1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # vocabulary: - This structure is unused, and will eventually be removed. -
10 # Almost all the words the game knows - one of them (the
11 # reservoir magic word) gets replaced with a randomly-generated
12 # cookie. For each word there is a type (motion, action, object,
13 # or special) and a numeric value. Multiple synonyms may have the
16 # motions: Motion words, grouped into synonyms.
18 # actions: Action words, grouped into synonyms, and their corresponding
21 # hints: Each item contains a hint number, a hint label (used to
22 # generate the value macro for the hint) the number of turns he
23 # must be at the right loc(s) before triggering the hint, the
24 # points deducted for taking the hint, the message number (in
25 # arbitrary_messages) of the question, and the message number of
28 # locations: They have attributes as follows...
29 # long: Long description, always shown on first encounter.
30 # short: Short description. If none, use long description.
31 # conditions: A dictionary of attributes
33 # OILY If FLUID flag is on: true for oil, false for water
35 # NOARRR Pirate doesn't go here unless following player
36 # NOBACK Cannot use "back" to move away
37 # HCAVE Trying to get into cave
38 # HBIRD Trying to catch bird
39 # HSNAKE Trying to deal with snake
41 # HDARK Pondering dark room
43 # HCLIFF Cliff with urn
44 # HWOODS Lost in forest
45 # HOGRE Trying to deal with ogre
46 # HJADE Found all treasures except jade
47 # hints: A list of YAML references to hints that may be available at
48 # this location. (This is why locations has to follow hints.)
49 # sound: Label for a location sound.
50 # loud: If true, object sounds are drowned out at this location.
51 # travel: A list of movement rules. They're applied in the order
52 # they appear. For a rule to fire, (1) the movement command
53 # must be a synonym for one of its verbs, and (2) the
54 # condition, if present, must evaluate to true. In that case
55 # the action fires. The action may be a goto (move to
56 # a named location) a speak (utter a named message), or
57 # a special (branch to special case in movement code).
58 # The conditional may be one of the following:
59 # [pct, N] Roll a die, n% chance of success
60 # [carry, OBJ] Must be carrying named object
61 # [with, OBJ] Must be carrying or in room with
62 # [not, OBJ N] Property of named OBJ must not be N.
63 # N may be numeric or a state label.
64 # All attributes are optional except the long description and
65 # travel. Order of locations is not significant.
67 # arbitrary_messages: These are arguments to rspeak(). Some spans of
68 # these messages need to be kept adjacent and ordered (for now).
69 # To see which, grep for rspeak() calls containing expressions with
70 # arithmetic. Eventually, these will be pulled out into more appropriate
71 # data structures. Then ordering can be dropped, and gaps removed.
73 # classes: Each item contains a point threshold and a message
74 # describing a classification of player. Point thresholds must be
75 # in ascending order. The scoring code selects the appropriate
76 # message, where each message is considered to apply to players
77 # whose scores are higher than the previous N but not higher than
78 # this N. Note that these scores probably change with every
79 # modification (and particularly expansion) of the program.
81 # turn_thresholds: Each item contains a number and a message
82 # berating the player for taking so many turns. When the turn count
83 # matches one of the thresholds, the corresponding message is shown.
84 # Order doesn't matter; the logic simply tests every threshold on
85 # the assumption that turn counts never decrease nor skip values.
87 # objects: Objects have attributes as follows...
88 # inventory: A description for use in the inventory command.
89 # descriptions: Messages describing the object in different states.
90 # If a state message is a tuple then the first element
91 # is made the name of a #define visible to the code for
92 # the associated state, numbered from zero upwards; it
93 # is also a state label that can be used in travel-rule
95 # changes: State-change messages to be emitted whenever the obect
96 # *changes* to the (0-origin) state that is the index of the
97 # message in this array.
98 # words: The vocabulary word(s) referring to this object.
99 # treasure: A boolean "treasure" used for point-scoring and pirate
100 # snatches, defaulting to false.
101 # immovable: An object may also be flagged
102 # immovable, meaning it cannot be carried.
103 # locations: An object may have one or two start locations (the gate
104 # is an example of a two-location object; it can be accessed
105 # from above or below).
107 # obituaries: Death messages and reincarnation queries. Order is
108 # significant, they're used in succession as the player racks up
111 # Message strings may include certain special character sequences to
112 # denote that the program must provide parameters to insert into a
113 # message when the message is printed. These sequences are:
114 # %S = The letter 'S' or nothing (if a given value is exactly 1)
115 # %W = A word (up to 10 characters)
116 # %L = A word mapped to lower-case letters
117 # %U = A word mapped to upper-case letters
118 # %C = A word mapped to lower-case, first letter capitalised
119 # %T = Several words of text, ending with a word of -1
120 # %1 = A 1-digit number
121 # %2 = A 2-digit number
123 # %9 = A 9-digit number
124 # %B = Variable number of blanks
125 # %! = The entire message should be suppressed
133 words: ['road', 'hill']
143 words: ['forwa', 'conti', 'onwar']
145 words: ['back', 'retur', 'retre']
151 words: ['out', 'outsi', 'exit', 'leave']
153 words: ['build', 'house']
167 words: ['inwar', 'insid', 'in']
171 words: ['null', 'nowhe']
175 words: ['passa', 'tunne']
187 words: ['upwar', 'up', 'u', 'above', 'ascen']
189 words: ['d', 'downw', 'down', 'desce']
219 words: ['north', 'n']
221 words: ['south', 's']
243 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
251 words: ['slab', 'slabr']
281 words: ['main', 'offic']
288 message: ALREADY_CARRYING
289 words: ['g', 'carry', 'take', 'keep', 'catch', 'steal', 'captu', 'get', 'tote', 'snarf']
291 message: ARENT_CARRYING
292 words: ['drop', 'relea', 'free', 'disca', 'dump']
295 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
297 message: NOT_LOCKABLE
298 words: ['unloc', 'open']
301 words: ['z', 'nothi']
303 message: NOT_LOCKABLE
304 words: ['lock', 'close']
306 message: DONT_UNDERSTAND
307 words: ['light', 'on']
309 message: DONT_UNDERSTAND
310 words: ['extin', 'off']
312 message: NOTHING_HAPPENS
313 words: ['wave', 'shake', 'swing']
316 words: ['calm', 'placa', 'tame']
319 words: ['walk', 'run', 'trave', 'go', 'proce', 'conti', 'explo', 'follo', 'turn']
321 message: RIDICULOUS_ATTEMPT
322 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
324 message: ARENT_CARRYING
327 message: RIDICULOUS_ATTEMPT
328 words: ['eat', 'devou']
330 message: STREAM_WATER
336 message: ARENT_CARRYING
337 words: ['throw', 'toss']
343 words: ['find', 'where']
346 words: ['i', 'inven']
354 message: REQUIRES_DYNAMITE
355 words: ['blast', 'deton', 'ignit', 'blowu']
361 words: ['fee', 'fie', 'foe', 'foo', 'fum']
366 message: DONT_UNDERSTAND
367 words: ['read', 'perus']
369 message: BEYOND_POWER
370 words: ['break', 'shatt', 'smash']
372 message: RIDICULOUS_ATTEMPT
373 words: ['wake', 'distu']
376 words: ['suspe', 'pause', 'save']
379 words: ['resum', 'resta']
384 message: DONT_UNDERSTAND
387 message: NOTHING_HAPPENS
413 message: YOUR_WELCOME
417 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
419 message: VOCAB_DESCRIPTION
426 words: ['tree', 'trees']
428 message: DIGGING_FUTILE
429 words: ['dig', 'excav']
434 message: EXPLAIN_MIST
440 message: STOP_UNKNOWN
444 words: ['info', 'infor']
449 message: WIZARDS_NODISTURB
455 message: ADVENTURE_NEWS
458 message: ADVENTURE_VERSION
467 question: 'Are you trying to get into the cave?'
468 hint: 'The grate is very solid and has a hardened steel lock. You cannot\nenter without a key, and there are no keys nearby. I would recommend\nlooking elsewhere for the keys.'
474 question: 'Are you trying to catch the bird?'
475 hint: 'Something about you seems to be frightening the bird. Perhaps you\nmight figure out what it is.'
481 question: 'Are you trying to somehow deal with the snake?'
482 hint: 'You can''t kill the snake, or drive it away, or avoid it, or anything\nlike that. There is a way to get by, but you don''t have the necessary\nresources right now.'
488 question: 'Do you need help getting out of the maze?'
489 hint: 'You can make the passages look less alike by dropping things.'
495 question: 'Are you trying to explore beyond the plover room?'
496 hint: 'There is a way to explore that region without having to worry about\nfalling into a pit. None of the objects available is immediately\nuseful in discovering the secret.'
502 question: 'Do you need help getting out of here?'
503 hint: 'Don''t go west.'
509 question: 'Are you wondering what to do here?'
510 hint: 'This section is quite advanced. Find the cave first.'
516 question: 'Would you like to be shown out of the forest?'
517 hint: 'Go east ten times. If that doesn''t get you out, then go south, then\nwest twice, then south.'
523 question: 'Do you need help dealing with the ogre?'
524 hint: 'There is nothing the presence of which will prevent you from defeating\nhim; thus it can''t hurt to fetch everything you possibly can.'
530 question: 'You''re missing only one other treasure. Do you need help finding it?'
531 hint: 'Once you''ve found all the other treasures, it is no longer possible to\nlocate the one you''re now missing.'
543 long: 'You are standing at the end of a road before a small brick building.\nAround you is a forest. A small stream flows out of the building and\ndown a gully.'
544 short: 'You''re in front of building.'
545 conditions: {FLUID: true, ABOVE: true, LIT: true}
546 sound: STREAM_GURGLES
548 {verbs: ['ROAD', 'WEST', 'UPWAR'], action: [goto, LOC_HILL]},
549 {verbs: ['ENTER', 'BUILD', 'INWAR', 'EAST'], action: [goto, LOC_BUILDING]},
550 {verbs: ['DOWNS', 'GULLY', 'STREA', 'SOUTH', 'D'], action: [goto, LOC_VALLEY]},
551 {verbs: ['FORES', 'NORTH'], action: [goto, LOC_FOREST1]},
552 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
556 long: 'You have walked up a hill, still in the forest. The road slopes back\ndown the other side of the hill. There is a building in the distance.'
557 short: 'You''re at hill in road.'
558 conditions: {ABOVE: true, LIT: true}
560 {verbs: ['BUILD', 'EAST'], action: [goto, LOC_START]},
561 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
562 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
563 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST13]},
564 {verbs: ['D'], action: ["speak", WHICH_WAY]},
568 long: 'You are inside a building, a well house for a large spring.'
569 short: 'You''re inside building.'
570 conditions: {FLUID: true, ABOVE: true, LIT: true}
571 sound: STREAM_GURGLES
573 {verbs: ['OUT', 'OUTDO', 'WEST'], action: [goto, LOC_START]},
574 {verbs: ['XYZZY'], action: [goto, LOC_FOOF1]},
575 {verbs: ['PLUGH'], action: [goto, LOC_FOOF3]},
576 {verbs: ['DOWNS', 'STREA'], action: [goto, LOC_SEWER]},
580 long: 'You are in a valley in the forest beside a stream tumbling along a\nrocky bed.'
581 short: 'You''re in valley.'
582 conditions: {FLUID: true, ABOVE: true, LIT: true}
583 sound: STREAM_GURGLES
585 {verbs: ['UPSTR', 'BUILD', 'NORTH'], action: [goto, LOC_START]},
586 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
587 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
588 {verbs: ['DOWNS', 'SOUTH', 'D'], action: [goto, LOC_SLIT]},
589 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
590 {verbs: ['STREA'], action: ["speak", UPSTREAM_DOWNSTREAM]},
594 long: 'The road, which approaches from the east, ends here amid the trees.'
595 short: 'You''re at end of road.'
596 conditions: {ABOVE: true, LIT: true}
598 {verbs: ['ROAD', 'EAST', 'UPWAR'], action: [goto, LOC_HILL]},
599 {verbs: ['BUILD'], action: [goto, LOC_START]},
600 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST14]},
601 {verbs: ['WEST'], action: [goto, LOC_FOREST15]},
602 {verbs: ['NORTH'], action: [goto, LOC_FOREST21]},
606 long: 'The forest thins out here to reveal a steep cliff. There is no way\ndown, but a small ledge can be seen to the west across the chasm.'
607 short: 'You''re at cliff.'
608 conditions: {ABOVE: true, NOBACK: true, LIT: true}
611 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST17]},
612 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
613 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
617 long: 'At your feet all the water of the stream splashes into a 2-inch slit\nin the rock. Downstream the streambed is bare rock.'
618 short: 'You''re at slit in streambed.'
619 conditions: {FLUID: true, ABOVE: true, LIT: true}
620 sound: STREAM_GURGLES
622 {verbs: ['BUILD'], action: [goto, LOC_START]},
623 {verbs: ['UPSTR', 'NORTH'], action: [goto, LOC_VALLEY]},
624 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
625 {verbs: ['WEST'], action: [goto, LOC_FOREST10]},
626 {verbs: ['DOWNS', 'BED', 'SOUTH', 'DEPRE'], action: [goto, LOC_GRATE]},
627 {verbs: ['SLIT', 'STREA', 'D', 'INWAR', 'ENTER'], action: ["speak", DONT_FIT]},
631 long: 'You are in a 20-foot depression floored with bare dirt. Set into the\ndirt is a strong steel grate mounted in concrete. A dry streambed\nleads into the depression.'
632 short: 'You''re outside grate.'
633 conditions: {ABOVE: true, LIT: true}
634 hints: [*grate, *jade]
636 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST7]},
637 {verbs: ['SOUTH'], action: [goto, LOC_FOREST10]},
638 {verbs: ['WEST'], action: [goto, LOC_FOREST9]},
639 {verbs: ['BUILD'], action: [goto, LOC_START]},
640 {verbs: ['UPSTR', 'GULLY', 'NORTH'], action: [goto, LOC_SLIT]},
641 {verbs: ['ENTER', 'INWAR', 'D'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_BELOWGRATE]},
642 {verbs: ['ENTER'], action: ["speak", GRATE_NOWAY]},
646 long: 'You are in a small chamber beneath a 3x3 steel grate to the surface.\nA low crawl over cobbles leads inward to the west.'
647 short: 'You''re below the grate.'
648 conditions: {LIT: true}
650 {verbs: ['OUT', 'UPWAR'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
651 {verbs: ['OUT'], action: ["speak", GRATE_NOWAY]},
652 {verbs: ['CRAWL', 'COBBL', 'INWAR', 'WEST'], action: [goto, LOC_COBBLE]},
653 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
654 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
658 long: 'You are crawling over cobbles in a low passage. There is a dim light\nat the east end of the passage.'
