1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to true.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # conditions: A dictionary of attributes
28 # OILY If FLUID flag is on: true for oil, false for water
30 # NOARRR Pirate doesn't go here unless following player
31 # NOBACK Cannot use "back" to move away
32 # HCAVE Trying to get into cave
33 # HBIRD Trying to catch bird
34 # HSNAKE Trying to deal with snake
36 # HDARK Pondering dark room
38 # HCLIFF Cliff with urn
39 # HWOODS Lost in forest
40 # HOGRE Trying to deal with ogre
41 # HJADE Found all treasures except jade
42 # hints: A list of YAML references to hints that may be available at
43 # this location. (This is why locations has to follow hints.)
44 # sound: Label for a location sound.
45 # loud: If true, object sounds are drowned out at this location.
46 # travel: A list of movement rules. They're applied in the order
47 # they appear. For a rule to fire, (1) the movement command
48 # must be a synonym for one of its verbs, and (2) the
49 # condition, if present, must evaluate to true. In that case
50 # the action fires. The action may be a goto (move to
51 # a named location) a speak (utter a named message), or
52 # a special (branch to special case in movement code).
53 # The conditional may be one of the following:
54 # [pct, N] Roll a die, n% chance of success
55 # [carry, OBJ] Must be carrying named object
56 # [with, OBJ] Must be carrying or in room with
57 # [not, OBJ N] Property of named OBJ must not be N.
58 # N may be numeric or a state label.
59 # [nodwarves] Dwarves must skip this rule.
60 # All attributes are optional except the long description and
61 # travel. Order of locations is not significant.
63 # arbitrary_messages: These are arguments to rspeak(). Some spans of
64 # these messages need to be kept adjacent and ordered (for now),
65 # though there are no depenencies on actual numbers left. To see
66 # which, grep for rspeak() calls containing expressions with
67 # arithmetic. Eventually, these will be pulled out into more
68 # appropriate data structures. Then ordering can be dropped.
70 # classes: Each item contains a point threshold and a message
71 # describing a classification of player. Point thresholds must be
72 # in ascending order. The scoring code selects the appropriate
73 # message, where each message is considered to apply to players
74 # whose scores are higher than the previous N but not higher than
75 # this N. Note that these scores probably change with every
76 # modification (and particularly expansion) of the program.
78 # turn_thresholds: Each item contains a number and a message
79 # berating the player for taking so many turns. When the turn count
80 # matches one of the thresholds, the corresponding message is shown.
81 # Order doesn't matter; the logic simply tests every threshold on
82 # the assumption that turn counts never decrease nor skip values.
84 # objects: Objects have attributes as follows...
85 # inventory: A description for use in the inventory command.
86 # descriptions: Messages describing the object in different states.
87 # If a state message is a tuple then the first element
88 # is made the name of a #define visible to the code for
89 # the associated state, numbered from zero upwards; it
90 # is also a state label that can be used in travel-rule
92 # changes: State-change messages to be emitted whenever the obect
93 # *changes* to the (0-origin) state that is the index of the
94 # message in this array.
95 # words: The vocabulary word(s) referring to this object.
96 # treasure: A boolean "treasure" used for point-scoring and pirate
97 # snatches, defaulting to false.
98 # immovable: An object may also be flagged
99 # immovable, meaning it cannot be carried.
100 # locations: An object may have one or two start locations (the gate
101 # is an example of a two-location object; it can be accessed
102 # from above or below).
104 # obituaries: Death messages and reincarnation queries. Order is
105 # significant, they're used in succession as the player racks up
108 # Message strings may include certain special character sequences to
109 # denote that the program must provide parameters to insert into a
110 # message when the message is printed. These sequences are:
111 # %S = The letter 'S' or nothing (if a given value is exactly 1)
112 # %W = A word (up to 10 characters)
113 # %L = A word mapped to lower-case letters
114 # %U = A word mapped to upper-case letters
115 # %C = A word mapped to lower-case, first letter capitalised
116 # %T = Several words of text, ending with a word of -1
117 # %1 = A 1-digit number
118 # %2 = A 2-digit number
120 # %9 = A 9-digit number
121 # %B = Variable number of blanks
122 # %! = The entire message should be suppressed
123 # %V = substitute program version string
131 words: ['road', 'hill']
141 words: ['forwa', 'conti', 'onwar']
143 words: ['back', 'retur', 'retre']
149 words: ['out', 'outsi', 'exit', 'leave']
151 words: ['build', 'house']
165 words: ['inwar', 'insid', 'in']
169 words: ['null', 'nowhe']
173 words: ['passa', 'tunne']
185 words: ['upwar', 'up', 'u', 'above', 'ascen']
187 words: ['d', 'downw', 'down', 'desce']
217 words: ['north', 'n']
219 words: ['south', 's']
241 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
250 words: ['slab', 'slabr']
280 words: ['main', 'offic']
287 message: ALREADY_CARRYING
288 words: ['g', 'carry', 'take', 'keep', 'catch',
289 'steal', 'captu', 'get', 'tote', 'snarf']
292 message: ARENT_CARRYING
293 words: ['drop', 'relea', 'free', 'disca', 'dump']
296 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
298 message: NOT_LOCKABLE
299 words: ['unloc', 'open']
302 words: ['z', 'nothi']
305 message: NOT_LOCKABLE
306 words: ['lock', 'close']
308 message: DONT_UNDERSTAND
309 words: ['light', 'on']
311 message: DONT_UNDERSTAND
312 words: ['extin', 'off']
314 message: NOTHING_HAPPENS
315 words: ['wave', 'shake', 'swing']
318 words: ['calm', 'placa', 'tame']
321 words: ['walk', 'run', 'trave', 'go', 'proce',
322 'conti', 'explo', 'follo', 'turn']
324 message: RIDICULOUS_ATTEMPT
325 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
327 message: ARENT_CARRYING
330 message: RIDICULOUS_ATTEMPT
331 words: ['eat', 'devou']
333 message: STREAM_WATER
339 message: ARENT_CARRYING
340 words: ['throw', 'toss']
346 words: ['find', 'where']
349 words: ['i', 'inven']
358 message: REQUIRES_DYNAMITE
359 words: ['blast', 'deton', 'ignit', 'blowu']
365 words: ['fee', 'fie', 'foe', 'foo', 'fum']
370 message: DONT_UNDERSTAND
371 words: ['read', 'perus']
373 message: BEYOND_POWER
374 words: ['break', 'shatt', 'smash']
376 message: RIDICULOUS_ATTEMPT
377 words: ['wake', 'distu']
380 words: ['suspe', 'pause', 'save']
383 words: ['resum', 'resta']
388 message: DONT_UNDERSTAND
391 message: NOTHING_HAPPENS
403 question: 'Are you trying to get into the cave?'
405 The grate is very solid and has a hardened steel lock. You cannot
406 enter without a key, and there are no keys nearby. I would recommend
407 looking elsewhere for the keys.
413 question: 'Are you trying to catch the bird?'
415 Something about you seems to be frightening the bird. Perhaps you
416 might figure out what it is.
422 question: 'Are you trying to somehow deal with the snake?'
424 You can't kill the snake, or drive it away, or avoid it, or anything
425 like that. There is a way to get by, but you don't have the necessary
432 question: 'Do you need help getting out of the maze?'
433 hint: 'You can make the passages look less alike by dropping things.'
439 question: 'Are you trying to explore beyond the plover room?'
441 There is a way to explore that region without having to worry about
442 falling into a pit. None of the objects available is immediately
443 useful in discovering the secret.
449 question: 'Do you need help getting out of here?'
450 hint: 'Don''t go west.\n'
456 question: 'Are you wondering what to do here?'
457 hint: 'This section is quite advanced. Find the cave first.\n'
463 question: 'Would you like to be shown out of the forest?'
465 Go east ten times. If that doesn't get you out, then go south, then
466 west twice, then south.
472 question: 'Do you need help dealing with the ogre?'
474 There is nothing the presence of which will prevent you from defeating
475 him; thus it can't hurt to fetch everything you possibly can.
481 question: 'You''re missing only one other treasure. Do you need help finding it?'
483 Once you''ve found all the other treasures, it is no longer possible to
484 locate the one you''re now missing.'
496 You are standing at the end of a road before a small brick building.
497 Around you is a forest. A small stream flows out of the building and
499 short: 'You''re in front of building.'
500 conditions: {FLUID: true, ABOVE: true, LIT: true}
501 sound: STREAM_GURGLES
503 {verbs: ['ROAD', 'WEST', 'UPWAR'], action: [goto, LOC_HILL]},
504 {verbs: ['ENTER', 'BUILD', 'INWAR', 'EAST'], action: [goto, LOC_BUILDING]},
505 {verbs: ['DOWNS', 'GULLY', 'STREA', 'SOUTH', 'D'],
506 action: [goto, LOC_VALLEY]},
507 {verbs: ['FORES', 'NORTH'], action: [goto, LOC_FOREST1]},
508 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
513 You have walked up a hill, still in the forest. The road slopes back
514 down the other side of the hill. There is a building in the distance.
515 short: 'You''re at hill in road.'
516 conditions: {ABOVE: true, LIT: true}
518 {verbs: ['BUILD', 'EAST'], action: [goto, LOC_START]},
519 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
520 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
521 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST13]},
522 {verbs: ['D'], action: ["speak", WHICH_WAY]},
526 long: 'You are inside a building, a well house for a large spring.'
527 short: 'You''re inside building.'
528 conditions: {FLUID: true, ABOVE: true, LIT: true}
529 sound: STREAM_GURGLES
531 {verbs: ['OUT', 'OUTDO', 'WEST'], action: [goto, LOC_START]},
532 {verbs: ['XYZZY'], action: [goto, LOC_FOOF1]},
533 {verbs: ['PLUGH'], action: [goto, LOC_FOOF3]},
534 {verbs: ['DOWNS', 'STREA'], action: [goto, LOC_SEWER]},
539 You are in a valley in the forest beside a stream tumbling along a
541 short: 'You''re in valley.'
542 conditions: {FLUID: true, ABOVE: true, LIT: true}
543 sound: STREAM_GURGLES
545 {verbs: ['UPSTR', 'BUILD', 'NORTH'], action: [goto, LOC_START]},
546 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
547 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
548 {verbs: ['DOWNS', 'SOUTH', 'D'], action: [goto, LOC_SLIT]},
549 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
550 {verbs: ['STREA'], action: ["speak", UPSTREAM_DOWNSTREAM]},
554 long: 'The road, which approaches from the east, ends here amid the trees.'
555 short: 'You''re at end of road.'
556 conditions: {ABOVE: true, LIT: true}
558 {verbs: ['ROAD', 'EAST', 'UPWAR'], action: [goto, LOC_HILL]},
559 {verbs: ['BUILD'], action: [goto, LOC_START]},
560 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST14]},
561 {verbs: ['WEST'], action: [goto, LOC_FOREST15]},
562 {verbs: ['NORTH'], action: [goto, LOC_FOREST21]},
567 The forest thins out here to reveal a steep cliff. There is no way
568 down, but a small ledge can be seen to the west across the chasm.
569 short: 'You''re at cliff.'
570 conditions: {ABOVE: true, NOBACK: true, LIT: true}
573 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST17]},
574 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
575 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
580 At your feet all the water of the stream splashes into a 2-inch slit
581 in the rock. Downstream the streambed is bare rock.
582 short: 'You''re at slit in streambed.'
583 conditions: {FLUID: true, ABOVE: true, LIT: true}
584 sound: STREAM_GURGLES
586 {verbs: ['BUILD'], action: [goto, LOC_START]},
587 {verbs: ['UPSTR', 'NORTH'], action: [goto, LOC_VALLEY]},
588 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
589 {verbs: ['WEST'], action: [goto, LOC_FOREST10]},
590 {verbs: ['DOWNS', 'BED', 'SOUTH', 'DEPRE'], action: [goto, LOC_GRATE]},
591 {verbs: ['SLIT', 'STREA', 'D', 'INWAR', 'ENTER'],
592 action: ["speak", DONT_FIT]},
597 You are in a 20-foot depression floored with bare dirt. Set into the
598 dirt is a strong steel grate mounted in concrete. A dry streambed
599 leads into the depression.
600 short: 'You''re outside grate.'
601 conditions: {ABOVE: true, LIT: true}
602 hints: [*grate, *jade]
604 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST7]},
605 {verbs: ['SOUTH'], action: [goto, LOC_FOREST10]},
606 {verbs: ['WEST'], action: [goto, LOC_FOREST9]},
607 {verbs: ['BUILD'], action: [goto, LOC_START]},
608 {verbs: ['UPSTR', 'GULLY', 'NORTH'], action: [goto, LOC_SLIT]},
609 {verbs: ['ENTER', 'INWAR', 'D'],
610 cond: [not, GRATE, GRATE_CLOSED],
611 action: [goto, LOC_BELOWGRATE]},
612 {verbs: ['ENTER'], action: ["speak", GRATE_NOWAY]},
617 You are in a small chamber beneath a 3x3 steel grate to the surface.
618 A low crawl over cobbles leads inward to the west.
619 short: 'You''re below the grate.'
