1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to true.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # conditions: A dictionary of attributes
28 # OILY If FLUID flag is on: true for oil, false for water
30 # NOARRR Pirate doesn't go here unless following player
31 # NOBACK Cannot use "back" to move away
32 # HCAVE Trying to get into cave
33 # HBIRD Trying to catch bird
34 # HSNAKE Trying to deal with snake
36 # HDARK Pondering dark room
38 # HCLIFF Cliff with urn
39 # HWOODS Lost in forest
40 # HOGRE Trying to deal with ogre
41 # HJADE Found all treasures except jade
42 # hints: A list of YAML references to hints that may be available at
43 # this location. (This is why locations has to follow hints.)
44 # sound: Label for a location sound.
45 # loud: If true, object sounds are drowned out at this location.
46 # travel: A list of movement rules. They're applied in the order
47 # they appear. For a rule to fire, (1) the movement command
48 # must be a synonym for one of its verbs, and (2) the
49 # condition, if present, must evaluate to true. In that case
50 # the action fires. The action may be a goto (move to
51 # a named location) a speak (utter a named message), or
52 # a special (branch to special case in movement code).
53 # The conditional may be one of the following:
54 # [pct, N] Roll a die, n% chance of success
55 # [carry, OBJ] Must be carrying named object
56 # [with, OBJ] Must be carrying or in room with
57 # [not, OBJ N] Property of named OBJ must not be N.
58 # N may be numeric or a state label.
59 # [nodwarves] Dwarves must skip this rule.
60 # All attributes are optional except the long description and
61 # travel. Order of locations is not significant.
63 # arbitrary_messages: These are arguments to rspeak(). Some spans of
64 # these messages need to be kept adjacent and ordered (for now),
65 # though there are no depenencies on actual numbers left. To see
66 # which, grep for rspeak() calls containing expressions with
67 # arithmetic. Eventually, these will be pulled out into more
68 # appropriate data structures. Then ordering can be dropped.
70 # classes: Each item contains a point threshold and a message
71 # describing a classification of player. Point thresholds must be
72 # in ascending order. The scoring code selects the appropriate
73 # message, where each message is considered to apply to players
74 # whose scores are higher than the previous N but not higher than
75 # this N. Note that these scores probably change with every
76 # modification (and particularly expansion) of the program.
78 # turn_thresholds: Each item contains a number and a message
79 # berating the player for taking so many turns. When the turn count
80 # matches one of the thresholds, the corresponding message is shown.
81 # Order doesn't matter; the logic simply tests every threshold on
82 # the assumption that turn counts never decrease nor skip values.
84 # objects: Objects have attributes as follows...
85 # inventory: A description for use in the inventory command.
86 # descriptions: Messages describing the object in different states.
87 # If a state message is a tuple then the first element
88 # is made the name of a #define visible to the code for
89 # the associated state, numbered from zero upwards; it
90 # is also a state label that can be used in travel-rule
92 # changes: State-change messages to be emitted whenever the obect
93 # *changes* to the (0-origin) state that is the index of the
94 # message in this array.
95 # words: The vocabulary word(s) referring to this object.
96 # treasure: A boolean "treasure" used for point-scoring and pirate
97 # snatches, defaulting to false.
98 # immovable: An object may also be flagged
99 # immovable, meaning it cannot be carried.
100 # locations: An object may have one or two start locations (the gate
101 # is an example of a two-location object; it can be accessed
102 # from above or below).
104 # obituaries: Death messages and reincarnation queries. Order is
105 # significant, they're used in succession as the player racks up
108 # Message strings may include certain special character sequences to
109 # denote that the program must provide parameters to insert into a
110 # message when the message is printed. These sequences are:
111 # %S = The letter 'S' or nothing (if a given value is exactly 1)
112 # %W = A word (up to 10 characters)
113 # %L = A word mapped to lower-case letters
114 # %U = A word mapped to upper-case letters
115 # %C = A word mapped to lower-case, first letter capitalised
116 # %T = Several words of text, ending with a word of -1
117 # %1 = A 1-digit number
118 # %2 = A 2-digit number
120 # %9 = A 9-digit number
121 # %B = Variable number of blanks
122 # %! = The entire message should be suppressed
123 # %V = substitute program version string
131 words: ['road', 'hill']
141 words: ['forwa', 'conti', 'onwar']
143 words: ['back', 'retur', 'retre']
149 words: ['out', 'outsi', 'exit', 'leave']
151 words: ['build', 'house']
165 words: ['inwar', 'insid', 'in']
169 words: ['null', 'nowhe']
173 words: ['passa', 'tunne']
185 words: ['upwar', 'up', 'u', 'above', 'ascen']
187 words: ['d', 'downw', 'down', 'desce']
217 words: ['north', 'n']
219 words: ['south', 's']
241 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
250 words: ['slab', 'slabr']
280 words: ['main', 'offic']
287 message: ALREADY_CARRYING
288 words: ['g', 'carry', 'take', 'keep', 'catch',
289 'steal', 'captu', 'get', 'tote', 'snarf']
292 message: ARENT_CARRYING
293 words: ['drop', 'relea', 'free', 'disca', 'dump']
296 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
298 message: NOT_LOCKABLE
299 words: ['unloc', 'open']
302 words: ['z', 'nothi']
305 message: NOT_LOCKABLE
306 words: ['lock', 'close']
308 message: DONT_UNDERSTAND
309 words: ['light', 'on']
311 message: DONT_UNDERSTAND
312 words: ['extin', 'off']
314 message: NOTHING_HAPPENS
315 words: ['wave', 'shake', 'swing']
318 words: ['calm', 'placa', 'tame']
321 words: ['walk', 'run', 'trave', 'go', 'proce',
322 'conti', 'explo', 'follo', 'turn']
324 message: RIDICULOUS_ATTEMPT
325 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
327 message: ARENT_CARRYING
330 message: RIDICULOUS_ATTEMPT
331 words: ['eat', 'devou']
333 message: STREAM_WATER
339 message: ARENT_CARRYING
340 words: ['throw', 'toss']
346 words: ['find', 'where']
349 words: ['i', 'inven']
358 message: REQUIRES_DYNAMITE
359 words: ['blast', 'deton', 'ignit', 'blowu']
365 words: ['fee', 'fie', 'foe', 'foo', 'fum']
370 message: DONT_UNDERSTAND
371 words: ['read', 'perus']
373 message: BEYOND_POWER
374 words: ['break', 'shatt', 'smash']
376 message: RIDICULOUS_ATTEMPT
377 words: ['wake', 'distu']
380 words: ['suspe', 'pause', 'save']
383 words: ['resum', 'resta']
388 message: DONT_UNDERSTAND
391 message: NOTHING_HAPPENS
403 question: 'Are you trying to get into the cave?'
405 The grate is very solid and has a hardened steel lock. You cannot
406 enter without a key, and there are no keys nearby. I would recommend
407 looking elsewhere for the keys.
413 question: 'Are you trying to catch the bird?'
415 Something about you seems to be frightening the bird. Perhaps you
416 might figure out what it is.
422 question: 'Are you trying to somehow deal with the snake?'
424 You can't kill the snake, or drive it away, or avoid it, or anything
425 like that. There is a way to get by, but you don't have the necessary
432 question: 'Do you need help getting out of the maze?'
433 hint: 'You can make the passages look less alike by dropping things.'
439 question: 'Are you trying to explore beyond the plover room?'
441 There is a way to explore that region without having to worry about
442 falling into a pit. None of the objects available is immediately
443 useful in discovering the secret.
449 question: 'Do you need help getting out of here?'
450 hint: 'Don''t go west.\n'
456 question: 'Are you wondering what to do here?'
457 hint: 'This section is quite advanced. Find the cave first.\n'
463 question: 'Would you like to be shown out of the forest?'
465 Go east ten times. If that doesn't get you out, then go south, then
466 west twice, then south.
472 question: 'Do you need help dealing with the ogre?'
474 There is nothing the presence of which will prevent you from defeating
475 him; thus it can't hurt to fetch everything you possibly can.
481 question: 'You''re missing only one other treasure. Do you need help finding it?'
483 Once you''ve found all the other treasures, it is no longer possible to
484 locate the one you''re now missing.'
497 You are standing at the end of a road before a small brick building.
498 Around you is a forest. A small stream flows out of the building and
500 short: 'You''re in front of building.'
501 conditions: {FLUID: true, ABOVE: true, LIT: true}
502 sound: STREAM_GURGLES
504 {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
505 {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
506 {verbs: [DOWNS, GULLY, STREA, SOUTH, D], action: [goto, LOC_VALLEY]},
507 {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
508 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
513 You have walked up a hill, still in the forest. The road slopes back
514 down the other side of the hill. There is a building in the distance.
515 short: 'You''re at hill in road.'
516 conditions: {ABOVE: true, LIT: true}
518 {verbs: [BUILD, EAST], action: [goto, LOC_START]},
519 {verbs: [WEST], action: [goto, LOC_ROADEND]},
520 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
521 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
522 {verbs: [DOWN], action: [speak, WHICH_WAY]},
526 long: 'You are inside a building, a well house for a large spring.'
527 short: 'You''re inside building.'
528 conditions: {FLUID: true, ABOVE: true, LIT: true}
529 sound: STREAM_GURGLES
531 {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]},
532 {verbs: [XYZZY], action: [goto, LOC_FOOF1]},
533 {verbs: [PLUGH], action: [goto, LOC_FOOF3]},
534 {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]},
539 You are in a valley in the forest beside a stream tumbling along a
541 short: 'You''re in valley.'
542 conditions: {FLUID: true, ABOVE: true, LIT: true}
543 sound: STREAM_GURGLES
545 {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
546 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
547 {verbs: [WEST], action: [goto, LOC_FOREST12]},
548 {verbs: [DOWNS, SOUTH, D], action: [goto, LOC_SLIT]},
549 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
550 {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
554 long: 'The road, which approaches from the east, ends here amid the trees.'
555 short: 'You''re at end of road.'
556 conditions: {ABOVE: true, LIT: true}
558 {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]},
559 {verbs: [BUILD], action: [goto, LOC_START]},
560 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]},
561 {verbs: [WEST], action: [goto, LOC_FOREST15]},
562 {verbs: [NORTH], action: [goto, LOC_FOREST21]},
567 The forest thins out here to reveal a steep cliff. There is no way
568 down, but a small ledge can be seen to the west across the chasm.
569 short: 'You''re at cliff.'
570 conditions: {ABOVE: true, NOBACK: true, LIT: true}
573 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]},
574 {verbs: [EAST], action: [goto, LOC_FOREST19]},
575 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
580 At your feet all the water of the stream splashes into a 2-inch slit
581 in the rock. Downstream the streambed is bare rock.
582 short: 'You''re at slit in streambed.'
583 conditions: {FLUID: true, ABOVE: true, LIT: true}
584 sound: STREAM_GURGLES
586 {verbs: [BUILD], action: [goto, LOC_START]},
587 {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]},
588 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
589 {verbs: [WEST], action: [goto, LOC_FOREST10]},
590 {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
591 {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]},
596 You are in a 20-foot depression floored with bare dirt. Set into the
597 dirt is a strong steel grate mounted in concrete. A dry streambed
598 leads into the depression.
599 short: 'You''re outside grate.'
600 conditions: {ABOVE: true, LIT: true}
601 hints: [*grate, *jade]
603 {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]},
604 {verbs: [SOUTH], action: [goto, LOC_FOREST10]},
605 {verbs: [WEST], action: [goto, LOC_FOREST9]},
606 {verbs: [BUILD], action: [goto, LOC_START]},
607 {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
608 {verbs: [ENTER, INWAR, D],
609 cond: [not, GRATE, GRATE_CLOSED],
610 action: [goto, LOC_BELOWGRATE]},
611 {verbs: [ENTER], action: [speak, GRATE_NOWAY]},
616 You are in a small chamber beneath a 3x3 steel grate to the surface.
617 A low crawl over cobbles leads inward to the west.
618 short: 'You''re below the grate.'
619 conditions: {LIT: true}
621 {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED],
622 action: [goto, LOC_GRATE]},
623 {verbs: [OUT], action: [speak, GRATE_NOWAY]},
624 {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]},
625 {verbs: [PIT], action: [goto, LOC_PITTOP]},
626 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
631 You are crawling over cobbles in a low passage. There is a dim light
632 at the east end of the passage.
633 short: 'You''re in cobble crawl.'
634 conditions: {LIT: true}
636 {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]},
637 {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]},
638 {verbs: [PIT], action: [goto, LOC_PITTOP]},
643 You are in a debris room filled with stuff washed in from the surface.
644 A low wide passage with cobbles becomes plugged with mud and debris
645 here, but an awkward canyon leads upward and west. In the mud someone
646 has scrawled, "MAGIC WORD XYZZY".
647 short: 'You''re in debris room.'
650 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
651 action: [goto, LOC_GRATE]},
652 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
653 {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]},
654 {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]},
655 {verbs: [XYZZY], action: [goto, LOC_FOOF2]},
656 {verbs: [PIT], action: [goto, LOC_PITTOP]},
660 long: 'You are in an awkward sloping east/west canyon.'