659 short: 'You''re in cobble crawl.'
660 conditions: {LIT: true}
662 {verbs: ['OUT', 'SURFA', 'NULL', 'EAST'], action: [goto, LOC_BELOWGRATE]},
663 {verbs: ['INWAR', 'DARK', 'WEST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
664 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
668 long: 'You are in a debris room filled with stuff washed in from the surface.\nA low wide passage with cobbles becomes plugged with mud and debris\nhere, but an awkward canyon leads upward and west. In the mud someone\nhas scrawled, "MAGIC WORD XYZZY".'
669 short: 'You''re in debris room.'
672 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
673 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
674 {verbs: ['CRAWL', 'COBBL', 'PASSA', 'LOW', 'EAST'], action: [goto, LOC_COBBLE]},
675 {verbs: ['CANYO', 'INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_AWKWARD]},
676 {verbs: ['XYZZY'], action: [goto, LOC_FOOF2]},
677 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
681 long: 'You are in an awkward sloping east/west canyon.'
685 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
686 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
687 {verbs: ['D', 'EAST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
688 {verbs: ['INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_BIRD]},
689 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
693 long: 'You are in a splendid chamber thirty feet high. The walls are frozen\nrivers of orange stone. An awkward canyon and a good passage exit\nfrom east and west sides of the chamber.'
694 short: 'You''re in bird chamber.'
698 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
699 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
700 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
701 {verbs: ['CANYO', 'EAST'], action: [goto, LOC_AWKWARD]},
702 {verbs: ['PASSA', 'PIT', 'WEST'], action: [goto, LOC_PITTOP]},
706 long: 'At your feet is a small pit breathing traces of white mist. An east\npassage ends here except for a small crack leading on.'
707 short: 'You''re at top of small pit.'
710 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
711 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
712 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
713 {verbs: ['PASSA', 'EAST'], action: [goto, LOC_BIRD]},
714 {verbs: ['D', 'PIT', 'STEPS'], cond: [carry, NUGGET], action: [goto, LOC_NECKBROKE]},
715 {verbs: ['D'], action: [goto, LOC_MISTHALL]},
716 {verbs: ['CRACK', 'WEST'], action: [goto, LOC_CRACK]},
720 long: 'You are at one end of a vast hall stretching forward out of sight to\nthe west. There are openings to either side. Nearby, a wide stone\nstaircase leads downward. The hall is filled with wisps of white mist\nswaying to and fro almost as if alive. A cold wind blows up the\nstaircase. There is a passage at the top of a dome behind you.'
721 short: 'You''re in Hall of Mists.'
722 conditions: {DEEP: true}
726 {verbs: ['LEFT', 'SOUTH'], action: [goto, LOC_NUGGET]},
727 {verbs: ['FORWA', 'HALL', 'WEST'], action: [goto, LOC_EASTBANK]},
728 {verbs: ['STAIR', 'D', 'NORTH'], action: [goto, LOC_KINGHALL]},
729 {verbs: ['UPWAR', 'PIT', 'STEPS', 'DOME', 'PASSA', 'EAST'], cond: [carry, NUGGET], action: [goto, LOC_DOME]},
730 {verbs: ['UPWAR'], action: [goto, LOC_PITTOP]},
731 {verbs: ['Y2'], action: [goto, LOC_JUMBLE]},
735 long: 'The crack is far too small for you to follow. At its widest it is\nbarely wide enough to admit your foot.'
737 conditions: {DEEP: true}
739 {verbs: [], action: [goto, LOC_PITTOP]},
743 long: 'You are on the east bank of a fissure slicing clear across the hall.\nThe mist is quite thick here, and the fissure is too wide to jump.'
744 short: 'You''re on east bank of fissure.'
745 conditions: {DEEP: true}
747 {verbs: ['HALL', 'EAST'], action: [goto, LOC_MISTHALL]},
748 {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED], action: ["speak", CROSS_BRIDGE]},
749 {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED], action: [goto, LOC_NOMAKE]},
750 {verbs: ['OVER', 'ACROS', 'WEST', 'CROSS'], cond: [not, FISSURE, BRIDGED], action: ["speak", NO_CROSS]},
751 {verbs: ['OVER'], action: [goto, LOC_WESTBANK]},
755 long: 'This is a low room with a crude note on the wall. The note says,\n"You won''t get it up the steps".'
756 short: 'You''re in nugget-of-gold room.'
757 conditions: {DEEP: true}
759 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_MISTHALL]},
763 long: 'You are in the Hall of the Mountain King, with passages off in all\ndirections.'
764 short: 'You''re in Hall of Mt King.'
765 conditions: {DEEP: true}
768 {verbs: ['STAIR', 'UPWAR', 'EAST'], action: [goto, LOC_MISTHALL]},
769 {verbs: ['NORTH', 'RIGHT'], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_FLOORHOLE]},
770 {verbs: ['SOUTH', 'LEFT'], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_SOUTHSIDE]},
771 {verbs: ['WEST', 'FORWA'], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_WESTSIDE]},
772 {verbs: ['NORTH'], action: [goto, LOC_SNAKEBLOCK]},
773 {verbs: ['SW'], cond: [pct, 35], action: [goto, LOC_SECRET3]},
774 {verbs: ['SW'], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
775 {verbs: ['SECRE'], action: [goto, LOC_SECRET3]},
779 long: 'You are at the bottom of the pit with a broken neck.'
781 conditions: {DEEP: true}
783 {verbs: [], action: [goto, LOC_NOWHERE]},
787 long: 'You didn''t make it.'
789 conditions: {DEEP: true}
791 {verbs: [], action: [goto, LOC_NOWHERE]},
795 long: 'The dome is unclimbable.'
797 conditions: {DEEP: true}
799 {verbs: [], action: [goto, LOC_MISTHALL]},
803 long: 'You are at the west end of the Twopit Room. There is a large hole in\nthe wall above the pit at this end of the room.'
804 short: 'You''re at west end of Twopit Room.'
805 conditions: {DEEP: true}
807 {verbs: ['EAST', 'ACROS'], action: [goto, LOC_EASTEND]},
808 {verbs: ['WEST', 'SLAB'], action: [goto, LOC_SLAB]},
809 {verbs: ['D', 'PIT'], action: [goto, LOC_WESTPIT]},
810 {verbs: ['HOLE'], action: ["speak", TOO_FAR]},
814 long: 'You are at the bottom of the eastern pit in the Twopit Room. There is\na small pool of oil in one corner of the pit.'
815 short: 'You''re in east pit.'
816 conditions: {FLUID: true, DEEP: true, OILY: true}
818 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_EASTEND]},
822 long: 'You are at the bottom of the western pit in the Twopit Room. There is\na large hole in the wall about 25 feet above you.'
823 short: 'You''re in west pit.'
824 conditions: {DEEP: true}
826 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_WESTEND]},
827 {verbs: ['CLIMB'], cond: [not, PLANT, 2], action: [goto, LOC_BUILDING1]},
828 {verbs: ['CLIMB'], action: [goto, LOC_CLIMBSTALK]},
832 long: 'You clamber up the plant and scurry through the hole at the top.'
834 conditions: {DEEP: true}
836 {verbs: [], action: [goto, LOC_NARROW]},
840 long: 'You are on the west side of the fissure in the Hall of Mists.'
841 short: 'You''re on west bank of fissure.'
842 conditions: {DEEP: true}
844 {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED], action: ["speak", CROSS_BRIDGE]},
845 {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED], action: [goto, LOC_NOMAKE]},
846 {verbs: ['OVER', 'ACROS', 'EAST', 'CROSS'], cond: [not, FISSURE, BRIDGED], action: ["speak", NO_CROSS]},
847 {verbs: ['OVER'], action: [goto, LOC_EASTBANK]},
848 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL1]},
849 {verbs: ['WEST'], action: [goto, LOC_MISTWEST]},
853 long: 'You are in a low n/s passage at a hole in the floor. The hole goes\ndown to an e/w passage.'
854 short: 'You''re in n/s passage above e/w passage.'
855 conditions: {DEEP: true}
857 {verbs: ['HALL', 'OUT', 'SOUTH'], action: [goto, LOC_KINGHALL]},
858 {verbs: ['NORTH', 'Y2'], action: [goto, LOC_Y2]},
859 {verbs: ['D', 'HOLE'], action: [goto, LOC_BROKEN]},
863 long: 'You are in the south side chamber.'
865 conditions: {DEEP: true}
867 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_KINGHALL]},
871 long: 'You are in the west side chamber of the Hall of the Mountain King.\nA passage continues west and up here.'
872 short: 'You''re in the west side chamber.'
873 conditions: {DEEP: true}
875 {verbs: ['HALL', 'OUT', 'EAST'], action: [goto, LOC_KINGHALL]},
876 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_CROSSOVER]},
882 conditions: {DEEP: true}
884 {verbs: [], cond: [not, PLANT, 1], action: [goto, LOC_NOCLIMB]},
885 {verbs: [], action: [goto, LOC_PLANTTOP]},
889 long: 'You can''t get by the snake.'
891 conditions: {DEEP: true}
893 {verbs: [], action: [goto, LOC_KINGHALL]},
897 long: 'You are in a large room, with a passage to the south, a passage to the\nwest, and a wall of broken rock to the east. There is a large "Y2" on\na rock in the room''s center.'
898 short: 'You''re at "Y2".'
899 conditions: {DEEP: true}
901 {verbs: ['PLUGH'], action: [goto, LOC_FOOF4]},
902 {verbs: ['SOUTH'], action: [goto, LOC_FLOORHOLE]},
903 {verbs: ['EAST', 'WALL', 'BROKE'], action: [goto, LOC_JUMBLE]},
904 {verbs: ['WEST'], action: [goto, LOC_WINDOW1]},
905 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
906 {verbs: ['PLOVE'], action: [goto, LOC_FOOF5]},
910 long: 'You are in a jumble of rock, with cracks everywhere.'
912 conditions: {DEEP: true}
914 {verbs: ['D', 'Y2'], action: [goto, LOC_Y2]},
915 {verbs: ['UPWAR'], action: [goto, LOC_MISTHALL]},
919 long: 'You''re at a low window overlooking a huge pit, which extends up out of\nsight. A floor is indistinctly visible over 50 feet below. Traces of\nwhite mist cover the floor of the pit, becoming thicker to the right.\nMarks in the dust around the window would seem to indicate that\nsomeone has been here recently. Directly across the pit from you and\n25 feet away there is a similar window looking into a lighted room. A\nshadowy figure can be seen there peering back at you.'
920 short: 'You''re at window on pit.'
921 conditions: {DEEP: true}
923 {verbs: ['EAST', 'Y2'], action: [goto, LOC_Y2]},
924 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
928 long: 'You are in a dirty broken passage. To the east is a crawl. To the\nwest is a large passage. Above you is a hole to another passage.'
929 short: 'You''re in dirty passage.'
930 conditions: {DEEP: true}
932 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_SMALLPITBRINK]},
933 {verbs: ['UPWAR', 'HOLE'], action: [goto, LOC_FLOORHOLE]},
934 {verbs: ['WEST'], action: [goto, LOC_DUSTY]},
935 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
939 long: 'You are on the brink of a small clean climbable pit. A crawl leads\nwest.'
940 short: 'You''re at brink of small pit.'
941 conditions: {DEEP: true}
943 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_BROKEN]},
944 {verbs: ['D', 'PIT', 'CLIMB'], action: [goto, LOC_SMALLPIT]},
948 long: 'You are in the bottom of a small pit with a little stream, which\nenters and exits through tiny slits.'
949 short: 'You''re at bottom of pit with stream.'
950 conditions: {FLUID: true, DEEP: true}
951 sound: STREAM_GURGLES
953 {verbs: ['CLIMB', 'UPWAR', 'OUT'], action: [goto, LOC_SMALLPITBRINK]},
954 {verbs: ['SLIT', 'STREA', 'D', 'UPSTR', 'DOWNS', 'ENTER', 'INWAR'], action: ["speak", DONT_FIT]},
958 long: 'You are in a large room full of dusty rocks. There is a big hole in\nthe floor. There are cracks everywhere, and a passage leading east.'
959 short: 'You''re in dusty rock room.'
960 conditions: {DEEP: true}
962 {verbs: ['EAST', 'PASSA'], action: [goto, LOC_BROKEN]},
963 {verbs: ['D', 'HOLE', 'FLOOR'], action: [goto, LOC_COMPLEX]},
964 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
968 long: 'You have crawled through a very low wide passage parallel to and north\nof the Hall of Mists.'
970 conditions: {DEEP: true}
972 {verbs: [], action: [goto, LOC_MISTWEST]},
976 long: 'You are at the west end of the Hall of Mists. A low wide crawl\ncontinues west and another goes north. To the south is a little\npassage 6 feet off the floor.'
977 short: 'You''re at west end of Hall of Mists.'
978 conditions: {DEEP: true}
980 {verbs: ['SOUTH', 'UPWAR', 'PASSA', 'CLIMB'], action: [goto, LOC_ALIKE1]},
981 {verbs: ['EAST'], action: [goto, LOC_WESTBANK]},
982 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL2]},
983 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LONGEAST]},
987 long: 'You are in a maze of twisty little passages, all alike.'
989 conditions: {DEEP: true, NOBACK: true}
992 {verbs: ['UPWAR'], action: [goto, LOC_MISTWEST]},
993 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
994 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
995 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE4]},
996 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1000 long: 'You are in a maze of twisty little passages, all alike.'
1002 conditions: {DEEP: true, NOBACK: true}
1005 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1006 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE3]},
1007 {verbs: ['EAST'], action: [goto, LOC_ALIKE4]},
1011 long: 'You are in a maze of twisty little passages, all alike.'
1013 conditions: {DEEP: true, NOBACK: true}
1016 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1017 {verbs: ['D'], action: [goto, LOC_DEADEND3]},
1018 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE6]},
1019 {verbs: ['NORTH'], action: [goto, LOC_DEADEND9]},
1023 long: 'You are in a maze of twisty little passages, all alike.'
1025 conditions: {DEEP: true, NOBACK: true}
1028 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1029 {verbs: ['NORTH'], action: [goto, LOC_ALIKE2]},
1030 {verbs: ['EAST'], action: [goto, LOC_DEADEND1]},
1031 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND2]},
1032 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE14]},
1038 conditions: {DEEP: true, NOARRR: true}
1041 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE4]},
1047 conditions: {DEEP: true, NOARRR: true}
1050 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE4]},
1056 conditions: {DEEP: true, NOARRR: true}
1059 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE3]},
1063 long: 'You are in a maze of twisty little passages, all alike.'
1065 conditions: {DEEP: true, NOBACK: true}
1068 {verbs: ['EAST'], action: [goto, LOC_ALIKE6]},
1069 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1073 long: 'You are in a maze of twisty little passages, all alike.'
