1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to truie.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # conditions: A dictionary of attributes
28 # OILY If FLUID flag is on: true for oil, false for water
30 # NOARRR Pirate doesn't go here unless following player
31 # NOBACK Cannot use "back" to move away
32 # HCAVE Trying to get into cave
33 # HBIRD Trying to catch bird
34 # HSNAKE Trying to deal with snake
36 # HDARK Pondering dark room
38 # HCLIFF Cliff with urn
39 # HWOODS Lost in forest
40 # HOGRE Trying to deal with ogre
41 # HJADE Found all treasures except jade
42 # hints: A list of YAML references to hints that may be available at
43 # this location. (This is why locations has to follow hints.)
44 # sound: Label for a location sound.
45 # loud: If true, object sounds are drowned out at this location.
46 # travel: A list of movement rules. They're applied in the order
47 # they appear. For a rule to fire, (1) the movement command
48 # must be a synonym for one of its verbs, and (2) the
49 # condition, if present, must evaluate to true. In that case
50 # the action fires. The action may be a goto (move to
51 # a named location) a speak (utter a named message), or
52 # a special (branch to special case in movement code).
53 # The conditional may be one of the following:
54 # [pct, N] Roll a die, n% chance of success
55 # [carry, OBJ] Must be carrying named object
56 # [with, OBJ] Must be carrying or in room with
57 # [not, OBJ N] Property of named OBJ must not be N.
58 # N may be numeric or a state label.
59 # All attributes are optional except the long description and
60 # travel. Order of locations is not significant.
62 # arbitrary_messages: These are arguments to rspeak(). Some spans of
63 # these messages need to be kept adjacent and ordered (for now),
64 # though there are no depenencies on actual numbers left. To see
65 # which, grep for rspeak() calls containing expressions with
66 # arithmetic. Eventually, these will be pulled out into more
67 # appropriate data structures. Then ordering can be dropped.
69 # classes: Each item contains a point threshold and a message
70 # describing a classification of player. Point thresholds must be
71 # in ascending order. The scoring code selects the appropriate
72 # message, where each message is considered to apply to players
73 # whose scores are higher than the previous N but not higher than
74 # this N. Note that these scores probably change with every
75 # modification (and particularly expansion) of the program.
77 # turn_thresholds: Each item contains a number and a message
78 # berating the player for taking so many turns. When the turn count
79 # matches one of the thresholds, the corresponding message is shown.
80 # Order doesn't matter; the logic simply tests every threshold on
81 # the assumption that turn counts never decrease nor skip values.
83 # objects: Objects have attributes as follows...
84 # inventory: A description for use in the inventory command.
85 # descriptions: Messages describing the object in different states.
86 # If a state message is a tuple then the first element
87 # is made the name of a #define visible to the code for
88 # the associated state, numbered from zero upwards; it
89 # is also a state label that can be used in travel-rule
91 # changes: State-change messages to be emitted whenever the obect
92 # *changes* to the (0-origin) state that is the index of the
93 # message in this array.
94 # words: The vocabulary word(s) referring to this object.
95 # treasure: A boolean "treasure" used for point-scoring and pirate
96 # snatches, defaulting to false.
97 # immovable: An object may also be flagged
98 # immovable, meaning it cannot be carried.
99 # locations: An object may have one or two start locations (the gate
100 # is an example of a two-location object; it can be accessed
101 # from above or below).
103 # obituaries: Death messages and reincarnation queries. Order is
104 # significant, they're used in succession as the player racks up
107 # Message strings may include certain special character sequences to
108 # denote that the program must provide parameters to insert into a
109 # message when the message is printed. These sequences are:
110 # %S = The letter 'S' or nothing (if a given value is exactly 1)
111 # %W = A word (up to 10 characters)
112 # %L = A word mapped to lower-case letters
113 # %U = A word mapped to upper-case letters
114 # %C = A word mapped to lower-case, first letter capitalised
115 # %T = Several words of text, ending with a word of -1
116 # %1 = A 1-digit number
117 # %2 = A 2-digit number
119 # %9 = A 9-digit number
120 # %B = Variable number of blanks
121 # %! = The entire message should be suppressed
122 # %V = substitute program version string
130 words: ['road', 'hill']
140 words: ['forwa', 'conti', 'onwar']
142 words: ['back', 'retur', 'retre']
148 words: ['out', 'outsi', 'exit', 'leave']
150 words: ['build', 'house']
164 words: ['inwar', 'insid', 'in']
168 words: ['null', 'nowhe']
172 words: ['passa', 'tunne']
184 words: ['upwar', 'up', 'u', 'above', 'ascen']
186 words: ['d', 'downw', 'down', 'desce']
216 words: ['north', 'n']
218 words: ['south', 's']
240 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
249 words: ['slab', 'slabr']
279 words: ['main', 'offic']
286 message: ALREADY_CARRYING
287 words: ['g', 'carry', 'take', 'keep', 'catch',
288 'steal', 'captu', 'get', 'tote', 'snarf']
291 message: ARENT_CARRYING
292 words: ['drop', 'relea', 'free', 'disca', 'dump']
295 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
297 message: NOT_LOCKABLE
298 words: ['unloc', 'open']
301 words: ['z', 'nothi']
304 message: NOT_LOCKABLE
305 words: ['lock', 'close']
307 message: DONT_UNDERSTAND
308 words: ['light', 'on']
310 message: DONT_UNDERSTAND
311 words: ['extin', 'off']
313 message: NOTHING_HAPPENS
314 words: ['wave', 'shake', 'swing']
317 words: ['calm', 'placa', 'tame']
320 words: ['walk', 'run', 'trave', 'go', 'proce',
321 'conti', 'explo', 'follo', 'turn']
323 message: RIDICULOUS_ATTEMPT
324 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
326 message: ARENT_CARRYING
329 message: RIDICULOUS_ATTEMPT
330 words: ['eat', 'devou']
332 message: STREAM_WATER
338 message: ARENT_CARRYING
339 words: ['throw', 'toss']
345 words: ['find', 'where']
348 words: ['i', 'inven']
357 message: REQUIRES_DYNAMITE
358 words: ['blast', 'deton', 'ignit', 'blowu']
364 words: ['fee', 'fie', 'foe', 'foo', 'fum']
369 message: DONT_UNDERSTAND
370 words: ['read', 'perus']
372 message: BEYOND_POWER
373 words: ['break', 'shatt', 'smash']
375 message: RIDICULOUS_ATTEMPT
376 words: ['wake', 'distu']
379 words: ['suspe', 'pause', 'save']
382 words: ['resum', 'resta']
387 message: DONT_UNDERSTAND
390 message: NOTHING_HAPPENS
402 question: 'Are you trying to get into the cave?'
404 The grate is very solid and has a hardened steel lock. You cannot
405 enter without a key, and there are no keys nearby. I would recommend
406 looking elsewhere for the keys.
412 question: 'Are you trying to catch the bird?'
414 Something about you seems to be frightening the bird. Perhaps you
415 might figure out what it is.
421 question: 'Are you trying to somehow deal with the snake?'
423 You can't kill the snake, or drive it away, or avoid it, or anything
424 like that. There is a way to get by, but you don't have the necessary
431 question: 'Do you need help getting out of the maze?'
432 hint: 'You can make the passages look less alike by dropping things.'
438 question: 'Are you trying to explore beyond the plover room?'
440 There is a way to explore that region without having to worry about
441 falling into a pit. None of the objects available is immediately
442 useful in discovering the secret.
448 question: 'Do you need help getting out of here?'
449 hint: 'Don''t go west.\n'
455 question: 'Are you wondering what to do here?'
456 hint: 'This section is quite advanced. Find the cave first.\n'
462 question: 'Would you like to be shown out of the forest?'
464 Go east ten times. If that doesn't get you out, then go south, then
465 west twice, then south.
471 question: 'Do you need help dealing with the ogre?'
473 There is nothing the presence of which will prevent you from defeating
474 him; thus it can't hurt to fetch everything you possibly can.
480 question: 'You''re missing only one other treasure. Do you need help finding it?'
482 Once you''ve found all the other treasures, it is no longer possible to
483 locate the one you''re now missing.'
495 You are standing at the end of a road before a small brick building.
496 Around you is a forest. A small stream flows out of the building and
498 short: 'You''re in front of building.'
499 conditions: {FLUID: true, ABOVE: true, LIT: true}
500 sound: STREAM_GURGLES
502 {verbs: ['ROAD', 'WEST', 'UPWAR'], action: [goto, LOC_HILL]},
503 {verbs: ['ENTER', 'BUILD', 'INWAR', 'EAST'], action: [goto, LOC_BUILDING]},
504 {verbs: ['DOWNS', 'GULLY', 'STREA', 'SOUTH', 'D'],
505 action: [goto, LOC_VALLEY]},
506 {verbs: ['FORES', 'NORTH'], action: [goto, LOC_FOREST1]},
507 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
512 You have walked up a hill, still in the forest. The road slopes back
513 down the other side of the hill. There is a building in the distance.
514 short: 'You''re at hill in road.'
515 conditions: {ABOVE: true, LIT: true}
517 {verbs: ['BUILD', 'EAST'], action: [goto, LOC_START]},
518 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
519 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
520 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST13]},
521 {verbs: ['D'], action: ["speak", WHICH_WAY]},
525 long: 'You are inside a building, a well house for a large spring.'
526 short: 'You''re inside building.'
527 conditions: {FLUID: true, ABOVE: true, LIT: true}
528 sound: STREAM_GURGLES
530 {verbs: ['OUT', 'OUTDO', 'WEST'], action: [goto, LOC_START]},
531 {verbs: ['XYZZY'], action: [goto, LOC_FOOF1]},
532 {verbs: ['PLUGH'], action: [goto, LOC_FOOF3]},
533 {verbs: ['DOWNS', 'STREA'], action: [goto, LOC_SEWER]},
538 You are in a valley in the forest beside a stream tumbling along a
540 short: 'You''re in valley.'
541 conditions: {FLUID: true, ABOVE: true, LIT: true}
542 sound: STREAM_GURGLES
544 {verbs: ['UPSTR', 'BUILD', 'NORTH'], action: [goto, LOC_START]},
545 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
546 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
547 {verbs: ['DOWNS', 'SOUTH', 'D'], action: [goto, LOC_SLIT]},
548 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
549 {verbs: ['STREA'], action: ["speak", UPSTREAM_DOWNSTREAM]},
553 long: 'The road, which approaches from the east, ends here amid the trees.'
554 short: 'You''re at end of road.'
555 conditions: {ABOVE: true, LIT: true}
557 {verbs: ['ROAD', 'EAST', 'UPWAR'], action: [goto, LOC_HILL]},
558 {verbs: ['BUILD'], action: [goto, LOC_START]},
559 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST14]},
560 {verbs: ['WEST'], action: [goto, LOC_FOREST15]},
561 {verbs: ['NORTH'], action: [goto, LOC_FOREST21]},
566 The forest thins out here to reveal a steep cliff. There is no way
567 down, but a small ledge can be seen to the west across the chasm.
568 short: 'You''re at cliff.'
569 conditions: {ABOVE: true, NOBACK: true, LIT: true}
572 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST17]},
573 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
574 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
579 At your feet all the water of the stream splashes into a 2-inch slit
580 in the rock. Downstream the streambed is bare rock.
581 short: 'You''re at slit in streambed.'
582 conditions: {FLUID: true, ABOVE: true, LIT: true}
583 sound: STREAM_GURGLES
585 {verbs: ['BUILD'], action: [goto, LOC_START]},
586 {verbs: ['UPSTR', 'NORTH'], action: [goto, LOC_VALLEY]},
587 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
588 {verbs: ['WEST'], action: [goto, LOC_FOREST10]},
589 {verbs: ['DOWNS', 'BED', 'SOUTH', 'DEPRE'], action: [goto, LOC_GRATE]},
590 {verbs: ['SLIT', 'STREA', 'D', 'INWAR', 'ENTER'],
591 action: ["speak", DONT_FIT]},
596 You are in a 20-foot depression floored with bare dirt. Set into the
597 dirt is a strong steel grate mounted in concrete. A dry streambed
598 leads into the depression.
599 short: 'You''re outside grate.'
600 conditions: {ABOVE: true, LIT: true}
601 hints: [*grate, *jade]
603 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST7]},
604 {verbs: ['SOUTH'], action: [goto, LOC_FOREST10]},
605 {verbs: ['WEST'], action: [goto, LOC_FOREST9]},
606 {verbs: ['BUILD'], action: [goto, LOC_START]},
607 {verbs: ['UPSTR', 'GULLY', 'NORTH'], action: [goto, LOC_SLIT]},
608 {verbs: ['ENTER', 'INWAR', 'D'],
609 cond: [not, GRATE, GRATE_CLOSED],
610 action: [goto, LOC_BELOWGRATE]},
611 {verbs: ['ENTER'], action: ["speak", GRATE_NOWAY]},
616 You are in a small chamber beneath a 3x3 steel grate to the surface.
617 A low crawl over cobbles leads inward to the west.
618 short: 'You''re below the grate.'
619 conditions: {LIT: true}
621 {verbs: ['OUT', 'UPWAR'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
622 {verbs: ['OUT'], action: ["speak", GRATE_NOWAY]},
623 {verbs: ['CRAWL', 'COBBL', 'INWAR', 'WEST'], action: [goto, LOC_COBBLE]},
624 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
625 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
630 You are crawling over cobbles in a low passage. There is a dim light
631 at the east end of the passage.
632 short: 'You''re in cobble crawl.'
633 conditions: {LIT: true}
635 {verbs: ['OUT', 'SURFA', 'NULL', 'EAST'], action: [goto, LOC_BELOWGRATE]},
636 {verbs: ['INWAR', 'DARK', 'WEST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
637 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
642 You are in a debris room filled with stuff washed in from the surface.
643 A low wide passage with cobbles becomes plugged with mud and debris
644 here, but an awkward canyon leads upward and west. In the mud someone
645 has scrawled, "MAGIC WORD XYZZY".
646 short: 'You''re in debris room.'
649 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
650 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
651 {verbs: ['CRAWL', 'COBBL', 'PASSA', 'LOW', 'EAST'],
652 action: [goto, LOC_COBBLE]},
653 {verbs: ['CANYO', 'INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_AWKWARD]},
654 {verbs: ['XYZZY'], action: [goto, LOC_FOOF2]},
655 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
659 long: 'You are in an awkward sloping east/west canyon.'