620 conditions: {LIT: true}
622 {verbs: ['OUT', 'UPWAR'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
623 {verbs: ['OUT'], action: ["speak", GRATE_NOWAY]},
624 {verbs: ['CRAWL', 'COBBL', 'INWAR', 'WEST'], action: [goto, LOC_COBBLE]},
625 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
626 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
631 You are crawling over cobbles in a low passage. There is a dim light
632 at the east end of the passage.
633 short: 'You''re in cobble crawl.'
634 conditions: {LIT: true}
636 {verbs: ['OUT', 'SURFA', 'NULL', 'EAST'], action: [goto, LOC_BELOWGRATE]},
637 {verbs: ['INWAR', 'DARK', 'WEST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
638 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
643 You are in a debris room filled with stuff washed in from the surface.
644 A low wide passage with cobbles becomes plugged with mud and debris
645 here, but an awkward canyon leads upward and west. In the mud someone
646 has scrawled, "MAGIC WORD XYZZY".
647 short: 'You''re in debris room.'
650 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
651 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
652 {verbs: ['CRAWL', 'COBBL', 'PASSA', 'LOW', 'EAST'],
653 action: [goto, LOC_COBBLE]},
654 {verbs: ['CANYO', 'INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_AWKWARD]},
655 {verbs: ['XYZZY'], action: [goto, LOC_FOOF2]},
656 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
660 long: 'You are in an awkward sloping east/west canyon.'
664 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
665 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
666 {verbs: ['D', 'EAST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
667 {verbs: ['INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_BIRD]},
668 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
673 You are in a splendid chamber thirty feet high. The walls are frozen
674 rivers of orange stone. An awkward canyon and a good passage exit
675 from east and west sides of the chamber.
676 short: 'You''re in bird chamber.'
680 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
681 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
682 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
683 {verbs: ['CANYO', 'EAST'], action: [goto, LOC_AWKWARD]},
684 {verbs: ['PASSA', 'PIT', 'WEST'], action: [goto, LOC_PITTOP]},
689 At your feet is a small pit breathing traces of white mist. An east
690 passage ends here except for a small crack leading on.
691 short: 'You''re at top of small pit.'
694 {verbs: ['DEPRE'], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]},
695 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
696 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
697 {verbs: ['PASSA', 'EAST'], action: [goto, LOC_BIRD]},
698 {verbs: ['D', 'PIT', 'STEPS'], cond: [carry, NUGGET], action: [goto, LOC_NECKBROKE]},
699 {verbs: ['D'], action: [goto, LOC_MISTHALL]},
700 {verbs: ['CRACK', 'WEST'], action: [goto, LOC_CRACK]},
705 You are at one end of a vast hall stretching forward out of sight to
706 the west. There are openings to either side. Nearby, a wide stone
707 staircase leads downward. The hall is filled with wisps of white mist
708 swaying to and fro almost as if alive. A cold wind blows up the
709 staircase. There is a passage at the top of a dome behind you.
710 short: 'You''re in Hall of Mists.'
711 conditions: {DEEP: true}
715 {verbs: ['LEFT', 'SOUTH'], action: [goto, LOC_NUGGET]},
716 {verbs: ['FORWA', 'HALL', 'WEST'], action: [goto, LOC_EASTBANK]},
717 {verbs: ['STAIR', 'D', 'NORTH'], action: [goto, LOC_KINGHALL]},
718 {verbs: ['UPWAR', 'PIT', 'STEPS', 'DOME', 'PASSA', 'EAST'],
719 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
720 {verbs: ['UPWAR'], action: [goto, LOC_PITTOP]},
721 {verbs: ['Y2'], action: [goto, LOC_JUMBLE]},
726 The crack is far too small for you to follow. At its widest it is
727 barely wide enough to admit your foot.'
729 conditions: {DEEP: true}
731 {verbs: [], action: [goto, LOC_PITTOP]},
736 You are on the east bank of a fissure slicing clear across the hall.
737 The mist is quite thick here, and the fissure is too wide to jump.
738 short: 'You''re on east bank of fissure.'
739 conditions: {DEEP: true}
741 {verbs: ['HALL', 'EAST'], action: [goto, LOC_MISTHALL]},
742 {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED],
743 action: ["speak", CROSS_BRIDGE]},
744 {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED],
745 action: [goto, LOC_NOMAKE]},
746 {verbs: ['OVER', 'ACROS', 'WEST', 'CROSS'],
747 cond: [not, FISSURE, BRIDGED],
748 action: ["speak", NO_CROSS]},
749 {verbs: ['OVER'], action: [goto, LOC_WESTBANK]},
754 This is a low room with a crude note on the wall. The note says,
755 "You won't get it up the steps".
756 short: 'You''re in nugget-of-gold room.'
757 conditions: {DEEP: true}
759 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_MISTHALL]},
764 You are in the Hall of the Mountain King, with passages off in all
766 short: 'You''re in Hall of Mt King.'
767 conditions: {DEEP: true}
770 {verbs: ['STAIR', 'UPWAR', 'EAST'], action: [goto, LOC_MISTHALL]},
771 {verbs: ['NORTH', 'RIGHT'], cond: [not, SNAKE, SNAKE_BLOCKS],
772 action: [goto, LOC_FLOORHOLE]},
773 {verbs: ['SOUTH', 'LEFT'], cond: [not, SNAKE, SNAKE_BLOCKS],
774 action: [goto, LOC_SOUTHSIDE]},
775 {verbs: ['WEST', 'FORWA'], cond: [not, SNAKE, SNAKE_BLOCKS],
776 action: [goto, LOC_WESTSIDE]},
777 {verbs: ['NORTH'], action: [goto, LOC_SNAKEBLOCK]},
778 {verbs: ['SW'], cond: [pct, 35], action: [goto, LOC_SECRET3]},
779 {verbs: ['SW'], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
780 {verbs: ['SECRE'], action: [goto, LOC_SECRET3]},
784 long: 'You are at the bottom of the pit with a broken neck.'
786 conditions: {DEEP: true}
788 {verbs: [], action: [goto, LOC_NOWHERE]},
792 long: 'You didn''t make it.'
794 conditions: {DEEP: true}
796 {verbs: [], action: [goto, LOC_NOWHERE]},
800 long: 'The dome is unclimbable.'
802 conditions: {DEEP: true}
804 {verbs: [], action: [goto, LOC_MISTHALL]},
809 You are at the west end of the Twopit Room. There is a large hole in
810 the wall above the pit at this end of the room.
811 short: 'You''re at west end of Twopit Room.'
812 conditions: {DEEP: true}
814 {verbs: ['EAST', 'ACROS'], action: [goto, LOC_EASTEND]},
815 {verbs: ['WEST', 'SLAB'], action: [goto, LOC_SLAB]},
816 {verbs: ['D', 'PIT'], action: [goto, LOC_WESTPIT]},
817 {verbs: ['HOLE'], action: ["speak", TOO_FAR]},
822 You are at the bottom of the eastern pit in the Twopit Room. There is
823 a small pool of oil in one corner of the pit.
824 short: 'You''re in east pit.'
825 conditions: {FLUID: true, DEEP: true, OILY: true}
827 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_EASTEND]},
832 You are at the bottom of the western pit in the Twopit Room. There is
833 a large hole in the wall about 25 feet above you.
834 short: 'You''re in west pit.'
835 conditions: {DEEP: true}
837 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_WESTEND]},
838 {verbs: ['CLIMB'], cond: [not, PLANT, 2], action: [goto, LOC_BUILDING1]},
839 {verbs: ['CLIMB'], action: [goto, LOC_CLIMBSTALK]},
843 long: 'You clamber up the plant and scurry through the hole at the top.'
845 conditions: {DEEP: true}
847 {verbs: [], action: [goto, LOC_NARROW]},
851 long: 'You are on the west side of the fissure in the Hall of Mists.'
852 short: 'You''re on west bank of fissure.'
853 conditions: {DEEP: true}
855 {verbs: ['JUMP'], cond: [not, FISSURE, UNBRIDGED],
856 action: ["speak", CROSS_BRIDGE]},
857 {verbs: ['FORWA'], cond: [not, FISSURE, BRIDGED],
858 action: [goto, LOC_NOMAKE]},
859 {verbs: ['OVER', 'ACROS', 'EAST', 'CROSS'],
860 cond: [not, FISSURE, BRIDGED],
861 action: ["speak", NO_CROSS]},
862 {verbs: ['OVER'], action: [goto, LOC_EASTBANK]},
863 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL1]},
864 {verbs: ['WEST'], action: [goto, LOC_MISTWEST]},
869 You are in a low n/s passage at a hole in the floor. The hole goes
870 down to an e/w passage.
871 short: 'You''re in n/s passage above e/w passage.'
872 conditions: {DEEP: true}
874 {verbs: ['HALL', 'OUT', 'SOUTH'], action: [goto, LOC_KINGHALL]},
875 {verbs: ['NORTH', 'Y2'], action: [goto, LOC_Y2]},
876 {verbs: ['D', 'HOLE'], action: [goto, LOC_BROKEN]},
880 long: 'You are in the south side chamber.'
882 conditions: {DEEP: true}
884 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_KINGHALL]},
889 You are in the west side chamber of the Hall of the Mountain King.
890 A passage continues west and up here.
891 short: 'You''re in the west side chamber.'
892 conditions: {DEEP: true}
894 {verbs: ['HALL', 'OUT', 'EAST'], action: [goto, LOC_KINGHALL]},
895 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_CROSSOVER]},
901 conditions: {DEEP: true}
903 {verbs: [], cond: [not, PLANT, 1], action: [goto, LOC_NOCLIMB]},
904 {verbs: [], action: [goto, LOC_PLANTTOP]},
908 long: 'You can''t get by the snake.'
910 conditions: {DEEP: true}
912 {verbs: [], action: [goto, LOC_KINGHALL]},
917 You are in a large room, with a passage to the south, a passage to the
918 west, and a wall of broken rock to the east. There is a large "Y2" on
919 a rock in the room's center.
920 short: 'You''re at "Y2".'
921 conditions: {DEEP: true}
923 {verbs: ['PLUGH'], action: [goto, LOC_FOOF4]},
924 {verbs: ['SOUTH'], action: [goto, LOC_FLOORHOLE]},
925 {verbs: ['EAST', 'WALL', 'BROKE'], action: [goto, LOC_JUMBLE]},
926 {verbs: ['WEST'], action: [goto, LOC_WINDOW1]},
927 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
928 {verbs: ['PLOVE'], action: [goto, LOC_FOOF5]},
932 long: 'You are in a jumble of rock, with cracks everywhere.'
934 conditions: {DEEP: true}
936 {verbs: ['D', 'Y2'], action: [goto, LOC_Y2]},
937 {verbs: ['UPWAR'], action: [goto, LOC_MISTHALL]},
942 You're at a low window overlooking a huge pit, which extends up out of
943 sight. A floor is indistinctly visible over 50 feet below. Traces of
944 white mist cover the floor of the pit, becoming thicker to the right.
945 Marks in the dust around the window would seem to indicate that
946 someone has been here recently. Directly across the pit from you and
947 25 feet away there is a similar window looking into a lighted room. A
948 shadowy figure can be seen there peering back at you.
949 short: 'You''re at window on pit.'
950 conditions: {DEEP: true}
952 {verbs: ['EAST', 'Y2'], action: [goto, LOC_Y2]},
953 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
958 You are in a dirty broken passage. To the east is a crawl. To the
959 west is a large passage. Above you is a hole to another passage.
960 short: 'You''re in dirty passage.'
961 conditions: {DEEP: true}
963 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_SMALLPITBRINK]},
964 {verbs: ['UPWAR', 'HOLE'], action: [goto, LOC_FLOORHOLE]},
965 {verbs: ['WEST'], action: [goto, LOC_DUSTY]},
966 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
971 You are on the brink of a small clean climbable pit. A crawl leads
973 short: 'You''re at brink of small pit.'
974 conditions: {DEEP: true}
976 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_BROKEN]},
977 {verbs: ['D', 'PIT', 'CLIMB'], action: [goto, LOC_SMALLPIT]},
982 You are in the bottom of a small pit with a little stream, which
983 enters and exits through tiny slits.
984 short: 'You''re at bottom of pit with stream.'
985 conditions: {FLUID: true, DEEP: true}
986 sound: STREAM_GURGLES
988 {verbs: ['CLIMB', 'UPWAR', 'OUT'], action: [goto, LOC_SMALLPITBRINK]},
989 {verbs: ['SLIT', 'STREA', 'D', 'UPSTR', 'DOWNS', 'ENTER', 'INWAR'], action: ["speak", DONT_FIT]},
994 You are in a large room full of dusty rocks. There is a big hole in
995 the floor. There are cracks everywhere, and a passage leading east.
996 short: 'You''re in dusty rock room.'
997 conditions: {DEEP: true}
999 {verbs: ['EAST', 'PASSA'], action: [goto, LOC_BROKEN]},
1000 {verbs: ['D', 'HOLE', 'FLOOR'], action: [goto, LOC_COMPLEX]},
1001 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1006 You have crawled through a very low wide passage parallel to and north
1007 of the Hall of Mists.
1009 conditions: {DEEP: true}
1011 {verbs: [], action: [goto, LOC_MISTWEST]},
1016 You are at the west end of the Hall of Mists. A low wide crawl
1017 continues west and another goes north. To the south is a little
1018 passage 6 feet off the floor.