1075 conditions: {DEEP: true, NOBACK: true}
1078 {verbs: ['EAST'], action: [goto, LOC_ALIKE3]},
1079 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1080 {verbs: ['D'], action: [goto, LOC_ALIKE7]},
1081 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1085 long: 'You are in a maze of twisty little passages, all alike.'
1087 conditions: {DEEP: true, NOBACK: true}
1090 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1091 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE6]},
1092 {verbs: ['EAST'], action: [goto, LOC_ALIKE8]},
1093 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE9]},
1097 long: 'You are in a maze of twisty little passages, all alike.'
1099 conditions: {DEEP: true, NOBACK: true}
1102 {verbs: ['WEST'], action: [goto, LOC_ALIKE6]},
1103 {verbs: ['EAST'], action: [goto, LOC_ALIKE7]},
1104 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1105 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE9]},
1106 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1107 {verbs: ['D'], action: [goto, LOC_DEADEND11]},
1111 long: 'You are in a maze of twisty little passages, all alike.'
1113 conditions: {DEEP: true, NOBACK: true}
1116 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1117 {verbs: ['NORTH'], action: [goto, LOC_ALIKE8]},
1118 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND4]},
1124 conditions: {DEEP: true, NOARRR: true}
1127 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE9]},
1131 long: 'You are in a maze of twisty little passages, all alike.'
1133 conditions: {DEEP: true, NOBACK: true}
1136 {verbs: ['WEST'], action: [goto, LOC_ALIKE8]},
1137 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1138 {verbs: ['D'], action: [goto, LOC_DEADEND5]},
1139 {verbs: ['EAST'], action: [goto, LOC_PITBRINK]},
1145 conditions: {DEEP: true, NOARRR: true}
1148 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE10]},
1152 long: 'You are on the brink of a thirty foot pit with a massive orange column\ndown one wall. You could climb down here but you could not get back\nup. The maze continues at this level.'
1153 short: 'You''re at brink of pit.'
1154 conditions: {DEEP: true, NOBACK: true}
1156 {verbs: ['D', 'CLIMB'], action: [goto, LOC_BIRD]},
1157 {verbs: ['WEST'], action: [goto, LOC_ALIKE10]},
1158 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND6]},
1159 {verbs: ['NORTH'], action: [goto, LOC_ALIKE12]},
1160 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1166 conditions: {NOARRR: true, DEEP: true}
1168 {verbs: ['EAST', 'OUT'], action: [goto, LOC_PITBRINK]},
1172 long: 'You have crawled through a very low wide passage parallel to and north\nof the Hall of Mists.'
1174 conditions: {DEEP: true}
1176 {verbs: [], action: [goto, LOC_WESTBANK]},
1180 long: 'You are at the east end of a very long hall apparently without side\nchambers. To the east a low wide crawl slants up. To the north a\nround two foot hole slants down.'
1181 short: 'You''re at east end of long hall.'
1182 conditions: {DEEP: true}
1184 {verbs: ['EAST', 'UPWAR', 'CRAWL'], action: [goto, LOC_MISTWEST]},
1185 {verbs: ['WEST'], action: [goto, LOC_LONGWEST]},
1186 {verbs: ['NORTH', 'D', 'HOLE'], action: [goto, LOC_CROSSOVER]},
1190 long: 'You are at the west end of a very long featureless hall. The hall\njoins up with a narrow north/south passage.'
1191 short: 'You''re at west end of long hall.'
1192 conditions: {DEEP: true}
1194 {verbs: ['EAST'], action: [goto, LOC_LONGEAST]},
1195 {verbs: ['NORTH'], action: [goto, LOC_CROSSOVER]},
1196 {verbs: ['SOUTH'], cond: [carry, OBJ_0], action: [goto, LOC_DIFFERENT1]},
1200 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1202 conditions: {DEEP: true}
1204 {verbs: ['WEST'], action: [goto, LOC_LONGEAST]},
1205 {verbs: ['NORTH'], action: [goto, LOC_DEADEND7]},
1206 {verbs: ['EAST'], action: [goto, LOC_WESTSIDE]},
1207 {verbs: ['SOUTH'], action: [goto, LOC_LONGWEST]},
1213 conditions: {DEEP: true}
1215 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_CROSSOVER]},
1219 long: 'You are at a complex junction. A low hands and knees passage from the\nnorth joins a higher crawl from the east to make a walking passage\ngoing west. There is also a large room above. The air is damp here.'
1220 short: 'You''re at complex junction.'
1221 conditions: {DEEP: true}
1223 sound: WIND_WHISTLES
1225 {verbs: ['UPWAR', 'CLIMB', 'ROOM'], action: [goto, LOC_DUSTY]},
1226 {verbs: ['WEST', 'BEDQU'], action: [goto, LOC_BEDQUILT]},
1227 {verbs: ['NORTH', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1228 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1232 long: 'You are in Bedquilt, a long east/west passage with holes everywhere.\nTo explore at random select north, south, up, or down.'
1233 short: 'You''re in Bedquilt.'
1234 conditions: {DEEP: true}
1236 {verbs: ['EAST'], action: [goto, LOC_COMPLEX]},
1237 {verbs: ['WEST'], action: [goto, LOC_SWISSCHEESE]},
1238 {verbs: ['SOUTH'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1239 {verbs: ['SLAB'], action: [goto, LOC_SLAB]},
1240 {verbs: ['UPWAR'], cond: [pct, 60], action: ["speak", FUTILE_CRAWL]},
1241 {verbs: ['UPWAR'], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1242 {verbs: ['UPWAR'], action: [goto, LOC_DUSTY]},
1243 {verbs: ['NORTH'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1244 {verbs: ['NORTH'], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1245 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1246 {verbs: ['D'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1247 {verbs: ['D'], action: [goto, LOC_ANTEROOM]},
1251 long: 'You are in a room whose walls resemble swiss cheese. Obvious passages\ngo west, east, ne, and nw. Part of the room is occupied by a large\nbedrock block.'
1252 short: 'You''re in Swiss Cheese Room.'
1253 conditions: {DEEP: true}
1255 {verbs: ['NE'], action: [goto, LOC_BEDQUILT]},
1256 {verbs: ['WEST'], action: [goto, LOC_EASTEND]},
1257 {verbs: ['SOUTH'], cond: [pct, 80], action: ["speak", FUTILE_CRAWL]},
1258 {verbs: ['CANYO'], action: [goto, LOC_TALL]},
1259 {verbs: ['EAST'], action: [goto, LOC_SOFTROOM]},
1260 {verbs: ['NW'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1261 {verbs: ['ORIEN'], action: [goto, LOC_ORIENTAL]},
1265 long: 'You are at the east end of the Twopit Room. The floor here is\nlittered with thin rock slabs, which make it easy to descend the pits.\nThere is a path here bypassing the pits to connect passages from east\nand west. There are holes all over, but the only big one is on the\nwall directly over the west pit where you can''t get to it.'
1266 short: 'You''re at east end of Twopit Room.'
1267 conditions: {DEEP: true}
1269 {verbs: ['EAST'], action: [goto, LOC_SWISSCHEESE]},
1270 {verbs: ['WEST', 'ACROS'], action: [goto, LOC_WESTEND]},
1271 {verbs: ['D', 'PIT'], action: [goto, LOC_EASTPIT]},
1275 long: 'You are in a large low circular chamber whose floor is an immense slab\nfallen from the ceiling (Slab Room). East and west there once were\nlarge passages, but they are now filled with boulders. Low small\npassages go north and south, and the south one quickly bends west\naround the boulders.'
1276 short: 'You''re in Slab Room.'
1277 conditions: {DEEP: true}
1279 {verbs: ['SOUTH'], action: [goto, LOC_WESTEND]},
1280 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_SECRET1]},
1281 {verbs: ['NORTH'], action: [goto, LOC_BEDQUILT]},
1285 long: 'You are in a secret n/s canyon above a large room.'
1287 conditions: {DEEP: true}
1289 {verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]},
1290 {verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BLOCKS], action: [goto, LOC_SECRET5]},
1291 {verbs: ['SOUTH'], action: [goto, LOC_SECRET4]},
1292 {verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]},
1293 {verbs: ['RESER'], action: [goto, LOC_RESERVOIR]},
1297 long: 'You are in a secret n/s canyon above a sizable passage.'
1299 conditions: {DEEP: true}
1301 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1302 {verbs: ['D', 'PASSA'], action: [goto, LOC_BEDQUILT]},
1303 {verbs: ['SOUTH'], action: [goto, LOC_TOPSTALACTITE]},
1305 - LOC_THREEJUNCTION:
1307 long: 'You are in a secret canyon at a junction of three canyons, bearing\nnorth, south, and se. The north one is as tall as the other two\ncombined.'
1308 short: 'You''re at junction of three secret canyons.'
1309 conditions: {DEEP: true}
1311 {verbs: ['SE'], action: [goto, LOC_BEDQUILT]},
1312 {verbs: ['SOUTH'], action: [goto, LOC_SECRET2]},
1313 {verbs: ['NORTH'], action: [goto, LOC_WINDOW2]},
1317 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1318 short: 'You''re in large low room.'
1319 conditions: {DEEP: true}
1321 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1322 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1323 {verbs: ['NORTH'], action: [goto, LOC_DEADCRAWL]},
1324 {verbs: ['SE', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1328 long: 'Dead end crawl.'
1330 conditions: {DEEP: true}
1332 {verbs: ['SOUTH', 'CRAWL', 'OUT'], action: [goto, LOC_LOWROOM]},
1336 long: 'You are in a secret canyon which here runs e/w. It crosses over a\nvery tight canyon 15 feet below. If you go down you may not be able\nto get back up.'
1337 short: 'You''re in secret e/w canyon above tight canyon.'
1338 conditions: {DEEP: true}
1340 {verbs: ['EAST'], action: [goto, LOC_KINGHALL]},
1341 {verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BLOCKS], action: [goto, LOC_SECRET5]},
1342 {verbs: ['WEST'], action: [goto, LOC_SECRET6]},
1343 {verbs: ['D'], action: [goto, LOC_WIDEPLACE]},
1347 long: 'You are at a wide place in a very tight n/s canyon.'
1349 conditions: {DEEP: true}
1351 {verbs: ['SOUTH'], action: [goto, LOC_TIGHTPLACE]},
1352 {verbs: ['NORTH'], action: [goto, LOC_TALL]},
1356 long: 'The canyon here becomes too tight to go further south.'
1358 conditions: {DEEP: true}
1360 {verbs: ['NORTH'], action: [goto, LOC_WIDEPLACE]},
1364 long: 'You are in a tall e/w canyon. A low tight crawl goes 3 feet north and\nseems to open up.'
1366 conditions: {DEEP: true}
1368 {verbs: ['EAST'], action: [goto, LOC_WIDEPLACE]},
1369 {verbs: ['WEST'], action: [goto, LOC_BOULDERS1]},
1370 {verbs: ['NORTH', 'CRAWL'], action: [goto, LOC_SWISSCHEESE]},
1374 long: 'The canyon runs into a mass of boulders -- dead end.'
1376 conditions: {DEEP: true}
1378 {verbs: ['SOUTH'], action: [goto, LOC_TALL]},
1382 long: 'The stream flows out through a pair of 1 foot diameter sewer pipes.\nIt would be advisable to use the exit.'
1384 conditions: {DEEP: true}
1386 {verbs: [], action: [goto, LOC_BUILDING]},
1390 long: 'You are in a maze of twisty little passages, all alike.'
1392 conditions: {DEEP: true, NOBACK: true}
1395 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1396 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1397 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE11]},
1398 {verbs: ['EAST'], action: [goto, LOC_DEADEND8]},
1404 conditions: {DEEP: true}
1407 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE11]},
1413 conditions: {DEEP: true, NOARRR: true}
1416 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_ALIKE3]},
1420 long: 'You are in a maze of twisty little passages, all alike.'
1422 conditions: {DEEP: true, NOBACK: true}
1424 {verbs: ['SOUTH'], action: [goto, LOC_PITBRINK]},
1425 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1426 {verbs: ['WEST'], action: [goto, LOC_DEADEND10]},
1430 long: 'You are in a maze of twisty little passages, all alike.'
1432 conditions: {DEEP: true, NOBACK: true}
1434 {verbs: ['NORTH'], action: [goto, LOC_PITBRINK]},
1435 {verbs: ['WEST'], action: [goto, LOC_ALIKE12]},
1436 {verbs: ['NW'], action: [goto, LOC_DEADEND12]},
1442 conditions: {NOARRR: true, DEEP: true}
1444 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE12]},
1450 conditions: {DEEP: true, NOARRR: true}
1453 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE8]},
1457 long: 'You are in a maze of twisty little passages, all alike.'
1459 conditions: {DEEP: true, NOBACK: true}
1462 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE4]},
1466 long: 'You are in a long, narrow corridor stretching out of sight to the\nwest. At the eastern end is a hole through which you can see a\nprofusion of leaves.'
1467 short: 'You''re in narrow corridor.'
1468 conditions: {DEEP: true}
1470 {verbs: ['D', 'CLIMB', 'EAST'], action: [goto, LOC_WESTPIT]},
1471 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1472 {verbs: ['WEST', 'GIANT'], action: [goto, LOC_GIANTROOM]},
1476 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1478 conditions: {DEEP: true}
1480 {verbs: [], action: [goto, LOC_WESTPIT]},
1484 long: 'You have climbed up the plant and out of the pit.'
1486 conditions: {DEEP: true}
1488 {verbs: [], action: [goto, LOC_WESTEND]},
1492 long: 'You are at the top of a steep incline above a large room. You could\nclimb down here, but you would not be able to climb up. There is a\npassage leading back to the north.'
1493 short: 'You''re at steep incline above large room.'
1494 conditions: {DEEP: true}
1496 {verbs: ['NORTH', 'CAVER', 'PASSA'], action: [goto, LOC_WATERFALL]},
1497 {verbs: ['D', 'CLIMB'], action: [goto, LOC_LOWROOM]},
1501 long: 'You are in the Giant Room. The ceiling here is too high up for your\nlamp to show it. Cavernous passages lead east, north, and south. On\nthe west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].'
1502 short: 'You''re in Giant Room.'
1503 conditions: {DEEP: true}
1505 {verbs: ['SOUTH'], action: [goto, LOC_NARROW]},
1506 {verbs: ['EAST'], action: [goto, LOC_CAVEIN]},
1507 {verbs: ['NORTH'], action: [goto, LOC_IMMENSE]},
1511 long: 'The passage here is blocked by a recent cave-in.'
1513 conditions: {DEEP: true}
1515 {verbs: ['SOUTH', 'GIANT', 'OUT'], action: [goto, LOC_GIANTROOM]},
1519 long: 'You are at one end of an immense north/south passage.'
