message: HUH_MAN
words: !!null
+specials: !!omap
+- SPC_0:
+ message: !!null
+ words: !!null
+- SPC_1:
+ message: !!null
+ words: ['fee']
+- SPC_2:
+ message: !!null
+ words: ['fie']
+- SPC_3:
+ message: !!null
+ words: ['foe']
+- SPC_4:
+ message: !!null
+ words: ['foo']
+- SPC_5:
+ message: !!null
+ words: ['fum']
+- SPC_13:
+ message: YOUR_WELCOME
+ words: ['thank']
+- SPC_50:
+ message: WORN_OUT
+ words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
+- SPC_51:
+ message: VOCAB_DESCRIPTION
+ words: ['help', '?']
+- SPC_54:
+ message: OK_MAN
+ words: ['no']
+- SPC_64:
+ message: FOREST_LOOK
+ words: ['tree', 'trees']
+- SPC_66:
+ message: DIGGING_FUTILE
+ words: ['dig', 'excav']
+- SPC_68:
+ message: IM_CONFUSED
+ words: ['lost']
+- SPC_69:
+ message: EXPLAIN_MIST
+ words: ['mist']
+- SPC_79:
+ message: WATCH_IT
+ words: ['fuck']
+- SPC_139:
+ message: STOP_UNKNOWN
+ words: ['stop']
+- SPC_142:
+ message: QUICK_START
+ words: ['info', 'infor']
+- SPC_147:
+ message: NOT_KNOWHOW
+ words: ['swim']
+- SPC_246:
+ message: WIZARDS_NODISTURB
+ words: ['wizar']
+- SPC_271:
+ message: GUESS_AGAIN
+ words: ['yes']
+- SPC_275:
+ message: ADVENTURE_NEWS
+ words: ['news']
+
hints:
- hint: &grate
name: CAVE
- ADVENTURE_NEWS: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.'
- GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.'
- ARB_279: !!null
-- MACHINE_SWINGOUT: 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
-- MACHINE_SWINGBACK: 'The vending machine swings back to block the passage.'
classes:
- threshold: 0
- 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
- 'It says the same thing it did before. Hm, maybe it''s a pun?'
- MAGAZINE:
- words: ['issue', 'spelu', '"spel']
+ words: ['magaz', 'issue', 'spelu', '"spel']
inventory: '"Spelunker Today"'
locations: LOC_ANTEROOM
descriptions:
locations: LOC_BARRENROOM
immovable: true
descriptions:
- - 'There is a ferocious cave bear eying you from the far end of the room!'
- - 'There is a gentle cave bear sitting placidly in one corner.'
- - 'There is a contented-looking bear wandering about nearby.'
- - '' # dead
+ - [UNTAMED_BEAR, 'There is a ferocious cave bear eying you from the far end of the room!']
+ - [SITTING_BEAR, 'There is a gentle cave bear sitting placidly in one corner.']
+ - [CONTENTED_BEAR, 'There is a contented-looking bear wandering about nearby.']
+ - [BEAR_DEAD, '']
- MESSAG:
words: ['messa']
inventory: '*message in second maze'
descriptions:
- [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
- [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
+ changes:
+ - 'The vending machine swings back to block the passage.'
+ - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
texts:
- '"Drop coins here to receive fresh batteries."'
- '"Drop coins here to receive fresh batteries."'
locations: LOC_NOWHERE
immovable: true
descriptions:
- - '' # something in it
- - 'There is a small urn-shaped cavity in the rock.'
+ - [CAVITY_FULL, ''] # something in it
+ - [CAVITY_EMPTY, 'There is a small urn-shaped cavity in the rock.']
- BLOOD:
words: ['blood']
inventory: '*blood'