1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to true.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # conditions: A dictionary of attributes
28 # OILY If FLUID flag is on: true for oil, false for water
30 # NOARRR Pirate doesn't go here unless following player
31 # NOBACK Cannot use "back" to move away
32 # HCAVE Trying to get into cave
33 # HBIRD Trying to catch bird
34 # HSNAKE Trying to deal with snake
36 # HDARK Pondering dark room
38 # HCLIFF Cliff with urn
39 # HWOODS Lost in forest
40 # HOGRE Trying to deal with ogre
41 # HJADE Found all treasures except jade
42 # hints: A list of YAML references to hints that may be available at
43 # this location. (This is why locations has to follow hints.)
44 # sound: Label for a location sound.
45 # loud: If true, object sounds are drowned out at this location.
46 # travel: A list of movement rules. They're applied in the order
47 # they appear. For a rule to fire, (1) the movement command
48 # must be a synonym for one of its verbs, and (2) the
49 # condition, if present, must evaluate to true. In that case
50 # the action fires. The action may be a goto (move to
51 # a named location) a speak (utter a named message), or
52 # a special (branch to special case in movement code).
53 # The conditional may be one of the following:
54 # [pct, N] Roll a die, n% chance of success
55 # [carry, OBJ] Must be carrying named object
56 # [with, OBJ] Must be carrying or in room with
57 # [not, OBJ N] Property of named OBJ must not be N.
58 # N may be numeric or a state label.
59 # [nodwarves] Dwarves must skip this rule.
60 # All attributes are optional except the long description and
61 # travel. Order of locations is not significant.
63 # arbitrary_messages: These are arguments to rspeak(). Some spans of
64 # these messages need to be kept adjacent and ordered (for now),
65 # though there are no depenencies on actual numbers left. To see
66 # which, grep for rspeak() calls containing expressions with
67 # arithmetic. Eventually, these will be pulled out into more
68 # appropriate data structures. Then ordering can be dropped.
70 # classes: Each item contains a point threshold and a message
71 # describing a classification of player. Point thresholds must be
72 # in ascending order. The scoring code selects the appropriate
73 # message, where each message is considered to apply to players
74 # whose scores are higher than the previous N but not higher than
75 # this N. Note that these scores probably change with every
76 # modification (and particularly expansion) of the program.
78 # turn_thresholds: Each item contains a number and a message
79 # berating the player for taking so many turns. When the turn count
80 # matches one of the thresholds, the corresponding message is shown.
81 # Order doesn't matter; the logic simply tests every threshold on
82 # the assumption that turn counts never decrease nor skip values.
84 # objects: Objects have attributes as follows...
85 # inventory: A description for use in the inventory command.
86 # states: A list of state labels for states from 0 up. Each
87 # becomes a #define, and is also a state label that
88 # can be used in travel-rule 'not' clauses.
89 # descriptions: Messages describing the object in different states.
90 # Must correspond 1:1 with state labels if the latter exist.
91 # changes: State-change messages to be emitted whenever the object
92 # *changes* to the (0-origin) state that is the index of the
93 # message in this array. Must correspond 1:1 with state
94 # labels if the latter exist.
95 # words: The vocabulary word(s) referring to this object.
96 # treasure: A boolean "treasure" used for point-scoring and pirate
97 # snatches, defaulting to false.
98 # immovable: An object may also be flagged
99 # immovable, meaning it cannot be carried.
100 # locations: An object may have one or two start locations (the gate
101 # is an example of a two-location object; it can be accessed
102 # from above or below).
104 # obituaries: Death messages and reincarnation queries. Order is
105 # significant, they're used in succession as the player racks up
108 # Message strings may include certain special character sequences to
109 # denote that the program must provide parameters to insert into a
110 # message when the message is printed. These sequences are:
112 # %s = an ASCII string
113 # %S = The letter 's' or nothing (if a previous %d value is exactly 1)
114 # %V = substitute program version string
122 words: ['road', 'hill']
132 words: ['forwa', 'conti', 'onwar']
134 words: ['back', 'retur', 'retre']
140 words: ['out', 'outsi', 'exit', 'leave']
142 words: ['build', 'house']
156 words: ['inwar', 'insid', 'in']
160 words: ['null', 'nowhe']
164 words: ['passa', 'tunne']
176 words: ['upwar', 'up', 'u', 'above', 'ascen']
178 words: ['d', 'downw', 'down', 'desce']
208 words: ['north', 'n']
210 words: ['south', 's']
232 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
241 words: ['slab', 'slabr']
271 words: ['main', 'offic']
279 question: 'Are you trying to get into the cave?'
281 The grate is very solid and has a hardened steel lock. You cannot
282 enter without a key, and there are no keys nearby. I would recommend
283 looking elsewhere for the keys.
289 question: 'Are you trying to catch the bird?'
291 Something about you seems to be frightening the bird. Perhaps you
292 might figure out what it is.
298 question: 'Are you trying to somehow deal with the snake?'
300 You can't kill the snake, or drive it away, or avoid it, or anything
301 like that. There is a way to get by, but you don't have the necessary
308 question: 'Do you need help getting out of the maze?'
309 hint: 'You can make the passages look less alike by dropping things.'
315 question: 'Are you trying to explore beyond the plover room?'
317 There is a way to explore that region without having to worry about
318 falling into a pit. None of the objects available is immediately
319 useful in discovering the secret.
325 question: 'Do you need help getting out of here?'
326 hint: 'Don''t go west.\n'
332 question: 'Are you wondering what to do here?'
333 hint: 'This section is quite advanced. Find the cave first.\n'
339 question: 'Would you like to be shown out of the forest?'
341 Go east ten times. If that doesn't get you out, then go south, then
342 west twice, then south.
348 question: 'Do you need help dealing with the ogre?'
350 There is nothing the presence of which will prevent you from defeating
351 him; thus it can't hurt to fetch everything you possibly can.
357 question: 'You''re missing only one other treasure. Do you need help finding it?'
359 Once you''ve found all the other treasures, it is no longer possible to
360 locate the one you''re now missing.'
373 You are standing at the end of a road before a small brick building.
374 Around you is a forest. A small stream flows out of the building and
376 short: 'You''re in front of building.'
377 conditions: {FLUID: true, ABOVE: true, LIT: true}
378 sound: STREAM_GURGLES
380 {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
381 {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
382 {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]},
383 {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
384 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
389 You have walked up a hill, still in the forest. The road slopes back
390 down the other side of the hill. There is a building in the distance.
391 short: 'You''re at hill in road.'
392 conditions: {ABOVE: true, LIT: true}
394 {verbs: [BUILD, EAST], action: [goto, LOC_START]},
395 {verbs: [WEST], action: [goto, LOC_ROADEND]},
396 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
397 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
398 {verbs: [DOWN], action: [speak, WHICH_WAY]},
402 long: 'You are inside a building, a well house for a large spring.'
403 short: 'You''re inside building.'
404 conditions: {FLUID: true, ABOVE: true, LIT: true}
405 sound: STREAM_GURGLES
407 {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]},
408 {verbs: [XYZZY], action: [goto, LOC_FOOF1]},
409 {verbs: [PLUGH], action: [goto, LOC_FOOF3]},
410 {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]},
415 You are in a valley in the forest beside a stream tumbling along a
417 short: 'You''re in valley.'
418 conditions: {FLUID: true, ABOVE: true, LIT: true}
419 sound: STREAM_GURGLES
421 {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
422 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
423 {verbs: [WEST], action: [goto, LOC_FOREST12]},
424 {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]},
425 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
426 {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
430 long: 'The road, which approaches from the east, ends here amid the trees.'
431 short: 'You''re at end of road.'
432 conditions: {ABOVE: true, LIT: true}
434 {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]},
435 {verbs: [BUILD], action: [goto, LOC_START]},
436 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]},
437 {verbs: [WEST], action: [goto, LOC_FOREST15]},
438 {verbs: [NORTH], action: [goto, LOC_FOREST21]},
443 The forest thins out here to reveal a steep cliff. There is no way
444 down, but a small ledge can be seen to the west across the chasm.
445 short: 'You''re at cliff.'
446 conditions: {ABOVE: true, NOBACK: true, LIT: true}
449 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]},
450 {verbs: [EAST], action: [goto, LOC_FOREST19]},
451 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
456 At your feet all the water of the stream splashes into a 2-inch slit
457 in the rock. Downstream the streambed is bare rock.
458 short: 'You''re at slit in streambed.'
459 conditions: {FLUID: true, ABOVE: true, LIT: true}
460 sound: STREAM_GURGLES
462 {verbs: [BUILD], action: [goto, LOC_START]},
463 {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]},
464 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
465 {verbs: [WEST], action: [goto, LOC_FOREST10]},
466 {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
467 {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]},
472 You are in a 20-foot depression floored with bare dirt. Set into the
473 dirt is a strong steel grate mounted in concrete. A dry streambed
474 leads into the depression.
475 short: 'You''re outside grate.'
476 conditions: {ABOVE: true, LIT: true}
477 hints: [*grate, *jade]
479 {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]},
480 {verbs: [SOUTH], action: [goto, LOC_FOREST10]},
481 {verbs: [WEST], action: [goto, LOC_FOREST9]},
482 {verbs: [BUILD], action: [goto, LOC_START]},
483 {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
484 {verbs: [ENTER, INWAR, DOWN],
485 cond: [not, GRATE, GRATE_CLOSED],
486 action: [goto, LOC_BELOWGRATE]},
487 {verbs: [ENTER], action: [speak, GRATE_NOWAY]},
492 You are in a small chamber beneath a 3x3 steel grate to the surface.
493 A low crawl over cobbles leads inward to the west.
494 short: 'You''re below the grate.'
495 conditions: {LIT: true}
497 {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED],
498 action: [goto, LOC_GRATE]},
499 {verbs: [OUT], action: [speak, GRATE_NOWAY]},
500 {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]},
501 {verbs: [PIT], action: [goto, LOC_PITTOP]},
502 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
507 You are crawling over cobbles in a low passage. There is a dim light
508 at the east end of the passage.
509 short: 'You''re in cobble crawl.'
510 conditions: {LIT: true}
512 {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]},
513 {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]},
514 {verbs: [PIT], action: [goto, LOC_PITTOP]},
519 You are in a debris room filled with stuff washed in from the surface.
520 A low wide passage with cobbles becomes plugged with mud and debris
521 here, but an awkward canyon leads upward and west. In the mud someone
522 has scrawled, "MAGIC WORD XYZZY".
523 short: 'You''re in debris room.'
526 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
527 action: [goto, LOC_GRATE]},
528 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
529 {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]},
530 {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]},
531 {verbs: [XYZZY], action: [goto, LOC_FOOF2]},
532 {verbs: [PIT], action: [goto, LOC_PITTOP]},
536 long: 'You are in an awkward sloping east/west canyon.'
540 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
541 action: [goto, LOC_GRATE]},
542 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
543 {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
544 {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]},
545 {verbs: [PIT], action: [goto, LOC_PITTOP]},
550 You are in a splendid chamber thirty feet high. The walls are frozen
551 rivers of orange stone. An awkward canyon and a good passage exit
552 from east and west sides of the chamber.
553 short: 'You''re in bird chamber.'
557 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
558 action: [goto, LOC_GRATE]},
559 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
560 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
561 {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]},
562 {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]},
567 At your feet is a small pit breathing traces of white mist. An east
568 passage ends here except for a small crack leading on.
569 short: 'You''re at top of small pit.'
572 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
573 action: [goto, LOC_GRATE]},
574 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
575 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
576 {verbs: [PASSA, EAST], action: [goto, LOC_BIRD]},
577 {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
578 action: [goto, LOC_NECKBROKE]},
579 {verbs: [DOWN], action: [goto, LOC_MISTHALL]},
580 {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
585 You are at one end of a vast hall stretching forward out of sight to
586 the west. There are openings to either side. Nearby, a wide stone
587 staircase leads downward. The hall is filled with wisps of white mist
588 swaying to and fro almost as if alive. A cold wind blows up the
589 staircase. There is a passage at the top of a dome behind you.
590 short: 'You''re in Hall of Mists.'
591 conditions: {DEEP: true}
595 {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
596 {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
597 {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]},
598 {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
599 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
600 {verbs: [UPWAR], action: [goto, LOC_PITTOP]},
601 {verbs: [Y2], action: [goto, LOC_JUMBLE]},
606 The crack is far too small for you to follow. At its widest it is
607 barely wide enough to admit your foot.'
609 conditions: {DEEP: true}
611 {verbs: [], action: [goto, LOC_PITTOP]},
616 You are on the east bank of a fissure slicing clear across the hall.
617 The mist is quite thick here, and the fissure is too wide to jump.
618 short: 'You''re on east bank of fissure.'
619 conditions: {DEEP: true}
621 {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]},
622 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
623 action: [speak, CROSS_BRIDGE]},
624 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
625 action: [goto, LOC_NOMAKE]},
626 {verbs: [OVER, ACROS, WEST, CROSS],
627 cond: [not, FISSURE, BRIDGED],
628 action: [speak, NO_CROSS]},
629 {verbs: [OVER], action: [goto, LOC_WESTBANK]},
634 This is a low room with a crude note on the wall. The note says,
635 "You won't get it up the steps".
