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Fix the self destruct on gameobj objects.
[mudsync.git]
/
Makefile.am
diff --git
a/Makefile.am
b/Makefile.am
index f9dfd9be6e0e09a7e7191cc9d3e334c5ce4a2934..b7320605a5ee33fa94e71113d87f0cfd2d60b183 100644
(file)
--- a/
Makefile.am
+++ b/
Makefile.am
@@
-55,6
+55,7
@@
SOURCES = \
mudsync/run-game.scm \
mudsync/thing.scm \
mudsync/package-config.scm \
mudsync/run-game.scm \
mudsync/thing.scm \
mudsync/package-config.scm \
+ mudsync/contrib/mime-types.scm \
mudsync.scm
# TESTS = \
mudsync.scm
# TESTS = \
@@
-79,6
+80,8
@@
EXTRA_DIST = \
COPYING \
worlds/bricabrac.scm \
worlds/goblin-hq.scm \
COPYING \
worlds/bricabrac.scm \
worlds/goblin-hq.scm \
+ data/web-static/css/main.css \
+ data/web-static/js/mudsync.js \
pre-inst-env.in
pre-inst-env.in