5 static long filelength(int fd) {
14 prout("-SUPER- STAR TREK");
17 prout("Latest update-21 Sept 78");
19 #endif /* __HISTORICAL__ */
22 void freeze(bool boss)
27 strcpy(citem, "emsave.trk");
30 if ((key = scan()) == IHEOL) {
31 proutn("File name: ");
39 if (strchr(citem, '.') == NULL) {
40 strcat(citem, ".trk");
43 if ((fp = fopen(citem, "wb")) == NULL) {
44 proutn("Can't freeze game as file ");
49 strcpy(game.magic, SSTMAGIC);
50 fwrite(&game, sizeof(game), 1, fp);
54 /* I hope that's enough! */
63 game.passwd[0] = '\0';
64 if ((key = scan()) == IHEOL) {
65 proutn("File name: ");
73 if (strchr(citem, '.') == NULL) {
74 strcat(citem, ".trk");
76 if ((fp = fopen(citem, "rb")) == NULL) {
77 proutn("Can't find game file ");
82 fread(&game, sizeof(game), 1, fp);
83 if (feof(fp) || ftell(fp) != filelength(fileno(fp)) || strcmp(game.magic, SSTMAGIC)) {
84 prout("Game file format is bad, should begin with " SSTMAGIC);
100 if (game.condit==IHDOCKED) {
101 if (game.ship!=IHE) {
102 prout("You cannot abandon Ye Faerie Queene.");
107 /* Must take shuttle craft to exit */
108 if (game.damage[DSHUTTL]==-1) {
109 prout("Ye Faerie Queene has no shuttle craft.");
112 if (game.damage[DSHUTTL]<0) {
113 prout("Shuttle craft now serving Big Macs.");
116 if (game.damage[DSHUTTL]>0) {
117 prout("Shuttle craft damaged.");
120 if (game.landed==1) {
121 prout("You must be aboard the Enterprise.");
124 if (game.iscraft!=1) {
125 prout("Shuttle craft not currently available.");
128 /* Print abandon ship messages */
130 prouts("***ABANDON SHIP! ABANDON SHIP!");
132 prouts("***ALL HANDS ABANDON SHIP!");
134 prout("Captain and crew escape in shuttle craft.");
135 prout("Remainder of ship's complement beam down");
136 prout("to nearest habitable planet.");
137 if (game.state.rembase==0) {
138 /* Oops! no place to go... */
142 /* If at least one base left, give 'em the Faerie Queene */
144 game.icrystl = 0; /* crystals are lost */
145 game.nprobes = 0; /* No probes */
146 prout("You are captured by Klingons and released to");
147 prout("the Federation in a prisoner-of-war exchange.");
148 nb = Rand()*game.state.rembase+1;
149 /* Set up quadrant and position FQ adjacient to base */
150 if (game.quadrant.x!=game.state.baseq[nb].x || game.quadrant.y!=game.state.baseq[nb].y) {
151 game.quadrant.x = game.state.baseq[nb].x;
152 game.quadrant.y = game.state.baseq[nb].y;
153 game.sector.x = game.sector.y = 5;
157 /* position next to base by trial and error */
158 game.quad[game.sector.x][game.sector.y] = IHDOT;
160 game.sector.x = 3.0*Rand() - 1.0 + game.base.x;
161 game.sector.y = 3.0*Rand() - 1.0 + game.base.y;
162 if (VALID_SECTOR(game.sector.x, game.sector.y) &&
163 game.quad[game.sector.x][game.sector.y] == IHDOT) break;
165 if (l < QUADSIZE+1) break; /* found a spot */
166 game.sector.x=QUADSIZE/2;
167 game.sector.y=QUADSIZE/2;
171 /* Get new commission */
172 game.quad[game.sector.x][game.sector.y] = game.ship = IHF;
173 prout("Starfleet puts you in command of another ship,");
174 prout("the Faerie Queene, which is antiquated but,");
175 prout("still useable.");
176 if (game.icrystl!=0) prout("The dilithium crystals have been moved.");
178 game.iscraft=0; /* Gallileo disappears */
180 game.condit=IHDOCKED;
181 for (l = 0; l < NDEVICES; l++)
182 game.damage[l] = 0.0;
183 game.damage[DSHUTTL] = -1;
184 game.energy = game.inenrg = 3000.0;
185 game.shield = game.inshld = 1250.0;
186 game.torps = game.intorps = 6;
187 game.lsupres=game.inlsr=3.0;
194 void setup(int needprompt)
196 int i,j, krem, klumper;
201 // Decide how many of everything
202 if (choose(needprompt)) return; // frozen game
203 // Prepare the Enterprise
204 game.alldone = game.gamewon = 0;
206 game.energy = game.inenrg = 5000.0;
207 game.shield = game.inshld = 2500.0;