663 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
664 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
665 {verbs: ['D', 'EAST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
666 {verbs: ['INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_BIRD]},
667 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
672 You are in a splendid chamber thirty feet high. The walls are frozen
673 rivers of orange stone. An awkward canyon and a good passage exit
674 from east and west sides of the chamber.
675 short: 'You''re in bird chamber.'
679 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
680 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
681 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
682 {verbs: ['CANYO', 'EAST'], action: [goto, LOC_AWKWARD]},
683 {verbs: ['PASSA', 'PIT', 'WEST'], action: [goto, LOC_PITTOP]},
688 At your feet is a small pit breathing traces of white mist. An east
689 passage ends here except for a small crack leading on.
690 short: 'You''re at top of small pit.'
693 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
694 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
695 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
696 {verbs: ['PASSA', 'EAST'], action: [goto, LOC_BIRD]},
697 {verbs: ['D', 'PIT', 'STEPS'], cond: [carry, NUGGET], action: [goto, LOC_NECKBROKE]},
698 {verbs: ['D'], action: [goto, LOC_MISTHALL]},
699 {verbs: ['CRACK', 'WEST'], action: [goto, LOC_CRACK]},
704 You are at one end of a vast hall stretching forward out of sight to
705 the west. There are openings to either side. Nearby, a wide stone
706 staircase leads downward. The hall is filled with wisps of white mist
707 swaying to and fro almost as if alive. A cold wind blows up the
708 staircase. There is a passage at the top of a dome behind you.
709 short: 'You''re in Hall of Mists.'
710 conditions: {DEEP: true}
714 {verbs: ['LEFT', 'SOUTH'], action: [goto, LOC_NUGGET]},
715 {verbs: ['FORWA', 'HALL', 'WEST'], action: [goto, LOC_EASTBANK]},
716 {verbs: ['STAIR', 'D', 'NORTH'], action: [goto, LOC_KINGHALL]},
717 {verbs: ['UPWAR', 'PIT', 'STEPS', 'DOME', 'PASSA', 'EAST'],
718 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
719 {verbs: ['UPWAR'], action: [goto, LOC_PITTOP]},
720 {verbs: ['Y2'], action: [goto, LOC_JUMBLE]},
725 The crack is far too small for you to follow. At its widest it is
726 barely wide enough to admit your foot.'
728 conditions: {DEEP: true}
730 {verbs: [], action: [goto, LOC_PITTOP]},
735 You are on the east bank of a fissure slicing clear across the hall.
736 The mist is quite thick here, and the fissure is too wide to jump.
737 short: 'You''re on east bank of fissure.'
738 conditions: {DEEP: true}
740 {verbs: ['HALL', 'EAST'], action: [goto, LOC_MISTHALL]},
741 {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED],
742 action: ["speak", CROSS_BRIDGE]},
743 {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED],
744 action: [goto, LOC_NOMAKE]},
745 {verbs: ['OVER', 'ACROS', 'WEST', 'CROSS'],
746 cond: [not, FISSURE, BRIDGED],
747 action: ["speak", NO_CROSS]},
748 {verbs: ['OVER'], action: [goto, LOC_WESTBANK]},
753 This is a low room with a crude note on the wall. The note says,
754 "You won't get it up the steps".
755 short: 'You''re in nugget-of-gold room.'
756 conditions: {DEEP: true}
758 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_MISTHALL]},
763 You are in the Hall of the Mountain King, with passages off in all
765 short: 'You''re in Hall of Mt King.'
766 conditions: {DEEP: true}
769 {verbs: ['STAIR', 'UPWAR', 'EAST'], action: [goto, LOC_MISTHALL]},
770 {verbs: ['NORTH', 'RIGHT'], cond: [not, SNAKE, SNAKE_BLOCKS],
771 action: [goto, LOC_FLOORHOLE]},
772 {verbs: ['SOUTH', 'LEFT'], cond: [not, SNAKE, SNAKE_BLOCKS],
773 action: [goto, LOC_SOUTHSIDE]},
774 {verbs: ['WEST', 'FORWA'], cond: [not, SNAKE, SNAKE_BLOCKS],
775 action: [goto, LOC_WESTSIDE]},
776 {verbs: ['NORTH'], action: [goto, LOC_SNAKEBLOCK]},
777 {verbs: ['SW'], cond: [pct, 35], action: [goto, LOC_SECRET3]},
778 {verbs: ['SW'], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
779 {verbs: ['SECRE'], action: [goto, LOC_SECRET3]},
783 long: 'You are at the bottom of the pit with a broken neck.'
785 conditions: {DEEP: true}
787 {verbs: [], action: [goto, LOC_NOWHERE]},
791 long: 'You didn''t make it.'
793 conditions: {DEEP: true}
795 {verbs: [], action: [goto, LOC_NOWHERE]},
799 long: 'The dome is unclimbable.'
801 conditions: {DEEP: true}
803 {verbs: [], action: [goto, LOC_MISTHALL]},
808 You are at the west end of the Twopit Room. There is a large hole in
809 the wall above the pit at this end of the room.
810 short: 'You''re at west end of Twopit Room.'
811 conditions: {DEEP: true}
813 {verbs: ['EAST', 'ACROS'], action: [goto, LOC_EASTEND]},
814 {verbs: ['WEST', 'SLAB'], action: [goto, LOC_SLAB]},
815 {verbs: ['D', 'PIT'], action: [goto, LOC_WESTPIT]},
816 {verbs: ['HOLE'], action: ["speak", TOO_FAR]},
821 You are at the bottom of the eastern pit in the Twopit Room. There is
822 a small pool of oil in one corner of the pit.
823 short: 'You''re in east pit.'
824 conditions: {FLUID: true, DEEP: true, OILY: true}
826 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_EASTEND]},
831 You are at the bottom of the western pit in the Twopit Room. There is
832 a large hole in the wall about 25 feet above you.
833 short: 'You''re in west pit.'
834 conditions: {DEEP: true}
836 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_WESTEND]},
837 {verbs: ['CLIMB'], cond: [not, PLANT, 2], action: [goto, LOC_BUILDING1]},
838 {verbs: ['CLIMB'], action: [goto, LOC_CLIMBSTALK]},
842 long: 'You clamber up the plant and scurry through the hole at the top.'
844 conditions: {DEEP: true}
846 {verbs: [], action: [goto, LOC_NARROW]},
850 long: 'You are on the west side of the fissure in the Hall of Mists.'
851 short: 'You''re on west bank of fissure.'
852 conditions: {DEEP: true}
854 {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED],
855 action: ["speak", CROSS_BRIDGE]},
856 {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED],
857 action: [goto, LOC_NOMAKE]},
858 {verbs: ['OVER', 'ACROS', 'EAST', 'CROSS'],
859 cond: [not, FISSURE, BRIDGED],
860 action: ["speak", NO_CROSS]},
861 {verbs: ['OVER'], action: [goto, LOC_EASTBANK]},
862 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL1]},
863 {verbs: ['WEST'], action: [goto, LOC_MISTWEST]},
868 You are in a low n/s passage at a hole in the floor. The hole goes
869 down to an e/w passage.
870 short: 'You''re in n/s passage above e/w passage.'
871 conditions: {DEEP: true}
873 {verbs: ['HALL', 'OUT', 'SOUTH'], action: [goto, LOC_KINGHALL]},
874 {verbs: ['NORTH', 'Y2'], action: [goto, LOC_Y2]},
875 {verbs: ['D', 'HOLE'], action: [goto, LOC_BROKEN]},
879 long: 'You are in the south side chamber.'
881 conditions: {DEEP: true}
883 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_KINGHALL]},
888 You are in the west side chamber of the Hall of the Mountain King.
889 A passage continues west and up here.
890 short: 'You''re in the west side chamber.'
891 conditions: {DEEP: true}
893 {verbs: ['HALL', 'OUT', 'EAST'], action: [goto, LOC_KINGHALL]},
894 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_CROSSOVER]},
900 conditions: {DEEP: true}
902 {verbs: [], cond: [not, PLANT, 1], action: [goto, LOC_NOCLIMB]},
903 {verbs: [], action: [goto, LOC_PLANTTOP]},
907 long: 'You can''t get by the snake.'
909 conditions: {DEEP: true}
911 {verbs: [], action: [goto, LOC_KINGHALL]},
916 You are in a large room, with a passage to the south, a passage to the
917 west, and a wall of broken rock to the east. There is a large "Y2" on
918 a rock in the room's center.
919 short: 'You''re at "Y2".'
920 conditions: {DEEP: true}
922 {verbs: ['PLUGH'], action: [goto, LOC_FOOF4]},
923 {verbs: ['SOUTH'], action: [goto, LOC_FLOORHOLE]},
924 {verbs: ['EAST', 'WALL', 'BROKE'], action: [goto, LOC_JUMBLE]},
925 {verbs: ['WEST'], action: [goto, LOC_WINDOW1]},
926 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
927 {verbs: ['PLOVE'], action: [goto, LOC_FOOF5]},
931 long: 'You are in a jumble of rock, with cracks everywhere.'
933 conditions: {DEEP: true}
935 {verbs: ['D', 'Y2'], action: [goto, LOC_Y2]},
936 {verbs: ['UPWAR'], action: [goto, LOC_MISTHALL]},
941 You're at a low window overlooking a huge pit, which extends up out of
942 sight. A floor is indistinctly visible over 50 feet below. Traces of
943 white mist cover the floor of the pit, becoming thicker to the right.
944 Marks in the dust around the window would seem to indicate that
945 someone has been here recently. Directly across the pit from you and
946 25 feet away there is a similar window looking into a lighted room. A
947 shadowy figure can be seen there peering back at you.
948 short: 'You''re at window on pit.'
949 conditions: {DEEP: true}
951 {verbs: ['EAST', 'Y2'], action: [goto, LOC_Y2]},
952 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
957 You are in a dirty broken passage. To the east is a crawl. To the
958 west is a large passage. Above you is a hole to another passage.
959 short: 'You''re in dirty passage.'
960 conditions: {DEEP: true}
962 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_SMALLPITBRINK]},
963 {verbs: ['UPWAR', 'HOLE'], action: [goto, LOC_FLOORHOLE]},
964 {verbs: ['WEST'], action: [goto, LOC_DUSTY]},
965 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
970 You are on the brink of a small clean climbable pit. A crawl leads
972 short: 'You''re at brink of small pit.'
973 conditions: {DEEP: true}
975 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_BROKEN]},
976 {verbs: ['D', 'PIT', 'CLIMB'], action: [goto, LOC_SMALLPIT]},
981 You are in the bottom of a small pit with a little stream, which
982 enters and exits through tiny slits.
983 short: 'You''re at bottom of pit with stream.'
984 conditions: {FLUID: true, DEEP: true}
985 sound: STREAM_GURGLES
987 {verbs: ['CLIMB', 'UPWAR', 'OUT'], action: [goto, LOC_SMALLPITBRINK]},
988 {verbs: ['SLIT', 'STREA', 'D', 'UPSTR', 'DOWNS', 'ENTER', 'INWAR'], action: ["speak", DONT_FIT]},
993 You are in a large room full of dusty rocks. There is a big hole in
994 the floor. There are cracks everywhere, and a passage leading east.
995 short: 'You''re in dusty rock room.'
996 conditions: {DEEP: true}
998 {verbs: ['EAST', 'PASSA'], action: [goto, LOC_BROKEN]},
999 {verbs: ['D', 'HOLE', 'FLOOR'], action: [goto, LOC_COMPLEX]},
1000 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1005 You have crawled through a very low wide passage parallel to and north
1006 of the Hall of Mists.
1008 conditions: {DEEP: true}
1010 {verbs: [], action: [goto, LOC_MISTWEST]},
1015 You are at the west end of the Hall of Mists. A low wide crawl
1016 continues west and another goes north. To the south is a little
1017 passage 6 feet off the floor.
1018 short: 'You''re at west end of Hall of Mists.'
1019 conditions: {DEEP: true}
1021 {verbs: ['SOUTH', 'UPWAR', 'PASSA', 'CLIMB'], action: [goto, LOC_ALIKE1]},
1022 {verbs: ['EAST'], action: [goto, LOC_WESTBANK]},
1023 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL2]},
1024 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LONGEAST]},
1028 long: 'You are in a maze of twisty little passages, all alike.'
1030 conditions: {DEEP: true, NOBACK: true}
1033 {verbs: ['UPWAR'], action: [goto, LOC_MISTWEST]},
1034 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1035 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1036 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE4]},
1037 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1041 long: 'You are in a maze of twisty little passages, all alike.'
1043 conditions: {DEEP: true, NOBACK: true}
1046 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1047 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE3]},
1048 {verbs: ['EAST'], action: [goto, LOC_ALIKE4]},
1052 long: 'You are in a maze of twisty little passages, all alike.'
1054 conditions: {DEEP: true, NOBACK: true}
1057 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1058 {verbs: ['D'], action: [goto, LOC_DEADEND3]},
1059 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE6]},
1060 {verbs: ['NORTH'], action: [goto, LOC_DEADEND9]},
1064 long: 'You are in a maze of twisty little passages, all alike.'
1066 conditions: {DEEP: true, NOBACK: true}
1069 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1070 {verbs: ['NORTH'], action: [goto, LOC_ALIKE2]},
1071 {verbs: ['EAST'], action: [goto, LOC_DEADEND1]},
1072 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND2]},
1073 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE14]},
1079 conditions: {DEEP: true, NOARRR: true}
1082 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE4]},
1088 conditions: {DEEP: true, NOARRR: true}
1091 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE4]},
1097 conditions: {DEEP: true, NOARRR: true}
1100 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE3]},
1104 long: 'You are in a maze of twisty little passages, all alike.'
1106 conditions: {DEEP: true, NOBACK: true}
1109 {verbs: ['EAST'], action: [goto, LOC_ALIKE6]},
1110 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1114 long: 'You are in a maze of twisty little passages, all alike.'
1116 conditions: {DEEP: true, NOBACK: true}
1119 {verbs: ['EAST'], action: [goto, LOC_ALIKE3]},
1120 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1121 {verbs: ['D'], action: [goto, LOC_ALIKE7]},
1122 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1126 long: 'You are in a maze of twisty little passages, all alike.'
1128 conditions: {DEEP: true, NOBACK: true}
1131 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1132 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE6]},
1133 {verbs: ['EAST'], action: [goto, LOC_ALIKE8]},
1134 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE9]},
1138 long: 'You are in a maze of twisty little passages, all alike.'