1521 conditions: {DEEP: true}
1522 sound: WIND_WHISTLES
1524 {verbs: ['SOUTH', 'GIANT', 'PASSA'], action: [goto, LOC_GIANTROOM]},
1525 {verbs: ['NORTH', 'ENTER', 'CAVER'], cond: [not, DOOR, 0], action: [goto, LOC_WATERFALL]},
1526 {verbs: ['NORTH'], action: ["speak", RUSTY_DOOR]},
1530 long: 'You are in a magnificent cavern with a rushing stream, which cascades\nover a sparkling waterfall into a roaring whirlpool which disappears\nthrough a hole in the floor. Passages exit to the south and west.'
1531 short: 'You''re in cavern with waterfall.'
1532 conditions: {FLUID: true, DEEP: true}
1533 sound: STREAM_SPLASHES
1535 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_IMMENSE]},
1536 {verbs: ['GIANT'], action: [goto, LOC_GIANTROOM]},
1537 {verbs: ['WEST'], action: [goto, LOC_INCLINE]},
1541 long: 'You are in the Soft Room. The walls are covered with heavy curtains,\nthe floor with a thick pile carpet. Moss covers the ceiling.'
1542 short: 'You''re in Soft Room.'
1543 conditions: {DEEP: true}
1545 {verbs: ['WEST', 'OUT'], action: [goto, LOC_SWISSCHEESE]},
1549 long: 'This is the Oriental Room. Ancient oriental cave drawings cover the\nwalls. A gently sloping passage leads upward to the north, another\npassage leads se, and a hands and knees crawl leads west.'
1550 short: 'You''re in Oriental Room.'
1551 conditions: {DEEP: true}
1553 {verbs: ['SE'], action: [goto, LOC_SWISSCHEESE]},
1554 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LOWROOM]},
1555 {verbs: ['UPWAR', 'NORTH', 'CAVER'], action: [goto, LOC_MISTY]},
1559 long: 'You are following a wide path around the outer edge of a large cavern.\nFar below, through a heavy white mist, strange splashing noises can be\nheard. The mist rises up through a fissure in the ceiling. The path\nexits to the south and west.'
1560 short: 'You''re in misty cavern.'
1561 conditions: {DEEP: true}
1564 {verbs: ['SOUTH', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1565 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1569 long: 'You are in an alcove. A small nw path seems to widen after a short\ndistance. An extremely tight tunnel leads east. It looks like a very\ntight squeeze. An eerie light can be seen at the other end.'
1570 short: 'You''re in alcove.'
1571 conditions: {DEEP: true}
1574 {verbs: ['NW', 'CAVER'], action: [goto, LOC_MISTY]},
1575 {verbs: ['EAST', 'PASSA'], action: ["special", 1]},
1576 {verbs: ['EAST'], action: [goto, LOC_PLOVER]},
1580 long: 'You''re in a small chamber lit by an eerie green light. An extremely\nnarrow tunnel exits to the west. A dark corridor leads ne.'
1581 short: 'You''re in Plover Room.'
1582 conditions: {DEEP: true, LIT: true}
1585 {verbs: ['WEST', 'PASSA', 'OUT'], action: ["special", 1]},
1586 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1587 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
1588 {verbs: ['PLOVE'], action: [goto, LOC_FOOF6]},
1589 {verbs: ['NE', 'DARK'], action: [goto, LOC_DARKROOM]},
1593 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1594 short: 'You''re in dark-room.'
1595 conditions: {DEEP: true}
1598 {verbs: ['SOUTH', 'PLOVE', 'OUT'], action: [goto, LOC_PLOVER]},
1602 long: 'You are in an arched hall. A coral passage once continued up and east\nfrom here, but is now blocked by debris. The air smells of sea water.'
1603 short: 'You''re in arched hall.'
1604 conditions: {DEEP: true}
1606 {verbs: ['D', 'SHELL', 'OUT'], action: [goto, LOC_SHELLROOM]},
1610 long: 'You''re in a large room carved out of sedimentary rock. The floor and\nwalls are littered with bits of shells imbedded in the stone. A\nshallow passage proceeds downward, and a somewhat steeper one leads\nup. A low hands and knees passage enters from the south.'
1611 short: 'You''re in Shell Room.'
1612 conditions: {DEEP: true}
1614 {verbs: ['UPWAR', 'HALL'], action: [goto, LOC_ARCHED]},
1615 {verbs: ['D'], action: [goto, LOC_SLOPING1]},
1616 {verbs: ['SOUTH'], cond: [carry, CLAM], action: ["speak", CLAM_BLOCKER]},
1617 {verbs: ['SOUTH'], cond: [carry, OYSTER], action: ["speak", OYSTER_BLOCKER]},
1618 {verbs: ['SOUTH'], action: [goto, LOC_COMPLEX]},
1622 long: 'You are in a long sloping corridor with ragged sharp walls.'
1624 conditions: {DEEP: true}
1626 {verbs: ['UPWAR', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1627 {verbs: ['D'], action: [goto, LOC_CULDESAC]},
1631 long: 'You are in a cul-de-sac about eight feet across.'
1633 conditions: {DEEP: true}
1635 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_SLOPING1]},
1636 {verbs: ['SHELL'], action: [goto, LOC_SHELLROOM]},
1640 long: 'You are in an anteroom leading to a large passage to the east. Small\npassages go west and up. The remnants of recent digging are evident.\nA sign in midair here says "Cave under construction beyond this point.\nProceed at own risk. [Witt Construction Company]"'
1641 short: 'You''re in anteroom.'
1642 conditions: {DEEP: true}
1644 {verbs: ['UPWAR'], action: [goto, LOC_COMPLEX]},
1645 {verbs: ['WEST'], action: [goto, LOC_BEDQUILT]},
1646 {verbs: ['EAST'], action: [goto, LOC_WITTSEND]},
1650 long: 'You are in a maze of twisty little passages, all different.'
1652 conditions: {DEEP: true, NOBACK: true}
1654 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT3]},
1655 {verbs: ['SW'], action: [goto, LOC_DIFFERENT4]},
1656 {verbs: ['NE'], action: [goto, LOC_DIFFERENT5]},
1657 {verbs: ['SE'], action: [goto, LOC_DIFFERENT6]},
1658 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT7]},
1659 {verbs: ['NW'], action: [goto, LOC_DIFFERENT8]},
1660 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT9]},
1661 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT10]},
1662 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT11]},
1663 {verbs: ['D'], action: [goto, LOC_LONGWEST]},
1667 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1668 short: 'You''re at Witt''s End.'
1669 conditions: {DEEP: true, NOBACK: true}
1672 {verbs: ['EAST', 'NORTH', 'SOUTH', 'NE', 'SE', 'SW', 'NW', 'UPWAR', 'D'], cond: [pct, 95], action: ["speak", FUTILE_CRAWL]},
1673 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1674 {verbs: ['WEST'], action: ["speak", WAY_BLOCKED]},
1678 long: 'You are in a north/south canyon about 25 feet across. The floor is\ncovered by white mist seeping in from the north. The walls extend\nupward for well over 100 feet. Suspended from some unseen point far\nabove you, an enormous two-sided mirror is hanging parallel to and\nmidway between the canyon walls. (The mirror is obviously provided\nfor the use of the dwarves who, as you know, are extremely vain.) A\nsmall window can be seen in either wall, some fifty feet up.'
1679 short: 'You''re in Mirror Canyon.'
1680 conditions: {DEEP: true}
1682 sound: WIND_WHISTLES
1684 {verbs: ['SOUTH'], action: [goto, LOC_SECRET1]},
1685 {verbs: ['NORTH', 'RESER'], action: [goto, LOC_RESERVOIR]},
1689 long: 'You''re at a low window overlooking a huge pit, which extends up out of\nsight. A floor is indistinctly visible over 50 feet below. Traces of\nwhite mist cover the floor of the pit, becoming thicker to the left.\nMarks in the dust around the window would seem to indicate that\nsomeone has been here recently. Directly across the pit from you and\n25 feet away there is a similar window looking into a lighted room. A\nshadowy figure can be seen there peering back at you.'
1690 short: 'You''re at window on pit.'
1691 conditions: {DEEP: true}
1693 {verbs: ['WEST'], action: [goto, LOC_THREEJUNCTION]},
1694 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1696 - LOC_TOPSTALACTITE:
1698 long: 'A large stalactite extends from the roof and almost reaches the floor\nbelow. You could climb down it, and jump from it to the floor, but\nhaving done so you would be unable to reach it to climb back up.'
1699 short: 'You''re at top of stalactite.'
1700 conditions: {DEEP: true}
1702 {verbs: ['NORTH'], action: [goto, LOC_SECRET2]},
1703 {verbs: ['D', 'JUMP', 'CLIMB'], cond: [pct, 40], action: [goto, LOC_ALIKE6]},
1704 {verbs: ['D'], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1705 {verbs: ['D'], action: [goto, LOC_ALIKE4]},
1709 long: 'You are in a little maze of twisting passages, all different.'
1711 conditions: {DEEP: true, NOBACK: true}
1713 {verbs: ['SW'], action: [goto, LOC_DIFFERENT3]},
1714 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT4]},
1715 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT5]},
1716 {verbs: ['NW'], action: [goto, LOC_DIFFERENT6]},
1717 {verbs: ['SE'], action: [goto, LOC_DIFFERENT7]},
1718 {verbs: ['NE'], action: [goto, LOC_DIFFERENT8]},
1719 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT9]},
1720 {verbs: ['D'], action: [goto, LOC_DIFFERENT10]},
1721 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT11]},
1722 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND13]},
1726 long: 'You are at the edge of a large underground reservoir. An opaque cloud\nof white mist fills the room and rises rapidly upward. The lake is\nfed by a stream, which tumbles out of a hole in the wall about 10 feet\noverhead and splashes noisily into the water somewhere within the\nmist. There is a passage going back toward the south.'
1727 short: 'You''re at reservoir.'
1728 conditions: {FLUID: true, DEEP: true}
1729 sound: STREAM_SPLASHES
1731 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_MIRRORCANYON]},
1732 {verbs: ['NORTH', 'ACROS', 'CROSS'], cond: [not, RESER, 1], action: ["speak", BAD_DIRECTION]},
1733 {verbs: ['NORTH'], action: [goto, LOC_RESBOTTOM]},
1739 conditions: {DEEP: true}
1741 {verbs: ['SE'], action: [goto, LOC_ALIKE13]},
1745 long: 'You are at the northeast end of an immense room, even larger than the\nGiant Room. It appears to be a repository for the "Adventure"\nprogram. Massive torches far overhead bathe the room with smoky\nyellow light. Scattered about you can be seen a pile of bottles (all\nof them empty), a nursery of young beanstalks murmuring quietly, a bed\nof oysters, a bundle of black rods with rusty stars on their ends, and\na collection of brass lanterns. Off to one side a great many dwarves\nare sleeping on the floor, snoring loudly. A notice nearby reads: "Do\nnot disturb the dwarves!" An immense mirror is hanging against one\nwall, and stretches to the other end of the room, where various other\nsundry objects can be glimpsed dimly in the distance.'
1746 short: 'You''re at ne end.'
1747 conditions: {DEEP: true, LIT: true}
1748 sound: MURMURING_SNORING
1750 {verbs: ['SW'], action: [goto, LOC_SW]},
1754 long: 'You are at the southwest end of the repository. To one side is a pit\nfull of fierce green snakes. On the other side is a row of small\nwicker cages, each of which contains a little sulking bird. In one\ncorner is a bundle of black rods with rusty marks on their ends. A\nlarge number of velvet pillows are scattered about on the floor. A\nvast mirror stretches off to the northeast. At your feet is a large\nsteel grate, next to which is a sign that reads, "Treasure Vault.\nKeys in main office."'
1755 short: 'You''re at sw end.'
1756 conditions: {DEEP: true, LIT: true}
1757 sound: SNAKES_HISSING
1759 {verbs: ['NE'], action: [goto, LOC_NE]},
1760 {verbs: ['D'], action: ["speak", GRATE_NOWAY]},
1764 long: 'You are on one side of a large, deep chasm. A heavy white mist rising\nup from below obscures all view of the far side. A sw path leads away\nfrom the chasm into a winding corridor.'
1765 short: 'You''re on sw side of chasm.'
1766 conditions: {DEEP: true}
1768 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1769 {verbs: ['OVER', 'ACROS', 'CROSS', 'NE'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]},
1770 {verbs: ['OVER'], cond: [not, CHASM, TROLL_BRIDGE], action: ["speak", BRIDGE_GONE]},
1771 {verbs: ['OVER'], action: ["special", 3]},
1772 {verbs: ['JUMP'], cond: [not, CHASM, TROLL_BRIDGE], action: [goto, LOC_NOMAKE]},
1773 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
1777 long: 'You are in a long winding corridor sloping out of sight in both\ndirections.'
1778 short: 'You''re in sloping corridor.'
1779 conditions: {DEEP: true}
1781 {verbs: ['D'], action: [goto, LOC_LOWROOM]},
1782 {verbs: ['UPWAR'], action: [goto, LOC_SWCHASM]},
1786 long: 'You are in a secret canyon which exits to the north and east.'
1788 conditions: {DEEP: true}
1790 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_SECRET1]},
1791 {verbs: ['EAST', 'FORWA'], action: ["speak", NASTY_DRAGON]},
1795 long: 'You are in a secret canyon which exits to the north and east.'
1797 conditions: {DEEP: true}
1799 {verbs: ['NORTH'], action: [goto, LOC_SECRET1]},
1800 {verbs: ['EAST'], action: [goto, LOC_SECRET3]},
1804 long: 'You are in a secret canyon which exits to the north and east.'
1806 conditions: {DEEP: true}
1808 {verbs: ['EAST', 'OUT'], action: [goto, LOC_SECRET3]},
1809 {verbs: ['NORTH', 'FORWA'], action: ["speak", NASTY_DRAGON]},
1813 long: 'You are on the far side of the chasm. A ne path leads away from the\nchasm on this side.'
1814 short: 'You''re on ne side of chasm.'
1815 conditions: {NOARRR: true, DEEP: true}
1817 {verbs: ['NE'], action: [goto, LOC_CORRIDOR]},
1818 {verbs: ['OVER', 'ACROS', 'CROSS', 'SW'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]},
1819 {verbs: ['OVER'], action: ["special", 3]},
1820 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
1821 {verbs: ['FORK'], action: [goto, LOC_FORK]},
1822 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1823 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
1827 long: 'You''re in a long east/west corridor. A faint rumbling noise can be\nheard in the distance.'
1828 short: 'You''re in corridor.'
