1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # vocabulary: - This structure is unused, and will eventually be removed. -
10 # Almost all the words the game knows - one of them (the
11 # reservoir magic word) gets replaced with a randomly-generated
12 # cookie. For each word there is a type (motion, action, object,
13 # or special) and a numeric value. Multiple synonyms may have the
16 # motions: Motion words, grouped into synonyms.
18 # actions: Action words, grouped into synonyms, and their corresponding
21 # hints: Each item contains a hint number, a hint label (used to
22 # generate the value macro for the hint) the number of turns he
23 # must be at the right loc(s) before triggering the hint, the
24 # points deducted for taking the hint, the message number (in
25 # arbitrary_messages) of the question, and the message number of
28 # locations: They have attributes as follows...
29 # long: Long description, always shown on first encounter.
30 # short: Short description. If none, use long description.
31 # conditions: A dictionary of attributes
33 # OILY If FLUID flag is on: true for oil, false for water
35 # NOARRR Pirate doesn't go here unless following player
36 # NOBACK Cannot use "back" to move away
37 # HCAVE Trying to get into cave
38 # HBIRD Trying to catch bird
39 # HSNAKE Trying to deal with snake
41 # HDARK Pondering dark room
43 # HCLIFF Cliff with urn
44 # HWOODS Lost in forest
45 # HOGRE Trying to deal with ogre
46 # HJADE Found all treasures except jade
47 # hints: A list of YAML references to hints that may be available at
48 # this location. (This is why locations has to follow hints.)
49 # sound: Label for a location sound.
50 # loud: If true, object sounds are drowned out at this location.
51 # travel: A list of movement rules. They're applied in the order
52 # they appear. For a rule to fire, (1) the movement command
53 # must be a synonym for one of its verbs, and (2) the
54 # condition, if present, must evaluate to true. In that case
55 # the action fires. The action may be a goto (move to
56 # a named location) a speak (utter a named message), or
57 # a special (branch to special case in movement code).
58 # The conditional may be one of the following:
59 # [pct, N] Roll a die, n% chance of success
60 # [carry, OBJ] Must be carrying named object
61 # [with, OBJ] Must be carrying or in room with
62 # [not, OBJ N] Property of named OBJ must not be N.
63 # N may be numeric or a state label.
64 # All attributes are optional except the long description and
65 # travel. Order of locations is not significant.
67 # arbitrary_messages: These are arguments to rspeak(). Some spans of
68 # these messages need to be kept adjacent and ordered (for now).
69 # To see which, grep for rspeak() calls containing expressions with
70 # arithmetic. Eventually, these will be pulled out into more appropriate
71 # data structures. Then ordering can be dropped, and gaps removed.
73 # classes: Each item contains a point threshold and a message
74 # describing a classification of player. Point thresholds must be
75 # in ascending order. The scoring code selects the appropriate
76 # message, where each message is considered to apply to players
77 # whose scores are higher than the previous N but not higher than
78 # this N. Note that these scores probably change with every
79 # modification (and particularly expansion) of the program.
81 # turn_thresholds: Each item contains a number and a message
82 # berating the player for taking so many turns. When the turn count
83 # matches one of the thresholds, the corresponding message is shown.
84 # Order doesn't matter; the logic simply tests every threshold on
85 # the assumption that turn counts never decrease nor skip values.
87 # objects: Objects have attributes as follows...
88 # inventory: A description for use in the inventory command.
89 # descriptions: Messages describing the object in different states.
90 # If a state message is a tuple then the first element
91 # is made the name of a #define visible to the code for
92 # the associated state, numbered from zero upwards; it
93 # is also a state label that can be used in travel-rule
95 # changes: State-change messages to be emitted whenever the obect
96 # *changes* to the (0-origin) state that is the index of the
97 # message in this array.
98 # words: The vocabulary word(s) referring to this object.
99 # treasure: A boolean "treasure" used for point-scoring and pirate
100 # snatches, defaulting to false.
101 # immovable: An object may also be flagged
102 # immovable, meaning it cannot be carried.
103 # locations: An object may have one or two start locations (the gate
104 # is an example of a two-location object; it can be accessed
105 # from above or below).
107 # obituaries: Death messages and reincarnation queries. Order is
108 # significant, they're used in succession as the player racks up
111 # Message strings may include certain special character sequences to
112 # denote that the program must provide parameters to insert into a
113 # message when the message is printed. These sequences are:
114 # %S = The letter 'S' or nothing (if a given value is exactly 1)
115 # %W = A word (up to 10 characters)
116 # %L = A word mapped to lower-case letters
117 # %U = A word mapped to upper-case letters
118 # %C = A word mapped to lower-case, first letter capitalised
119 # %T = Several words of text, ending with a word of -1
120 # %1 = A 1-digit number
121 # %2 = A 2-digit number
123 # %9 = A 9-digit number
124 # %B = Variable number of blanks
125 # %! = The entire message should be suppressed
127 # There are duplicate keys in this vocabulary, that's why it can't be a normal
128 # map. You have to iterate through it looking for a match qualified by type.
129 # 1 is not allocated because it's used as a sentinel value in motion-verb
132 {word: "ROAD", type: motion, value: 2},
133 {word: "HILL", type: motion, value: 2},
134 {word: "ENTER", type: motion, value: 3},
135 {word: "UPSTR", type: motion, value: 4},
136 {word: "DOWNS", type: motion, value: 5},
137 {word: "FORES", type: motion, value: 6},
138 {word: "FORWA", type: motion, value: 7},
139 {word: "CONTI", type: motion, value: 7},
140 {word: "ONWAR", type: motion, value: 7},
141 {word: "BACK", type: motion, value: 8},
142 {word: "RETUR", type: motion, value: 8},
143 {word: "RETRE", type: motion, value: 8},
144 {word: "VALLE", type: motion, value: 9},
145 {word: "STAIR", type: motion, value: 10},
146 {word: "OUT", type: motion, value: 11},
147 {word: "OUTSI", type: motion, value: 11},
148 {word: "EXIT", type: motion, value: 11},
149 {word: "LEAVE", type: motion, value: 11},
150 {word: "BUILD", type: motion, value: 12},
151 {word: "HOUSE", type: motion, value: 12},
152 {word: "GULLY", type: motion, value: 13},
153 {word: "STREA", type: motion, value: 14},
154 {word: "FORK", type: motion, value: 15},
155 {word: "BED", type: motion, value: 16},
156 {word: "CRAWL", type: motion, value: 17},
157 {word: "COBBL", type: motion, value: 18},
158 {word: "INWAR", type: motion, value: 19},
159 {word: "INSID", type: motion, value: 19},
160 {word: "IN", type: motion, value: 19},
161 {word: "SURFA", type: motion, value: 20},
162 {word: "NULL", type: motion, value: 21},
163 {word: "NOWHE", type: motion, value: 21},
164 {word: "DARK", type: motion, value: 22},
165 {word: "PASSA", type: motion, value: 23},
166 {word: "TUNNE", type: motion, value: 23},
167 {word: "LOW", type: motion, value: 24},
168 {word: "CANYO", type: motion, value: 25},
169 {word: "AWKWA", type: motion, value: 26},
170 {word: "GIANT", type: motion, value: 27},
171 {word: "VIEW", type: motion, value: 28},
172 {word: "UPWAR", type: motion, value: 29},
173 {word: "UP", type: motion, value: 29},
174 {word: "U", type: motion, value: 29},
175 {word: "ABOVE", type: motion, value: 29},
176 {word: "ASCEN", type: motion, value: 29},
177 {word: "D", type: motion, value: 30},
178 {word: "DOWNW", type: motion, value: 30},
179 {word: "DOWN", type: motion, value: 30},
180 {word: "DESCE", type: motion, value: 30},
181 {word: "PIT", type: motion, value: 31},
182 {word: "OUTDO", type: motion, value: 32},
183 {word: "CRACK", type: motion, value: 33},
184 {word: "STEPS", type: motion, value: 34},
185 {word: "DOME", type: motion, value: 35},
186 {word: "LEFT", type: motion, value: 36},
187 {word: "RIGHT", type: motion, value: 37},
188 {word: "HALL", type: motion, value: 38},
189 {word: "JUMP", type: motion, value: 39},
190 {word: "BARRE", type: motion, value: 40},
191 {word: "OVER", type: motion, value: 41},
192 {word: "ACROS", type: motion, value: 42},
193 {word: "EAST", type: motion, value: 43},
194 {word: "E", type: motion, value: 43},
195 {word: "WEST", type: motion, value: 44},
196 {word: "W", type: motion, value: 44},
197 {word: "NORTH", type: motion, value: 45},
198 {word: "N", type: motion, value: 45},
199 {word: "SOUTH", type: motion, value: 46},
200 {word: "S", type: motion, value: 46},
201 {word: "NE", type: motion, value: 47},
202 {word: "SE", type: motion, value: 48},
203 {word: "SW", type: motion, value: 49},
204 {word: "NW", type: motion, value: 50},
205 {word: "DEBRI", type: motion, value: 51},
206 {word: "HOLE", type: motion, value: 52},
207 {word: "WALL", type: motion, value: 53},
208 {word: "BROKE", type: motion, value: 54},
209 {word: "Y2", type: motion, value: 55},
210 {word: "CLIMB", type: motion, value: 56},
211 {word: "LOOK", type: motion, value: 57},
212 {word: "EXAMI", type: motion, value: 57},
213 {word: "TOUCH", type: motion, value: 57},
214 {word: "DESCR", type: motion, value: 57},
215 {word: "FLOOR", type: motion, value: 58},
216 {word: "ROOM", type: motion, value: 59},
217 {word: "SLIT", type: motion, value: 60},
218 {word: "SLAB", type: motion, value: 61},
219 {word: "SLABR", type: motion, value: 61},
220 {word: "XYZZY", type: motion, value: 62},
221 {word: "DEPRE", type: motion, value: 63},
222 {word: "ENTRA", type: motion, value: 64},
223 {word: "PLUGH", type: motion, value: 65},
224 {word: "SECRE", type: motion, value: 66},
225 {word: "CAVE", type: motion, value: 67},
226 {word: "CROSS", type: motion, value: 69},
227 {word: "BEDQU", type: motion, value: 70},
228 {word: "PLOVE", type: motion, value: 71},
229 {word: "ORIEN", type: motion, value: 72},
230 {word: "CAVER", type: motion, value: 73},
231 {word: "SHELL", type: motion, value: 74},
232 {word: "RESER", type: motion, value: 75},
233 {word: "MAIN", type: motion, value: 76},
234 {word: "OFFIC", type: motion, value: 76},
235 {word: "CARRY", type: action, value: 1},
236 {word: "TAKE", type: action, value: 1},
237 {word: "KEEP", type: action, value: 1},
238 {word: "CATCH", type: action, value: 1},
239 {word: "STEAL", type: action, value: 1},
240 {word: "CAPTU", type: action, value: 1},
241 {word: "GET", type: action, value: 1},
242 {word: "TOTE", type: action, value: 1},
243 {word: "SNARF", type: action, value: 1},
244 {word: "DROP", type: action, value: 2},
245 {word: "RELEA", type: action, value: 2},
246 {word: "FREE", type: action, value: 2},
247 {word: "DISCA", type: action, value: 2},
248 {word: "DUMP", type: action, value: 2},
249 {word: "SAY", type: action, value: 3},
250 {word: "CHANT", type: action, value: 3},
251 {word: "SING", type: action, value: 3},
252 {word: "UTTER", type: action, value: 3},
253 {word: "MUMBL", type: action, value: 3},
254 {word: "UNLOC", type: action, value: 4},
255 {word: "OPEN", type: action, value: 4},
256 {word: "NOTHI", type: action, value: 5},
257 {word: "LOCK", type: action, value: 6},
258 {word: "CLOSE", type: action, value: 6},
259 {word: "LIGHT", type: action, value: 7},
260 {word: "ON", type: action, value: 7},
261 {word: "EXTIN", type: action, value: 8},
262 {word: "OFF", type: action, value: 8},
263 {word: "WAVE", type: action, value: 9},
264 {word: "SHAKE", type: action, value: 9},
265 {word: "SWING", type: action, value: 9},
266 {word: "CALM", type: action, value: 10},
267 {word: "PLACA", type: action, value: 10},
268 {word: "TAME", type: action, value: 10},
269 {word: "WALK", type: action, value: 11},
270 {word: "RUN", type: action, value: 11},
271 {word: "TRAVE", type: action, value: 11},
272 {word: "GO", type: action, value: 11},
273 {word: "PROCE", type: action, value: 11},
274 {word: "CONTI", type: action, value: 11},
275 {word: "EXPLO", type: action, value: 11},
276 {word: "FOLLO", type: action, value: 11},
277 {word: "TURN", type: action, value: 11},
278 {word: "ATTAC", type: action, value: 12},
279 {word: "KILL", type: action, value: 12},
280 {word: "FIGHT", type: action, value: 12},
281 {word: "HIT", type: action, value: 12},
282 {word: "STRIK", type: action, value: 12},
283 {word: "SLAY", type: action, value: 12},
284 {word: "POUR", type: action, value: 13},
285 {word: "EAT", type: action, value: 14},
286 {word: "DEVOU", type: action, value: 14},
287 {word: "DRINK", type: action, value: 15},
288 {word: "RUB", type: action, value: 16},
289 {word: "THROW", type: action, value: 17},
290 {word: "TOSS", type: action, value: 17},
291 {word: "QUIT", type: action, value: 18},
292 {word: "FIND", type: action, value: 19},
293 {word: "WHERE", type: action, value: 19},
294 {word: "INVEN", type: action, value: 20},
295 {word: "FEED", type: action, value: 21},
296 {word: "FILL", type: action, value: 22},
297 {word: "BLAST", type: action, value: 23},
298 {word: "DETON", type: action, value: 23},
299 {word: "IGNIT", type: action, value: 23},
300 {word: "BLOWU", type: action, value: 23},
301 {word: "SCORE", type: action, value: 24},
302 {word: "FEE", type: action, value: 25},
303 {word: "FIE", type: action, value: 25},
304 {word: "FOE", type: action, value: 25},
305 {word: "FOO", type: action, value: 25},
306 {word: "FUM", type: action, value: 25},
307 {word: "BRIEF", type: action, value: 26},
308 {word: "READ", type: action, value: 27},
309 {word: "PERUS", type: action, value: 27},
310 {word: "BREAK", type: action, value: 28},
311 {word: "SHATT", type: action, value: 28},
312 {word: "SMASH", type: action, value: 28},
313 {word: "WAKE", type: action, value: 29},
314 {word: "DISTU", type: action, value: 29},
315 {word: "SUSPE", type: action, value: 30},
316 {word: "PAUSE", type: action, value: 30},
317 {word: "SAVE", type: action, value: 30},
318 {word: "RESUM", type: action, value: 31},
319 {word: "RESTA", type: action, value: 31},
320 {word: "FLY", type: action, value: 32},
321 {word: "LISTE", type: action, value: 33},
322 {word: "Z'ZZZ", type: action, value: 34}, # Gets replaced
323 {word: "FEE", type: special, value: 1},
324 {word: "FIE", type: special, value: 2},
325 {word: "FOE", type: special, value: 3},
326 {word: "FOO", type: special, value: 4},
327 {word: "FUM", type: special, value: 5},
328 {word: "THANK", type: special, value: 13},
329 {word: "SESAM", type: special, value: 50},
330 {word: "OPENS", type: special, value: 50},
331 {word: "ABRA", type: special, value: 50},
332 {word: "ABRAC", type: special, value: 50},
333 {word: "SHAZA", type: special, value: 50},
334 {word: "HOCUS", type: special, value: 50},
335 {word: "POCUS", type: special, value: 50},
336 {word: "HELP", type: special, value: 51},
337 {word: "?", type: special, value: 51},
338 {word: "NO", type: special, value: 54},
339 {word: "TREE", type: special, value: 64},
340 {word: "TREES", type: special, value: 64},
341 {word: "DIG", type: special, value: 66},
342 {word: "EXCAV", type: special, value: 66},
343 {word: "LOST", type: special, value: 68},
344 {word: "MIST", type: special, value: 69},
345 {word: "FUCK", type: special, value: 79},
346 {word: "STOP", type: special, value: 139},
347 {word: "INFO", type: special, value: 142},
348 {word: "INFOR", type: special, value: 142},
349 {word: "SWIM", type: special, value: 147},
350 {word: "WIZAR", type: special, value: 246},
351 {word: "YES", type: special, value: 271},
352 {word: "NEWS", type: special, value: 275},
361 words: ['road', 'hill']
371 words: ['forwa', 'conti', 'onwar']
373 words: ['back', 'retur', 'retre']
379 words: ['out', 'outsi', 'exit', 'leave']
381 words: ['build', 'house']
395 words: ['inwar', 'insid', 'in']
399 words: ['null', 'nowhe']
403 words: ['passa', 'tunne']
415 words: ['upwar', 'up', 'u', 'above', 'ascen']
417 words: ['d', 'downw', 'down', 'desce']
447 words: ['north', 'n']
449 words: ['south', 's']
471 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
479 words: ['slab', 'slabr']
509 words: ['main', 'offic']
516 message: ALREADY_CARRYING
517 words: ['g', 'carry', 'take', 'keep', 'catch', 'steal', 'captu', 'get', 'tote', 'snarf']
519 message: ARENT_CARRYING
520 words: ['d', 'drop', 'relea', 'free', 'disca', 'dump']
523 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
525 message: NOT_LOCKABLE
526 words: ['unloc', 'open']
529 words: ['z', 'nothi']
531 message: NOT_LOCKABLE
532 words: ['lock', 'close']
534 message: DONT_UNDERSTAND
535 words: ['light', 'on']
537 message: DONT_UNDERSTAND
538 words: ['extin', 'off']
540 message: NOTHING_HAPPENS
541 words: ['wave', 'shake', 'swing']
544 words: ['calm', 'placa', 'tame']
547 words: ['walk', 'run', 'trave', 'go', 'proce', 'conti', 'explo', 'follo', 'turn']
549 message: RIDICULOUS_ATTEMPT
550 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
552 message: ARENT_CARRYING
555 message: RIDICULOUS_ATTEMPT
556 words: ['eat', 'devou']
558 message: STREAM_WATER
564 message: ARENT_CARRYING
565 words: ['throw', 'toss']
571 words: ['find', 'where']
574 words: ['i', 'inven']
582 message: REQUIRES_DYNAMITE
583 words: ['blast', 'deton', 'ignit', 'blowu']
589 words: ['fee', 'fie', 'foe', 'foo', 'fum']
594 message: DONT_UNDERSTAND
595 words: ['read', 'perus']
597 message: BEYOND_POWER
598 words: ['break', 'shatt', 'smash']
600 message: RIDICULOUS_ATTEMPT
601 words: ['wake', 'distu']
604 words: ['suspe', 'pause', 'save']
607 words: ['resum', 'resta']
612 message: DONT_UNDERSTAND
615 message: NOTHING_HAPPENS
641 message: YOUR_WELCOME
645 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
647 message: VOCAB_DESCRIPTION
654 words: ['tree', 'trees']
656 message: DIGGING_FUTILE
657 words: ['dig', 'excav']
662 message: EXPLAIN_MIST
668 message: STOP_UNKNOWN
672 words: ['info', 'infor']
677 message: WIZARDS_NODISTURB
683 message: ADVENTURE_NEWS
692 question: 'Are you trying to get into the cave?'
