Curses Interface By
Stas Sergeev
- SST 2K polishing and historical research by
+ SST2K polishing and historical research by
Eric S. Raymond
</literallayout>
</dedication>
a lot more meaningful to you.</para>
<para>You have weapons: phasers and photon torpedoes. You have a defense:
-deflector shields. You can look at things: long-range scaners,
+deflector shields. You can look at things: long-range scanners,
short-range scanners, and a star chart. You can move about, under
warp drive or impulse power. You can also dock at a starbase, rest
while repairs are being made, abandon ship, self destruct, or give up
</literallayout>
<para>As you proceed in the game, you learn more and more about what things
-are where in the galaxy. When ever you first do a scan in a quadrant,
+are where in the galaxy. Whenever you first do a scan in a quadrant,
telemetry sensors are ejected which will report any changes in the
quadrant(s) back to your ship, providing the sub-space radio is
working. Spock will enter this information in the chart. If the radio
promotion available if you go beyond the <quote>Expert</quote> range.
You can also have a certificate of merit printed with your name, date,
and Klingon kill rate, provided you are promoted from either the
-<quote>Expert</quote> or <quote>Emeritus</quote> levels. This
-<quote>plaque</quote> requires a 132 column printer. You may need
+<quote>Expert</quote> or <quote>Emeritus</quote> levels. You may need
print the certificate to a file, import it into your word processor,
selecting Courier 8pt font, and then print in <quote>landscape
orientation</quote>.</para>
+<!-- The plaque used to require an 132 column printer. Stas changed that. -->
</chapter>
<chapter><title>Handy Reference Page</title>
return;
}
if (game.damage[DSHUTTL]<0) {
- prout("Shuttle craft now serving Big Mac's.");
+ prout("Shuttle craft now serving Big Macs.");
return;
}
if (game.damage[DSHUTTL]>0) {
prout("Remainder of ship's complement beam down");
prout("to nearest habitable planet.");
if (game.state.rembase==0) {
- /* Ops! no place to go... */
+ /* Oops! no place to go... */
finish(FABANDN);
return;
}