664 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
665 action: [goto, LOC_GRATE]},
666 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
667 {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
668 {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]},
669 {verbs: [PIT], action: [goto, LOC_PITTOP]},
674 You are in a splendid chamber thirty feet high. The walls are frozen
675 rivers of orange stone. An awkward canyon and a good passage exit
676 from east and west sides of the chamber.
677 short: 'You''re in bird chamber.'
681 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
682 action: [goto, LOC_GRATE]},
683 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
684 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
685 {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]},
686 {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]},
691 At your feet is a small pit breathing traces of white mist. An east
692 passage ends here except for a small crack leading on.
693 short: 'You''re at top of small pit.'
696 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
697 action: [goto, LOC_GRATE]},
698 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
699 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
700 {verbs: [PASSA, EAST], action: [goto, LOC_BIRD]},
701 {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
702 action: [goto, LOC_NECKBROKE]},
703 {verbs: [DOWN], action: [goto, LOC_MISTHALL]},
704 {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
709 You are at one end of a vast hall stretching forward out of sight to
710 the west. There are openings to either side. Nearby, a wide stone
711 staircase leads downward. The hall is filled with wisps of white mist
712 swaying to and fro almost as if alive. A cold wind blows up the
713 staircase. There is a passage at the top of a dome behind you.
714 short: 'You''re in Hall of Mists.'
715 conditions: {DEEP: true}
719 {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
720 {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
721 {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]},
722 {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
723 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
724 {verbs: [UPWAR], action: [goto, LOC_PITTOP]},
725 {verbs: [Y2], action: [goto, LOC_JUMBLE]},
730 The crack is far too small for you to follow. At its widest it is
731 barely wide enough to admit your foot.'
733 conditions: {DEEP: true}
735 {verbs: [], action: [goto, LOC_PITTOP]},
740 You are on the east bank of a fissure slicing clear across the hall.
741 The mist is quite thick here, and the fissure is too wide to jump.
742 short: 'You''re on east bank of fissure.'
743 conditions: {DEEP: true}
745 {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]},
746 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
747 action: [speak, CROSS_BRIDGE]},
748 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
749 action: [goto, LOC_NOMAKE]},
750 {verbs: [OVER, ACROS, WEST, CROSS],
751 cond: [not, FISSURE, BRIDGED],
752 action: [speak, NO_CROSS]},
753 {verbs: [OVER], action: [goto, LOC_WESTBANK]},
758 This is a low room with a crude note on the wall. The note says,
759 "You won't get it up the steps".
760 short: 'You''re in nugget-of-gold room.'
761 conditions: {DEEP: true}
763 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]},
768 You are in the Hall of the Mountain King, with passages off in all
770 short: 'You''re in Hall of Mt King.'
771 conditions: {DEEP: true}
774 {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]},
775 {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS],
776 action: [goto, LOC_FLOORHOLE]},
777 {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS],
778 action: [goto, LOC_SOUTHSIDE]},
779 {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS],
780 action: [goto, LOC_WESTSIDE]},
781 {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]},
782 {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]},
783 {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
784 {verbs: [SECRE], action: [goto, LOC_SECRET3]},
788 long: 'You are at the bottom of the pit with a broken neck.'
790 conditions: {DEEP: true}
792 {verbs: [], action: [goto, LOC_NOWHERE]},
796 long: 'You didn''t make it.'
798 conditions: {DEEP: true}
800 {verbs: [], action: [goto, LOC_NOWHERE]},
804 long: 'The dome is unclimbable.'
806 conditions: {DEEP: true}
808 {verbs: [], action: [goto, LOC_MISTHALL]},
813 You are at the west end of the Twopit Room. There is a large hole in
814 the wall above the pit at this end of the room.
815 short: 'You''re at west end of Twopit Room.'
816 conditions: {DEEP: true}
818 {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
819 {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
820 {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]},
821 {verbs: [HOLE], action: [speak, TOO_FAR]},
826 You are at the bottom of the eastern pit in the Twopit Room. There is
827 a small pool of oil in one corner of the pit.
828 short: 'You''re in east pit.'
829 conditions: {FLUID: true, DEEP: true, OILY: true}
831 {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]},
836 You are at the bottom of the western pit in the Twopit Room. There is
837 a large hole in the wall about 25 feet above you.
838 short: 'You''re in west pit.'
839 conditions: {DEEP: true}
841 {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]},
842 {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN],
843 action: [goto, LOC_BUILDING1]},
844 {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]},
848 long: 'You clamber up the plant and scurry through the hole at the top.'
850 conditions: {DEEP: true}
852 {verbs: [], action: [goto, LOC_NARROW]},
856 long: 'You are on the west side of the fissure in the Hall of Mists.'
857 short: 'You''re on west bank of fissure.'
858 conditions: {DEEP: true}
860 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
861 action: [speak, CROSS_BRIDGE]},
862 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
863 action: [goto, LOC_NOMAKE]},
864 {verbs: [OVER, ACROS, EAST, CROSS],
865 cond: [not, FISSURE, BRIDGED],
866 action: [speak, NO_CROSS]},
867 {verbs: [OVER], action: [goto, LOC_EASTBANK]},
868 {verbs: [NORTH], action: [goto, LOC_PARALLEL1]},
869 {verbs: [WEST], action: [goto, LOC_MISTWEST]},
874 You are in a low n/s passage at a hole in the floor. The hole goes
875 down to an e/w passage.
876 short: 'You''re in n/s passage above e/w passage.'
877 conditions: {DEEP: true}
879 {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
880 {verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
881 {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]},
885 long: 'You are in the south side chamber.'
887 conditions: {DEEP: true}
889 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]},
894 You are in the west side chamber of the Hall of the Mountain King.
895 A passage continues west and up here.
896 short: 'You''re in the west side chamber.'
897 conditions: {DEEP: true}
899 {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]},
900 {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]},
906 conditions: {DEEP: true}
908 {verbs: [], cond: [not, PLANT, PLANT_BELLOWING],
909 action: [goto, LOC_NOCLIMB]},
910 {verbs: [], action: [goto, LOC_PLANTTOP]},
914 long: 'You can''t get by the snake.'
916 conditions: {DEEP: true}
918 {verbs: [], action: [goto, LOC_KINGHALL]},
923 You are in a large room, with a passage to the south, a passage to the
924 west, and a wall of broken rock to the east. There is a large "Y2" on
925 a rock in the room's center.
926 short: 'You''re at "Y2".'
927 conditions: {DEEP: true}
929 {verbs: [PLUGH], action: [goto, LOC_FOOF4]},
930 {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]},
931 {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]},
932 {verbs: [WEST], action: [goto, LOC_WINDOW1]},
933 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
934 {verbs: [PLOVE], action: [goto, LOC_FOOF5]},
938 long: 'You are in a jumble of rock, with cracks everywhere.'
940 conditions: {DEEP: true}
942 {verbs: [DOWN, Y2], action: [goto, LOC_Y2]},
943 {verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
948 You're at a low window overlooking a huge pit, which extends up out of
949 sight. A floor is indistinctly visible over 50 feet below. Traces of
950 white mist cover the floor of the pit, becoming thicker to the right.
951 Marks in the dust around the window would seem to indicate that
952 someone has been here recently. Directly across the pit from you and
953 25 feet away there is a similar window looking into a lighted room. A
954 shadowy figure can be seen there peering back at you.
955 short: 'You''re at window on pit.'
956 conditions: {DEEP: true}
958 {verbs: [EAST, Y2], action: [goto, LOC_Y2]},
959 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
964 You are in a dirty broken passage. To the east is a crawl. To the
965 west is a large passage. Above you is a hole to another passage.
966 short: 'You''re in dirty passage.'
967 conditions: {DEEP: true}
969 {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]},
970 {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]},
971 {verbs: [WEST], action: [goto, LOC_DUSTY]},
972 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
977 You are on the brink of a small clean climbable pit. A crawl leads
979 short: 'You''re at brink of small pit.'
980 conditions: {DEEP: true}
982 {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
983 {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
988 You are in the bottom of a small pit with a little stream, which
989 enters and exits through tiny slits.
990 short: 'You''re at bottom of pit with stream.'
991 conditions: {FLUID: true, DEEP: true}
992 sound: STREAM_GURGLES
994 {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
995 {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR],
996 action: [speak, DONT_FIT]},
1001 You are in a large room full of dusty rocks. There is a big hole in
1002 the floor. There are cracks everywhere, and a passage leading east.
1003 short: 'You''re in dusty rock room.'
1004 conditions: {DEEP: true}
1006 {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
1007 {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
1008 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1013 You have crawled through a very low wide passage parallel to and north
1014 of the Hall of Mists.
1016 conditions: {DEEP: true}
1018 {verbs: [], action: [goto, LOC_MISTWEST]},
1023 You are at the west end of the Hall of Mists. A low wide crawl
1024 continues west and another goes north. To the south is a little
1025 passage 6 feet off the floor.
1026 short: 'You''re at west end of Hall of Mists.'
1027 conditions: {DEEP: true}
1029 {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]},
1030 {verbs: [EAST], action: [goto, LOC_WESTBANK]},
1031 {verbs: [NORTH], action: [goto, LOC_PARALLEL2]},
1032 {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]},
1036 long: 'You are in a maze of twisty little passages, all alike.'
1038 conditions: {DEEP: true, NOBACK: true}
1041 {verbs: [UPWAR], action: [goto, LOC_MISTWEST]},
1042 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1043 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
1044 {verbs: [SOUTH], action: [goto, LOC_ALIKE4]},
1045 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1049 long: 'You are in a maze of twisty little passages, all alike.'
1051 conditions: {DEEP: true, NOBACK: true}
1054 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
1055 {verbs: [SOUTH], action: [goto, LOC_ALIKE3]},
1056 {verbs: [EAST], action: [goto, LOC_ALIKE4]},
1060 long: 'You are in a maze of twisty little passages, all alike.'
1062 conditions: {DEEP: true, NOBACK: true}
1065 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
1066 {verbs: [DOWN], action: [goto, LOC_DEADEND3]},
1067 {verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
1068 {verbs: [NORTH], action: [goto, LOC_DEADEND9]},
1072 long: 'You are in a maze of twisty little passages, all alike.'
1074 conditions: {DEEP: true, NOBACK: true}
1077 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
1078 {verbs: [NORTH], action: [goto, LOC_ALIKE2]},
1079 {verbs: [EAST], action: [goto, LOC_DEADEND1]},
1080 {verbs: [SOUTH], action: [goto, LOC_DEADEND2]},
1081 {verbs: [UPWAR, D], action: [goto, LOC_ALIKE14]},
1087 conditions: {DEEP: true, NOARRR: true}
1090 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
1096 conditions: {DEEP: true, NOARRR: true}
1099 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
1105 conditions: {DEEP: true, NOARRR: true}
1108 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]},
1112 long: 'You are in a maze of twisty little passages, all alike.'
1114 conditions: {DEEP: true, NOBACK: true}
1117 {verbs: [EAST], action: [goto, LOC_ALIKE6]},
1118 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1122 long: 'You are in a maze of twisty little passages, all alike.'
1124 conditions: {DEEP: true, NOBACK: true}
1127 {verbs: [EAST], action: [goto, LOC_ALIKE3]},
1128 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1129 {verbs: [DOWN], action: [goto, LOC_ALIKE7]},
1130 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1134 long: 'You are in a maze of twisty little passages, all alike.'
1136 conditions: {DEEP: true, NOBACK: true}
1139 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1140 {verbs: [UPWAR], action: [goto, LOC_ALIKE6]},
1141 {verbs: [EAST], action: [goto, LOC_ALIKE8]},
1142 {verbs: [SOUTH], action: [goto, LOC_ALIKE9]},
1146 long: 'You are in a maze of twisty little passages, all alike.'
1148 conditions: {DEEP: true, NOBACK: true}
1151 {verbs: [WEST], action: [goto, LOC_ALIKE6]},
1152 {verbs: [EAST], action: [goto, LOC_ALIKE7]},
1153 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1154 {verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
1155 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1156 {verbs: [DOWN], action: [goto, LOC_DEADEND11]},
1160 long: 'You are in a maze of twisty little passages, all alike.'
1162 conditions: {DEEP: true, NOBACK: true}
1165 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1166 {verbs: [NORTH], action: [goto, LOC_ALIKE8]},
1167 {verbs: [SOUTH], action: [goto, LOC_DEADEND4]},
1173 conditions: {DEEP: true, NOARRR: true}
1176 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]},
1180 long: 'You are in a maze of twisty little passages, all alike.'
1182 conditions: {DEEP: true, NOBACK: true}
1185 {verbs: [WEST], action: [goto, LOC_ALIKE8]},
1186 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1187 {verbs: [DOWN], action: [goto, LOC_DEADEND5]},
1188 {verbs: [EAST], action: [goto, LOC_PITBRINK]},
1194 conditions: {DEEP: true, NOARRR: true}
1197 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]},
1202 You are on the brink of a thirty foot pit with a massive orange column
1203 down one wall. You could climb down here but you could not get back
1204 up. The maze continues at this level.
1205 short: 'You''re at brink of pit.'