636 short: 'You''re in nugget-of-gold room.'
637 conditions: {DEEP: true}
639 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]},
644 You are in the Hall of the Mountain King, with passages off in all
646 short: 'You''re in Hall of Mt King.'
647 conditions: {DEEP: true}
650 {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]},
651 {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS],
652 action: [goto, LOC_FLOORHOLE]},
653 {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS],
654 action: [goto, LOC_SOUTHSIDE]},
655 {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS],
656 action: [goto, LOC_WESTSIDE]},
657 {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]},
658 {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]},
659 {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
660 {verbs: [SECRE], action: [goto, LOC_SECRET3]},
664 long: 'You are at the bottom of the pit with a broken neck.'
666 conditions: {DEEP: true}
668 {verbs: [], action: [goto, LOC_NOWHERE]},
672 long: 'You didn''t make it.'
674 conditions: {DEEP: true}
676 {verbs: [], action: [goto, LOC_NOWHERE]},
680 long: 'The dome is unclimbable.'
682 conditions: {DEEP: true}
684 {verbs: [], action: [goto, LOC_MISTHALL]},
689 You are at the west end of the Twopit Room. There is a large hole in
690 the wall above the pit at this end of the room.
691 short: 'You''re at west end of Twopit Room.'
692 conditions: {DEEP: true}
694 {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
695 {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
696 {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]},
697 {verbs: [HOLE], action: [speak, TOO_FAR]},
702 You are at the bottom of the eastern pit in the Twopit Room. There is
703 a small pool of oil in one corner of the pit.
704 short: 'You''re in east pit.'
705 conditions: {FLUID: true, DEEP: true, OILY: true}
707 {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]},
712 You are at the bottom of the western pit in the Twopit Room. There is
713 a large hole in the wall about 25 feet above you.
714 short: 'You''re in west pit.'
715 conditions: {DEEP: true}
717 {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]},
718 {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN],
719 action: [goto, LOC_BUILDING1]},
720 {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]},
724 long: 'You clamber up the plant and scurry through the hole at the top.'
726 conditions: {DEEP: true}
728 {verbs: [], action: [goto, LOC_NARROW]},
732 long: 'You are on the west side of the fissure in the Hall of Mists.'
733 short: 'You''re on west bank of fissure.'
734 conditions: {DEEP: true}
736 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
737 action: [speak, CROSS_BRIDGE]},
738 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
739 action: [goto, LOC_NOMAKE]},
740 {verbs: [OVER, ACROS, EAST, CROSS],
741 cond: [not, FISSURE, BRIDGED],
742 action: [speak, NO_CROSS]},
743 {verbs: [OVER], action: [goto, LOC_EASTBANK]},
744 {verbs: [NORTH], action: [goto, LOC_PARALLEL1]},
745 {verbs: [WEST], action: [goto, LOC_MISTWEST]},
750 You are in a low n/s passage at a hole in the floor. The hole goes
751 down to an e/w passage.
752 short: 'You''re in n/s passage above e/w passage.'
753 conditions: {DEEP: true}
755 {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
756 {verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
757 {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]},
761 long: 'You are in the south side chamber.'
763 conditions: {DEEP: true}
765 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]},
770 You are in the west side chamber of the Hall of the Mountain King.
771 A passage continues west and up here.
772 short: 'You''re in the west side chamber.'
773 conditions: {DEEP: true}
775 {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]},
776 {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]},
782 conditions: {DEEP: true}
784 {verbs: [], cond: [not, PLANT, PLANT_BELLOWING],
785 action: [goto, LOC_NOCLIMB]},
786 {verbs: [], action: [goto, LOC_PLANTTOP]},
790 long: 'You can''t get by the snake.'
792 conditions: {DEEP: true}
794 {verbs: [], action: [goto, LOC_KINGHALL]},
799 You are in a large room, with a passage to the south, a passage to the
800 west, and a wall of broken rock to the east. There is a large "Y2" on
801 a rock in the room's center.
802 short: 'You''re at "Y2".'
803 conditions: {DEEP: true}
805 {verbs: [PLUGH], action: [goto, LOC_FOOF4]},
806 {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]},
807 {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]},
808 {verbs: [WEST], action: [goto, LOC_WINDOW1]},
809 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
810 {verbs: [PLOVE], action: [goto, LOC_FOOF5]},
814 long: 'You are in a jumble of rock, with cracks everywhere.'
816 conditions: {DEEP: true}
818 {verbs: [DOWN, Y2], action: [goto, LOC_Y2]},
819 {verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
824 You're at a low window overlooking a huge pit, which extends up out of
825 sight. A floor is indistinctly visible over 50 feet below. Traces of
826 white mist cover the floor of the pit, becoming thicker to the right.
827 Marks in the dust around the window would seem to indicate that
828 someone has been here recently. Directly across the pit from you and
829 25 feet away there is a similar window looking into a lighted room. A
830 shadowy figure can be seen there peering back at you.
831 short: 'You''re at window on pit.'
832 conditions: {DEEP: true}
834 {verbs: [EAST, Y2], action: [goto, LOC_Y2]},
835 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
840 You are in a dirty broken passage. To the east is a crawl. To the
841 west is a large passage. Above you is a hole to another passage.
842 short: 'You''re in dirty passage.'
843 conditions: {DEEP: true}
845 {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]},
846 {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]},
847 {verbs: [WEST], action: [goto, LOC_DUSTY]},
848 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
853 You are on the brink of a small clean climbable pit. A crawl leads
855 short: 'You''re at brink of small pit.'
856 conditions: {DEEP: true}
858 {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
859 {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
864 You are in the bottom of a small pit with a little stream, which
865 enters and exits through tiny slits.
866 short: 'You''re at bottom of pit with stream.'
867 conditions: {FLUID: true, DEEP: true}
868 sound: STREAM_GURGLES
870 {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
871 {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR],
872 action: [speak, DONT_FIT]},
877 You are in a large room full of dusty rocks. There is a big hole in
878 the floor. There are cracks everywhere, and a passage leading east.
879 short: 'You''re in dusty rock room.'
880 conditions: {DEEP: true}
882 {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
883 {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
884 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
889 You have crawled through a very low wide passage parallel to and north
890 of the Hall of Mists.
892 conditions: {DEEP: true}
894 {verbs: [], action: [goto, LOC_MISTWEST]},
899 You are at the west end of the Hall of Mists. A low wide crawl
900 continues west and another goes north. To the south is a little
901 passage 6 feet off the floor.
902 short: 'You''re at west end of Hall of Mists.'
903 conditions: {DEEP: true}
905 {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]},
906 {verbs: [EAST], action: [goto, LOC_WESTBANK]},
907 {verbs: [NORTH], action: [goto, LOC_PARALLEL2]},
908 {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]},
912 long: 'You are in a maze of twisty little passages, all alike.'
914 conditions: {DEEP: true, NOBACK: true}
917 {verbs: [UPWAR], action: [goto, LOC_MISTWEST]},
918 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
919 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
920 {verbs: [SOUTH], action: [goto, LOC_ALIKE4]},
921 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
925 long: 'You are in a maze of twisty little passages, all alike.'
927 conditions: {DEEP: true, NOBACK: true}
930 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
931 {verbs: [SOUTH], action: [goto, LOC_ALIKE3]},
932 {verbs: [EAST], action: [goto, LOC_ALIKE4]},
936 long: 'You are in a maze of twisty little passages, all alike.'
938 conditions: {DEEP: true, NOBACK: true}
941 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
942 {verbs: [DOWN], action: [goto, LOC_DEADEND3]},
943 {verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
944 {verbs: [NORTH], action: [goto, LOC_DEADEND9]},
948 long: 'You are in a maze of twisty little passages, all alike.'
950 conditions: {DEEP: true, NOBACK: true}
953 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
954 {verbs: [NORTH], action: [goto, LOC_ALIKE2]},
955 {verbs: [EAST], action: [goto, LOC_DEADEND1]},
956 {verbs: [SOUTH], action: [goto, LOC_DEADEND2]},
957 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
963 conditions: {DEEP: true, NOARRR: true}
966 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
972 conditions: {DEEP: true, NOARRR: true}
975 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
981 conditions: {DEEP: true, NOARRR: true}
984 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]},
988 long: 'You are in a maze of twisty little passages, all alike.'
990 conditions: {DEEP: true, NOBACK: true}
993 {verbs: [EAST], action: [goto, LOC_ALIKE6]},
994 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
998 long: 'You are in a maze of twisty little passages, all alike.'
1000 conditions: {DEEP: true, NOBACK: true}
1003 {verbs: [EAST], action: [goto, LOC_ALIKE3]},
1004 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1005 {verbs: [DOWN], action: [goto, LOC_ALIKE7]},
1006 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1010 long: 'You are in a maze of twisty little passages, all alike.'
1012 conditions: {DEEP: true, NOBACK: true}
1015 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1016 {verbs: [UPWAR], action: [goto, LOC_ALIKE6]},
1017 {verbs: [EAST], action: [goto, LOC_ALIKE8]},
1018 {verbs: [SOUTH], action: [goto, LOC_ALIKE9]},
1022 long: 'You are in a maze of twisty little passages, all alike.'
1024 conditions: {DEEP: true, NOBACK: true}
1027 {verbs: [WEST], action: [goto, LOC_ALIKE6]},
1028 {verbs: [EAST], action: [goto, LOC_ALIKE7]},
1029 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1030 {verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
1031 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1032 {verbs: [DOWN], action: [goto, LOC_DEADEND11]},
1036 long: 'You are in a maze of twisty little passages, all alike.'
1038 conditions: {DEEP: true, NOBACK: true}
1041 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1042 {verbs: [NORTH], action: [goto, LOC_ALIKE8]},
1043 {verbs: [SOUTH], action: [goto, LOC_DEADEND4]},
1049 conditions: {DEEP: true, NOARRR: true}
1052 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]},
1056 long: 'You are in a maze of twisty little passages, all alike.'
1058 conditions: {DEEP: true, NOBACK: true}
1061 {verbs: [WEST], action: [goto, LOC_ALIKE8]},
1062 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1063 {verbs: [DOWN], action: [goto, LOC_DEADEND5]},
1064 {verbs: [EAST], action: [goto, LOC_PITBRINK]},
1070 conditions: {DEEP: true, NOARRR: true}
1073 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]},
1078 You are on the brink of a thirty foot pit with a massive orange column
1079 down one wall. You could climb down here but you could not get back
1080 up. The maze continues at this level.
1081 short: 'You''re at brink of pit.'
1082 conditions: {DEEP: true, NOBACK: true}
1084 {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]},
1085 {verbs: [WEST], action: [goto, LOC_ALIKE10]},
1086 {verbs: [SOUTH], action: [goto, LOC_DEADEND6]},
1087 {verbs: [NORTH], action: [goto, LOC_ALIKE12]},
1088 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1094 conditions: {NOARRR: true, DEEP: true}
1096 {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]},
1101 You have crawled through a very low wide passage parallel to and north
1102 of the Hall of Mists.
1104 conditions: {DEEP: true}
1106 {verbs: [], action: [goto, LOC_WESTBANK]},
1111 You are at the east end of a very long hall apparently without side
1112 chambers. To the east a low wide crawl slants up. To the north a
1113 round two foot hole slants down.
1114 short: 'You''re at east end of long hall.'
1115 conditions: {DEEP: true}
1117 {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
1118 {verbs: [WEST], action: [goto, LOC_LONGWEST]},
1119 {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]},
1124 You are at the west end of a very long featureless hall. The hall
1125 joins up with a narrow north/south passage.
1126 short: 'You''re at west end of long hall.'
1127 conditions: {DEEP: true}
1129 {verbs: [EAST], action: [goto, LOC_LONGEAST]},
1130 {verbs: [NORTH], action: [goto, LOC_CROSSOVER]},
1131 {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
1135 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1137 conditions: {DEEP: true}
1139 {verbs: [WEST], action: [goto, LOC_LONGEAST]},
1140 {verbs: [NORTH], action: [goto, LOC_DEADEND7]},
1141 {verbs: [EAST], action: [goto, LOC_WESTSIDE]},
1142 {verbs: [SOUTH], action: [goto, LOC_LONGWEST]},
1148 conditions: {DEEP: true}
1150 {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]},
1155 You are at a complex junction. A low hands and knees passage from the
1156 north joins a higher crawl from the east to make a walking passage
1157 going west. There is also a large room above. The air is damp here.
1158 short: 'You''re at complex junction.'
1159 conditions: {DEEP: true}
1161 sound: WIND_WHISTLES
1163 {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]},
1164 {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]},
1165 {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]},
1166 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1171 You are in Bedquilt, a long east/west passage with holes everywhere.
1172 To explore at random select north, south, up, or down.
1173 short: 'You''re in Bedquilt.'
1174 conditions: {DEEP: true}
1176 {verbs: [EAST], action: [goto, LOC_COMPLEX]},
1177 {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]},
1178 {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1179 {verbs: [SLAB], action: [goto, LOC_SLAB]},
1180 {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]},
1181 {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1182 {verbs: [UPWAR], action: [goto, LOC_DUSTY]},
1183 {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1184 {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1185 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1186 {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1187 {verbs: [DOWN], action: [goto, LOC_ANTEROOM]},
1192 You are in a room whose walls resemble swiss cheese. Obvious passages
1193 go west, east, ne, and nw. Part of the room is occupied by a large
1195 short: 'You''re in Swiss Cheese Room.'