1140 conditions: {DEEP: true, NOBACK: true}
1143 {verbs: ['WEST'], action: [goto, LOC_ALIKE6]},
1144 {verbs: ['EAST'], action: [goto, LOC_ALIKE7]},
1145 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1146 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE9]},
1147 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1148 {verbs: ['D'], action: [goto, LOC_DEADEND11]},
1152 long: 'You are in a maze of twisty little passages, all alike.'
1154 conditions: {DEEP: true, NOBACK: true}
1157 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1158 {verbs: ['NORTH'], action: [goto, LOC_ALIKE8]},
1159 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND4]},
1165 conditions: {DEEP: true, NOARRR: true}
1168 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE9]},
1172 long: 'You are in a maze of twisty little passages, all alike.'
1174 conditions: {DEEP: true, NOBACK: true}
1177 {verbs: ['WEST'], action: [goto, LOC_ALIKE8]},
1178 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1179 {verbs: ['D'], action: [goto, LOC_DEADEND5]},
1180 {verbs: ['EAST'], action: [goto, LOC_PITBRINK]},
1186 conditions: {DEEP: true, NOARRR: true}
1189 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE10]},
1194 You are on the brink of a thirty foot pit with a massive orange column
1195 down one wall. You could climb down here but you could not get back
1196 up. The maze continues at this level.
1197 short: 'You''re at brink of pit.'
1198 conditions: {DEEP: true, NOBACK: true}
1200 {verbs: ['D', 'CLIMB'], action: [goto, LOC_BIRD]},
1201 {verbs: ['WEST'], action: [goto, LOC_ALIKE10]},
1202 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND6]},
1203 {verbs: ['NORTH'], action: [goto, LOC_ALIKE12]},
1204 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1210 conditions: {NOARRR: true, DEEP: true}
1212 {verbs: ['EAST', 'OUT'], action: [goto, LOC_PITBRINK]},
1217 You have crawled through a very low wide passage parallel to and north
1218 of the Hall of Mists.
1220 conditions: {DEEP: true}
1222 {verbs: [], action: [goto, LOC_WESTBANK]},
1227 You are at the east end of a very long hall apparently without side
1228 chambers. To the east a low wide crawl slants up. To the north a
1229 round two foot hole slants down.
1230 short: 'You''re at east end of long hall.'
1231 conditions: {DEEP: true}
1233 {verbs: ['EAST', 'UPWAR', 'CRAWL'], action: [goto, LOC_MISTWEST]},
1234 {verbs: ['WEST'], action: [goto, LOC_LONGWEST]},
1235 {verbs: ['NORTH', 'D', 'HOLE'], action: [goto, LOC_CROSSOVER]},
1240 You are at the west end of a very long featureless hall. The hall
1241 joins up with a narrow north/south passage.
1242 short: 'You''re at west end of long hall.'
1243 conditions: {DEEP: true}
1245 {verbs: ['EAST'], action: [goto, LOC_LONGEAST]},
1246 {verbs: ['NORTH'], action: [goto, LOC_CROSSOVER]},
1247 {verbs: ['SOUTH'], cond: [carry, OBJ_0], action: [goto, LOC_DIFFERENT1]},
1251 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1253 conditions: {DEEP: true}
1255 {verbs: ['WEST'], action: [goto, LOC_LONGEAST]},
1256 {verbs: ['NORTH'], action: [goto, LOC_DEADEND7]},
1257 {verbs: ['EAST'], action: [goto, LOC_WESTSIDE]},
1258 {verbs: ['SOUTH'], action: [goto, LOC_LONGWEST]},
1264 conditions: {DEEP: true}
1266 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_CROSSOVER]},
1271 You are at a complex junction. A low hands and knees passage from the
1272 north joins a higher crawl from the east to make a walking passage
1273 going west. There is also a large room above. The air is damp here.
1274 short: 'You''re at complex junction.'
1275 conditions: {DEEP: true}
1277 sound: WIND_WHISTLES
1279 {verbs: ['UPWAR', 'CLIMB', 'ROOM'], action: [goto, LOC_DUSTY]},
1280 {verbs: ['WEST', 'BEDQU'], action: [goto, LOC_BEDQUILT]},
1281 {verbs: ['NORTH', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1282 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1287 You are in Bedquilt, a long east/west passage with holes everywhere.
1288 To explore at random select north, south, up, or down.
1289 short: 'You''re in Bedquilt.'
1290 conditions: {DEEP: true}
1292 {verbs: ['EAST'], action: [goto, LOC_COMPLEX]},
1293 {verbs: ['WEST'], action: [goto, LOC_SWISSCHEESE]},
1294 {verbs: ['SOUTH'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1295 {verbs: ['SLAB'], action: [goto, LOC_SLAB]},
1296 {verbs: ['UPWAR'], cond: [pct, 60], action: ["speak", FUTILE_CRAWL]},
1297 {verbs: ['UPWAR'], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1298 {verbs: ['UPWAR'], action: [goto, LOC_DUSTY]},
1299 {verbs: ['NORTH'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1300 {verbs: ['NORTH'], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1301 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1302 {verbs: ['D'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1303 {verbs: ['D'], action: [goto, LOC_ANTEROOM]},
1308 You are in a room whose walls resemble swiss cheese. Obvious passages
1309 go west, east, ne, and nw. Part of the room is occupied by a large
1311 short: 'You''re in Swiss Cheese Room.'
1312 conditions: {DEEP: true}
1314 {verbs: ['NE'], action: [goto, LOC_BEDQUILT]},
1315 {verbs: ['WEST'], action: [goto, LOC_EASTEND]},
1316 {verbs: ['SOUTH'], cond: [pct, 80], action: ["speak", FUTILE_CRAWL]},
1317 {verbs: ['CANYO'], action: [goto, LOC_TALL]},
1318 {verbs: ['EAST'], action: [goto, LOC_SOFTROOM]},
1319 {verbs: ['NW'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1320 {verbs: ['ORIEN'], action: [goto, LOC_ORIENTAL]},
1325 You are at the east end of the Twopit Room. The floor here is
1326 littered with thin rock slabs, which make it easy to descend the pits.
1327 There is a path here bypassing the pits to connect passages from east
1328 and west. There are holes all over, but the only big one is on the
1329 wall directly over the west pit where you can't get to it.
1330 short: 'You''re at east end of Twopit Room.'
1331 conditions: {DEEP: true}
1333 {verbs: ['EAST'], action: [goto, LOC_SWISSCHEESE]},
1334 {verbs: ['WEST', 'ACROS'], action: [goto, LOC_WESTEND]},
1335 {verbs: ['D', 'PIT'], action: [goto, LOC_EASTPIT]},
1340 You are in a large low circular chamber whose floor is an immense slab
1341 fallen from the ceiling (Slab Room). East and west there once were
1342 large passages, but they are now filled with boulders. Low small
1343 passages go north and south, and the south one quickly bends west
1344 around the boulders.
1345 short: 'You''re in Slab Room.'
1346 conditions: {DEEP: true}
1348 {verbs: ['SOUTH'], action: [goto, LOC_WESTEND]},
1349 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_SECRET1]},
1350 {verbs: ['NORTH'], action: [goto, LOC_BEDQUILT]},
1354 long: 'You are in a secret n/s canyon above a large room.'
1356 conditions: {DEEP: true}
1358 {verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]},
1359 {verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BARS],
1360 action: [goto, LOC_SECRET5]},
1361 {verbs: ['SOUTH'], action: [goto, LOC_SECRET4]},
1362 {verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]},
1363 {verbs: ['RESER'], action: [goto, LOC_RESERVOIR]},
1367 long: 'You are in a secret n/s canyon above a sizable passage.'
1369 conditions: {DEEP: true}
1371 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1372 {verbs: ['D', 'PASSA'], action: [goto, LOC_BEDQUILT]},
1373 {verbs: ['SOUTH'], action: [goto, LOC_TOPSTALACTITE]},
1375 - LOC_THREEJUNCTION:
1378 You are in a secret canyon at a junction of three canyons, bearing
1379 north, south, and se. The north one is as tall as the other two
1381 short: 'You''re at junction of three secret canyons.'
1382 conditions: {DEEP: true}
1384 {verbs: ['SE'], action: [goto, LOC_BEDQUILT]},
1385 {verbs: ['SOUTH'], action: [goto, LOC_SECRET2]},
1386 {verbs: ['NORTH'], action: [goto, LOC_WINDOW2]},
1390 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1391 short: 'You''re in large low room.'
1392 conditions: {DEEP: true}
1394 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1395 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1396 {verbs: ['NORTH'], action: [goto, LOC_DEADCRAWL]},
1397 {verbs: ['SE', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1401 long: 'Dead end crawl.'
1403 conditions: {DEEP: true}
1405 {verbs: ['SOUTH', 'CRAWL', 'OUT'], action: [goto, LOC_LOWROOM]},
1410 You are in a secret canyon which here runs e/w. It crosses over a
1411 very tight canyon 15 feet below. If you go down you may not be able
1413 short: 'You''re in secret e/w canyon above tight canyon.'
1414 conditions: {DEEP: true}
1416 {verbs: ['EAST'], action: [goto, LOC_KINGHALL]},
1417 {verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1418 {verbs: ['WEST'], action: [goto, LOC_SECRET6]},
1419 {verbs: ['D'], action: [goto, LOC_WIDEPLACE]},
1423 long: 'You are at a wide place in a very tight n/s canyon.'
1425 conditions: {DEEP: true}
1427 {verbs: ['SOUTH'], action: [goto, LOC_TIGHTPLACE]},
1428 {verbs: ['NORTH'], action: [goto, LOC_TALL]},
1432 long: 'The canyon here becomes too tight to go further south.'
1434 conditions: {DEEP: true}
1436 {verbs: ['NORTH'], action: [goto, LOC_WIDEPLACE]},
1441 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1444 conditions: {DEEP: true}
1446 {verbs: ['EAST'], action: [goto, LOC_WIDEPLACE]},
1447 {verbs: ['WEST'], action: [goto, LOC_BOULDERS1]},
1448 {verbs: ['NORTH', 'CRAWL'], action: [goto, LOC_SWISSCHEESE]},
1452 long: 'The canyon runs into a mass of boulders -- dead end.'
1454 conditions: {DEEP: true}
1456 {verbs: ['SOUTH'], action: [goto, LOC_TALL]},
1461 The stream flows out through a pair of 1 foot diameter sewer pipes.
1462 It would be advisable to use the exit.
1464 conditions: {DEEP: true}
1466 {verbs: [], action: [goto, LOC_BUILDING]},
1470 long: 'You are in a maze of twisty little passages, all alike.'
1472 conditions: {DEEP: true, NOBACK: true}
1475 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1476 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1477 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE11]},
1478 {verbs: ['EAST'], action: [goto, LOC_DEADEND8]},
1484 conditions: {DEEP: true}
1487 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE11]},
1493 conditions: {DEEP: true, NOARRR: true}
1496 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_ALIKE3]},
1500 long: 'You are in a maze of twisty little passages, all alike.'
1502 conditions: {DEEP: true, NOBACK: true}
1504 {verbs: ['SOUTH'], action: [goto, LOC_PITBRINK]},
1505 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1506 {verbs: ['WEST'], action: [goto, LOC_DEADEND10]},
1510 long: 'You are in a maze of twisty little passages, all alike.'
1512 conditions: {DEEP: true, NOBACK: true}
1514 {verbs: ['NORTH'], action: [goto, LOC_PITBRINK]},
1515 {verbs: ['WEST'], action: [goto, LOC_ALIKE12]},
1516 {verbs: ['NW'], action: [goto, LOC_DEADEND12]},
1522 conditions: {NOARRR: true, DEEP: true}
1524 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE12]},
1530 conditions: {DEEP: true, NOARRR: true}
1533 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE8]},
1537 long: 'You are in a maze of twisty little passages, all alike.'
1539 conditions: {DEEP: true, NOBACK: true}
1542 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE4]},
1547 You are in a long, narrow corridor stretching out of sight to the
1548 west. At the eastern end is a hole through which you can see a
1549 profusion of leaves.
1550 short: 'You''re in narrow corridor.'
1551 conditions: {DEEP: true}
1553 {verbs: ['D', 'CLIMB', 'EAST'], action: [goto, LOC_WESTPIT]},
1554 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1555 {verbs: ['WEST', 'GIANT'], action: [goto, LOC_GIANTROOM]},
1559 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1561 conditions: {DEEP: true}
1563 {verbs: [], action: [goto, LOC_WESTPIT]},
1567 long: 'You have climbed up the plant and out of the pit.'
1569 conditions: {DEEP: true}
1571 {verbs: [], action: [goto, LOC_WESTEND]},
1576 You are at the top of a steep incline above a large room. You could
1577 climb down here, but you would not be able to climb up. There is a
1578 passage leading back to the north.
1579 short: 'You''re at steep incline above large room.'
1580 conditions: {DEEP: true}
1582 {verbs: ['NORTH', 'CAVER', 'PASSA'], action: [goto, LOC_WATERFALL]},
1583 {verbs: ['D', 'CLIMB'], action: [goto, LOC_LOWROOM]},
1588 You are in the Giant Room. The ceiling here is too high up for your
1589 lamp to show it. Cavernous passages lead east, north, and south. On
1590 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1591 short: 'You''re in Giant Room.'
1592 conditions: {DEEP: true}
1594 {verbs: ['SOUTH'], action: [goto, LOC_NARROW]},
1595 {verbs: ['EAST'], action: [goto, LOC_CAVEIN]},
1596 {verbs: ['NORTH'], action: [goto, LOC_IMMENSE]},
1600 long: 'The passage here is blocked by a recent cave-in.'
1602 conditions: {DEEP: true}
1604 {verbs: ['SOUTH', 'GIANT', 'OUT'], action: [goto, LOC_GIANTROOM]},
1608 long: 'You are at one end of an immense north/south passage.'
1610 conditions: {DEEP: true}
1611 sound: WIND_WHISTLES
1613 {verbs: ['SOUTH', 'GIANT', 'PASSA'], action: [goto, LOC_GIANTROOM]},
1614 {verbs: ['NORTH', 'ENTER', 'CAVER'], cond: [not, DOOR, 0],
1615 action: [goto, LOC_WATERFALL]},
1616 {verbs: ['NORTH'], action: ["speak", RUSTY_DOOR]},
1621 You are in a magnificent cavern with a rushing stream, which cascades
1622 over a sparkling waterfall into a roaring whirlpool which disappears
1623 through a hole in the floor. Passages exit to the south and west.