1019 short: 'You''re at west end of Hall of Mists.'
1020 conditions: {DEEP: true}
1022 {verbs: ['SOUTH', 'UPWAR', 'PASSA', 'CLIMB'], action: [goto, LOC_ALIKE1]},
1023 {verbs: ['EAST'], action: [goto, LOC_WESTBANK]},
1024 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL2]},
1025 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LONGEAST]},
1029 long: 'You are in a maze of twisty little passages, all alike.'
1031 conditions: {DEEP: true, NOBACK: true}
1034 {verbs: ['UPWAR'], action: [goto, LOC_MISTWEST]},
1035 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1036 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1037 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE4]},
1038 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1042 long: 'You are in a maze of twisty little passages, all alike.'
1044 conditions: {DEEP: true, NOBACK: true}
1047 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1048 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE3]},
1049 {verbs: ['EAST'], action: [goto, LOC_ALIKE4]},
1053 long: 'You are in a maze of twisty little passages, all alike.'
1055 conditions: {DEEP: true, NOBACK: true}
1058 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1059 {verbs: ['D'], action: [goto, LOC_DEADEND3]},
1060 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE6]},
1061 {verbs: ['NORTH'], action: [goto, LOC_DEADEND9]},
1065 long: 'You are in a maze of twisty little passages, all alike.'
1067 conditions: {DEEP: true, NOBACK: true}
1070 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1071 {verbs: ['NORTH'], action: [goto, LOC_ALIKE2]},
1072 {verbs: ['EAST'], action: [goto, LOC_DEADEND1]},
1073 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND2]},
1074 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE14]},
1080 conditions: {DEEP: true, NOARRR: true}
1083 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE4]},
1089 conditions: {DEEP: true, NOARRR: true}
1092 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE4]},
1098 conditions: {DEEP: true, NOARRR: true}
1101 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE3]},
1105 long: 'You are in a maze of twisty little passages, all alike.'
1107 conditions: {DEEP: true, NOBACK: true}
1110 {verbs: ['EAST'], action: [goto, LOC_ALIKE6]},
1111 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1115 long: 'You are in a maze of twisty little passages, all alike.'
1117 conditions: {DEEP: true, NOBACK: true}
1120 {verbs: ['EAST'], action: [goto, LOC_ALIKE3]},
1121 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1122 {verbs: ['D'], action: [goto, LOC_ALIKE7]},
1123 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1127 long: 'You are in a maze of twisty little passages, all alike.'
1129 conditions: {DEEP: true, NOBACK: true}
1132 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1133 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE6]},
1134 {verbs: ['EAST'], action: [goto, LOC_ALIKE8]},
1135 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE9]},
1139 long: 'You are in a maze of twisty little passages, all alike.'
1141 conditions: {DEEP: true, NOBACK: true}
1144 {verbs: ['WEST'], action: [goto, LOC_ALIKE6]},
1145 {verbs: ['EAST'], action: [goto, LOC_ALIKE7]},
1146 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1147 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE9]},
1148 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1149 {verbs: ['D'], action: [goto, LOC_DEADEND11]},
1153 long: 'You are in a maze of twisty little passages, all alike.'
1155 conditions: {DEEP: true, NOBACK: true}
1158 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1159 {verbs: ['NORTH'], action: [goto, LOC_ALIKE8]},
1160 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND4]},
1166 conditions: {DEEP: true, NOARRR: true}
1169 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE9]},
1173 long: 'You are in a maze of twisty little passages, all alike.'
1175 conditions: {DEEP: true, NOBACK: true}
1178 {verbs: ['WEST'], action: [goto, LOC_ALIKE8]},
1179 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1180 {verbs: ['D'], action: [goto, LOC_DEADEND5]},
1181 {verbs: ['EAST'], action: [goto, LOC_PITBRINK]},
1187 conditions: {DEEP: true, NOARRR: true}
1190 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE10]},
1195 You are on the brink of a thirty foot pit with a massive orange column
1196 down one wall. You could climb down here but you could not get back
1197 up. The maze continues at this level.
1198 short: 'You''re at brink of pit.'
1199 conditions: {DEEP: true, NOBACK: true}
1201 {verbs: ['D', 'CLIMB'], action: [goto, LOC_BIRD]},
1202 {verbs: ['WEST'], action: [goto, LOC_ALIKE10]},
1203 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND6]},
1204 {verbs: ['NORTH'], action: [goto, LOC_ALIKE12]},
1205 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1211 conditions: {NOARRR: true, DEEP: true}
1213 {verbs: ['EAST', 'OUT'], action: [goto, LOC_PITBRINK]},
1218 You have crawled through a very low wide passage parallel to and north
1219 of the Hall of Mists.
1221 conditions: {DEEP: true}
1223 {verbs: [], action: [goto, LOC_WESTBANK]},
1228 You are at the east end of a very long hall apparently without side
1229 chambers. To the east a low wide crawl slants up. To the north a
1230 round two foot hole slants down.
1231 short: 'You''re at east end of long hall.'
1232 conditions: {DEEP: true}
1234 {verbs: ['EAST', 'UPWAR', 'CRAWL'], action: [goto, LOC_MISTWEST]},
1235 {verbs: ['WEST'], action: [goto, LOC_LONGWEST]},
1236 {verbs: ['NORTH', 'D', 'HOLE'], action: [goto, LOC_CROSSOVER]},
1241 You are at the west end of a very long featureless hall. The hall
1242 joins up with a narrow north/south passage.
1243 short: 'You''re at west end of long hall.'
1244 conditions: {DEEP: true}
1246 {verbs: ['EAST'], action: [goto, LOC_LONGEAST]},
1247 {verbs: ['NORTH'], action: [goto, LOC_CROSSOVER]},
1248 {verbs: ['SOUTH'], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
1252 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1254 conditions: {DEEP: true}
1256 {verbs: ['WEST'], action: [goto, LOC_LONGEAST]},
1257 {verbs: ['NORTH'], action: [goto, LOC_DEADEND7]},
1258 {verbs: ['EAST'], action: [goto, LOC_WESTSIDE]},
1259 {verbs: ['SOUTH'], action: [goto, LOC_LONGWEST]},
1265 conditions: {DEEP: true}
1267 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_CROSSOVER]},
1272 You are at a complex junction. A low hands and knees passage from the
1273 north joins a higher crawl from the east to make a walking passage
1274 going west. There is also a large room above. The air is damp here.
1275 short: 'You''re at complex junction.'
1276 conditions: {DEEP: true}
1278 sound: WIND_WHISTLES
1280 {verbs: ['UPWAR', 'CLIMB', 'ROOM'], action: [goto, LOC_DUSTY]},
1281 {verbs: ['WEST', 'BEDQU'], action: [goto, LOC_BEDQUILT]},
1282 {verbs: ['NORTH', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1283 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1288 You are in Bedquilt, a long east/west passage with holes everywhere.
1289 To explore at random select north, south, up, or down.
1290 short: 'You''re in Bedquilt.'
1291 conditions: {DEEP: true}
1293 {verbs: ['EAST'], action: [goto, LOC_COMPLEX]},
1294 {verbs: ['WEST'], action: [goto, LOC_SWISSCHEESE]},
1295 {verbs: ['SOUTH'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1296 {verbs: ['SLAB'], action: [goto, LOC_SLAB]},
1297 {verbs: ['UPWAR'], cond: [pct, 60], action: ["speak", FUTILE_CRAWL]},
1298 {verbs: ['UPWAR'], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1299 {verbs: ['UPWAR'], action: [goto, LOC_DUSTY]},
1300 {verbs: ['NORTH'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1301 {verbs: ['NORTH'], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1302 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1303 {verbs: ['D'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1304 {verbs: ['D'], action: [goto, LOC_ANTEROOM]},
1309 You are in a room whose walls resemble swiss cheese. Obvious passages
1310 go west, east, ne, and nw. Part of the room is occupied by a large
1312 short: 'You''re in Swiss Cheese Room.'
1313 conditions: {DEEP: true}
1315 {verbs: ['NE'], action: [goto, LOC_BEDQUILT]},
1316 {verbs: ['WEST'], action: [goto, LOC_EASTEND]},
1317 {verbs: ['SOUTH'], cond: [pct, 80], action: ["speak", FUTILE_CRAWL]},
1318 {verbs: ['CANYO'], action: [goto, LOC_TALL]},
1319 {verbs: ['EAST'], action: [goto, LOC_SOFTROOM]},
1320 {verbs: ['NW'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1321 {verbs: ['ORIEN'], action: [goto, LOC_ORIENTAL]},
1326 You are at the east end of the Twopit Room. The floor here is
1327 littered with thin rock slabs, which make it easy to descend the pits.
1328 There is a path here bypassing the pits to connect passages from east
1329 and west. There are holes all over, but the only big one is on the
1330 wall directly over the west pit where you can't get to it.
1331 short: 'You''re at east end of Twopit Room.'
1332 conditions: {DEEP: true}
1334 {verbs: ['EAST'], action: [goto, LOC_SWISSCHEESE]},
1335 {verbs: ['WEST', 'ACROS'], action: [goto, LOC_WESTEND]},
1336 {verbs: ['D', 'PIT'], action: [goto, LOC_EASTPIT]},
1341 You are in a large low circular chamber whose floor is an immense slab
1342 fallen from the ceiling (Slab Room). East and west there once were
1343 large passages, but they are now filled with boulders. Low small
1344 passages go north and south, and the south one quickly bends west
1345 around the boulders.
1346 short: 'You''re in Slab Room.'
1347 conditions: {DEEP: true}
1349 {verbs: ['SOUTH'], action: [goto, LOC_WESTEND]},
1350 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_SECRET1]},
1351 {verbs: ['NORTH'], action: [goto, LOC_BEDQUILT]},
1355 long: 'You are in a secret n/s canyon above a large room.'
1357 conditions: {DEEP: true}
1359 {verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]},
1360 {verbs: ['SOUTH'], cond: [not, DRAGON, DRAGON_BARS],
1361 action: [goto, LOC_SECRET5]},
1362 {verbs: ['SOUTH'], action: [goto, LOC_SECRET4]},
1363 {verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]},
1364 {verbs: ['RESER'], action: [goto, LOC_RESERVOIR]},
1368 long: 'You are in a secret n/s canyon above a sizable passage.'
1370 conditions: {DEEP: true}
1372 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1373 {verbs: ['D', 'PASSA'], action: [goto, LOC_BEDQUILT]},
1374 {verbs: ['SOUTH'], action: [goto, LOC_TOPSTALACTITE]},
1376 - LOC_THREEJUNCTION:
1379 You are in a secret canyon at a junction of three canyons, bearing
1380 north, south, and se. The north one is as tall as the other two
1382 short: 'You''re at junction of three secret canyons.'
1383 conditions: {DEEP: true}
1385 {verbs: ['SE'], action: [goto, LOC_BEDQUILT]},
1386 {verbs: ['SOUTH'], action: [goto, LOC_SECRET2]},
1387 {verbs: ['NORTH'], action: [goto, LOC_WINDOW2]},
1391 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1392 short: 'You''re in large low room.'
1393 conditions: {DEEP: true}
1395 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1396 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1397 {verbs: ['NORTH'], action: [goto, LOC_DEADCRAWL]},
1398 {verbs: ['SE', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1402 long: 'Dead end crawl.'
1404 conditions: {DEEP: true}
1406 {verbs: ['SOUTH', 'CRAWL', 'OUT'], action: [goto, LOC_LOWROOM]},
1411 You are in a secret canyon which here runs e/w. It crosses over a
1412 very tight canyon 15 feet below. If you go down you may not be able
1414 short: 'You''re in secret e/w canyon above tight canyon.'
1415 conditions: {DEEP: true}
1417 {verbs: ['EAST'], action: [goto, LOC_KINGHALL]},
1418 {verbs: ['WEST'], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1419 {verbs: ['WEST'], action: [goto, LOC_SECRET6]},
1420 {verbs: ['D'], action: [goto, LOC_WIDEPLACE]},
1424 long: 'You are at a wide place in a very tight n/s canyon.'
1426 conditions: {DEEP: true}
1428 {verbs: ['SOUTH'], action: [goto, LOC_TIGHTPLACE]},
1429 {verbs: ['NORTH'], action: [goto, LOC_TALL]},
1433 long: 'The canyon here becomes too tight to go further south.'
1435 conditions: {DEEP: true}
1437 {verbs: ['NORTH'], action: [goto, LOC_WIDEPLACE]},
1442 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1445 conditions: {DEEP: true}
1447 {verbs: ['EAST'], action: [goto, LOC_WIDEPLACE]},
1448 {verbs: ['WEST'], action: [goto, LOC_BOULDERS1]},
1449 {verbs: ['NORTH', 'CRAWL'], action: [goto, LOC_SWISSCHEESE]},
1453 long: 'The canyon runs into a mass of boulders -- dead end.'
1455 conditions: {DEEP: true}
1457 {verbs: ['SOUTH'], action: [goto, LOC_TALL]},
1462 The stream flows out through a pair of 1 foot diameter sewer pipes.
1463 It would be advisable to use the exit.
1465 conditions: {DEEP: true}
1467 {verbs: [], action: [goto, LOC_BUILDING]},
1471 long: 'You are in a maze of twisty little passages, all alike.'