1829 conditions: {NOARRR: true, DEEP: true}
1830 sound: DULL_RUMBLING
1832 {verbs: ['WEST'], action: [goto, LOC_NECHASM]},
1833 {verbs: ['EAST', 'FORK'], action: [goto, LOC_FORK]},
1834 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1835 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
1839 long: 'The path forks here. The left fork leads northeast. A dull rumbling\nseems to get louder in that direction. The right fork leads southeast\ndown a gentle slope. The main corridor enters from the west.'
1840 short: 'You''re at fork in path.'
1841 conditions: {NOARRR: true, DEEP: true}
1842 sound: DULL_RUMBLING
1844 {verbs: ['WEST'], action: [goto, LOC_CORRIDOR]},
1845 {verbs: ['NE', 'LEFT'], action: [goto, LOC_WARMWALLS]},
1846 {verbs: ['SE', 'RIGHT', 'D'], action: [goto, LOC_LIMESTONE]},
1847 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1848 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
1852 long: 'The walls are quite warm here. From the north can be heard a steady\nroar, so loud that the entire cave seems to be trembling. Another\npassage leads south, and a low crawl goes east.'
1853 short: 'You''re at junction with warm walls.'
1854 conditions: {NOARRR: true, DEEP: true}
1857 {verbs: ['SOUTH', 'FORK'], action: [goto, LOC_FORK]},
1858 {verbs: ['NORTH', 'VIEW'], action: [goto, LOC_BREATHTAKING]},
1859 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_BOULDERS2]},
1863 long: 'You are on the edge of a breath-taking view. Far below you is an\nactive volcano, from which great gouts of molten lava come surging\nout, cascading back down into the depths. The glowing rock fills the\nfarthest reaches of the cavern with a blood-red glare, giving every-\nthing an eerie, macabre appearance. The air is filled with flickering\nsparks of ash and a heavy smell of brimstone. The walls are hot to\nthe touch, and the thundering of the volcano drowns out all other\nsounds. Embedded in the jagged roof far overhead are myriad twisted\nformations composed of pure white alabaster, which scatter the murky\nlight into sinister apparitions upon the walls. To one side is a deep\ngorge, filled with a bizarre chaos of tortured rock which seems to\nhave been crafted by the devil himself. An immense river of fire\ncrashes out from the depths of the volcano, burns its way through the\ngorge, and plummets into a bottomless pit far off to your left. To\nthe right, an immense geyser of blistering steam erupts continuously\nfrom a barren island in the center of a sulfurous lake, which bubbles\nominously. The far right wall is aflame with an incandescence of its\nown, which lends an additional infernal splendor to the already\nhellish scene. A dark, foreboding passage exits to the south.'
1864 short: 'You''re at breath-taking view.'
1865 conditions: {NOARRR: true, LIT: true, DEEP: true}
1870 {verbs: ['SOUTH', 'PASSA', 'OUT'], action: [goto, LOC_WARMWALLS]},
1871 {verbs: ['FORK'], action: [goto, LOC_FORK]},
1872 {verbs: ['D'], action: ["speak", RIDICULOUS_ATTEMPT]},
1873 {verbs: ['JUMP'], action: [goto, LOC_GRUESOME]},
1877 long: 'You are in a small chamber filled with large boulders. The walls are\nvery warm, causing the air in the room to be almost stifling from the\nheat. The only exit is a crawl heading west, through which is coming\na low rumbling.'
1878 short: 'You''re in Chamber of Boulders.'
1879 conditions: {NOARRR: true, DEEP: true}
1880 sound: DULL_RUMBLING
1882 {verbs: ['WEST', 'OUT', 'CRAWL'], action: [goto, LOC_WARMWALLS]},
1883 {verbs: ['FORK'], action: [goto, LOC_FORK]},
1884 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1888 long: 'You are walking along a gently sloping north/south passage lined with\noddly shaped limestone formations.'
1889 short: 'You''re in limestone passage.'
1890 conditions: {NOARRR: true, DEEP: true}
1892 {verbs: ['NORTH', 'UPWAR', 'FORK'], action: [goto, LOC_FORK]},
1893 {verbs: ['SOUTH', 'D', 'BARRE'], action: [goto, LOC_BARRENFRONT]},
1894 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1898 long: 'You are standing at the entrance to a large, barren room. A notice\nabove the entrance reads: "Caution! Bear in room!"'
1899 short: 'You''re in front of Barren Room.'
1900 conditions: {NOARRR: true, DEEP: true}
1902 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_LIMESTONE]},
1903 {verbs: ['FORK'], action: [goto, LOC_FORK]},
1904 {verbs: ['EAST', 'INWAR', 'BARRE', 'ENTER'], action: [goto, LOC_BARRENROOM]},
1905 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1909 long: 'You are inside a barren room. The center of the room is completely\nempty except for some dust. Marks in the dust lead away toward the\nfar end of the room. The only exit is the way you came in.'
1910 short: 'You''re in Barren Room.'
1911 conditions: {NOARRR: true, DEEP: true}
1913 {verbs: ['WEST', 'OUT'], action: [goto, LOC_BARRENFRONT]},
1914 {verbs: ['FORK'], action: [goto, LOC_FORK]},
1915 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1919 long: 'You are in a maze of twisting little passages, all different.'
1921 conditions: {DEEP: true, NOBACK: true}
1923 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT1]},
1924 {verbs: ['SE'], action: [goto, LOC_DIFFERENT4]},
1925 {verbs: ['NW'], action: [goto, LOC_DIFFERENT5]},
1926 {verbs: ['SW'], action: [goto, LOC_DIFFERENT6]},
1927 {verbs: ['NE'], action: [goto, LOC_DIFFERENT7]},
1928 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT8]},
1929 {verbs: ['D'], action: [goto, LOC_DIFFERENT9]},
1930 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT10]},
1931 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT11]},
1932 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT2]},
1936 long: 'You are in a little maze of twisty passages, all different.'
1938 conditions: {DEEP: true, NOBACK: true}
1940 {verbs: ['NW'], action: [goto, LOC_DIFFERENT1]},
1941 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT3]},
1942 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT5]},
1943 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT6]},
1944 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT7]},
1945 {verbs: ['SW'], action: [goto, LOC_DIFFERENT8]},
1946 {verbs: ['NE'], action: [goto, LOC_DIFFERENT9]},
1947 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT10]},
1948 {verbs: ['D'], action: [goto, LOC_DIFFERENT11]},
1949 {verbs: ['SE'], action: [goto, LOC_DIFFERENT2]},
1953 long: 'You are in a twisting maze of little passages, all different.'
1955 conditions: {DEEP: true, NOBACK: true}
1957 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT1]},
1958 {verbs: ['D'], action: [goto, LOC_DIFFERENT3]},
1959 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT4]},
1960 {verbs: ['NE'], action: [goto, LOC_DIFFERENT6]},
1961 {verbs: ['SW'], action: [goto, LOC_DIFFERENT7]},
1962 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT8]},
1963 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT9]},
1964 {verbs: ['NW'], action: [goto, LOC_DIFFERENT10]},
1965 {verbs: ['SE'], action: [goto, LOC_DIFFERENT11]},
1966 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT2]},
1970 long: 'You are in a twisting little maze of passages, all different.'
1972 conditions: {DEEP: true, NOBACK: true}
1974 {verbs: ['NE'], action: [goto, LOC_DIFFERENT1]},
1975 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT3]},
1976 {verbs: ['NW'], action: [goto, LOC_DIFFERENT4]},
1977 {verbs: ['SE'], action: [goto, LOC_DIFFERENT5]},
1978 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT7]},
1979 {verbs: ['D'], action: [goto, LOC_DIFFERENT8]},
1980 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT9]},
1981 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT10]},
1982 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT11]},
1983 {verbs: ['SW'], action: [goto, LOC_DIFFERENT2]},
1987 long: 'You are in a twisty little maze of passages, all different.'
1989 conditions: {DEEP: true, NOBACK: true}
1991 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT1]},
1992 {verbs: ['SE'], action: [goto, LOC_DIFFERENT3]},
1993 {verbs: ['D'], action: [goto, LOC_DIFFERENT4]},
1994 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT5]},
1995 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT6]},
1996 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT8]},
1997 {verbs: ['SW'], action: [goto, LOC_DIFFERENT9]},
1998 {verbs: ['NE'], action: [goto, LOC_DIFFERENT10]},
1999 {verbs: ['NW'], action: [goto, LOC_DIFFERENT11]},
2000 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT2]},
2004 long: 'You are in a twisty maze of little passages, all different.'
2006 conditions: {DEEP: true, NOBACK: true}
2008 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT1]},
2009 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT3]},
2010 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT4]},
2011 {verbs: ['SW'], action: [goto, LOC_DIFFERENT5]},
2012 {verbs: ['D'], action: [goto, LOC_DIFFERENT6]},
2013 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT7]},
2014 {verbs: ['NW'], action: [goto, LOC_DIFFERENT9]},
2015 {verbs: ['SE'], action: [goto, LOC_DIFFERENT10]},
2016 {verbs: ['NE'], action: [goto, LOC_DIFFERENT11]},
2017 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT2]},
2021 long: 'You are in a little twisty maze of passages, all different.'
2023 conditions: {DEEP: true, NOBACK: true}
2025 {verbs: ['SE'], action: [goto, LOC_DIFFERENT1]},
2026 {verbs: ['NE'], action: [goto, LOC_DIFFERENT3]},
2027 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT4]},
2028 {verbs: ['D'], action: [goto, LOC_DIFFERENT5]},
2029 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT6]},
2030 {verbs: ['NW'], action: [goto, LOC_DIFFERENT7]},
2031 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT8]},
2032 {verbs: ['SW'], action: [goto, LOC_DIFFERENT10]},
2033 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT11]},
2034 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT2]},
2038 long: 'You are in a maze of little twisting passages, all different.'
2040 conditions: {DEEP: true, NOBACK: true}
2042 {verbs: ['D'], action: [goto, LOC_DIFFERENT1]},
2043 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT3]},
2044 {verbs: ['NE'], action: [goto, LOC_DIFFERENT4]},
2045 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT5]},
2046 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT6]},
2047 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT7]},
2048 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT8]},
2049 {verbs: ['SE'], action: [goto, LOC_DIFFERENT9]},
2050 {verbs: ['SW'], action: [goto, LOC_DIFFERENT11]},
2051 {verbs: ['NW'], action: [goto, LOC_DIFFERENT2]},
2055 long: 'You are in a maze of little twisty passages, all different.'
2057 conditions: {DEEP: true, NOBACK: true}
2059 {verbs: ['SW'], action: [goto, LOC_DIFFERENT1]},
2060 {verbs: ['NW'], action: [goto, LOC_DIFFERENT3]},
2061 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT4]},
2062 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT5]},
2063 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT6]},
2064 {verbs: ['D'], action: [goto, LOC_DIFFERENT7]},
2065 {verbs: ['SE'], action: [goto, LOC_DIFFERENT8]},
2066 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT9]},
2067 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT10]},
2068 {verbs: ['NE'], action: [goto, LOC_DIFFERENT2]},
2074 conditions: {DEEP: true}
2076 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_DIFFERENT2]},
2077 {verbs: ['SOUTH'], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2078 {verbs: ['SOUTH'], action: [goto, LOC_BADDIRECTION]},
2082 long: 'You are in a long, rough-hewn, north/south corridor.'
2084 conditions: {DEEP: true}
2086 {verbs: ['NORTH'], action: [goto, LOC_DEADEND13]},
2087 {verbs: ['SOUTH'], action: [goto, LOC_LARGE]},
2091 long: 'There is no way to go that direction.'
2093 conditions: {DEEP: true}
2095 {verbs: [], action: [goto, LOC_DEADEND13]},
2099 long: 'You are in a large chamber with passages to the west and north.'
2101 conditions: {DEEP: true}
2104 {verbs: ['WEST'], action: [goto, LOC_ROUGHHEWN]},
2105 {verbs: ['NORTH'], cond: [with, OGRE], action: ["speak", OGRE_SNARL]},
2106 {verbs: ['NORTH'], action: [goto, LOC_STOREROOM]},
2110 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2112 conditions: {DEEP: true}
2114 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_LARGE]},
2118 long: 'You are wandering aimlessly through the forest.'
2120 conditions: {FOREST: true, NOBACK: true, LIT: true}
2123 {verbs: ['EAST'], action: [goto, LOC_START]},
2124 {verbs: ['WEST'], action: [goto, LOC_FOREST13]},
2125 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2126 {verbs: ['SOUTH'], action: [goto, LOC_FOREST3]},
2130 long: 'You are wandering aimlessly through the forest.'
2132 conditions: {FOREST: true, NOBACK: true, LIT: true}
2135 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2136 {verbs: ['WEST'], action: [goto, LOC_FOREST19]},
2137 {verbs: ['NORTH'], action: [goto, LOC_FOREST3]},
2138 {verbs: ['SOUTH'], action: [goto, LOC_FOREST18]},
2142 long: 'You are wandering aimlessly through the forest.'
2144 conditions: {FOREST: true, NOBACK: true, LIT: true}
2147 {verbs: ['EAST', 'WEST'], action: [goto, LOC_FOREST4]},
2148 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2149 {verbs: ['SOUTH'], action: [goto, LOC_FOREST1]},
2153 long: 'You are wandering aimlessly through the forest.'
2155 conditions: {FOREST: true, NOBACK: true, LIT: true}
2158 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST3]},
2159 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST5]},
2163 long: 'You are wandering aimlessly through the forest.'
2165 conditions: {FOREST: true, NOBACK: true, LIT: true}
2168 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST4]},
2169 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2170 {verbs: ['SOUTH'], action: [goto, LOC_FOREST6]},
2174 long: 'You are wandering aimlessly through the forest.'
2176 conditions: {FOREST: true, NOBACK: true, LIT: true}
2179 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2180 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2181 {verbs: ['NORTH'], action: [goto, LOC_VALLEY]},
2182 {verbs: ['SOUTH'], action: [goto, LOC_SLIT]},
2186 long: 'You are wandering aimlessly through the forest.'
2188 conditions: {FOREST: true, NOBACK: true, LIT: true}
2191 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2192 {verbs: ['WEST'], action: [goto, LOC_FOREST6]},
2193 {verbs: ['NORTH'], action: [goto, LOC_GRATE]},
2194 {verbs: ['SOUTH'], action: [goto, LOC_FOREST8]},
2198 long: 'You are wandering aimlessly through the forest.'
2200 conditions: {FOREST: true, NOBACK: true, LIT: true}
2203 {verbs: ['EAST'], action: [goto, LOC_FOREST9]},
2204 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2205 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2206 {verbs: ['SOUTH'], action: [goto, LOC_FOREST7]},
2210 long: 'You are wandering aimlessly through the forest.'
