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rearchitect so that the world can init with a game-spec, not just a room-spec
[mudsync.git]
/
mudsync
/
run-game.scm
diff --git
a/mudsync/run-game.scm
b/mudsync/run-game.scm
index 286ff7dbf18b564591aa25ef922d6af3379934ef..89f96f1df8540711f8555917b59a5bf518c14bb4 100644
(file)
--- a/
mudsync/run-game.scm
+++ b/
mudsync/run-game.scm
@@
-30,7
+30,7
@@
(define %test-gm #f)
(define %test-gm #f)
-(define (run-demo db-path
room
-spec default-room)
+(define (run-demo db-path
game
-spec default-room)
(define hive (make-hive))
(define new-conn-handler
(make-default-room-conn-handler default-room))
(define hive (make-hive))
(define new-conn-handler
(make-default-room-conn-handler default-room))
@@
-42,4
+42,4
@@
;; on interrupt :P
(ez-run-hive hive
(list (bootstrap-message hive (actor-id gm) 'init-world
;; on interrupt :P
(ez-run-hive hive
(list (bootstrap-message hive (actor-id gm) 'init-world
- #:
room-spec room
-spec))))
+ #:
game-spec game
-spec))))