1196 conditions: {DEEP: true}
1198 {verbs: [NE], action: [goto, LOC_BEDQUILT]},
1199 {verbs: [WEST], action: [goto, LOC_EASTEND]},
1200 {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]},
1201 {verbs: [CANYO], action: [goto, LOC_TALL]},
1202 {verbs: [EAST], action: [goto, LOC_SOFTROOM]},
1203 {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1204 {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]},
1209 You are at the east end of the Twopit Room. The floor here is
1210 littered with thin rock slabs, which make it easy to descend the pits.
1211 There is a path here bypassing the pits to connect passages from east
1212 and west. There are holes all over, but the only big one is on the
1213 wall directly over the west pit where you can't get to it.
1214 short: 'You''re at east end of Twopit Room.'
1215 conditions: {DEEP: true}
1217 {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
1218 {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
1219 {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]},
1224 You are in a large low circular chamber whose floor is an immense slab
1225 fallen from the ceiling (Slab Room). East and west there once were
1226 large passages, but they are now filled with boulders. Low small
1227 passages go north and south, and the south one quickly bends west
1228 around the boulders.
1229 short: 'You''re in Slab Room.'
1230 conditions: {DEEP: true}
1232 {verbs: [SOUTH], action: [goto, LOC_WESTEND]},
1233 {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]},
1234 {verbs: [NORTH], action: [goto, LOC_BEDQUILT]},
1238 long: 'You are in a secret n/s canyon above a large room.'
1240 conditions: {DEEP: true}
1242 {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]},
1243 {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
1244 action: [goto, LOC_SECRET5]},
1245 {verbs: [SOUTH], action: [goto, LOC_SECRET4]},
1246 {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]},
1247 {verbs: [RESER], action: [goto, LOC_RESERVOIR]},
1251 long: 'You are in a secret n/s canyon above a sizable passage.'
1253 conditions: {DEEP: true}
1255 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1256 {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]},
1257 {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
1259 - LOC_THREEJUNCTION:
1262 You are in a secret canyon at a junction of three canyons, bearing
1263 north, south, and se. The north one is as tall as the other two
1265 short: 'You''re at junction of three secret canyons.'
1266 conditions: {DEEP: true}
1268 {verbs: [SE], action: [goto, LOC_BEDQUILT]},
1269 {verbs: [SOUTH], action: [goto, LOC_SECRET2]},
1270 {verbs: [NORTH], action: [goto, LOC_WINDOW2]},
1274 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1275 short: 'You''re in large low room.'
1276 conditions: {DEEP: true}
1278 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1279 {verbs: [SW], action: [goto, LOC_WINDING]},
1280 {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]},
1281 {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]},
1285 long: 'Dead end crawl.'
1287 conditions: {DEEP: true}
1289 {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]},
1294 You are in a secret canyon which here runs e/w. It crosses over a
1295 very tight canyon 15 feet below. If you go down you may not be able
1297 short: 'You''re in secret e/w canyon above tight canyon.'
1298 conditions: {DEEP: true}
1300 {verbs: [EAST], action: [goto, LOC_KINGHALL]},
1301 {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1302 {verbs: [WEST], action: [goto, LOC_SECRET6]},
1303 {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]},
1307 long: 'You are at a wide place in a very tight n/s canyon.'
1309 conditions: {DEEP: true}
1311 {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]},
1312 {verbs: [NORTH], action: [goto, LOC_TALL]},
1316 long: 'The canyon here becomes too tight to go further south.'
1318 conditions: {DEEP: true}
1320 {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]},
1325 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1328 conditions: {DEEP: true}
1330 {verbs: [EAST], action: [goto, LOC_WIDEPLACE]},
1331 {verbs: [WEST], action: [goto, LOC_BOULDERS1]},
1332 {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]},
1336 long: 'The canyon runs into a mass of boulders -- dead end.'
1338 conditions: {DEEP: true}
1340 {verbs: [SOUTH], action: [goto, LOC_TALL]},
1345 The stream flows out through a pair of 1 foot diameter sewer pipes.
1346 It would be advisable to use the exit.
1348 conditions: {DEEP: true}
1350 {verbs: [], action: [goto, LOC_BUILDING]},
1354 long: 'You are in a maze of twisty little passages, all alike.'
1356 conditions: {DEEP: true, NOBACK: true}
1359 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1360 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1361 {verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
1362 {verbs: [EAST], action: [goto, LOC_DEADEND8]},
1368 conditions: {DEEP: true}
1371 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
1377 conditions: {DEEP: true, NOARRR: true}
1380 {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]},
1384 long: 'You are in a maze of twisty little passages, all alike.'
1386 conditions: {DEEP: true, NOBACK: true}
1388 {verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
1389 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1390 {verbs: [WEST], action: [goto, LOC_DEADEND10]},
1394 long: 'You are in a maze of twisty little passages, all alike.'
1396 conditions: {DEEP: true, NOBACK: true}
1398 {verbs: [NORTH], action: [goto, LOC_PITBRINK]},
1399 {verbs: [WEST], action: [goto, LOC_ALIKE12]},
1400 {verbs: [NW], action: [goto, LOC_DEADEND12]},
1406 conditions: {NOARRR: true, DEEP: true}
1408 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
1414 conditions: {DEEP: true, NOARRR: true}
1417 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]},
1421 long: 'You are in a maze of twisty little passages, all alike.'
1423 conditions: {DEEP: true, NOBACK: true}
1426 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]},
1431 You are in a long, narrow corridor stretching out of sight to the
1432 west. At the eastern end is a hole through which you can see a
1433 profusion of leaves.
1434 short: 'You''re in narrow corridor.'
1435 conditions: {DEEP: true}
1437 {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
1438 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1439 {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
1443 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1445 conditions: {DEEP: true}
1447 {verbs: [], action: [goto, LOC_WESTPIT]},
1451 long: 'You have climbed up the plant and out of the pit.'
1453 conditions: {DEEP: true}
1455 {verbs: [], action: [goto, LOC_WESTEND]},
1460 You are at the top of a steep incline above a large room. You could
1461 climb down here, but you would not be able to climb up. There is a
1462 passage leading back to the north.
1463 short: 'You''re at steep incline above large room.'
1464 conditions: {DEEP: true}
1466 {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
1467 {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]},
1472 You are in the Giant Room. The ceiling here is too high up for your
1473 lamp to show it. Cavernous passages lead east, north, and south. On
1474 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1475 short: 'You''re in Giant Room.'
1476 conditions: {DEEP: true}
1478 {verbs: [SOUTH], action: [goto, LOC_NARROW]},
1479 {verbs: [EAST], action: [goto, LOC_CAVEIN]},
1480 {verbs: [NORTH], action: [goto, LOC_IMMENSE]},
1484 long: 'The passage here is blocked by a recent cave-in.'
1486 conditions: {DEEP: true}
1488 {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]},
1492 long: 'You are at one end of an immense north/south passage.'
1494 conditions: {DEEP: true}
1495 sound: WIND_WHISTLES
1497 {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]},
1498 {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED],
1499 action: [goto, LOC_WATERFALL]},
1500 {verbs: [NORTH], action: [speak, RUSTY_DOOR]},
1505 You are in a magnificent cavern with a rushing stream, which cascades
1506 over a sparkling waterfall into a roaring whirlpool which disappears
1507 through a hole in the floor. Passages exit to the south and west.
1508 short: 'You''re in cavern with waterfall.'
1509 conditions: {FLUID: true, DEEP: true}
1510 sound: STREAM_SPLASHES
1512 {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]},
1513 {verbs: [GIANT], action: [goto, LOC_GIANTROOM]},
1514 {verbs: [WEST], action: [goto, LOC_INCLINE]},
1519 You are in the Soft Room. The walls are covered with heavy curtains,
1520 the floor with a thick pile carpet. Moss covers the ceiling.
1521 short: 'You''re in Soft Room.'
1522 conditions: {DEEP: true}
1524 {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]},
1529 This is the Oriental Room. Ancient oriental cave drawings cover the
1530 walls. A gently sloping passage leads upward to the north, another
1531 passage leads se, and a hands and knees crawl leads west.
1532 short: 'You''re in Oriental Room.'
1533 conditions: {DEEP: true}
1535 {verbs: [SE], action: [goto, LOC_SWISSCHEESE]},
1536 {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]},
1537 {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]},
1542 You are following a wide path around the outer edge of a large cavern.
1543 Far below, through a heavy white mist, strange splashing noises can be
1544 heard. The mist rises up through a fissure in the ceiling. The path
1545 exits to the south and west.
1546 short: 'You''re in misty cavern.'
1547 conditions: {DEEP: true}
1550 {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]},
1551 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1556 You are in an alcove. A small nw path seems to widen after a short
1557 distance. An extremely tight tunnel leads east. It looks like a very
1558 tight squeeze. An eerie light can be seen at the other end.
1559 short: 'You''re in alcove.'
1560 conditions: {DEEP: true}
1563 {verbs: [NW, CAVER], action: [goto, LOC_MISTY]},
1564 {verbs: [EAST, PASSA], action: ["special", 1]},
1565 {verbs: [EAST], action: [goto, LOC_PLOVER]},
1570 You're in a small chamber lit by an eerie green light. An extremely
1571 narrow tunnel exits to the west. A dark corridor leads ne.
1572 short: 'You''re in Plover Room.'
1573 conditions: {DEEP: true, LIT: true}
1576 {verbs: [WEST, PASSA, OUT], action: ["special", 1]},
1577 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1578 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
1579 {verbs: [PLOVE], action: [goto, LOC_FOOF6]},
1580 {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]},
1584 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1585 short: 'You''re in dark-room.'
1586 conditions: {DEEP: true}
1589 {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]},
1594 You are in an arched hall. A coral passage once continued up and east
1595 from here, but is now blocked by debris. The air smells of sea water.
1596 short: 'You''re in arched hall.'
1597 conditions: {DEEP: true}
1599 {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
1604 You're in a large room carved out of sedimentary rock. The floor and
1605 walls are littered with bits of shells imbedded in the stone. A
1606 shallow passage proceeds downward, and a somewhat steeper one leads
1607 up. A low hands and knees passage enters from the south.
1608 short: 'You''re in Shell Room.'
1609 conditions: {DEEP: true}
1611 {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
1612 {verbs: [DOWN], action: [goto, LOC_SLOPING1]},
1613 {verbs: [SOUTH], cond: [carry, CLAM],
1614 action: [speak, CLAM_BLOCKER]},
1615 {verbs: [SOUTH], cond: [carry, OYSTER],
1616 action: [speak, OYSTER_BLOCKER]},
1617 {verbs: [SOUTH], action: [goto, LOC_COMPLEX]},
1621 long: 'You are in a long sloping corridor with ragged sharp walls.'
1623 conditions: {DEEP: true}
1625 {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
1626 {verbs: [DOWN], action: [goto, LOC_CULDESAC]},
1630 long: 'You are in a cul-de-sac about eight feet across.'
1632 conditions: {DEEP: true}
1634 {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]},
1635 {verbs: [SHELL], action: [goto, LOC_SHELLROOM]},
1640 You are in an anteroom leading to a large passage to the east. Small
1641 passages go west and up. The remnants of recent digging are evident.
1642 A sign in midair here says "Cave under construction beyond this point.
1643 Proceed at own risk. [Witt Construction Company]"
1644 short: 'You''re in anteroom.'
1645 conditions: {DEEP: true}
1647 {verbs: [UPWAR], action: [goto, LOC_COMPLEX]},
1648 {verbs: [WEST], action: [goto, LOC_BEDQUILT]},
1649 {verbs: [EAST], action: [goto, LOC_WITTSEND]},
1653 long: 'You are in a maze of twisty little passages, all different.'
1655 conditions: {DEEP: true, NOBACK: true}
1657 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]},
1658 {verbs: [SW], action: [goto, LOC_DIFFERENT4]},
1659 {verbs: [NE], action: [goto, LOC_DIFFERENT5]},
1660 {verbs: [SE], action: [goto, LOC_DIFFERENT6]},
1661 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]},
1662 {verbs: [NW], action: [goto, LOC_DIFFERENT8]},
1663 {verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
1664 {verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
1665 {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
1666 {verbs: [DOWN], action: [goto, LOC_LONGWEST]},
1670 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1671 short: 'You''re at Witt''s End.'
1672 conditions: {DEEP: true, NOBACK: true}
1675 {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN],
1676 cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
1677 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1678 {verbs: [WEST], action: [speak, WAY_BLOCKED]},
1683 You are in a north/south canyon about 25 feet across. The floor is
1684 covered by white mist seeping in from the north. The walls extend
1685 upward for well over 100 feet. Suspended from some unseen point far
1686 above you, an enormous two-sided mirror is hanging parallel to and
1687 midway between the canyon walls. (The mirror is obviously provided
1688 for the use of the dwarves who, as you know, are extremely vain.) A
1689 small window can be seen in either wall, some fifty feet up.
