Un-deadname myself
wait to inject each object before we inject the next one
Better gameobj-inject! system. Also now use run-hive.
Update calls of hive-create-actor to bootstrap-actor
Rename call of start-agenda to run-agenda
Use new <repl-manager>
Update to use build-actions; fix clerk communication
Switch inject-special! to do-inject-special!
Rename inject! to inject-gameobj!
Most of the rest of support for live hacking! Still need to add a dynamic linking system though and update rooms to use it.
Injection almost works, you can pass along the appropriate action at least.
rearchitect so that the world can init with a game-spec, not just a room-spec Also rearchitect goblin-hq and start adding interesting things.
Split mudsync.scm out into multiple files