1473 conditions: {DEEP: true, NOBACK: true}
1476 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1477 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1478 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE11]},
1479 {verbs: ['EAST'], action: [goto, LOC_DEADEND8]},
1485 conditions: {DEEP: true}
1488 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE11]},
1494 conditions: {DEEP: true, NOARRR: true}
1497 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_ALIKE3]},
1501 long: 'You are in a maze of twisty little passages, all alike.'
1503 conditions: {DEEP: true, NOBACK: true}
1505 {verbs: ['SOUTH'], action: [goto, LOC_PITBRINK]},
1506 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1507 {verbs: ['WEST'], action: [goto, LOC_DEADEND10]},
1511 long: 'You are in a maze of twisty little passages, all alike.'
1513 conditions: {DEEP: true, NOBACK: true}
1515 {verbs: ['NORTH'], action: [goto, LOC_PITBRINK]},
1516 {verbs: ['WEST'], action: [goto, LOC_ALIKE12]},
1517 {verbs: ['NW'], action: [goto, LOC_DEADEND12]},
1523 conditions: {NOARRR: true, DEEP: true}
1525 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE12]},
1531 conditions: {DEEP: true, NOARRR: true}
1534 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE8]},
1538 long: 'You are in a maze of twisty little passages, all alike.'
1540 conditions: {DEEP: true, NOBACK: true}
1543 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE4]},
1548 You are in a long, narrow corridor stretching out of sight to the
1549 west. At the eastern end is a hole through which you can see a
1550 profusion of leaves.
1551 short: 'You''re in narrow corridor.'
1552 conditions: {DEEP: true}
1554 {verbs: ['D', 'CLIMB', 'EAST'], action: [goto, LOC_WESTPIT]},
1555 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1556 {verbs: ['WEST', 'GIANT'], action: [goto, LOC_GIANTROOM]},
1560 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1562 conditions: {DEEP: true}
1564 {verbs: [], action: [goto, LOC_WESTPIT]},
1568 long: 'You have climbed up the plant and out of the pit.'
1570 conditions: {DEEP: true}
1572 {verbs: [], action: [goto, LOC_WESTEND]},
1577 You are at the top of a steep incline above a large room. You could
1578 climb down here, but you would not be able to climb up. There is a
1579 passage leading back to the north.
1580 short: 'You''re at steep incline above large room.'
1581 conditions: {DEEP: true}
1583 {verbs: ['NORTH', 'CAVER', 'PASSA'], action: [goto, LOC_WATERFALL]},
1584 {verbs: ['D', 'CLIMB'], action: [goto, LOC_LOWROOM]},
1589 You are in the Giant Room. The ceiling here is too high up for your
1590 lamp to show it. Cavernous passages lead east, north, and south. On
1591 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1592 short: 'You''re in Giant Room.'
1593 conditions: {DEEP: true}
1595 {verbs: ['SOUTH'], action: [goto, LOC_NARROW]},
1596 {verbs: ['EAST'], action: [goto, LOC_CAVEIN]},
1597 {verbs: ['NORTH'], action: [goto, LOC_IMMENSE]},
1601 long: 'The passage here is blocked by a recent cave-in.'
1603 conditions: {DEEP: true}
1605 {verbs: ['SOUTH', 'GIANT', 'OUT'], action: [goto, LOC_GIANTROOM]},
1609 long: 'You are at one end of an immense north/south passage.'
1611 conditions: {DEEP: true}
1612 sound: WIND_WHISTLES
1614 {verbs: ['SOUTH', 'GIANT', 'PASSA'], action: [goto, LOC_GIANTROOM]},
1615 {verbs: ['NORTH', 'ENTER', 'CAVER'], cond: [not, DOOR, 0],
1616 action: [goto, LOC_WATERFALL]},
1617 {verbs: ['NORTH'], action: ["speak", RUSTY_DOOR]},
1622 You are in a magnificent cavern with a rushing stream, which cascades
1623 over a sparkling waterfall into a roaring whirlpool which disappears
1624 through a hole in the floor. Passages exit to the south and west.
1625 short: 'You''re in cavern with waterfall.'
1626 conditions: {FLUID: true, DEEP: true}
1627 sound: STREAM_SPLASHES
1629 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_IMMENSE]},
1630 {verbs: ['GIANT'], action: [goto, LOC_GIANTROOM]},
1631 {verbs: ['WEST'], action: [goto, LOC_INCLINE]},
1636 You are in the Soft Room. The walls are covered with heavy curtains,
1637 the floor with a thick pile carpet. Moss covers the ceiling.
1638 short: 'You''re in Soft Room.'
1639 conditions: {DEEP: true}
1641 {verbs: ['WEST', 'OUT'], action: [goto, LOC_SWISSCHEESE]},
1646 This is the Oriental Room. Ancient oriental cave drawings cover the
1647 walls. A gently sloping passage leads upward to the north, another
1648 passage leads se, and a hands and knees crawl leads west.
1649 short: 'You''re in Oriental Room.'
1650 conditions: {DEEP: true}
1652 {verbs: ['SE'], action: [goto, LOC_SWISSCHEESE]},
1653 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LOWROOM]},
1654 {verbs: ['UPWAR', 'NORTH', 'CAVER'], action: [goto, LOC_MISTY]},
1659 You are following a wide path around the outer edge of a large cavern.
1660 Far below, through a heavy white mist, strange splashing noises can be
1661 heard. The mist rises up through a fissure in the ceiling. The path
1662 exits to the south and west.
1663 short: 'You''re in misty cavern.'
1664 conditions: {DEEP: true}
1667 {verbs: ['SOUTH', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1668 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1673 You are in an alcove. A small nw path seems to widen after a short
1674 distance. An extremely tight tunnel leads east. It looks like a very
1675 tight squeeze. An eerie light can be seen at the other end.
1676 short: 'You''re in alcove.'
1677 conditions: {DEEP: true}
1680 {verbs: ['NW', 'CAVER'], action: [goto, LOC_MISTY]},
1681 {verbs: ['EAST', 'PASSA'], action: ["special", 1]},
1682 {verbs: ['EAST'], action: [goto, LOC_PLOVER]},
1687 You're in a small chamber lit by an eerie green light. An extremely
1688 narrow tunnel exits to the west. A dark corridor leads ne.
1689 short: 'You''re in Plover Room.'
1690 conditions: {DEEP: true, LIT: true}
1693 {verbs: ['WEST', 'PASSA', 'OUT'], action: ["special", 1]},
1694 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1695 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
1696 {verbs: ['PLOVE'], action: [goto, LOC_FOOF6]},
1697 {verbs: ['NE', 'DARK'], action: [goto, LOC_DARKROOM]},
1701 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1702 short: 'You''re in dark-room.'
1703 conditions: {DEEP: true}
1706 {verbs: ['SOUTH', 'PLOVE', 'OUT'], action: [goto, LOC_PLOVER]},
1711 You are in an arched hall. A coral passage once continued up and east
1712 from here, but is now blocked by debris. The air smells of sea water.
1713 short: 'You''re in arched hall.'
1714 conditions: {DEEP: true}
1716 {verbs: ['D', 'SHELL', 'OUT'], action: [goto, LOC_SHELLROOM]},
1721 You're in a large room carved out of sedimentary rock. The floor and
1722 walls are littered with bits of shells imbedded in the stone. A
1723 shallow passage proceeds downward, and a somewhat steeper one leads
1724 up. A low hands and knees passage enters from the south.
1725 short: 'You''re in Shell Room.'
1726 conditions: {DEEP: true}
1728 {verbs: ['UPWAR', 'HALL'], action: [goto, LOC_ARCHED]},
1729 {verbs: ['D'], action: [goto, LOC_SLOPING1]},
1730 {verbs: ['SOUTH'], cond: [carry, CLAM],
1731 action: ["speak", CLAM_BLOCKER]},
1732 {verbs: ['SOUTH'], cond: [carry, OYSTER],
1733 action: ["speak", OYSTER_BLOCKER]},
1734 {verbs: ['SOUTH'], action: [goto, LOC_COMPLEX]},
1738 long: 'You are in a long sloping corridor with ragged sharp walls.'
1740 conditions: {DEEP: true}
1742 {verbs: ['UPWAR', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1743 {verbs: ['D'], action: [goto, LOC_CULDESAC]},
1747 long: 'You are in a cul-de-sac about eight feet across.'
1749 conditions: {DEEP: true}
1751 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_SLOPING1]},
1752 {verbs: ['SHELL'], action: [goto, LOC_SHELLROOM]},
1757 You are in an anteroom leading to a large passage to the east. Small
1758 passages go west and up. The remnants of recent digging are evident.
1759 A sign in midair here says "Cave under construction beyond this point.
1760 Proceed at own risk. [Witt Construction Company]"
1761 short: 'You''re in anteroom.'
1762 conditions: {DEEP: true}
1764 {verbs: ['UPWAR'], action: [goto, LOC_COMPLEX]},
1765 {verbs: ['WEST'], action: [goto, LOC_BEDQUILT]},
1766 {verbs: ['EAST'], action: [goto, LOC_WITTSEND]},
1770 long: 'You are in a maze of twisty little passages, all different.'
1772 conditions: {DEEP: true, NOBACK: true}
1774 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT3]},
1775 {verbs: ['SW'], action: [goto, LOC_DIFFERENT4]},
1776 {verbs: ['NE'], action: [goto, LOC_DIFFERENT5]},
1777 {verbs: ['SE'], action: [goto, LOC_DIFFERENT6]},
1778 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT7]},
1779 {verbs: ['NW'], action: [goto, LOC_DIFFERENT8]},
1780 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT9]},
1781 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT10]},
1782 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT11]},
1783 {verbs: ['D'], action: [goto, LOC_LONGWEST]},
1787 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1788 short: 'You''re at Witt''s End.'
1789 conditions: {DEEP: true, NOBACK: true}
1792 {verbs: ['EAST', 'NORTH', 'SOUTH', 'NE', 'SE', 'SW', 'NW', 'UPWAR', 'D'], cond: [pct, 95], action: ["speak", FUTILE_CRAWL]},
1793 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1794 {verbs: ['WEST'], action: ["speak", WAY_BLOCKED]},
1799 You are in a north/south canyon about 25 feet across. The floor is
1800 covered by white mist seeping in from the north. The walls extend
1801 upward for well over 100 feet. Suspended from some unseen point far
1802 above you, an enormous two-sided mirror is hanging parallel to and
1803 midway between the canyon walls. (The mirror is obviously provided
1804 for the use of the dwarves who, as you know, are extremely vain.) A
1805 small window can be seen in either wall, some fifty feet up.
1806 short: 'You''re in Mirror Canyon.'
1807 conditions: {DEEP: true}
1809 sound: WIND_WHISTLES
1811 {verbs: ['SOUTH'], action: [goto, LOC_SECRET1]},
1812 {verbs: ['NORTH', 'RESER'], action: [goto, LOC_RESERVOIR]},
1817 You're at a low window overlooking a huge pit, which extends up out of
1818 sight. A floor is indistinctly visible over 50 feet below. Traces of
1819 white mist cover the floor of the pit, becoming thicker to the left.
1820 Marks in the dust around the window would seem to indicate that
1821 someone has been here recently. Directly across the pit from you and
1822 25 feet away there is a similar window looking into a lighted room. A
1823 shadowy figure can be seen there peering back at you.
1824 short: 'You''re at window on pit.'
1825 conditions: {DEEP: true}
1827 {verbs: ['WEST'], action: [goto, LOC_THREEJUNCTION]},
1828 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1830 - LOC_TOPSTALACTITE:
1833 A large stalactite extends from the roof and almost reaches the floor
1834 below. You could climb down it, and jump from it to the floor, but
1835 having done so you would be unable to reach it to climb back up.
1836 short: 'You''re at top of stalactite.'
1837 conditions: {DEEP: true}
1839 {verbs: ['NORTH'], action: [goto, LOC_SECRET2]},
1840 {verbs: ['D', 'JUMP', 'CLIMB'], cond: [pct, 40],
1841 action: [goto, LOC_ALIKE6]},
1842 {verbs: ['D'], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1843 {verbs: ['D'], action: [goto, LOC_ALIKE4]},
1847 long: 'You are in a little maze of twisting passages, all different.'
1849 conditions: {DEEP: true, NOBACK: true}
1851 {verbs: ['SW'], action: [goto, LOC_DIFFERENT3]},
1852 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT4]},
1853 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT5]},
1854 {verbs: ['NW'], action: [goto, LOC_DIFFERENT6]},
1855 {verbs: ['SE'], action: [goto, LOC_DIFFERENT7]},
1856 {verbs: ['NE'], action: [goto, LOC_DIFFERENT8]},
1857 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT9]},
1858 {verbs: ['D'], action: [goto, LOC_DIFFERENT10]},
1859 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT11]},
1860 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND13]},
1865 You are at the edge of a large underground reservoir. An opaque cloud
1866 of white mist fills the room and rises rapidly upward. The lake is
1867 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1868 overhead and splashes noisily into the water somewhere within the
1869 mist. There is a passage going back toward the south.
1870 short: 'You''re at reservoir.'