1624 short: 'You''re in cavern with waterfall.'
1625 conditions: {FLUID: true, DEEP: true}
1626 sound: STREAM_SPLASHES
1628 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_IMMENSE]},
1629 {verbs: ['GIANT'], action: [goto, LOC_GIANTROOM]},
1630 {verbs: ['WEST'], action: [goto, LOC_INCLINE]},
1635 You are in the Soft Room. The walls are covered with heavy curtains,
1636 the floor with a thick pile carpet. Moss covers the ceiling.
1637 short: 'You''re in Soft Room.'
1638 conditions: {DEEP: true}
1640 {verbs: ['WEST', 'OUT'], action: [goto, LOC_SWISSCHEESE]},
1645 This is the Oriental Room. Ancient oriental cave drawings cover the
1646 walls. A gently sloping passage leads upward to the north, another
1647 passage leads se, and a hands and knees crawl leads west.
1648 short: 'You''re in Oriental Room.'
1649 conditions: {DEEP: true}
1651 {verbs: ['SE'], action: [goto, LOC_SWISSCHEESE]},
1652 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LOWROOM]},
1653 {verbs: ['UPWAR', 'NORTH', 'CAVER'], action: [goto, LOC_MISTY]},
1658 You are following a wide path around the outer edge of a large cavern.
1659 Far below, through a heavy white mist, strange splashing noises can be
1660 heard. The mist rises up through a fissure in the ceiling. The path
1661 exits to the south and west.
1662 short: 'You''re in misty cavern.'
1663 conditions: {DEEP: true}
1666 {verbs: ['SOUTH', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1667 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1672 You are in an alcove. A small nw path seems to widen after a short
1673 distance. An extremely tight tunnel leads east. It looks like a very
1674 tight squeeze. An eerie light can be seen at the other end.
1675 short: 'You''re in alcove.'
1676 conditions: {DEEP: true}
1679 {verbs: ['NW', 'CAVER'], action: [goto, LOC_MISTY]},
1680 {verbs: ['EAST', 'PASSA'], action: ["special", 1]},
1681 {verbs: ['EAST'], action: [goto, LOC_PLOVER]},
1686 You're in a small chamber lit by an eerie green light. An extremely
1687 narrow tunnel exits to the west. A dark corridor leads ne.
1688 short: 'You''re in Plover Room.'
1689 conditions: {DEEP: true, LIT: true}
1692 {verbs: ['WEST', 'PASSA', 'OUT'], action: ["special", 1]},
1693 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1694 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
1695 {verbs: ['PLOVE'], action: [goto, LOC_FOOF6]},
1696 {verbs: ['NE', 'DARK'], action: [goto, LOC_DARKROOM]},
1700 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1701 short: 'You''re in dark-room.'
1702 conditions: {DEEP: true}
1705 {verbs: ['SOUTH', 'PLOVE', 'OUT'], action: [goto, LOC_PLOVER]},
1710 You are in an arched hall. A coral passage once continued up and east
1711 from here, but is now blocked by debris. The air smells of sea water.
1712 short: 'You''re in arched hall.'
1713 conditions: {DEEP: true}
1715 {verbs: ['D', 'SHELL', 'OUT'], action: [goto, LOC_SHELLROOM]},
1720 You're in a large room carved out of sedimentary rock. The floor and
1721 walls are littered with bits of shells imbedded in the stone. A
1722 shallow passage proceeds downward, and a somewhat steeper one leads
1723 up. A low hands and knees passage enters from the south.
1724 short: 'You''re in Shell Room.'
1725 conditions: {DEEP: true}
1727 {verbs: ['UPWAR', 'HALL'], action: [goto, LOC_ARCHED]},
1728 {verbs: ['D'], action: [goto, LOC_SLOPING1]},
1729 {verbs: ['SOUTH'], cond: [carry, CLAM],
1730 action: ["speak", CLAM_BLOCKER]},
1731 {verbs: ['SOUTH'], cond: [carry, OYSTER],
1732 action: ["speak", OYSTER_BLOCKER]},
1733 {verbs: ['SOUTH'], action: [goto, LOC_COMPLEX]},
1737 long: 'You are in a long sloping corridor with ragged sharp walls.'
1739 conditions: {DEEP: true}
1741 {verbs: ['UPWAR', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1742 {verbs: ['D'], action: [goto, LOC_CULDESAC]},
1746 long: 'You are in a cul-de-sac about eight feet across.'
1748 conditions: {DEEP: true}
1750 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_SLOPING1]},
1751 {verbs: ['SHELL'], action: [goto, LOC_SHELLROOM]},
1756 You are in an anteroom leading to a large passage to the east. Small
1757 passages go west and up. The remnants of recent digging are evident.
1758 A sign in midair here says "Cave under construction beyond this point.
1759 Proceed at own risk. [Witt Construction Company]"
1760 short: 'You''re in anteroom.'
1761 conditions: {DEEP: true}
1763 {verbs: ['UPWAR'], action: [goto, LOC_COMPLEX]},
1764 {verbs: ['WEST'], action: [goto, LOC_BEDQUILT]},
1765 {verbs: ['EAST'], action: [goto, LOC_WITTSEND]},
1769 long: 'You are in a maze of twisty little passages, all different.'
1771 conditions: {DEEP: true, NOBACK: true}
1773 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT3]},
1774 {verbs: ['SW'], action: [goto, LOC_DIFFERENT4]},
1775 {verbs: ['NE'], action: [goto, LOC_DIFFERENT5]},
1776 {verbs: ['SE'], action: [goto, LOC_DIFFERENT6]},
1777 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT7]},
1778 {verbs: ['NW'], action: [goto, LOC_DIFFERENT8]},
1779 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT9]},
1780 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT10]},
1781 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT11]},
1782 {verbs: ['D'], action: [goto, LOC_LONGWEST]},
1786 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1787 short: 'You''re at Witt''s End.'
1788 conditions: {DEEP: true, NOBACK: true}
1791 {verbs: ['EAST', 'NORTH', 'SOUTH', 'NE', 'SE', 'SW', 'NW', 'UPWAR', 'D'], cond: [pct, 95], action: ["speak", FUTILE_CRAWL]},
1792 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1793 {verbs: ['WEST'], action: ["speak", WAY_BLOCKED]},
1798 You are in a north/south canyon about 25 feet across. The floor is
1799 covered by white mist seeping in from the north. The walls extend
1800 upward for well over 100 feet. Suspended from some unseen point far
1801 above you, an enormous two-sided mirror is hanging parallel to and
1802 midway between the canyon walls. (The mirror is obviously provided
1803 for the use of the dwarves who, as you know, are extremely vain.) A
1804 small window can be seen in either wall, some fifty feet up.
1805 short: 'You''re in Mirror Canyon.'
1806 conditions: {DEEP: true}
1808 sound: WIND_WHISTLES
1810 {verbs: ['SOUTH'], action: [goto, LOC_SECRET1]},
1811 {verbs: ['NORTH', 'RESER'], action: [goto, LOC_RESERVOIR]},
1816 You're at a low window overlooking a huge pit, which extends up out of
1817 sight. A floor is indistinctly visible over 50 feet below. Traces of
1818 white mist cover the floor of the pit, becoming thicker to the left.
1819 Marks in the dust around the window would seem to indicate that
1820 someone has been here recently. Directly across the pit from you and
1821 25 feet away there is a similar window looking into a lighted room. A
1822 shadowy figure can be seen there peering back at you.
1823 short: 'You''re at window on pit.'
1824 conditions: {DEEP: true}
1826 {verbs: ['WEST'], action: [goto, LOC_THREEJUNCTION]},
1827 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1829 - LOC_TOPSTALACTITE:
1832 A large stalactite extends from the roof and almost reaches the floor
1833 below. You could climb down it, and jump from it to the floor, but
1834 having done so you would be unable to reach it to climb back up.
1835 short: 'You''re at top of stalactite.'
1836 conditions: {DEEP: true}
1838 {verbs: ['NORTH'], action: [goto, LOC_SECRET2]},
1839 {verbs: ['D', 'JUMP', 'CLIMB'], cond: [pct, 40],
1840 action: [goto, LOC_ALIKE6]},
1841 {verbs: ['D'], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1842 {verbs: ['D'], action: [goto, LOC_ALIKE4]},
1846 long: 'You are in a little maze of twisting passages, all different.'
1848 conditions: {DEEP: true, NOBACK: true}
1850 {verbs: ['SW'], action: [goto, LOC_DIFFERENT3]},
1851 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT4]},
1852 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT5]},
1853 {verbs: ['NW'], action: [goto, LOC_DIFFERENT6]},
1854 {verbs: ['SE'], action: [goto, LOC_DIFFERENT7]},
1855 {verbs: ['NE'], action: [goto, LOC_DIFFERENT8]},
1856 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT9]},
1857 {verbs: ['D'], action: [goto, LOC_DIFFERENT10]},
1858 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT11]},
1859 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND13]},
1864 You are at the edge of a large underground reservoir. An opaque cloud
1865 of white mist fills the room and rises rapidly upward. The lake is
1866 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1867 overhead and splashes noisily into the water somewhere within the
1868 mist. There is a passage going back toward the south.
1869 short: 'You''re at reservoir.'
1870 conditions: {FLUID: true, DEEP: true}
1871 sound: STREAM_SPLASHES
1873 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_MIRRORCANYON]},
1874 {verbs: ['NORTH', 'ACROS', 'CROSS'], cond: [not, RESER, 1], action: ["speak", BAD_DIRECTION]},
1875 {verbs: ['NORTH'], action: [goto, LOC_RESBOTTOM]},
1881 conditions: {DEEP: true}
1883 {verbs: ['SE'], action: [goto, LOC_ALIKE13]},
1888 You are at the northeast end of an immense room, even larger than the
1889 Giant Room. It appears to be a repository for the "Adventure"
1890 program. Massive torches far overhead bathe the room with smoky
1891 yellow light. Scattered about you can be seen a pile of bottles (all
1892 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1893 of oysters, a bundle of black rods with rusty stars on their ends, and
1894 a collection of brass lanterns. Off to one side a great many dwarves
1895 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1896 not disturb the dwarves!" An immense mirror is hanging against one
1897 wall, and stretches to the other end of the room, where various other
1898 sundry objects can be glimpsed dimly in the distance.
1899 short: 'You''re at ne end.'
1900 conditions: {DEEP: true, LIT: true}
1901 sound: MURMURING_SNORING
1903 {verbs: ['SW'], action: [goto, LOC_SW]},
1908 You are at the southwest end of the repository. To one side is a pit
1909 full of fierce green snakes. On the other side is a row of small
1910 wicker cages, each of which contains a little sulking bird. In one
1911 corner is a bundle of black rods with rusty marks on their ends. A
1912 large number of velvet pillows are scattered about on the floor. A
1913 vast mirror stretches off to the northeast. At your feet is a large
1914 steel grate, next to which is a sign that reads, "Treasure Vault.
1915 Keys in main office."
1916 short: 'You''re at sw end.'
1917 conditions: {DEEP: true, LIT: true}
1918 sound: SNAKES_HISSING
1920 {verbs: ['NE'], action: [goto, LOC_NE]},
1921 {verbs: ['D'], action: ["speak", GRATE_NOWAY]},
1926 You are on one side of a large, deep chasm. A heavy white mist rising
1927 up from below obscures all view of the far side. A sw path leads away
1928 from the chasm into a winding corridor.
1929 short: 'You''re on sw side of chasm.'
1930 conditions: {DEEP: true}
1932 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1933 {verbs: ['OVER', 'ACROS', 'CROSS', 'NE'], cond: [with, TROLL],
1934 action: ["speak", TROLL_BLOCKS]},
1935 {verbs: ['OVER'], cond: [not, CHASM, TROLL_BRIDGE],
1936 action: ["speak", BRIDGE_GONE]},
1937 {verbs: ['OVER'], action: ["special", 3]},
1938 {verbs: ['JUMP'], cond: [not, CHASM, TROLL_BRIDGE],
1939 action: [goto, LOC_NOMAKE]},
1940 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
1945 You are in a long winding corridor sloping out of sight in both
1947 short: 'You''re in sloping corridor.'
1948 conditions: {DEEP: true}
1950 {verbs: ['D'], action: [goto, LOC_LOWROOM]},
1951 {verbs: ['UPWAR'], action: [goto, LOC_SWCHASM]},
1955 long: 'You are in a secret canyon which exits to the north and east.'
1957 conditions: {DEEP: true}
1959 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_SECRET1]},
1960 {verbs: ['EAST', 'FORWA'], action: ["speak", NASTY_DRAGON]},
1964 long: 'You are in a secret canyon which exits to the north and east.'
1966 conditions: {DEEP: true}
1968 {verbs: ['NORTH'], action: [goto, LOC_SECRET1]},
1969 {verbs: ['EAST'], action: [goto, LOC_SECRET3]},
1973 long: 'You are in a secret canyon which exits to the north and east.'
1975 conditions: {DEEP: true}
1977 {verbs: ['EAST', 'OUT'], action: [goto, LOC_SECRET3]},
1978 {verbs: ['NORTH', 'FORWA'], action: ["speak", NASTY_DRAGON]},
1983 You are on the far side of the chasm. A ne path leads away from the
1985 short: 'You''re on ne side of chasm.'
1986 conditions: {NOARRR: true, DEEP: true}
1988 {verbs: ['NE'], action: [goto, LOC_CORRIDOR]},
1989 {verbs: ['OVER', 'ACROS', 'CROSS', 'SW'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]},
1990 {verbs: ['OVER'], action: ["special", 3]},
1991 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
1992 {verbs: ['FORK'], action: [goto, LOC_FORK]},
1993 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1994 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
1999 You're in a long east/west corridor. A faint rumbling noise can be
2000 heard in the distance.
2001 short: 'You''re in corridor.'
2002 conditions: {NOARRR: true, DEEP: true}
2003 sound: DULL_RUMBLING
2005 {verbs: ['WEST'], action: [goto, LOC_NECHASM]},
2006 {verbs: ['EAST', 'FORK'], action: [goto, LOC_FORK]},
2007 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2008 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2013 The path forks here. The left fork leads northeast. A dull rumbling
2014 seems to get louder in that direction. The right fork leads southeast
2015 down a gentle slope. The main corridor enters from the west.
2016 short: 'You''re at fork in path.'