1690 short: 'You''re in Mirror Canyon.'
1691 conditions: {DEEP: true}
1693 sound: WIND_WHISTLES
1695 {verbs: [SOUTH], action: [goto, LOC_SECRET1]},
1696 {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]},
1701 You're at a low window overlooking a huge pit, which extends up out of
1702 sight. A floor is indistinctly visible over 50 feet below. Traces of
1703 white mist cover the floor of the pit, becoming thicker to the left.
1704 Marks in the dust around the window would seem to indicate that
1705 someone has been here recently. Directly across the pit from you and
1706 25 feet away there is a similar window looking into a lighted room. A
1707 shadowy figure can be seen there peering back at you.
1708 short: 'You''re at window on pit.'
1709 conditions: {DEEP: true}
1711 {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]},
1712 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1714 - LOC_TOPSTALACTITE:
1717 A large stalactite extends from the roof and almost reaches the floor
1718 below. You could climb down it, and jump from it to the floor, but
1719 having done so you would be unable to reach it to climb back up.
1720 short: 'You''re at top of stalactite.'
1721 conditions: {DEEP: true}
1723 {verbs: [NORTH], action: [goto, LOC_SECRET2]},
1724 {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40],
1725 action: [goto, LOC_ALIKE6]},
1726 {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1727 {verbs: [DOWN], action: [goto, LOC_ALIKE4]},
1731 long: 'You are in a little maze of twisting passages, all different.'
1733 conditions: {DEEP: true, NOBACK: true}
1735 {verbs: [SW], action: [goto, LOC_DIFFERENT3]},
1736 {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]},
1737 {verbs: [EAST], action: [goto, LOC_DIFFERENT5]},
1738 {verbs: [NW], action: [goto, LOC_DIFFERENT6]},
1739 {verbs: [SE], action: [goto, LOC_DIFFERENT7]},
1740 {verbs: [NE], action: [goto, LOC_DIFFERENT8]},
1741 {verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
1742 {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]},
1743 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
1744 {verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
1749 You are at the edge of a large underground reservoir. An opaque cloud
1750 of white mist fills the room and rises rapidly upward. The lake is
1751 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1752 overhead and splashes noisily into the water somewhere within the
1753 mist. There is a passage going back toward the south.
1754 short: 'You''re at reservoir.'
1755 conditions: {FLUID: true, DEEP: true}
1756 sound: STREAM_SPLASHES
1758 {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]},
1759 {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
1760 {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
1766 conditions: {DEEP: true}
1768 {verbs: [SE], action: [goto, LOC_ALIKE13]},
1773 You are at the northeast end of an immense room, even larger than the
1774 Giant Room. It appears to be a repository for the "Adventure"
1775 program. Massive torches far overhead bathe the room with smoky
1776 yellow light. Scattered about you can be seen a pile of bottles (all
1777 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1778 of oysters, a bundle of black rods with rusty stars on their ends, and
1779 a collection of brass lanterns. Off to one side a great many dwarves
1780 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1781 not disturb the dwarves!" An immense mirror is hanging against one
1782 wall, and stretches to the other end of the room, where various other
1783 sundry objects can be glimpsed dimly in the distance.
1784 short: 'You''re at ne end.'
1785 conditions: {DEEP: true, LIT: true}
1786 sound: MURMURING_SNORING
1788 {verbs: [SW], action: [goto, LOC_SW]},
1793 You are at the southwest end of the repository. To one side is a pit
1794 full of fierce green snakes. On the other side is a row of small
1795 wicker cages, each of which contains a little sulking bird. In one
1796 corner is a bundle of black rods with rusty marks on their ends. A
1797 large number of velvet pillows are scattered about on the floor. A
1798 vast mirror stretches off to the northeast. At your feet is a large
1799 steel grate, next to which is a sign that reads, "Treasure Vault.
1800 Keys in main office."
1801 short: 'You''re at sw end.'
1802 conditions: {DEEP: true, LIT: true}
1803 sound: SNAKES_HISSING
1805 {verbs: [NE], action: [goto, LOC_NE]},
1806 {verbs: [DOWN], action: [speak, GRATE_NOWAY]},
1811 You are on one side of a large, deep chasm. A heavy white mist rising
1812 up from below obscures all view of the far side. A sw path leads away
1813 from the chasm into a winding corridor.
1814 short: 'You''re on sw side of chasm.'
1815 conditions: {DEEP: true}
1817 {verbs: [SW], action: [goto, LOC_WINDING]},
1818 {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL],
1819 action: [speak, TROLL_BLOCKS]},
1820 {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE],
1821 action: [speak, BRIDGE_GONE]},
1822 {verbs: [OVER], action: ["special", 3]},
1823 {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE],
1824 action: [goto, LOC_NOMAKE]},
1825 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1830 You are in a long winding corridor sloping out of sight in both
1832 short: 'You''re in sloping corridor.'
1833 conditions: {DEEP: true}
1835 {verbs: [DOWN], action: [goto, LOC_LOWROOM]},
1836 {verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
1838 # Following three rooms are where the dragon lives. The code has a
1839 # wired-in assumption that the dragon corpse goes to LOC_SECRET5,
1842 long: 'You are in a secret canyon which exits to the north and east.'
1844 conditions: {DEEP: true}
1846 {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]},
1847 {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]},
1851 long: 'You are in a secret canyon which exits to the north and east.'
1853 conditions: {DEEP: true}
1855 {verbs: [NORTH], action: [goto, LOC_SECRET1]},
1856 {verbs: [EAST], action: [goto, LOC_SECRET3]},
1860 long: 'You are in a secret canyon which exits to the north and east.'
1862 conditions: {DEEP: true}
1864 {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]},
1865 {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]},
1870 You are on the far side of the chasm. A ne path leads away from the
1872 short: 'You''re on ne side of chasm.'
1873 conditions: {NOARRR: true, DEEP: true}
1875 {verbs: [NE], action: [goto, LOC_CORRIDOR]},
1876 {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]},
1877 {verbs: [OVER], action: ["special", 3]},
1878 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1879 {verbs: [FORK], action: [goto, LOC_FORK]},
1880 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1881 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
1886 You're in a long east/west corridor. A faint rumbling noise can be
1887 heard in the distance.
1888 short: 'You''re in corridor.'
1889 conditions: {NOARRR: true, DEEP: true}
1890 sound: DULL_RUMBLING
1892 {verbs: [WEST], action: [goto, LOC_NECHASM]},
1893 {verbs: [EAST, FORK], action: [goto, LOC_FORK]},
1894 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1895 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
1900 The path forks here. The left fork leads northeast. A dull rumbling
1901 seems to get louder in that direction. The right fork leads southeast
1902 down a gentle slope. The main corridor enters from the west.
1903 short: 'You''re at fork in path.'
1904 conditions: {NOARRR: true, DEEP: true}
1905 sound: DULL_RUMBLING
1907 {verbs: [WEST], action: [goto, LOC_CORRIDOR]},
1908 {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
1909 {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]},
1910 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1911 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
1916 The walls are quite warm here. From the north can be heard a steady
1917 roar, so loud that the entire cave seems to be trembling. Another
1918 passage leads south, and a low crawl goes east.
1919 short: 'You''re at junction with warm walls.'
1920 conditions: {NOARRR: true, DEEP: true}
1923 {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]},
1924 {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]},
1925 {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]},
1930 You are on the edge of a breath-taking view. Far below you is an
1931 active volcano, from which great gouts of molten lava come surging
1932 out, cascading back down into the depths. The glowing rock fills the
1933 farthest reaches of the cavern with a blood-red glare, giving every-
1934 thing an eerie, macabre appearance. The air is filled with flickering
1935 sparks of ash and a heavy smell of brimstone. The walls are hot to
1936 the touch, and the thundering of the volcano drowns out all other
1937 sounds. Embedded in the jagged roof far overhead are myriad twisted
1938 formations composed of pure white alabaster, which scatter the murky
1939 light into sinister apparitions upon the walls. To one side is a deep
1940 gorge, filled with a bizarre chaos of tortured rock which seems to
1941 have been crafted by the devil himself. An immense river of fire
1942 crashes out from the depths of the volcano, burns its way through the
1943 gorge, and plummets into a bottomless pit far off to your left. To
1944 the right, an immense geyser of blistering steam erupts continuously
1945 from a barren island in the center of a sulfurous lake, which bubbles
1946 ominously. The far right wall is aflame with an incandescence of its
1947 own, which lends an additional infernal splendor to the already
1948 hellish scene. A dark, foreboding passage exits to the south.
1949 short: 'You''re at breath-taking view.'
1950 conditions: {NOARRR: true, LIT: true, DEEP: true}
1955 {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
1956 {verbs: [FORK], action: [goto, LOC_FORK]},
1957 {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]},
1958 {verbs: [JUMP], action: [goto, LOC_GRUESOME]},
1963 You are in a small chamber filled with large boulders. The walls are
1964 very warm, causing the air in the room to be almost stifling from the
1965 heat. The only exit is a crawl heading west, through which is coming
1967 short: 'You''re in Chamber of Boulders.'
1968 conditions: {NOARRR: true, DEEP: true}
1969 sound: DULL_RUMBLING
1971 {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]},
1972 {verbs: [FORK], action: [goto, LOC_FORK]},
1973 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1978 You are walking along a gently sloping north/south passage lined with
1979 oddly shaped limestone formations.
1980 short: 'You''re in limestone passage.'
1981 conditions: {NOARRR: true, DEEP: true}
1983 {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
1984 {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]},
1985 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1990 You are standing at the entrance to a large, barren room. A notice
1991 above the entrance reads: "Caution! Bear in room!"
1992 short: 'You''re in front of Barren Room.'
1993 conditions: {NOARRR: true, DEEP: true}
1995 {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]},
1996 {verbs: [FORK], action: [goto, LOC_FORK]},
1997 {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]},
1998 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2003 You are inside a barren room. The center of the room is completely
2004 empty except for some dust. Marks in the dust lead away toward the
2005 far end of the room. The only exit is the way you came in.
2006 short: 'You''re in Barren Room.'
2007 conditions: {NOARRR: true, DEEP: true}
2009 {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]},
2010 {verbs: [FORK], action: [goto, LOC_FORK]},
2011 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2015 long: 'You are in a maze of twisting little passages, all different.'
2017 conditions: {DEEP: true, NOBACK: true}
2019 {verbs: [WEST], action: [goto, LOC_DIFFERENT1]},
2020 {verbs: [SE], action: [goto, LOC_DIFFERENT4]},
2021 {verbs: [NW], action: [goto, LOC_DIFFERENT5]},
2022 {verbs: [SW], action: [goto, LOC_DIFFERENT6]},
2023 {verbs: [NE], action: [goto, LOC_DIFFERENT7]},
2024 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
2025 {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]},
2026 {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
2027 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
2028 {verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
2032 long: 'You are in a little maze of twisty passages, all different.'
2034 conditions: {DEEP: true, NOBACK: true}
2036 {verbs: [NW], action: [goto, LOC_DIFFERENT1]},
2037 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]},
2038 {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]},
2039 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]},
2040 {verbs: [WEST], action: [goto, LOC_DIFFERENT7]},
2041 {verbs: [SW], action: [goto, LOC_DIFFERENT8]},
2042 {verbs: [NE], action: [goto, LOC_DIFFERENT9]},
2043 {verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
2044 {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]},
2045 {verbs: [SE], action: [goto, LOC_DIFFERENT2]},
2049 long: 'You are in a twisting maze of little passages, all different.'
2051 conditions: {DEEP: true, NOBACK: true}
2053 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
2054 {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]},
2055 {verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
2056 {verbs: [NE], action: [goto, LOC_DIFFERENT6]},
2057 {verbs: [SW], action: [goto, LOC_DIFFERENT7]},
2058 {verbs: [EAST], action: [goto, LOC_DIFFERENT8]},
2059 {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]},
2060 {verbs: [NW], action: [goto, LOC_DIFFERENT10]},
2061 {verbs: [SE], action: [goto, LOC_DIFFERENT11]},
2062 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]},
2066 long: 'You are in a twisting little maze of passages, all different.'
2068 conditions: {DEEP: true, NOBACK: true}
2070 {verbs: [NE], action: [goto, LOC_DIFFERENT1]},
2071 {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]},
2072 {verbs: [NW], action: [goto, LOC_DIFFERENT4]},
2073 {verbs: [SE], action: [goto, LOC_DIFFERENT5]},
2074 {verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
2075 {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]},
2076 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
2077 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
2078 {verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
2079 {verbs: [SW], action: [goto, LOC_DIFFERENT2]},
2083 long: 'You are in a twisty little maze of passages, all different.'
2085 conditions: {DEEP: true, NOBACK: true}
2087 {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
2088 {verbs: [SE], action: [goto, LOC_DIFFERENT3]},
2089 {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]},
2090 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
2091 {verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
2092 {verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
2093 {verbs: [SW], action: [goto, LOC_DIFFERENT9]},
2094 {verbs: [NE], action: [goto, LOC_DIFFERENT10]},
2095 {verbs: [NW], action: [goto, LOC_DIFFERENT11]},
2096 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]},
2100 long: 'You are in a twisty maze of little passages, all different.'