2212 conditions: {FOREST: true, NOBACK: true, LIT: true}
2215 {verbs: ['EAST'], action: [goto, LOC_FOREST11]},
2216 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2217 {verbs: ['NORTH'], action: [goto, LOC_FOREST10]},
2218 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2222 long: 'You are wandering aimlessly through the forest.'
2224 conditions: {FOREST: true, NOBACK: true, LIT: true}
2227 {verbs: ['EAST'], action: [goto, LOC_SLIT]},
2228 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2229 {verbs: ['NORTH'], action: [goto, LOC_FOREST9]},
2230 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2234 long: 'You are wandering aimlessly through the forest.'
2236 conditions: {FOREST: true, NOBACK: true, LIT: true}
2239 {verbs: ['EAST'], action: [goto, LOC_FOREST10]},
2240 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2241 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2242 {verbs: ['SOUTH'], action: [goto, LOC_FOREST9]},
2246 long: 'You are wandering aimlessly through the forest.'
2248 conditions: {FOREST: true, NOBACK: true, LIT: true}
2251 {verbs: ['EAST'], action: [goto, LOC_FOREST13]},
2252 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2253 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2254 {verbs: ['SOUTH'], action: [goto, LOC_VALLEY]},
2258 long: 'You are wandering aimlessly through the forest.'
2260 conditions: {FOREST: true, NOBACK: true, LIT: true}
2263 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2264 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
2265 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
2266 {verbs: ['SOUTH'], action: [goto, LOC_HILL]},
2270 long: 'You are wandering aimlessly through the forest.'
2272 conditions: {FOREST: true, NOBACK: true, LIT: true}
2275 {verbs: ['EAST'], action: [goto, LOC_ROADEND]},
2276 {verbs: ['WEST'], action: [goto, LOC_FOREST16]},
2277 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2278 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2282 long: 'You are wandering aimlessly through the forest.'
2284 conditions: {FOREST: true, NOBACK: true, LIT: true}
2287 {verbs: ['EAST'], action: [goto, LOC_FOREST16]},
2288 {verbs: ['WEST'], action: [goto, LOC_FOREST22]},
2289 {verbs: ['NORTH'], action: [goto, LOC_ROADEND]},
2290 {verbs: ['SOUTH'], action: [goto, LOC_FOREST14]},
2294 long: 'You are wandering aimlessly through the forest.'
2296 conditions: {FOREST: true, NOBACK: true, LIT: true}
2299 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST17]},
2300 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2301 {verbs: ['SOUTH'], action: [goto, LOC_FOREST15]},
2305 long: 'You are wandering aimlessly through the forest.'
2307 conditions: {FOREST: true, NOBACK: true, LIT: true}
2310 {verbs: ['EAST'], action: [goto, LOC_FOREST18]},
2311 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST16]},
2312 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2316 long: 'You are wandering aimlessly through the forest.'
2318 conditions: {FOREST: true, NOBACK: true, LIT: true}
2321 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
2322 {verbs: ['WEST'], action: [goto, LOC_FOREST17]},
2323 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2324 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2328 long: 'You are wandering aimlessly through the forest.'
2330 conditions: {FOREST: true, NOBACK: true, LIT: true}
2333 {verbs: ['EAST'], action: [goto, LOC_FOREST2]},
2334 {verbs: ['WEST'], action: [goto, LOC_FOREST18]},
2335 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2336 {verbs: ['SOUTH'], action: [goto, LOC_FOREST20]},
2340 long: 'You are wandering aimlessly through the forest.'
2342 conditions: {FOREST: true, NOBACK: true, LIT: true}
2345 {verbs: ['EAST'], action: [goto, LOC_HILL]},
2346 {verbs: ['WEST'], action: [goto, LOC_FOREST21]},
2347 {verbs: ['NORTH'], action: [goto, LOC_FOREST19]},
2348 {verbs: ['SOUTH'], action: [goto, LOC_FOREST13]},
2352 long: 'You are wandering aimlessly through the forest.'
2354 conditions: {FOREST: true, NOBACK: true, LIT: true}
2357 {verbs: ['EAST'], action: [goto, LOC_FOREST20]},
2358 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
2359 {verbs: ['NORTH'], action: [goto, LOC_FOREST18]},
2360 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2364 long: 'You are wandering aimlessly through the forest.'
2366 conditions: {FOREST: true, NOBACK: true, LIT: true}
2369 {verbs: ['EAST'], action: [goto, LOC_FOREST8]},
2370 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2371 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2372 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2376 long: 'You are on a small ledge on one face of a sheer cliff. There are no\npaths away from the ledge. Across the chasm is a small clearing\nsurrounded by forest.'
2377 short: 'You''re on ledge.'
2378 conditions: {ABOVE: true, LIT: true}
2380 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
2384 long: 'You are walking across the bottom of the reservoir. Walls of water\nrear up on either side. The roar of the water cascading past is\nnearly deafening, and the mist is so thick you can barely see.'
2385 short: 'You''re at bottom of reservoir.'
2386 conditions: {FLUID: true, DEEP: true}
2390 {verbs: ['NORTH'], action: [goto, LOC_RESNORTH]},
2391 {verbs: ['SOUTH'], action: [goto, LOC_RESERVOIR]},
2395 long: 'You are at the northern edge of the reservoir. A northwest passage\nleads sharply up from here.'
2396 short: 'You''re north of reservoir.'
2397 conditions: {FLUID: true, DEEP: true}
2398 sound: WATERS_CRASHING
2400 {verbs: ['SOUTH', 'ACROS', 'CROSS'], cond: [not, RESER, WATERS_PARTED], action: ["speak", BAD_DIRECTION]},
2401 {verbs: ['SOUTH'], action: [goto, LOC_RESBOTTOM]},
2402 {verbs: ['NW', 'UPWAR', 'OUT'], action: [goto, LOC_TREACHEROUS]},
2406 long: 'You are scrambling along a treacherously steep, rocky passage.'
2408 conditions: {DEEP: true}
2410 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_STEEP]},
2411 {verbs: ['D', 'SE'], action: [goto, LOC_RESNORTH]},
2415 long: 'You are on a very steep incline, which widens at it goes upward.'
2417 conditions: {DEEP: true}
2419 {verbs: ['D', 'SE'], action: [goto, LOC_TREACHEROUS]},
2420 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_CLIFFBASE]},
2424 long: 'You are at the base of a nearly vertical cliff. There are some\nslim footholds which would enable you to climb up, but it looks\nextremely dangerous. Here at the base of the cliff lie the remains\nof several earlier adventurers who apparently failed to make it.'
2425 short: 'You''re at base of cliff.'
2426 conditions: {DEEP: true}
2428 {verbs: ['D', 'SE'], action: [goto, LOC_STEEP]},
2429 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_CLIFFACE]},
2433 long: 'You are climbing along a nearly vertical cliff.'
2435 conditions: {DEEP: true}
2437 {verbs: ['D'], action: [goto, LOC_CLIFFBASE]},
2438 {verbs: ['UPWAR'], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2439 {verbs: ['UPWAR'], action: [goto, LOC_FOOTSLIP]},
2443 long: 'Just as you reach the top, your foot slips on a loose rock and you\ntumble several hundred feet to join the other unlucky adventurers.'
2445 conditions: {DEEP: true}
2447 {verbs: [], action: [goto, LOC_NOWHERE]},
2451 long: 'Just as you reach the top, your foot slips on a loose rock and you\nmake one last desperate grab. Your luck holds, as does your grip.\nWith an enormous heave, you lift yourself to the ledge above.'
2453 conditions: {DEEP: true}
2455 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2459 long: 'You are on a small ledge at the top of a nearly vertical cliff.\nThere is a low crawl leading off to the northeast.'
2460 short: 'You''re at top of cliff.'
2461 conditions: {DEEP: true}
2463 {verbs: ['CLIMB', 'D'], action: [goto, LOC_CLIFFACE]},
2464 {verbs: ['NE', 'CRAWL'], action: [goto, LOC_REACHDEAD]},
2468 long: 'You have reached a dead end.'
2470 conditions: {DEEP: true}
2472 {verbs: ['SW', 'OUT', 'CRAWL'], action: [goto, LOC_CLIFFLEDGE]},
2476 long: 'There is now one more gruesome aspect to the spectacular vista.'
2478 conditions: {DEEP: true}
2480 {verbs: [], action: [goto, LOC_NOWHERE]},
2488 {verbs: [], action: [goto, LOC_DEBRIS]},
2494 conditions: {ABOVE: true}
2496 {verbs: [], action: [goto, LOC_BUILDING]},
2502 conditions: {DEEP: true}
2504 {verbs: [], action: [goto, LOC_Y2]},
2510 conditions: {ABOVE: true}
2512 {verbs: [], action: [goto, LOC_BUILDING]},
2518 conditions: {DEEP: true}
2520 {verbs: [], action: [goto, LOC_PLOVER]},
2526 conditions: {DEEP: true}
2528 {verbs: [], action: [goto, LOC_Y2]},
2531 arbitrary_messages: !!omap
2532 - NO_MESSAGE: !!null
2533 - CAVE_NEARBY: 'Somewhere nearby is Colossal Cave, where others have found fortunes in\ntreasure and gold, though it is rumored that some who enter are never\nseen again. Magic is said to work in the cave. I will be your eyes\nand hands. Direct me with commands of 1 or 2 words. I should warn\nyou that I look at only the first five letters of each word, so you''ll\nhave to enter "northeast" as "ne" to distinguish it from "north".\nYou can type "help" for some general hints. For information on how\nto end your adventure, scoring, etc., type "info".\n\t\t\t - - -\nThis program was originally developed by Willie Crowther. Most of the\nfeatures of the current program were added by Don Woods.'
2534 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2535 - DWARF_RAN: 'A little dwarf just walked around a corner, saw you, threw a little\naxe at you which missed, cursed, and ran away.'
2536 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2537 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2538 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2539 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2540 - GETS_YOU: 'It gets you!'
2541 - MISSES_YOU: 'It misses!'
2542 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2543 - NO_INOUT_HERE: 'I don''t know in from out here. Use compass points or name something\nin the general direction you want to go.'
2544 - CANT_APPLY: 'I don''t know how to apply that word here.'
2545 - YOUR_WELCOME: 'You''re quite welcome.'
2546 - AM_GAME: 'I''m game. Would you care to explain how?'
2547 - NO_MORE_DETAIL: 'Sorry, but I am not allowed to give more detail. I will repeat the\nlong description of your location.'
2548 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2549 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2554 - REALLY_QUIT: 'Do you really want to quit now?'
2555 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2556 - ALREADY_CARRYING: 'You are already carrying it!'
2557 - YOU_JOKING: 'You can''t be serious!'
2558 - BIRD_EVADES: 'The bird seemed unafraid at first, but as you approach it becomes\ndisturbed and you cannot catch it.'
2559 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2560 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2561 - ARENT_CARRYING: 'You aren''t carrying it!'
2562 - BIRD_ATTACKS: 'The little bird attacks the green snake, and in an astounding flurry\ndrives the snake away.'
2563 - NO_KEYS: 'You have no keys!'
2564 - NO_LOCK: 'It has no lock.'
2565 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2566 - ALREADY_LOCKED: 'It was already locked.'
2569 - ALREADY_UNLOCKED: 'It was already unlocked.'
2570 - URN_EMPTY: 'The urn is empty and will not light.'
2573 - BEAR_BLOCKS: 'There is no way to get past the bear to unlock the chain, which is\nprobably just as well.'
2574 - NOTHING_HAPPENS: 'Nothing happens.'
2575 - WHERE_QUERY: 'Where?'
2576 - NO_TARGET: 'There is nothing here to attack.'
2577 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2578 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2579 - KILLED_DWARF: 'You killed a little dwarf.'
2580 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2581 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2582 - WORN_OUT: 'Good try, but that is an old worn-out magic word.'
2583 - VOCAB_DESCRIPTION: 'I know of places, actions, and things. Most of my vocabulary\ndescribes places and is used to move you there. To move, try words\nlike forest, building, downstream, enter, east, west, north, south,\nup, or down. I know about a few special objects, like a black rod\nhidden in the cave. These objects can be manipulated using some of\nthe action words that I know. Usually you will need to give both the\nobject and action words (in either order), but sometimes I can infer\nthe object from the verb alone. Some objects also imply verbs; in\nparticular, "inventory" implies "take inventory", which causes me to\ngive you a list of what you''re carrying. Some objects have unexpected\neffects; the effects are not always desirable! Usually people having\ntrouble moving just need to try a few more words. Usually people\ntrying unsuccessfully to manipulate an object are attempting something\nbeyond their (or my!) capabilities and should try a completely\ndifferent tack. One point often confusing to beginners is that, when\nthere are several ways to go in a certain direction (e.g., if there\nare several holes in a wall), choosing that direction in effect\nchooses one of the ways at random; often, though, by specifying the\nplace you want to reach you can guarantee choosing the right path.\nAlso, to speed the game you can sometimes move long distances with a\nsingle word. For example, "building" usually gets you to the building\nfrom anywhere above ground except when lost in the forest. Also, note\nthat cave passages and forest paths turn a lot, so leaving one place\nheading north doesn''t guarantee entering the next from the south.\nHowever (another important point), except when you''ve used a "long\ndistance" word such as "building", there is always a way to go back\nwhere you just came from unless I warn you to the contrary, even\nthough the direction that takes you back might not be the reverse of\nwhat got you here. Good luck, and have fun!'
2584 - BAD_DIRECTION: 'There is no way to go that direction.'
2585 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2587 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2588 - FUTILE_CRAWL: 'You have crawled around in some little holes and wound up back in the\nmain passage.'
2589 - FOLLOW_STREAM: 'I don''t know where the cave is, but hereabouts no stream can run on\nthe surface for long. I would try the stream.'
2590 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2591 - NEARBY: 'I can only tell you what you see as you move about and manipulate\nthings. I cannot tell you where remote things are.'
2592 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2596 - FOREST_LOOK: 'The trees of the forest are large hardwood oak and maple, with an\noccasional grove of pine or spruce. There is quite a bit of under-\ngrowth, largely birch and ash saplings plus nondescript bushes of\nvarious sorts. This time of year visibility is quite restricted by\nall the leaves, but travel is quite easy if you detour around the\nspruce and berry bushes.'
2597 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2598 - DIGGING_FUTILE: 'Digging without a shovel is quite impractical. Even with a shovel\nprogress is unlikely.'
2599 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2600 - IM_CONFUSED: 'I''m as confused as you are.'
2601 - EXPLAIN_MIST: 'Mist is a white vapor, usually water, seen from time to time in\ncaverns. It can be found anywhere but is frequently a sign of a deep\npit leading down to water.'
2602 - FEET_WET: 'Your feet are now wet.'
2603 - LOST_APPETITE: 'I think I just lost my appetite.'