208 game.shldchg = game.shldup = 0;
211 iran(GALSIZE, &game.quadrant.x, &game.quadrant.y);
212 iran(QUADSIZE, &game.sector.x, &game.sector.y);
213 game.torps = game.intorps = 10;
214 game.nprobes = (int)(3.0*Rand() + 2.0); /* Give them 2-4 of these wonders */
216 game.wfacsq = game.warpfac * game.warpfac;
217 for (i=0; i < NDEVICES; i++)
218 game.damage[i] = 0.0;
219 // Set up assorted game parameters
220 game.battle.x = game.battle.y = 0;
221 game.state.date = game.indate = 100.0*(int)(31.0*Rand()+20.0);
222 game.nkinks = game.nhelp = game.resting = game.casual = 0;
223 game.isatb = game.iscate = true;
224 game.imine = game.icrystl = game.icraft = game.state.nplankl = 0;
225 game.state.starkl = game.state.basekl = 0;
232 struct quadrant *quad = &game.state.galaxy[i][j];
240 quad->status = secure;
241 #endif /* EXPERIMENTAL */
243 // Initialize times for extraneous events
244 schedule(FSNOVA, expran(0.5 * game.intime));
245 schedule(FTBEAM, expran(1.5 * (game.intime / game.state.remcom)));
246 schedule(FSNAP, 1.0 + Rand()); // Force an early snapshot
247 schedule(FBATTAK, expran(0.3*game.intime));
249 if (game.state.nscrem)
250 schedule(FSCMOVE, 0.2777);
256 if (game.options & OPTION_WORLDS)
257 schedule(FDISTR, expran(1.0 + game.intime));
260 #endif /* EXPERIMENTAL */
261 // Starchart is functional but we've never seen it
262 game.lastchart = FOREVER;
263 // Put stars in the galaxy
267 int k = Rand()*9.0 + 1.0;
269 game.state.galaxy[i][j].stars = k;
271 // Locate star bases in galaxy
272 for (i = 1; i <= game.inbase; i++) {
275 do iran(GALSIZE, &ix, &iy);
276 while (game.state.galaxy[ix][iy].starbase);
278 for (j = i-1; j > 0; j--) {
279 /* Improved placement algorithm to spread out bases */
280 double distq = square(ix-game.state.baseq[j].x) + square(iy-game.state.baseq[j].y);
281 if (distq < 6.0*(BASEMAX+1-game.inbase) && Rand() < 0.75) {
284 prout("DEBUG: Abandoning base #%d at %d-%d", i, ix, iy);
289 else if (distq < 6.0 * (BASEMAX+1-game.inbase)) {
290 prout("DEBUG: saving base #%d, close to #%d", i, j);
296 game.state.baseq[i].x = ix;
297 game.state.baseq[i].y = iy;
298 game.state.galaxy[ix][iy].starbase = 1;
299 game.state.chart[ix][iy].starbase = 1;
301 // Position ordinary Klingon Battle Cruisers
303 klumper = 0.25*game.skill*(9.0-game.length)+1.0;
304 if (klumper > 9) klumper = 9; // Can't have more than 9 in quadrant
307 int klump = (1.0 - r*r)*klumper;
308 if (klump > krem) klump = krem;
310 do iran(GALSIZE,&ix,&iy);
311 while (game.state.galaxy[ix][iy].supernova ||
312 game.state.galaxy[ix][iy].klingons + klump > 9);
313 game.state.galaxy[ix][iy].klingons += klump;
315 // Position Klingon Commander Ships
319 for (i = 1; i <= game.incom; i++) {
321 do { /* IF debugging, put commanders by bases, always! */
323 if (game.idebug && klumper <= game.inbase) {
324 ix = game.state.baseq[klumper].x;
325 iy = game.state.baseq[klumper].y;
330 iran(GALSIZE, &ix, &iy);
332 while ((!game.state.galaxy[ix][iy].klingons && Rand() < 0.75)||
333 game.state.galaxy[ix][iy].supernova||
334 game.state.galaxy[ix][iy].klingons > 8);
335 // check for duplicate
336 for (j = 1; j < i; j++)
337 if (game.state.kcmdr[j].x==ix && game.state.kcmdr[j].y==iy) break;
339 game.state.galaxy[ix][iy].klingons++;
340 game.state.kcmdr[i].x = ix;
341 game.state.kcmdr[i].y = iy;
343 // Locate planets in galaxy
344 for (i = 0; i < game.inplan; i++) {
345 do iran(GALSIZE, &ix, &iy); while (game.state.galaxy[ix][iy].planet);
346 game.state.plnets[i].w.x = ix;
347 game.state.plnets[i].w.y = iy;
349 game.state.plnets[i].pclass = M; // All inhabited planets are class M
350 game.state.plnets[i].crystals = 0;
351 game.state.plnets[i].known = known;
352 game.state.plnets[i].inhabited = i;