2102 conditions: {DEEP: true, NOBACK: true}
2104 {verbs: [EAST], action: [goto, LOC_DIFFERENT1]},
2105 {verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
2106 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
2107 {verbs: [SW], action: [goto, LOC_DIFFERENT5]},
2108 {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]},
2109 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
2110 {verbs: [NW], action: [goto, LOC_DIFFERENT9]},
2111 {verbs: [SE], action: [goto, LOC_DIFFERENT10]},
2112 {verbs: [NE], action: [goto, LOC_DIFFERENT11]},
2113 {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]},
2117 long: 'You are in a little twisty maze of passages, all different.'
2119 conditions: {DEEP: true, NOBACK: true}
2121 {verbs: [SE], action: [goto, LOC_DIFFERENT1]},
2122 {verbs: [NE], action: [goto, LOC_DIFFERENT3]},
2123 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
2124 {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]},
2125 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
2126 {verbs: [NW], action: [goto, LOC_DIFFERENT7]},
2127 {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
2128 {verbs: [SW], action: [goto, LOC_DIFFERENT10]},
2129 {verbs: [EAST], action: [goto, LOC_DIFFERENT11]},
2130 {verbs: [WEST], action: [goto, LOC_DIFFERENT2]},
2134 long: 'You are in a maze of little twisting passages, all different.'
2136 conditions: {DEEP: true, NOBACK: true}
2138 {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]},
2139 {verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
2140 {verbs: [NE], action: [goto, LOC_DIFFERENT4]},
2141 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
2142 {verbs: [WEST], action: [goto, LOC_DIFFERENT6]},
2143 {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]},
2144 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]},
2145 {verbs: [SE], action: [goto, LOC_DIFFERENT9]},
2146 {verbs: [SW], action: [goto, LOC_DIFFERENT11]},
2147 {verbs: [NW], action: [goto, LOC_DIFFERENT2]},
2151 long: 'You are in a maze of little twisty passages, all different.'
2153 conditions: {DEEP: true, NOBACK: true}
2155 {verbs: [SW], action: [goto, LOC_DIFFERENT1]},
2156 {verbs: [NW], action: [goto, LOC_DIFFERENT3]},
2157 {verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
2158 {verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
2159 {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
2160 {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]},
2161 {verbs: [SE], action: [goto, LOC_DIFFERENT8]},
2162 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
2163 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
2164 {verbs: [NE], action: [goto, LOC_DIFFERENT2]},
2170 conditions: {DEEP: true}
2172 {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]},
2173 {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2174 {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]},
2178 long: 'You are in a long, rough-hewn, north/south corridor.'
2180 conditions: {DEEP: true}
2182 {verbs: [NORTH], action: [goto, LOC_DEADEND13]},
2183 {verbs: [SOUTH], action: [goto, LOC_LARGE]},
2187 long: 'There is no way to go that direction.'
2189 conditions: {DEEP: true}
2191 {verbs: [], action: [goto, LOC_DEADEND13]},
2195 long: 'You are in a large chamber with passages to the west and north.'
2197 conditions: {DEEP: true}
2200 {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]},
2201 {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]},
2202 {verbs: [NORTH], action: [goto, LOC_STOREROOM]},
2206 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2208 conditions: {DEEP: true}
2210 {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
2214 long: 'You are wandering aimlessly through the forest.'
2216 conditions: {FOREST: true, NOBACK: true, LIT: true}
2219 {verbs: [EAST], action: [goto, LOC_START]},
2220 {verbs: [WEST], action: [goto, LOC_FOREST13]},
2221 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2222 {verbs: [SOUTH], action: [goto, LOC_FOREST3]},
2226 long: 'You are wandering aimlessly through the forest.'
2228 conditions: {FOREST: true, NOBACK: true, LIT: true}
2231 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2232 {verbs: [WEST], action: [goto, LOC_FOREST19]},
2233 {verbs: [NORTH], action: [goto, LOC_FOREST3]},
2234 {verbs: [SOUTH], action: [goto, LOC_FOREST18]},
2238 long: 'You are wandering aimlessly through the forest.'
2240 conditions: {FOREST: true, NOBACK: true, LIT: true}
2243 {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]},
2244 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2245 {verbs: [SOUTH], action: [goto, LOC_FOREST1]},
2249 long: 'You are wandering aimlessly through the forest.'
2251 conditions: {FOREST: true, NOBACK: true, LIT: true}
2254 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]},
2255 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]},
2259 long: 'You are wandering aimlessly through the forest.'
2261 conditions: {FOREST: true, NOBACK: true, LIT: true}
2264 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]},
2265 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2266 {verbs: [SOUTH], action: [goto, LOC_FOREST6]},
2270 long: 'You are wandering aimlessly through the forest.'
2272 conditions: {FOREST: true, NOBACK: true, LIT: true}
2275 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2276 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2277 {verbs: [NORTH], action: [goto, LOC_VALLEY]},
2278 {verbs: [SOUTH], action: [goto, LOC_SLIT]},
2282 long: 'You are wandering aimlessly through the forest.'
2284 conditions: {FOREST: true, NOBACK: true, LIT: true}
2287 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2288 {verbs: [WEST], action: [goto, LOC_FOREST6]},
2289 {verbs: [NORTH], action: [goto, LOC_GRATE]},
2290 {verbs: [SOUTH], action: [goto, LOC_FOREST8]},
2294 long: 'You are wandering aimlessly through the forest.'
2296 conditions: {FOREST: true, NOBACK: true, LIT: true}
2299 {verbs: [EAST], action: [goto, LOC_FOREST9]},
2300 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2301 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2302 {verbs: [SOUTH], action: [goto, LOC_FOREST7]},
2306 long: 'You are wandering aimlessly through the forest.'
2308 conditions: {FOREST: true, NOBACK: true, LIT: true}
2311 {verbs: [EAST], action: [goto, LOC_FOREST11]},
2312 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2313 {verbs: [NORTH], action: [goto, LOC_FOREST10]},
2314 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2318 long: 'You are wandering aimlessly through the forest.'
2320 conditions: {FOREST: true, NOBACK: true, LIT: true}
2323 {verbs: [EAST], action: [goto, LOC_SLIT]},
2324 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2325 {verbs: [NORTH], action: [goto, LOC_FOREST9]},
2326 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2330 long: 'You are wandering aimlessly through the forest.'
2332 conditions: {FOREST: true, NOBACK: true, LIT: true}
2335 {verbs: [EAST], action: [goto, LOC_FOREST10]},
2336 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2337 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2338 {verbs: [SOUTH], action: [goto, LOC_FOREST9]},
2342 long: 'You are wandering aimlessly through the forest.'
2344 conditions: {FOREST: true, NOBACK: true, LIT: true}
2347 {verbs: [EAST], action: [goto, LOC_FOREST13]},
2348 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2349 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2350 {verbs: [SOUTH], action: [goto, LOC_VALLEY]},
2354 long: 'You are wandering aimlessly through the forest.'
2356 conditions: {FOREST: true, NOBACK: true, LIT: true}
2359 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2360 {verbs: [WEST], action: [goto, LOC_FOREST12]},
2361 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
2362 {verbs: [SOUTH], action: [goto, LOC_HILL]},
2366 long: 'You are wandering aimlessly through the forest.'
2368 conditions: {FOREST: true, NOBACK: true, LIT: true}
2371 {verbs: [EAST], action: [goto, LOC_ROADEND]},
2372 {verbs: [WEST], action: [goto, LOC_FOREST16]},
2373 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2374 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2378 long: 'You are wandering aimlessly through the forest.'
2380 conditions: {FOREST: true, NOBACK: true, LIT: true}
2383 {verbs: [EAST], action: [goto, LOC_FOREST16]},
2384 {verbs: [WEST], action: [goto, LOC_FOREST22]},
2385 {verbs: [NORTH], action: [goto, LOC_ROADEND]},
2386 {verbs: [SOUTH], action: [goto, LOC_FOREST14]},
2390 long: 'You are wandering aimlessly through the forest.'
2392 conditions: {FOREST: true, NOBACK: true, LIT: true}
2395 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]},
2396 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2397 {verbs: [SOUTH], action: [goto, LOC_FOREST15]},
2401 long: 'You are wandering aimlessly through the forest.'
2403 conditions: {FOREST: true, NOBACK: true, LIT: true}
2406 {verbs: [EAST], action: [goto, LOC_FOREST18]},
2407 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]},
2408 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2412 long: 'You are wandering aimlessly through the forest.'
2414 conditions: {FOREST: true, NOBACK: true, LIT: true}
2417 {verbs: [EAST], action: [goto, LOC_FOREST19]},
2418 {verbs: [WEST], action: [goto, LOC_FOREST17]},
2419 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2420 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2424 long: 'You are wandering aimlessly through the forest.'
2426 conditions: {FOREST: true, NOBACK: true, LIT: true}
2429 {verbs: [EAST], action: [goto, LOC_FOREST2]},
2430 {verbs: [WEST], action: [goto, LOC_FOREST18]},
2431 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2432 {verbs: [SOUTH], action: [goto, LOC_FOREST20]},
2436 long: 'You are wandering aimlessly through the forest.'
2438 conditions: {FOREST: true, NOBACK: true, LIT: true}
2441 {verbs: [EAST], action: [goto, LOC_HILL]},
2442 {verbs: [WEST], action: [goto, LOC_FOREST21]},
2443 {verbs: [NORTH], action: [goto, LOC_FOREST19]},
2444 {verbs: [SOUTH], action: [goto, LOC_FOREST13]},
2448 long: 'You are wandering aimlessly through the forest.'
2450 conditions: {FOREST: true, NOBACK: true, LIT: true}
2453 {verbs: [EAST], action: [goto, LOC_FOREST20]},
2454 {verbs: [WEST], action: [goto, LOC_ROADEND]},
2455 {verbs: [NORTH], action: [goto, LOC_FOREST18]},
2456 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2460 long: 'You are wandering aimlessly through the forest.'
2462 conditions: {FOREST: true, NOBACK: true, LIT: true}
2465 {verbs: [EAST], action: [goto, LOC_FOREST8]},
2466 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2467 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2468 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2473 You are on a small ledge on one face of a sheer cliff. There are no
2474 paths away from the ledge. Across the chasm is a small clearing
2475 surrounded by forest.
2476 short: 'You''re on ledge.'
2477 conditions: {ABOVE: true, LIT: true}
2479 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
2484 You are walking across the bottom of the reservoir. Walls of water
2485 rear up on either side. The roar of the water cascading past is
2486 nearly deafening, and the mist is so thick you can barely see.
2487 short: 'You''re at bottom of reservoir.'
2488 conditions: {FLUID: true, DEEP: true}
2492 {verbs: [NORTH], action: [goto, LOC_RESNORTH]},
2493 {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]},
2498 You are at the northern edge of the reservoir. A northwest passage
2499 leads sharply up from here.
2500 short: 'You''re north of reservoir.'
2501 conditions: {FLUID: true, DEEP: true}
2502 sound: WATERS_CRASHING
2504 {verbs: [SOUTH, ACROS, CROSS],
2505 cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
2506 {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]},
2507 {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]},
2511 long: 'You are scrambling along a treacherously steep, rocky passage.'
2513 conditions: {DEEP: true}
2515 {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
2516 {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]},
2520 long: 'You are on a very steep incline, which widens at it goes upward.'
2522 conditions: {DEEP: true}
2524 {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]},
2525 {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
2530 You are at the base of a nearly vertical cliff. There are some
2531 slim footholds which would enable you to climb up, but it looks
2532 extremely dangerous. Here at the base of the cliff lie the remains
2533 of several earlier adventurers who apparently failed to make it.
2534 short: 'You''re at base of cliff.'
2535 conditions: {DEEP: true}
2537 {verbs: [DOWN, SE], action: [goto, LOC_STEEP]},
2538 {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
2542 long: 'You are climbing along a nearly vertical cliff.'
2544 conditions: {DEEP: true}
2546 {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
2547 {verbs: [UPWAR], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2548 {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
2553 Just as you reach the top, your foot slips on a loose rock and you
2554 tumble several hundred feet to join the other unlucky adventurers.
2556 conditions: {DEEP: true}
2558 {verbs: [], action: [goto, LOC_NOWHERE]},
2563 Just as you reach the top, your foot slips on a loose rock and you
2564 make one last desperate grab. Your luck holds, as does your grip.
2565 With an enormous heave, you lift yourself to the ledge above.
2567 conditions: {DEEP: true}
2569 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2574 You are on a small ledge at the top of a nearly vertical cliff.
2575 There is a low crawl leading off to the northeast.
2576 short: 'You''re at top of cliff.'
2577 conditions: {DEEP: true}
2579 {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
2580 {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
2584 long: 'You have reached a dead end.'
2586 conditions: {DEEP: true}
2588 {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]},
2592 long: 'There is now one more gruesome aspect to the spectacular vista.'