2604 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2605 - STREAM_WATER: 'You have taken a drink from the stream. The water tastes strongly of\nminerals, but is not unpleasant. It is extremely cold.'
2606 - BOTTLE_EMPTY: 'The bottle of water is now empty.'
2607 - RUB_NOGO: 'Rubbing the electric lamp is not particularly rewarding. Anyway,\nnothing exciting happens.'
2608 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2609 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2610 - CANT_POUR: 'You can''t pour that.'
2611 - WATCH_IT: 'Watch it!'
2612 - WHICH_WAY: 'Which way?'
2623 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2624 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2625 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2626 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2627 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2628 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2629 - NO_CROSS: 'There is no way across the fissure.'
2630 - NO_CARRY: 'You''re not carrying anything.'
2631 - NOW_HOLDING: 'You are currently holding the following:'
2632 - BIRD_PINING: 'It''s not hungry (it''s merely pinin'' for the fjords). Besides, you\nhave no bird seed.'
2633 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2634 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2635 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2636 - NO_CONTAINER: 'You have nothing in which to carry it.'
2637 - BOTTLE_FULL: 'Your bottle is already full.'
2638 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2639 - BOTTLED_WATER: 'Your bottle is now full of water.'
2640 - BOTTLED_OIL: 'Your bottle is now full of oil.'
2641 - CANT_FILL: 'You can''t fill that.'
2642 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2643 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2644 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2645 - RUSTED_HINGES: 'The hinges are quite thoroughly rusted now and won''t budge.'
2646 - OILED_NINGES: 'The oil has freed up the hinges so that the door will now move,\nalthough it requires some effort.'
2647 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2648 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2649 - MUST_DROP: 'Something you''re carrying won''t fit through the tunnel with you.\nYou''d best take inventory and drop something.'
2650 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2651 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2652 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2653 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2654 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2655 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2656 - PEARL_FALLS: 'A glistening pearl falls out of the clam and rolls away. Goodness,\nthis must really be an oyster. (I never was very good at identifying\nbivalves.) Whatever it is, it has now snapped shut again.'
2657 - OYSTER_OPENS: 'The oyster creaks open, revealing nothing but oyster inside. It\npromptly snaps shut again.'
2658 - WAY_BLOCKED: 'You have crawled around in some little holes and found your way\nblocked by a recent cave-in. You are now back in the main passage.'
2659 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2660 - PIRATE_POUNCES: 'Out from the shadows behind you pounces a bearded pirate! "Har, har,"\nhe chortles, "I''ll just take all this booty and hide it away with me\nchest deep in the maze!" He snatches your treasure and vanishes into\nthe gloom.'
2661 - CAVE_CLOSING: 'A sepulchral voice reverberating through the cave, says, "Cave closing\nsoon. All adventurers exit immediately through main office."'
2662 - EXIT_CLOSED: 'A mysterious recorded voice groans into life and announces:\n "This exit is closed. Please leave via main office."'
2663 - DEATH_CLOSING: 'It looks as though you''re dead. Well, seeing as how it''s so close to\nclosing time anyway, I think we''ll just call it a day.'
2664 - CAVE_CLOSED: 'The sepulchral voice intones, "The cave is now closed." As the echoes\nfade, there is a blinding flash of light (and a small puff of orange\nsmoke). . . . As your eyes refocus, you look around and find...'
2665 - VICTORY_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the dwarves in the rubble. You march through the hole\nand find yourself in the main office, where a cheering band of\nfriendly elves carry the conquering adventurer off into the sunset.'
2666 - DEFEAT_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the snakes in the rubble. A river of molten lava pours\nin through the hole, destroying everything in its path, including you!'
2667 - SPLATTER_MESSAGE: 'There is a loud explosion, and you are suddenly splashed across the\nwalls of the room.'
2668 - DWARVES_AWAKEN: 'The resulting ruckus has awakened the dwarves. There are now several\nthreatening little dwarves in the room with you! Most of them throw\nknives at you! All of them get you!'
2669 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2670 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2671 - STOP_UNKNOWN: 'I don''t know the word "stop". Use "quit" if you want to give up.'
2672 - NOT_CONNECTED: 'You can''t get there from here.'
2673 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2674 - QUICK_START: 'For a summary of the most recent changes to the game, say "news".\nIf you want to end your adventure early, say "quit". To suspend your\nadventure such that you can continue later, say "suspend" (or "pause"\nor "save"). To see how well you''re doing, say "score". To get full\ncredit for a treasure, you must have left it safely in the building,\nthough you get partial credit just for locating it. You lose points\nfor getting killed, or for quitting, though the former costs you more.\nThere are also points based on how much (if any) of the cave you''ve\nmanaged to explore; in particular, there is a large bonus just for\ngetting in (to distinguish the beginners from the rest of the pack),\nand there are other ways to determine whether you''ve been through some\nof the more harrowing sections. If you think you''ve found all the\ntreasures, just keep exploring for a while. If nothing interesting\nhappens, you haven''t found them all yet. If something interesting\n*DOES* happen (incidentally, there *ARE* ways to hasten things along),\nit means you''re getting a bonus and have an opportunity to garner many\nmore points in the Master''s section. I may occasionally offer hints\nif you seem to be having trouble. If I do, I''ll warn you in advance\nhow much it will affect your score to accept the hints. Finally, to\nsave time, you may specify "brief", which tells me never to repeat the\nfull description of a place unless you explicitly ask me to.'
2675 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2676 - FILL_INVALID: 'There is nothing here with which to fill it.'
2677 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2678 - BEYOND_POWER: 'It is beyond your power to do that.'
2679 - NOT_KNOWHOW: 'I don''t know how.'
2680 - TOO_FAR: 'It is too far up for you to reach.'
2681 - DWARF_SMOKE: 'You killed a little dwarf. The body vanishes in a cloud of greasy\nblack smoke.'
2682 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2683 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2684 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2685 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2686 - BIRD_BURNT: 'The little bird attacks the green dragon, and in an astounding flurry\ngets burnt to a cinder. The ashes blow away.'
2687 - ON_WHAT: 'On what?'
2688 - BRIEF_CONFIRM: 'Okay, from now on I''ll only describe a place in full the first time\nyou come to it. To get the full description, say "look".'
2689 - ROCKY_TROLL: 'Trolls are close relatives with the rocks and have skin as tough as\nthat of a rhinoceros. The troll fends off your blows effortlessly.'
2690 - TROLL_RETURNS: 'The troll deftly catches the axe, examines it carefully, and tosses it\nback, declaring, "Good workmanship, but it''s not valuable enough."'
2691 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2692 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2693 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2694 - BRIDGE_COLLAPSE: 'Just as you reach the other side, the bridge buckles beneath the\nweight of the bear, which was still following you around. You\nscrabble desperately for support, but as the bridge collapses you\nstumble back and fall into the chasm.'
2695 - TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
2696 - AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
2697 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2698 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2699 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2700 - BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
2701 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2702 - STILL_LOCKED: 'The chain is still locked.'
2703 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2704 - CHAIN_LOCKED: 'The chain is now locked.'
2705 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2706 - NO_EDIBLES: 'There is nothing here to eat.'
2707 - WANT_HINT: 'Do you want the hint?'
2714 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2715 - LAMP_DIM: 'Your lamp is getting dim. You''d best start wrapping this up, unless\nyou can find some fresh batteries. I seem to recall there''s a vending\nmachine in the maze. Bring some coins with you.'
2716 - LAMP_OUT: 'Your lamp has run out of power.'
2717 - PLEASE_ANSWER: 'Please answer the question.'
2718 - PIRATE_SPOTTED: 'There are faint rustling noises from the darkness behind you. As you\nturn toward them, the beam of your lamp falls across a bearded pirate.\nHe is carrying a large chest. "Shiver me timbers!" he cries, "I''ve\nbeen spotted! I''d best hie meself off to the maze to hide me chest!"\nWith that, he vanishes into the gloom.'
2719 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
2720 - REPLACE_BATTERIES: 'Your lamp is getting dim. I''m taking the liberty of replacing the\nbatteries.'
2721 - MISSING_BATTERIES: 'Your lamp is getting dim, and you''re out of spare batteries. You''d\nbest start wrapping this up.'
2722 - REMOVE_MESSAGE: 'You sift your fingers through the dust, but succeed only in\nobliterating the cryptic message.'
2724 - CLUE_QUERY: 'Hmmm, this looks like a clue, which means it''ll cost you 10 points to\nread it. Should I go ahead and read it anyway?'
2725 - WAYOUT_CLUE: 'It says, "There is a way out of this place. Do you need any more\ninformation to escape? Sorry, but this initial hint is all you get."'
2727 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
2728 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
2729 - BREAK_MIRROR: 'You strike the mirror a resounding blow, whereupon it shatters into a\nmyriad tiny fragments.'
2730 - BREAK_VASE: 'You have taken the vase and hurled it delicately to the ground.'
2731 - PROD_DWARF: 'You prod the nearest dwarf, who wakes up grumpily, takes one look at\nyou, curses, and grabs for his axe.'
2732 - THIS_ACCEPTABLE: 'Is this acceptable?'
2733 # This message is not currently used
2734 - ALREADY_OVER: 'This adventure is already over. To start a new adventure, or to\nresume an earlier adventure, please run a fresh copy of the program.'
2735 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
2736 - OGRE_DODGE: 'The ogre, who despite his bulk is quite agile, easily dodges your\nattack. He seems almost amused by your puny effort.'
2737 - OGRE_PANIC1: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarves, who flee\nin panic. You are left alone in the room.'
2738 - OGRE_PANIC2: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarf, who flees\nin panic. You are left alone in the room.'
2739 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
2740 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
2741 - NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
2742 - URN_LIT: 'The urn is now lit.'
2743 - URN_DARK: 'The urn is now dark.'
2744 - WATER_URN: 'You empty the bottle into the urn, which promptly ejects the water\nwith uncanny accuracy, squirting you directly between the eyes.'
2745 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
2746 - FULL_URN: 'The urn is already full of oil.'
2747 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
2748 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
2749 - URN_GENIES: 'As you rub the urn, there is a flash of light and a genie appears.\nHis aspect is stern as he advises: "One who wouldst traffic in\nprecious stones must first learn to recognize the signals thereof."\nHe wrests the urn from the stone, leaving a small cavity. Turning to\nface you again, he fixes you with a steely eye and intones: "Caution!"\nGenie and urn vanish in a cloud of amber smoke. The smoke condenses\nto form a rare amber gemstone, resting in the cavity in the rock.'
2750 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
2751 - GEM_FITS: 'The gem fits easily into the cavity.'
2752 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
2753 - RUG_WIGGLES: 'The persian rug draped over your shoulder seems to wriggle for a\nmoment, but then subsides.'
2754 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
2755 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
2756 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
2757 - RUG_NOTHING2: 'If you mean to use the persian rug, it does not appear inclined to\ncooperate.'
2758 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
2759 - RUG_GOES: 'You board the persian rug, which promptly whisks you across the chasm.\nYou have time for a fleeting glimpse of a two thousand foot drop to a\nmighty river; then you find yourself on the other side.'
2760 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
2761 - ALL_SILENT: 'All is silent.'
2762 - STREAM_GURGLES: 'The stream is gurgling placidly.'
2763 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
2764 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
2765 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
2766 - MURMURING_SNORING: 'You can hear the murmuring of the beanstalks and the snoring of the\ndwarves.'
2767 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
2768 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
2769 - LOUD_ROAR: 'The roar is quite loud here.'
2770 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
2771 - BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.'
2772 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
2773 - HEAD_BUZZES: 'Your head buzzes strangely for a moment.'
2774 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
2775 - TOOK_LONG: 'It''s a pity you took so long about it.'
2778 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
2779 - WIZARDS_NODISTURB: 'Wizards are not to be disturbed by such as you.'
2780 - FOREST_QUERY: !!null
2782 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
2783 - THROWN_KNIVES: '%d of them throw knives at you!'
2784 - MULTIPLE_HITS: '%d of them get you!'
2785 - ONE_HIT: 'One of them gets you!'
2786 - NONE_HIT: 'None of them hits you!'
2787 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
2788 - WHAT_DO: 'What do you want to do with the %L%L?' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
2789 - NO_SEE: 'I see no %L%L here.' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
2790 - DO_WHAT: '%C what?'
2791 - OKEY_DOKEY: 'Okay, "%s".'
2792 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
2793 - SUSPEND_WARNING: 'I can suspend your Adventure for you so that you can resume later, but\nit will cost you 5 points.'
2794 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
2795 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
2796 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
2797 - NO_HIGHER: 'To achieve the next higher rating would be a neat trick!\nCongratulations!!'
2798 - OFF_SCALE: 'You just went off my scale!!'
2799 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
2800 - TABLE_SPACE: 'Table space used:\n%d of %d words of messages %d of %d travel options\n%d of %d vocabulary words %d of %d locations\n%d of %d objects %d of %d action verbs\n%d of %d "random" messages %d of %d "class" messages\n%d of %d hints %d of %d turn threshholds'
2801 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
2802 - VERSION_SKEW: 'I''m sorry, but that Adventure was begun using Version%d.%d of the\nprogram, and this is Version%d.%d. You must find the other version\nin order to resume that Adventure.'
2803 # This message is not currently used
2804 - SAVE_TAMPERING: 'A dark fog creeps in to surround you. From somewhere in the fog you\nhear a stern voice. "This Adventure has been tampered with! You have\nbeen dabbling in magic, knowing not the havoc you might cause thereby.\nLeave at once, before you do irrevocable harm!" The fog thickens,\nuntil at last you can see nothing at all. Your vision then clears,\nand you find yourself back in The Real World.'
2805 - GUESS_AGAIN: 'Guess again.'
2808 - TWIST_TURN: 'Sorry, but the path twisted and turned so much that I can''t figure\nout which way to go to get back.'
2809 - ADVENTURE_NEWS: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.'
2810 - GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.'
2811 - ADVENTURE_VERSION: 'There is a puff of orange smoke; within it, fiery runes spell out:\n\n\tOpen Adventure 1.1 - http://www.catb.org/esr/open-adventure/'
2817 message: 'You are obviously a rank amateur. Better luck next time.'
2819 message: 'Your score qualifies you as a novice class adventurer.'
2821 message: 'You have achieved the rating: "Experienced Adventurer".'
2823 message: 'You may now consider yourself a "Seasoned Adventurer".'
2825 message: 'You have reached "Junior Master" status.'
2827 message: 'Your score puts you in Master Adventurer Class C.'
2829 message: 'Your score puts you in Master Adventurer Class B.'
2831 message: 'Your score puts you in Master Adventurer Class A.'
2833 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
2835 message: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
2840 message: 'Tsk! A wizard wouldn''t have to take 350 turns. This is going to cost\nyou a couple of points.'
2843 message: '500 turns? That''s another few points you''ve lost.'