693 hint: 'The grate is very solid and has a hardened steel lock. You cannot\nenter without a key, and there are no keys nearby. I would recommend\nlooking elsewhere for the keys.'
699 question: 'Are you trying to catch the bird?'
700 hint: 'Something about you seems to be frightening the bird. Perhaps you\nmight figure out what it is.'
706 question: 'Are you trying to somehow deal with the snake?'
707 hint: 'You can''t kill the snake, or drive it away, or avoid it, or anything\nlike that. There is a way to get by, but you don''t have the necessary\nresources right now.'
713 question: 'Do you need help getting out of the maze?'
714 hint: 'You can make the passages look less alike by dropping things.'
720 question: 'Are you trying to explore beyond the plover room?'
721 hint: 'There is a way to explore that region without having to worry about\nfalling into a pit. None of the objects available is immediately\nuseful in discovering the secret.'
727 question: 'Do you need help getting out of here?'
728 hint: 'Don''t go west.'
734 question: 'Are you wondering what to do here?'
735 hint: 'This section is quite advanced. Find the cave first.'
741 question: 'Would you like to be shown out of the forest?'
742 hint: 'Go east ten times. If that doesn''t get you out, then go south, then\nwest twice, then south.'
748 question: 'Do you need help dealing with the ogre?'
749 hint: 'There is nothing the presence of which will prevent you from defeating\nhim; thus it can''t hurt to fetch everything you possibly can.'
755 question: 'You''re missing only one other treasure. Do you need help finding it?'
756 hint: 'Once you''ve found all the other treasures, it is no longer possible to\nlocate the one you''re now missing.'
768 long: 'You are standing at the end of a road before a small brick building.\nAround you is a forest. A small stream flows out of the building and\ndown a gully.'
769 short: 'You''re in front of building.'
770 conditions: {FLUID: true, ABOVE: true, LIT: true}
771 sound: STREAM_GURGLES
773 {verbs: ['ROAD', 'WEST', 'UPWAR'], action: [goto, LOC_HILL]},
774 {verbs: ['ENTER', 'BUILD', 'INWAR', 'EAST'], action: [goto, LOC_BUILDING]},
775 {verbs: ['DOWNS', 'GULLY', 'STREA', 'SOUTH', 'D'], action: [goto, LOC_VALLEY]},
776 {verbs: ['FORES', 'NORTH'], action: [goto, LOC_FOREST1]},
777 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
781 long: 'You have walked up a hill, still in the forest. The road slopes back\ndown the other side of the hill. There is a building in the distance.'
782 short: 'You''re at hill in road.'
783 conditions: {ABOVE: true, LIT: true}
785 {verbs: ['BUILD', 'EAST'], action: [goto, LOC_START]},
786 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
787 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
788 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST13]},
789 {verbs: ['D'], action: ["speak", WHICH_WAY]},
793 long: 'You are inside a building, a well house for a large spring.'
794 short: 'You''re inside building.'
795 conditions: {FLUID: true, ABOVE: true, LIT: true}
796 sound: STREAM_GURGLES
798 {verbs: ['OUT', 'OUTDO', 'WEST'], action: [goto, LOC_START]},
799 {verbs: ['XYZZY'], action: [goto, LOC_FOOF1]},
800 {verbs: ['PLUGH'], action: [goto, LOC_FOOF3]},
801 {verbs: ['DOWNS', 'STREA'], action: [goto, LOC_SEWER]},
805 long: 'You are in a valley in the forest beside a stream tumbling along a\nrocky bed.'
806 short: 'You''re in valley.'
807 conditions: {FLUID: true, ABOVE: true, LIT: true}
808 sound: STREAM_GURGLES
810 {verbs: ['UPSTR', 'BUILD', 'NORTH'], action: [goto, LOC_START]},
811 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
812 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
813 {verbs: ['DOWNS', 'SOUTH', 'D'], action: [goto, LOC_SLIT]},
814 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
815 {verbs: ['STREA'], action: ["speak", UPSTREAM_DOWNSTREAM]},
819 long: 'The road, which approaches from the east, ends here amid the trees.'
820 short: 'You''re at end of road.'
821 conditions: {ABOVE: true, LIT: true}
823 {verbs: ['ROAD', 'EAST', 'UPWAR'], action: [goto, LOC_HILL]},
824 {verbs: ['BUILD'], action: [goto, LOC_START]},
825 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST14]},
826 {verbs: ['WEST'], action: [goto, LOC_FOREST15]},
827 {verbs: ['NORTH'], action: [goto, LOC_FOREST21]},
831 long: 'The forest thins out here to reveal a steep cliff. There is no way\ndown, but a small ledge can be seen to the west across the chasm.'
832 short: 'You''re at cliff.'
833 conditions: {ABOVE: true, NOBACK: true, LIT: true}
836 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST17]},
837 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
838 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
842 long: 'At your feet all the water of the stream splashes into a 2-inch slit\nin the rock. Downstream the streambed is bare rock.'
843 short: 'You''re at slit in streambed.'
844 conditions: {FLUID: true, ABOVE: true, LIT: true}
845 sound: STREAM_GURGLES
847 {verbs: ['BUILD'], action: [goto, LOC_START]},
848 {verbs: ['UPSTR', 'NORTH'], action: [goto, LOC_VALLEY]},
849 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
850 {verbs: ['WEST'], action: [goto, LOC_FOREST10]},
851 {verbs: ['DOWNS', 'BED', 'SOUTH', 'DEPRE'], action: [goto, LOC_GRATE]},
852 {verbs: ['SLIT', 'STREA', 'D', 'INWAR', 'ENTER'], action: ["speak", DONT_FIT]},
856 long: 'You are in a 20-foot depression floored with bare dirt. Set into the\ndirt is a strong steel grate mounted in concrete. A dry streambed\nleads into the depression.'
857 short: 'You''re outside grate.'
858 conditions: {ABOVE: true, LIT: true}
859 hints: [*grate, *jade]
861 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST7]},
862 {verbs: ['SOUTH'], action: [goto, LOC_FOREST10]},
863 {verbs: ['WEST'], action: [goto, LOC_FOREST9]},
864 {verbs: ['BUILD'], action: [goto, LOC_START]},
865 {verbs: ['UPSTR', 'GULLY', 'NORTH'], action: [goto, LOC_SLIT]},
866 {verbs: ['ENTER', 'INWAR', 'D'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_BELOWGRATE]},
867 {verbs: ['ENTER'], action: ["speak", GRATE_NOWAY]},
871 long: 'You are in a small chamber beneath a 3x3 steel grate to the surface.\nA low crawl over cobbles leads inward to the west.'
872 short: 'You''re below the grate.'
873 conditions: {LIT: true}
875 {verbs: ['OUT', 'UPWAR'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
876 {verbs: ['OUT'], action: ["speak", GRATE_NOWAY]},
877 {verbs: ['CRAWL', 'COBBL', 'INWAR', 'WEST'], action: [goto, LOC_COBBLE]},
878 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
879 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
883 long: 'You are crawling over cobbles in a low passage. There is a dim light\nat the east end of the passage.'
884 short: 'You''re in cobble crawl.'
885 conditions: {LIT: true}
887 {verbs: ['OUT', 'SURFA', 'NULL', 'EAST'], action: [goto, LOC_BELOWGRATE]},
888 {verbs: ['INWAR', 'DARK', 'WEST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
889 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
893 long: 'You are in a debris room filled with stuff washed in from the surface.\nA low wide passage with cobbles becomes plugged with mud and debris\nhere, but an awkward canyon leads upward and west. In the mud someone\nhas scrawled, "MAGIC WORD XYZZY".'
894 short: 'You''re in debris room.'
897 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
898 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
899 {verbs: ['CRAWL', 'COBBL', 'PASSA', 'LOW', 'EAST'], action: [goto, LOC_COBBLE]},
900 {verbs: ['CANYO', 'INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_AWKWARD]},
901 {verbs: ['XYZZY'], action: [goto, LOC_FOOF2]},
902 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
906 long: 'You are in an awkward sloping east/west canyon.'
910 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
911 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
912 {verbs: ['D', 'EAST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
913 {verbs: ['INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_BIRD]},
914 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
918 long: 'You are in a splendid chamber thirty feet high. The walls are frozen\nrivers of orange stone. An awkward canyon and a good passage exit\nfrom east and west sides of the chamber.'
919 short: 'You''re in bird chamber.'
923 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
924 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
925 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
926 {verbs: ['CANYO', 'EAST'], action: [goto, LOC_AWKWARD]},
927 {verbs: ['PASSA', 'PIT', 'WEST'], action: [goto, LOC_PITTOP]},
931 long: 'At your feet is a small pit breathing traces of white mist. An east\npassage ends here except for a small crack leading on.'
932 short: 'You''re at top of small pit.'
935 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
936 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
937 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
938 {verbs: ['PASSA', 'EAST'], action: [goto, LOC_BIRD]},
939 {verbs: ['D', 'PIT', 'STEPS'], cond: [carry, NUGGET], action: [goto, LOC_NECKBROKE]},
940 {verbs: ['D'], action: [goto, LOC_MISTHALL]},
941 {verbs: ['CRACK', 'WEST'], action: [goto, LOC_CRACK]},
945 long: 'You are at one end of a vast hall stretching forward out of sight to\nthe west. There are openings to either side. Nearby, a wide stone\nstaircase leads downward. The hall is filled with wisps of white mist\nswaying to and fro almost as if alive. A cold wind blows up the\nstaircase. There is a passage at the top of a dome behind you.'
946 short: 'You''re in Hall of Mists.'
947 conditions: {DEEP: true}
951 {verbs: ['LEFT', 'SOUTH'], action: [goto, LOC_NUGGET]},
952 {verbs: ['FORWA', 'HALL', 'WEST'], action: [goto, LOC_EASTBANK]},
953 {verbs: ['STAIR', 'D', 'NORTH'], action: [goto, LOC_KINGHALL]},
954 {verbs: ['UPWAR', 'PIT', 'STEPS', 'DOME', 'PASSA', 'EAST'], cond: [carry, NUGGET], action: [goto, LOC_DOME]},
955 {verbs: ['UPWAR'], action: [goto, LOC_PITTOP]},
956 {verbs: ['Y2'], action: [goto, LOC_JUMBLE]},
960 long: 'The crack is far too small for you to follow. At its widest it is\nbarely wide enough to admit your foot.'
962 conditions: {DEEP: true}
964 {verbs: [], action: [goto, LOC_PITTOP]},
968 long: 'You are on the east bank of a fissure slicing clear across the hall.\nThe mist is quite thick here, and the fissure is too wide to jump.'
969 short: 'You''re on east bank of fissure.'
970 conditions: {DEEP: true}
972 {verbs: ['HALL', 'EAST'], action: [goto, LOC_MISTHALL]},
973 {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED], action: ["speak", CROSS_BRIDGE]},
974 {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED], action: [goto, LOC_NOMAKE]},
975 {verbs: ['OVER', 'ACROS', 'WEST', 'CROSS'], cond: [not, FISSURE, BRIDGED], action: ["speak", NO_CROSS]},
976 {verbs: ['OVER'], action: [goto, LOC_WESTBANK]},
980 long: 'This is a low room with a crude note on the wall. The note says,\n"You won''t get it up the steps".'
981 short: 'You''re in nugget-of-gold room.'
982 conditions: {DEEP: true}
984 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_MISTHALL]},
988 long: 'You are in the Hall of the Mountain King, with passages off in all\ndirections.'
989 short: 'You''re in Hall of Mt King.'
990 conditions: {DEEP: true}
993 {verbs: ['STAIR', 'UPWAR', 'EAST'], action: [goto, LOC_MISTHALL]},
994 {verbs: ['NORTH', 'RIGHT'], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_FLOORHOLE]},
995 {verbs: ['SOUTH', 'LEFT'], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_SOUTHSIDE]},
996 {verbs: ['WEST', 'FORWA'], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_WESTSIDE]},
997 {verbs: ['NORTH'], action: [goto, LOC_SNAKEBLOCK]},
998 {verbs: ['SW'], cond: [pct, 35], action: [goto, LOC_SECRET3]},
999 {verbs: ['SW'], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
1000 {verbs: ['SECRE'], action: [goto, LOC_SECRET3]},
1004 long: 'You are at the bottom of the pit with a broken neck.'
1006 conditions: {DEEP: true}
1008 {verbs: [], action: [goto, LOC_NOWHERE]},
1012 long: 'You didn''t make it.'
1014 conditions: {DEEP: true}
1016 {verbs: [], action: [goto, LOC_NOWHERE]},
1020 long: 'The dome is unclimbable.'
1022 conditions: {DEEP: true}
1024 {verbs: [], action: [goto, LOC_MISTHALL]},
1028 long: 'You are at the west end of the Twopit Room. There is a large hole in\nthe wall above the pit at this end of the room.'
1029 short: 'You''re at west end of Twopit Room.'