2594 conditions: {DEEP: true}
2596 {verbs: [], action: [goto, LOC_NOWHERE]},
2604 {verbs: [], action: [goto, LOC_DEBRIS]},
2610 conditions: {ABOVE: true}
2612 {verbs: [], action: [goto, LOC_BUILDING]},
2618 conditions: {DEEP: true}
2620 {verbs: [], action: [goto, LOC_Y2]},
2626 conditions: {ABOVE: true}
2628 {verbs: [], action: [goto, LOC_BUILDING]},
2634 conditions: {DEEP: true}
2636 {verbs: [], action: [goto, LOC_PLOVER]},
2642 conditions: {DEEP: true}
2644 {verbs: [], action: [goto, LOC_Y2]},
2647 arbitrary_messages: !!omap
2648 - NO_MESSAGE: !!null
2650 Somewhere nearby is Colossal Cave, where others have found fortunes in
2651 treasure and gold, though it is rumored that some who enter are never
2652 seen again. Magic is said to work in the cave. I will be your eyes
2653 and hands. Direct me with commands of 1 or 2 words. I should warn
2654 you that I look at only the first five letters of each word, so you'll
2655 have to enter "northeast" as "ne" to distinguish it from "north".
2656 You can type "help" for some general hints. For information on how
2657 to end your adventure, scoring, etc., type "info".
2659 This program was originally developed by Willie Crowther. Most of the
2660 features of the current program were added by Don Woods.
2661 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2663 A little dwarf just walked around a corner, saw you, threw a little
2664 axe at you which missed, cursed, and ran away.
2665 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2666 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2667 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2668 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2669 - GETS_YOU: 'It gets you!'
2670 - MISSES_YOU: 'It misses!'
2671 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2673 I don't know in from out here. Use compass points or name something
2674 in the general direction you want to go.
2675 - CANT_APPLY: 'I don''t know how to apply that word here.'
2676 - AM_GAME: &am_game 'I''m game. Would you care to explain how?'
2677 - NO_MORE_DETAIL: |-
2678 Sorry, but I am not allowed to give more detail. I will repeat the
2679 long description of your location.
2680 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2681 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2682 - REALLY_QUIT: 'Do you really want to quit now?'
2683 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2684 - ALREADY_CARRYING: &already_carrying 'You are already carrying it!'
2685 - YOU_JOKING: 'You can''t be serious!'
2687 The bird seemed unafraid at first, but as you approach it becomes
2688 disturbed and you cannot catch it.
2689 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2690 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2691 - ARENT_CARRYING: &arent_carrying 'You aren''t carrying it!'
2693 The little bird attacks the green snake, and in an astounding flurry
2694 drives the snake away.
2695 - NO_KEYS: 'You have no keys!'
2696 - NO_LOCK: 'It has no lock.'
2697 - NOT_LOCKABLE: ¬_lockable 'I don''t know how to lock or unlock such a thing.'
2698 - ALREADY_LOCKED: 'It was already locked.'
2699 - ALREADY_UNLOCKED: 'It was already unlocked.'
2701 There is no way to get past the bear to unlock the chain, which is
2702 probably just as well.
2703 - NOTHING_HAPPENS: ¬hing_happens 'Nothing happens.'
2704 - WHERE_QUERY: &where_query 'Where?'
2705 - NO_TARGET: 'There is nothing here to attack.'
2706 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2707 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2708 - KILLED_DWARF: 'You killed a little dwarf.'
2709 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2710 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2711 - BAD_DIRECTION: 'There is no way to go that direction.'
2712 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2713 - OK_MAN: &ok_man 'OK'
2714 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2716 You have crawled around in some little holes and wound up back in the
2719 I don't know where the cave is, but hereabouts no stream can run on
2720 the surface for long. I would try the stream.
2721 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2722 - NEARBY: &nearby |-
2723 I can only tell you what you see as you move about and manipulate
2724 things. I cannot tell you where remote things are.
2725 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2726 - HUH_MAN: &huh_man 'Huh?'
2727 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2728 - REQUIRES_DYNAMITE: &requires_dynamite 'Blasting requires dynamite.'
2729 - FEET_WET: 'Your feet are now wet.'
2730 - LOST_APPETITE: 'I think I just lost my appetite.'
2731 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2732 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2733 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2734 - CANT_POUR: 'You can''t pour that.'
2735 - WHICH_WAY: 'Which way?'
2736 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2737 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2738 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2739 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2740 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2741 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2742 - NO_CROSS: 'There is no way across the fissure.'
2743 - NO_CARRY: 'You''re not carrying anything.'
2744 - NOW_HOLDING: 'You are currently holding the following:'
2746 It's not hungry (it's merely pinin' for the fjords). Besides, you
2748 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2749 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2750 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2751 - NO_CONTAINER: 'You have nothing in which to carry it.'
2752 - BOTTLE_FULL: 'Your bottle is already full.'
2753 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2754 - RIDICULOUS_ATTEMPT: &ridiculous_attempt 'Don''t be ridiculous!'
2755 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2756 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2757 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2758 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2760 Something you're carrying won't fit through the tunnel with you.
2761 You'd best take inventory and drop something.
2762 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2763 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2764 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2765 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2766 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2767 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2769 A glistening pearl falls out of the clam and rolls away. Goodness,
2770 this must really be an oyster. (I never was very good at identifying
2771 bivalves.) Whatever it is, it has now snapped shut again.
2773 The oyster creaks open, revealing nothing but oyster inside. It
2774 promptly snaps shut again.
2776 You have crawled around in some little holes and found your way
2777 blocked by a recent cave-in. You are now back in the main passage.
2778 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2779 - PIRATE_POUNCES: |-
2780 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
2781 he chortles, "I'll just take all this booty and hide it away with me
2782 chest deep in the maze!" He snatches your treasure and vanishes into
2785 A sepulchral voice reverberating through the cave, says, "Cave closing
2786 soon. All adventurers exit immediately through main office."
2788 A mysterious recorded voice groans into life and announces:
2789 "This exit is closed. Please leave via main office."
2791 It looks as though you're dead. Well, seeing as how it's so close to
2792 closing time anyway, I think we'll just call it a day.
2794 The sepulchral voice intones, "The cave is now closed." As the echoes
2795 fade, there is a blinding flash of light (and a small puff of orange
2796 smoke). . . . As your eyes refocus, you look around and find...
2797 - VICTORY_MESSAGE: |-
2798 There is a loud explosion, and a twenty-foot hole appears in the far
2799 wall, burying the dwarves in the rubble. You march through the hole
2800 and find yourself in the main office, where a cheering band of
2801 friendly elves carry the conquering adventurer off into the sunset.
2802 - DEFEAT_MESSAGE: |-
2803 There is a loud explosion, and a twenty-foot hole appears in the far
2804 wall, burying the snakes in the rubble. A river of molten lava pours
2805 in through the hole, destroying everything in its path, including you!
2806 - SPLATTER_MESSAGE: |-
2807 There is a loud explosion, and you are suddenly splashed across the
2809 - DWARVES_AWAKEN: |-
2810 The resulting ruckus has awakened the dwarves. There are now several
2811 threatening little dwarves in the room with you! Most of them throw
2812 knives at you! All of them get you!
2813 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2814 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2815 - NOT_CONNECTED: 'You can''t get there from here.'
2816 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2817 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2818 - FILL_INVALID: 'There is nothing here with which to fill it.'
2819 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2820 - BEYOND_POWER: &beyond_power 'It is beyond your power to do that.'
2821 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
2822 - TOO_FAR: 'It is too far up for you to reach.'
2824 You killed a little dwarf. The body vanishes in a cloud of greasy
2826 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2827 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2828 - WELL_POINTLESS: 'Well, that was remarkably pointless.'
2829 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2830 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2832 The little bird attacks the green dragon, and in an astounding flurry
2833 gets burnt to a cinder. The ashes blow away.
2835 Okay, from now on I'll only describe a place in full the first time
2836 you come to it. To get the full description, say "look".
2838 Trolls are close relatives with the rocks and have skin as tough as
2839 that of a rhinoceros. The troll fends off your blows effortlessly.
2841 The troll deftly catches the axe, examines it carefully, and tosses it
2842 back, declaring, "Good workmanship, but it's not valuable enough."
2843 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2844 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2845 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2846 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2847 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2848 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2849 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2850 - STILL_LOCKED: 'The chain is still locked.'
2851 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2852 - CHAIN_LOCKED: 'The chain is now locked.'
2853 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2854 - WANT_HINT: 'Do you want the hint?'
2855 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2857 Your lamp is getting dim. You'd best start wrapping this up, unless
2858 you can find some fresh batteries. I seem to recall there's a vending
2859 machine in the maze. Bring some coins with you.
2860 - LAMP_OUT: 'Your lamp has run out of power.'
2861 - PLEASE_ANSWER: 'Please answer the question.'
2862 - PIRATE_SPOTTED: |-
2863 There are faint rustling noises from the darkness behind you. As you
2864 turn toward them, the beam of your lamp falls across a bearded pirate.
2865 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
2866 been spotted! I'd best hie meself off to the maze to hide me chest!"
2867 With that, he vanishes into the gloom.
2868 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
2869 - REPLACE_BATTERIES: |-
2870 Your lamp is getting dim. I'm taking the liberty of replacing the
2872 - MISSING_BATTERIES: |-
2873 Your lamp is getting dim, and you're out of spare batteries. You'd
2874 best start wrapping this up.
2875 - REMOVE_MESSAGE: |-
2876 You sift your fingers through the dust, but succeed only in
2877 obliterating the cryptic message.
2879 Hmmm, this looks like a clue, which means it'll cost you 10 points to
2880 read it. Should I go ahead and read it anyway?
2882 It says, "There is a way out of this place. Do you need any more
2883 information to escape? Sorry, but this initial hint is all you get."
2884 - DONT_UNDERSTAND: &dont_understand 'I''m afraid I don''t understand.'
2885 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
2887 You strike the mirror a resounding blow, whereupon it shatters into a
2888 myriad tiny fragments.
2890 You prod the nearest dwarf, who wakes up grumpily, takes one look at
2891 you, curses, and grabs for his axe.
2892 - THIS_ACCEPTABLE: 'Is this acceptable?'
2893 # This message is not currently used
2895 This adventure is already over. To start a new adventure, or to
2896 resume an earlier adventure, please run a fresh copy of the program.
2897 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
2899 The ogre, who despite his bulk is quite agile, easily dodges your
2900 attack. He seems almost amused by your puny effort.
2902 The ogre, distracted by your rush, is struck by the knife. With a
2903 blood-curdling yell he turns and bounds after the dwarves, who flee
2904 in panic. You are left alone in the room.
2906 The ogre, distracted by your rush, is struck by the knife. With a
2907 blood-curdling yell he turns and bounds after the dwarf, who flees
2908 in panic. You are left alone in the room.
2909 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
2910 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
2912 The bird flies about agitatedly for a moment, then disappears through
2913 the crack. It reappears shortly, carrying in its beak a jade
2914 necklace, which it drops at your feet.
2916 You empty the bottle into the urn, which promptly ejects the water
2917 with uncanny accuracy, squirting you directly between the eyes.
2918 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
2919 - FULL_URN: 'The urn is already full of oil.'
2920 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
2921 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
2923 As you rub the urn, there is a flash of light and a genie appears.
2924 His aspect is stern as he advises: "One who wouldst traffic in
2925 precious stones must first learn to recognize the signals thereof."
2926 He wrests the urn from the stone, leaving a small cavity. Turning to
2927 face you again, he fixes you with a steely eye and intones: "Caution!"
2928 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
2929 to form a rare amber gemstone, resting in the cavity in the rock.
2930 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
2931 - GEM_FITS: 'The gem fits easily into the cavity.'
2932 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
2934 The persian rug draped over your shoulder seems to wriggle for a
2935 moment, but then subsides.
2936 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
2937 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
2938 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
2940 If you mean to use the persian rug, it does not appear inclined to
2942 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
2944 You board the persian rug, which promptly whisks you across the chasm.
2945 You have time for a fleeting glimpse of a two thousand foot drop to a
2946 mighty river; then you find yourself on the other side.
2947 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
2948 - ALL_SILENT: 'All is silent.'
2949 - STREAM_GURGLES: 'The stream is gurgling placidly.'
2950 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
2951 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
2952 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
2953 - MURMURING_SNORING: |-
2954 You can hear the murmuring of the beanstalks and the snoring of the
2956 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
2957 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
2958 - LOUD_ROAR: 'The roar is quite loud here.'
2959 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
2961 The bird eyes you suspiciously and flutters away. A moment later you
2962 feel something wet land on your head, but upon looking up you can see
2963 no sign of the culprit.
2964 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
2965 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
2966 - TOOK_LONG: 'It''s a pity you took so long about it.'
2967 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
2968 - FOREST_QUERY: !!null
2969 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
2970 - THROWN_KNIVES: '%d of them throw knives at you!'
2971 - MULTIPLE_HITS: '%d of them get you!'
2972 - ONE_HIT: 'One of them gets you!'
2973 - NONE_HIT: 'None of them hits you!'
2974 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
2975 - WHAT_DO: 'What do you want to do with the %s?'
2976 - NO_SEE: 'I see no %s here.'
2977 - DO_WHAT: '%s what?'
2978 - OKEY_DOKEY: 'Okay, "%s".'
2979 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
2980 - SUSPEND_WARNING: |-
2981 I can suspend your Adventure for you so that you can resume later, but
2982 it will cost you 5 points.