1871 conditions: {FLUID: true, DEEP: true}
1872 sound: STREAM_SPLASHES
1874 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_MIRRORCANYON]},
1875 {verbs: ['NORTH', 'ACROS', 'CROSS'], cond: [not, RESER, 1], action: ["speak", BAD_DIRECTION]},
1876 {verbs: ['NORTH'], action: [goto, LOC_RESBOTTOM]},
1882 conditions: {DEEP: true}
1884 {verbs: ['SE'], action: [goto, LOC_ALIKE13]},
1889 You are at the northeast end of an immense room, even larger than the
1890 Giant Room. It appears to be a repository for the "Adventure"
1891 program. Massive torches far overhead bathe the room with smoky
1892 yellow light. Scattered about you can be seen a pile of bottles (all
1893 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1894 of oysters, a bundle of black rods with rusty stars on their ends, and
1895 a collection of brass lanterns. Off to one side a great many dwarves
1896 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1897 not disturb the dwarves!" An immense mirror is hanging against one
1898 wall, and stretches to the other end of the room, where various other
1899 sundry objects can be glimpsed dimly in the distance.
1900 short: 'You''re at ne end.'
1901 conditions: {DEEP: true, LIT: true}
1902 sound: MURMURING_SNORING
1904 {verbs: ['SW'], action: [goto, LOC_SW]},
1909 You are at the southwest end of the repository. To one side is a pit
1910 full of fierce green snakes. On the other side is a row of small
1911 wicker cages, each of which contains a little sulking bird. In one
1912 corner is a bundle of black rods with rusty marks on their ends. A
1913 large number of velvet pillows are scattered about on the floor. A
1914 vast mirror stretches off to the northeast. At your feet is a large
1915 steel grate, next to which is a sign that reads, "Treasure Vault.
1916 Keys in main office."
1917 short: 'You''re at sw end.'
1918 conditions: {DEEP: true, LIT: true}
1919 sound: SNAKES_HISSING
1921 {verbs: ['NE'], action: [goto, LOC_NE]},
1922 {verbs: ['D'], action: ["speak", GRATE_NOWAY]},
1927 You are on one side of a large, deep chasm. A heavy white mist rising
1928 up from below obscures all view of the far side. A sw path leads away
1929 from the chasm into a winding corridor.
1930 short: 'You''re on sw side of chasm.'
1931 conditions: {DEEP: true}
1933 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1934 {verbs: ['OVER', 'ACROS', 'CROSS', 'NE'], cond: [with, TROLL],
1935 action: ["speak", TROLL_BLOCKS]},
1936 {verbs: ['OVER'], cond: [not, CHASM, TROLL_BRIDGE],
1937 action: ["speak", BRIDGE_GONE]},
1938 {verbs: ['OVER'], action: ["special", 3]},
1939 {verbs: ['JUMP'], cond: [not, CHASM, TROLL_BRIDGE],
1940 action: [goto, LOC_NOMAKE]},
1941 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
1946 You are in a long winding corridor sloping out of sight in both
1948 short: 'You''re in sloping corridor.'
1949 conditions: {DEEP: true}
1951 {verbs: ['D'], action: [goto, LOC_LOWROOM]},
1952 {verbs: ['UPWAR'], action: [goto, LOC_SWCHASM]},
1956 long: 'You are in a secret canyon which exits to the north and east.'
1958 conditions: {DEEP: true}
1960 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_SECRET1]},
1961 {verbs: ['EAST', 'FORWA'], action: ["speak", NASTY_DRAGON]},
1965 long: 'You are in a secret canyon which exits to the north and east.'
1967 conditions: {DEEP: true}
1969 {verbs: ['NORTH'], action: [goto, LOC_SECRET1]},
1970 {verbs: ['EAST'], action: [goto, LOC_SECRET3]},
1974 long: 'You are in a secret canyon which exits to the north and east.'
1976 conditions: {DEEP: true}
1978 {verbs: ['EAST', 'OUT'], action: [goto, LOC_SECRET3]},
1979 {verbs: ['NORTH', 'FORWA'], action: ["speak", NASTY_DRAGON]},
1984 You are on the far side of the chasm. A ne path leads away from the
1986 short: 'You''re on ne side of chasm.'
1987 conditions: {NOARRR: true, DEEP: true}
1989 {verbs: ['NE'], action: [goto, LOC_CORRIDOR]},
1990 {verbs: ['OVER', 'ACROS', 'CROSS', 'SW'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]},
1991 {verbs: ['OVER'], action: ["special", 3]},
1992 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
1993 {verbs: ['FORK'], action: [goto, LOC_FORK]},
1994 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1995 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2000 You're in a long east/west corridor. A faint rumbling noise can be
2001 heard in the distance.
2002 short: 'You''re in corridor.'
2003 conditions: {NOARRR: true, DEEP: true}
2004 sound: DULL_RUMBLING
2006 {verbs: ['WEST'], action: [goto, LOC_NECHASM]},
2007 {verbs: ['EAST', 'FORK'], action: [goto, LOC_FORK]},
2008 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2009 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2014 The path forks here. The left fork leads northeast. A dull rumbling
2015 seems to get louder in that direction. The right fork leads southeast
2016 down a gentle slope. The main corridor enters from the west.
2017 short: 'You''re at fork in path.'
2018 conditions: {NOARRR: true, DEEP: true}
2019 sound: DULL_RUMBLING
2021 {verbs: ['WEST'], action: [goto, LOC_CORRIDOR]},
2022 {verbs: ['NE', 'LEFT'], action: [goto, LOC_WARMWALLS]},
2023 {verbs: ['SE', 'RIGHT', 'D'], action: [goto, LOC_LIMESTONE]},
2024 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2025 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2030 The walls are quite warm here. From the north can be heard a steady
2031 roar, so loud that the entire cave seems to be trembling. Another
2032 passage leads south, and a low crawl goes east.
2033 short: 'You''re at junction with warm walls.'
2034 conditions: {NOARRR: true, DEEP: true}
2037 {verbs: ['SOUTH', 'FORK'], action: [goto, LOC_FORK]},
2038 {verbs: ['NORTH', 'VIEW'], action: [goto, LOC_BREATHTAKING]},
2039 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_BOULDERS2]},
2044 You are on the edge of a breath-taking view. Far below you is an
2045 active volcano, from which great gouts of molten lava come surging
2046 out, cascading back down into the depths. The glowing rock fills the
2047 farthest reaches of the cavern with a blood-red glare, giving every-
2048 thing an eerie, macabre appearance. The air is filled with flickering
2049 sparks of ash and a heavy smell of brimstone. The walls are hot to
2050 the touch, and the thundering of the volcano drowns out all other
2051 sounds. Embedded in the jagged roof far overhead are myriad twisted
2052 formations composed of pure white alabaster, which scatter the murky
2053 light into sinister apparitions upon the walls. To one side is a deep
2054 gorge, filled with a bizarre chaos of tortured rock which seems to
2055 have been crafted by the devil himself. An immense river of fire
2056 crashes out from the depths of the volcano, burns its way through the
2057 gorge, and plummets into a bottomless pit far off to your left. To
2058 the right, an immense geyser of blistering steam erupts continuously
2059 from a barren island in the center of a sulfurous lake, which bubbles
2060 ominously. The far right wall is aflame with an incandescence of its
2061 own, which lends an additional infernal splendor to the already
2062 hellish scene. A dark, foreboding passage exits to the south.
2063 short: 'You''re at breath-taking view.'
2064 conditions: {NOARRR: true, LIT: true, DEEP: true}
2069 {verbs: ['SOUTH', 'PASSA', 'OUT'], action: [goto, LOC_WARMWALLS]},
2070 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2071 {verbs: ['D'], action: ["speak", RIDICULOUS_ATTEMPT]},
2072 {verbs: ['JUMP'], action: [goto, LOC_GRUESOME]},
2077 You are in a small chamber filled with large boulders. The walls are
2078 very warm, causing the air in the room to be almost stifling from the
2079 heat. The only exit is a crawl heading west, through which is coming
2081 short: 'You''re in Chamber of Boulders.'
2082 conditions: {NOARRR: true, DEEP: true}
2083 sound: DULL_RUMBLING
2085 {verbs: ['WEST', 'OUT', 'CRAWL'], action: [goto, LOC_WARMWALLS]},
2086 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2087 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2092 You are walking along a gently sloping north/south passage lined with
2093 oddly shaped limestone formations.
2094 short: 'You''re in limestone passage.'
2095 conditions: {NOARRR: true, DEEP: true}
2097 {verbs: ['NORTH', 'UPWAR', 'FORK'], action: [goto, LOC_FORK]},
2098 {verbs: ['SOUTH', 'D', 'BARRE'], action: [goto, LOC_BARRENFRONT]},
2099 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2104 You are standing at the entrance to a large, barren room. A notice
2105 above the entrance reads: "Caution! Bear in room!"
2106 short: 'You''re in front of Barren Room.'
2107 conditions: {NOARRR: true, DEEP: true}
2109 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_LIMESTONE]},
2110 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2111 {verbs: ['EAST', 'INWAR', 'BARRE', 'ENTER'],
2112 action: [goto, LOC_BARRENROOM]},
2113 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2118 You are inside a barren room. The center of the room is completely
2119 empty except for some dust. Marks in the dust lead away toward the
2120 far end of the room. The only exit is the way you came in.
2121 short: 'You''re in Barren Room.'
2122 conditions: {NOARRR: true, DEEP: true}
2124 {verbs: ['WEST', 'OUT'], action: [goto, LOC_BARRENFRONT]},
2125 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2126 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2130 long: 'You are in a maze of twisting little passages, all different.'
2132 conditions: {DEEP: true, NOBACK: true}
2134 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT1]},
2135 {verbs: ['SE'], action: [goto, LOC_DIFFERENT4]},
2136 {verbs: ['NW'], action: [goto, LOC_DIFFERENT5]},
2137 {verbs: ['SW'], action: [goto, LOC_DIFFERENT6]},
2138 {verbs: ['NE'], action: [goto, LOC_DIFFERENT7]},
2139 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT8]},
2140 {verbs: ['D'], action: [goto, LOC_DIFFERENT9]},
2141 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT10]},
2142 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT11]},
2143 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT2]},
2147 long: 'You are in a little maze of twisty passages, all different.'
2149 conditions: {DEEP: true, NOBACK: true}
2151 {verbs: ['NW'], action: [goto, LOC_DIFFERENT1]},
2152 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT3]},
2153 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT5]},
2154 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT6]},
2155 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT7]},
2156 {verbs: ['SW'], action: [goto, LOC_DIFFERENT8]},
2157 {verbs: ['NE'], action: [goto, LOC_DIFFERENT9]},
2158 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT10]},
2159 {verbs: ['D'], action: [goto, LOC_DIFFERENT11]},
2160 {verbs: ['SE'], action: [goto, LOC_DIFFERENT2]},
2164 long: 'You are in a twisting maze of little passages, all different.'
2166 conditions: {DEEP: true, NOBACK: true}
2168 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT1]},
2169 {verbs: ['D'], action: [goto, LOC_DIFFERENT3]},
2170 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT4]},
2171 {verbs: ['NE'], action: [goto, LOC_DIFFERENT6]},
2172 {verbs: ['SW'], action: [goto, LOC_DIFFERENT7]},
2173 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT8]},
2174 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT9]},
2175 {verbs: ['NW'], action: [goto, LOC_DIFFERENT10]},
2176 {verbs: ['SE'], action: [goto, LOC_DIFFERENT11]},
2177 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT2]},
2181 long: 'You are in a twisting little maze of passages, all different.'
2183 conditions: {DEEP: true, NOBACK: true}
2185 {verbs: ['NE'], action: [goto, LOC_DIFFERENT1]},
2186 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT3]},
2187 {verbs: ['NW'], action: [goto, LOC_DIFFERENT4]},
2188 {verbs: ['SE'], action: [goto, LOC_DIFFERENT5]},
2189 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT7]},
2190 {verbs: ['D'], action: [goto, LOC_DIFFERENT8]},
2191 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT9]},
2192 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT10]},
2193 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT11]},
2194 {verbs: ['SW'], action: [goto, LOC_DIFFERENT2]},
2198 long: 'You are in a twisty little maze of passages, all different.'
2200 conditions: {DEEP: true, NOBACK: true}
2202 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT1]},
2203 {verbs: ['SE'], action: [goto, LOC_DIFFERENT3]},
2204 {verbs: ['D'], action: [goto, LOC_DIFFERENT4]},
2205 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT5]},
2206 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT6]},
2207 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT8]},
2208 {verbs: ['SW'], action: [goto, LOC_DIFFERENT9]},
2209 {verbs: ['NE'], action: [goto, LOC_DIFFERENT10]},
2210 {verbs: ['NW'], action: [goto, LOC_DIFFERENT11]},
2211 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT2]},
2215 long: 'You are in a twisty maze of little passages, all different.'
2217 conditions: {DEEP: true, NOBACK: true}
2219 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT1]},
2220 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT3]},
2221 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT4]},
2222 {verbs: ['SW'], action: [goto, LOC_DIFFERENT5]},
2223 {verbs: ['D'], action: [goto, LOC_DIFFERENT6]},
2224 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT7]},
2225 {verbs: ['NW'], action: [goto, LOC_DIFFERENT9]},
2226 {verbs: ['SE'], action: [goto, LOC_DIFFERENT10]},
2227 {verbs: ['NE'], action: [goto, LOC_DIFFERENT11]},
2228 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT2]},
2232 long: 'You are in a little twisty maze of passages, all different.'