1206 conditions: {DEEP: true, NOBACK: true}
1208 {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]},
1209 {verbs: [WEST], action: [goto, LOC_ALIKE10]},
1210 {verbs: [SOUTH], action: [goto, LOC_DEADEND6]},
1211 {verbs: [NORTH], action: [goto, LOC_ALIKE12]},
1212 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1218 conditions: {NOARRR: true, DEEP: true}
1220 {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]},
1225 You have crawled through a very low wide passage parallel to and north
1226 of the Hall of Mists.
1228 conditions: {DEEP: true}
1230 {verbs: [], action: [goto, LOC_WESTBANK]},
1235 You are at the east end of a very long hall apparently without side
1236 chambers. To the east a low wide crawl slants up. To the north a
1237 round two foot hole slants down.
1238 short: 'You''re at east end of long hall.'
1239 conditions: {DEEP: true}
1241 {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
1242 {verbs: [WEST], action: [goto, LOC_LONGWEST]},
1243 {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]},
1248 You are at the west end of a very long featureless hall. The hall
1249 joins up with a narrow north/south passage.
1250 short: 'You''re at west end of long hall.'
1251 conditions: {DEEP: true}
1253 {verbs: [EAST], action: [goto, LOC_LONGEAST]},
1254 {verbs: [NORTH], action: [goto, LOC_CROSSOVER]},
1255 {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
1259 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1261 conditions: {DEEP: true}
1263 {verbs: [WEST], action: [goto, LOC_LONGEAST]},
1264 {verbs: [NORTH], action: [goto, LOC_DEADEND7]},
1265 {verbs: [EAST], action: [goto, LOC_WESTSIDE]},
1266 {verbs: [SOUTH], action: [goto, LOC_LONGWEST]},
1272 conditions: {DEEP: true}
1274 {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]},
1279 You are at a complex junction. A low hands and knees passage from the
1280 north joins a higher crawl from the east to make a walking passage
1281 going west. There is also a large room above. The air is damp here.
1282 short: 'You''re at complex junction.'
1283 conditions: {DEEP: true}
1285 sound: WIND_WHISTLES
1287 {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]},
1288 {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]},
1289 {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]},
1290 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1295 You are in Bedquilt, a long east/west passage with holes everywhere.
1296 To explore at random select north, south, up, or down.
1297 short: 'You''re in Bedquilt.'
1298 conditions: {DEEP: true}
1300 {verbs: [EAST], action: [goto, LOC_COMPLEX]},
1301 {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]},
1302 {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1303 {verbs: [SLAB], action: [goto, LOC_SLAB]},
1304 {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]},
1305 {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1306 {verbs: [UPWAR], action: [goto, LOC_DUSTY]},
1307 {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1308 {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1309 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1310 {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1311 {verbs: [DOWN], action: [goto, LOC_ANTEROOM]},
1316 You are in a room whose walls resemble swiss cheese. Obvious passages
1317 go west, east, ne, and nw. Part of the room is occupied by a large
1319 short: 'You''re in Swiss Cheese Room.'
1320 conditions: {DEEP: true}
1322 {verbs: [NE], action: [goto, LOC_BEDQUILT]},
1323 {verbs: [WEST], action: [goto, LOC_EASTEND]},
1324 {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]},
1325 {verbs: [CANYO], action: [goto, LOC_TALL]},
1326 {verbs: [EAST], action: [goto, LOC_SOFTROOM]},
1327 {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1328 {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]},
1333 You are at the east end of the Twopit Room. The floor here is
1334 littered with thin rock slabs, which make it easy to descend the pits.
1335 There is a path here bypassing the pits to connect passages from east
1336 and west. There are holes all over, but the only big one is on the
1337 wall directly over the west pit where you can't get to it.
1338 short: 'You''re at east end of Twopit Room.'
1339 conditions: {DEEP: true}
1341 {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
1342 {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
1343 {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]},
1348 You are in a large low circular chamber whose floor is an immense slab
1349 fallen from the ceiling (Slab Room). East and west there once were
1350 large passages, but they are now filled with boulders. Low small
1351 passages go north and south, and the south one quickly bends west
1352 around the boulders.
1353 short: 'You''re in Slab Room.'
1354 conditions: {DEEP: true}
1356 {verbs: [SOUTH], action: [goto, LOC_WESTEND]},
1357 {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]},
1358 {verbs: [NORTH], action: [goto, LOC_BEDQUILT]},
1362 long: 'You are in a secret n/s canyon above a large room.'
1364 conditions: {DEEP: true}
1366 {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]},
1367 {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
1368 action: [goto, LOC_SECRET5]},
1369 {verbs: [SOUTH], action: [goto, LOC_SECRET4]},
1370 {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]},
1371 {verbs: [RESER], action: [goto, LOC_RESERVOIR]},
1375 long: 'You are in a secret n/s canyon above a sizable passage.'
1377 conditions: {DEEP: true}
1379 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1380 {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]},
1381 {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
1383 - LOC_THREEJUNCTION:
1386 You are in a secret canyon at a junction of three canyons, bearing
1387 north, south, and se. The north one is as tall as the other two
1389 short: 'You''re at junction of three secret canyons.'
1390 conditions: {DEEP: true}
1392 {verbs: [SE], action: [goto, LOC_BEDQUILT]},
1393 {verbs: [SOUTH], action: [goto, LOC_SECRET2]},
1394 {verbs: [NORTH], action: [goto, LOC_WINDOW2]},
1398 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1399 short: 'You''re in large low room.'
1400 conditions: {DEEP: true}
1402 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1403 {verbs: [SW], action: [goto, LOC_WINDING]},
1404 {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]},
1405 {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]},
1409 long: 'Dead end crawl.'
1411 conditions: {DEEP: true}
1413 {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]},
1418 You are in a secret canyon which here runs e/w. It crosses over a
1419 very tight canyon 15 feet below. If you go down you may not be able
1421 short: 'You''re in secret e/w canyon above tight canyon.'
1422 conditions: {DEEP: true}
1424 {verbs: [EAST], action: [goto, LOC_KINGHALL]},
1425 {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1426 {verbs: [WEST], action: [goto, LOC_SECRET6]},
1427 {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]},
1431 long: 'You are at a wide place in a very tight n/s canyon.'
1433 conditions: {DEEP: true}
1435 {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]},
1436 {verbs: [NORTH], action: [goto, LOC_TALL]},
1440 long: 'The canyon here becomes too tight to go further south.'
1442 conditions: {DEEP: true}
1444 {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]},
1449 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1452 conditions: {DEEP: true}
1454 {verbs: [EAST], action: [goto, LOC_WIDEPLACE]},
1455 {verbs: [WEST], action: [goto, LOC_BOULDERS1]},
1456 {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]},
1460 long: 'The canyon runs into a mass of boulders -- dead end.'
1462 conditions: {DEEP: true}
1464 {verbs: [SOUTH], action: [goto, LOC_TALL]},
1469 The stream flows out through a pair of 1 foot diameter sewer pipes.
1470 It would be advisable to use the exit.
1472 conditions: {DEEP: true}
1474 {verbs: [], action: [goto, LOC_BUILDING]},
1478 long: 'You are in a maze of twisty little passages, all alike.'
1480 conditions: {DEEP: true, NOBACK: true}
1483 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1484 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1485 {verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
1486 {verbs: [EAST], action: [goto, LOC_DEADEND8]},
1492 conditions: {DEEP: true}
1495 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
1501 conditions: {DEEP: true, NOARRR: true}
1504 {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]},
1508 long: 'You are in a maze of twisty little passages, all alike.'
1510 conditions: {DEEP: true, NOBACK: true}
1512 {verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
1513 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1514 {verbs: [WEST], action: [goto, LOC_DEADEND10]},
1518 long: 'You are in a maze of twisty little passages, all alike.'
1520 conditions: {DEEP: true, NOBACK: true}
1522 {verbs: [NORTH], action: [goto, LOC_PITBRINK]},
1523 {verbs: [WEST], action: [goto, LOC_ALIKE12]},
1524 {verbs: [NW], action: [goto, LOC_DEADEND12]},
1530 conditions: {NOARRR: true, DEEP: true}
1532 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
1538 conditions: {DEEP: true, NOARRR: true}
1541 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]},
1545 long: 'You are in a maze of twisty little passages, all alike.'
1547 conditions: {DEEP: true, NOBACK: true}
1550 {verbs: [UPWAR, D], action: [goto, LOC_ALIKE4]},
1555 You are in a long, narrow corridor stretching out of sight to the
1556 west. At the eastern end is a hole through which you can see a
1557 profusion of leaves.
1558 short: 'You''re in narrow corridor.'
1559 conditions: {DEEP: true}
1561 {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
1562 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1563 {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
1567 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1569 conditions: {DEEP: true}
1571 {verbs: [], action: [goto, LOC_WESTPIT]},
1575 long: 'You have climbed up the plant and out of the pit.'
1577 conditions: {DEEP: true}
1579 {verbs: [], action: [goto, LOC_WESTEND]},
1584 You are at the top of a steep incline above a large room. You could
1585 climb down here, but you would not be able to climb up. There is a
1586 passage leading back to the north.
1587 short: 'You''re at steep incline above large room.'
1588 conditions: {DEEP: true}
1590 {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
1591 {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]},
1596 You are in the Giant Room. The ceiling here is too high up for your
1597 lamp to show it. Cavernous passages lead east, north, and south. On
1598 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1599 short: 'You''re in Giant Room.'
1600 conditions: {DEEP: true}
1602 {verbs: [SOUTH], action: [goto, LOC_NARROW]},
1603 {verbs: [EAST], action: [goto, LOC_CAVEIN]},
1604 {verbs: [NORTH], action: [goto, LOC_IMMENSE]},
1608 long: 'The passage here is blocked by a recent cave-in.'
1610 conditions: {DEEP: true}
1612 {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]},
1616 long: 'You are at one end of an immense north/south passage.'
1618 conditions: {DEEP: true}
1619 sound: WIND_WHISTLES
1621 {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]},
1622 {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED],
1623 action: [goto, LOC_WATERFALL]},
1624 {verbs: [NORTH], action: [speak, RUSTY_DOOR]},
1629 You are in a magnificent cavern with a rushing stream, which cascades
1630 over a sparkling waterfall into a roaring whirlpool which disappears
1631 through a hole in the floor. Passages exit to the south and west.
1632 short: 'You''re in cavern with waterfall.'
1633 conditions: {FLUID: true, DEEP: true}
1634 sound: STREAM_SPLASHES
1636 {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]},
1637 {verbs: [GIANT], action: [goto, LOC_GIANTROOM]},
1638 {verbs: [WEST], action: [goto, LOC_INCLINE]},
1643 You are in the Soft Room. The walls are covered with heavy curtains,
1644 the floor with a thick pile carpet. Moss covers the ceiling.
1645 short: 'You''re in Soft Room.'
1646 conditions: {DEEP: true}
1648 {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]},
1653 This is the Oriental Room. Ancient oriental cave drawings cover the
1654 walls. A gently sloping passage leads upward to the north, another
1655 passage leads se, and a hands and knees crawl leads west.
1656 short: 'You''re in Oriental Room.'
1657 conditions: {DEEP: true}
1659 {verbs: [SE], action: [goto, LOC_SWISSCHEESE]},
1660 {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]},
1661 {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]},
1666 You are following a wide path around the outer edge of a large cavern.
1667 Far below, through a heavy white mist, strange splashing noises can be
1668 heard. The mist rises up through a fissure in the ceiling. The path
1669 exits to the south and west.
1670 short: 'You''re in misty cavern.'
1671 conditions: {DEEP: true}
1674 {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]},
1675 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1680 You are in an alcove. A small nw path seems to widen after a short
1681 distance. An extremely tight tunnel leads east. It looks like a very
1682 tight squeeze. An eerie light can be seen at the other end.
1683 short: 'You''re in alcove.'
1684 conditions: {DEEP: true}
1687 {verbs: [NW, CAVER], action: [goto, LOC_MISTY]},
1688 {verbs: [EAST, PASSA], action: ["special", 1]},
1689 {verbs: [EAST], action: [goto, LOC_PLOVER]},
1694 You're in a small chamber lit by an eerie green light. An extremely
1695 narrow tunnel exits to the west. A dark corridor leads ne.
1696 short: 'You''re in Plover Room.'
1697 conditions: {DEEP: true, LIT: true}
1700 {verbs: [WEST, PASSA, OUT], action: ["special", 1]},
1701 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1702 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
1703 {verbs: [PLOVE], action: [goto, LOC_FOOF6]},
1704 {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]},
1708 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1709 short: 'You''re in dark-room.'
1710 conditions: {DEEP: true}
1713 {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]},
1718 You are in an arched hall. A coral passage once continued up and east
1719 from here, but is now blocked by debris. The air smells of sea water.
1720 short: 'You''re in arched hall.'
1721 conditions: {DEEP: true}
1723 {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
1728 You're in a large room carved out of sedimentary rock. The floor and
1729 walls are littered with bits of shells imbedded in the stone. A
1730 shallow passage proceeds downward, and a somewhat steeper one leads
1731 up. A low hands and knees passage enters from the south.
1732 short: 'You''re in Shell Room.'
1733 conditions: {DEEP: true}
1735 {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
1736 {verbs: [DOWN], action: [goto, LOC_SLOPING1]},
1737 {verbs: [SOUTH], cond: [carry, CLAM],
1738 action: [speak, CLAM_BLOCKER]},
1739 {verbs: [SOUTH], cond: [carry, OYSTER],
1740 action: [speak, OYSTER_BLOCKER]},
1741 {verbs: [SOUTH], action: [goto, LOC_COMPLEX]},
1745 long: 'You are in a long sloping corridor with ragged sharp walls.'