2983 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
2984 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
2985 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
2987 To achieve the next higher rating would be a neat trick!
2989 - OFF_SCALE: 'You just went off my scale!!'
2990 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
2991 # This message is not currently used
2994 %d of %d words of messages %d of %d travel options
2995 %d of %d vocabulary words %d of %d locations
2996 %d of %d objects %d of %d action verbs
2997 %d of %d "random" messages %d of %d "class" messages
2998 %d of %d hints %d of %d turn threshholds'
2999 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3001 I'm sorry, but that Adventure was begun using Version %d.%d of the
3002 save file format, and this program uses Version %d.%d. You must find an instance
3003 using that other version in order to resume that Adventure.
3004 # This message is not currently used
3005 - SAVE_TAMPERING: |-
3006 A dark fog creeps in to surround you. From somewhere in the fog you
3007 hear a stern voice. "This Adventure has been tampered with! You have
3008 been dabbling in magic, knowing not the havoc you might cause thereby.
3009 Leave at once, before you do irrevocable harm!" The fog thickens,
3010 until at last you can see nothing at all. Your vision then clears,
3011 and you find yourself back in The Real World.
3013 Sorry, but the path twisted and turned so much that I can't figure
3014 out which way to go to get back.
3016 You don't have to say "go" every time; just specify a direction or, if
3017 it's nearby, name the place to which you wish to move.
3023 message: 'You are obviously a rank amateur. Better luck next time.'
3025 message: 'Your score qualifies you as a novice class adventurer.'
3027 message: 'You have achieved the rating: "Experienced Adventurer".'
3029 message: 'You may now consider yourself a "Seasoned Adventurer".'
3031 message: 'You have reached "Junior Master" status.'
3033 message: 'Your score puts you in Master Adventurer Class C.'
3035 message: 'Your score puts you in Master Adventurer Class B.'
3037 message: 'Your score puts you in Master Adventurer Class A.'
3039 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3042 'Adventuredom stands in awe -- you have now joined the ranks of the
3043 W O R L D C H A M P I O N A D V E N T U R E R S !
3044 It may interest you to know that the Dungeon-Master himself has, to
3045 my knowledge, never achieved this threshhold in fewer than 330 turns.'
3051 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
3052 you a couple of points.
3055 message: '500 turns? That''s another few points you''ve lost.'
3058 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3062 Good grief, don't you *EVER* give up? Do you realize you've spent
3063 over 2500 turns at this? That's another ten points off, a total of
3064 twenty points lost for taking so long.
3069 descriptions: !!null
3071 words: ['keys', 'key']
3072 inventory: 'Set of keys'
3073 locations: LOC_BUILDING
3075 - 'There are some keys on the ground here.'
3077 words: ['lamp', 'lante']
3078 inventory: 'Brass lantern'
3079 locations: LOC_BUILDING
3080 states: [LAMP_DARK, LAMP_BRIGHT]
3082 - 'There is a shiny brass lamp nearby.'
3083 - 'There is a lamp shining nearby.'
3085 - 'Your lamp is now off.'
3086 - 'Your lamp is now on.'
3090 locations: [LOC_GRATE, LOC_BELOWGRATE]
3092 states: [GRATE_CLOSED, GRATE_OPEN]
3094 - 'The grate is locked.'
3095 - 'The grate is open.'
3097 - 'The grate is now locked.'
3098 - 'The grate is now unlocked.'
3101 inventory: 'Wicker cage'
3102 locations: LOC_COBBLE
3104 - 'There is a small wicker cage discarded nearby.'
3107 inventory: 'Black rod'
3108 locations: LOC_DEBRIS
3110 - 'A three foot black rod with a rusty star on an end lies nearby.'
3113 inventory: 'Black rod'
3114 locations: LOC_NOWHERE
3116 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3120 locations: [LOC_PITTOP, LOC_MISTHALL]
3122 states: [STEPS_DOWN, STEPS_UP]
3124 - 'Rough stone steps lead down the pit.'
3125 - 'Rough stone steps lead up the dome.'
3128 inventory: 'Little bird in cage'
3130 states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
3132 - 'A cheerful little bird is sitting here singing.'
3133 - 'There is a little bird in the cage.'
3134 - 'A cheerful little bird is sitting here singing.'
3136 - 'The bird''s singing is quite melodious.'
3137 - 'The bird does not seem inclined to sing while in the cage.'
3138 - 'It almost seems as though the bird is trying to tell you something.'
3140 To your surprise, you can understand the bird''s chirping; it is
3141 singing about the joys of its forest home.
3142 - 'The bird does not seem inclined to sing while in the cage.'
3144 The bird is singing to you in gratitude for your having returned it to
3145 its home. In return, it informs you of a magic word which it thinks
3146 you may find useful somewhere near the Hall of Mists. The magic word
3147 changes frequently, but for now the bird believes it is "%s". You
3148 thank the bird for this information, and it flies off into the forest.
3151 inventory: '*rusty door'
3152 locations: LOC_IMMENSE
3154 states: [DOOR_RUSTED, DOOR_UNRUSTED]
3156 - 'The way north is barred by a massive, rusty, iron door.'
3157 - 'The way north leads through a massive, rusty, iron door.'
3159 - 'The hinges are quite thoroughly rusted now and won''t budge.'
3161 The oil has freed up the hinges so that the door will now move,
3162 although it requires some effort.
3164 words: ['pillo', 'velve']
3165 inventory: 'Velvet pillow'
3166 locations: LOC_SOFTROOM
3168 - 'A small velvet pillow lies on the floor.'
3172 locations: LOC_KINGHALL
3174 states: [SNAKE_BLOCKS, SNAKE_CHASED]
3176 - 'A huge green fierce snake bars the way!'
3179 - 'The snake is hissing venomously.'
3183 inventory: '*fissure'
3184 locations: [LOC_EASTBANK, LOC_WESTBANK]
3186 states: [UNBRIDGED, BRIDGED]
3189 - 'A crystal bridge spans the fissure.'
3191 - 'The crystal bridge has vanished!'
3192 - 'A crystal bridge now spans the fissure.'
3195 inventory: '*stone tablet'
3196 locations: LOC_DARKROOM
3200 A massive stone tablet imbedded in the wall reads:
3201 "Congratulations on bringing light into the dark-room!"
3203 - '"Congratulations on bringing light into the dark-room!"'
3206 inventory: 'Giant clam >GRUNT!<'
3207 locations: LOC_SHELLROOM
3209 - 'There is an enormous clam here with its shell tightly closed.'
3211 - 'The clam is as tight-mouthed as a, er, clam.'
3214 inventory: 'Giant oyster >GROAN!<'
3215 locations: LOC_NOWHERE
3217 - 'There is an enormous oyster here with its shell tightly closed.'
3218 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3220 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3221 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3223 words: ['magaz', 'issue', 'spelu', '"spel']
3224 inventory: '"Spelunker Today"'
3225 locations: LOC_ANTEROOM
3227 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3230 I''m afraid the magazine is written in dwarvish. But pencilled on one
3231 cover you see, "Please leave the magazines at the construction site."
3233 words: ['dwarf', 'dwarv']
3235 locations: LOC_NOWHERE
3237 descriptions: !!null
3239 words: ['knife', 'knive']
3241 locations: LOC_NOWHERE
3242 descriptions: !!null
3244 words: ['food', 'ratio']
3245 inventory: 'Tasty food'
3246 locations: LOC_BUILDING
3248 - 'There is food here.'
3250 words: ['bottl', 'jar']
3251 inventory: 'Small bottle'
3252 locations: LOC_BUILDING
3253 states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE]
3255 - 'There is a bottle of water here.'
3256 - 'There is an empty bottle here.'
3257 - 'There is a bottle of oil here.'
3259 - 'Your bottle is now full of water.'
3260 - 'The bottle of water is now empty.'
3261 - 'Your bottle is now full of oil.'
3263 words: ['water', 'h2o']
3264 inventory: 'Water in the bottle'
3265 locations: LOC_NOWHERE
3266 descriptions: !!null
3269 inventory: 'Oil in the bottle'
3270 locations: LOC_NOWHERE
3271 descriptions: !!null
3274 inventory: '*mirror'
3275 locations: LOC_MIRRORCANYON
3277 descriptions: !!null
3279 words: ['plant', 'beans']
3281 locations: LOC_WESTPIT
3283 states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN]
3285 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3286 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3287 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3289 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3290 - 'The plant spurts into furious growth for a few seconds.'
3291 - 'The plant grows explosively, almost filling the bottom of the pit.'
3293 - 'The plant continues to ask plaintively for water.'
3294 - 'The plant continues to demand water.'
3295 - 'The plant now maintains a contented silence.'
3298 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3299 locations: [LOC_WESTEND, LOC_EASTEND]
3303 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3304 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3307 inventory: '*stalactite'
3308 locations: LOC_TOPSTALACTITE
3313 words: ['shado', 'figur', 'windo']
3314 inventory: '*shadowy figure and/or window'
3315 locations: [LOC_WINDOW1, LOC_WINDOW2]
3318 - 'The shadowy figure seems to be trying to attract your attention.'
3321 inventory: 'Dwarf''s axe'
3322 locations: LOC_NOWHERE
3323 states: [AXE_HERE, AXE_LOST]
3325 - 'There is a little axe here.'
3326 - 'There is a little axe lying beside the bear.'
3329 - 'The axe misses and lands near the bear where you can''t get at it.'
3332 inventory: '*cave drawings'
3333 locations: LOC_ORIENTAL
3335 descriptions: !!null
3337 words: ['pirat', 'genie', 'djinn']
3338 inventory: '*pirate/genie'
3339 locations: LOC_NOWHERE
3341 descriptions: !!null # never present
3344 inventory: '*dragon'
3345 locations: [LOC_SECRET4, LOC_SECRET6]
3347 states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS]
3349 - 'A huge green fierce dragon bars the way!'
3350 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3351 - 'The body of a huge green dead dragon is lying off to one side.'
3355 Congratulations! You have just vanquished a dragon with your bare
3356 hands! (Unbelievable, isn't it?)
3357 - 'Your head buzzes strangely for a moment.'
3359 - 'The dragon''s ominous hissing does not bode well for you.'
3360 - 'The dragon is, not surprisingly, silent.'
3361 - 'The dragon is, not surprisingly, silent.'
3365 locations: [LOC_SWCHASM, LOC_NECHASM]
3367 states: [TROLL_BRIDGE, BRIDGE_WRECKED]
3369 - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
3370 - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
3374 Just as you reach the other side, the bridge buckles beneath the
3375 weight of the bear, which was still following you around. You
3376 scrabble desperately for support, but as the bridge collapses you
3377 stumble back and fall into the chasm.
3381 locations: [LOC_SWCHASM, LOC_NECHASM]
3383 states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE]
3385 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3386 - 'The troll steps out from beneath the bridge and blocks your way.'
3392 The bear lumbers toward the troll, who lets out a startled shriek and
3393 scurries away. The bear soon gives up the pursuit and wanders back.
3395 - 'The troll sounds quite adamant in his demand for a treasure.'
3396 - 'The troll sounds quite adamant in his demand for a treasure.'
3400 inventory: '*phony troll'
3401 locations: [LOC_NOWHERE, LOC_NOWHERE]
3404 - 'The troll is nowhere to be seen.'
3407 inventory: !!null # bear uses rtext 141
3408 locations: LOC_BARRENROOM
3410 states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
3412 - 'There is a ferocious cave bear eying you from the far end of the room!'
3413 - 'There is a gentle cave bear sitting placidly in one corner.'
3414 - 'There is a contented-looking bear wandering about nearby.'
3418 - 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
3423 inventory: '*message in second maze'
3424 locations: LOC_NOWHERE
3428 There is a message scrawled in the dust in a flowery script, reading:
3429 "This is not the maze where the pirate leaves his treasure chest."
3431 - '"This is not the maze where the pirate leaves his treasure chest."'
3433 words: ['volca', 'geyse']
3434 inventory: '*volcano and/or geyser'
3435 locations: LOC_BREATHTAKING
3437 descriptions: !!null
3439 words: ['machi', 'vendi']
3440 inventory: '*vending machine'
3441 locations: LOC_DEADEND13
3443 states: [VEND_BLOCKS, VEND_UNBLOCKS]
3446 There is a massive and somewhat battered vending machine here. The
3447 instructions on it read: "Drop coins here to receive fresh batteries."
3449 There is a massive vending machine here, swung back to reveal a
3452 - 'The vending machine swings back to block the passage.'
3453 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3455 - '"Drop coins here to receive fresh batteries."'
3456 - '"Drop coins here to receive fresh batteries."'
3459 inventory: 'Batteries'
3460 locations: LOC_NOWHERE
3461 states: [FRESH_BATTERIES, DEAD_BATTERIES]
3463 - 'There are fresh batteries here.'
3464 - 'Some worn-out batteries have been discarded nearby.'
3466 words: ['carpe', 'moss']
3467 inventory: '*carpet and/or moss and/or curtains'
3468 locations: LOC_SOFTROOM
3470 descriptions: !!null
3474 locations: LOC_LARGE
3477 - 'A formidable ogre bars the northern exit.'
3479 - 'The ogre is apparently the strong, silent type.'