354 game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O
355 game.state.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals
356 game.state.plnets[i].known = unknown;
357 game.state.plnets[i].inhabited = UNINHABITED;
359 if ((game.options & OPTION_WORLDS) || i >= NINHAB)
360 game.state.galaxy[ix][iy].planet = game.state.plnets + i;
363 for (i = 1; i <= game.state.nromrem; i++) {
364 iran(GALSIZE, &ix, &iy);
365 game.state.galaxy[ix][iy].romulans = 1;
367 // Locate the Super Commander
368 if (game.state.nscrem > 0) {
369 do iran(GALSIZE, &ix, &iy);
370 while (game.state.galaxy[ix][iy].supernova || game.state.galaxy[ix][iy].klingons > 8);
371 game.state.kscmdr.x = ix;
372 game.state.kscmdr.y = iy;
373 game.state.galaxy[ix][iy].klingons++;
375 // Place thing (in tournament game, thingx == -1, don't want one!)
377 iran(GALSIZE, &thing.x, &thing.y);
380 thing.x = thing.y = 0;
387 if (game.skill == SKILL_NOVICE) {
388 prout("It is stardate %d. The Federation is being attacked by",
389 (int)game.state.date);
390 prout("a deadly Klingon invasion force. As captain of the United");
391 prout("Starship U.S.S. Enterprise, it is your mission to seek out");
392 prout("and destroy this invasion force of %d battle cruisers.",
394 prout("You have an initial allotment of %d stardates to complete", (int)game.intime);
395 prout("your mission. As you proceed you may be given more time.");
397 prout("You will have %d supporting starbases.", game.inbase);
398 proutn("Starbase locations- ");
401 prout("Stardate %d.", (int)game.state.date);
403 prout("%d Klingons.", INKLINGTOT);
404 prout("An unknown number of Romulans.");
405 if (game.state.nscrem) prout("and one (GULP) Super-Commander.");
406 prout("%d stardates.",(int)game.intime);
407 proutn("%d starbases in ", game.inbase);
409 for (i = 1; i <= game.inbase; i++) {
410 proutn(cramlc(0, game.state.baseq[i]));
414 proutn("The Enterprise is currently in ");
415 proutn(cramlc(quadrant, game.quadrant));
417 proutn(cramlc(sector, game.sector));
420 if (game.state.nscrem) prout(" YOU'LL NEED IT.");
423 if (game.nenhere-iqhere-game.ithere) game.shldup=1.0;
424 if (game.neutz) attack(0); // bad luck to start in a Romulan Neutral Zone
427 bool choose(bool needprompt)
432 game.skill = SKILL_NONE;
434 if (needprompt) /* Can start with command line options */
435 proutn("Would you like a regular, tournament, or saved game? ");
437 if (strlen(citem)==0) continue; // Try again
438 if (isit("tournament")) {
439 while (scan() == IHEOL) {
440 proutn("Type in tournament number-");
444 continue; // We don't want a blank entry
446 game.tourn = (int)aaitem;
448 srand((unsigned int)(int)aaitem);
451 if (isit("saved") || isit("frozen")) {
452 if (thaw()) continue;
454 if (*game.passwd==0) continue;
455 if (!game.alldone) game.thawed = 1; // No plaque if not finished
460 if (isit("regular")) break;
461 proutn("What is \"");
466 while (game.length==0 || game.skill==SKILL_NONE) {
467 if (scan() == IHALPHA) {
468 if (isit("short")) game.length = 1;
469 else if (isit("medium")) game.length = 2;
470 else if (isit("long")) game.length = 4;
471 else if (isit("novice")) game.skill = SKILL_NOVICE;
472 else if (isit("fair")) game.skill = SKILL_FAIR;
473 else if (isit("good")) game.skill = SKILL_GOOD;
474 else if (isit("expert")) game.skill = SKILL_EXPERT;
475 else if (isit("emeritus")) game.skill = SKILL_EMERITUS;
477 proutn("What is \"");
484 if (game.length==0) proutn("Would you like a Short, Medium, or Long game? ");
485 else if (game.skill == SKILL_NONE) proutn("Are you a Novice, Fair, Good, Expert, or Emeritus player? ");
488 // Choose game options -- added by ESR for SST2K
489 if (scan() != IHALPHA) {
491 proutn("Choose your game style (or just press enter): ");
495 // Approximates the UT FORTRAN version.