1747 conditions: {DEEP: true}
1749 {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
1750 {verbs: [DOWN], action: [goto, LOC_CULDESAC]},
1754 long: 'You are in a cul-de-sac about eight feet across.'
1756 conditions: {DEEP: true}
1758 {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]},
1759 {verbs: [SHELL], action: [goto, LOC_SHELLROOM]},
1764 You are in an anteroom leading to a large passage to the east. Small
1765 passages go west and up. The remnants of recent digging are evident.
1766 A sign in midair here says "Cave under construction beyond this point.
1767 Proceed at own risk. [Witt Construction Company]"
1768 short: 'You''re in anteroom.'
1769 conditions: {DEEP: true}
1771 {verbs: [UPWAR], action: [goto, LOC_COMPLEX]},
1772 {verbs: [WEST], action: [goto, LOC_BEDQUILT]},
1773 {verbs: [EAST], action: [goto, LOC_WITTSEND]},
1777 long: 'You are in a maze of twisty little passages, all different.'
1779 conditions: {DEEP: true, NOBACK: true}
1781 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]},
1782 {verbs: [SW], action: [goto, LOC_DIFFERENT4]},
1783 {verbs: [NE], action: [goto, LOC_DIFFERENT5]},
1784 {verbs: [SE], action: [goto, LOC_DIFFERENT6]},
1785 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]},
1786 {verbs: [NW], action: [goto, LOC_DIFFERENT8]},
1787 {verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
1788 {verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
1789 {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
1790 {verbs: [DOWN], action: [goto, LOC_LONGWEST]},
1794 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1795 short: 'You''re at Witt''s End.'
1796 conditions: {DEEP: true, NOBACK: true}
1799 {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, D],
1800 cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
1801 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1802 {verbs: [WEST], action: [speak, WAY_BLOCKED]},
1807 You are in a north/south canyon about 25 feet across. The floor is
1808 covered by white mist seeping in from the north. The walls extend
1809 upward for well over 100 feet. Suspended from some unseen point far
1810 above you, an enormous two-sided mirror is hanging parallel to and
1811 midway between the canyon walls. (The mirror is obviously provided
1812 for the use of the dwarves who, as you know, are extremely vain.) A
1813 small window can be seen in either wall, some fifty feet up.
1814 short: 'You''re in Mirror Canyon.'
1815 conditions: {DEEP: true}
1817 sound: WIND_WHISTLES
1819 {verbs: [SOUTH], action: [goto, LOC_SECRET1]},
1820 {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]},
1825 You're at a low window overlooking a huge pit, which extends up out of
1826 sight. A floor is indistinctly visible over 50 feet below. Traces of
1827 white mist cover the floor of the pit, becoming thicker to the left.
1828 Marks in the dust around the window would seem to indicate that
1829 someone has been here recently. Directly across the pit from you and
1830 25 feet away there is a similar window looking into a lighted room. A
1831 shadowy figure can be seen there peering back at you.
1832 short: 'You''re at window on pit.'
1833 conditions: {DEEP: true}
1835 {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]},
1836 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1838 - LOC_TOPSTALACTITE:
1841 A large stalactite extends from the roof and almost reaches the floor
1842 below. You could climb down it, and jump from it to the floor, but
1843 having done so you would be unable to reach it to climb back up.
1844 short: 'You''re at top of stalactite.'
1845 conditions: {DEEP: true}
1847 {verbs: [NORTH], action: [goto, LOC_SECRET2]},
1848 {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40],
1849 action: [goto, LOC_ALIKE6]},
1850 {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1851 {verbs: [DOWN], action: [goto, LOC_ALIKE4]},
1855 long: 'You are in a little maze of twisting passages, all different.'
1857 conditions: {DEEP: true, NOBACK: true}
1859 {verbs: [SW], action: [goto, LOC_DIFFERENT3]},
1860 {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]},
1861 {verbs: [EAST], action: [goto, LOC_DIFFERENT5]},
1862 {verbs: [NW], action: [goto, LOC_DIFFERENT6]},
1863 {verbs: [SE], action: [goto, LOC_DIFFERENT7]},
1864 {verbs: [NE], action: [goto, LOC_DIFFERENT8]},
1865 {verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
1866 {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]},
1867 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
1868 {verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
1873 You are at the edge of a large underground reservoir. An opaque cloud
1874 of white mist fills the room and rises rapidly upward. The lake is
1875 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1876 overhead and splashes noisily into the water somewhere within the
1877 mist. There is a passage going back toward the south.
1878 short: 'You''re at reservoir.'
1879 conditions: {FLUID: true, DEEP: true}
1880 sound: STREAM_SPLASHES
1882 {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]},
1883 {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
1884 {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
1890 conditions: {DEEP: true}
1892 {verbs: [SE], action: [goto, LOC_ALIKE13]},
1897 You are at the northeast end of an immense room, even larger than the
1898 Giant Room. It appears to be a repository for the "Adventure"
1899 program. Massive torches far overhead bathe the room with smoky
1900 yellow light. Scattered about you can be seen a pile of bottles (all
1901 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1902 of oysters, a bundle of black rods with rusty stars on their ends, and
1903 a collection of brass lanterns. Off to one side a great many dwarves
1904 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1905 not disturb the dwarves!" An immense mirror is hanging against one
1906 wall, and stretches to the other end of the room, where various other
1907 sundry objects can be glimpsed dimly in the distance.
1908 short: 'You''re at ne end.'
1909 conditions: {DEEP: true, LIT: true}
1910 sound: MURMURING_SNORING
1912 {verbs: [SW], action: [goto, LOC_SW]},
1917 You are at the southwest end of the repository. To one side is a pit
1918 full of fierce green snakes. On the other side is a row of small
1919 wicker cages, each of which contains a little sulking bird. In one
1920 corner is a bundle of black rods with rusty marks on their ends. A
1921 large number of velvet pillows are scattered about on the floor. A
1922 vast mirror stretches off to the northeast. At your feet is a large
1923 steel grate, next to which is a sign that reads, "Treasure Vault.
1924 Keys in main office."
1925 short: 'You''re at sw end.'
1926 conditions: {DEEP: true, LIT: true}
1927 sound: SNAKES_HISSING
1929 {verbs: [NE], action: [goto, LOC_NE]},
1930 {verbs: [DOWN], action: [speak, GRATE_NOWAY]},
1935 You are on one side of a large, deep chasm. A heavy white mist rising
1936 up from below obscures all view of the far side. A sw path leads away
1937 from the chasm into a winding corridor.
1938 short: 'You''re on sw side of chasm.'
1939 conditions: {DEEP: true}
1941 {verbs: [SW], action: [goto, LOC_WINDING]},
1942 {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL],
1943 action: [speak, TROLL_BLOCKS]},
1944 {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE],
1945 action: [speak, BRIDGE_GONE]},
1946 {verbs: [OVER], action: ["special", 3]},
1947 {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE],
1948 action: [goto, LOC_NOMAKE]},
1949 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1954 You are in a long winding corridor sloping out of sight in both
1956 short: 'You''re in sloping corridor.'
1957 conditions: {DEEP: true}
1959 {verbs: [DOWN], action: [goto, LOC_LOWROOM]},
1960 {verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
1964 long: 'You are in a secret canyon which exits to the north and east.'
1966 conditions: {DEEP: true}
1968 {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]},
1969 {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]},
1973 long: 'You are in a secret canyon which exits to the north and east.'
1975 conditions: {DEEP: true}
1977 {verbs: [NORTH], action: [goto, LOC_SECRET1]},
1978 {verbs: [EAST], action: [goto, LOC_SECRET3]},
1982 long: 'You are in a secret canyon which exits to the north and east.'
1984 conditions: {DEEP: true}
1986 {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]},
1987 {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]},
1992 You are on the far side of the chasm. A ne path leads away from the
1994 short: 'You''re on ne side of chasm.'
1995 conditions: {NOARRR: true, DEEP: true}
1997 {verbs: [NE], action: [goto, LOC_CORRIDOR]},
1998 {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]},
1999 {verbs: [OVER], action: ["special", 3]},
2000 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
2001 {verbs: [FORK], action: [goto, LOC_FORK]},
2002 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2003 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2008 You're in a long east/west corridor. A faint rumbling noise can be
2009 heard in the distance.
2010 short: 'You''re in corridor.'
2011 conditions: {NOARRR: true, DEEP: true}
2012 sound: DULL_RUMBLING
2014 {verbs: [WEST], action: [goto, LOC_NECHASM]},
2015 {verbs: [EAST, FORK], action: [goto, LOC_FORK]},
2016 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2017 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2022 The path forks here. The left fork leads northeast. A dull rumbling
2023 seems to get louder in that direction. The right fork leads southeast
2024 down a gentle slope. The main corridor enters from the west.
2025 short: 'You''re at fork in path.'
2026 conditions: {NOARRR: true, DEEP: true}
2027 sound: DULL_RUMBLING
2029 {verbs: [WEST], action: [goto, LOC_CORRIDOR]},
2030 {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
2031 {verbs: [SE, RIGHT, D], action: [goto, LOC_LIMESTONE]},
2032 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2033 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2038 The walls are quite warm here. From the north can be heard a steady
2039 roar, so loud that the entire cave seems to be trembling. Another
2040 passage leads south, and a low crawl goes east.
2041 short: 'You''re at junction with warm walls.'
2042 conditions: {NOARRR: true, DEEP: true}
2045 {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]},
2046 {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]},
2047 {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]},
2052 You are on the edge of a breath-taking view. Far below you is an
2053 active volcano, from which great gouts of molten lava come surging
2054 out, cascading back down into the depths. The glowing rock fills the
2055 farthest reaches of the cavern with a blood-red glare, giving every-
2056 thing an eerie, macabre appearance. The air is filled with flickering
2057 sparks of ash and a heavy smell of brimstone. The walls are hot to
2058 the touch, and the thundering of the volcano drowns out all other
2059 sounds. Embedded in the jagged roof far overhead are myriad twisted
2060 formations composed of pure white alabaster, which scatter the murky
2061 light into sinister apparitions upon the walls. To one side is a deep
2062 gorge, filled with a bizarre chaos of tortured rock which seems to
2063 have been crafted by the devil himself. An immense river of fire
2064 crashes out from the depths of the volcano, burns its way through the
2065 gorge, and plummets into a bottomless pit far off to your left. To
2066 the right, an immense geyser of blistering steam erupts continuously
2067 from a barren island in the center of a sulfurous lake, which bubbles
2068 ominously. The far right wall is aflame with an incandescence of its
2069 own, which lends an additional infernal splendor to the already
2070 hellish scene. A dark, foreboding passage exits to the south.
2071 short: 'You''re at breath-taking view.'
2072 conditions: {NOARRR: true, LIT: true, DEEP: true}
2077 {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
2078 {verbs: [FORK], action: [goto, LOC_FORK]},
2079 {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]},
2080 {verbs: [JUMP], action: [goto, LOC_GRUESOME]},
2085 You are in a small chamber filled with large boulders. The walls are
2086 very warm, causing the air in the room to be almost stifling from the
2087 heat. The only exit is a crawl heading west, through which is coming
2089 short: 'You''re in Chamber of Boulders.'
2090 conditions: {NOARRR: true, DEEP: true}
2091 sound: DULL_RUMBLING
2093 {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]},
2094 {verbs: [FORK], action: [goto, LOC_FORK]},
2095 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2100 You are walking along a gently sloping north/south passage lined with
2101 oddly shaped limestone formations.
2102 short: 'You''re in limestone passage.'
2103 conditions: {NOARRR: true, DEEP: true}
2105 {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
2106 {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]},
2107 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2112 You are standing at the entrance to a large, barren room. A notice
2113 above the entrance reads: "Caution! Bear in room!"
2114 short: 'You''re in front of Barren Room.'
2115 conditions: {NOARRR: true, DEEP: true}
2117 {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]},
2118 {verbs: [FORK], action: [goto, LOC_FORK]},
2119 {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]},
2120 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2125 You are inside a barren room. The center of the room is completely
2126 empty except for some dust. Marks in the dust lead away toward the
2127 far end of the room. The only exit is the way you came in.
2128 short: 'You''re in Barren Room.'
2129 conditions: {NOARRR: true, DEEP: true}
2131 {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]},
2132 {verbs: [FORK], action: [goto, LOC_FORK]},
2133 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2137 long: 'You are in a maze of twisting little passages, all different.'
2139 conditions: {DEEP: true, NOBACK: true}
2141 {verbs: [WEST], action: [goto, LOC_DIFFERENT1]},
2142 {verbs: [SE], action: [goto, LOC_DIFFERENT4]},
2143 {verbs: [NW], action: [goto, LOC_DIFFERENT5]},
2144 {verbs: [SW], action: [goto, LOC_DIFFERENT6]},
2145 {verbs: [NE], action: [goto, LOC_DIFFERENT7]},
2146 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
2147 {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]},
2148 {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
2149 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
2150 {verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
2154 long: 'You are in a little maze of twisty passages, all different.'