1030 conditions: {DEEP: true}
1032 {verbs: ['EAST', 'ACROS'], action: [goto, LOC_EASTEND]},
1033 {verbs: ['WEST', 'SLAB'], action: [goto, LOC_SLAB]},
1034 {verbs: ['D', 'PIT'], action: [goto, LOC_WESTPIT]},
1035 {verbs: ['HOLE'], action: ["speak", TOO_FAR]},
1039 long: 'You are at the bottom of the eastern pit in the Twopit Room. There is\na small pool of oil in one corner of the pit.'
1040 short: 'You''re in east pit.'
1041 conditions: {FLUID: true, DEEP: true, OILY: true}
1043 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_EASTEND]},
1047 long: 'You are at the bottom of the western pit in the Twopit Room. There is\na large hole in the wall about 25 feet above you.'
1048 short: 'You''re in west pit.'
1049 conditions: {DEEP: true}
1051 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_WESTEND]},
1052 {verbs: ['CLIMB'], cond: [not, PLANT, 2], action: [goto, LOC_BUILDING1]},
1053 {verbs: ['CLIMB'], action: [goto, LOC_CLIMBSTALK]},
1057 long: 'You clamber up the plant and scurry through the hole at the top.'
1059 conditions: {DEEP: true}
1061 {verbs: [], action: [goto, LOC_NARROW]},
1065 long: 'You are on the west side of the fissure in the Hall of Mists.'
1066 short: 'You''re on west bank of fissure.'
1067 conditions: {DEEP: true}
1069 {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED], action: ["speak", CROSS_BRIDGE]},
1070 {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED], action: [goto, LOC_NOMAKE]},
1071 {verbs: ['OVER', 'ACROS', 'EAST', 'CROSS'], cond: [not, FISSURE, BRIDGED], action: ["speak", NO_CROSS]},
1072 {verbs: ['OVER'], action: [goto, LOC_EASTBANK]},
1073 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL1]},
1074 {verbs: ['WEST'], action: [goto, LOC_MISTWEST]},
1078 long: 'You are in a low n/s passage at a hole in the floor. The hole goes\ndown to an e/w passage.'
1079 short: 'You''re in n/s passage above e/w passage.'
1080 conditions: {DEEP: true}
1082 {verbs: ['HALL', 'OUT', 'SOUTH'], action: [goto, LOC_KINGHALL]},
1083 {verbs: ['NORTH', 'Y2'], action: [goto, LOC_Y2]},
1084 {verbs: ['D', 'HOLE'], action: [goto, LOC_BROKEN]},
1088 long: 'You are in the south side chamber.'
1090 conditions: {DEEP: true}
1092 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_KINGHALL]},
1096 long: 'You are in the west side chamber of the Hall of the Mountain King.\nA passage continues west and up here.'
1097 short: 'You''re in the west side chamber.'
1098 conditions: {DEEP: true}
1100 {verbs: ['HALL', 'OUT', 'EAST'], action: [goto, LOC_KINGHALL]},
1101 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_CROSSOVER]},
1107 conditions: {DEEP: true}
1109 {verbs: [], cond: [not, PLANT, 1], action: [goto, LOC_NOCLIMB]},
1110 {verbs: [], action: [goto, LOC_PLANTTOP]},
1114 long: 'You can''t get by the snake.'
1116 conditions: {DEEP: true}
1118 {verbs: [], action: [goto, LOC_KINGHALL]},
1122 long: 'You are in a large room, with a passage to the south, a passage to the\nwest, and a wall of broken rock to the east. There is a large "Y2" on\na rock in the room''s center.'
1123 short: 'You''re at "Y2".'
1124 conditions: {DEEP: true}
1126 {verbs: ['PLUGH'], action: [goto, LOC_FOOF4]},
1127 {verbs: ['SOUTH'], action: [goto, LOC_FLOORHOLE]},
1128 {verbs: ['EAST', 'WALL', 'BROKE'], action: [goto, LOC_JUMBLE]},
1129 {verbs: ['WEST'], action: [goto, LOC_WINDOW1]},
1130 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
1131 {verbs: ['PLOVE'], action: [goto, LOC_FOOF5]},
1135 long: 'You are in a jumble of rock, with cracks everywhere.'
1137 conditions: {DEEP: true}
1139 {verbs: ['D', 'Y2'], action: [goto, LOC_Y2]},
1140 {verbs: ['UPWAR'], action: [goto, LOC_MISTHALL]},
1144 long: 'You''re at a low window overlooking a huge pit, which extends up out of\nsight. A floor is indistinctly visible over 50 feet below. Traces of\nwhite mist cover the floor of the pit, becoming thicker to the right.\nMarks in the dust around the window would seem to indicate that\nsomeone has been here recently. Directly across the pit from you and\n25 feet away there is a similar window looking into a lighted room. A\nshadowy figure can be seen there peering back at you.'
1145 short: 'You''re at window on pit.'
1146 conditions: {DEEP: true}
1148 {verbs: ['EAST', 'Y2'], action: [goto, LOC_Y2]},
1149 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1153 long: 'You are in a dirty broken passage. To the east is a crawl. To the\nwest is a large passage. Above you is a hole to another passage.'
1154 short: 'You''re in dirty passage.'
1155 conditions: {DEEP: true}
1157 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_SMALLPITBRINK]},
1158 {verbs: ['UPWAR', 'HOLE'], action: [goto, LOC_FLOORHOLE]},
1159 {verbs: ['WEST'], action: [goto, LOC_DUSTY]},
1160 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1162 - LOC_SMALLPITBRINK:
1164 long: 'You are on the brink of a small clean climbable pit. A crawl leads\nwest.'
1165 short: 'You''re at brink of small pit.'
1166 conditions: {DEEP: true}
1168 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_BROKEN]},
1169 {verbs: ['D', 'PIT', 'CLIMB'], action: [goto, LOC_SMALLPIT]},
1173 long: 'You are in the bottom of a small pit with a little stream, which\nenters and exits through tiny slits.'
1174 short: 'You''re at bottom of pit with stream.'
1175 conditions: {FLUID: true, DEEP: true}
1176 sound: STREAM_GURGLES
1178 {verbs: ['CLIMB', 'UPWAR', 'OUT'], action: [goto, LOC_SMALLPITBRINK]},
1179 {verbs: ['SLIT', 'STREA', 'D', 'UPSTR', 'DOWNS', 'ENTER', 'INWAR'], action: ["speak", DONT_FIT]},
1183 long: 'You are in a large room full of dusty rocks. There is a big hole in\nthe floor. There are cracks everywhere, and a passage leading east.'
1184 short: 'You''re in dusty rock room.'
1185 conditions: {DEEP: true}
1187 {verbs: ['EAST', 'PASSA'], action: [goto, LOC_BROKEN]},
1188 {verbs: ['D', 'HOLE', 'FLOOR'], action: [goto, LOC_COMPLEX]},
1189 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1193 long: 'You have crawled through a very low wide passage parallel to and north\nof the Hall of Mists.'
1195 conditions: {DEEP: true}
1197 {verbs: [], action: [goto, LOC_MISTWEST]},
1201 long: 'You are at the west end of the Hall of Mists. A low wide crawl\ncontinues west and another goes north. To the south is a little\npassage 6 feet off the floor.'
1202 short: 'You''re at west end of Hall of Mists.'
1203 conditions: {DEEP: true}
1205 {verbs: ['SOUTH', 'UPWAR', 'PASSA', 'CLIMB'], action: [goto, LOC_ALIKE1]},
1206 {verbs: ['EAST'], action: [goto, LOC_WESTBANK]},
1207 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL2]},
1208 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LONGEAST]},
1212 long: 'You are in a maze of twisty little passages, all alike.'
1214 conditions: {DEEP: true, NOBACK: true}
1217 {verbs: ['UPWAR'], action: [goto, LOC_MISTWEST]},
1218 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1219 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1220 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE4]},
1221 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1225 long: 'You are in a maze of twisty little passages, all alike.'
1227 conditions: {DEEP: true, NOBACK: true}
1230 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1231 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE3]},
1232 {verbs: ['EAST'], action: [goto, LOC_ALIKE4]},
1236 long: 'You are in a maze of twisty little passages, all alike.'
1238 conditions: {DEEP: true, NOBACK: true}
1241 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1242 {verbs: ['D'], action: [goto, LOC_DEADEND3]},
1243 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE6]},
1244 {verbs: ['NORTH'], action: [goto, LOC_DEADEND9]},
1248 long: 'You are in a maze of twisty little passages, all alike.'
1250 conditions: {DEEP: true, NOBACK: true}
1253 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1254 {verbs: ['NORTH'], action: [goto, LOC_ALIKE2]},
1255 {verbs: ['EAST'], action: [goto, LOC_DEADEND1]},
1256 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND2]},
1257 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE14]},
1263 conditions: {DEEP: true, NOARRR: true}
1266 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE4]},
1272 conditions: {DEEP: true, NOARRR: true}
1275 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE4]},
1281 conditions: {DEEP: true, NOARRR: true}
1284 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE3]},
1288 long: 'You are in a maze of twisty little passages, all alike.'
1290 conditions: {DEEP: true, NOBACK: true}
1293 {verbs: ['EAST'], action: [goto, LOC_ALIKE6]},
1294 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1298 long: 'You are in a maze of twisty little passages, all alike.'
1300 conditions: {DEEP: true, NOBACK: true}
1303 {verbs: ['EAST'], action: [goto, LOC_ALIKE3]},
1304 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1305 {verbs: ['D'], action: [goto, LOC_ALIKE7]},
1306 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1310 long: 'You are in a maze of twisty little passages, all alike.'
1312 conditions: {DEEP: true, NOBACK: true}
1315 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1316 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE6]},
1317 {verbs: ['EAST'], action: [goto, LOC_ALIKE8]},
1318 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE9]},
1322 long: 'You are in a maze of twisty little passages, all alike.'
1324 conditions: {DEEP: true, NOBACK: true}
1327 {verbs: ['WEST'], action: [goto, LOC_ALIKE6]},
1328 {verbs: ['EAST'], action: [goto, LOC_ALIKE7]},
1329 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1330 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE9]},
1331 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1332 {verbs: ['D'], action: [goto, LOC_DEADEND11]},
1336 long: 'You are in a maze of twisty little passages, all alike.'
1338 conditions: {DEEP: true, NOBACK: true}
1341 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1342 {verbs: ['NORTH'], action: [goto, LOC_ALIKE8]},
1343 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND4]},
1349 conditions: {DEEP: true, NOARRR: true}
1352 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE9]},
1356 long: 'You are in a maze of twisty little passages, all alike.'
1358 conditions: {DEEP: true, NOBACK: true}
1361 {verbs: ['WEST'], action: [goto, LOC_ALIKE8]},
1362 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1363 {verbs: ['D'], action: [goto, LOC_DEADEND5]},
1364 {verbs: ['EAST'], action: [goto, LOC_PITBRINK]},
1370 conditions: {DEEP: true, NOARRR: true}
1373 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE10]},
1377 long: 'You are on the brink of a thirty foot pit with a massive orange column\ndown one wall. You could climb down here but you could not get back\nup. The maze continues at this level.'
1378 short: 'You''re at brink of pit.'
1379 conditions: {DEEP: true, NOBACK: true}
1381 {verbs: ['D', 'CLIMB'], action: [goto, LOC_BIRD]},
1382 {verbs: ['WEST'], action: [goto, LOC_ALIKE10]},
1383 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND6]},
1384 {verbs: ['NORTH'], action: [goto, LOC_ALIKE12]},
1385 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1391 conditions: {NOARRR: true, DEEP: true}
1393 {verbs: ['EAST', 'OUT'], action: [goto, LOC_PITBRINK]},
1397 long: 'You have crawled through a very low wide passage parallel to and north\nof the Hall of Mists.'
1399 conditions: {DEEP: true}
1401 {verbs: [], action: [goto, LOC_WESTBANK]},
1405 long: 'You are at the east end of a very long hall apparently without side\nchambers. To the east a low wide crawl slants up. To the north a\nround two foot hole slants down.'
1406 short: 'You''re at east end of long hall.'
1407 conditions: {DEEP: true}
1409 {verbs: ['EAST', 'UPWAR', 'CRAWL'], action: [goto, LOC_MISTWEST]},
1410 {verbs: ['WEST'], action: [goto, LOC_LONGWEST]},
1411 {verbs: ['NORTH', 'D', 'HOLE'], action: [goto, LOC_CROSSOVER]},
1415 long: 'You are at the west end of a very long featureless hall. The hall\njoins up with a narrow north/south passage.'
1416 short: 'You''re at west end of long hall.'
1417 conditions: {DEEP: true}
1419 {verbs: ['EAST'], action: [goto, LOC_LONGEAST]},
1420 {verbs: ['NORTH'], action: [goto, LOC_CROSSOVER]},
1421 {verbs: ['SOUTH'], cond: [carry, OBJ_0], action: [goto, LOC_DIFFERENT1]},
1425 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1427 conditions: {DEEP: true}
1429 {verbs: ['WEST'], action: [goto, LOC_LONGEAST]},
1430 {verbs: ['NORTH'], action: [goto, LOC_DEADEND7]},
1431 {verbs: ['EAST'], action: [goto, LOC_WESTSIDE]},
1432 {verbs: ['SOUTH'], action: [goto, LOC_LONGWEST]},
1438 conditions: {DEEP: true}
1440 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_CROSSOVER]},
1444 long: 'You are at a complex junction. A low hands and knees passage from the\nnorth joins a higher crawl from the east to make a walking passage\ngoing west. There is also a large room above. The air is damp here.'
1445 short: 'You''re at complex junction.'
1446 conditions: {DEEP: true}
1448 sound: WIND_WHISTLES
1450 {verbs: ['UPWAR', 'CLIMB', 'ROOM'], action: [goto, LOC_DUSTY]},
1451 {verbs: ['WEST', 'BEDQU'], action: [goto, LOC_BEDQUILT]},
1452 {verbs: ['NORTH', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1453 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1457 long: 'You are in Bedquilt, a long east/west passage with holes everywhere.\nTo explore at random select north, south, up, or down.'
1458 short: 'You''re in Bedquilt.'
1459 conditions: {DEEP: true}
1461 {verbs: ['EAST'], action: [goto, LOC_COMPLEX]},
1462 {verbs: ['WEST'], action: [goto, LOC_SWISSCHEESE]},
1463 {verbs: ['SOUTH'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1464 {verbs: ['SLAB'], action: [goto, LOC_SLAB]},
1465 {verbs: ['UPWAR'], cond: [pct, 60], action: ["speak", FUTILE_CRAWL]},
1466 {verbs: ['UPWAR'], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1467 {verbs: ['UPWAR'], action: [goto, LOC_DUSTY]},
1468 {verbs: ['NORTH'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1469 {verbs: ['NORTH'], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1470 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1471 {verbs: ['D'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1472 {verbs: ['D'], action: [goto, LOC_ANTEROOM]},
1476 long: 'You are in a room whose walls resemble swiss cheese. Obvious passages\ngo west, east, ne, and nw. Part of the room is occupied by a large\nbedrock block.'
1477 short: 'You''re in Swiss Cheese Room.'
1478 conditions: {DEEP: true}
1480 {verbs: ['NE'], action: [goto, LOC_BEDQUILT]},
1481 {verbs: ['WEST'], action: [goto, LOC_EASTEND]},
1482 {verbs: ['SOUTH'], cond: [pct, 80], action: ["speak", FUTILE_CRAWL]},
1483 {verbs: ['CANYO'], action: [goto, LOC_TALL]},
1484 {verbs: ['EAST'], action: [goto, LOC_SOFTROOM]},
1485 {verbs: ['NW'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1486 {verbs: ['ORIEN'], action: [goto, LOC_ORIENTAL]},
1490 long: 'You are at the east end of the Twopit Room. The floor here is\nlittered with thin rock slabs, which make it easy to descend the pits.\nThere is a path here bypassing the pits to connect passages from east\nand west. There are holes all over, but the only big one is on the\nwall directly over the west pit where you can''t get to it.'
1491 short: 'You''re at east end of Twopit Room.'