2846 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
2849 message: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.'
2854 descriptions: !!null
2856 words: ['keys', 'key']
2857 inventory: 'Set of keys'
2858 locations: LOC_BUILDING
2860 - 'There are some keys on the ground here.'
2862 words: ['lamp', 'lante']
2863 inventory: 'Brass lantern'
2864 locations: LOC_BUILDING
2866 - [LAMP_DARK, 'There is a shiny brass lamp nearby.']
2867 - [LAMP_BRIGHT, 'There is a lamp shining nearby.']
2869 - 'Your lamp is now off.'
2870 - 'Your lamp is now on.'
2874 locations: [LOC_GRATE, LOC_BELOWGRATE]
2877 - [GRATE_CLOSED, 'The grate is locked.']
2878 - [GRATE_OPEN, 'The grate is open.']
2880 - 'The grate is now locked.'
2881 - 'The grate is now unlocked.'
2884 inventory: 'Wicker cage'
2885 locations: LOC_COBBLE
2887 - 'There is a small wicker cage discarded nearby.'
2890 inventory: 'Black rod'
2891 locations: LOC_DEBRIS
2893 - 'A three foot black rod with a rusty star on an end lies nearby.'
2896 inventory: 'Black rod'
2897 locations: LOC_NOWHERE
2899 - 'A three foot black rod with a rusty mark on an end lies nearby.'
2903 locations: [LOC_PITTOP, LOC_MISTHALL]
2906 - 'Rough stone steps lead down the pit.'
2907 - 'Rough stone steps lead up the dome.'
2910 inventory: 'Little bird in cage'
2913 - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
2914 - [BIRD_CAGED, 'There is a little bird in the cage.']
2915 - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.']
2917 - 'The bird''s singing is quite melodious.'
2918 - 'The bird does not seem inclined to sing while in the cage.'
2919 - 'It almost seems as though the bird is trying to tell you something.'
2920 - 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.'
2921 - 'The bird does not seem inclined to sing while in the cage.'
2922 - 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
2925 inventory: '*rusty door'
2926 locations: LOC_IMMENSE
2929 - 'The way north is barred by a massive, rusty, iron door.'
2930 - 'The way north leads through a massive, rusty, iron door.'
2932 words: ['pillo', 'velve']
2933 inventory: 'Velvet pillow'
2934 locations: LOC_SOFTROOM
2936 - 'A small velvet pillow lies on the floor.'
2940 locations: LOC_KINGHALL
2943 - [SNAKE_BLOCKS, 'A huge green fierce snake bars the way!']
2944 - [SNAKE_CHASED, ''] # chased away
2946 - 'The snake is hissing venomously.'
2949 inventory: '*fissure'
2950 locations: [LOC_EASTBANK, LOC_WESTBANK]
2954 - [BRIDGED, 'A crystal bridge now spans the fissure.']
2955 - [VANISHED, 'The crystal bridge has vanished!']
2958 inventory: '*stone tablet'
2959 locations: LOC_DARKROOM
2962 - 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
2964 - '"Congratulations on bringing light into the dark-room!"'
2967 inventory: 'Giant clam >GRUNT!<'
2968 locations: LOC_SHELLROOM
2970 - 'There is an enormous clam here with its shell tightly closed.'
2972 - 'The clam is as tight-mouthed as a, er, clam.'
2975 inventory: 'Giant oyster >GROAN!<'
2976 locations: LOC_NOWHERE
2978 - 'There is an enormous oyster here with its shell tightly closed.'
2979 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
2981 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
2982 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
2984 words: ['magaz', 'issue', 'spelu', '"spel']
2985 inventory: '"Spelunker Today"'
2986 locations: LOC_ANTEROOM
2988 - 'There are a few recent issues of "Spelunker Today" magazine here.'
2990 - 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
2992 words: ['dwarf', 'dwarv']
2994 locations: LOC_NOWHERE
2996 descriptions: !!null
2998 words: ['knife', 'knive']
3000 locations: LOC_NOWHERE
3001 descriptions: !!null
3003 words: ['food', 'ratio']
3004 inventory: 'Tasty food'
3005 locations: LOC_BUILDING
3007 - 'There is food here.'
3009 words: ['bottl', 'jar']
3010 inventory: 'Small bottle'
3011 locations: LOC_BUILDING
3013 - [WATER_BOTTLE, 'There is a bottle of water here.']
3014 - [EMPTY_BOTTLE, 'There is an empty bottle here.']
3015 - [OIL_BOTTLE, 'There is a bottle of oil here.']
3017 words: ['water', 'h2o']
3018 inventory: 'Water in the bottle'
3019 locations: LOC_NOWHERE
3020 descriptions: !!null
3023 inventory: 'Oil in the bottle'
3024 locations: LOC_NOWHERE
3025 descriptions: !!null
3028 inventory: '*mirror'
3029 locations: LOC_MIRRORCANYON
3031 descriptions: !!null
3033 words: ['plant', 'beans']
3035 locations: LOC_WESTPIT
3038 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3039 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3040 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3041 - 'The plant spurts into furious growth for a few seconds.'
3042 - 'The plant grows explosively, almost filling the bottom of the pit.'
3043 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3045 - 'The plant continues to ask plaintively for water.'
3046 - 'The plant continues to demand water.'
3047 - 'The plant now maintains a contented silence.'
3050 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3051 locations: [LOC_WESTEND, LOC_EASTEND]
3055 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3056 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3059 inventory: '*stalactite'
3060 locations: LOC_TOPSTALACTITE
3065 words: ['shado', 'figur', 'windo']
3066 inventory: '*shadowy figure and/or window'
3067 locations: [LOC_WINDOW1, LOC_WINDOW2]
3070 - 'The shadowy figure seems to be trying to attract your attention.'
3073 inventory: 'Dwarf''s axe'
3074 locations: LOC_NOWHERE
3076 - 'There is a little axe here.'
3077 - 'There is a little axe lying beside the bear.'
3080 inventory: '*cave drawings'
3081 locations: LOC_ORIENTAL
3083 descriptions: !!null
3085 words: ['pirat', 'genie', 'djinn']
3086 inventory: '*pirate/genie'
3087 locations: LOC_NOWHERE
3089 descriptions: !!null # never present
3092 inventory: '*dragon'
3093 locations: [LOC_SECRET4, LOC_SECRET6]
3096 - [DRAGON_BLOCKS, 'A huge green fierce dragon bars the way!']
3097 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3098 - 'The body of a huge green dead dragon is lying off to one side.'
3099 - 'Congratulations! You have just vanquished a dragon with your bare\nhands! (Unbelievable, isn''t it?)'
3101 - 'The dragon''s ominous hissing does not bode well for you.'
3102 - 'The dragon is, not surprisingly, silent.'
3103 - 'The dragon is, not surprisingly, silent.'
3107 locations: [LOC_SWCHASM, LOC_NECHASM]
3110 - [TROLL_BRIDGE, 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"']
3111 - [BRIDGE_WRECKED, 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.']
3115 locations: [LOC_SWCHASM, LOC_NECHASM]
3118 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3119 - 'The troll steps out from beneath the bridge and blocks your way.'
3122 - 'The troll sounds quite adamant in his demand for a treasure.'
3125 inventory: '*phony troll'
3126 locations: [LOC_NOWHERE, LOC_NOWHERE]
3129 - 'The troll is nowhere to be seen.'
3132 inventory: !!null # bear uses rtext 141
3133 locations: LOC_BARRENROOM
3136 - [UNTAMED_BEAR, 'There is a ferocious cave bear eying you from the far end of the room!']
3137 - [SITTING_BEAR, 'There is a gentle cave bear sitting placidly in one corner.']
3138 - [CONTENTED_BEAR, 'There is a contented-looking bear wandering about nearby.']
3142 inventory: '*message in second maze'
3143 locations: LOC_NOWHERE
3146 - 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
3148 - '"This is not the maze where the pirate leaves his treasure chest."'
3150 words: ['volca', 'geyse']
3151 inventory: '*volcano and/or geyser'
3152 locations: LOC_BREATHTAKING
3154 descriptions: !!null
3156 words: ['machi', 'vendi']
3157 inventory: '*vending machine'
3158 locations: LOC_DEADEND13
3161 - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
3162 - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
3164 - 'The vending machine swings back to block the passage.'
3165 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3167 - '"Drop coins here to receive fresh batteries."'
3168 - '"Drop coins here to receive fresh batteries."'
3171 inventory: 'Batteries'
3172 locations: LOC_NOWHERE
3174 - [FRESH_BATTERIES, 'There are fresh batteries here.']
3175 - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
3177 words: ['carpe', 'moss']
3178 inventory: '*carpet and/or moss and/or curtains'
3179 locations: LOC_SOFTROOM
3181 descriptions: !!null
3185 locations: LOC_LARGE
3188 - 'A formidable ogre bars the northern exit.'
3190 - 'The ogre is apparently the strong, silent type.'
3194 locations: LOC_CLIFF
3197 - 'A small urn is embedded in the rock.'
3198 - 'A small urn full of oil is embedded in the rock.'
3199 - 'A small oil flame extrudes from an urn embedded in the rock.'
3202 inventory: '*cavity'
3203 locations: LOC_NOWHERE
3206 - [CAVITY_FULL, ''] # something in it
3207 - [CAVITY_EMPTY, 'There is a small urn-shaped cavity in the rock.']
3211 locations: LOC_NOWHERE
3214 - '' # described with dragon
3217 inventory: '*reservoir'
3218 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3222 - [WATERS_PARTED, 'The waters have parted to form a narrow path across the reservoir.']
3223 - 'The waters crash together again.'
3225 words: ['appen', 'lepor']
3226 inventory: 'Leporine appendage'
3227 locations: LOC_FOREST22
3229 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3233 locations: LOC_DEBRIS
3238 - '"MAGIC WORD XYZZY"'
3242 locations: LOC_NUGGET
3247 - '"You won''t get it up the steps"'
3251 locations: LOC_ANTEROOM
3255 - [ENDGAME_SIGN, '']
3257 - 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
3258 - '"Treasure Vault. Keys in main office."'
3260 words: ['gold', 'nugge']
3261 inventory: 'Large gold nugget'
3262 locations: LOC_NUGGET
3265 - 'There is a large sparkling nugget of gold here!'
3268 inventory: 'Several diamonds'
3269 locations: LOC_WESTBANK
3272 - 'There are diamonds here!'
3274 words: ['silve', 'bars']
3275 inventory: 'Bars of silver'
3276 locations: LOC_FLOORHOLE
3279 - 'There are bars of silver here!'
3282 inventory: 'Precious jewelry'
3283 locations: LOC_SOUTHSIDE
3286 - 'There is precious jewelry here!'
3289 inventory: 'Rare coins'
3290 locations: LOC_WESTSIDE
3293 - 'There are many coins here!'
3295 words: ['chest', 'box', 'treas']
3296 inventory: 'Treasure chest'
3297 locations: LOC_NOWHERE
3300 - 'The pirate''s treasure chest is here!'
3302 words: ['eggs', 'egg', 'nest']
3303 inventory: 'Golden eggs'
3304 locations: LOC_GIANTROOM
3307 - 'There is a large nest here, full of golden eggs!'
3308 - 'The nest of golden eggs has vanished!'
3312 inventory: 'Jeweled trident'
3313 locations: LOC_WATERFALL
3316 - 'There is a jewel-encrusted trident here!'
3318 words: ['vase', 'ming', 'shard', 'potte']
3319 inventory: 'Ming vase'
3320 locations: LOC_ORIENTAL
3323 - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
3324 - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
3325 - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
3326 - [VASE_DROPS, 'The ming vase drops with a delicate crash.']
3329 inventory: 'Egg-sized emerald'
3330 locations: LOC_PLOVER
3333 - 'There is an emerald here the size of a plover''s egg!'
3334 - 'There is an emerald resting in a small cavity in the rock!'
3336 words: ['plati', 'pyram']
3337 inventory: 'Platinum pyramid'
3338 locations: LOC_DARKROOM
3341 - 'There is a platinum pyramid here, 8 inches on a side!'
3344 inventory: 'Glistening pearl'
3345 locations: LOC_NOWHERE
3348 - 'Off to one side lies a glistening pearl!'
3350 words: ['rug', 'persi']
3351 inventory: 'Persian rug'
3352 locations: [LOC_SECRET4, LOC_SECRET6]
3356 - 'There is a persian rug spread out on the floor!'
3357 - 'The dragon is sprawled out on a persian rug!!'
3358 - 'There is a persian rug here, hovering in mid-air!'
3361 inventory: 'Rare spices'
3362 locations: LOC_BOULDERS2
3365 - 'There are rare spices here!'
3368 inventory: 'Golden chain'
3369 locations: LOC_BARRENROOM
3373 - 'There is a golden chain lying in a heap on the floor!'
3374 - 'The bear is locked to the wall with a golden chain!'
3375 - 'There is a golden chain locked to the wall!'
3378 inventory: 'Giant ruby'
3379 locations: LOC_STOREROOM
3382 - 'There is an enormous ruby here!'
3383 - 'There is a ruby resting in a small cavity in the rock!'
3385 words: ['jade', 'neckl']
3386 inventory: 'Jade necklace'
3387 locations: LOC_NOWHERE
3390 - 'A precious jade necklace has been dropped here!'
3392 words: ['amber', 'gemst']
3393 inventory: 'Amber gemstone'
3394 locations: LOC_NOWHERE
3397 - 'There is a rare amber gemstone here!'
3398 - 'There is an amber gemstone resting in a small cavity in the rock!'
3401 inventory: 'Star sapphire'
3402 locations: LOC_LEDGE
3405 - 'A brilliant blue star sapphire is here!'
3406 - 'There is a star sapphire resting in a small cavity in the rock!'
3408 words: ['ebony', 'statu']
3409 inventory: 'Ebony statuette'
3410 locations: LOC_REACHDEAD
3413 - 'There is a richly-carved ebony statuette here!'
3416 - query: 'Oh dear, you seem to have gotten yourself killed. I might be able to\nhelp you out, but I''ve never really done this before. Do you want me\nto try to reincarnate you?'
3417 yes_response: 'All right. But don''t blame me if something goes wr......\n --- POOF!! ---\nYou are engulfed in a cloud of orange smoke. Coughing and gasping,\nyou emerge from the smoke and find....'
3418 - query: 'You clumsy oaf, you''ve done it again! I don''t know how long I can\nkeep this up. Do you want me to try reincarnating you again?'
3419 yes_response: 'Okay, now where did I put my orange smoke?.... >POOF!<\nEverything disappears in a dense cloud of orange smoke.'
3420 - query: 'Now you''ve really done it! I''m out of orange smoke! You don''t expect\nme to do a decent reincarnation without any orange smoke, do you?'
3421 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'