496 game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_THINGY | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS);
497 game.options |= OPTION_PLAIN;
499 else if (isit("almy")) {
500 // Approximates Tom Almy's version.
501 game.options &=~ (OPTION_THINGY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS);
502 game.options |= OPTION_ALMY;
504 else if (isit("fancy"))
506 else if (strlen(citem)) {
507 proutn("What is \"");
513 if (strcmp(game.passwd, "debug")==0) game.idebug = 1;
516 // Use parameters to generate initial values of things
517 game.damfac = 0.5 * game.skill;
518 game.state.rembase = 2.0 + Rand()*(BASEMAX-2.0);
519 game.inbase = game.state.rembase;
520 if (game.options & OPTION_PLANETS)
521 game.inplan = NINHAB + (MAXUNINHAB/2) + (MAXUNINHAB/2+1)*Rand();
522 game.state.nromrem = game.inrom = (2.0+Rand())*game.skill;
523 game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR ? 1 : 0);
524 game.state.remtime = 7.0 * game.length;
525 game.intime = game.state.remtime;
526 game.state.remkl = game.inkling = 2.0*game.intime*((game.skill+1 - 2*Rand())*game.skill*0.1+.15);
527 game.incom = game.skill + 0.0625*game.inkling*Rand();
528 game.state.remcom = min(10, game.incom);
529 game.incom = game.state.remcom;
530 game.state.remres = (game.inkling+4*game.incom)*game.intime;
531 game.inresor = game.state.remres;
532 if (game.inkling > 50) {
533 game.inbase = (game.state.rembase += 1);
538 void dropin(int iquad, coord *w)
540 do iran(QUADSIZE, &w->x, &w->y);
541 while (game.quad[w->x][w->y] != IHDOT);
542 game.quad[w->x][w->y] = iquad;
547 game.condit = IHGREEN;
548 if (game.energy < 1000.0) game.condit = IHYELLOW;
549 if (game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons || game.state.galaxy[game.quadrant.x][game.quadrant.y].romulans)
551 if (!game.alive) game.condit=IHDEAD;
554 void newkling(int i, coord *pi)
555 /* drop new Klingon into current quadrant */
559 game.kdist[i] = game.kavgd[i] = sqrt(square(game.sector.x-pi->x) + square(game.sector.y-pi->y));
560 game.kpower[i] = Rand()*150.0 +300.0 +25.0*game.skill;
563 void newqad(int shutup)
567 struct quadrant *here;
571 game.base.x = game.base.y = 0;
574 game.plnet.x = game.plnet.y = 0;
588 // Attempt to escape Super-commander, so tbeam back!