2017 conditions: {NOARRR: true, DEEP: true}
2018 sound: DULL_RUMBLING
2020 {verbs: ['WEST'], action: [goto, LOC_CORRIDOR]},
2021 {verbs: ['NE', 'LEFT'], action: [goto, LOC_WARMWALLS]},
2022 {verbs: ['SE', 'RIGHT', 'D'], action: [goto, LOC_LIMESTONE]},
2023 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2024 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2029 The walls are quite warm here. From the north can be heard a steady
2030 roar, so loud that the entire cave seems to be trembling. Another
2031 passage leads south, and a low crawl goes east.
2032 short: 'You''re at junction with warm walls.'
2033 conditions: {NOARRR: true, DEEP: true}
2036 {verbs: ['SOUTH', 'FORK'], action: [goto, LOC_FORK]},
2037 {verbs: ['NORTH', 'VIEW'], action: [goto, LOC_BREATHTAKING]},
2038 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_BOULDERS2]},
2043 You are on the edge of a breath-taking view. Far below you is an
2044 active volcano, from which great gouts of molten lava come surging
2045 out, cascading back down into the depths. The glowing rock fills the
2046 farthest reaches of the cavern with a blood-red glare, giving every-
2047 thing an eerie, macabre appearance. The air is filled with flickering
2048 sparks of ash and a heavy smell of brimstone. The walls are hot to
2049 the touch, and the thundering of the volcano drowns out all other
2050 sounds. Embedded in the jagged roof far overhead are myriad twisted
2051 formations composed of pure white alabaster, which scatter the murky
2052 light into sinister apparitions upon the walls. To one side is a deep
2053 gorge, filled with a bizarre chaos of tortured rock which seems to
2054 have been crafted by the devil himself. An immense river of fire
2055 crashes out from the depths of the volcano, burns its way through the
2056 gorge, and plummets into a bottomless pit far off to your left. To
2057 the right, an immense geyser of blistering steam erupts continuously
2058 from a barren island in the center of a sulfurous lake, which bubbles
2059 ominously. The far right wall is aflame with an incandescence of its
2060 own, which lends an additional infernal splendor to the already
2061 hellish scene. A dark, foreboding passage exits to the south.
2062 short: 'You''re at breath-taking view.'
2063 conditions: {NOARRR: true, LIT: true, DEEP: true}
2068 {verbs: ['SOUTH', 'PASSA', 'OUT'], action: [goto, LOC_WARMWALLS]},
2069 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2070 {verbs: ['D'], action: ["speak", RIDICULOUS_ATTEMPT]},
2071 {verbs: ['JUMP'], action: [goto, LOC_GRUESOME]},
2076 You are in a small chamber filled with large boulders. The walls are
2077 very warm, causing the air in the room to be almost stifling from the
2078 heat. The only exit is a crawl heading west, through which is coming
2080 short: 'You''re in Chamber of Boulders.'
2081 conditions: {NOARRR: true, DEEP: true}
2082 sound: DULL_RUMBLING
2084 {verbs: ['WEST', 'OUT', 'CRAWL'], action: [goto, LOC_WARMWALLS]},
2085 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2086 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2091 You are walking along a gently sloping north/south passage lined with
2092 oddly shaped limestone formations.
2093 short: 'You''re in limestone passage.'
2094 conditions: {NOARRR: true, DEEP: true}
2096 {verbs: ['NORTH', 'UPWAR', 'FORK'], action: [goto, LOC_FORK]},
2097 {verbs: ['SOUTH', 'D', 'BARRE'], action: [goto, LOC_BARRENFRONT]},
2098 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2103 You are standing at the entrance to a large, barren room. A notice
2104 above the entrance reads: "Caution! Bear in room!"
2105 short: 'You''re in front of Barren Room.'
2106 conditions: {NOARRR: true, DEEP: true}
2108 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_LIMESTONE]},
2109 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2110 {verbs: ['EAST', 'INWAR', 'BARRE', 'ENTER'],
2111 action: [goto, LOC_BARRENROOM]},
2112 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2117 You are inside a barren room. The center of the room is completely
2118 empty except for some dust. Marks in the dust lead away toward the
2119 far end of the room. The only exit is the way you came in.
2120 short: 'You''re in Barren Room.'
2121 conditions: {NOARRR: true, DEEP: true}
2123 {verbs: ['WEST', 'OUT'], action: [goto, LOC_BARRENFRONT]},
2124 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2125 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2129 long: 'You are in a maze of twisting little passages, all different.'
2131 conditions: {DEEP: true, NOBACK: true}
2133 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT1]},
2134 {verbs: ['SE'], action: [goto, LOC_DIFFERENT4]},
2135 {verbs: ['NW'], action: [goto, LOC_DIFFERENT5]},
2136 {verbs: ['SW'], action: [goto, LOC_DIFFERENT6]},
2137 {verbs: ['NE'], action: [goto, LOC_DIFFERENT7]},
2138 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT8]},
2139 {verbs: ['D'], action: [goto, LOC_DIFFERENT9]},
2140 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT10]},
2141 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT11]},
2142 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT2]},
2146 long: 'You are in a little maze of twisty passages, all different.'
2148 conditions: {DEEP: true, NOBACK: true}
2150 {verbs: ['NW'], action: [goto, LOC_DIFFERENT1]},
2151 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT3]},
2152 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT5]},
2153 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT6]},
2154 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT7]},
2155 {verbs: ['SW'], action: [goto, LOC_DIFFERENT8]},
2156 {verbs: ['NE'], action: [goto, LOC_DIFFERENT9]},
2157 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT10]},
2158 {verbs: ['D'], action: [goto, LOC_DIFFERENT11]},
2159 {verbs: ['SE'], action: [goto, LOC_DIFFERENT2]},
2163 long: 'You are in a twisting maze of little passages, all different.'
2165 conditions: {DEEP: true, NOBACK: true}
2167 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT1]},
2168 {verbs: ['D'], action: [goto, LOC_DIFFERENT3]},
2169 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT4]},
2170 {verbs: ['NE'], action: [goto, LOC_DIFFERENT6]},
2171 {verbs: ['SW'], action: [goto, LOC_DIFFERENT7]},
2172 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT8]},
2173 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT9]},
2174 {verbs: ['NW'], action: [goto, LOC_DIFFERENT10]},
2175 {verbs: ['SE'], action: [goto, LOC_DIFFERENT11]},
2176 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT2]},
2180 long: 'You are in a twisting little maze of passages, all different.'
2182 conditions: {DEEP: true, NOBACK: true}
2184 {verbs: ['NE'], action: [goto, LOC_DIFFERENT1]},
2185 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT3]},
2186 {verbs: ['NW'], action: [goto, LOC_DIFFERENT4]},
2187 {verbs: ['SE'], action: [goto, LOC_DIFFERENT5]},
2188 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT7]},
2189 {verbs: ['D'], action: [goto, LOC_DIFFERENT8]},
2190 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT9]},
2191 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT10]},
2192 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT11]},
2193 {verbs: ['SW'], action: [goto, LOC_DIFFERENT2]},
2197 long: 'You are in a twisty little maze of passages, all different.'
2199 conditions: {DEEP: true, NOBACK: true}
2201 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT1]},
2202 {verbs: ['SE'], action: [goto, LOC_DIFFERENT3]},
2203 {verbs: ['D'], action: [goto, LOC_DIFFERENT4]},
2204 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT5]},
2205 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT6]},
2206 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT8]},
2207 {verbs: ['SW'], action: [goto, LOC_DIFFERENT9]},
2208 {verbs: ['NE'], action: [goto, LOC_DIFFERENT10]},
2209 {verbs: ['NW'], action: [goto, LOC_DIFFERENT11]},
2210 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT2]},
2214 long: 'You are in a twisty maze of little passages, all different.'
2216 conditions: {DEEP: true, NOBACK: true}
2218 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT1]},
2219 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT3]},
2220 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT4]},
2221 {verbs: ['SW'], action: [goto, LOC_DIFFERENT5]},
2222 {verbs: ['D'], action: [goto, LOC_DIFFERENT6]},
2223 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT7]},
2224 {verbs: ['NW'], action: [goto, LOC_DIFFERENT9]},
2225 {verbs: ['SE'], action: [goto, LOC_DIFFERENT10]},
2226 {verbs: ['NE'], action: [goto, LOC_DIFFERENT11]},
2227 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT2]},
2231 long: 'You are in a little twisty maze of passages, all different.'
2233 conditions: {DEEP: true, NOBACK: true}
2235 {verbs: ['SE'], action: [goto, LOC_DIFFERENT1]},
2236 {verbs: ['NE'], action: [goto, LOC_DIFFERENT3]},
2237 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT4]},
2238 {verbs: ['D'], action: [goto, LOC_DIFFERENT5]},
2239 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT6]},
2240 {verbs: ['NW'], action: [goto, LOC_DIFFERENT7]},
2241 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT8]},
2242 {verbs: ['SW'], action: [goto, LOC_DIFFERENT10]},
2243 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT11]},
2244 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT2]},
2248 long: 'You are in a maze of little twisting passages, all different.'
2250 conditions: {DEEP: true, NOBACK: true}
2252 {verbs: ['D'], action: [goto, LOC_DIFFERENT1]},
2253 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT3]},
2254 {verbs: ['NE'], action: [goto, LOC_DIFFERENT4]},
2255 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT5]},
2256 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT6]},
2257 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT7]},
2258 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT8]},
2259 {verbs: ['SE'], action: [goto, LOC_DIFFERENT9]},
2260 {verbs: ['SW'], action: [goto, LOC_DIFFERENT11]},
2261 {verbs: ['NW'], action: [goto, LOC_DIFFERENT2]},
2265 long: 'You are in a maze of little twisty passages, all different.'
2267 conditions: {DEEP: true, NOBACK: true}
2269 {verbs: ['SW'], action: [goto, LOC_DIFFERENT1]},
2270 {verbs: ['NW'], action: [goto, LOC_DIFFERENT3]},
2271 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT4]},
2272 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT5]},
2273 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT6]},
2274 {verbs: ['D'], action: [goto, LOC_DIFFERENT7]},
2275 {verbs: ['SE'], action: [goto, LOC_DIFFERENT8]},
2276 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT9]},
2277 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT10]},
2278 {verbs: ['NE'], action: [goto, LOC_DIFFERENT2]},
2284 conditions: {DEEP: true}
2286 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_DIFFERENT2]},
2287 {verbs: ['SOUTH'], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2288 {verbs: ['SOUTH'], action: [goto, LOC_BADDIRECTION]},
2292 long: 'You are in a long, rough-hewn, north/south corridor.'
2294 conditions: {DEEP: true}
2296 {verbs: ['NORTH'], action: [goto, LOC_DEADEND13]},
2297 {verbs: ['SOUTH'], action: [goto, LOC_LARGE]},
2301 long: 'There is no way to go that direction.'
2303 conditions: {DEEP: true}
2305 {verbs: [], action: [goto, LOC_DEADEND13]},
2309 long: 'You are in a large chamber with passages to the west and north.'
2311 conditions: {DEEP: true}
2314 {verbs: ['WEST'], action: [goto, LOC_ROUGHHEWN]},
2315 {verbs: ['NORTH'], cond: [with, OGRE], action: ["speak", OGRE_SNARL]},
2316 {verbs: ['NORTH'], action: [goto, LOC_STOREROOM]},
2320 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2322 conditions: {DEEP: true}
2324 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_LARGE]},
2328 long: 'You are wandering aimlessly through the forest.'
2330 conditions: {FOREST: true, NOBACK: true, LIT: true}
2333 {verbs: ['EAST'], action: [goto, LOC_START]},
2334 {verbs: ['WEST'], action: [goto, LOC_FOREST13]},
2335 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2336 {verbs: ['SOUTH'], action: [goto, LOC_FOREST3]},
2340 long: 'You are wandering aimlessly through the forest.'
2342 conditions: {FOREST: true, NOBACK: true, LIT: true}
2345 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2346 {verbs: ['WEST'], action: [goto, LOC_FOREST19]},
2347 {verbs: ['NORTH'], action: [goto, LOC_FOREST3]},
2348 {verbs: ['SOUTH'], action: [goto, LOC_FOREST18]},
2352 long: 'You are wandering aimlessly through the forest.'
2354 conditions: {FOREST: true, NOBACK: true, LIT: true}
2357 {verbs: ['EAST', 'WEST'], action: [goto, LOC_FOREST4]},
2358 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2359 {verbs: ['SOUTH'], action: [goto, LOC_FOREST1]},
2363 long: 'You are wandering aimlessly through the forest.'
2365 conditions: {FOREST: true, NOBACK: true, LIT: true}
2368 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST3]},
2369 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST5]},
2373 long: 'You are wandering aimlessly through the forest.'
2375 conditions: {FOREST: true, NOBACK: true, LIT: true}
2378 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST4]},
2379 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2380 {verbs: ['SOUTH'], action: [goto, LOC_FOREST6]},
2384 long: 'You are wandering aimlessly through the forest.'
2386 conditions: {FOREST: true, NOBACK: true, LIT: true}
2389 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2390 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2391 {verbs: ['NORTH'], action: [goto, LOC_VALLEY]},
2392 {verbs: ['SOUTH'], action: [goto, LOC_SLIT]},
2396 long: 'You are wandering aimlessly through the forest.'
2398 conditions: {FOREST: true, NOBACK: true, LIT: true}
2401 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2402 {verbs: ['WEST'], action: [goto, LOC_FOREST6]},
2403 {verbs: ['NORTH'], action: [goto, LOC_GRATE]},
2404 {verbs: ['SOUTH'], action: [goto, LOC_FOREST8]},
2408 long: 'You are wandering aimlessly through the forest.'
2410 conditions: {FOREST: true, NOBACK: true, LIT: true}
2413 {verbs: ['EAST'], action: [goto, LOC_FOREST9]},
2414 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2415 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2416 {verbs: ['SOUTH'], action: [goto, LOC_FOREST7]},
2420 long: 'You are wandering aimlessly through the forest.'
2422 conditions: {FOREST: true, NOBACK: true, LIT: true}
2425 {verbs: ['EAST'], action: [goto, LOC_FOREST11]},
2426 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2427 {verbs: ['NORTH'], action: [goto, LOC_FOREST10]},
2428 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2432 long: 'You are wandering aimlessly through the forest.'
2434 conditions: {FOREST: true, NOBACK: true, LIT: true}
2437 {verbs: ['EAST'], action: [goto, LOC_SLIT]},
2438 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2439 {verbs: ['NORTH'], action: [goto, LOC_FOREST9]},
2440 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2444 long: 'You are wandering aimlessly through the forest.'