2234 conditions: {DEEP: true, NOBACK: true}
2236 {verbs: ['SE'], action: [goto, LOC_DIFFERENT1]},
2237 {verbs: ['NE'], action: [goto, LOC_DIFFERENT3]},
2238 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT4]},
2239 {verbs: ['D'], action: [goto, LOC_DIFFERENT5]},
2240 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT6]},
2241 {verbs: ['NW'], action: [goto, LOC_DIFFERENT7]},
2242 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT8]},
2243 {verbs: ['SW'], action: [goto, LOC_DIFFERENT10]},
2244 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT11]},
2245 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT2]},
2249 long: 'You are in a maze of little twisting passages, all different.'
2251 conditions: {DEEP: true, NOBACK: true}
2253 {verbs: ['D'], action: [goto, LOC_DIFFERENT1]},
2254 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT3]},
2255 {verbs: ['NE'], action: [goto, LOC_DIFFERENT4]},
2256 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT5]},
2257 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT6]},
2258 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT7]},
2259 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT8]},
2260 {verbs: ['SE'], action: [goto, LOC_DIFFERENT9]},
2261 {verbs: ['SW'], action: [goto, LOC_DIFFERENT11]},
2262 {verbs: ['NW'], action: [goto, LOC_DIFFERENT2]},
2266 long: 'You are in a maze of little twisty passages, all different.'
2268 conditions: {DEEP: true, NOBACK: true}
2270 {verbs: ['SW'], action: [goto, LOC_DIFFERENT1]},
2271 {verbs: ['NW'], action: [goto, LOC_DIFFERENT3]},
2272 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT4]},
2273 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT5]},
2274 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT6]},
2275 {verbs: ['D'], action: [goto, LOC_DIFFERENT7]},
2276 {verbs: ['SE'], action: [goto, LOC_DIFFERENT8]},
2277 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT9]},
2278 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT10]},
2279 {verbs: ['NE'], action: [goto, LOC_DIFFERENT2]},
2285 conditions: {DEEP: true}
2287 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_DIFFERENT2]},
2288 {verbs: ['SOUTH'], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2289 {verbs: ['SOUTH'], action: [goto, LOC_BADDIRECTION]},
2293 long: 'You are in a long, rough-hewn, north/south corridor.'
2295 conditions: {DEEP: true}
2297 {verbs: ['NORTH'], action: [goto, LOC_DEADEND13]},
2298 {verbs: ['SOUTH'], action: [goto, LOC_LARGE]},
2302 long: 'There is no way to go that direction.'
2304 conditions: {DEEP: true}
2306 {verbs: [], action: [goto, LOC_DEADEND13]},
2310 long: 'You are in a large chamber with passages to the west and north.'
2312 conditions: {DEEP: true}
2315 {verbs: ['WEST'], action: [goto, LOC_ROUGHHEWN]},
2316 {verbs: ['NORTH'], cond: [with, OGRE], action: ["speak", OGRE_SNARL]},
2317 {verbs: ['NORTH'], action: [goto, LOC_STOREROOM]},
2321 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2323 conditions: {DEEP: true}
2325 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_LARGE]},
2329 long: 'You are wandering aimlessly through the forest.'
2331 conditions: {FOREST: true, NOBACK: true, LIT: true}
2334 {verbs: ['EAST'], action: [goto, LOC_START]},
2335 {verbs: ['WEST'], action: [goto, LOC_FOREST13]},
2336 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2337 {verbs: ['SOUTH'], action: [goto, LOC_FOREST3]},
2341 long: 'You are wandering aimlessly through the forest.'
2343 conditions: {FOREST: true, NOBACK: true, LIT: true}
2346 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2347 {verbs: ['WEST'], action: [goto, LOC_FOREST19]},
2348 {verbs: ['NORTH'], action: [goto, LOC_FOREST3]},
2349 {verbs: ['SOUTH'], action: [goto, LOC_FOREST18]},
2353 long: 'You are wandering aimlessly through the forest.'
2355 conditions: {FOREST: true, NOBACK: true, LIT: true}
2358 {verbs: ['EAST', 'WEST'], action: [goto, LOC_FOREST4]},
2359 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2360 {verbs: ['SOUTH'], action: [goto, LOC_FOREST1]},
2364 long: 'You are wandering aimlessly through the forest.'
2366 conditions: {FOREST: true, NOBACK: true, LIT: true}
2369 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST3]},
2370 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST5]},
2374 long: 'You are wandering aimlessly through the forest.'
2376 conditions: {FOREST: true, NOBACK: true, LIT: true}
2379 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST4]},
2380 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2381 {verbs: ['SOUTH'], action: [goto, LOC_FOREST6]},
2385 long: 'You are wandering aimlessly through the forest.'
2387 conditions: {FOREST: true, NOBACK: true, LIT: true}
2390 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2391 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2392 {verbs: ['NORTH'], action: [goto, LOC_VALLEY]},
2393 {verbs: ['SOUTH'], action: [goto, LOC_SLIT]},
2397 long: 'You are wandering aimlessly through the forest.'
2399 conditions: {FOREST: true, NOBACK: true, LIT: true}
2402 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2403 {verbs: ['WEST'], action: [goto, LOC_FOREST6]},
2404 {verbs: ['NORTH'], action: [goto, LOC_GRATE]},
2405 {verbs: ['SOUTH'], action: [goto, LOC_FOREST8]},
2409 long: 'You are wandering aimlessly through the forest.'
2411 conditions: {FOREST: true, NOBACK: true, LIT: true}
2414 {verbs: ['EAST'], action: [goto, LOC_FOREST9]},
2415 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2416 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2417 {verbs: ['SOUTH'], action: [goto, LOC_FOREST7]},
2421 long: 'You are wandering aimlessly through the forest.'
2423 conditions: {FOREST: true, NOBACK: true, LIT: true}
2426 {verbs: ['EAST'], action: [goto, LOC_FOREST11]},
2427 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2428 {verbs: ['NORTH'], action: [goto, LOC_FOREST10]},
2429 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2433 long: 'You are wandering aimlessly through the forest.'
2435 conditions: {FOREST: true, NOBACK: true, LIT: true}
2438 {verbs: ['EAST'], action: [goto, LOC_SLIT]},
2439 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2440 {verbs: ['NORTH'], action: [goto, LOC_FOREST9]},
2441 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2445 long: 'You are wandering aimlessly through the forest.'
2447 conditions: {FOREST: true, NOBACK: true, LIT: true}
2450 {verbs: ['EAST'], action: [goto, LOC_FOREST10]},
2451 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2452 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2453 {verbs: ['SOUTH'], action: [goto, LOC_FOREST9]},
2457 long: 'You are wandering aimlessly through the forest.'
2459 conditions: {FOREST: true, NOBACK: true, LIT: true}
2462 {verbs: ['EAST'], action: [goto, LOC_FOREST13]},
2463 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2464 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2465 {verbs: ['SOUTH'], action: [goto, LOC_VALLEY]},
2469 long: 'You are wandering aimlessly through the forest.'
2471 conditions: {FOREST: true, NOBACK: true, LIT: true}
2474 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2475 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
2476 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
2477 {verbs: ['SOUTH'], action: [goto, LOC_HILL]},
2481 long: 'You are wandering aimlessly through the forest.'
2483 conditions: {FOREST: true, NOBACK: true, LIT: true}
2486 {verbs: ['EAST'], action: [goto, LOC_ROADEND]},
2487 {verbs: ['WEST'], action: [goto, LOC_FOREST16]},
2488 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2489 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2493 long: 'You are wandering aimlessly through the forest.'
2495 conditions: {FOREST: true, NOBACK: true, LIT: true}
2498 {verbs: ['EAST'], action: [goto, LOC_FOREST16]},
2499 {verbs: ['WEST'], action: [goto, LOC_FOREST22]},
2500 {verbs: ['NORTH'], action: [goto, LOC_ROADEND]},
2501 {verbs: ['SOUTH'], action: [goto, LOC_FOREST14]},
2505 long: 'You are wandering aimlessly through the forest.'
2507 conditions: {FOREST: true, NOBACK: true, LIT: true}
2510 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST17]},
2511 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2512 {verbs: ['SOUTH'], action: [goto, LOC_FOREST15]},
2516 long: 'You are wandering aimlessly through the forest.'
2518 conditions: {FOREST: true, NOBACK: true, LIT: true}
2521 {verbs: ['EAST'], action: [goto, LOC_FOREST18]},
2522 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST16]},
2523 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2527 long: 'You are wandering aimlessly through the forest.'
2529 conditions: {FOREST: true, NOBACK: true, LIT: true}
2532 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
2533 {verbs: ['WEST'], action: [goto, LOC_FOREST17]},
2534 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2535 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2539 long: 'You are wandering aimlessly through the forest.'
2541 conditions: {FOREST: true, NOBACK: true, LIT: true}
2544 {verbs: ['EAST'], action: [goto, LOC_FOREST2]},
2545 {verbs: ['WEST'], action: [goto, LOC_FOREST18]},
2546 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2547 {verbs: ['SOUTH'], action: [goto, LOC_FOREST20]},
2551 long: 'You are wandering aimlessly through the forest.'
2553 conditions: {FOREST: true, NOBACK: true, LIT: true}
2556 {verbs: ['EAST'], action: [goto, LOC_HILL]},
2557 {verbs: ['WEST'], action: [goto, LOC_FOREST21]},
2558 {verbs: ['NORTH'], action: [goto, LOC_FOREST19]},
2559 {verbs: ['SOUTH'], action: [goto, LOC_FOREST13]},
2563 long: 'You are wandering aimlessly through the forest.'
2565 conditions: {FOREST: true, NOBACK: true, LIT: true}
2568 {verbs: ['EAST'], action: [goto, LOC_FOREST20]},
2569 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
2570 {verbs: ['NORTH'], action: [goto, LOC_FOREST18]},
2571 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2575 long: 'You are wandering aimlessly through the forest.'
2577 conditions: {FOREST: true, NOBACK: true, LIT: true}
2580 {verbs: ['EAST'], action: [goto, LOC_FOREST8]},
2581 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2582 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2583 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2588 You are on a small ledge on one face of a sheer cliff. There are no
2589 paths away from the ledge. Across the chasm is a small clearing
2590 surrounded by forest.
2591 short: 'You''re on ledge.'
2592 conditions: {ABOVE: true, LIT: true}
2594 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
2599 You are walking across the bottom of the reservoir. Walls of water
2600 rear up on either side. The roar of the water cascading past is
2601 nearly deafening, and the mist is so thick you can barely see.
2602 short: 'You''re at bottom of reservoir.'
2603 conditions: {FLUID: true, DEEP: true}
2607 {verbs: ['NORTH'], action: [goto, LOC_RESNORTH]},
2608 {verbs: ['SOUTH'], action: [goto, LOC_RESERVOIR]},
2613 You are at the northern edge of the reservoir. A northwest passage
2614 leads sharply up from here.
2615 short: 'You''re north of reservoir.'
2616 conditions: {FLUID: true, DEEP: true}
2617 sound: WATERS_CRASHING
2619 {verbs: ['SOUTH', 'ACROS', 'CROSS'], cond: [not, RESER, WATERS_PARTED], action: ["speak", BAD_DIRECTION]},
2620 {verbs: ['SOUTH'], action: [goto, LOC_RESBOTTOM]},
2621 {verbs: ['NW', 'UPWAR', 'OUT'], action: [goto, LOC_TREACHEROUS]},
2625 long: 'You are scrambling along a treacherously steep, rocky passage.'
2627 conditions: {DEEP: true}
2629 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_STEEP]},
2630 {verbs: ['D', 'SE'], action: [goto, LOC_RESNORTH]},
2634 long: 'You are on a very steep incline, which widens at it goes upward.'
2636 conditions: {DEEP: true}
2638 {verbs: ['D', 'SE'], action: [goto, LOC_TREACHEROUS]},
2639 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_CLIFFBASE]},
2644 You are at the base of a nearly vertical cliff. There are some
2645 slim footholds which would enable you to climb up, but it looks
2646 extremely dangerous. Here at the base of the cliff lie the remains
2647 of several earlier adventurers who apparently failed to make it.
2648 short: 'You''re at base of cliff.'
2649 conditions: {DEEP: true}
2651 {verbs: ['D', 'SE'], action: [goto, LOC_STEEP]},
2652 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_CLIFFACE]},
2656 long: 'You are climbing along a nearly vertical cliff.'
2658 conditions: {DEEP: true}
2660 {verbs: ['D'], action: [goto, LOC_CLIFFBASE]},
2661 {verbs: ['UPWAR'], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2662 {verbs: ['UPWAR'], action: [goto, LOC_FOOTSLIP]},
2667 Just as you reach the top, your foot slips on a loose rock and you
2668 tumble several hundred feet to join the other unlucky adventurers.
2670 conditions: {DEEP: true}
2672 {verbs: [], action: [goto, LOC_NOWHERE]},
2677 Just as you reach the top, your foot slips on a loose rock and you
2678 make one last desperate grab. Your luck holds, as does your grip.