1492 conditions: {DEEP: true}
1494 {verbs: ['EAST'], action: [goto, LOC_SWISSCHEESE]},
1495 {verbs: ['WEST', 'ACROS'], action: [goto, LOC_WESTEND]},
1496 {verbs: ['D', 'PIT'], action: [goto, LOC_EASTPIT]},
1500 long: 'You are in a large low circular chamber whose floor is an immense slab\nfallen from the ceiling (Slab Room). East and west there once were\nlarge passages, but they are now filled with boulders. Low small\npassages go north and south, and the south one quickly bends west\naround the boulders.'
1501 short: 'You''re in Slab Room.'
1502 conditions: {DEEP: true}
1504 {verbs: ['SOUTH'], action: [goto, LOC_WESTEND]},
1505 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_SECRET1]},
1506 {verbs: ['NORTH'], action: [goto, LOC_BEDQUILT]},
1510 long: 'You are in a secret n/s canyon above a large room.'
1512 conditions: {DEEP: true}
1514 {verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]},
1515 {verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BLOCKS], action: [goto, LOC_SECRET5]},
1516 {verbs: ['SOUTH'], action: [goto, LOC_SECRET4]},
1517 {verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]},
1518 {verbs: ['RESER'], action: [goto, LOC_RESERVOIR]},
1522 long: 'You are in a secret n/s canyon above a sizable passage.'
1524 conditions: {DEEP: true}
1526 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1527 {verbs: ['D', 'PASSA'], action: [goto, LOC_BEDQUILT]},
1528 {verbs: ['SOUTH'], action: [goto, LOC_TOPSTALACTITE]},
1530 - LOC_THREEJUNCTION:
1532 long: 'You are in a secret canyon at a junction of three canyons, bearing\nnorth, south, and se. The north one is as tall as the other two\ncombined.'
1533 short: 'You''re at junction of three secret canyons.'
1534 conditions: {DEEP: true}
1536 {verbs: ['SE'], action: [goto, LOC_BEDQUILT]},
1537 {verbs: ['SOUTH'], action: [goto, LOC_SECRET2]},
1538 {verbs: ['NORTH'], action: [goto, LOC_WINDOW2]},
1542 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1543 short: 'You''re in large low room.'
1544 conditions: {DEEP: true}
1546 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1547 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1548 {verbs: ['NORTH'], action: [goto, LOC_DEADCRAWL]},
1549 {verbs: ['SE', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1553 long: 'Dead end crawl.'
1555 conditions: {DEEP: true}
1557 {verbs: ['SOUTH', 'CRAWL', 'OUT'], action: [goto, LOC_LOWROOM]},
1561 long: 'You are in a secret canyon which here runs e/w. It crosses over a\nvery tight canyon 15 feet below. If you go down you may not be able\nto get back up.'
1562 short: 'You''re in secret e/w canyon above tight canyon.'
1563 conditions: {DEEP: true}
1565 {verbs: ['EAST'], action: [goto, LOC_KINGHALL]},
1566 {verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BLOCKS], action: [goto, LOC_SECRET5]},
1567 {verbs: ['WEST'], action: [goto, LOC_SECRET6]},
1568 {verbs: ['D'], action: [goto, LOC_WIDEPLACE]},
1572 long: 'You are at a wide place in a very tight n/s canyon.'
1574 conditions: {DEEP: true}
1576 {verbs: ['SOUTH'], action: [goto, LOC_TIGHTPLACE]},
1577 {verbs: ['NORTH'], action: [goto, LOC_TALL]},
1581 long: 'The canyon here becomes too tight to go further south.'
1583 conditions: {DEEP: true}
1585 {verbs: ['NORTH'], action: [goto, LOC_WIDEPLACE]},
1589 long: 'You are in a tall e/w canyon. A low tight crawl goes 3 feet north and\nseems to open up.'
1591 conditions: {DEEP: true}
1593 {verbs: ['EAST'], action: [goto, LOC_WIDEPLACE]},
1594 {verbs: ['WEST'], action: [goto, LOC_BOULDERS1]},
1595 {verbs: ['NORTH', 'CRAWL'], action: [goto, LOC_SWISSCHEESE]},
1599 long: 'The canyon runs into a mass of boulders -- dead end.'
1601 conditions: {DEEP: true}
1603 {verbs: ['SOUTH'], action: [goto, LOC_TALL]},
1607 long: 'The stream flows out through a pair of 1 foot diameter sewer pipes.\nIt would be advisable to use the exit.'
1609 conditions: {DEEP: true}
1611 {verbs: [], action: [goto, LOC_BUILDING]},
1615 long: 'You are in a maze of twisty little passages, all alike.'
1617 conditions: {DEEP: true, NOBACK: true}
1620 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1621 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1622 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE11]},
1623 {verbs: ['EAST'], action: [goto, LOC_DEADEND8]},
1629 conditions: {DEEP: true}
1632 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE11]},
1638 conditions: {DEEP: true, NOARRR: true}
1641 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_ALIKE3]},
1645 long: 'You are in a maze of twisty little passages, all alike.'
1647 conditions: {DEEP: true, NOBACK: true}
1649 {verbs: ['SOUTH'], action: [goto, LOC_PITBRINK]},
1650 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1651 {verbs: ['WEST'], action: [goto, LOC_DEADEND10]},
1655 long: 'You are in a maze of twisty little passages, all alike.'
1657 conditions: {DEEP: true, NOBACK: true}
1659 {verbs: ['NORTH'], action: [goto, LOC_PITBRINK]},
1660 {verbs: ['WEST'], action: [goto, LOC_ALIKE12]},
1661 {verbs: ['NW'], action: [goto, LOC_DEADEND12]},
1667 conditions: {NOARRR: true, DEEP: true}
1669 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE12]},
1675 conditions: {DEEP: true, NOARRR: true}
1678 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE8]},
1682 long: 'You are in a maze of twisty little passages, all alike.'
1684 conditions: {DEEP: true, NOBACK: true}
1687 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE4]},
1691 long: 'You are in a long, narrow corridor stretching out of sight to the\nwest. At the eastern end is a hole through which you can see a\nprofusion of leaves.'
1692 short: 'You''re in narrow corridor.'
1693 conditions: {DEEP: true}
1695 {verbs: ['D', 'CLIMB', 'EAST'], action: [goto, LOC_WESTPIT]},
1696 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1697 {verbs: ['WEST', 'GIANT'], action: [goto, LOC_GIANTROOM]},
1701 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1703 conditions: {DEEP: true}
1705 {verbs: [], action: [goto, LOC_WESTPIT]},
1709 long: 'You have climbed up the plant and out of the pit.'
1711 conditions: {DEEP: true}
1713 {verbs: [], action: [goto, LOC_WESTEND]},
1717 long: 'You are at the top of a steep incline above a large room. You could\nclimb down here, but you would not be able to climb up. There is a\npassage leading back to the north.'
1718 short: 'You''re at steep incline above large room.'
1719 conditions: {DEEP: true}
1721 {verbs: ['NORTH', 'CAVER', 'PASSA'], action: [goto, LOC_WATERFALL]},
1722 {verbs: ['D', 'CLIMB'], action: [goto, LOC_LOWROOM]},
1726 long: 'You are in the Giant Room. The ceiling here is too high up for your\nlamp to show it. Cavernous passages lead east, north, and south. On\nthe west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].'
1727 short: 'You''re in Giant Room.'
1728 conditions: {DEEP: true}
1730 {verbs: ['SOUTH'], action: [goto, LOC_NARROW]},
1731 {verbs: ['EAST'], action: [goto, LOC_CAVEIN]},
1732 {verbs: ['NORTH'], action: [goto, LOC_IMMENSE]},
1736 long: 'The passage here is blocked by a recent cave-in.'
1738 conditions: {DEEP: true}
1740 {verbs: ['SOUTH', 'GIANT', 'OUT'], action: [goto, LOC_GIANTROOM]},
1744 long: 'You are at one end of an immense north/south passage.'
1746 conditions: {DEEP: true}
1747 sound: WIND_WHISTLES
1749 {verbs: ['SOUTH', 'GIANT', 'PASSA'], action: [goto, LOC_GIANTROOM]},
1750 {verbs: ['NORTH', 'ENTER', 'CAVER'], cond: [not, DOOR, 0], action: [goto, LOC_WATERFALL]},
1751 {verbs: ['NORTH'], action: ["speak", RUSTY_DOOR]},
1755 long: 'You are in a magnificent cavern with a rushing stream, which cascades\nover a sparkling waterfall into a roaring whirlpool which disappears\nthrough a hole in the floor. Passages exit to the south and west.'
1756 short: 'You''re in cavern with waterfall.'
1757 conditions: {FLUID: true, DEEP: true}
1758 sound: STREAM_SPLASHES
1760 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_IMMENSE]},
1761 {verbs: ['GIANT'], action: [goto, LOC_GIANTROOM]},
1762 {verbs: ['WEST'], action: [goto, LOC_INCLINE]},
1766 long: 'You are in the Soft Room. The walls are covered with heavy curtains,\nthe floor with a thick pile carpet. Moss covers the ceiling.'
1767 short: 'You''re in Soft Room.'
1768 conditions: {DEEP: true}
1770 {verbs: ['WEST', 'OUT'], action: [goto, LOC_SWISSCHEESE]},
1774 long: 'This is the Oriental Room. Ancient oriental cave drawings cover the\nwalls. A gently sloping passage leads upward to the north, another\npassage leads se, and a hands and knees crawl leads west.'
1775 short: 'You''re in Oriental Room.'
1776 conditions: {DEEP: true}
1778 {verbs: ['SE'], action: [goto, LOC_SWISSCHEESE]},
1779 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LOWROOM]},
1780 {verbs: ['UPWAR', 'NORTH', 'CAVER'], action: [goto, LOC_MISTY]},
1784 long: 'You are following a wide path around the outer edge of a large cavern.\nFar below, through a heavy white mist, strange splashing noises can be\nheard. The mist rises up through a fissure in the ceiling. The path\nexits to the south and west.'
1785 short: 'You''re in misty cavern.'
1786 conditions: {DEEP: true}
1789 {verbs: ['SOUTH', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1790 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1794 long: 'You are in an alcove. A small nw path seems to widen after a short\ndistance. An extremely tight tunnel leads east. It looks like a very\ntight squeeze. An eerie light can be seen at the other end.'
1795 short: 'You''re in alcove.'
1796 conditions: {DEEP: true}
1799 {verbs: ['NW', 'CAVER'], action: [goto, LOC_MISTY]},
1800 {verbs: ['EAST', 'PASSA'], action: ["special", 1]},
1801 {verbs: ['EAST'], action: [goto, LOC_PLOVER]},
1805 long: 'You''re in a small chamber lit by an eerie green light. An extremely\nnarrow tunnel exits to the west. A dark corridor leads ne.'
1806 short: 'You''re in Plover Room.'
1807 conditions: {DEEP: true, LIT: true}
1810 {verbs: ['WEST', 'PASSA', 'OUT'], action: ["special", 1]},
1811 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1812 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
1813 {verbs: ['PLOVE'], action: [goto, LOC_FOOF6]},
1814 {verbs: ['NE', 'DARK'], action: [goto, LOC_DARKROOM]},
1818 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1819 short: 'You''re in dark-room.'
1820 conditions: {DEEP: true}
1823 {verbs: ['SOUTH', 'PLOVE', 'OUT'], action: [goto, LOC_PLOVER]},
1827 long: 'You are in an arched hall. A coral passage once continued up and east\nfrom here, but is now blocked by debris. The air smells of sea water.'
1828 short: 'You''re in arched hall.'
1829 conditions: {DEEP: true}
1831 {verbs: ['D', 'SHELL', 'OUT'], action: [goto, LOC_SHELLROOM]},
1835 long: 'You''re in a large room carved out of sedimentary rock. The floor and\nwalls are littered with bits of shells imbedded in the stone. A\nshallow passage proceeds downward, and a somewhat steeper one leads\nup. A low hands and knees passage enters from the south.'
1836 short: 'You''re in Shell Room.'
1837 conditions: {DEEP: true}
1839 {verbs: ['UPWAR', 'HALL'], action: [goto, LOC_ARCHED]},
1840 {verbs: ['D'], action: [goto, LOC_SLOPING1]},
1841 {verbs: ['SOUTH'], cond: [carry, CLAM], action: ["speak", CLAM_BLOCKER]},
1842 {verbs: ['SOUTH'], cond: [carry, OYSTER], action: ["speak", OYSTER_BLOCKER]},
1843 {verbs: ['SOUTH'], action: [goto, LOC_COMPLEX]},
1847 long: 'You are in a long sloping corridor with ragged sharp walls.'
1849 conditions: {DEEP: true}
1851 {verbs: ['UPWAR', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1852 {verbs: ['D'], action: [goto, LOC_CULDESAC]},
1856 long: 'You are in a cul-de-sac about eight feet across.'
1858 conditions: {DEEP: true}
1860 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_SLOPING1]},
1861 {verbs: ['SHELL'], action: [goto, LOC_SHELLROOM]},
1865 long: 'You are in an anteroom leading to a large passage to the east. Small\npassages go west and up. The remnants of recent digging are evident.\nA sign in midair here says "Cave under construction beyond this point.\nProceed at own risk. [Witt Construction Company]"'
1866 short: 'You''re in anteroom.'
1867 conditions: {DEEP: true}
1869 {verbs: ['UPWAR'], action: [goto, LOC_COMPLEX]},
1870 {verbs: ['WEST'], action: [goto, LOC_BEDQUILT]},
1871 {verbs: ['EAST'], action: [goto, LOC_WITTSEND]},
1875 long: 'You are in a maze of twisty little passages, all different.'
1877 conditions: {DEEP: true, NOBACK: true}
1879 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT3]},
1880 {verbs: ['SW'], action: [goto, LOC_DIFFERENT4]},
1881 {verbs: ['NE'], action: [goto, LOC_DIFFERENT5]},
1882 {verbs: ['SE'], action: [goto, LOC_DIFFERENT6]},
1883 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT7]},
1884 {verbs: ['NW'], action: [goto, LOC_DIFFERENT8]},
1885 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT9]},
1886 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT10]},
1887 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT11]},
1888 {verbs: ['D'], action: [goto, LOC_LONGWEST]},
1892 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1893 short: 'You''re at Witt''s End.'
1894 conditions: {DEEP: true, NOBACK: true}
1897 {verbs: ['EAST', 'NORTH', 'SOUTH', 'NE', 'SE', 'SW', 'NW', 'UPWAR', 'D'], cond: [pct, 95], action: ["speak", FUTILE_CRAWL]},
1898 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1899 {verbs: ['WEST'], action: ["speak", WAY_BLOCKED]},
1903 long: 'You are in a north/south canyon about 25 feet across. The floor is\ncovered by white mist seeping in from the north. The walls extend\nupward for well over 100 feet. Suspended from some unseen point far\nabove you, an enormous two-sided mirror is hanging parallel to and\nmidway between the canyon walls. (The mirror is obviously provided\nfor the use of the dwarves who, as you know, are extremely vain.) A\nsmall window can be seen in either wall, some fifty feet up.'
1904 short: 'You''re in Mirror Canyon.'
1905 conditions: {DEEP: true}
1907 sound: WIND_WHISTLES
1909 {verbs: ['SOUTH'], action: [goto, LOC_SECRET1]},
1910 {verbs: ['NORTH', 'RESER'], action: [goto, LOC_RESERVOIR]},
1914 long: 'You''re at a low window overlooking a huge pit, which extends up out of\nsight. A floor is indistinctly visible over 50 feet below. Traces of\nwhite mist cover the floor of the pit, becoming thicker to the left.\nMarks in the dust around the window would seem to indicate that\nsomeone has been here recently. Directly across the pit from you and\n25 feet away there is a similar window looking into a lighted room. A\nshadowy figure can be seen there peering back at you.'
1915 short: 'You''re at window on pit.'
1916 conditions: {DEEP: true}
1918 {verbs: ['WEST'], action: [goto, LOC_THREEJUNCTION]},
1919 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1921 - LOC_TOPSTALACTITE:
1923 long: 'A large stalactite extends from the roof and almost reaches the floor\nbelow. You could climb down it, and jump from it to the floor, but\nhaving done so you would be unable to reach it to climb back up.'