2446 conditions: {FOREST: true, NOBACK: true, LIT: true}
2449 {verbs: ['EAST'], action: [goto, LOC_FOREST10]},
2450 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2451 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2452 {verbs: ['SOUTH'], action: [goto, LOC_FOREST9]},
2456 long: 'You are wandering aimlessly through the forest.'
2458 conditions: {FOREST: true, NOBACK: true, LIT: true}
2461 {verbs: ['EAST'], action: [goto, LOC_FOREST13]},
2462 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2463 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2464 {verbs: ['SOUTH'], action: [goto, LOC_VALLEY]},
2468 long: 'You are wandering aimlessly through the forest.'
2470 conditions: {FOREST: true, NOBACK: true, LIT: true}
2473 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2474 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
2475 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
2476 {verbs: ['SOUTH'], action: [goto, LOC_HILL]},
2480 long: 'You are wandering aimlessly through the forest.'
2482 conditions: {FOREST: true, NOBACK: true, LIT: true}
2485 {verbs: ['EAST'], action: [goto, LOC_ROADEND]},
2486 {verbs: ['WEST'], action: [goto, LOC_FOREST16]},
2487 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2488 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2492 long: 'You are wandering aimlessly through the forest.'
2494 conditions: {FOREST: true, NOBACK: true, LIT: true}
2497 {verbs: ['EAST'], action: [goto, LOC_FOREST16]},
2498 {verbs: ['WEST'], action: [goto, LOC_FOREST22]},
2499 {verbs: ['NORTH'], action: [goto, LOC_ROADEND]},
2500 {verbs: ['SOUTH'], action: [goto, LOC_FOREST14]},
2504 long: 'You are wandering aimlessly through the forest.'
2506 conditions: {FOREST: true, NOBACK: true, LIT: true}
2509 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST17]},
2510 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2511 {verbs: ['SOUTH'], action: [goto, LOC_FOREST15]},
2515 long: 'You are wandering aimlessly through the forest.'
2517 conditions: {FOREST: true, NOBACK: true, LIT: true}
2520 {verbs: ['EAST'], action: [goto, LOC_FOREST18]},
2521 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST16]},
2522 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2526 long: 'You are wandering aimlessly through the forest.'
2528 conditions: {FOREST: true, NOBACK: true, LIT: true}
2531 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
2532 {verbs: ['WEST'], action: [goto, LOC_FOREST17]},
2533 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2534 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2538 long: 'You are wandering aimlessly through the forest.'
2540 conditions: {FOREST: true, NOBACK: true, LIT: true}
2543 {verbs: ['EAST'], action: [goto, LOC_FOREST2]},
2544 {verbs: ['WEST'], action: [goto, LOC_FOREST18]},
2545 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2546 {verbs: ['SOUTH'], action: [goto, LOC_FOREST20]},
2550 long: 'You are wandering aimlessly through the forest.'
2552 conditions: {FOREST: true, NOBACK: true, LIT: true}
2555 {verbs: ['EAST'], action: [goto, LOC_HILL]},
2556 {verbs: ['WEST'], action: [goto, LOC_FOREST21]},
2557 {verbs: ['NORTH'], action: [goto, LOC_FOREST19]},
2558 {verbs: ['SOUTH'], action: [goto, LOC_FOREST13]},
2562 long: 'You are wandering aimlessly through the forest.'
2564 conditions: {FOREST: true, NOBACK: true, LIT: true}
2567 {verbs: ['EAST'], action: [goto, LOC_FOREST20]},
2568 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
2569 {verbs: ['NORTH'], action: [goto, LOC_FOREST18]},
2570 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2574 long: 'You are wandering aimlessly through the forest.'
2576 conditions: {FOREST: true, NOBACK: true, LIT: true}
2579 {verbs: ['EAST'], action: [goto, LOC_FOREST8]},
2580 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2581 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2582 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2587 You are on a small ledge on one face of a sheer cliff. There are no
2588 paths away from the ledge. Across the chasm is a small clearing
2589 surrounded by forest.
2590 short: 'You''re on ledge.'
2591 conditions: {ABOVE: true, LIT: true}
2593 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
2598 You are walking across the bottom of the reservoir. Walls of water
2599 rear up on either side. The roar of the water cascading past is
2600 nearly deafening, and the mist is so thick you can barely see.
2601 short: 'You''re at bottom of reservoir.'
2602 conditions: {FLUID: true, DEEP: true}
2606 {verbs: ['NORTH'], action: [goto, LOC_RESNORTH]},
2607 {verbs: ['SOUTH'], action: [goto, LOC_RESERVOIR]},
2612 You are at the northern edge of the reservoir. A northwest passage
2613 leads sharply up from here.
2614 short: 'You''re north of reservoir.'
2615 conditions: {FLUID: true, DEEP: true}
2616 sound: WATERS_CRASHING
2618 {verbs: ['SOUTH', 'ACROS', 'CROSS'], cond: [not, RESER, WATERS_PARTED], action: ["speak", BAD_DIRECTION]},
2619 {verbs: ['SOUTH'], action: [goto, LOC_RESBOTTOM]},
2620 {verbs: ['NW', 'UPWAR', 'OUT'], action: [goto, LOC_TREACHEROUS]},
2624 long: 'You are scrambling along a treacherously steep, rocky passage.'
2626 conditions: {DEEP: true}
2628 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_STEEP]},
2629 {verbs: ['D', 'SE'], action: [goto, LOC_RESNORTH]},
2633 long: 'You are on a very steep incline, which widens at it goes upward.'
2635 conditions: {DEEP: true}
2637 {verbs: ['D', 'SE'], action: [goto, LOC_TREACHEROUS]},
2638 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_CLIFFBASE]},
2643 You are at the base of a nearly vertical cliff. There are some
2644 slim footholds which would enable you to climb up, but it looks
2645 extremely dangerous. Here at the base of the cliff lie the remains
2646 of several earlier adventurers who apparently failed to make it.
2647 short: 'You''re at base of cliff.'
2648 conditions: {DEEP: true}
2650 {verbs: ['D', 'SE'], action: [goto, LOC_STEEP]},
2651 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_CLIFFACE]},
2655 long: 'You are climbing along a nearly vertical cliff.'
2657 conditions: {DEEP: true}
2659 {verbs: ['D'], action: [goto, LOC_CLIFFBASE]},
2660 {verbs: ['UPWAR'], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2661 {verbs: ['UPWAR'], action: [goto, LOC_FOOTSLIP]},
2666 Just as you reach the top, your foot slips on a loose rock and you
2667 tumble several hundred feet to join the other unlucky adventurers.
2669 conditions: {DEEP: true}
2671 {verbs: [], action: [goto, LOC_NOWHERE]},
2676 Just as you reach the top, your foot slips on a loose rock and you
2677 make one last desperate grab. Your luck holds, as does your grip.
2678 With an enormous heave, you lift yourself to the ledge above.
2680 conditions: {DEEP: true}
2682 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2687 You are on a small ledge at the top of a nearly vertical cliff.
2688 There is a low crawl leading off to the northeast.
2689 short: 'You''re at top of cliff.'
2690 conditions: {DEEP: true}
2692 {verbs: ['CLIMB', 'D'], action: [goto, LOC_CLIFFACE]},
2693 {verbs: ['NE', 'CRAWL'], action: [goto, LOC_REACHDEAD]},
2697 long: 'You have reached a dead end.'
2699 conditions: {DEEP: true}
2701 {verbs: ['SW', 'OUT', 'CRAWL'], action: [goto, LOC_CLIFFLEDGE]},
2705 long: 'There is now one more gruesome aspect to the spectacular vista.'
2707 conditions: {DEEP: true}
2709 {verbs: [], action: [goto, LOC_NOWHERE]},
2717 {verbs: [], action: [goto, LOC_DEBRIS]},
2723 conditions: {ABOVE: true}
2725 {verbs: [], action: [goto, LOC_BUILDING]},
2731 conditions: {DEEP: true}
2733 {verbs: [], action: [goto, LOC_Y2]},
2739 conditions: {ABOVE: true}
2741 {verbs: [], action: [goto, LOC_BUILDING]},
2747 conditions: {DEEP: true}
2749 {verbs: [], action: [goto, LOC_PLOVER]},
2755 conditions: {DEEP: true}
2757 {verbs: [], action: [goto, LOC_Y2]},
2760 arbitrary_messages: !!omap
2761 - NO_MESSAGE: !!null
2763 Somewhere nearby is Colossal Cave, where others have found fortunes in
2764 treasure and gold, though it is rumored that some who enter are never
2765 seen again. Magic is said to work in the cave. I will be your eyes
2766 and hands. Direct me with commands of 1 or 2 words. I should warn
2767 you that I look at only the first five letters of each word, so you'll
2768 have to enter "northeast" as "ne" to distinguish it from "north".
2769 You can type "help" for some general hints. For information on how
2770 to end your adventure, scoring, etc., type "info".
2772 This program was originally developed by Willie Crowther. Most of the
2773 features of the current program were added by Don Woods.
2774 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2776 A little dwarf just walked around a corner, saw you, threw a little
2777 axe at you which missed, cursed, and ran away.
2778 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2779 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2780 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2781 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2782 - GETS_YOU: 'It gets you!'
2783 - MISSES_YOU: 'It misses!'
2784 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2785 - NO_INOUT_HERE: 'I don''t know in from out here. Use compass points or name something\nin the general direction you want to go.'
2786 - CANT_APPLY: 'I don''t know how to apply that word here.'
2787 - AM_GAME: 'I''m game. Would you care to explain how?'
2788 - NO_MORE_DETAIL: |-
2789 Sorry, but I am not allowed to give more detail. I will repeat the
2790 long description of your location.
2791 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2792 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2793 - REALLY_QUIT: 'Do you really want to quit now?'
2794 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2795 - ALREADY_CARRYING: 'You are already carrying it!'
2796 - YOU_JOKING: 'You can''t be serious!'
2797 - BIRD_EVADES: 'The bird seemed unafraid at first, but as you approach it becomes\ndisturbed and you cannot catch it.'
2798 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2799 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2800 - ARENT_CARRYING: 'You aren''t carrying it!'
2801 - BIRD_ATTACKS: 'The little bird attacks the green snake, and in an astounding flurry\ndrives the snake away.'
2802 - NO_KEYS: 'You have no keys!'
2803 - NO_LOCK: 'It has no lock.'
2804 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2805 - ALREADY_LOCKED: 'It was already locked.'
2806 - ALREADY_UNLOCKED: 'It was already unlocked.'
2807 - URN_EMPTY: 'The urn is empty and will not light.'
2808 - BEAR_BLOCKS: 'There is no way to get past the bear to unlock the chain, which is\nprobably just as well.'
2809 - NOTHING_HAPPENS: 'Nothing happens.'
2810 - WHERE_QUERY: 'Where?'
2811 - NO_TARGET: 'There is nothing here to attack.'
2812 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2813 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2814 - KILLED_DWARF: 'You killed a little dwarf.'
2815 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2816 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2817 - BAD_DIRECTION: 'There is no way to go that direction.'
2818 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2819 - OK_MAN: &ok_man 'OK'
2820 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2822 You have crawled around in some little holes and wound up back in the
2825 I don't know where the cave is, but hereabouts no stream can run on
2826 the surface for long. I would try the stream.
2827 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2829 I can only tell you what you see as you move about and manipulate
2830 things. I cannot tell you where remote things are.
2831 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2833 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2834 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2835 - FEET_WET: 'Your feet are now wet.'
2836 - LOST_APPETITE: 'I think I just lost my appetite.'
2837 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2838 - STREAM_WATER: 'You have taken a drink from the stream. The water tastes strongly of\nminerals, but is not unpleasant. It is extremely cold.'
2839 - BOTTLE_EMPTY: 'The bottle of water is now empty.'
2840 - RUB_NOGO: 'Rubbing the electric lamp is not particularly rewarding. Anyway,\nnothing exciting happens.'
2841 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2842 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2843 - CANT_POUR: 'You can''t pour that.'
2844 - WHICH_WAY: 'Which way?'
2845 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2846 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2847 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2848 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2849 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2850 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2851 - NO_CROSS: 'There is no way across the fissure.'
2852 - NO_CARRY: 'You''re not carrying anything.'
2853 - NOW_HOLDING: 'You are currently holding the following:'
2854 - BIRD_PINING: 'It''s not hungry (it''s merely pinin'' for the fjords). Besides, you\nhave no bird seed.'
2855 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2856 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2857 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2858 - NO_CONTAINER: 'You have nothing in which to carry it.'
2859 - BOTTLE_FULL: 'Your bottle is already full.'
2860 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2861 - BOTTLED_WATER: 'Your bottle is now full of water.'
2862 - BOTTLED_OIL: 'Your bottle is now full of oil.'
2863 - CANT_FILL: 'You can''t fill that.'
2864 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2865 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2866 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2867 - RUSTED_HINGES: 'The hinges are quite thoroughly rusted now and won''t budge.'
2868 - OILED_NINGES: 'The oil has freed up the hinges so that the door will now move,\nalthough it requires some effort.'
2869 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2870 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2871 - MUST_DROP: 'Something you''re carrying won''t fit through the tunnel with you.\nYou''d best take inventory and drop something.'
2872 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2873 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2874 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2875 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2876 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2877 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2878 - PEARL_FALLS: 'A glistening pearl falls out of the clam and rolls away. Goodness,\nthis must really be an oyster. (I never was very good at identifying\nbivalves.) Whatever it is, it has now snapped shut again.'
2879 - OYSTER_OPENS: 'The oyster creaks open, revealing nothing but oyster inside. It\npromptly snaps shut again.'
2880 - WAY_BLOCKED: 'You have crawled around in some little holes and found your way\nblocked by a recent cave-in. You are now back in the main passage.'
2881 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2882 - PIRATE_POUNCES: 'Out from the shadows behind you pounces a bearded pirate! "Har, har,"\nhe chortles, "I''ll just take all this booty and hide it away with me\nchest deep in the maze!" He snatches your treasure and vanishes into\nthe gloom.'
2883 - CAVE_CLOSING: 'A sepulchral voice reverberating through the cave, says, "Cave closing\nsoon. All adventurers exit immediately through main office."'
2884 - EXIT_CLOSED: 'A mysterious recorded voice groans into life and announces:\n "This exit is closed. Please leave via main office."'
2885 - DEATH_CLOSING: 'It looks as though you''re dead. Well, seeing as how it''s so close to\nclosing time anyway, I think we''ll just call it a day.'
