extern bool GETIN(FILE *, token_t*, token_t*, token_t*, token_t*);
extern void echo_input(FILE*, char*, char*);
extern char* get_input(void);
-extern bool YES(const char*, const char*, const char*);
+extern bool yes(const char*, const char*, const char*);
extern long GETTXT(bool, bool, bool);
extern token_t MAKEWD(long);
-extern long VOCAB(long, long);
-extern void JUGGLE(long);
-extern void MOVE(long, long);
-extern long PUT(long, long, long);
-extern void CARRY(long, long);
-extern void DROP(long, long);
-extern long ATDWRF(long);
-extern long SETBIT(long);
-extern bool TSTBIT(long, int);
-extern long RNDVOC(long, long);
+extern long vocab(long, long);
+extern void juggle(long);
+extern void move(long, long);
+extern long put(long, long, long);
+extern void carry(long, long);
+extern void drop(long, long);
+extern long atdwrf(long);
+extern long setbit(long);
+extern bool tstbit(long, int);
+extern long rndvoc(long, long);
extern bool MAPLIN(FILE *);
-extern void DATIME(long*, long*);
+extern void datime(long*, long*);
enum termination {endgame, quitgame, scoregame};
* PCT(N) = true N% of the time (N integer from 0 to 100)
* TOTING(OBJ) = true if the OBJ is being carried */
-#define DESTROY(N) MOVE(N, LOC_NOWHERE)
+#define DESTROY(N) move(N, LOC_NOWHERE)
#define MOD(N,M) ((N) % (M))
#define TOTING(OBJ) (game.place[OBJ] == CARRIED)
#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc)
#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL))
#define LIQUID() (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE]))
#define LIQLOC(LOC) (LIQ2((MOD(conditions[LOC]/2*2,8)-5)*MOD(conditions[LOC]/4,2)+1))
-#define CNDBIT(L,N) (TSTBIT(conditions[L],N))
+#define CNDBIT(L,N) (tstbit(conditions[L],N))
#define FORCED(LOC) CNDBIT(LOC, COND_FORCED)
-#define DARK(DUMMY) ((!TSTBIT(conditions[game.loc],COND_LIT)) && (game.prop[LAMP] == LAMP_DARK || !HERE(LAMP)))
+#define DARK(DUMMY) ((!tstbit(conditions[game.loc],COND_LIT)) && (game.prop[LAMP] == LAMP_DARK || !HERE(LAMP)))
#define PCT(N) (randrange(100) < (N))
#define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
#define FOREST(LOC) CNDBIT(LOC, COND_FOREST)
-#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))
+#define VOCWRD(LETTRS,SECT) (vocab(MAKEWD(LETTRS),SECT))
#define SPECIAL(LOC) ((LOC) > SPECIALBASE)
#define OUTSID(LOC) (CNDBIT(LOC, COND_ABOVE) || FOREST(LOC))