1924 short: 'You''re at top of stalactite.'
1925 conditions: {DEEP: true}
1927 {verbs: ['NORTH'], action: [goto, LOC_SECRET2]},
1928 {verbs: ['D', 'JUMP', 'CLIMB'], cond: [pct, 40], action: [goto, LOC_ALIKE6]},
1929 {verbs: ['D'], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1930 {verbs: ['D'], action: [goto, LOC_ALIKE4]},
1934 long: 'You are in a little maze of twisting passages, all different.'
1936 conditions: {DEEP: true, NOBACK: true}
1938 {verbs: ['SW'], action: [goto, LOC_DIFFERENT3]},
1939 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT4]},
1940 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT5]},
1941 {verbs: ['NW'], action: [goto, LOC_DIFFERENT6]},
1942 {verbs: ['SE'], action: [goto, LOC_DIFFERENT7]},
1943 {verbs: ['NE'], action: [goto, LOC_DIFFERENT8]},
1944 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT9]},
1945 {verbs: ['D'], action: [goto, LOC_DIFFERENT10]},
1946 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT11]},
1947 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND13]},
1951 long: 'You are at the edge of a large underground reservoir. An opaque cloud\nof white mist fills the room and rises rapidly upward. The lake is\nfed by a stream, which tumbles out of a hole in the wall about 10 feet\noverhead and splashes noisily into the water somewhere within the\nmist. There is a passage going back toward the south.'
1952 short: 'You''re at reservoir.'
1953 conditions: {FLUID: true, DEEP: true}
1954 sound: STREAM_SPLASHES
1956 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_MIRRORCANYON]},
1957 {verbs: ['NORTH', 'ACROS', 'CROSS'], cond: [not, RESER, 1], action: ["speak", BAD_DIRECTION]},
1958 {verbs: ['NORTH'], action: [goto, LOC_RESBOTTOM]},
1964 conditions: {DEEP: true}
1966 {verbs: ['SE'], action: [goto, LOC_ALIKE13]},
1970 long: 'You are at the northeast end of an immense room, even larger than the\nGiant Room. It appears to be a repository for the "Adventure"\nprogram. Massive torches far overhead bathe the room with smoky\nyellow light. Scattered about you can be seen a pile of bottles (all\nof them empty), a nursery of young beanstalks murmuring quietly, a bed\nof oysters, a bundle of black rods with rusty stars on their ends, and\na collection of brass lanterns. Off to one side a great many dwarves\nare sleeping on the floor, snoring loudly. A notice nearby reads: "Do\nnot disturb the dwarves!" An immense mirror is hanging against one\nwall, and stretches to the other end of the room, where various other\nsundry objects can be glimpsed dimly in the distance.'
1971 short: 'You''re at ne end.'
1972 conditions: {DEEP: true, LIT: true}
1973 sound: MURMURING_SNORING
1975 {verbs: ['SW'], action: [goto, LOC_SW]},
1979 long: 'You are at the southwest end of the repository. To one side is a pit\nfull of fierce green snakes. On the other side is a row of small\nwicker cages, each of which contains a little sulking bird. In one\ncorner is a bundle of black rods with rusty marks on their ends. A\nlarge number of velvet pillows are scattered about on the floor. A\nvast mirror stretches off to the northeast. At your feet is a large\nsteel grate, next to which is a sign that reads, "Treasure Vault.\nKeys in main office."'
1980 short: 'You''re at sw end.'
1981 conditions: {DEEP: true, LIT: true}
1982 sound: SNAKES_HISSING
1984 {verbs: ['NE'], action: [goto, LOC_NE]},
1985 {verbs: ['D'], action: ["speak", GRATE_NOWAY]},
1989 long: 'You are on one side of a large, deep chasm. A heavy white mist rising\nup from below obscures all view of the far side. A sw path leads away\nfrom the chasm into a winding corridor.'
1990 short: 'You''re on sw side of chasm.'
1991 conditions: {DEEP: true}
1993 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1994 {verbs: ['OVER', 'ACROS', 'CROSS', 'NE'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]},
1995 {verbs: ['OVER'], cond: [not, CHASM, TROLL_BRIDGE], action: ["speak", BRIDGE_GONE]},
1996 {verbs: ['OVER'], action: ["special", 3]},
1997 {verbs: ['JUMP'], cond: [not, CHASM, TROLL_BRIDGE], action: [goto, LOC_NOMAKE]},
1998 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
2002 long: 'You are in a long winding corridor sloping out of sight in both\ndirections.'
2003 short: 'You''re in sloping corridor.'
2004 conditions: {DEEP: true}
2006 {verbs: ['D'], action: [goto, LOC_LOWROOM]},
2007 {verbs: ['UPWAR'], action: [goto, LOC_SWCHASM]},
2011 long: 'You are in a secret canyon which exits to the north and east.'
2013 conditions: {DEEP: true}
2015 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_SECRET1]},
2016 {verbs: ['EAST', 'FORWA'], action: ["speak", NASTY_DRAGON]},
2020 long: 'You are in a secret canyon which exits to the north and east.'
2022 conditions: {DEEP: true}
2024 {verbs: ['NORTH'], action: [goto, LOC_SECRET1]},
2025 {verbs: ['EAST'], action: [goto, LOC_SECRET3]},
2029 long: 'You are in a secret canyon which exits to the north and east.'
2031 conditions: {DEEP: true}
2033 {verbs: ['EAST', 'OUT'], action: [goto, LOC_SECRET3]},
2034 {verbs: ['NORTH', 'FORWA'], action: ["speak", NASTY_DRAGON]},
2038 long: 'You are on the far side of the chasm. A ne path leads away from the\nchasm on this side.'
2039 short: 'You''re on ne side of chasm.'
2040 conditions: {NOARRR: true, DEEP: true}
2042 {verbs: ['NE'], action: [goto, LOC_CORRIDOR]},
2043 {verbs: ['OVER', 'ACROS', 'CROSS', 'SW'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]},
2044 {verbs: ['OVER'], action: ["special", 3]},
2045 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
2046 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2047 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2048 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2052 long: 'You''re in a long east/west corridor. A faint rumbling noise can be\nheard in the distance.'
2053 short: 'You''re in corridor.'
2054 conditions: {NOARRR: true, DEEP: true}
2055 sound: DULL_RUMBLING
2057 {verbs: ['WEST'], action: [goto, LOC_NECHASM]},
2058 {verbs: ['EAST', 'FORK'], action: [goto, LOC_FORK]},
2059 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2060 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2064 long: 'The path forks here. The left fork leads northeast. A dull rumbling\nseems to get louder in that direction. The right fork leads southeast\ndown a gentle slope. The main corridor enters from the west.'
2065 short: 'You''re at fork in path.'
2066 conditions: {NOARRR: true, DEEP: true}
2067 sound: DULL_RUMBLING
2069 {verbs: ['WEST'], action: [goto, LOC_CORRIDOR]},
2070 {verbs: ['NE', 'LEFT'], action: [goto, LOC_WARMWALLS]},
2071 {verbs: ['SE', 'RIGHT', 'D'], action: [goto, LOC_LIMESTONE]},
2072 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2073 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2077 long: 'The walls are quite warm here. From the north can be heard a steady\nroar, so loud that the entire cave seems to be trembling. Another\npassage leads south, and a low crawl goes east.'
2078 short: 'You''re at junction with warm walls.'
2079 conditions: {NOARRR: true, DEEP: true}
2082 {verbs: ['SOUTH', 'FORK'], action: [goto, LOC_FORK]},
2083 {verbs: ['NORTH', 'VIEW'], action: [goto, LOC_BREATHTAKING]},
2084 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_BOULDERS2]},
2088 long: 'You are on the edge of a breath-taking view. Far below you is an\nactive volcano, from which great gouts of molten lava come surging\nout, cascading back down into the depths. The glowing rock fills the\nfarthest reaches of the cavern with a blood-red glare, giving every-\nthing an eerie, macabre appearance. The air is filled with flickering\nsparks of ash and a heavy smell of brimstone. The walls are hot to\nthe touch, and the thundering of the volcano drowns out all other\nsounds. Embedded in the jagged roof far overhead are myriad twisted\nformations composed of pure white alabaster, which scatter the murky\nlight into sinister apparitions upon the walls. To one side is a deep\ngorge, filled with a bizarre chaos of tortured rock which seems to\nhave been crafted by the devil himself. An immense river of fire\ncrashes out from the depths of the volcano, burns its way through the\ngorge, and plummets into a bottomless pit far off to your left. To\nthe right, an immense geyser of blistering steam erupts continuously\nfrom a barren island in the center of a sulfurous lake, which bubbles\nominously. The far right wall is aflame with an incandescence of its\nown, which lends an additional infernal splendor to the already\nhellish scene. A dark, foreboding passage exits to the south.'
2089 short: 'You''re at breath-taking view.'
2090 conditions: {NOARRR: true, LIT: true, DEEP: true}
2095 {verbs: ['SOUTH', 'PASSA', 'OUT'], action: [goto, LOC_WARMWALLS]},
2096 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2097 {verbs: ['D'], action: ["speak", RIDICULOUS_ATTEMPT]},
2098 {verbs: ['JUMP'], action: [goto, LOC_GRUESOME]},
2102 long: 'You are in a small chamber filled with large boulders. The walls are\nvery warm, causing the air in the room to be almost stifling from the\nheat. The only exit is a crawl heading west, through which is coming\na low rumbling.'
2103 short: 'You''re in Chamber of Boulders.'
2104 conditions: {NOARRR: true, DEEP: true}
2105 sound: DULL_RUMBLING
2107 {verbs: ['WEST', 'OUT', 'CRAWL'], action: [goto, LOC_WARMWALLS]},
2108 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2109 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2113 long: 'You are walking along a gently sloping north/south passage lined with\noddly shaped limestone formations.'
2114 short: 'You''re in limestone passage.'
2115 conditions: {NOARRR: true, DEEP: true}
2117 {verbs: ['NORTH', 'UPWAR', 'FORK'], action: [goto, LOC_FORK]},
2118 {verbs: ['SOUTH', 'D', 'BARRE'], action: [goto, LOC_BARRENFRONT]},
2119 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2123 long: 'You are standing at the entrance to a large, barren room. A notice\nabove the entrance reads: "Caution! Bear in room!"'
2124 short: 'You''re in front of Barren Room.'
2125 conditions: {NOARRR: true, DEEP: true}
2127 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_LIMESTONE]},
2128 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2129 {verbs: ['EAST', 'INWAR', 'BARRE', 'ENTER'], action: [goto, LOC_BARRENROOM]},
2130 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2134 long: 'You are inside a barren room. The center of the room is completely\nempty except for some dust. Marks in the dust lead away toward the\nfar end of the room. The only exit is the way you came in.'
2135 short: 'You''re in Barren Room.'
2136 conditions: {NOARRR: true, DEEP: true}
2138 {verbs: ['WEST', 'OUT'], action: [goto, LOC_BARRENFRONT]},
2139 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2140 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2144 long: 'You are in a maze of twisting little passages, all different.'
2146 conditions: {DEEP: true, NOBACK: true}
2148 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT1]},
2149 {verbs: ['SE'], action: [goto, LOC_DIFFERENT4]},
2150 {verbs: ['NW'], action: [goto, LOC_DIFFERENT5]},
2151 {verbs: ['SW'], action: [goto, LOC_DIFFERENT6]},
2152 {verbs: ['NE'], action: [goto, LOC_DIFFERENT7]},
2153 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT8]},
2154 {verbs: ['D'], action: [goto, LOC_DIFFERENT9]},
2155 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT10]},
2156 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT11]},
2157 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT2]},
2161 long: 'You are in a little maze of twisty passages, all different.'
2163 conditions: {DEEP: true, NOBACK: true}
2165 {verbs: ['NW'], action: [goto, LOC_DIFFERENT1]},
2166 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT3]},
2167 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT5]},
2168 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT6]},
2169 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT7]},
2170 {verbs: ['SW'], action: [goto, LOC_DIFFERENT8]},
2171 {verbs: ['NE'], action: [goto, LOC_DIFFERENT9]},
2172 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT10]},
2173 {verbs: ['D'], action: [goto, LOC_DIFFERENT11]},
2174 {verbs: ['SE'], action: [goto, LOC_DIFFERENT2]},
2178 long: 'You are in a twisting maze of little passages, all different.'
2180 conditions: {DEEP: true, NOBACK: true}
2182 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT1]},
2183 {verbs: ['D'], action: [goto, LOC_DIFFERENT3]},
2184 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT4]},
2185 {verbs: ['NE'], action: [goto, LOC_DIFFERENT6]},
2186 {verbs: ['SW'], action: [goto, LOC_DIFFERENT7]},
2187 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT8]},
2188 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT9]},
2189 {verbs: ['NW'], action: [goto, LOC_DIFFERENT10]},
2190 {verbs: ['SE'], action: [goto, LOC_DIFFERENT11]},
2191 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT2]},
2195 long: 'You are in a twisting little maze of passages, all different.'
2197 conditions: {DEEP: true, NOBACK: true}
2199 {verbs: ['NE'], action: [goto, LOC_DIFFERENT1]},
2200 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT3]},
2201 {verbs: ['NW'], action: [goto, LOC_DIFFERENT4]},
2202 {verbs: ['SE'], action: [goto, LOC_DIFFERENT5]},
2203 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT7]},
2204 {verbs: ['D'], action: [goto, LOC_DIFFERENT8]},
2205 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT9]},
2206 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT10]},
2207 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT11]},
2208 {verbs: ['SW'], action: [goto, LOC_DIFFERENT2]},
2212 long: 'You are in a twisty little maze of passages, all different.'
2214 conditions: {DEEP: true, NOBACK: true}
2216 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT1]},
2217 {verbs: ['SE'], action: [goto, LOC_DIFFERENT3]},
2218 {verbs: ['D'], action: [goto, LOC_DIFFERENT4]},
2219 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT5]},
2220 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT6]},
2221 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT8]},
2222 {verbs: ['SW'], action: [goto, LOC_DIFFERENT9]},
2223 {verbs: ['NE'], action: [goto, LOC_DIFFERENT10]},
2224 {verbs: ['NW'], action: [goto, LOC_DIFFERENT11]},
2225 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT2]},
2229 long: 'You are in a twisty maze of little passages, all different.'
2231 conditions: {DEEP: true, NOBACK: true}
2233 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT1]},
2234 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT3]},
2235 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT4]},
2236 {verbs: ['SW'], action: [goto, LOC_DIFFERENT5]},
2237 {verbs: ['D'], action: [goto, LOC_DIFFERENT6]},
2238 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT7]},
2239 {verbs: ['NW'], action: [goto, LOC_DIFFERENT9]},
2240 {verbs: ['SE'], action: [goto, LOC_DIFFERENT10]},
2241 {verbs: ['NE'], action: [goto, LOC_DIFFERENT11]},
2242 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT2]},
2246 long: 'You are in a little twisty maze of passages, all different.'
2248 conditions: {DEEP: true, NOBACK: true}
2250 {verbs: ['SE'], action: [goto, LOC_DIFFERENT1]},
2251 {verbs: ['NE'], action: [goto, LOC_DIFFERENT3]},
2252 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT4]},
2253 {verbs: ['D'], action: [goto, LOC_DIFFERENT5]},
2254 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT6]},
2255 {verbs: ['NW'], action: [goto, LOC_DIFFERENT7]},
2256 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT8]},
2257 {verbs: ['SW'], action: [goto, LOC_DIFFERENT10]},
2258 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT11]},
2259 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT2]},
2263 long: 'You are in a maze of little twisting passages, all different.'
2265 conditions: {DEEP: true, NOBACK: true}
2267 {verbs: ['D'], action: [goto, LOC_DIFFERENT1]},
2268 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT3]},
2269 {verbs: ['NE'], action: [goto, LOC_DIFFERENT4]},
2270 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT5]},
2271 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT6]},
2272 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT7]},
2273 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT8]},
2274 {verbs: ['SE'], action: [goto, LOC_DIFFERENT9]},
2275 {verbs: ['SW'], action: [goto, LOC_DIFFERENT11]},
2276 {verbs: ['NW'], action: [goto, LOC_DIFFERENT2]},
2280 long: 'You are in a maze of little twisty passages, all different.'
