* described last, we'll drop them first. */
for (int i = NOBJECTS; i >= 1; i--) {
if (object_descriptions[i].fixd > 0) {
- DROP(i + NOBJECTS, object_descriptions[i].fixd);
- DROP(i, object_descriptions[i].plac);
+ drop(i + NOBJECTS, object_descriptions[i].fixd);
+ drop(i, object_descriptions[i].plac);
}
}
int k = NOBJECTS + 1 - i;
game.fixed[k] = object_descriptions[k].fixd;
if (object_descriptions[k].plac != 0 && object_descriptions[k].fixd <= 0)
- DROP(k, object_descriptions[k].plac);
+ drop(k, object_descriptions[k].plac);
}
/* Treasure props are initially -1, and are set to 0 the first time
game.bonus = 0;
game.clock1 = WARNTIME;
game.clock2 = FLASHTIME;
- game.conds = SETBIT(11);
+ game.conds = setbit(11);
game.saved = 0;
game.closng = false;
game.panic = false;