2886 - CAVE_CLOSED: 'The sepulchral voice intones, "The cave is now closed." As the echoes\nfade, there is a blinding flash of light (and a small puff of orange\nsmoke). . . . As your eyes refocus, you look around and find...'
2887 - VICTORY_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the dwarves in the rubble. You march through the hole\nand find yourself in the main office, where a cheering band of\nfriendly elves carry the conquering adventurer off into the sunset.'
2888 - DEFEAT_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the snakes in the rubble. A river of molten lava pours\nin through the hole, destroying everything in its path, including you!'
2889 - SPLATTER_MESSAGE: 'There is a loud explosion, and you are suddenly splashed across the\nwalls of the room.'
2890 - DWARVES_AWAKEN: 'The resulting ruckus has awakened the dwarves. There are now several\nthreatening little dwarves in the room with you! Most of them throw\nknives at you! All of them get you!'
2891 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2892 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2893 - NOT_CONNECTED: 'You can''t get there from here.'
2894 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2895 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2896 - FILL_INVALID: 'There is nothing here with which to fill it.'
2897 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2898 - BEYOND_POWER: 'It is beyond your power to do that.'
2899 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
2900 - TOO_FAR: 'It is too far up for you to reach.'
2902 You killed a little dwarf. The body vanishes in a cloud of greasy
2904 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2905 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2906 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2907 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2908 - BIRD_BURNT: 'The little bird attacks the green dragon, and in an astounding flurry\ngets burnt to a cinder. The ashes blow away.'
2909 - ON_WHAT: 'On what?'
2910 - BRIEF_CONFIRM: 'Okay, from now on I''ll only describe a place in full the first time\nyou come to it. To get the full description, say "look".'
2911 - ROCKY_TROLL: 'Trolls are close relatives with the rocks and have skin as tough as\nthat of a rhinoceros. The troll fends off your blows effortlessly.'
2912 - TROLL_RETURNS: 'The troll deftly catches the axe, examines it carefully, and tosses it\nback, declaring, "Good workmanship, but it''s not valuable enough."'
2913 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2914 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2915 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2916 - BRIDGE_COLLAPSE: 'Just as you reach the other side, the bridge buckles beneath the\nweight of the bear, which was still following you around. You\nscrabble desperately for support, but as the bridge collapses you\nstumble back and fall into the chasm.'
2917 - TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
2918 - AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
2919 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2920 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2921 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2922 - BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
2923 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2924 - STILL_LOCKED: 'The chain is still locked.'
2925 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2926 - CHAIN_LOCKED: 'The chain is now locked.'
2927 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2928 - NO_EDIBLES: 'There is nothing here to eat.'
2929 - WANT_HINT: 'Do you want the hint?'
2930 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2931 - LAMP_DIM: 'Your lamp is getting dim. You''d best start wrapping this up, unless\nyou can find some fresh batteries. I seem to recall there''s a vending\nmachine in the maze. Bring some coins with you.'
2932 - LAMP_OUT: 'Your lamp has run out of power.'
2933 - PLEASE_ANSWER: 'Please answer the question.'
2934 - PIRATE_SPOTTED: 'There are faint rustling noises from the darkness behind you. As you\nturn toward them, the beam of your lamp falls across a bearded pirate.\nHe is carrying a large chest. "Shiver me timbers!" he cries, "I''ve\nbeen spotted! I''d best hie meself off to the maze to hide me chest!"\nWith that, he vanishes into the gloom.'
2935 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
2936 - REPLACE_BATTERIES: 'Your lamp is getting dim. I''m taking the liberty of replacing the\nbatteries.'
2937 - MISSING_BATTERIES: 'Your lamp is getting dim, and you''re out of spare batteries. You''d\nbest start wrapping this up.'
2938 - REMOVE_MESSAGE: 'You sift your fingers through the dust, but succeed only in\nobliterating the cryptic message.'
2939 - CLUE_QUERY: 'Hmmm, this looks like a clue, which means it''ll cost you 10 points to\nread it. Should I go ahead and read it anyway?'
2940 - WAYOUT_CLUE: 'It says, "There is a way out of this place. Do you need any more\ninformation to escape? Sorry, but this initial hint is all you get."'
2941 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
2942 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
2943 - BREAK_MIRROR: 'You strike the mirror a resounding blow, whereupon it shatters into a\nmyriad tiny fragments.'
2944 - PROD_DWARF: 'You prod the nearest dwarf, who wakes up grumpily, takes one look at\nyou, curses, and grabs for his axe.'
2945 - THIS_ACCEPTABLE: 'Is this acceptable?'
2946 # This message is not currently used
2947 - ALREADY_OVER: 'This adventure is already over. To start a new adventure, or to\nresume an earlier adventure, please run a fresh copy of the program.'
2948 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
2949 - OGRE_DODGE: 'The ogre, who despite his bulk is quite agile, easily dodges your\nattack. He seems almost amused by your puny effort.'
2950 - OGRE_PANIC1: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarves, who flee\nin panic. You are left alone in the room.'
2951 - OGRE_PANIC2: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarf, who flees\nin panic. You are left alone in the room.'
2952 # Following three messages must be contiguous
2953 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
2954 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
2955 - NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
2956 - URN_LIT: 'The urn is now lit.'
2957 - URN_DARK: 'The urn is now dark.'
2958 - WATER_URN: 'You empty the bottle into the urn, which promptly ejects the water\nwith uncanny accuracy, squirting you directly between the eyes.'
2959 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
2960 - FULL_URN: 'The urn is already full of oil.'
2961 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
2962 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
2963 - URN_GENIES: 'As you rub the urn, there is a flash of light and a genie appears.\nHis aspect is stern as he advises: "One who wouldst traffic in\nprecious stones must first learn to recognize the signals thereof."\nHe wrests the urn from the stone, leaving a small cavity. Turning to\nface you again, he fixes you with a steely eye and intones: "Caution!"\nGenie and urn vanish in a cloud of amber smoke. The smoke condenses\nto form a rare amber gemstone, resting in the cavity in the rock.'
2964 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
2965 - GEM_FITS: 'The gem fits easily into the cavity.'
2966 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
2967 - RUG_WIGGLES: 'The persian rug draped over your shoulder seems to wriggle for a\nmoment, but then subsides.'
2968 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
2969 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
2970 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
2971 - RUG_NOTHING2: 'If you mean to use the persian rug, it does not appear inclined to\ncooperate.'
2972 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
2973 - RUG_GOES: 'You board the persian rug, which promptly whisks you across the chasm.\nYou have time for a fleeting glimpse of a two thousand foot drop to a\nmighty river; then you find yourself on the other side.'
2974 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
2975 - ALL_SILENT: 'All is silent.'
2976 - STREAM_GURGLES: 'The stream is gurgling placidly.'
2977 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
2978 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
2979 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
2980 - MURMURING_SNORING: 'You can hear the murmuring of the beanstalks and the snoring of the\ndwarves.'
2981 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
2982 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
2983 - LOUD_ROAR: 'The roar is quite loud here.'
2984 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
2985 - BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.'
2986 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
2987 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
2988 - TOOK_LONG: 'It''s a pity you took so long about it.'
2989 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
2990 - FOREST_QUERY: !!null
2991 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
2992 - THROWN_KNIVES: '%d of them throw knives at you!'
2993 - MULTIPLE_HITS: '%d of them get you!'
2994 - ONE_HIT: 'One of them gets you!'
2995 - NONE_HIT: 'None of them hits you!'
2996 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
2997 - WHAT_DO: 'What do you want to do with the %L%L?' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
2998 - NO_SEE: 'I see no %L%L here.' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
2999 - DO_WHAT: '%C what?'
3000 - OKEY_DOKEY: 'Okay, "%s".'
3001 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
3002 - SUSPEND_WARNING: 'I can suspend your Adventure for you so that you can resume later, but\nit will cost you 5 points.'
3003 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
3004 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
3005 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
3006 - NO_HIGHER: 'To achieve the next higher rating would be a neat trick!\nCongratulations!!'
3007 - OFF_SCALE: 'You just went off my scale!!'
3008 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
3009 - TABLE_SPACE: 'Table space used:\n%d of %d words of messages %d of %d travel options\n%d of %d vocabulary words %d of %d locations\n%d of %d objects %d of %d action verbs\n%d of %d "random" messages %d of %d "class" messages\n%d of %d hints %d of %d turn threshholds'
3010 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3011 - VERSION_SKEW: 'I''m sorry, but that Adventure was begun using Version%d.%d of the\nprogram, and this is Version%d.%d. You must find the other version\nin order to resume that Adventure.'
3012 # This message is not currently used
3013 - SAVE_TAMPERING: 'A dark fog creeps in to surround you. From somewhere in the fog you\nhear a stern voice. "This Adventure has been tampered with! You have\nbeen dabbling in magic, knowing not the havoc you might cause thereby.\nLeave at once, before you do irrevocable harm!" The fog thickens,\nuntil at last you can see nothing at all. Your vision then clears,\nand you find yourself back in The Real World.'
3014 - TWIST_TURN: 'Sorry, but the path twisted and turned so much that I can''t figure\nout which way to go to get back.'
3015 - GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.'
3021 message: 'You are obviously a rank amateur. Better luck next time.'
3023 message: 'Your score qualifies you as a novice class adventurer.'
3025 message: 'You have achieved the rating: "Experienced Adventurer".'
3027 message: 'You may now consider yourself a "Seasoned Adventurer".'
3029 message: 'You have reached "Junior Master" status.'
3031 message: 'Your score puts you in Master Adventurer Class C.'
3033 message: 'Your score puts you in Master Adventurer Class B.'
3035 message: 'Your score puts you in Master Adventurer Class A.'
3037 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3039 message: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
3044 message: 'Tsk! A wizard wouldn''t have to take 350 turns. This is going to cost\nyou a couple of points.'
3047 message: '500 turns? That''s another few points you''ve lost.'
3050 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3053 message: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.'
3058 descriptions: !!null
3060 words: ['keys', 'key']
3061 inventory: 'Set of keys'
3062 locations: LOC_BUILDING
3064 - 'There are some keys on the ground here.'
3066 words: ['lamp', 'lante']
3067 inventory: 'Brass lantern'
3068 locations: LOC_BUILDING
3070 - [LAMP_DARK, 'There is a shiny brass lamp nearby.']
3071 - [LAMP_BRIGHT, 'There is a lamp shining nearby.']
3073 - 'Your lamp is now off.'
3074 - 'Your lamp is now on.'
3078 locations: [LOC_GRATE, LOC_BELOWGRATE]
3081 - [GRATE_CLOSED, 'The grate is locked.']
3082 - [GRATE_OPEN, 'The grate is open.']
3084 - 'The grate is now locked.'
3085 - 'The grate is now unlocked.'
3088 inventory: 'Wicker cage'
3089 locations: LOC_COBBLE
3091 - 'There is a small wicker cage discarded nearby.'
3094 inventory: 'Black rod'
3095 locations: LOC_DEBRIS
3097 - 'A three foot black rod with a rusty star on an end lies nearby.'
3100 inventory: 'Black rod'
3101 locations: LOC_NOWHERE
3103 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3107 locations: [LOC_PITTOP, LOC_MISTHALL]
3110 - 'Rough stone steps lead down the pit.'
3111 - 'Rough stone steps lead up the dome.'
3114 inventory: 'Little bird in cage'
3117 - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
3118 - [BIRD_CAGED, 'There is a little bird in the cage.']
3119 - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.']
3121 - 'The bird''s singing is quite melodious.'
3122 - 'The bird does not seem inclined to sing while in the cage.'
3123 - 'It almost seems as though the bird is trying to tell you something.'
3124 - 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.'
3125 - 'The bird does not seem inclined to sing while in the cage.'
3126 - 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
3129 inventory: '*rusty door'
3130 locations: LOC_IMMENSE
3133 - 'The way north is barred by a massive, rusty, iron door.'
3134 - 'The way north leads through a massive, rusty, iron door.'
3136 words: ['pillo', 'velve']
3137 inventory: 'Velvet pillow'
3138 locations: LOC_SOFTROOM
3140 - 'A small velvet pillow lies on the floor.'
3144 locations: LOC_KINGHALL
3147 - [SNAKE_BLOCKS, 'A huge green fierce snake bars the way!']
3148 - [SNAKE_CHASED, ''] # chased away
3150 - 'The snake is hissing venomously.'
3153 inventory: '*fissure'
3154 locations: [LOC_EASTBANK, LOC_WESTBANK]
3158 - [BRIDGED, 'A crystal bridge now spans the fissure.']
3159 - [VANISHED, 'The crystal bridge has vanished!']
3162 inventory: '*stone tablet'
3163 locations: LOC_DARKROOM
3166 - 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
3168 - '"Congratulations on bringing light into the dark-room!"'
3171 inventory: 'Giant clam >GRUNT!<'
3172 locations: LOC_SHELLROOM
3174 - 'There is an enormous clam here with its shell tightly closed.'
3176 - 'The clam is as tight-mouthed as a, er, clam.'
3179 inventory: 'Giant oyster >GROAN!<'
3180 locations: LOC_NOWHERE
3182 - 'There is an enormous oyster here with its shell tightly closed.'
3183 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3185 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3186 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3188 words: ['magaz', 'issue', 'spelu', '"spel']
3189 inventory: '"Spelunker Today"'
3190 locations: LOC_ANTEROOM
3192 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3194 - 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
3196 words: ['dwarf', 'dwarv']
3198 locations: LOC_NOWHERE
3200 descriptions: !!null
3202 words: ['knife', 'knive']
3204 locations: LOC_NOWHERE
3205 descriptions: !!null
3207 words: ['food', 'ratio']
3208 inventory: 'Tasty food'
3209 locations: LOC_BUILDING
3211 - 'There is food here.'
3213 words: ['bottl', 'jar']
3214 inventory: 'Small bottle'
3215 locations: LOC_BUILDING
3217 - [WATER_BOTTLE, 'There is a bottle of water here.']
3218 - [EMPTY_BOTTLE, 'There is an empty bottle here.']
3219 - [OIL_BOTTLE, 'There is a bottle of oil here.']
3221 words: ['water', 'h2o']
3222 inventory: 'Water in the bottle'
3223 locations: LOC_NOWHERE
3224 descriptions: !!null
3227 inventory: 'Oil in the bottle'
3228 locations: LOC_NOWHERE
3229 descriptions: !!null
3232 inventory: '*mirror'
3233 locations: LOC_MIRRORCANYON
3235 descriptions: !!null
3237 words: ['plant', 'beans']
3239 locations: LOC_WESTPIT
3242 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3243 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3244 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3245 - 'The plant spurts into furious growth for a few seconds.'