2282 conditions: {DEEP: true, NOBACK: true}
2284 {verbs: ['SW'], action: [goto, LOC_DIFFERENT1]},
2285 {verbs: ['NW'], action: [goto, LOC_DIFFERENT3]},
2286 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT4]},
2287 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT5]},
2288 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT6]},
2289 {verbs: ['D'], action: [goto, LOC_DIFFERENT7]},
2290 {verbs: ['SE'], action: [goto, LOC_DIFFERENT8]},
2291 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT9]},
2292 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT10]},
2293 {verbs: ['NE'], action: [goto, LOC_DIFFERENT2]},
2299 conditions: {DEEP: true}
2301 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_DIFFERENT2]},
2302 {verbs: ['SOUTH'], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2303 {verbs: ['SOUTH'], action: [goto, LOC_BADDIRECTION]},
2307 long: 'You are in a long, rough-hewn, north/south corridor.'
2309 conditions: {DEEP: true}
2311 {verbs: ['NORTH'], action: [goto, LOC_DEADEND13]},
2312 {verbs: ['SOUTH'], action: [goto, LOC_LARGE]},
2316 long: 'There is no way to go that direction.'
2318 conditions: {DEEP: true}
2320 {verbs: [], action: [goto, LOC_DEADEND13]},
2324 long: 'You are in a large chamber with passages to the west and north.'
2326 conditions: {DEEP: true}
2329 {verbs: ['WEST'], action: [goto, LOC_ROUGHHEWN]},
2330 {verbs: ['NORTH'], cond: [with, OGRE], action: ["speak", OGRE_SNARL]},
2331 {verbs: ['NORTH'], action: [goto, LOC_STOREROOM]},
2335 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2337 conditions: {DEEP: true}
2339 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_LARGE]},
2343 long: 'You are wandering aimlessly through the forest.'
2345 conditions: {FOREST: true, NOBACK: true, LIT: true}
2348 {verbs: ['EAST'], action: [goto, LOC_START]},
2349 {verbs: ['WEST'], action: [goto, LOC_FOREST13]},
2350 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2351 {verbs: ['SOUTH'], action: [goto, LOC_FOREST3]},
2355 long: 'You are wandering aimlessly through the forest.'
2357 conditions: {FOREST: true, NOBACK: true, LIT: true}
2360 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2361 {verbs: ['WEST'], action: [goto, LOC_FOREST19]},
2362 {verbs: ['NORTH'], action: [goto, LOC_FOREST3]},
2363 {verbs: ['SOUTH'], action: [goto, LOC_FOREST18]},
2367 long: 'You are wandering aimlessly through the forest.'
2369 conditions: {FOREST: true, NOBACK: true, LIT: true}
2372 {verbs: ['EAST', 'WEST'], action: [goto, LOC_FOREST4]},
2373 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2374 {verbs: ['SOUTH'], action: [goto, LOC_FOREST1]},
2378 long: 'You are wandering aimlessly through the forest.'
2380 conditions: {FOREST: true, NOBACK: true, LIT: true}
2383 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST3]},
2384 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST5]},
2388 long: 'You are wandering aimlessly through the forest.'
2390 conditions: {FOREST: true, NOBACK: true, LIT: true}
2393 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST4]},
2394 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2395 {verbs: ['SOUTH'], action: [goto, LOC_FOREST6]},
2399 long: 'You are wandering aimlessly through the forest.'
2401 conditions: {FOREST: true, NOBACK: true, LIT: true}
2404 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2405 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2406 {verbs: ['NORTH'], action: [goto, LOC_VALLEY]},
2407 {verbs: ['SOUTH'], action: [goto, LOC_SLIT]},
2411 long: 'You are wandering aimlessly through the forest.'
2413 conditions: {FOREST: true, NOBACK: true, LIT: true}
2416 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2417 {verbs: ['WEST'], action: [goto, LOC_FOREST6]},
2418 {verbs: ['NORTH'], action: [goto, LOC_GRATE]},
2419 {verbs: ['SOUTH'], action: [goto, LOC_FOREST8]},
2423 long: 'You are wandering aimlessly through the forest.'
2425 conditions: {FOREST: true, NOBACK: true, LIT: true}
2428 {verbs: ['EAST'], action: [goto, LOC_FOREST9]},
2429 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2430 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2431 {verbs: ['SOUTH'], action: [goto, LOC_FOREST7]},
2435 long: 'You are wandering aimlessly through the forest.'
2437 conditions: {FOREST: true, NOBACK: true, LIT: true}
2440 {verbs: ['EAST'], action: [goto, LOC_FOREST11]},
2441 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2442 {verbs: ['NORTH'], action: [goto, LOC_FOREST10]},
2443 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2447 long: 'You are wandering aimlessly through the forest.'
2449 conditions: {FOREST: true, NOBACK: true, LIT: true}
2452 {verbs: ['EAST'], action: [goto, LOC_SLIT]},
2453 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2454 {verbs: ['NORTH'], action: [goto, LOC_FOREST9]},
2455 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2459 long: 'You are wandering aimlessly through the forest.'
2461 conditions: {FOREST: true, NOBACK: true, LIT: true}
2464 {verbs: ['EAST'], action: [goto, LOC_FOREST10]},
2465 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2466 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2467 {verbs: ['SOUTH'], action: [goto, LOC_FOREST9]},
2471 long: 'You are wandering aimlessly through the forest.'
2473 conditions: {FOREST: true, NOBACK: true, LIT: true}
2476 {verbs: ['EAST'], action: [goto, LOC_FOREST13]},
2477 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2478 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2479 {verbs: ['SOUTH'], action: [goto, LOC_VALLEY]},
2483 long: 'You are wandering aimlessly through the forest.'
2485 conditions: {FOREST: true, NOBACK: true, LIT: true}
2488 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2489 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
2490 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
2491 {verbs: ['SOUTH'], action: [goto, LOC_HILL]},
2495 long: 'You are wandering aimlessly through the forest.'
2497 conditions: {FOREST: true, NOBACK: true, LIT: true}
2500 {verbs: ['EAST'], action: [goto, LOC_ROADEND]},
2501 {verbs: ['WEST'], action: [goto, LOC_FOREST16]},
2502 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2503 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2507 long: 'You are wandering aimlessly through the forest.'
2509 conditions: {FOREST: true, NOBACK: true, LIT: true}
2512 {verbs: ['EAST'], action: [goto, LOC_FOREST16]},
2513 {verbs: ['WEST'], action: [goto, LOC_FOREST22]},
2514 {verbs: ['NORTH'], action: [goto, LOC_ROADEND]},
2515 {verbs: ['SOUTH'], action: [goto, LOC_FOREST14]},
2519 long: 'You are wandering aimlessly through the forest.'
2521 conditions: {FOREST: true, NOBACK: true, LIT: true}
2524 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST17]},
2525 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2526 {verbs: ['SOUTH'], action: [goto, LOC_FOREST15]},
2530 long: 'You are wandering aimlessly through the forest.'
2532 conditions: {FOREST: true, NOBACK: true, LIT: true}
2535 {verbs: ['EAST'], action: [goto, LOC_FOREST18]},
2536 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST16]},
2537 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2541 long: 'You are wandering aimlessly through the forest.'
2543 conditions: {FOREST: true, NOBACK: true, LIT: true}
2546 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
2547 {verbs: ['WEST'], action: [goto, LOC_FOREST17]},
2548 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2549 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2553 long: 'You are wandering aimlessly through the forest.'
2555 conditions: {FOREST: true, NOBACK: true, LIT: true}
2558 {verbs: ['EAST'], action: [goto, LOC_FOREST2]},
2559 {verbs: ['WEST'], action: [goto, LOC_FOREST18]},
2560 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2561 {verbs: ['SOUTH'], action: [goto, LOC_FOREST20]},
2565 long: 'You are wandering aimlessly through the forest.'
2567 conditions: {FOREST: true, NOBACK: true, LIT: true}
2570 {verbs: ['EAST'], action: [goto, LOC_HILL]},
2571 {verbs: ['WEST'], action: [goto, LOC_FOREST21]},
2572 {verbs: ['NORTH'], action: [goto, LOC_FOREST19]},
2573 {verbs: ['SOUTH'], action: [goto, LOC_FOREST13]},
2577 long: 'You are wandering aimlessly through the forest.'
2579 conditions: {FOREST: true, NOBACK: true, LIT: true}
2582 {verbs: ['EAST'], action: [goto, LOC_FOREST20]},
2583 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
2584 {verbs: ['NORTH'], action: [goto, LOC_FOREST18]},
2585 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2589 long: 'You are wandering aimlessly through the forest.'
2591 conditions: {FOREST: true, NOBACK: true, LIT: true}
2594 {verbs: ['EAST'], action: [goto, LOC_FOREST8]},
2595 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2596 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2597 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2601 long: 'You are on a small ledge on one face of a sheer cliff. There are no\npaths away from the ledge. Across the chasm is a small clearing\nsurrounded by forest.'
2602 short: 'You''re on ledge.'
2603 conditions: {ABOVE: true, LIT: true}
2605 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
2609 long: 'You are walking across the bottom of the reservoir. Walls of water\nrear up on either side. The roar of the water cascading past is\nnearly deafening, and the mist is so thick you can barely see.'
2610 short: 'You''re at bottom of reservoir.'
2611 conditions: {FLUID: true, DEEP: true}
2615 {verbs: ['NORTH'], action: [goto, LOC_RESNORTH]},
2616 {verbs: ['SOUTH'], action: [goto, LOC_RESERVOIR]},
2620 long: 'You are at the northern edge of the reservoir. A northwest passage\nleads sharply up from here.'
2621 short: 'You''re north of reservoir.'
2622 conditions: {FLUID: true, DEEP: true}
2623 sound: WATERS_CRASHING
2625 {verbs: ['SOUTH', 'ACROS', 'CROSS'], cond: [not, RESER, WATERS_PARTED], action: ["speak", BAD_DIRECTION]},
2626 {verbs: ['SOUTH'], action: [goto, LOC_RESBOTTOM]},
2627 {verbs: ['NW', 'UPWAR', 'OUT'], action: [goto, LOC_TREACHEROUS]},
2631 long: 'You are scrambling along a treacherously steep, rocky passage.'
2633 conditions: {DEEP: true}
2635 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_STEEP]},
2636 {verbs: ['D', 'SE'], action: [goto, LOC_RESNORTH]},
2640 long: 'You are on a very steep incline, which widens at it goes upward.'
2642 conditions: {DEEP: true}
2644 {verbs: ['D', 'SE'], action: [goto, LOC_TREACHEROUS]},
2645 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_CLIFFBASE]},
2649 long: 'You are at the base of a nearly vertical cliff. There are some\nslim footholds which would enable you to climb up, but it looks\nextremely dangerous. Here at the base of the cliff lie the remains\nof several earlier adventurers who apparently failed to make it.'
2650 short: 'You''re at base of cliff.'
2651 conditions: {DEEP: true}
2653 {verbs: ['D', 'SE'], action: [goto, LOC_STEEP]},
2654 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_CLIFFACE]},
2658 long: 'You are climbing along a nearly vertical cliff.'
2660 conditions: {DEEP: true}
2662 {verbs: ['D'], action: [goto, LOC_CLIFFBASE]},
2663 {verbs: ['UPWAR'], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2664 {verbs: ['UPWAR'], action: [goto, LOC_FOOTSLIP]},
2668 long: 'Just as you reach the top, your foot slips on a loose rock and you\ntumble several hundred feet to join the other unlucky adventurers.'
2670 conditions: {DEEP: true}
2672 {verbs: [], action: [goto, LOC_NOWHERE]},
2676 long: 'Just as you reach the top, your foot slips on a loose rock and you\nmake one last desperate grab. Your luck holds, as does your grip.\nWith an enormous heave, you lift yourself to the ledge above.'
2678 conditions: {DEEP: true}
2680 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2684 long: 'You are on a small ledge at the top of a nearly vertical cliff.\nThere is a low crawl leading off to the northeast.'
2685 short: 'You''re at top of cliff.'
2686 conditions: {DEEP: true}
2688 {verbs: ['CLIMB', 'D'], action: [goto, LOC_CLIFFACE]},
2689 {verbs: ['NE', 'CRAWL'], action: [goto, LOC_REACHDEAD]},
2693 long: 'You have reached a dead end.'
2695 conditions: {DEEP: true}
2697 {verbs: ['SW', 'OUT', 'CRAWL'], action: [goto, LOC_CLIFFLEDGE]},
2701 long: 'There is now one more gruesome aspect to the spectacular vista.'
2703 conditions: {DEEP: true}
2705 {verbs: [], action: [goto, LOC_NOWHERE]},
2713 {verbs: [], action: [goto, LOC_DEBRIS]},
2719 conditions: {ABOVE: true}
2721 {verbs: [], action: [goto, LOC_BUILDING]},
2727 conditions: {DEEP: true}
2729 {verbs: [], action: [goto, LOC_Y2]},
2735 conditions: {ABOVE: true}
2737 {verbs: [], action: [goto, LOC_BUILDING]},
2743 conditions: {DEEP: true}
2745 {verbs: [], action: [goto, LOC_PLOVER]},
2751 conditions: {DEEP: true}
2753 {verbs: [], action: [goto, LOC_Y2]},
2756 arbitrary_messages: !!omap
2757 - NO_MESSAGE: !!null
2758 - CAVE_NEARBY: 'Somewhere nearby is Colossal Cave, where others have found fortunes in\ntreasure and gold, though it is rumored that some who enter are never\nseen again. Magic is said to work in the cave. I will be your eyes\nand hands. Direct me with commands of 1 or 2 words. I should warn\nyou that I look at only the first five letters of each word, so you''ll\nhave to enter "northeast" as "ne" to distinguish it from "north".\nYou can type "help" for some general hints. For information on how\nto end your adventure, scoring, etc., type "info".\n\t\t\t - - -\nThis program was originally developed by Willie Crowther. Most of the\nfeatures of the current program were added by Don Woods. Contact Don\nif you have any questions, comments, etc.'
2759 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2760 - DWARF_RAN: 'A little dwarf just walked around a corner, saw you, threw a little\naxe at you which missed, cursed, and ran away.'
2761 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2762 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2763 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2764 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2765 - GETS_YOU: 'It gets you!'
2766 - MISSES_YOU: 'It misses!'
2767 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2768 - NO_INOUT_HERE: 'I don''t know in from out here. Use compass points or name something\nin the general direction you want to go.'
2769 - CANT_APPLY: 'I don''t know how to apply that word here.'
2770 - YOUR_WELCOME: 'You''re quite welcome.'
2771 - AM_GAME: 'I''m game. Would you care to explain how?'
2772 - NO_MORE_DETAIL: 'Sorry, but I am not allowed to give more detail. I will repeat the\nlong description of your location.'
2773 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2774 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2779 - REALLY_QUIT: 'Do you really want to quit now?'
2780 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2781 - ALREADY_CARRYING: 'You are already carrying it!'
2782 - YOU_JOKING: 'You can''t be serious!'
2783 - BIRD_EVADES: 'The bird seemed unafraid at first, but as you approach it becomes\ndisturbed and you cannot catch it.'
2784 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2785 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2786 - ARENT_CARRYING: 'You aren''t carrying it!'
2787 - BIRD_ATTACKS: 'The little bird attacks the green snake, and in an astounding flurry\ndrives the snake away.'
2788 - NO_KEYS: 'You have no keys!'
2789 - NO_LOCK: 'It has no lock.'
2790 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2791 - ALREADY_LOCKED: 'It was already locked.'
2794 - ALREADY_UNLOCKED: 'It was already unlocked.'
2795 - URN_EMPTY: 'The urn is empty and will not light.'
2798 - BEAR_BLOCKS: 'There is no way to get past the bear to unlock the chain, which is\nprobably just as well.'
2799 - NOTHING_HAPPENS: 'Nothing happens.'
2800 - WHERE_QUERY: 'Where?'
2801 - NO_TARGET: 'There is nothing here to attack.'