2679 With an enormous heave, you lift yourself to the ledge above.
2681 conditions: {DEEP: true}
2683 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2688 You are on a small ledge at the top of a nearly vertical cliff.
2689 There is a low crawl leading off to the northeast.
2690 short: 'You''re at top of cliff.'
2691 conditions: {DEEP: true}
2693 {verbs: ['CLIMB', 'D'], action: [goto, LOC_CLIFFACE]},
2694 {verbs: ['NE', 'CRAWL'], action: [goto, LOC_REACHDEAD]},
2698 long: 'You have reached a dead end.'
2700 conditions: {DEEP: true}
2702 {verbs: ['SW', 'OUT', 'CRAWL'], action: [goto, LOC_CLIFFLEDGE]},
2706 long: 'There is now one more gruesome aspect to the spectacular vista.'
2708 conditions: {DEEP: true}
2710 {verbs: [], action: [goto, LOC_NOWHERE]},
2718 {verbs: [], action: [goto, LOC_DEBRIS]},
2724 conditions: {ABOVE: true}
2726 {verbs: [], action: [goto, LOC_BUILDING]},
2732 conditions: {DEEP: true}
2734 {verbs: [], action: [goto, LOC_Y2]},
2740 conditions: {ABOVE: true}
2742 {verbs: [], action: [goto, LOC_BUILDING]},
2748 conditions: {DEEP: true}
2750 {verbs: [], action: [goto, LOC_PLOVER]},
2756 conditions: {DEEP: true}
2758 {verbs: [], action: [goto, LOC_Y2]},
2761 arbitrary_messages: !!omap
2762 - NO_MESSAGE: !!null
2764 Somewhere nearby is Colossal Cave, where others have found fortunes in
2765 treasure and gold, though it is rumored that some who enter are never
2766 seen again. Magic is said to work in the cave. I will be your eyes
2767 and hands. Direct me with commands of 1 or 2 words. I should warn
2768 you that I look at only the first five letters of each word, so you'll
2769 have to enter "northeast" as "ne" to distinguish it from "north".
2770 You can type "help" for some general hints. For information on how
2771 to end your adventure, scoring, etc., type "info".
2773 This program was originally developed by Willie Crowther. Most of the
2774 features of the current program were added by Don Woods.
2775 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2777 A little dwarf just walked around a corner, saw you, threw a little
2778 axe at you which missed, cursed, and ran away.
2779 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2780 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2781 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2782 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2783 - GETS_YOU: 'It gets you!'
2784 - MISSES_YOU: 'It misses!'
2785 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2786 - NO_INOUT_HERE: 'I don''t know in from out here. Use compass points or name something\nin the general direction you want to go.'
2787 - CANT_APPLY: 'I don''t know how to apply that word here.'
2788 - AM_GAME: 'I''m game. Would you care to explain how?'
2789 - NO_MORE_DETAIL: |-
2790 Sorry, but I am not allowed to give more detail. I will repeat the
2791 long description of your location.
2792 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2793 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2794 - REALLY_QUIT: 'Do you really want to quit now?'
2795 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2796 - ALREADY_CARRYING: 'You are already carrying it!'
2797 - YOU_JOKING: 'You can''t be serious!'
2798 - BIRD_EVADES: 'The bird seemed unafraid at first, but as you approach it becomes\ndisturbed and you cannot catch it.'
2799 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2800 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2801 - ARENT_CARRYING: 'You aren''t carrying it!'
2802 - BIRD_ATTACKS: 'The little bird attacks the green snake, and in an astounding flurry\ndrives the snake away.'
2803 - NO_KEYS: 'You have no keys!'
2804 - NO_LOCK: 'It has no lock.'
2805 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2806 - ALREADY_LOCKED: 'It was already locked.'
2807 - ALREADY_UNLOCKED: 'It was already unlocked.'
2808 - BEAR_BLOCKS: 'There is no way to get past the bear to unlock the chain, which is\nprobably just as well.'
2809 - NOTHING_HAPPENS: 'Nothing happens.'
2810 - WHERE_QUERY: 'Where?'
2811 - NO_TARGET: 'There is nothing here to attack.'
2812 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2813 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2814 - KILLED_DWARF: 'You killed a little dwarf.'
2815 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2816 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2817 - BAD_DIRECTION: 'There is no way to go that direction.'
2818 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2819 - OK_MAN: &ok_man 'OK'
2820 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2822 You have crawled around in some little holes and wound up back in the
2825 I don't know where the cave is, but hereabouts no stream can run on
2826 the surface for long. I would try the stream.
2827 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2829 I can only tell you what you see as you move about and manipulate
2830 things. I cannot tell you where remote things are.
2831 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2833 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2834 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2835 - FEET_WET: 'Your feet are now wet.'
2836 - LOST_APPETITE: 'I think I just lost my appetite.'
2837 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2838 - STREAM_WATER: 'You have taken a drink from the stream. The water tastes strongly of\nminerals, but is not unpleasant. It is extremely cold.'
2839 - BOTTLE_EMPTY: 'The bottle of water is now empty.'
2840 - RUB_NOGO: 'Rubbing the electric lamp is not particularly rewarding. Anyway,\nnothing exciting happens.'
2841 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2842 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2843 - CANT_POUR: 'You can''t pour that.'
2844 - WHICH_WAY: 'Which way?'
2845 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2846 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2847 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2848 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2849 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2850 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2851 - NO_CROSS: 'There is no way across the fissure.'
2852 - NO_CARRY: 'You''re not carrying anything.'
2853 - NOW_HOLDING: 'You are currently holding the following:'
2854 - BIRD_PINING: 'It''s not hungry (it''s merely pinin'' for the fjords). Besides, you\nhave no bird seed.'
2855 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2856 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2857 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2858 - NO_CONTAINER: 'You have nothing in which to carry it.'
2859 - BOTTLE_FULL: 'Your bottle is already full.'
2860 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2861 - BOTTLED_WATER: 'Your bottle is now full of water.'
2862 - BOTTLED_OIL: 'Your bottle is now full of oil.'
2863 - CANT_FILL: 'You can''t fill that.'
2864 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2865 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2866 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2867 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2868 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2869 - MUST_DROP: 'Something you''re carrying won''t fit through the tunnel with you.\nYou''d best take inventory and drop something.'
2870 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2871 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2872 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2873 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2874 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2875 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2876 - PEARL_FALLS: 'A glistening pearl falls out of the clam and rolls away. Goodness,\nthis must really be an oyster. (I never was very good at identifying\nbivalves.) Whatever it is, it has now snapped shut again.'
2877 - OYSTER_OPENS: 'The oyster creaks open, revealing nothing but oyster inside. It\npromptly snaps shut again.'
2878 - WAY_BLOCKED: 'You have crawled around in some little holes and found your way\nblocked by a recent cave-in. You are now back in the main passage.'
2879 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2880 - PIRATE_POUNCES: 'Out from the shadows behind you pounces a bearded pirate! "Har, har,"\nhe chortles, "I''ll just take all this booty and hide it away with me\nchest deep in the maze!" He snatches your treasure and vanishes into\nthe gloom.'
2881 - CAVE_CLOSING: 'A sepulchral voice reverberating through the cave, says, "Cave closing\nsoon. All adventurers exit immediately through main office."'
2882 - EXIT_CLOSED: 'A mysterious recorded voice groans into life and announces:\n "This exit is closed. Please leave via main office."'
2883 - DEATH_CLOSING: 'It looks as though you''re dead. Well, seeing as how it''s so close to\nclosing time anyway, I think we''ll just call it a day.'
2884 - CAVE_CLOSED: 'The sepulchral voice intones, "The cave is now closed." As the echoes\nfade, there is a blinding flash of light (and a small puff of orange\nsmoke). . . . As your eyes refocus, you look around and find...'
2885 - VICTORY_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the dwarves in the rubble. You march through the hole\nand find yourself in the main office, where a cheering band of\nfriendly elves carry the conquering adventurer off into the sunset.'
2886 - DEFEAT_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the snakes in the rubble. A river of molten lava pours\nin through the hole, destroying everything in its path, including you!'
2887 - SPLATTER_MESSAGE: 'There is a loud explosion, and you are suddenly splashed across the\nwalls of the room.'
2888 - DWARVES_AWAKEN: 'The resulting ruckus has awakened the dwarves. There are now several\nthreatening little dwarves in the room with you! Most of them throw\nknives at you! All of them get you!'
2889 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2890 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2891 - NOT_CONNECTED: 'You can''t get there from here.'
2892 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2893 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2894 - FILL_INVALID: 'There is nothing here with which to fill it.'
2895 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2896 - BEYOND_POWER: 'It is beyond your power to do that.'
2897 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
2898 - TOO_FAR: 'It is too far up for you to reach.'
2900 You killed a little dwarf. The body vanishes in a cloud of greasy
2902 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2903 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2904 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2905 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2906 - BIRD_BURNT: 'The little bird attacks the green dragon, and in an astounding flurry\ngets burnt to a cinder. The ashes blow away.'
2907 - ON_WHAT: 'On what?'
2908 - BRIEF_CONFIRM: 'Okay, from now on I''ll only describe a place in full the first time\nyou come to it. To get the full description, say "look".'
2909 - ROCKY_TROLL: 'Trolls are close relatives with the rocks and have skin as tough as\nthat of a rhinoceros. The troll fends off your blows effortlessly.'
2910 - TROLL_RETURNS: 'The troll deftly catches the axe, examines it carefully, and tosses it\nback, declaring, "Good workmanship, but it''s not valuable enough."'
2911 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2912 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2913 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2914 - BRIDGE_COLLAPSE: 'Just as you reach the other side, the bridge buckles beneath the\nweight of the bear, which was still following you around. You\nscrabble desperately for support, but as the bridge collapses you\nstumble back and fall into the chasm.'
2915 - TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
2916 - AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
2917 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2918 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2919 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2920 - BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
2921 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2922 - STILL_LOCKED: 'The chain is still locked.'
2923 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2924 - CHAIN_LOCKED: 'The chain is now locked.'
2925 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2926 - NO_EDIBLES: 'There is nothing here to eat.'
2927 - WANT_HINT: 'Do you want the hint?'
2928 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2929 - LAMP_DIM: 'Your lamp is getting dim. You''d best start wrapping this up, unless\nyou can find some fresh batteries. I seem to recall there''s a vending\nmachine in the maze. Bring some coins with you.'
2930 - LAMP_OUT: 'Your lamp has run out of power.'
2931 - PLEASE_ANSWER: 'Please answer the question.'
2932 - PIRATE_SPOTTED: 'There are faint rustling noises from the darkness behind you. As you\nturn toward them, the beam of your lamp falls across a bearded pirate.\nHe is carrying a large chest. "Shiver me timbers!" he cries, "I''ve\nbeen spotted! I''d best hie meself off to the maze to hide me chest!"\nWith that, he vanishes into the gloom.'
2933 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
2934 - REPLACE_BATTERIES: 'Your lamp is getting dim. I''m taking the liberty of replacing the\nbatteries.'
2935 - MISSING_BATTERIES: 'Your lamp is getting dim, and you''re out of spare batteries. You''d\nbest start wrapping this up.'
2936 - REMOVE_MESSAGE: 'You sift your fingers through the dust, but succeed only in\nobliterating the cryptic message.'
2937 - CLUE_QUERY: 'Hmmm, this looks like a clue, which means it''ll cost you 10 points to\nread it. Should I go ahead and read it anyway?'
2938 - WAYOUT_CLUE: 'It says, "There is a way out of this place. Do you need any more\ninformation to escape? Sorry, but this initial hint is all you get."'
2939 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
2940 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
2941 - BREAK_MIRROR: 'You strike the mirror a resounding blow, whereupon it shatters into a\nmyriad tiny fragments.'
2942 - PROD_DWARF: 'You prod the nearest dwarf, who wakes up grumpily, takes one look at\nyou, curses, and grabs for his axe.'
2943 - THIS_ACCEPTABLE: 'Is this acceptable?'
2944 # This message is not currently used
2945 - ALREADY_OVER: 'This adventure is already over. To start a new adventure, or to\nresume an earlier adventure, please run a fresh copy of the program.'
2946 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
2947 - OGRE_DODGE: 'The ogre, who despite his bulk is quite agile, easily dodges your\nattack. He seems almost amused by your puny effort.'
2948 - OGRE_PANIC1: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarves, who flee\nin panic. You are left alone in the room.'
2949 - OGRE_PANIC2: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarf, who flees\nin panic. You are left alone in the room.'
2950 # Following three messages must be contiguous
2951 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
2952 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
2953 - NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
2954 - WATER_URN: 'You empty the bottle into the urn, which promptly ejects the water\nwith uncanny accuracy, squirting you directly between the eyes.'
2955 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
2956 - FULL_URN: 'The urn is already full of oil.'
2957 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
2958 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
2959 - URN_GENIES: 'As you rub the urn, there is a flash of light and a genie appears.\nHis aspect is stern as he advises: "One who wouldst traffic in\nprecious stones must first learn to recognize the signals thereof."\nHe wrests the urn from the stone, leaving a small cavity. Turning to\nface you again, he fixes you with a steely eye and intones: "Caution!"\nGenie and urn vanish in a cloud of amber smoke. The smoke condenses\nto form a rare amber gemstone, resting in the cavity in the rock.'