3483 locations: LOC_CLIFF
3485 states: [URN_EMPTY, URN_DARK, URN_LIT]
3487 - 'A small urn is embedded in the rock.'
3488 - 'A small urn full of oil is embedded in the rock.'
3489 - 'A small oil flame extrudes from an urn embedded in the rock.'
3491 - 'The urn is empty and will not light.'
3492 - 'The urn is now dark.'
3493 - 'The urn is now lit.'
3496 inventory: '*cavity'
3497 locations: LOC_NOWHERE
3499 states: [CAVITY_FULL, CAVITY_EMPTY]
3501 - '' # something in it
3502 - 'There is a small urn-shaped cavity in the rock.'
3506 locations: LOC_NOWHERE
3509 - '' # described with dragon
3512 inventory: '*reservoir'
3513 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3515 states: [WATERS_UNPARTED, WATERS_PARTED]
3518 - 'The waters have parted to form a narrow path across the reservoir.'
3520 - 'The waters crash together again.'
3521 - 'The waters have parted to form a narrow path across the reservoir.'
3523 words: ['appen', 'lepor']
3524 inventory: 'Leporine appendage'
3525 locations: LOC_FOREST22
3527 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3531 locations: LOC_DEBRIS
3536 - '"MAGIC WORD XYZZY"'
3540 locations: LOC_NUGGET
3545 - '"You won''t get it up the steps"'
3549 locations: LOC_ANTEROOM
3551 states: [INGAME_SIGN, ENDGAME_SIGN]
3557 Cave under construction beyond this point.
3558 Proceed at own risk.
3559 [Witt Construction Company]
3560 - '"Treasure Vault. Keys in main office."'
3562 words: ['gold', 'nugge']
3563 inventory: 'Large gold nugget'
3564 locations: LOC_NUGGET
3567 - 'There is a large sparkling nugget of gold here!'
3570 inventory: 'Several diamonds'
3571 locations: LOC_WESTBANK
3574 - 'There are diamonds here!'
3576 words: ['silve', 'bars']
3577 inventory: 'Bars of silver'
3578 locations: LOC_FLOORHOLE
3581 - 'There are bars of silver here!'
3584 inventory: 'Precious jewelry'
3585 locations: LOC_SOUTHSIDE
3588 - 'There is precious jewelry here!'
3591 inventory: 'Rare coins'
3592 locations: LOC_WESTSIDE
3595 - 'There are many coins here!'
3597 words: ['chest', 'box', 'treas']
3598 inventory: 'Treasure chest'
3599 locations: LOC_NOWHERE
3602 - 'The pirate''s treasure chest is here!'
3604 words: ['eggs', 'egg', 'nest']
3605 inventory: 'Golden eggs'
3606 locations: LOC_GIANTROOM
3608 states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE]
3610 - 'There is a large nest here, full of golden eggs!'
3611 - 'The nest of golden eggs has vanished!'
3615 inventory: 'Jeweled trident'
3616 locations: LOC_WATERFALL
3619 - 'There is a jewel-encrusted trident here!'
3621 words: ['vase', 'ming', 'shard', 'potte']
3622 inventory: 'Ming vase'
3623 locations: LOC_ORIENTAL
3625 states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN]
3627 - 'There is a delicate, precious, ming vase here!'
3628 - 'The floor is littered with worthless shards of pottery.'
3629 - 'The floor is littered with worthless shards of pottery.'
3631 - 'The vase is now resting, delicately, on a velvet pillow.'
3632 - 'The ming vase drops with a delicate crash.'
3633 - 'You have taken the vase and hurled it delicately to the ground.'
3636 inventory: 'Egg-sized emerald'
3637 locations: LOC_PLOVER
3640 - 'There is an emerald here the size of a plover''s egg!'
3641 - 'There is an emerald resting in a small cavity in the rock!'
3643 words: ['plati', 'pyram']
3644 inventory: 'Platinum pyramid'
3645 locations: LOC_DARKROOM
3648 - 'There is a platinum pyramid here, 8 inches on a side!'
3651 inventory: 'Glistening pearl'
3652 locations: LOC_NOWHERE
3655 - 'Off to one side lies a glistening pearl!'
3657 words: ['rug', 'persi']
3658 inventory: 'Persian rug'
3659 locations: [LOC_SECRET4, LOC_SECRET6]
3662 states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER]
3664 - 'There is a persian rug spread out on the floor!'
3665 - 'The dragon is sprawled out on a persian rug!!'
3666 - 'There is a persian rug here, hovering in mid-air!'
3669 inventory: 'Rare spices'
3670 locations: LOC_BOULDERS2
3673 - 'There are rare spices here!'
3676 inventory: 'Golden chain'
3677 locations: LOC_BARRENROOM
3680 states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED]
3682 - 'There is a golden chain lying in a heap on the floor!'
3683 - 'The bear is locked to the wall with a golden chain!'
3684 - 'There is a golden chain locked to the wall!'
3687 inventory: 'Giant ruby'
3688 locations: LOC_STOREROOM
3691 - 'There is an enormous ruby here!'
3692 - 'There is a ruby resting in a small cavity in the rock!'
3694 words: ['jade', 'neckl']
3695 inventory: 'Jade necklace'
3696 locations: LOC_NOWHERE
3699 - 'A precious jade necklace has been dropped here!'
3701 words: ['amber', 'gemst']
3702 inventory: 'Amber gemstone'
3703 locations: LOC_NOWHERE
3705 states: [AMBER_IN_URN, AMBER_IN_ROCK]
3707 - 'There is a rare amber gemstone here!'
3708 - 'There is an amber gemstone resting in a small cavity in the rock!'
3711 inventory: 'Star sapphire'
3712 locations: LOC_LEDGE
3715 - 'A brilliant blue star sapphire is here!'
3716 - 'There is a star sapphire resting in a small cavity in the rock!'
3718 words: ['ebony', 'statu']
3719 inventory: 'Ebony statuette'
3720 locations: LOC_REACHDEAD
3723 - 'There is a richly-carved ebony statuette here!'
3727 Oh dear, you seem to have gotten yourself killed. I might be able to
3728 help you out, but I've never really done this before. Do you want me
3729 to try to reincarnate you?
3731 All right. But don't blame me if something goes wr......
3733 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3734 you emerge from the smoke and find....
3736 You clumsy oaf, you've done it again! I don''t know how long I can
3737 keep this up. Do you want me to try reincarnating you again?
3739 Okay, now where did I put my orange smoke?.... >POOF!<
3740 Everything disappears in a dense cloud of orange smoke.
3742 Now you''ve really done it! I'm out of orange smoke! You don''t expect
3743 me to do a decent reincarnation without any orange smoke, do you?
3744 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3751 message: *already_carrying
3752 words: ['g', 'carry', 'take', 'keep', 'catch',
3753 'steal', 'captu', 'get', 'tote', 'snarf']
3756 message: *arent_carrying
3757 words: ['drop', 'relea', 'free', 'disca', 'dump']
3760 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
3762 message: *not_lockable
3763 words: ['unloc', 'open']
3766 words: ['z', 'nothi']
3769 message: *not_lockable
3770 words: ['lock', 'close']
3772 message: *dont_understand
3773 words: ['light', 'on']
3775 message: *dont_understand
3776 words: ['extin', 'off']
3778 message: *nothing_happens
3779 words: ['wave', 'shake', 'swing']
3782 words: ['calm', 'placa', 'tame']
3784 message: *where_query
3785 words: ['walk', 'run', 'trave', 'go', 'proce',
3786 'conti', 'explo', 'follo', 'turn']
3788 message: *ridiculous_attempt
3789 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
3791 message: *arent_carrying
3794 message: *ridiculous_attempt
3795 words: ['eat', 'devou']
3798 You have taken a drink from the stream. The water tastes strongly of
3799 minerals, but is not unpleasant. It is extremely cold.
3803 Rubbing the electric lamp is not particularly rewarding. Anyway,
3804 nothing exciting happens.
3807 message: *arent_carrying
3808 words: ['throw', 'toss']
3814 words: ['find', 'where']
3817 words: ['i', 'inven']
3820 message: 'There is nothing here to eat.'
3823 message: 'You can''t fill that.'
3826 message: *requires_dynamite
3827 words: ['blast', 'deton', 'ignit', 'blowu']
3832 message: *not_knowhow
3835 message: *not_knowhow
3838 message: *not_knowhow
3841 message: *not_knowhow
3844 message: *not_knowhow
3850 message: *dont_understand
3851 words: ['read', 'perus']
3853 message: *beyond_power
3854 words: ['break', 'shatt', 'smash']
3856 message: *ridiculous_attempt
3857 words: ['wake', 'distu']
3860 words: ['suspe', 'pause', 'save']
3863 words: ['resum', 'resta']
3868 message: *dont_understand
3871 message: *nothing_happens
3882 message: 'You''re quite welcome.'
3885 message: 'Good try, but that is an old worn-out magic word.'
3886 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
3889 I know of places, actions, and things. Most of my vocabulary
3890 describes places and is used to move you there. To move, try words
3891 like forest, building, downstream, enter, east, west, north, south,
3892 up, or down. I know about a few special objects, like a black rod
3893 hidden in the cave. These objects can be manipulated using some of
3894 the action words that I know. Usually you will need to give both the
3895 object and action words (in either order), but sometimes I can infer
3896 the object from the verb alone. Some objects also imply verbs; in
3897 particular, "inventory" implies "take inventory", which causes me to
3898 give you a list of what you're carrying. Some objects have unexpected
3899 effects; the effects are not always desirable! Usually people having
3900 trouble moving just need to try a few more words. Usually people
3901 trying unsuccessfully to manipulate an object are attempting something
3902 beyond their (or my!) capabilities and should try a completely
3903 different tack. One point often confusing to beginners is that, when
3904 there are several ways to go in a certain direction (e.g., if there
3905 are several holes in a wall), choosing that direction in effect
3906 chooses one of the ways at random; often, though, by specifying the
3907 place you want to reach you can guarantee choosing the right path.
3908 Also, to speed the game you can sometimes move long distances with a
3909 single word. For example, "building" usually gets you to the building
3910 from anywhere above ground except when lost in the forest. Also, note
3911 that cave passages and forest paths turn a lot, so leaving one place
3912 heading north doesn't guarantee entering the next from the south.
3913 However (another important point), except when you've used a "long
3914 distance" word such as "building", there is always a way to go back
3915 where you just came from unless I warn you to the contrary, even
3916 though the direction that takes you back might not be the reverse of
3917 what got you here. Good luck, and have fun!
3918 words: ['help', '?']
3924 The trees of the forest are large hardwood oak and maple, with an
3925 occasional grove of pine or spruce. There is quite a bit of under-
3926 growth, largely birch and ash saplings plus nondescript bushes of
3927 various sorts. This time of year visibility is quite restricted by
3928 all the leaves, but travel is quite easy if you detour around the
3929 spruce and berry bushes.
3930 words: ['tree', 'trees']
3933 Digging without a shovel is quite impractical. Even with a shovel
3934 progress is unlikely.
3935 words: ['dig', 'excav']
3937 message: 'I''m as confused as you are.'
3941 Mist is a white vapor, usually water, seen from time to time in
3942 caverns. It can be found anywhere but is frequently a sign of a deep
3943 pit leading down to water.'
3946 message: 'Watch it!'
3949 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
3953 For a summary of the most recent changes to the game, say "news".
3954 If you want to end your adventure early, say "quit". To suspend your
3955 adventure such that you can continue later, say "suspend" (or "pause"
3956 or "save"). To see how well you're doing, say "score". To get full
3957 credit for a treasure, you must have left it safely in the building,
3958 though you get partial credit just for locating it. You lose points
3959 for getting killed, or for quitting, though the former costs you more.
3960 There are also points based on how much (if any) of the cave you've
3961 managed to explore; in particular, there is a large bonus just for
3962 getting in (to distinguish the beginners from the rest of the pack),
3963 and there are other ways to determine whether you've been through some
3964 of the more harrowing sections. If you think you've found all the
3965 treasures, just keep exploring for a while. If nothing interesting
3966 happens, you haven't found them all yet. If something interesting
3967 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
3968 it means you're getting a bonus and have an opportunity to garner many
3969 more points in the Master's section. I may occasionally offer hints
3970 if you seem to be having trouble. If I do, I'll warn you in advance
3971 how much it will affect your score to accept the hints. Finally, to
3972 save time, you may specify "brief", which tells me never to repeat the
3973 full description of a place unless you explicitly ask me to.
3974 words: ['info', 'infor']
3976 message: *not_knowhow
3979 message: 'Wizards are not to be disturbed by such as you.'
3982 message: 'Guess again.'
3986 Open Adventure is an author-approved open-source release of
3987 Version 2.5 with, as yet, no gameplay changes.
3988 Version 2.5 was essentially the same as Version II; the cave and the
3989 hazards therein are unchanged, and top score is still 430 points.
3990 There are a few more hints, especially for some of the more obscure
3991 puzzles. There are a few minor bugfixes and cosmetic changes. You
3992 can now save a game and resume it at once (formerly you had to wait a
3993 while first), but it now costs you a few points each time you save the
3994 game. Saved games are now stored in much smaller files than before.
3998 There is a puff of orange smoke; within it, fiery runes spell out:
4000 \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/