2802 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2803 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2804 - KILLED_DWARF: 'You killed a little dwarf.'
2805 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2806 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2807 - WORN_OUT: 'Good try, but that is an old worn-out magic word.'
2808 - VOCAB_DESCRIPTION: 'I know of places, actions, and things. Most of my vocabulary\ndescribes places and is used to move you there. To move, try words\nlike forest, building, downstream, enter, east, west, north, south,\nup, or down. I know about a few special objects, like a black rod\nhidden in the cave. These objects can be manipulated using some of\nthe action words that I know. Usually you will need to give both the\nobject and action words (in either order), but sometimes I can infer\nthe object from the verb alone. Some objects also imply verbs; in\nparticular, "inventory" implies "take inventory", which causes me to\ngive you a list of what you''re carrying. Some objects have unexpected\neffects; the effects are not always desirable! Usually people having\ntrouble moving just need to try a few more words. Usually people\ntrying unsuccessfully to manipulate an object are attempting something\nbeyond their (or my!) capabilities and should try a completely\ndifferent tack. One point often confusing to beginners is that, when\nthere are several ways to go in a certain direction (e.g., if there\nare several holes in a wall), choosing that direction in effect\nchooses one of the ways at random; often, though, by specifying the\nplace you want to reach you can guarantee choosing the right path.\nAlso, to speed the game you can sometimes move long distances with a\nsingle word. For example, "building" usually gets you to the building\nfrom anywhere above ground except when lost in the forest. Also, note\nthat cave passages and forest paths turn a lot, so leaving one place\nheading north doesn''t guarantee entering the next from the south.\nHowever (another important point), except when you''ve used a "long\ndistance" word such as "building", there is always a way to go back\nwhere you just came from unless I warn you to the contrary, even\nthough the direction that takes you back might not be the reverse of\nwhat got you here. Good luck, and have fun!'
2809 - BAD_DIRECTION: 'There is no way to go that direction.'
2810 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2812 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2813 - FUTILE_CRAWL: 'You have crawled around in some little holes and wound up back in the\nmain passage.'
2814 - FOLLOW_STREAM: 'I don''t know where the cave is, but hereabouts no stream can run on\nthe surface for long. I would try the stream.'
2815 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2816 - NEARBY: 'I can only tell you what you see as you move about and manipulate\nthings. I cannot tell you where remote things are.'
2817 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2821 - FOREST_LOOK: 'The trees of the forest are large hardwood oak and maple, with an\noccasional grove of pine or spruce. There is quite a bit of under-\ngrowth, largely birch and ash saplings plus nondescript bushes of\nvarious sorts. This time of year visibility is quite restricted by\nall the leaves, but travel is quite easy if you detour around the\nspruce and berry bushes.'
2822 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2823 - DIGGING_FUTILE: 'Digging without a shovel is quite impractical. Even with a shovel\nprogress is unlikely.'
2824 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2825 - IM_CONFUSED: 'I''m as confused as you are.'
2826 - EXPLAIN_MIST: 'Mist is a white vapor, usually water, seen from time to time in\ncaverns. It can be found anywhere but is frequently a sign of a deep\npit leading down to water.'
2827 - FEET_WET: 'Your feet are now wet.'
2828 - LOST_APPETITE: 'I think I just lost my appetite.'
2829 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2830 - STREAM_WATER: 'You have taken a drink from the stream. The water tastes strongly of\nminerals, but is not unpleasant. It is extremely cold.'
2831 - BOTTLE_EMPTY: 'The bottle of water is now empty.'
2832 - RUB_NOGO: 'Rubbing the electric lamp is not particularly rewarding. Anyway,\nnothing exciting happens.'
2833 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2834 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2835 - CANT_POUR: 'You can''t pour that.'
2836 - WATCH_IT: 'Watch it!'
2837 - WHICH_WAY: 'Which way?'
2848 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2849 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2850 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2851 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2852 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2853 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2854 - NO_CROSS: 'There is no way across the fissure.'
2855 - NO_CARRY: 'You''re not carrying anything.'
2856 - NOW_HOLDING: 'You are currently holding the following:'
2857 - BIRD_PINING: 'It''s not hungry (it''s merely pinin'' for the fjords). Besides, you\nhave no bird seed.'
2858 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2859 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2860 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2861 - NO_CONTAINER: 'You have nothing in which to carry it.'
2862 - BOTTLE_FULL: 'Your bottle is already full.'
2863 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2864 - BOTTLED_WATER: 'Your bottle is now full of water.'
2865 - BOTTLED_OIL: 'Your bottle is now full of oil.'
2866 - CANT_FILL: 'You can''t fill that.'
2867 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2868 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2869 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2870 - RUSTED_HINGES: 'The hinges are quite thoroughly rusted now and won''t budge.'
2871 - OILED_NINGES: 'The oil has freed up the hinges so that the door will now move,\nalthough it requires some effort.'
2872 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2873 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2874 - MUST_DROP: 'Something you''re carrying won''t fit through the tunnel with you.\nYou''d best take inventory and drop something.'
2875 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2876 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2877 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2878 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2879 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2880 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2881 - PEARL_FALLS: 'A glistening pearl falls out of the clam and rolls away. Goodness,\nthis must really be an oyster. (I never was very good at identifying\nbivalves.) Whatever it is, it has now snapped shut again.'
2882 - OYSTER_OPENS: 'The oyster creaks open, revealing nothing but oyster inside. It\npromptly snaps shut again.'
2883 - WAY_BLOCKED: 'You have crawled around in some little holes and found your way\nblocked by a recent cave-in. You are now back in the main passage.'
2884 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2885 - PIRATE_POUNCES: 'Out from the shadows behind you pounces a bearded pirate! "Har, har,"\nhe chortles, "I''ll just take all this booty and hide it away with me\nchest deep in the maze!" He snatches your treasure and vanishes into\nthe gloom.'
2886 - CAVE_CLOSING: 'A sepulchral voice reverberating through the cave, says, "Cave closing\nsoon. All adventurers exit immediately through main office."'
2887 - EXIT_CLOSED: 'A mysterious recorded voice groans into life and announces:\n "This exit is closed. Please leave via main office."'
2888 - DEATH_CLOSING: 'It looks as though you''re dead. Well, seeing as how it''s so close to\nclosing time anyway, I think we''ll just call it a day.'
2889 - CAVE_CLOSED: 'The sepulchral voice intones, "The cave is now closed." As the echoes\nfade, there is a blinding flash of light (and a small puff of orange\nsmoke). . . . As your eyes refocus, you look around and find...'
2890 - VICTORY_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the dwarves in the rubble. You march through the hole\nand find yourself in the main office, where a cheering band of\nfriendly elves carry the conquering adventurer off into the sunset.'
2891 - DEFEAT_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the snakes in the rubble. A river of molten lava pours\nin through the hole, destroying everything in its path, including you!'
2892 - SPLATTER_MESSAGE: 'There is a loud explosion, and you are suddenly splashed across the\nwalls of the room.'
2893 - DWARVES_AWAKEN: 'The resulting ruckus has awakened the dwarves. There are now several\nthreatening little dwarves in the room with you! Most of them throw\nknives at you! All of them get you!'
2894 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2895 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2896 - STOP_UNKNOWN: 'I don''t know the word "stop". Use "quit" if you want to give up.'
2897 - NOT_CONNECTED: 'You can''t get there from here.'
2898 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2899 - QUICK_START: 'For a summary of the most recent changes to the game, say "news".\nIf you want to end your adventure early, say "quit". To suspend your\nadventure such that you can continue later, say "suspend" (or "pause"\nor "save"). To see how well you''re doing, say "score". To get full\ncredit for a treasure, you must have left it safely in the building,\nthough you get partial credit just for locating it. You lose points\nfor getting killed, or for quitting, though the former costs you more.\nThere are also points based on how much (if any) of the cave you''ve\nmanaged to explore; in particular, there is a large bonus just for\ngetting in (to distinguish the beginners from the rest of the pack),\nand there are other ways to determine whether you''ve been through some\nof the more harrowing sections. If you think you''ve found all the\ntreasures, just keep exploring for a while. If nothing interesting\nhappens, you haven''t found them all yet. If something interesting\n*DOES* happen (incidentally, there *ARE* ways to hasten things along),\nit means you''re getting a bonus and have an opportunity to garner many\nmore points in the Master''s section. I may occasionally offer hints\nif you seem to be having trouble. If I do, I''ll warn you in advance\nhow much it will affect your score to accept the hints. Finally, to\nsave time, you may specify "brief", which tells me never to repeat the\nfull description of a place unless you explicitly ask me to.'
2900 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2901 - FILL_INVALID: 'There is nothing here with which to fill it.'
2902 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2903 - BEYOND_POWER: 'It is beyond your power to do that.'
2904 - NOT_KNOWHOW: 'I don''t know how.'
2905 - TOO_FAR: 'It is too far up for you to reach.'
2906 - DWARF_SMOKE: 'You killed a little dwarf. The body vanishes in a cloud of greasy\nblack smoke.'
2907 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2908 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2909 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2910 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2911 - BIRD_BURNT: 'The little bird attacks the green dragon, and in an astounding flurry\ngets burnt to a cinder. The ashes blow away.'
2912 - ON_WHAT: 'On what?'
2913 - BRIEF_CONFIRM: 'Okay, from now on I''ll only describe a place in full the first time\nyou come to it. To get the full description, say "look".'
2914 - ROCKY_TROLL: 'Trolls are close relatives with the rocks and have skin as tough as\nthat of a rhinoceros. The troll fends off your blows effortlessly.'
2915 - TROLL_RETURNS: 'The troll deftly catches the axe, examines it carefully, and tosses it\nback, declaring, "Good workmanship, but it''s not valuable enough."'
2916 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2917 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2918 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2919 - BRIDGE_COLLAPSE: 'Just as you reach the other side, the bridge buckles beneath the\nweight of the bear, which was still following you around. You\nscrabble desperately for support, but as the bridge collapses you\nstumble back and fall into the chasm.'
2920 - TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
2921 - AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
2922 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2923 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2924 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2925 - BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
2926 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2927 - STILL_LOCKED: 'The chain is still locked.'
2928 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2929 - CHAIN_LOCKED: 'The chain is now locked.'
2930 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2931 - NO_EDIBLES: 'There is nothing here to eat.'
2932 - WANT_HINT: 'Do you want the hint?'
2939 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2940 - LAMP_DIM: 'Your lamp is getting dim. You''d best start wrapping this up, unless\nyou can find some fresh batteries. I seem to recall there''s a vending\nmachine in the maze. Bring some coins with you.'
2941 - LAMP_OUT: 'Your lamp has run out of power.'
2942 - PLEASE_ANSWER: 'Please answer the question.'
2943 - PIRATE_SPOTTED: 'There are faint rustling noises from the darkness behind you. As you\nturn toward them, the beam of your lamp falls across a bearded pirate.\nHe is carrying a large chest. "Shiver me timbers!" he cries, "I''ve\nbeen spotted! I''d best hie meself off to the maze to hide me chest!"\nWith that, he vanishes into the gloom.'
2944 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
2945 - REPLACE_BATTERIES: 'Your lamp is getting dim. I''m taking the liberty of replacing the\nbatteries.'
2946 - MISSING_BATTERIES: 'Your lamp is getting dim, and you''re out of spare batteries. You''d\nbest start wrapping this up.'
2947 - REMOVE_MESSAGE: 'You sift your fingers through the dust, but succeed only in\nobliterating the cryptic message.'
2949 - CLUE_QUERY: 'Hmmm, this looks like a clue, which means it''ll cost you 10 points to\nread it. Should I go ahead and read it anyway?'
2950 - WAYOUT_CLUE: 'It says, "There is a way out of this place. Do you need any more\ninformation to escape? Sorry, but this initial hint is all you get."'
2952 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
2953 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
2954 - BREAK_MIRROR: 'You strike the mirror a resounding blow, whereupon it shatters into a\nmyriad tiny fragments.'
2955 - BREAK_VASE: 'You have taken the vase and hurled it delicately to the ground.'
2956 - PROD_DWARF: 'You prod the nearest dwarf, who wakes up grumpily, takes one look at\nyou, curses, and grabs for his axe.'
2957 - THIS_ACCEPTABLE: 'Is this acceptable?'
2958 # This message is not currently used
2959 - ALREADY_OVER: 'This adventure is already over. To start a new adventure, or to\nresume an earlier adventure, please run a fresh copy of the program.'
2960 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
2961 - OGRE_DODGE: 'The ogre, who despite his bulk is quite agile, easily dodges your\nattack. He seems almost amused by your puny effort.'
2962 - OGRE_PANIC1: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarves, who flee\nin panic. You are left alone in the room.'
2963 - OGRE_PANIC2: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarf, who flees\nin panic. You are left alone in the room.'
2964 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
2965 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
2966 - NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
2967 - URN_LIT: 'The urn is now lit.'
2968 - URN_DARK: 'The urn is now dark.'
2969 - WATER_URN: 'You empty the bottle into the urn, which promptly ejects the water\nwith uncanny accuracy, squirting you directly between the eyes.'
2970 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
2971 - FULL_URN: 'The urn is already full of oil.'
2972 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
2973 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
2974 - URN_GENIES: 'As you rub the urn, there is a flash of light and a genie appears.\nHis aspect is stern as he advises: "One who wouldst traffic in\nprecious stones must first learn to recognize the signals thereof."\nHe wrests the urn from the stone, leaving a small cavity. Turning to\nface you again, he fixes you with a steely eye and intones: "Caution!"\nGenie and urn vanish in a cloud of amber smoke. The smoke condenses\nto form a rare amber gemstone, resting in the cavity in the rock.'
2975 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
2976 - GEM_FITS: 'The gem fits easily into the cavity.'
2977 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
2978 - RUG_WIGGLES: 'The persian rug draped over your shoulder seems to wriggle for a\nmoment, but then subsides.'
2979 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
2980 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
2981 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
2982 - RUG_NOTHING2: 'If you mean to use the persian rug, it does not appear inclined to\ncooperate.'
2983 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
2984 - RUG_GOES: 'You board the persian rug, which promptly whisks you across the chasm.\nYou have time for a fleeting glimpse of a two thousand foot drop to a\nmighty river; then you find yourself on the other side.'
2985 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
2986 - ALL_SILENT: 'All is silent.'
2987 - STREAM_GURGLES: 'The stream is gurgling placidly.'
2988 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
2989 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
2990 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
2991 - MURMURING_SNORING: 'You can hear the murmuring of the beanstalks and the snoring of the\ndwarves.'
2992 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
2993 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
2994 - LOUD_ROAR: 'The roar is quite loud here.'
2995 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
2996 - BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.'
2997 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
2998 - HEAD_BUZZES: 'Your head buzzes strangely for a moment.'
2999 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
3000 - TOOK_LONG: 'It''s a pity you took so long about it.'
3003 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
3004 - WIZARDS_NODISTURB: 'Wizards are not to be disturbed by such as you.'
3005 - FOREST_QUERY: !!null
3007 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
3008 - THROWN_KNIVES: '%d of them throw knives at you!'
3009 - MULTIPLE_HITS: '%d of them get you!'
3010 - ONE_HIT: 'One of them gets you!'
3011 - NONE_HIT: 'None of them hits you!'
3012 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
3013 - WHAT_DO: 'What do you want to do with the %L%L?' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
3014 - NO_SEE: 'I see no %L%L here.' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
3015 - DO_WHAT: '%C what?'
3016 - OKEY_DOKEY: 'Okay, "%s".'
3017 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
3018 - SUSPEND_WARNING: 'I can suspend your Adventure for you so that you can resume later, but\nit will cost you 5 points.'
3019 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
3020 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
3021 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
3022 - NO_HIGHER: 'To achieve the next higher rating would be a neat trick!\nCongratulations!!'
3023 - OFF_SCALE: 'You just went off my scale!!'
3024 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
3025 - TABLE_SPACE: 'Table space used:\n%d of %d words of messages %d of %d travel options\n%d of %d vocabulary words %d of %d locations\n%d of %d objects %d of %d action verbs\n%d of %d "random" messages %d of %d "class" messages\n%d of %d hints %d of %d turn threshholds'
3026 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3027 - VERSION_SKEW: 'I''m sorry, but that Adventure was begun using Version%d.%d of the\nprogram, and this is Version%d.%d. You must find the other version\nin order to resume that Adventure.'
