if icourse.origin.quadrant() != icourse.location.quadrant():
newquadrant(noattack)
break
- elif check_collision(icourse, w):
+ elif check_collision(w):
print "Collision detected"
break
else:
twarp = False
wcourse.reset()
# Activate Warp Engines and pay the cost
- imove(course, noattack=False)
+ imove(wcourse, noattack=False)
if game.alldone:
return
game.energy -= wcourse.power(game.warpfac)
return True
if scanner.sees("regular"):
break
- proutn(_("What is \"%s\"?") % scanner.token)
+ proutn(_("What is \"%s\"? ") % scanner.token)
scanner.chew()
while game.length==0 or game.skill==SKILL_NONE:
if scanner.next() == "IHALPHA":