595 game.quad[i][j] = IHDOT;
596 here = &game.state.galaxy[game.quadrant.x][game.quadrant.y];
597 // cope with supernova
600 game.klhere = here->klingons;
601 game.irhere = here->romulans;
602 game.nenhere = game.klhere + game.irhere;
605 game.quad[game.sector.x][game.sector.y] = game.ship;
607 if (here->klingons) {
608 // Position ordinary Klingons
609 for (i = 1; i <= game.klhere; i++)
611 // If we need a commander, promote a Klingon
613 if (game.state.kcmdr[i].x==game.quadrant.x && game.state.kcmdr[i].y==game.quadrant.y) break;
615 if (i <= game.state.remcom) {
616 game.quad[w.x][w.y] = IHC;
617 game.kpower[game.klhere] = 950.0+400.0*Rand()+50.0*game.skill;
621 // If we need a super-commander, promote a Klingon
622 if (game.quadrant.x == game.state.kscmdr.x && game.quadrant.y == game.state.kscmdr.y) {
623 game.quad[game.ks[1].x][game.ks[1].y] = IHS;
624 game.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*game.skill;
625 game.iscate = game.state.remkl>1;
629 // Put in Romulans if needed
630 for (i = game.klhere+1; i <= game.nenhere; i++) {
633 game.kdist[i] = game.kavgd[i] = sqrt(square(game.sector.x-w.x) + square(game.sector.y-w.y));
634 game.kpower[i] = Rand()*400.0 + 450.0 + 50.0*game.skill;
636 // If quadrant needs a starbase, put it in
638 dropin(IHB, &game.base);
640 // If quadrant needs a planet, put it in
642 game.iplnet = here->planet - game.state.plnets;
643 if (here->planet->inhabited == UNINHABITED)
644 dropin(IHP, &game.plnet);
646 dropin(IHW, &game.plnet);
648 // Check for game.condition
650 // And finally the stars
651 for (i = 1; i <= here->stars; i++)
655 if (game.irhere > 0 && game.klhere == 0 && (!here->planet || here->planet->inhabited == UNINHABITED)) {
657 if (game.damage[DRADIO] <= 0.0) {
659 prout("LT. Uhura- \"Captain, an urgent message.");
660 prout(" I'll put it on audio.\" CLICK");
662 prout("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE.");
663 prout("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!");
668 // Put in THING if needed
669 if (same(thing, game.quadrant)) {
671 iran(GALSIZE, &thing.x, &thing.y);
674 game.ks[game.nenhere] = w;
675 game.kdist[game.nenhere] = game.kavgd[game.nenhere] =
676 sqrt(square(game.sector.x-w.x) + square(game.sector.y-w.y));
677 game.kpower[game.nenhere] = Rand()*6000.0 +500.0 +250.0*game.skill;
678 if (game.damage[DSRSENS] == 0.0) {
680 prout("MR. SPOCK- \"Captain, this is most unusual.");
681 prout(" Please examine your short-range scan.\"");
686 // Decide if quadrant needs a Tholian
687 if (game.options & OPTION_THOLIAN) {
688 if ((game.skill < SKILL_GOOD && Rand() <= 0.02) || /* Lighten up if skill is low */
689 (game.skill == SKILL_GOOD && Rand() <= 0.05) ||
690 (game.skill > SKILL_GOOD && Rand() <= 0.08)
692 || strcmp(game.passwd, "tholianx")==0
696 game.tholian.x = Rand() > 0.5 ? QUADSIZE : 1;
697 game.tholian.y = Rand() > 0.5 ? QUADSIZE : 1;
698 } while (game.quad[game.tholian.x][game.tholian.y] != IHDOT);
699 game.quad[game.tholian.x][game.tholian.y] = IHT;
702 game.ks[game.nenhere].x = game.tholian.x;
703 game.ks[game.nenhere].y = game.tholian.y;
704 game.kdist[game.nenhere] = game.kavgd[game.nenhere] =
705 sqrt(square(game.sector.x-game.tholian.x) + square(game.sector.y-game.tholian.y));
706 game.kpower[game.nenhere] = Rand()*400.0 +100.0 +25.0*game.skill;
707 /* Reserve unocupied corners */
708 if (game.quad[1][1]==IHDOT) game.quad[1][1] = 'X';
709 if (game.quad[1][QUADSIZE]==IHDOT) game.quad[1][QUADSIZE] = 'X';
710 if (game.quad[QUADSIZE][1]==IHDOT) game.quad[QUADSIZE][1] = 'X';
711 if (game.quad[QUADSIZE][QUADSIZE]==IHDOT) game.quad[QUADSIZE][QUADSIZE] = 'X';
717 // Put in a few black holes
718 for (i = 1; i <= 3; i++)
722 // Take out X's in corners if Tholian present
724 if (game.quad[1][1]=='X') game.quad[1][1] = IHDOT;
725 if (game.quad[1][QUADSIZE]=='X') game.quad[1][QUADSIZE] = IHDOT;
726 if (game.quad[QUADSIZE][1]=='X') game.quad[QUADSIZE][1] = IHDOT;
727 if (game.quad[QUADSIZE][QUADSIZE]=='X') game.quad[QUADSIZE][QUADSIZE] = IHDOT;
737 // The author liked bubble sort. So we will use it. :-(
739 if (game.nenhere-iqhere-game.ithere < 2) return;
743 for (j = 1; j < game.nenhere; j++)
744 if (game.kdist[j] > game.kdist[j+1]) {
747 game.kdist[j] = game.kdist[j+1];
750 game.kavgd[j] = game.kavgd[j+1];
753 game.ks[j].x = game.ks[j+1].x;
756 game.ks[j].y = game.ks[j+1].y;
759 game.kpower[j] = game.kpower[j+1];
760 game.kpower[j+1] = t;