3028 # This message is not currently used
3029 - SAVE_TAMPERING: 'A dark fog creeps in to surround you. From somewhere in the fog you\nhear a stern voice. "This Adventure has been tampered with! You have\nbeen dabbling in magic, knowing not the havoc you might cause thereby.\nLeave at once, before you do irrevocable harm!" The fog thickens,\nuntil at last you can see nothing at all. Your vision then clears,\nand you find yourself back in The Real World.'
3030 - GUESS_AGAIN: 'Guess again.'
3033 - TWIST_TURN: 'Sorry, but the path twisted and turned so much that I can''t figure\nout which way to go to get back.'
3034 - ADVENTURE_NEWS: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.'
3035 - GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.'
3042 message: 'You are obviously a rank amateur. Better luck next time.'
3044 message: 'Your score qualifies you as a novice class adventurer.'
3046 message: 'You have achieved the rating: "Experienced Adventurer".'
3048 message: 'You may now consider yourself a "Seasoned Adventurer".'
3050 message: 'You have reached "Junior Master" status.'
3052 message: 'Your score puts you in Master Adventurer Class C.'
3054 message: 'Your score puts you in Master Adventurer Class B.'
3056 message: 'Your score puts you in Master Adventurer Class A.'
3058 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3060 message: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
3065 message: 'Tsk! A wizard wouldn''t have to take 350 turns. This is going to cost\nyou a couple of points.'
3068 message: '500 turns? That''s another few points you''ve lost.'
3071 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3074 message: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.'
3079 descriptions: !!null
3081 words: ['keys', 'key']
3082 inventory: 'Set of keys'
3083 locations: LOC_BUILDING
3085 - 'There are some keys on the ground here.'
3087 words: ['lamp', 'lante']
3088 inventory: 'Brass lantern'
3089 locations: LOC_BUILDING
3091 - [LAMP_DARK, 'There is a shiny brass lamp nearby.']
3092 - [LAMP_BRIGHT, 'There is a lamp shining nearby.']
3094 - 'Your lamp is now off.'
3095 - 'Your lamp is now on.'
3099 locations: [LOC_GRATE, LOC_BELOWGRATE]
3102 - [GRATE_CLOSED, 'The grate is locked.']
3103 - [GRATE_OPEN, 'The grate is open.']
3105 - 'The grate is now locked.'
3106 - 'The grate is now unlocked.'
3109 inventory: 'Wicker cage'
3110 locations: LOC_COBBLE
3112 - 'There is a small wicker cage discarded nearby.'
3115 inventory: 'Black rod'
3116 locations: LOC_DEBRIS
3118 - 'A three foot black rod with a rusty star on an end lies nearby.'
3121 inventory: 'Black rod'
3122 locations: LOC_NOWHERE
3124 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3128 locations: [LOC_PITTOP, LOC_MISTHALL]
3131 - 'Rough stone steps lead down the pit.'
3132 - 'Rough stone steps lead up the dome.'
3135 inventory: 'Little bird in cage'
3138 - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
3139 - [BIRD_CAGED, 'There is a little bird in the cage.']
3140 - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.']
3142 - 'The bird''s singing is quite melodious.'
3143 - 'The bird does not seem inclined to sing while in the cage.'
3144 - 'It almost seems as though the bird is trying to tell you something.'
3145 - 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.'
3146 - 'The bird does not seem inclined to sing while in the cage.'
3147 - 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
3150 inventory: '*rusty door'
3151 locations: LOC_IMMENSE
3154 - 'The way north is barred by a massive, rusty, iron door.'
3155 - 'The way north leads through a massive, rusty, iron door.'
3157 words: ['pillo', 'velve']
3158 inventory: 'Velvet pillow'
3159 locations: LOC_SOFTROOM
3161 - 'A small velvet pillow lies on the floor.'
3165 locations: LOC_KINGHALL
3168 - [SNAKE_BLOCKS, 'A huge green fierce snake bars the way!']
3169 - [SNAKE_CHASED, ''] # chased away
3171 - 'The snake is hissing venomously.'
3174 inventory: '*fissure'
3175 locations: [LOC_EASTBANK, LOC_WESTBANK]
3179 - [BRIDGED, 'A crystal bridge now spans the fissure.']
3180 - [VANISHED, 'The crystal bridge has vanished!']
3183 inventory: '*stone tablet'
3184 locations: LOC_DARKROOM
3187 - 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
3189 - '"Congratulations on bringing light into the dark-room!"'
3192 inventory: 'Giant clam >GRUNT!<'
3193 locations: LOC_SHELLROOM
3195 - 'There is an enormous clam here with its shell tightly closed.'
3197 - 'The clam is as tight-mouthed as a, er, clam.'
3200 inventory: 'Giant oyster >GROAN!<'
3201 locations: LOC_NOWHERE
3203 - 'There is an enormous oyster here with its shell tightly closed.'
3204 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3206 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3207 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3209 words: ['magaz', 'issue', 'spelu', '"spel']
3210 inventory: '"Spelunker Today"'
3211 locations: LOC_ANTEROOM
3213 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3215 - 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
3217 words: ['dwarf', 'dwarv']
3219 locations: LOC_NOWHERE
3221 descriptions: !!null
3223 words: ['knife', 'knive']
3225 locations: LOC_NOWHERE
3226 descriptions: !!null
3228 words: ['food', 'ratio']
3229 inventory: 'Tasty food'
3230 locations: LOC_BUILDING
3232 - 'There is food here.'
3234 words: ['bottl', 'jar']
3235 inventory: 'Small bottle'
3236 locations: LOC_BUILDING
3238 - [WATER_BOTTLE, 'There is a bottle of water here.']
3239 - [EMPTY_BOTTLE, 'There is an empty bottle here.']
3240 - [OIL_BOTTLE, 'There is a bottle of oil here.']
3242 words: ['water', 'h2o']
3243 inventory: 'Water in the bottle'
3244 locations: LOC_NOWHERE
3245 descriptions: !!null
3248 inventory: 'Oil in the bottle'
3249 locations: LOC_NOWHERE
3250 descriptions: !!null
3253 inventory: '*mirror'
3254 locations: LOC_MIRRORCANYON
3256 descriptions: !!null
3258 words: ['plant', 'beans']
3260 locations: LOC_WESTPIT
3263 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3264 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3265 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3266 - 'The plant spurts into furious growth for a few seconds.'
3267 - 'The plant grows explosively, almost filling the bottom of the pit.'
3268 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3270 - 'The plant continues to ask plaintively for water.'
3271 - 'The plant continues to demand water.'
3272 - 'The plant now maintains a contented silence.'
3275 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3276 locations: [LOC_WESTEND, LOC_EASTEND]
3280 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3281 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3284 inventory: '*stalactite'
3285 locations: LOC_TOPSTALACTITE
3290 words: ['shado', 'figur', 'windo']
3291 inventory: '*shadowy figure and/or window'
3292 locations: [LOC_WINDOW1, LOC_WINDOW2]
3295 - 'The shadowy figure seems to be trying to attract your attention.'
3298 inventory: 'Dwarf''s axe'
3299 locations: LOC_NOWHERE
3301 - 'There is a little axe here.'
3302 - 'There is a little axe lying beside the bear.'
3305 inventory: '*cave drawings'
3306 locations: LOC_ORIENTAL
3308 descriptions: !!null
3310 words: ['pirat', 'genie', 'djinn']
3311 inventory: '*pirate/genie'
3312 locations: LOC_NOWHERE
3314 descriptions: !!null # never present
3317 inventory: '*dragon'
3318 locations: [LOC_SECRET4, LOC_SECRET6]
3321 - [DRAGON_BLOCKS, 'A huge green fierce dragon bars the way!']
3322 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3323 - 'The body of a huge green dead dragon is lying off to one side.'
3324 - 'Congratulations! You have just vanquished a dragon with your bare\nhands! (Unbelievable, isn''t it?)'
3326 - 'The dragon''s ominous hissing does not bode well for you.'
3327 - 'The dragon is, not surprisingly, silent.'
3328 - 'The dragon is, not surprisingly, silent.'
3332 locations: [LOC_SWCHASM, LOC_NECHASM]
3335 - [TROLL_BRIDGE, 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"']
3336 - [BRIDGE_WRECKED, 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.']
3340 locations: [LOC_SWCHASM, LOC_NECHASM]
3343 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3344 - 'The troll steps out from beneath the bridge and blocks your way.'
3347 - 'The troll sounds quite adamant in his demand for a treasure.'
3350 inventory: '*phony troll'
3351 locations: [LOC_NOWHERE, LOC_NOWHERE]
3354 - 'The troll is nowhere to be seen.'
3357 inventory: !!null # bear uses rtext 141
3358 locations: LOC_BARRENROOM
3361 - [UNTAMED_BEAR, 'There is a ferocious cave bear eying you from the far end of the room!']
3362 - [SITTING_BEAR, 'There is a gentle cave bear sitting placidly in one corner.']
3363 - [CONTENTED_BEAR, 'There is a contented-looking bear wandering about nearby.']
3367 inventory: '*message in second maze'
3368 locations: LOC_NOWHERE
3371 - 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
3373 - '"This is not the maze where the pirate leaves his treasure chest."'
3375 words: ['volca', 'geyse']
3376 inventory: '*volcano and/or geyser'
3377 locations: LOC_BREATHTAKING
3379 descriptions: !!null
3381 words: ['machi', 'vendi']
3382 inventory: '*vending machine'
3383 locations: LOC_DEADEND13
3386 - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
3387 - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
3389 - 'The vending machine swings back to block the passage.'
3390 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3392 - '"Drop coins here to receive fresh batteries."'
3393 - '"Drop coins here to receive fresh batteries."'
3396 inventory: 'Batteries'
3397 locations: LOC_NOWHERE
3399 - [FRESH_BATTERIES, 'There are fresh batteries here.']
3400 - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
3402 words: ['carpe', 'moss']
3403 inventory: '*carpet and/or moss and/or curtains'
3404 locations: LOC_SOFTROOM
3406 descriptions: !!null
3410 locations: LOC_LARGE
3413 - 'A formidable ogre bars the northern exit.'
3415 - 'The ogre is apparently the strong, silent type.'
3419 locations: LOC_CLIFF
3422 - 'A small urn is embedded in the rock.'
3423 - 'A small urn full of oil is embedded in the rock.'
3424 - 'A small oil flame extrudes from an urn embedded in the rock.'
3427 inventory: '*cavity'
3428 locations: LOC_NOWHERE
3431 - [CAVITY_FULL, ''] # something in it
3432 - [CAVITY_EMPTY, 'There is a small urn-shaped cavity in the rock.']
3436 locations: LOC_NOWHERE
3439 - '' # described with dragon
3442 inventory: '*reservoir'
3443 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3447 - [WATERS_PARTED, 'The waters have parted to form a narrow path across the reservoir.']
3448 - 'The waters crash together again.'
3450 words: ['appen', 'lepor']
3451 inventory: 'Leporine appendage'
3452 locations: LOC_FOREST22
3454 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3458 locations: LOC_DEBRIS
3463 - '"MAGIC WORD XYZZY"'
3467 locations: LOC_NUGGET
3472 - '"You won''t get it up the steps"'
3476 locations: LOC_ANTEROOM
3480 - [ENDGAME_SIGN, '']
3482 - 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
3483 - '"Treasure Vault. Keys in main office."'
3485 words: ['gold', 'nugge']
3486 inventory: 'Large gold nugget'
3487 locations: LOC_NUGGET
3490 - 'There is a large sparkling nugget of gold here!'
3493 inventory: 'Several diamonds'
3494 locations: LOC_WESTBANK
3497 - 'There are diamonds here!'
3499 words: ['silve', 'bars']
3500 inventory: 'Bars of silver'
3501 locations: LOC_FLOORHOLE
3504 - 'There are bars of silver here!'
3507 inventory: 'Precious jewelry'
3508 locations: LOC_SOUTHSIDE
3511 - 'There is precious jewelry here!'
3514 inventory: 'Rare coins'
3515 locations: LOC_WESTSIDE
3518 - 'There are many coins here!'
3520 words: ['chest', 'box', 'treas']
3521 inventory: 'Treasure chest'
3522 locations: LOC_NOWHERE
3525 - 'The pirate''s treasure chest is here!'
3527 words: ['eggs', 'egg', 'nest']
3528 inventory: 'Golden eggs'
3529 locations: LOC_GIANTROOM
3532 - 'There is a large nest here, full of golden eggs!'
3533 - 'The nest of golden eggs has vanished!'
3537 inventory: 'Jeweled trident'
3538 locations: LOC_WATERFALL
3541 - 'There is a jewel-encrusted trident here!'
3543 words: ['vase', 'ming', 'shard', 'potte']
3544 inventory: 'Ming vase'
3545 locations: LOC_ORIENTAL
3548 - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
3549 - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
3550 - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
3551 - [VASE_DROPS, 'The ming vase drops with a delicate crash.']
3554 inventory: 'Egg-sized emerald'
3555 locations: LOC_PLOVER
3558 - 'There is an emerald here the size of a plover''s egg!'
3559 - 'There is an emerald resting in a small cavity in the rock!'
3561 words: ['plati', 'pyram']
3562 inventory: 'Platinum pyramid'
3563 locations: LOC_DARKROOM
3566 - 'There is a platinum pyramid here, 8 inches on a side!'
3569 inventory: 'Glistening pearl'
3570 locations: LOC_NOWHERE
3573 - 'Off to one side lies a glistening pearl!'
3575 words: ['rug', 'persi']
3576 inventory: 'Persian rug'
3577 locations: [LOC_SECRET4, LOC_SECRET6]
3581 - 'There is a persian rug spread out on the floor!'
3582 - 'The dragon is sprawled out on a persian rug!!'
3583 - 'There is a persian rug here, hovering in mid-air!'
3586 inventory: 'Rare spices'
3587 locations: LOC_BOULDERS2
3590 - 'There are rare spices here!'
3593 inventory: 'Golden chain'
3594 locations: LOC_BARRENROOM
3598 - 'There is a golden chain lying in a heap on the floor!'
3599 - 'The bear is locked to the wall with a golden chain!'
3600 - 'There is a golden chain locked to the wall!'
3603 inventory: 'Giant ruby'
3604 locations: LOC_STOREROOM
3607 - 'There is an enormous ruby here!'
3608 - 'There is a ruby resting in a small cavity in the rock!'
3610 words: ['jade', 'neckl']
3611 inventory: 'Jade necklace'
3612 locations: LOC_NOWHERE
3615 - 'A precious jade necklace has been dropped here!'
3617 words: ['amber', 'gemst']
3618 inventory: 'Amber gemstone'
3619 locations: LOC_NOWHERE
3622 - 'There is a rare amber gemstone here!'
3623 - 'There is an amber gemstone resting in a small cavity in the rock!'
3626 inventory: 'Star sapphire'
3627 locations: LOC_LEDGE
3630 - 'A brilliant blue star sapphire is here!'
3631 - 'There is a star sapphire resting in a small cavity in the rock!'
3633 words: ['ebony', 'statu']
3634 inventory: 'Ebony statuette'
3635 locations: LOC_REACHDEAD
3638 - 'There is a richly-carved ebony statuette here!'
3641 - query: 'Oh dear, you seem to have gotten yourself killed. I might be able to\nhelp you out, but I''ve never really done this before. Do you want me\nto try to reincarnate you?'
3642 yes_response: 'All right. But don''t blame me if something goes wr......\n --- POOF!! ---\nYou are engulfed in a cloud of orange smoke. Coughing and gasping,\nyou emerge from the smoke and find....'
3643 - query: 'You clumsy oaf, you''ve done it again! I don''t know how long I can\nkeep this up. Do you want me to try reincarnating you again?'
3644 yes_response: 'Okay, now where did I put my orange smoke?.... >POOF!<\nEverything disappears in a dense cloud of orange smoke.'
3645 - query: 'Now you''ve really done it! I''m out of orange smoke! You don''t expect\nme to do a decent reincarnation without any orange smoke, do you?'
3646 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'