Fix strange bug in warp code.
authorEric S. Raymond <esr@thyrsus.com>
Fri, 17 Feb 2012 12:13:29 +0000 (07:13 -0500)
committerEric S. Raymond <esr@thyrsus.com>
Fri, 17 Feb 2012 12:13:29 +0000 (07:13 -0500)
sst.py

diff --git a/sst.py b/sst.py
index bf13aa9d436cfc54a46e97c2a891facee1b7eb2c..e140f259a97cb64e1041c515e5010a49df41f352 100755 (executable)
--- a/sst.py
+++ b/sst.py
@@ -3530,7 +3530,7 @@ def imove(icourse=None, noattack=False):
         if icourse.origin.quadrant() != icourse.location.quadrant():
             newquadrant(noattack)
             break
-        elif check_collision(icourse, w):
+        elif check_collision(w):
             print "Collision detected"
             break
         else:
@@ -3901,7 +3901,7 @@ def warp(wcourse, involuntary):
                    twarp = False
             wcourse.reset()
     # Activate Warp Engines and pay the cost 
-    imove(course, noattack=False)
+    imove(wcourse, noattack=False)
     if game.alldone:
        return
     game.energy -= wcourse.power(game.warpfac)
@@ -5549,7 +5549,7 @@ def choose():
            return True
         if scanner.sees("regular"):
            break
-       proutn(_("What is \"%s\"?") % scanner.token)
+       proutn(_("What is \"%s\"? ") % scanner.token)
        scanner.chew()
     while game.length==0 or game.skill==SKILL_NONE:
        if scanner.next() == "IHALPHA":