From b6cc14edc2199abd08cbb16a12359f3084582023 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Fri, 17 Feb 2012 07:13:29 -0500 Subject: [PATCH] Fix strange bug in warp code. --- sst.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/sst.py b/sst.py index bf13aa9..e140f25 100755 --- a/sst.py +++ b/sst.py @@ -3530,7 +3530,7 @@ def imove(icourse=None, noattack=False): if icourse.origin.quadrant() != icourse.location.quadrant(): newquadrant(noattack) break - elif check_collision(icourse, w): + elif check_collision(w): print "Collision detected" break else: @@ -3901,7 +3901,7 @@ def warp(wcourse, involuntary): twarp = False wcourse.reset() # Activate Warp Engines and pay the cost - imove(course, noattack=False) + imove(wcourse, noattack=False) if game.alldone: return game.energy -= wcourse.power(game.warpfac) @@ -5549,7 +5549,7 @@ def choose(): return True if scanner.sees("regular"): break - proutn(_("What is \"%s\"?") % scanner.token) + proutn(_("What is \"%s\"? ") % scanner.token) scanner.chew() while game.length==0 or game.skill==SKILL_NONE: if scanner.next() == "IHALPHA": -- 2.31.1