2156 conditions: {DEEP: true, NOBACK: true}
2158 {verbs: [NW], action: [goto, LOC_DIFFERENT1]},
2159 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]},
2160 {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]},
2161 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]},
2162 {verbs: [WEST], action: [goto, LOC_DIFFERENT7]},
2163 {verbs: [SW], action: [goto, LOC_DIFFERENT8]},
2164 {verbs: [NE], action: [goto, LOC_DIFFERENT9]},
2165 {verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
2166 {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]},
2167 {verbs: [SE], action: [goto, LOC_DIFFERENT2]},
2171 long: 'You are in a twisting maze of little passages, all different.'
2173 conditions: {DEEP: true, NOBACK: true}
2175 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
2176 {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]},
2177 {verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
2178 {verbs: [NE], action: [goto, LOC_DIFFERENT6]},
2179 {verbs: [SW], action: [goto, LOC_DIFFERENT7]},
2180 {verbs: [EAST], action: [goto, LOC_DIFFERENT8]},
2181 {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]},
2182 {verbs: [NW], action: [goto, LOC_DIFFERENT10]},
2183 {verbs: [SE], action: [goto, LOC_DIFFERENT11]},
2184 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]},
2188 long: 'You are in a twisting little maze of passages, all different.'
2190 conditions: {DEEP: true, NOBACK: true}
2192 {verbs: [NE], action: [goto, LOC_DIFFERENT1]},
2193 {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]},
2194 {verbs: [NW], action: [goto, LOC_DIFFERENT4]},
2195 {verbs: [SE], action: [goto, LOC_DIFFERENT5]},
2196 {verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
2197 {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]},
2198 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
2199 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
2200 {verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
2201 {verbs: [SW], action: [goto, LOC_DIFFERENT2]},
2205 long: 'You are in a twisty little maze of passages, all different.'
2207 conditions: {DEEP: true, NOBACK: true}
2209 {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
2210 {verbs: [SE], action: [goto, LOC_DIFFERENT3]},
2211 {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]},
2212 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
2213 {verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
2214 {verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
2215 {verbs: [SW], action: [goto, LOC_DIFFERENT9]},
2216 {verbs: [NE], action: [goto, LOC_DIFFERENT10]},
2217 {verbs: [NW], action: [goto, LOC_DIFFERENT11]},
2218 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]},
2222 long: 'You are in a twisty maze of little passages, all different.'
2224 conditions: {DEEP: true, NOBACK: true}
2226 {verbs: [EAST], action: [goto, LOC_DIFFERENT1]},
2227 {verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
2228 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
2229 {verbs: [SW], action: [goto, LOC_DIFFERENT5]},
2230 {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]},
2231 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
2232 {verbs: [NW], action: [goto, LOC_DIFFERENT9]},
2233 {verbs: [SE], action: [goto, LOC_DIFFERENT10]},
2234 {verbs: [NE], action: [goto, LOC_DIFFERENT11]},
2235 {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]},
2239 long: 'You are in a little twisty maze of passages, all different.'
2241 conditions: {DEEP: true, NOBACK: true}
2243 {verbs: [SE], action: [goto, LOC_DIFFERENT1]},
2244 {verbs: [NE], action: [goto, LOC_DIFFERENT3]},
2245 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
2246 {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]},
2247 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
2248 {verbs: [NW], action: [goto, LOC_DIFFERENT7]},
2249 {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
2250 {verbs: [SW], action: [goto, LOC_DIFFERENT10]},
2251 {verbs: [EAST], action: [goto, LOC_DIFFERENT11]},
2252 {verbs: [WEST], action: [goto, LOC_DIFFERENT2]},
2256 long: 'You are in a maze of little twisting passages, all different.'
2258 conditions: {DEEP: true, NOBACK: true}
2260 {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]},
2261 {verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
2262 {verbs: [NE], action: [goto, LOC_DIFFERENT4]},
2263 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
2264 {verbs: [WEST], action: [goto, LOC_DIFFERENT6]},
2265 {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]},
2266 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]},
2267 {verbs: [SE], action: [goto, LOC_DIFFERENT9]},
2268 {verbs: [SW], action: [goto, LOC_DIFFERENT11]},
2269 {verbs: [NW], action: [goto, LOC_DIFFERENT2]},
2273 long: 'You are in a maze of little twisty passages, all different.'
2275 conditions: {DEEP: true, NOBACK: true}
2277 {verbs: [SW], action: [goto, LOC_DIFFERENT1]},
2278 {verbs: [NW], action: [goto, LOC_DIFFERENT3]},
2279 {verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
2280 {verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
2281 {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
2282 {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]},
2283 {verbs: [SE], action: [goto, LOC_DIFFERENT8]},
2284 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
2285 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
2286 {verbs: [NE], action: [goto, LOC_DIFFERENT2]},
2292 conditions: {DEEP: true}
2294 {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]},
2295 {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2296 {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]},
2300 long: 'You are in a long, rough-hewn, north/south corridor.'
2302 conditions: {DEEP: true}
2304 {verbs: [NORTH], action: [goto, LOC_DEADEND13]},
2305 {verbs: [SOUTH], action: [goto, LOC_LARGE]},
2309 long: 'There is no way to go that direction.'
2311 conditions: {DEEP: true}
2313 {verbs: [], action: [goto, LOC_DEADEND13]},
2317 long: 'You are in a large chamber with passages to the west and north.'
2319 conditions: {DEEP: true}
2322 {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]},
2323 {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]},
2324 {verbs: [NORTH], action: [goto, LOC_STOREROOM]},
2328 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2330 conditions: {DEEP: true}
2332 {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
2336 long: 'You are wandering aimlessly through the forest.'
2338 conditions: {FOREST: true, NOBACK: true, LIT: true}
2341 {verbs: [EAST], action: [goto, LOC_START]},
2342 {verbs: [WEST], action: [goto, LOC_FOREST13]},
2343 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2344 {verbs: [SOUTH], action: [goto, LOC_FOREST3]},
2348 long: 'You are wandering aimlessly through the forest.'
2350 conditions: {FOREST: true, NOBACK: true, LIT: true}
2353 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2354 {verbs: [WEST], action: [goto, LOC_FOREST19]},
2355 {verbs: [NORTH], action: [goto, LOC_FOREST3]},
2356 {verbs: [SOUTH], action: [goto, LOC_FOREST18]},
2360 long: 'You are wandering aimlessly through the forest.'
2362 conditions: {FOREST: true, NOBACK: true, LIT: true}
2365 {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]},
2366 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2367 {verbs: [SOUTH], action: [goto, LOC_FOREST1]},
2371 long: 'You are wandering aimlessly through the forest.'
2373 conditions: {FOREST: true, NOBACK: true, LIT: true}
2376 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]},
2377 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]},
2381 long: 'You are wandering aimlessly through the forest.'
2383 conditions: {FOREST: true, NOBACK: true, LIT: true}
2386 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]},
2387 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2388 {verbs: [SOUTH], action: [goto, LOC_FOREST6]},
2392 long: 'You are wandering aimlessly through the forest.'
2394 conditions: {FOREST: true, NOBACK: true, LIT: true}
2397 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2398 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2399 {verbs: [NORTH], action: [goto, LOC_VALLEY]},
2400 {verbs: [SOUTH], action: [goto, LOC_SLIT]},
2404 long: 'You are wandering aimlessly through the forest.'
2406 conditions: {FOREST: true, NOBACK: true, LIT: true}
2409 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2410 {verbs: [WEST], action: [goto, LOC_FOREST6]},
2411 {verbs: [NORTH], action: [goto, LOC_GRATE]},
2412 {verbs: [SOUTH], action: [goto, LOC_FOREST8]},
2416 long: 'You are wandering aimlessly through the forest.'
2418 conditions: {FOREST: true, NOBACK: true, LIT: true}
2421 {verbs: [EAST], action: [goto, LOC_FOREST9]},
2422 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2423 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2424 {verbs: [SOUTH], action: [goto, LOC_FOREST7]},
2428 long: 'You are wandering aimlessly through the forest.'
2430 conditions: {FOREST: true, NOBACK: true, LIT: true}
2433 {verbs: [EAST], action: [goto, LOC_FOREST11]},
2434 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2435 {verbs: [NORTH], action: [goto, LOC_FOREST10]},
2436 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2440 long: 'You are wandering aimlessly through the forest.'
2442 conditions: {FOREST: true, NOBACK: true, LIT: true}
2445 {verbs: [EAST], action: [goto, LOC_SLIT]},
2446 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2447 {verbs: [NORTH], action: [goto, LOC_FOREST9]},
2448 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2452 long: 'You are wandering aimlessly through the forest.'
2454 conditions: {FOREST: true, NOBACK: true, LIT: true}
2457 {verbs: [EAST], action: [goto, LOC_FOREST10]},
2458 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2459 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2460 {verbs: [SOUTH], action: [goto, LOC_FOREST9]},
2464 long: 'You are wandering aimlessly through the forest.'
2466 conditions: {FOREST: true, NOBACK: true, LIT: true}
2469 {verbs: [EAST], action: [goto, LOC_FOREST13]},
2470 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2471 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2472 {verbs: [SOUTH], action: [goto, LOC_VALLEY]},
2476 long: 'You are wandering aimlessly through the forest.'
2478 conditions: {FOREST: true, NOBACK: true, LIT: true}
2481 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2482 {verbs: [WEST], action: [goto, LOC_FOREST12]},
2483 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
2484 {verbs: [SOUTH], action: [goto, LOC_HILL]},
2488 long: 'You are wandering aimlessly through the forest.'
2490 conditions: {FOREST: true, NOBACK: true, LIT: true}
2493 {verbs: [EAST], action: [goto, LOC_ROADEND]},
2494 {verbs: [WEST], action: [goto, LOC_FOREST16]},
2495 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2496 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2500 long: 'You are wandering aimlessly through the forest.'
2502 conditions: {FOREST: true, NOBACK: true, LIT: true}
2505 {verbs: [EAST], action: [goto, LOC_FOREST16]},
2506 {verbs: [WEST], action: [goto, LOC_FOREST22]},
2507 {verbs: [NORTH], action: [goto, LOC_ROADEND]},
2508 {verbs: [SOUTH], action: [goto, LOC_FOREST14]},
2512 long: 'You are wandering aimlessly through the forest.'
2514 conditions: {FOREST: true, NOBACK: true, LIT: true}
2517 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]},
2518 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2519 {verbs: [SOUTH], action: [goto, LOC_FOREST15]},
2523 long: 'You are wandering aimlessly through the forest.'
2525 conditions: {FOREST: true, NOBACK: true, LIT: true}
2528 {verbs: [EAST], action: [goto, LOC_FOREST18]},
2529 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]},
2530 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2534 long: 'You are wandering aimlessly through the forest.'
2536 conditions: {FOREST: true, NOBACK: true, LIT: true}
2539 {verbs: [EAST], action: [goto, LOC_FOREST19]},
2540 {verbs: [WEST], action: [goto, LOC_FOREST17]},
2541 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2542 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2546 long: 'You are wandering aimlessly through the forest.'
2548 conditions: {FOREST: true, NOBACK: true, LIT: true}
2551 {verbs: [EAST], action: [goto, LOC_FOREST2]},
2552 {verbs: [WEST], action: [goto, LOC_FOREST18]},
2553 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2554 {verbs: [SOUTH], action: [goto, LOC_FOREST20]},
2558 long: 'You are wandering aimlessly through the forest.'
2560 conditions: {FOREST: true, NOBACK: true, LIT: true}
2563 {verbs: [EAST], action: [goto, LOC_HILL]},
2564 {verbs: [WEST], action: [goto, LOC_FOREST21]},
2565 {verbs: [NORTH], action: [goto, LOC_FOREST19]},
2566 {verbs: [SOUTH], action: [goto, LOC_FOREST13]},
2570 long: 'You are wandering aimlessly through the forest.'
2572 conditions: {FOREST: true, NOBACK: true, LIT: true}
2575 {verbs: [EAST], action: [goto, LOC_FOREST20]},
2576 {verbs: [WEST], action: [goto, LOC_ROADEND]},
2577 {verbs: [NORTH], action: [goto, LOC_FOREST18]},
2578 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2582 long: 'You are wandering aimlessly through the forest.'
2584 conditions: {FOREST: true, NOBACK: true, LIT: true}
2587 {verbs: [EAST], action: [goto, LOC_FOREST8]},
2588 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2589 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2590 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2595 You are on a small ledge on one face of a sheer cliff. There are no
2596 paths away from the ledge. Across the chasm is a small clearing
2597 surrounded by forest.
2598 short: 'You''re on ledge.'
2599 conditions: {ABOVE: true, LIT: true}
2601 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
2606 You are walking across the bottom of the reservoir. Walls of water
2607 rear up on either side. The roar of the water cascading past is
2608 nearly deafening, and the mist is so thick you can barely see.
2609 short: 'You''re at bottom of reservoir.'
2610 conditions: {FLUID: true, DEEP: true}
2614 {verbs: [NORTH], action: [goto, LOC_RESNORTH]},
2615 {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]},
2620 You are at the northern edge of the reservoir. A northwest passage
2621 leads sharply up from here.
2622 short: 'You''re north of reservoir.'