3246 - 'The plant grows explosively, almost filling the bottom of the pit.'
3247 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3249 - 'The plant continues to ask plaintively for water.'
3250 - 'The plant continues to demand water.'
3251 - 'The plant now maintains a contented silence.'
3254 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3255 locations: [LOC_WESTEND, LOC_EASTEND]
3259 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3260 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3263 inventory: '*stalactite'
3264 locations: LOC_TOPSTALACTITE
3269 words: ['shado', 'figur', 'windo']
3270 inventory: '*shadowy figure and/or window'
3271 locations: [LOC_WINDOW1, LOC_WINDOW2]
3274 - 'The shadowy figure seems to be trying to attract your attention.'
3277 inventory: 'Dwarf''s axe'
3278 locations: LOC_NOWHERE
3280 - 'There is a little axe here.'
3281 - 'There is a little axe lying beside the bear.'
3284 inventory: '*cave drawings'
3285 locations: LOC_ORIENTAL
3287 descriptions: !!null
3289 words: ['pirat', 'genie', 'djinn']
3290 inventory: '*pirate/genie'
3291 locations: LOC_NOWHERE
3293 descriptions: !!null # never present
3296 inventory: '*dragon'
3297 locations: [LOC_SECRET4, LOC_SECRET6]
3300 - [DRAGON_BARS, 'A huge green fierce dragon bars the way!']
3301 - [DRAGON_DEAD, 'The blood-specked body of a huge green dead dragon lies to one side.']
3302 - [DRAGON_BLOODLESS, 'The body of a huge green dead dragon is lying off to one side.']
3306 Congratulations! You have just vanquished a dragon with your bare
3307 hands! (Unbelievable, isn't it?)
3308 - 'Your head buzzes strangely for a moment.'
3310 - 'The dragon''s ominous hissing does not bode well for you.'
3311 - 'The dragon is, not surprisingly, silent.'
3312 - 'The dragon is, not surprisingly, silent.'
3316 locations: [LOC_SWCHASM, LOC_NECHASM]
3319 - [TROLL_BRIDGE, 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"']
3320 - [BRIDGE_WRECKED, 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.']
3324 locations: [LOC_SWCHASM, LOC_NECHASM]
3327 - [TROLL_UNPAID, 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.']
3328 - [TROLL_PAIDONCE, 'The troll steps out from beneath the bridge and blocks your way.']
3329 - [TROLL_GONE, ''] # chased away
3331 - 'The troll sounds quite adamant in his demand for a treasure.'
3334 inventory: '*phony troll'
3335 locations: [LOC_NOWHERE, LOC_NOWHERE]
3338 - 'The troll is nowhere to be seen.'
3341 inventory: !!null # bear uses rtext 141
3342 locations: LOC_BARRENROOM
3345 - [UNTAMED_BEAR, 'There is a ferocious cave bear eying you from the far end of the room!']
3346 - [SITTING_BEAR, 'There is a gentle cave bear sitting placidly in one corner.']
3347 - [CONTENTED_BEAR, 'There is a contented-looking bear wandering about nearby.']
3351 inventory: '*message in second maze'
3352 locations: LOC_NOWHERE
3355 - 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
3357 - '"This is not the maze where the pirate leaves his treasure chest."'
3359 words: ['volca', 'geyse']
3360 inventory: '*volcano and/or geyser'
3361 locations: LOC_BREATHTAKING
3363 descriptions: !!null
3365 words: ['machi', 'vendi']
3366 inventory: '*vending machine'
3367 locations: LOC_DEADEND13
3370 - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
3371 - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
3373 - 'The vending machine swings back to block the passage.'
3374 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3376 - '"Drop coins here to receive fresh batteries."'
3377 - '"Drop coins here to receive fresh batteries."'
3380 inventory: 'Batteries'
3381 locations: LOC_NOWHERE
3383 - [FRESH_BATTERIES, 'There are fresh batteries here.']
3384 - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
3386 words: ['carpe', 'moss']
3387 inventory: '*carpet and/or moss and/or curtains'
3388 locations: LOC_SOFTROOM
3390 descriptions: !!null
3394 locations: LOC_LARGE
3397 - 'A formidable ogre bars the northern exit.'
3399 - 'The ogre is apparently the strong, silent type.'
3403 locations: LOC_CLIFF
3406 - 'A small urn is embedded in the rock.'
3407 - 'A small urn full of oil is embedded in the rock.'
3408 - 'A small oil flame extrudes from an urn embedded in the rock.'
3411 inventory: '*cavity'
3412 locations: LOC_NOWHERE
3415 - [CAVITY_FULL, ''] # something in it
3416 - [CAVITY_EMPTY, 'There is a small urn-shaped cavity in the rock.']
3420 locations: LOC_NOWHERE
3423 - '' # described with dragon
3426 inventory: '*reservoir'
3427 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3431 - [WATERS_PARTED, 'The waters have parted to form a narrow path across the reservoir.']
3432 - 'The waters crash together again.'
3434 words: ['appen', 'lepor']
3435 inventory: 'Leporine appendage'
3436 locations: LOC_FOREST22
3438 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3442 locations: LOC_DEBRIS
3447 - '"MAGIC WORD XYZZY"'
3451 locations: LOC_NUGGET
3456 - '"You won''t get it up the steps"'
3460 locations: LOC_ANTEROOM
3464 - [ENDGAME_SIGN, '']
3466 - 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
3467 - '"Treasure Vault. Keys in main office."'
3469 words: ['gold', 'nugge']
3470 inventory: 'Large gold nugget'
3471 locations: LOC_NUGGET
3474 - 'There is a large sparkling nugget of gold here!'
3477 inventory: 'Several diamonds'
3478 locations: LOC_WESTBANK
3481 - 'There are diamonds here!'
3483 words: ['silve', 'bars']
3484 inventory: 'Bars of silver'
3485 locations: LOC_FLOORHOLE
3488 - 'There are bars of silver here!'
3491 inventory: 'Precious jewelry'
3492 locations: LOC_SOUTHSIDE
3495 - 'There is precious jewelry here!'
3498 inventory: 'Rare coins'
3499 locations: LOC_WESTSIDE
3502 - 'There are many coins here!'
3504 words: ['chest', 'box', 'treas']
3505 inventory: 'Treasure chest'
3506 locations: LOC_NOWHERE
3509 - 'The pirate''s treasure chest is here!'
3511 words: ['eggs', 'egg', 'nest']
3512 inventory: 'Golden eggs'
3513 locations: LOC_GIANTROOM
3516 - 'There is a large nest here, full of golden eggs!'
3517 - 'The nest of golden eggs has vanished!'
3521 inventory: 'Jeweled trident'
3522 locations: LOC_WATERFALL
3525 - 'There is a jewel-encrusted trident here!'
3527 words: ['vase', 'ming', 'shard', 'potte']
3528 inventory: 'Ming vase'
3529 locations: LOC_ORIENTAL
3532 - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
3533 - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
3534 - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
3535 - [VASE_DROPS, 'The ming vase drops with a delicate crash.']
3539 - 'You have taken the vase and hurled it delicately to the ground.'
3542 inventory: 'Egg-sized emerald'
3543 locations: LOC_PLOVER
3546 - 'There is an emerald here the size of a plover''s egg!'
3547 - 'There is an emerald resting in a small cavity in the rock!'
3549 words: ['plati', 'pyram']
3550 inventory: 'Platinum pyramid'
3551 locations: LOC_DARKROOM
3554 - 'There is a platinum pyramid here, 8 inches on a side!'
3557 inventory: 'Glistening pearl'
3558 locations: LOC_NOWHERE
3561 - 'Off to one side lies a glistening pearl!'
3563 words: ['rug', 'persi']
3564 inventory: 'Persian rug'
3565 locations: [LOC_SECRET4, LOC_SECRET6]
3569 - [RUG_FLOOR, 'There is a persian rug spread out on the floor!']
3570 - [RUG_DRAGON, 'The dragon is sprawled out on a persian rug!!']
3571 - [RUG_HOVER, 'There is a persian rug here, hovering in mid-air!']
3574 inventory: 'Rare spices'
3575 locations: LOC_BOULDERS2
3578 - 'There are rare spices here!'
3581 inventory: 'Golden chain'
3582 locations: LOC_BARRENROOM
3586 - [CHAIN_HEAP, 'There is a golden chain lying in a heap on the floor!']
3587 - [CHAINING_BEAR, 'The bear is locked to the wall with a golden chain!']
3588 - [CHAIN_FIXED, 'There is a golden chain locked to the wall!']
3591 inventory: 'Giant ruby'
3592 locations: LOC_STOREROOM
3595 - 'There is an enormous ruby here!'
3596 - 'There is a ruby resting in a small cavity in the rock!'
3598 words: ['jade', 'neckl']
3599 inventory: 'Jade necklace'
3600 locations: LOC_NOWHERE
3603 - 'A precious jade necklace has been dropped here!'
3605 words: ['amber', 'gemst']
3606 inventory: 'Amber gemstone'
3607 locations: LOC_NOWHERE
3610 - 'There is a rare amber gemstone here!'
3611 - 'There is an amber gemstone resting in a small cavity in the rock!'
3614 inventory: 'Star sapphire'
3615 locations: LOC_LEDGE
3618 - 'A brilliant blue star sapphire is here!'
3619 - 'There is a star sapphire resting in a small cavity in the rock!'
3621 words: ['ebony', 'statu']
3622 inventory: 'Ebony statuette'
3623 locations: LOC_REACHDEAD
3626 - 'There is a richly-carved ebony statuette here!'
3630 Oh dear, you seem to have gotten yourself killed. I might be able to
3631 help you out, but I've never really done this before. Do you want me
3632 to try to reincarnate you?
3634 All right. But don't blame me if something goes wr......
3636 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3637 you emerge from the smoke and find....
3639 You clumsy oaf, you've done it again! I don''t know how long I can
3640 keep this up. Do you want me to try reincarnating you again?
3642 Okay, now where did I put my orange smoke?.... >POOF!<
3643 Everything disappears in a dense cloud of orange smoke.
3645 Now you''ve really done it! I'm out of orange smoke! You don''t expect
3646 me to do a decent reincarnation without any orange smoke, do you?
3647 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3669 message: 'You''re quite welcome.'
3672 message: 'Good try, but that is an old worn-out magic word.'
3673 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
3676 I know of places, actions, and things. Most of my vocabulary
3677 describes places and is used to move you there. To move, try words
3678 like forest, building, downstream, enter, east, west, north, south,
3679 up, or down. I know about a few special objects, like a black rod
3680 hidden in the cave. These objects can be manipulated using some of
3681 the action words that I know. Usually you will need to give both the
3682 object and action words (in either order), but sometimes I can infer
3683 the object from the verb alone. Some objects also imply verbs; in
3684 particular, "inventory" implies "take inventory", which causes me to
3685 give you a list of what you're carrying. Some objects have unexpected
3686 effects; the effects are not always desirable! Usually people having
3687 trouble moving just need to try a few more words. Usually people
3688 trying unsuccessfully to manipulate an object are attempting something
3689 beyond their (or my!) capabilities and should try a completely
3690 different tack. One point often confusing to beginners is that, when
3691 there are several ways to go in a certain direction (e.g., if there
3692 are several holes in a wall), choosing that direction in effect
3693 chooses one of the ways at random; often, though, by specifying the
3694 place you want to reach you can guarantee choosing the right path.
3695 Also, to speed the game you can sometimes move long distances with a
3696 single word. For example, "building" usually gets you to the building
3697 from anywhere above ground except when lost in the forest. Also, note
3698 that cave passages and forest paths turn a lot, so leaving one place
3699 heading north doesn't guarantee entering the next from the south.
3700 However (another important point), except when you've used a "long
3701 distance" word such as "building", there is always a way to go back
3702 where you just came from unless I warn you to the contrary, even
3703 though the direction that takes you back might not be the reverse of
3704 what got you here. Good luck, and have fun!
3705 words: ['help', '?']
3711 The trees of the forest are large hardwood oak and maple, with an
3712 occasional grove of pine or spruce. There is quite a bit of under-
3713 growth, largely birch and ash saplings plus nondescript bushes of
3714 various sorts. This time of year visibility is quite restricted by
3715 all the leaves, but travel is quite easy if you detour around the
3716 spruce and berry bushes.
3717 words: ['tree', 'trees']
3720 Digging without a shovel is quite impractical. Even with a shovel
3721 progress is unlikely.
3722 words: ['dig', 'excav']
3724 message: 'I''m as confused as you are.'
3728 Mist is a white vapor, usually water, seen from time to time in
3729 caverns. It can be found anywhere but is frequently a sign of a deep
3730 pit leading down to water.'
3733 message: 'Watch it!'
3736 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
3740 For a summary of the most recent changes to the game, say "news".
3741 If you want to end your adventure early, say "quit". To suspend your
3742 adventure such that you can continue later, say "suspend" (or "pause"
3743 or "save"). To see how well you're doing, say "score". To get full
3744 credit for a treasure, you must have left it safely in the building,
3745 though you get partial credit just for locating it. You lose points
3746 for getting killed, or for quitting, though the former costs you more.
3747 There are also points based on how much (if any) of the cave you've
3748 managed to explore; in particular, there is a large bonus just for
3749 getting in (to distinguish the beginners from the rest of the pack),
3750 and there are other ways to determine whether you've been through some
3751 of the more harrowing sections. If you think you've found all the
3752 treasures, just keep exploring for a while. If nothing interesting
3753 happens, you haven't found them all yet. If something interesting
3754 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
3755 it means you're getting a bonus and have an opportunity to garner many
3756 more points in the Master's section. I may occasionally offer hints
3757 if you seem to be having trouble. If I do, I'll warn you in advance
3758 how much it will affect your score to accept the hints. Finally, to
3759 save time, you may specify "brief", which tells me never to repeat the
3760 full description of a place unless you explicitly ask me to.
3761 words: ['info', 'infor']
3763 message: *not_knowhow
3766 message: 'Wizards are not to be disturbed by such as you.'
3769 message: 'Guess again.'
3772 message: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.'
3775 message: 'There is a puff of orange smoke; within it, fiery runes spell out:\n\n\tOpen Adventure %V - http://www.catb.org/esr/open-adventure/'