vocab_t ref_num;
ref_num = get_motion_vocab_id(word);
- if (ref_num != WORD_NOT_FOUND) {
+ // Second conjunct is because the magic-word placeholder is a bit special
+ if (ref_num != WORD_NOT_FOUND || ref_num == PART) {
*id = ref_num;
*type = MOTION;
return;
move(object, where);
/* (ESR) Read this in combination with the macro defintions in advebt.h.
*/
-#ifndef FOUNDBOOL
- game.objects[object].prop = (-1) - pval; // Needs to stay synchronized with PROP_STASHED
-#else
- game.objects[object].prop = - pval;; // Needs to stay synchronized with PROP_STASHED
- game.objects[object].found = true;
+ game.objects[object].prop = PROP_STASHIFY(pval);
+#ifdef PROP_SET_SEEN
+ PROP_SET_SEEN(object);
#endif
}