2623 conditions: {FLUID: true, DEEP: true}
2624 sound: WATERS_CRASHING
2626 {verbs: [SOUTH, ACROS, CROSS],
2627 cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
2628 {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]},
2629 {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]},
2633 long: 'You are scrambling along a treacherously steep, rocky passage.'
2635 conditions: {DEEP: true}
2637 {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
2638 {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]},
2642 long: 'You are on a very steep incline, which widens at it goes upward.'
2644 conditions: {DEEP: true}
2646 {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]},
2647 {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
2652 You are at the base of a nearly vertical cliff. There are some
2653 slim footholds which would enable you to climb up, but it looks
2654 extremely dangerous. Here at the base of the cliff lie the remains
2655 of several earlier adventurers who apparently failed to make it.
2656 short: 'You''re at base of cliff.'
2657 conditions: {DEEP: true}
2659 {verbs: [DOWN, SE], action: [goto, LOC_STEEP]},
2660 {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
2664 long: 'You are climbing along a nearly vertical cliff.'
2666 conditions: {DEEP: true}
2668 {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
2669 {verbs: [UPWAR], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2670 {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
2675 Just as you reach the top, your foot slips on a loose rock and you
2676 tumble several hundred feet to join the other unlucky adventurers.
2678 conditions: {DEEP: true}
2680 {verbs: [], action: [goto, LOC_NOWHERE]},
2685 Just as you reach the top, your foot slips on a loose rock and you
2686 make one last desperate grab. Your luck holds, as does your grip.
2687 With an enormous heave, you lift yourself to the ledge above.
2689 conditions: {DEEP: true}
2691 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2696 You are on a small ledge at the top of a nearly vertical cliff.
2697 There is a low crawl leading off to the northeast.
2698 short: 'You''re at top of cliff.'
2699 conditions: {DEEP: true}
2701 {verbs: [CLIMB, D], action: [goto, LOC_CLIFFACE]},
2702 {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
2706 long: 'You have reached a dead end.'
2708 conditions: {DEEP: true}
2710 {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]},
2714 long: 'There is now one more gruesome aspect to the spectacular vista.'
2716 conditions: {DEEP: true}
2718 {verbs: [], action: [goto, LOC_NOWHERE]},
2726 {verbs: [], action: [goto, LOC_DEBRIS]},
2732 conditions: {ABOVE: true}
2734 {verbs: [], action: [goto, LOC_BUILDING]},
2740 conditions: {DEEP: true}
2742 {verbs: [], action: [goto, LOC_Y2]},
2748 conditions: {ABOVE: true}
2750 {verbs: [], action: [goto, LOC_BUILDING]},
2756 conditions: {DEEP: true}
2758 {verbs: [], action: [goto, LOC_PLOVER]},
2764 conditions: {DEEP: true}
2766 {verbs: [], action: [goto, LOC_Y2]},
2769 arbitrary_messages: !!omap
2770 - NO_MESSAGE: !!null
2772 Somewhere nearby is Colossal Cave, where others have found fortunes in
2773 treasure and gold, though it is rumored that some who enter are never
2774 seen again. Magic is said to work in the cave. I will be your eyes
2775 and hands. Direct me with commands of 1 or 2 words. I should warn
2776 you that I look at only the first five letters of each word, so you'll
2777 have to enter "northeast" as "ne" to distinguish it from "north".
2778 You can type "help" for some general hints. For information on how
2779 to end your adventure, scoring, etc., type "info".
2781 This program was originally developed by Willie Crowther. Most of the
2782 features of the current program were added by Don Woods.
2783 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2785 A little dwarf just walked around a corner, saw you, threw a little
2786 axe at you which missed, cursed, and ran away.
2787 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2788 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2789 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2790 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2791 - GETS_YOU: 'It gets you!'
2792 - MISSES_YOU: 'It misses!'
2793 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2795 I don't know in from out here. Use compass points or name something
2796 in the general direction you want to go.
2797 - CANT_APPLY: 'I don''t know how to apply that word here.'
2798 - AM_GAME: 'I''m game. Would you care to explain how?'
2799 - NO_MORE_DETAIL: |-
2800 Sorry, but I am not allowed to give more detail. I will repeat the
2801 long description of your location.
2802 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2803 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2804 - REALLY_QUIT: 'Do you really want to quit now?'
2805 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2806 - ALREADY_CARRYING: 'You are already carrying it!'
2807 - YOU_JOKING: 'You can''t be serious!'
2809 The bird seemed unafraid at first, but as you approach it becomes
2810 disturbed and you cannot catch it.
2811 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2812 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2813 - ARENT_CARRYING: 'You aren''t carrying it!'
2815 The little bird attacks the green snake, and in an astounding flurry
2816 drives the snake away.
2817 - NO_KEYS: 'You have no keys!'
2818 - NO_LOCK: 'It has no lock.'
2819 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2820 - ALREADY_LOCKED: 'It was already locked.'
2821 - ALREADY_UNLOCKED: 'It was already unlocked.'
2823 There is no way to get past the bear to unlock the chain, which is
2824 probably just as well.
2825 - NOTHING_HAPPENS: 'Nothing happens.'
2826 - WHERE_QUERY: 'Where?'
2827 - NO_TARGET: 'There is nothing here to attack.'
2828 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2829 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2830 - KILLED_DWARF: 'You killed a little dwarf.'
2831 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2832 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2833 - BAD_DIRECTION: 'There is no way to go that direction.'
2834 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2835 - OK_MAN: &ok_man 'OK'
2836 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2838 You have crawled around in some little holes and wound up back in the
2841 I don't know where the cave is, but hereabouts no stream can run on
2842 the surface for long. I would try the stream.
2843 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2845 I can only tell you what you see as you move about and manipulate
2846 things. I cannot tell you where remote things are.
2847 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2849 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2850 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2851 - FEET_WET: 'Your feet are now wet.'
2852 - LOST_APPETITE: 'I think I just lost my appetite.'
2853 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2855 You have taken a drink from the stream. The water tastes strongly of
2856 minerals, but is not unpleasant. It is extremely cold.
2857 - BOTTLE_EMPTY: 'The bottle of water is now empty.'
2859 Rubbing the electric lamp is not particularly rewarding. Anyway,
2860 nothing exciting happens.
2861 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2862 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2863 - CANT_POUR: 'You can''t pour that.'
2864 - WHICH_WAY: 'Which way?'
2865 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2866 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2867 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2868 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2869 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2870 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2871 - NO_CROSS: 'There is no way across the fissure.'
2872 - NO_CARRY: 'You''re not carrying anything.'
2873 - NOW_HOLDING: 'You are currently holding the following:'
2875 It's not hungry (it's merely pinin' for the fjords). Besides, you
2877 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2878 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2879 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2880 - NO_CONTAINER: 'You have nothing in which to carry it.'
2881 - BOTTLE_FULL: 'Your bottle is already full.'
2882 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2883 - BOTTLED_WATER: 'Your bottle is now full of water.'
2884 - BOTTLED_OIL: 'Your bottle is now full of oil.'
2885 - CANT_FILL: 'You can''t fill that.'
2886 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2887 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2888 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2889 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2890 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2892 Something you're carrying won't fit through the tunnel with you.
2893 You'd best take inventory and drop something.
2894 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2895 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2896 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2897 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2898 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2899 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2901 A glistening pearl falls out of the clam and rolls away. Goodness,
2902 this must really be an oyster. (I never was very good at identifying
2903 bivalves.) Whatever it is, it has now snapped shut again.
2905 The oyster creaks open, revealing nothing but oyster inside. It
2906 promptly snaps shut again.
2908 You have crawled around in some little holes and found your way
2909 blocked by a recent cave-in. You are now back in the main passage.
2910 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2911 - PIRATE_POUNCES: |-
2912 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
2913 he chortles, "I'll just take all this booty and hide it away with me
2914 chest deep in the maze!" He snatches your treasure and vanishes into
2917 A sepulchral voice reverberating through the cave, says, "Cave closing
2918 soon. All adventurers exit immediately through main office."
2920 A mysterious recorded voice groans into life and announces:
2921 "This exit is closed. Please leave via main office."
2923 It looks as though you're dead. Well, seeing as how it's so close to
2924 closing time anyway, I think we'll just call it a day.
2926 The sepulchral voice intones, "The cave is now closed." As the echoes
2927 fade, there is a blinding flash of light (and a small puff of orange
2928 smoke). . . . As your eyes refocus, you look around and find...
2929 - VICTORY_MESSAGE: |-
2930 There is a loud explosion, and a twenty-foot hole appears in the far
2931 wall, burying the dwarves in the rubble. You march through the hole
2932 and find yourself in the main office, where a cheering band of
2933 friendly elves carry the conquering adventurer off into the sunset.
2934 - DEFEAT_MESSAGE: |-
2935 There is a loud explosion, and a twenty-foot hole appears in the far
2936 wall, burying the snakes in the rubble. A river of molten lava pours
2937 in through the hole, destroying everything in its path, including you!
2938 - SPLATTER_MESSAGE: |-
2939 There is a loud explosion, and you are suddenly splashed across the
2941 - DWARVES_AWAKEN: |-
2942 The resulting ruckus has awakened the dwarves. There are now several
2943 threatening little dwarves in the room with you! Most of them throw
2944 knives at you! All of them get you!
2945 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2946 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2947 - NOT_CONNECTED: 'You can''t get there from here.'
2948 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2949 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2950 - FILL_INVALID: 'There is nothing here with which to fill it.'
2951 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2952 - BEYOND_POWER: 'It is beyond your power to do that.'
2953 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
2954 - TOO_FAR: 'It is too far up for you to reach.'
2956 You killed a little dwarf. The body vanishes in a cloud of greasy
2958 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2959 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2960 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2961 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2963 The little bird attacks the green dragon, and in an astounding flurry
2964 gets burnt to a cinder. The ashes blow away.
2965 - ON_WHAT: 'On what?'
2967 Okay, from now on I'll only describe a place in full the first time
2968 you come to it. To get the full description, say "look".
2970 Trolls are close relatives with the rocks and have skin as tough as
2971 that of a rhinoceros. The troll fends off your blows effortlessly.
2973 The troll deftly catches the axe, examines it carefully, and tosses it
2974 back, declaring, "Good workmanship, but it's not valuable enough."
2975 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2976 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2977 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2978 - BRIDGE_COLLAPSE: |-
2979 Just as you reach the other side, the bridge buckles beneath the
2980 weight of the bear, which was still following you around. You
2981 scrabble desperately for support, but as the bridge collapses you
2982 stumble back and fall into the chasm.
2983 - TROLL_SCAMPERS: |-
2984 The bear lumbers toward the troll, who lets out a startled shriek and
2985 scurries away. The bear soon gives up the pursuit and wanders back.
2986 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2987 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2988 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2990 The bear eagerly wolfs down your food, after which he seems to calm
2991 down considerably and even becomes rather friendly.
2992 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2993 - STILL_LOCKED: 'The chain is still locked.'
2994 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2995 - CHAIN_LOCKED: 'The chain is now locked.'
2996 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2997 - NO_EDIBLES: 'There is nothing here to eat.'
2998 - WANT_HINT: 'Do you want the hint?'
2999 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
3001 Your lamp is getting dim. You'd best start wrapping this up, unless
3002 you can find some fresh batteries. I seem to recall there's a vending
3003 machine in the maze. Bring some coins with you.
3004 - LAMP_OUT: 'Your lamp has run out of power.'
3005 - PLEASE_ANSWER: 'Please answer the question.'
3006 - PIRATE_SPOTTED: |-
3007 There are faint rustling noises from the darkness behind you. As you
3008 turn toward them, the beam of your lamp falls across a bearded pirate.
3009 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
3010 been spotted! I'd best hie meself off to the maze to hide me chest!"
3011 With that, he vanishes into the gloom.
3012 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
3013 - REPLACE_BATTERIES: |-
3014 Your lamp is getting dim. I'm taking the liberty of replacing the
3016 - MISSING_BATTERIES: |-
3017 Your lamp is getting dim, and you're out of spare batteries. You'd
3018 best start wrapping this up.
3019 - REMOVE_MESSAGE: |-
3020 You sift your fingers through the dust, but succeed only in
3021 obliterating the cryptic message.
3023 Hmmm, this looks like a clue, which means it'll cost you 10 points to
3024 read it. Should I go ahead and read it anyway?
3026 It says, "There is a way out of this place. Do you need any more
3027 information to escape? Sorry, but this initial hint is all you get."
3028 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
3029 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
3031 You strike the mirror a resounding blow, whereupon it shatters into a
3032 myriad tiny fragments.
3034 You prod the nearest dwarf, who wakes up grumpily, takes one look at
3035 you, curses, and grabs for his axe.
3036 - THIS_ACCEPTABLE: 'Is this acceptable?'
3037 # This message is not currently used
3039 This adventure is already over. To start a new adventure, or to
3040 resume an earlier adventure, please run a fresh copy of the program.
3041 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
3043 The ogre, who despite his bulk is quite agile, easily dodges your
3044 attack. He seems almost amused by your puny effort.
3046 The ogre, distracted by your rush, is struck by the knife. With a
3047 blood-curdling yell he turns and bounds after the dwarves, who flee
3048 in panic. You are left alone in the room.
