2 * 'cheat' is a tool for generating save game files to test states that ought
3 * not happen. It leverages chunks of advent, mostly initialize() and
4 * savefile(), so we know we're always outputing save files that advent
7 * Copyright (c) 1977, 2005 by Will Crowther and Don Woods
8 * Copyright (c) 2017 by Eric S. Raymond
9 * SPDX-License-Identifier: BSD-2-clause
17 int main(int argc, char *argv[])
20 char *savefilename = NULL;
24 // Initialize game variables
27 /* we're generating a saved game, so saved once by default,
28 * unless overridden with command-line options below.
33 const char* opts = "d:l:s:t:v:o:";
34 const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"
35 " -d number of deaths. Signed integer.\n"
36 " -l lifetime of lamp in turns. Signed integer.\n"
37 " -s number of saves. Signed integer.\n"
38 " -t number of turns. Signed integer.\n"
39 " -v version number of save format.\n"
40 " -o required. File name of save game to write.\n";
42 while ((ch = getopt(argc, argv, opts)) != EOF) {
45 game.numdie = (turn_t)atoi(optarg);
46 printf("cheat: game.numdie = %ld\n", game.numdie);
49 game.limit = (turn_t)atoi(optarg);
50 printf("cheat: game.limit = %ld\n", game.limit);
53 game.saved = (long)atoi(optarg);
54 printf("cheat: game.saved = %ld\n", game.saved);
57 game.turns = (turn_t)atoi(optarg);
58 printf("cheat: game.turns = %ld\n", game.turns);
61 version = atoi(optarg);
62 printf("cheat: version = %d\n", version);
65 savefilename = optarg;
75 // Save filename required; the point of cheat is to generate save file
76 if (savefilename == NULL) {
80 "ERROR: filename required\n");
84 fp = fopen(savefilename, WRITE_MODE);
87 "Can't open file %s. Exiting.\n", savefilename);
91 savefile(fp, version);
95 printf("cheat: %s created.\n", savefilename);