3050 The ogre, distracted by your rush, is struck by the knife. With a
3051 blood-curdling yell he turns and bounds after the dwarf, who flees
3052 in panic. You are left alone in the room.
3053 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
3054 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
3056 The bird flies about agitatedly for a moment, then disappears through
3057 the crack. It reappears shortly, carrying in its beak a jade
3058 necklace, which it drops at your feet.
3060 You empty the bottle into the urn, which promptly ejects the water
3061 with uncanny accuracy, squirting you directly between the eyes.
3062 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
3063 - FULL_URN: 'The urn is already full of oil.'
3064 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
3065 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
3067 As you rub the urn, there is a flash of light and a genie appears.
3068 His aspect is stern as he advises: "One who wouldst traffic in
3069 precious stones must first learn to recognize the signals thereof."
3070 He wrests the urn from the stone, leaving a small cavity. Turning to
3071 face you again, he fixes you with a steely eye and intones: "Caution!"
3072 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
3073 to form a rare amber gemstone, resting in the cavity in the rock.
3074 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
3075 - GEM_FITS: 'The gem fits easily into the cavity.'
3076 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
3078 The persian rug draped over your shoulder seems to wriggle for a
3079 moment, but then subsides.
3080 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
3081 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
3082 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
3084 If you mean to use the persian rug, it does not appear inclined to
3086 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
3088 You board the persian rug, which promptly whisks you across the chasm.
3089 You have time for a fleeting glimpse of a two thousand foot drop to a
3090 mighty river; then you find yourself on the other side.
3091 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
3092 - ALL_SILENT: 'All is silent.'
3093 - STREAM_GURGLES: 'The stream is gurgling placidly.'
3094 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
3095 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
3096 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
3097 - MURMURING_SNORING: |-
3098 You can hear the murmuring of the beanstalks and the snoring of the
3100 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
3101 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
3102 - LOUD_ROAR: 'The roar is quite loud here.'
3103 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
3105 The bird eyes you suspiciously and flutters away. A moment later you
3106 feel something wet land on your head, but upon looking up you can see
3107 no sign of the culprit.
3108 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
3109 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
3110 - TOOK_LONG: 'It''s a pity you took so long about it.'
3111 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
3112 - FOREST_QUERY: !!null
3113 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
3114 - THROWN_KNIVES: '%d of them throw knives at you!'
3115 - MULTIPLE_HITS: '%d of them get you!'
3116 - ONE_HIT: 'One of them gets you!'
3117 - NONE_HIT: 'None of them hits you!'
3118 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
3119 - WHAT_DO: 'What do you want to do with the %s?'
3120 - NO_SEE: 'I see no %s here.'
3121 - DO_WHAT: '%s what?'
3122 - OKEY_DOKEY: 'Okay, "%s".'
3123 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
3124 - SUSPEND_WARNING: |-
3125 I can suspend your Adventure for you so that you can resume later, but
3126 it will cost you 5 points.
3127 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
3128 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
3129 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
3131 To achieve the next higher rating would be a neat trick!
3133 - OFF_SCALE: 'You just went off my scale!!'
3134 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
3135 # This message is not currently used
3138 %d of %d words of messages %d of %d travel options
3139 %d of %d vocabulary words %d of %d locations
3140 %d of %d objects %d of %d action verbs
3141 %d of %d "random" messages %d of %d "class" messages
3142 %d of %d hints %d of %d turn threshholds'
3143 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3145 I'm sorry, but that Adventure was begun using Version %d.%d of the
3146 save file format, and this program uses Version %d.%d. You must find an instance
3147 using that other version in order to resume that Adventure.
3148 # This message is not currently used
3149 - SAVE_TAMPERING: |-
3150 A dark fog creeps in to surround you. From somewhere in the fog you
3151 hear a stern voice. "This Adventure has been tampered with! You have
3152 been dabbling in magic, knowing not the havoc you might cause thereby.
3153 Leave at once, before you do irrevocable harm!" The fog thickens,
3154 until at last you can see nothing at all. Your vision then clears,
3155 and you find yourself back in The Real World.
3157 Sorry, but the path twisted and turned so much that I can't figure
3158 out which way to go to get back.
3160 You don't have to say "go" every time; just specify a direction or, if
3161 it's nearby, name the place to which you wish to move.
3167 message: 'You are obviously a rank amateur. Better luck next time.'
3169 message: 'Your score qualifies you as a novice class adventurer.'
3171 message: 'You have achieved the rating: "Experienced Adventurer".'
3173 message: 'You may now consider yourself a "Seasoned Adventurer".'
3175 message: 'You have reached "Junior Master" status.'
3177 message: 'Your score puts you in Master Adventurer Class C.'
3179 message: 'Your score puts you in Master Adventurer Class B.'
3181 message: 'Your score puts you in Master Adventurer Class A.'
3183 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3186 'Adventuredom stands in awe -- you have now joined the ranks of the
3187 W O R L D C H A M P I O N A D V E N T U R E R S !
3188 It may interest you to know that the Dungeon-Master himself has, to
3189 my knowledge, never achieved this threshhold in fewer than 330 turns.'
3195 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
3196 you a couple of points.
3199 message: '500 turns? That''s another few points you''ve lost.'
3202 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3206 Good grief, don't you *EVER* give up? Do you realize you've spent
3207 over 2500 turns at this? That's another ten points off, a total of
3208 twenty points lost for taking so long.
3213 descriptions: !!null
3215 words: ['keys', 'key']
3216 inventory: 'Set of keys'
3217 locations: LOC_BUILDING
3219 - 'There are some keys on the ground here.'
3221 words: ['lamp', 'lante']
3222 inventory: 'Brass lantern'
3223 locations: LOC_BUILDING
3225 - [LAMP_DARK, 'There is a shiny brass lamp nearby.']
3226 - [LAMP_BRIGHT, 'There is a lamp shining nearby.']
3228 - 'Your lamp is now off.'
3229 - 'Your lamp is now on.'
3233 locations: [LOC_GRATE, LOC_BELOWGRATE]
3236 - [GRATE_CLOSED, 'The grate is locked.']
3237 - [GRATE_OPEN, 'The grate is open.']
3239 - 'The grate is now locked.'
3240 - 'The grate is now unlocked.'
3243 inventory: 'Wicker cage'
3244 locations: LOC_COBBLE
3246 - 'There is a small wicker cage discarded nearby.'
3249 inventory: 'Black rod'
3250 locations: LOC_DEBRIS
3252 - 'A three foot black rod with a rusty star on an end lies nearby.'
3255 inventory: 'Black rod'
3256 locations: LOC_NOWHERE
3258 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3262 locations: [LOC_PITTOP, LOC_MISTHALL]
3265 - 'Rough stone steps lead down the pit.'
3266 - 'Rough stone steps lead up the dome.'
3269 inventory: 'Little bird in cage'
3272 - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
3273 - [BIRD_CAGED, 'There is a little bird in the cage.']
3274 - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.']
3276 - 'The bird''s singing is quite melodious.'
3277 - 'The bird does not seem inclined to sing while in the cage.'
3278 - 'It almost seems as though the bird is trying to tell you something.'
3280 To your surprise, you can understand the bird''s chirping; it is
3281 singing about the joys of its forest home.
3282 - 'The bird does not seem inclined to sing while in the cage.'
3284 The bird is singing to you in gratitude for your having returned it to
3285 its home. In return, it informs you of a magic word which it thinks
3286 you may find useful somewhere near the Hall of Mists. The magic word
3287 changes frequently, but for now the bird believes it is "%s". You
3288 thank the bird for this information, and it flies off into the forest.
3291 inventory: '*rusty door'
3292 locations: LOC_IMMENSE
3295 - [DOOR_RUSTED, 'The way north is barred by a massive, rusty, iron door.']
3296 - [DOOR_UNRUSTED, 'The way north leads through a massive, rusty, iron door.']
3298 - 'The hinges are quite thoroughly rusted now and won''t budge.'
3300 The oil has freed up the hinges so that the door will now move,
3301 although it requires some effort.
3303 words: ['pillo', 'velve']
3304 inventory: 'Velvet pillow'
3305 locations: LOC_SOFTROOM
3307 - 'A small velvet pillow lies on the floor.'
3311 locations: LOC_KINGHALL
3314 - [SNAKE_BLOCKS, 'A huge green fierce snake bars the way!']
3315 - [SNAKE_CHASED, ''] # chased away
3317 - 'The snake is hissing venomously.'
3320 inventory: '*fissure'
3321 locations: [LOC_EASTBANK, LOC_WESTBANK]
3325 - [BRIDGED, 'A crystal bridge now spans the fissure.']
3326 - [VANISHED, 'The crystal bridge has vanished!']
3329 inventory: '*stone tablet'
3330 locations: LOC_DARKROOM
3334 A massive stone tablet imbedded in the wall reads:
3335 "Congratulations on bringing light into the dark-room!"
3337 - '"Congratulations on bringing light into the dark-room!"'
3340 inventory: 'Giant clam >GRUNT!<'
3341 locations: LOC_SHELLROOM
3343 - 'There is an enormous clam here with its shell tightly closed.'
3345 - 'The clam is as tight-mouthed as a, er, clam.'
3348 inventory: 'Giant oyster >GROAN!<'
3349 locations: LOC_NOWHERE
3351 - 'There is an enormous oyster here with its shell tightly closed.'
3352 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3354 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3355 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3357 words: ['magaz', 'issue', 'spelu', '"spel']
3358 inventory: '"Spelunker Today"'
3359 locations: LOC_ANTEROOM
3361 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3364 I''m afraid the magazine is written in dwarvish. But pencilled on one
3365 cover you see, "Please leave the magazines at the construction site."
3367 words: ['dwarf', 'dwarv']
3369 locations: LOC_NOWHERE
3371 descriptions: !!null
3373 words: ['knife', 'knive']
3375 locations: LOC_NOWHERE
3376 descriptions: !!null
3378 words: ['food', 'ratio']
3379 inventory: 'Tasty food'
3380 locations: LOC_BUILDING
3382 - 'There is food here.'
3384 words: ['bottl', 'jar']
3385 inventory: 'Small bottle'
3386 locations: LOC_BUILDING
3388 - [WATER_BOTTLE, 'There is a bottle of water here.']
3389 - [EMPTY_BOTTLE, 'There is an empty bottle here.']
3390 - [OIL_BOTTLE, 'There is a bottle of oil here.']
3392 words: ['water', 'h2o']
3393 inventory: 'Water in the bottle'
3394 locations: LOC_NOWHERE
3395 descriptions: !!null
3398 inventory: 'Oil in the bottle'
3399 locations: LOC_NOWHERE
3400 descriptions: !!null
3403 inventory: '*mirror'
3404 locations: LOC_MIRRORCANYON
3406 descriptions: !!null
3408 words: ['plant', 'beans']
3410 locations: LOC_WESTPIT
3413 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3414 - [PLANT_BELLOWING, 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"']
3415 - [PLANT_GROWN, 'There is a gigantic beanstalk stretching all the way up to the hole.']
3416 - 'The plant spurts into furious growth for a few seconds.'
3417 - 'The plant grows explosively, almost filling the bottom of the pit.'
3418 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3420 - 'The plant continues to ask plaintively for water.'
3421 - 'The plant continues to demand water.'
3422 - 'The plant now maintains a contented silence.'
3425 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3426 locations: [LOC_WESTEND, LOC_EASTEND]
3430 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3431 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3434 inventory: '*stalactite'
3435 locations: LOC_TOPSTALACTITE
3440 words: ['shado', 'figur', 'windo']
3441 inventory: '*shadowy figure and/or window'
3442 locations: [LOC_WINDOW1, LOC_WINDOW2]
3445 - 'The shadowy figure seems to be trying to attract your attention.'
3448 inventory: 'Dwarf''s axe'
3449 locations: LOC_NOWHERE
3451 - [AXE_HERE, 'There is a little axe here.']
3452 - [AXE_LOST, 'There is a little axe lying beside the bear.']
3455 - 'The axe misses and lands near the bear where you can''t get at it.'
3458 inventory: '*cave drawings'
3459 locations: LOC_ORIENTAL
3461 descriptions: !!null
3463 words: ['pirat', 'genie', 'djinn']
3464 inventory: '*pirate/genie'
3465 locations: LOC_NOWHERE
3467 descriptions: !!null # never present
3470 inventory: '*dragon'
3471 locations: [LOC_SECRET4, LOC_SECRET6]
3474 - [DRAGON_BARS, 'A huge green fierce dragon bars the way!']
3475 - [DRAGON_DEAD, 'The blood-specked body of a huge green dead dragon lies to one side.']
3476 - [DRAGON_BLOODLESS, 'The body of a huge green dead dragon is lying off to one side.']
3480 Congratulations! You have just vanquished a dragon with your bare
3481 hands! (Unbelievable, isn't it?)
3482 - 'Your head buzzes strangely for a moment.'
3484 - 'The dragon''s ominous hissing does not bode well for you.'
3485 - 'The dragon is, not surprisingly, silent.'
3486 - 'The dragon is, not surprisingly, silent.'
3490 locations: [LOC_SWCHASM, LOC_NECHASM]
3493 - [TROLL_BRIDGE, 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"']
3494 - [BRIDGE_WRECKED, 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.']
3498 locations: [LOC_SWCHASM, LOC_NECHASM]
3501 - [TROLL_UNPAID, 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.']
3502 - [TROLL_PAIDONCE, 'The troll steps out from beneath the bridge and blocks your way.']
3503 - [TROLL_GONE, ''] # chased away
3505 - 'The troll sounds quite adamant in his demand for a treasure.'
3506 - 'The troll sounds quite adamant in his demand for a treasure.'
3509 inventory: '*phony troll'
3510 locations: [LOC_NOWHERE, LOC_NOWHERE]
3513 - 'The troll is nowhere to be seen.'
3516 inventory: !!null # bear uses rtext 141
3517 locations: LOC_BARRENROOM
3520 - [UNTAMED_BEAR, 'There is a ferocious cave bear eying you from the far end of the room!']
3521 - [SITTING_BEAR, 'There is a gentle cave bear sitting placidly in one corner.']
3522 - [CONTENTED_BEAR, 'There is a contented-looking bear wandering about nearby.']
3526 inventory: '*message in second maze'
3527 locations: LOC_NOWHERE
3531 There is a message scrawled in the dust in a flowery script, reading:
3532 "This is not the maze where the pirate leaves his treasure chest."
3534 - '"This is not the maze where the pirate leaves his treasure chest."'
3536 words: ['volca', 'geyse']
3537 inventory: '*volcano and/or geyser'
3538 locations: LOC_BREATHTAKING
3540 descriptions: !!null
3542 words: ['machi', 'vendi']
3543 inventory: '*vending machine'
3544 locations: LOC_DEADEND13
3547 - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
3548 - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
3550 - 'The vending machine swings back to block the passage.'
3551 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3553 - '"Drop coins here to receive fresh batteries."'
3554 - '"Drop coins here to receive fresh batteries."'
3557 inventory: 'Batteries'
3558 locations: LOC_NOWHERE
3560 - [FRESH_BATTERIES, 'There are fresh batteries here.']
3561 - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
3563 words: ['carpe', 'moss']
3564 inventory: '*carpet and/or moss and/or curtains'
3565 locations: LOC_SOFTROOM
3567 descriptions: !!null
3571 locations: LOC_LARGE
3574 - 'A formidable ogre bars the northern exit.'
3576 - 'The ogre is apparently the strong, silent type.'
3580 locations: LOC_CLIFF
3583 - [URN_EMPTY, 'A small urn is embedded in the rock.']
3584 - [URN_DARK, 'A small urn full of oil is embedded in the rock.']
3585 - [URN_LIT, 'A small oil flame extrudes from an urn embedded in the rock.']
3587 - 'The urn is empty and will not light.'
3588 - 'The urn is now dark.'
3589 - 'The urn is now lit.'
3592 inventory: '*cavity'
3593 locations: LOC_NOWHERE
3596 - [CAVITY_FULL, ''] # something in it
3597 - [CAVITY_EMPTY, 'There is a small urn-shaped cavity in the rock.']
3601 locations: LOC_NOWHERE
3604 - '' # described with dragon
3607 inventory: '*reservoir'
3608 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3612 - [WATERS_PARTED, 'The waters have parted to form a narrow path across the reservoir.']
3613 - 'The waters crash together again.'
3615 words: ['appen', 'lepor']
3616 inventory: 'Leporine appendage'
3617 locations: LOC_FOREST22
3619 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3623 locations: LOC_DEBRIS
3628 - '"MAGIC WORD XYZZY"'
3632 locations: LOC_NUGGET
3637 - '"You won''t get it up the steps"'
3641 locations: LOC_ANTEROOM
3645 - [ENDGAME_SIGN, '']
3648 Cave under construction beyond this point.
3649 Proceed at own risk.
3650 [Witt Construction Company]
3651 - '"Treasure Vault. Keys in main office."'
3653 words: ['gold', 'nugge']
3654 inventory: 'Large gold nugget'
3655 locations: LOC_NUGGET
3658 - 'There is a large sparkling nugget of gold here!'
3661 inventory: 'Several diamonds'
3662 locations: LOC_WESTBANK
3665 - 'There are diamonds here!'
3667 words: ['silve', 'bars']
3668 inventory: 'Bars of silver'
3669 locations: LOC_FLOORHOLE
3672 - 'There are bars of silver here!'
3675 inventory: 'Precious jewelry'
3676 locations: LOC_SOUTHSIDE
3679 - 'There is precious jewelry here!'
3682 inventory: 'Rare coins'
3683 locations: LOC_WESTSIDE
3686 - 'There are many coins here!'
3688 words: ['chest', 'box', 'treas']
3689 inventory: 'Treasure chest'
3690 locations: LOC_NOWHERE
3693 - 'The pirate''s treasure chest is here!'
3695 words: ['eggs', 'egg', 'nest']
3696 inventory: 'Golden eggs'
3697 locations: LOC_GIANTROOM
3700 - [EGGS_HERE, 'There is a large nest here, full of golden eggs!']
3701 - [EGGS_VANISHED, 'The nest of golden eggs has vanished!']
3702 - [EGGS_DONE, 'Done!']
3705 inventory: 'Jeweled trident'
3706 locations: LOC_WATERFALL
3709 - 'There is a jewel-encrusted trident here!'
3711 words: ['vase', 'ming', 'shard', 'potte']
3712 inventory: 'Ming vase'
3713 locations: LOC_ORIENTAL
3716 - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
3717 - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
3718 - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
3719 - [VASE_DROPS, 'The ming vase drops with a delicate crash.']
3723 - 'You have taken the vase and hurled it delicately to the ground.'
3726 inventory: 'Egg-sized emerald'
3727 locations: LOC_PLOVER
3730 - 'There is an emerald here the size of a plover''s egg!'
3731 - 'There is an emerald resting in a small cavity in the rock!'
3733 words: ['plati', 'pyram']
3734 inventory: 'Platinum pyramid'
3735 locations: LOC_DARKROOM
3738 - 'There is a platinum pyramid here, 8 inches on a side!'
3741 inventory: 'Glistening pearl'
3742 locations: LOC_NOWHERE
3745 - 'Off to one side lies a glistening pearl!'
3747 words: ['rug', 'persi']
3748 inventory: 'Persian rug'
3749 locations: [LOC_SECRET4, LOC_SECRET6]
3753 - [RUG_FLOOR, 'There is a persian rug spread out on the floor!']
3754 - [RUG_DRAGON, 'The dragon is sprawled out on a persian rug!!']
3755 - [RUG_HOVER, 'There is a persian rug here, hovering in mid-air!']
3758 inventory: 'Rare spices'
3759 locations: LOC_BOULDERS2
3762 - 'There are rare spices here!'
3765 inventory: 'Golden chain'
3766 locations: LOC_BARRENROOM
3770 - [CHAIN_HEAP, 'There is a golden chain lying in a heap on the floor!']
3771 - [CHAINING_BEAR, 'The bear is locked to the wall with a golden chain!']
3772 - [CHAIN_FIXED, 'There is a golden chain locked to the wall!']
3775 inventory: 'Giant ruby'
3776 locations: LOC_STOREROOM
3779 - 'There is an enormous ruby here!'
3780 - 'There is a ruby resting in a small cavity in the rock!'
3782 words: ['jade', 'neckl']
3783 inventory: 'Jade necklace'
3784 locations: LOC_NOWHERE
3787 - 'A precious jade necklace has been dropped here!'
3789 words: ['amber', 'gemst']
3790 inventory: 'Amber gemstone'
3791 locations: LOC_NOWHERE
3794 - [AMBER_IN_URN, 'There is a rare amber gemstone here!']
3795 - [AMBER_IN_ROCK, 'There is an amber gemstone resting in a small cavity in the rock!']
3798 inventory: 'Star sapphire'
3799 locations: LOC_LEDGE
3802 - 'A brilliant blue star sapphire is here!'
3803 - 'There is a star sapphire resting in a small cavity in the rock!'
3805 words: ['ebony', 'statu']
3806 inventory: 'Ebony statuette'
3807 locations: LOC_REACHDEAD
3810 - 'There is a richly-carved ebony statuette here!'
3814 Oh dear, you seem to have gotten yourself killed. I might be able to
3815 help you out, but I've never really done this before. Do you want me
3816 to try to reincarnate you?
3818 All right. But don't blame me if something goes wr......
3820 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3821 you emerge from the smoke and find....
3823 You clumsy oaf, you've done it again! I don''t know how long I can
3824 keep this up. Do you want me to try reincarnating you again?
3826 Okay, now where did I put my orange smoke?.... >POOF!<
3827 Everything disappears in a dense cloud of orange smoke.
3829 Now you''ve really done it! I'm out of orange smoke! You don''t expect
3830 me to do a decent reincarnation without any orange smoke, do you?
3831 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3853 message: 'You''re quite welcome.'
3856 message: 'Good try, but that is an old worn-out magic word.'
3857 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
3860 I know of places, actions, and things. Most of my vocabulary
3861 describes places and is used to move you there. To move, try words
3862 like forest, building, downstream, enter, east, west, north, south,
3863 up, or down. I know about a few special objects, like a black rod
3864 hidden in the cave. These objects can be manipulated using some of
3865 the action words that I know. Usually you will need to give both the
3866 object and action words (in either order), but sometimes I can infer
3867 the object from the verb alone. Some objects also imply verbs; in
3868 particular, "inventory" implies "take inventory", which causes me to
3869 give you a list of what you're carrying. Some objects have unexpected
3870 effects; the effects are not always desirable! Usually people having
3871 trouble moving just need to try a few more words. Usually people
3872 trying unsuccessfully to manipulate an object are attempting something
3873 beyond their (or my!) capabilities and should try a completely
3874 different tack. One point often confusing to beginners is that, when
3875 there are several ways to go in a certain direction (e.g., if there
3876 are several holes in a wall), choosing that direction in effect
3877 chooses one of the ways at random; often, though, by specifying the
3878 place you want to reach you can guarantee choosing the right path.
3879 Also, to speed the game you can sometimes move long distances with a
3880 single word. For example, "building" usually gets you to the building
3881 from anywhere above ground except when lost in the forest. Also, note
3882 that cave passages and forest paths turn a lot, so leaving one place
3883 heading north doesn't guarantee entering the next from the south.
3884 However (another important point), except when you've used a "long
3885 distance" word such as "building", there is always a way to go back
3886 where you just came from unless I warn you to the contrary, even
3887 though the direction that takes you back might not be the reverse of
3888 what got you here. Good luck, and have fun!
3889 words: ['help', '?']
3895 The trees of the forest are large hardwood oak and maple, with an
3896 occasional grove of pine or spruce. There is quite a bit of under-
3897 growth, largely birch and ash saplings plus nondescript bushes of
3898 various sorts. This time of year visibility is quite restricted by
3899 all the leaves, but travel is quite easy if you detour around the
3900 spruce and berry bushes.
3901 words: ['tree', 'trees']
3904 Digging without a shovel is quite impractical. Even with a shovel
3905 progress is unlikely.
3906 words: ['dig', 'excav']
3908 message: 'I''m as confused as you are.'
3912 Mist is a white vapor, usually water, seen from time to time in
3913 caverns. It can be found anywhere but is frequently a sign of a deep
3914 pit leading down to water.'
3917 message: 'Watch it!'
3920 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
3924 For a summary of the most recent changes to the game, say "news".
3925 If you want to end your adventure early, say "quit". To suspend your
3926 adventure such that you can continue later, say "suspend" (or "pause"
3927 or "save"). To see how well you're doing, say "score". To get full
3928 credit for a treasure, you must have left it safely in the building,
3929 though you get partial credit just for locating it. You lose points
3930 for getting killed, or for quitting, though the former costs you more.
3931 There are also points based on how much (if any) of the cave you've
3932 managed to explore; in particular, there is a large bonus just for
3933 getting in (to distinguish the beginners from the rest of the pack),
3934 and there are other ways to determine whether you've been through some
3935 of the more harrowing sections. If you think you've found all the
3936 treasures, just keep exploring for a while. If nothing interesting
3937 happens, you haven't found them all yet. If something interesting
3938 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
3939 it means you're getting a bonus and have an opportunity to garner many
3940 more points in the Master's section. I may occasionally offer hints
3941 if you seem to be having trouble. If I do, I'll warn you in advance
3942 how much it will affect your score to accept the hints. Finally, to
3943 save time, you may specify "brief", which tells me never to repeat the
3944 full description of a place unless you explicitly ask me to.
3945 words: ['info', 'infor']
3947 message: *not_knowhow
3950 message: 'Wizards are not to be disturbed by such as you.'
3953 message: 'Guess again.'
3957 Open Adventure is an author-approved open-source release of
3958 Version 2.5 with, as yet, no gameplay changes.
3959 Version 2.5 was essentially the same as Version II; the cave and the
3960 hazards therein are unchanged, and top score is still 430 points.
3961 There are a few more hints, especially for some of the more obscure
3962 puzzles. There are a few minor bugfixes and cosmetic changes. You
3963 can now save a game and resume it at once (formerly you had to wait a
3964 while first), but it now costs you a few points each time you save the
3965 game. Saved games are now stored in much smaller files than before.
3969 There is a puff of orange smoke; within it, fiery runes spell out:
3971 \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/