2960 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
2961 - GEM_FITS: 'The gem fits easily into the cavity.'
2962 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
2963 - RUG_WIGGLES: 'The persian rug draped over your shoulder seems to wriggle for a\nmoment, but then subsides.'
2964 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
2965 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
2966 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
2967 - RUG_NOTHING2: 'If you mean to use the persian rug, it does not appear inclined to\ncooperate.'
2968 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
2969 - RUG_GOES: 'You board the persian rug, which promptly whisks you across the chasm.\nYou have time for a fleeting glimpse of a two thousand foot drop to a\nmighty river; then you find yourself on the other side.'
2970 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
2971 - ALL_SILENT: 'All is silent.'
2972 - STREAM_GURGLES: 'The stream is gurgling placidly.'
2973 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
2974 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
2975 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
2976 - MURMURING_SNORING: 'You can hear the murmuring of the beanstalks and the snoring of the\ndwarves.'
2977 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
2978 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
2979 - LOUD_ROAR: 'The roar is quite loud here.'
2980 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
2981 - BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.'
2982 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
2983 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
2984 - TOOK_LONG: 'It''s a pity you took so long about it.'
2985 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
2986 - FOREST_QUERY: !!null
2987 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
2988 - THROWN_KNIVES: '%d of them throw knives at you!'
2989 - MULTIPLE_HITS: '%d of them get you!'
2990 - ONE_HIT: 'One of them gets you!'
2991 - NONE_HIT: 'None of them hits you!'
2992 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
2993 - WHAT_DO: 'What do you want to do with the %L%L?' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
2994 - NO_SEE: 'I see no %L%L here.' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
2995 - DO_WHAT: '%C what?'
2996 - OKEY_DOKEY: 'Okay, "%s".'
2997 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
2998 - SUSPEND_WARNING: 'I can suspend your Adventure for you so that you can resume later, but\nit will cost you 5 points.'
2999 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
3000 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
3001 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
3002 - NO_HIGHER: 'To achieve the next higher rating would be a neat trick!\nCongratulations!!'
3003 - OFF_SCALE: 'You just went off my scale!!'
3004 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
3005 - TABLE_SPACE: 'Table space used:\n%d of %d words of messages %d of %d travel options\n%d of %d vocabulary words %d of %d locations\n%d of %d objects %d of %d action verbs\n%d of %d "random" messages %d of %d "class" messages\n%d of %d hints %d of %d turn threshholds'
3006 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3007 - VERSION_SKEW: 'I''m sorry, but that Adventure was begun using Version%d.%d of the\nprogram, and this is Version%d.%d. You must find the other version\nin order to resume that Adventure.'
3008 # This message is not currently used
3009 - SAVE_TAMPERING: 'A dark fog creeps in to surround you. From somewhere in the fog you\nhear a stern voice. "This Adventure has been tampered with! You have\nbeen dabbling in magic, knowing not the havoc you might cause thereby.\nLeave at once, before you do irrevocable harm!" The fog thickens,\nuntil at last you can see nothing at all. Your vision then clears,\nand you find yourself back in The Real World.'
3010 - TWIST_TURN: 'Sorry, but the path twisted and turned so much that I can''t figure\nout which way to go to get back.'
3011 - GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.'
3017 message: 'You are obviously a rank amateur. Better luck next time.'
3019 message: 'Your score qualifies you as a novice class adventurer.'
3021 message: 'You have achieved the rating: "Experienced Adventurer".'
3023 message: 'You may now consider yourself a "Seasoned Adventurer".'
3025 message: 'You have reached "Junior Master" status.'
3027 message: 'Your score puts you in Master Adventurer Class C.'
3029 message: 'Your score puts you in Master Adventurer Class B.'
3031 message: 'Your score puts you in Master Adventurer Class A.'
3033 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3035 message: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
3040 message: 'Tsk! A wizard wouldn''t have to take 350 turns. This is going to cost\nyou a couple of points.'
3043 message: '500 turns? That''s another few points you''ve lost.'
3046 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3049 message: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.'
3054 descriptions: !!null
3056 words: ['keys', 'key']
3057 inventory: 'Set of keys'
3058 locations: LOC_BUILDING
3060 - 'There are some keys on the ground here.'
3062 words: ['lamp', 'lante']
3063 inventory: 'Brass lantern'
3064 locations: LOC_BUILDING
3066 - [LAMP_DARK, 'There is a shiny brass lamp nearby.']
3067 - [LAMP_BRIGHT, 'There is a lamp shining nearby.']
3069 - 'Your lamp is now off.'
3070 - 'Your lamp is now on.'
3074 locations: [LOC_GRATE, LOC_BELOWGRATE]
3077 - [GRATE_CLOSED, 'The grate is locked.']
3078 - [GRATE_OPEN, 'The grate is open.']
3080 - 'The grate is now locked.'
3081 - 'The grate is now unlocked.'
3084 inventory: 'Wicker cage'
3085 locations: LOC_COBBLE
3087 - 'There is a small wicker cage discarded nearby.'
3090 inventory: 'Black rod'
3091 locations: LOC_DEBRIS
3093 - 'A three foot black rod with a rusty star on an end lies nearby.'
3096 inventory: 'Black rod'
3097 locations: LOC_NOWHERE
3099 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3103 locations: [LOC_PITTOP, LOC_MISTHALL]
3106 - 'Rough stone steps lead down the pit.'
3107 - 'Rough stone steps lead up the dome.'
3110 inventory: 'Little bird in cage'
3113 - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
3114 - [BIRD_CAGED, 'There is a little bird in the cage.']
3115 - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.']
3117 - 'The bird''s singing is quite melodious.'
3118 - 'The bird does not seem inclined to sing while in the cage.'
3119 - 'It almost seems as though the bird is trying to tell you something.'
3120 - 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.'
3121 - 'The bird does not seem inclined to sing while in the cage.'
3122 - 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
3125 inventory: '*rusty door'
3126 locations: LOC_IMMENSE
3129 - [DOOR_RUSTED, 'The way north is barred by a massive, rusty, iron door.']
3130 - [DOOR_UNRUSTED, 'The way north leads through a massive, rusty, iron door.']
3132 - 'The hinges are quite thoroughly rusted now and won''t budge.'
3133 - 'The oil has freed up the hinges so that the door will now move,\nalthough it requires some effort.'
3135 words: ['pillo', 'velve']
3136 inventory: 'Velvet pillow'
3137 locations: LOC_SOFTROOM
3139 - 'A small velvet pillow lies on the floor.'
3143 locations: LOC_KINGHALL
3146 - [SNAKE_BLOCKS, 'A huge green fierce snake bars the way!']
3147 - [SNAKE_CHASED, ''] # chased away
3149 - 'The snake is hissing venomously.'
3152 inventory: '*fissure'
3153 locations: [LOC_EASTBANK, LOC_WESTBANK]
3157 - [BRIDGED, 'A crystal bridge now spans the fissure.']
3158 - [VANISHED, 'The crystal bridge has vanished!']
3161 inventory: '*stone tablet'
3162 locations: LOC_DARKROOM
3165 - 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
3167 - '"Congratulations on bringing light into the dark-room!"'
3170 inventory: 'Giant clam >GRUNT!<'
3171 locations: LOC_SHELLROOM
3173 - 'There is an enormous clam here with its shell tightly closed.'
3175 - 'The clam is as tight-mouthed as a, er, clam.'
3178 inventory: 'Giant oyster >GROAN!<'
3179 locations: LOC_NOWHERE
3181 - 'There is an enormous oyster here with its shell tightly closed.'
3182 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3184 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3185 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3187 words: ['magaz', 'issue', 'spelu', '"spel']
3188 inventory: '"Spelunker Today"'
3189 locations: LOC_ANTEROOM
3191 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3193 - 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
3195 words: ['dwarf', 'dwarv']
3197 locations: LOC_NOWHERE
3199 descriptions: !!null
3201 words: ['knife', 'knive']
3203 locations: LOC_NOWHERE
3204 descriptions: !!null
3206 words: ['food', 'ratio']
3207 inventory: 'Tasty food'
3208 locations: LOC_BUILDING
3210 - 'There is food here.'
3212 words: ['bottl', 'jar']
3213 inventory: 'Small bottle'
3214 locations: LOC_BUILDING
3216 - [WATER_BOTTLE, 'There is a bottle of water here.']
3217 - [EMPTY_BOTTLE, 'There is an empty bottle here.']
3218 - [OIL_BOTTLE, 'There is a bottle of oil here.']
3220 words: ['water', 'h2o']
3221 inventory: 'Water in the bottle'
3222 locations: LOC_NOWHERE
3223 descriptions: !!null
3226 inventory: 'Oil in the bottle'
3227 locations: LOC_NOWHERE
3228 descriptions: !!null
3231 inventory: '*mirror'
3232 locations: LOC_MIRRORCANYON
3234 descriptions: !!null
3236 words: ['plant', 'beans']
3238 locations: LOC_WESTPIT
3241 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3242 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3243 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3244 - 'The plant spurts into furious growth for a few seconds.'
3245 - 'The plant grows explosively, almost filling the bottom of the pit.'
3246 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3248 - 'The plant continues to ask plaintively for water.'
3249 - 'The plant continues to demand water.'
3250 - 'The plant now maintains a contented silence.'
3253 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3254 locations: [LOC_WESTEND, LOC_EASTEND]
3258 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3259 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3262 inventory: '*stalactite'
3263 locations: LOC_TOPSTALACTITE
3268 words: ['shado', 'figur', 'windo']
3269 inventory: '*shadowy figure and/or window'
3270 locations: [LOC_WINDOW1, LOC_WINDOW2]
3273 - 'The shadowy figure seems to be trying to attract your attention.'
3276 inventory: 'Dwarf''s axe'
3277 locations: LOC_NOWHERE
3279 - 'There is a little axe here.'
3280 - 'There is a little axe lying beside the bear.'
3283 inventory: '*cave drawings'
3284 locations: LOC_ORIENTAL
3286 descriptions: !!null
3288 words: ['pirat', 'genie', 'djinn']
3289 inventory: '*pirate/genie'
3290 locations: LOC_NOWHERE
3292 descriptions: !!null # never present
3295 inventory: '*dragon'
3296 locations: [LOC_SECRET4, LOC_SECRET6]
3299 - [DRAGON_BARS, 'A huge green fierce dragon bars the way!']
3300 - [DRAGON_DEAD, 'The blood-specked body of a huge green dead dragon lies to one side.']
3301 - [DRAGON_BLOODLESS, 'The body of a huge green dead dragon is lying off to one side.']
3305 Congratulations! You have just vanquished a dragon with your bare
3306 hands! (Unbelievable, isn't it?)
3307 - 'Your head buzzes strangely for a moment.'
3309 - 'The dragon''s ominous hissing does not bode well for you.'
3310 - 'The dragon is, not surprisingly, silent.'
3311 - 'The dragon is, not surprisingly, silent.'
3315 locations: [LOC_SWCHASM, LOC_NECHASM]
3318 - [TROLL_BRIDGE, 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"']
3319 - [BRIDGE_WRECKED, 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.']
3323 locations: [LOC_SWCHASM, LOC_NECHASM]
3326 - [TROLL_UNPAID, 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.']
3327 - [TROLL_PAIDONCE, 'The troll steps out from beneath the bridge and blocks your way.']
3328 - [TROLL_GONE, ''] # chased away
3330 - 'The troll sounds quite adamant in his demand for a treasure.'
3331 - 'The troll sounds quite adamant in his demand for a treasure.'
3334 inventory: '*phony troll'
3335 locations: [LOC_NOWHERE, LOC_NOWHERE]
3338 - 'The troll is nowhere to be seen.'
3341 inventory: !!null # bear uses rtext 141
3342 locations: LOC_BARRENROOM
3345 - [UNTAMED_BEAR, 'There is a ferocious cave bear eying you from the far end of the room!']
3346 - [SITTING_BEAR, 'There is a gentle cave bear sitting placidly in one corner.']
3347 - [CONTENTED_BEAR, 'There is a contented-looking bear wandering about nearby.']
3351 inventory: '*message in second maze'
3352 locations: LOC_NOWHERE
3355 - 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
3357 - '"This is not the maze where the pirate leaves his treasure chest."'
3359 words: ['volca', 'geyse']
3360 inventory: '*volcano and/or geyser'
3361 locations: LOC_BREATHTAKING
3363 descriptions: !!null
3365 words: ['machi', 'vendi']
3366 inventory: '*vending machine'
3367 locations: LOC_DEADEND13
3370 - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
3371 - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
3373 - 'The vending machine swings back to block the passage.'
3374 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3376 - '"Drop coins here to receive fresh batteries."'
3377 - '"Drop coins here to receive fresh batteries."'
3380 inventory: 'Batteries'
3381 locations: LOC_NOWHERE
3383 - [FRESH_BATTERIES, 'There are fresh batteries here.']
3384 - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
3386 words: ['carpe', 'moss']
3387 inventory: '*carpet and/or moss and/or curtains'
3388 locations: LOC_SOFTROOM
3390 descriptions: !!null
3394 locations: LOC_LARGE
3397 - 'A formidable ogre bars the northern exit.'
3399 - 'The ogre is apparently the strong, silent type.'
3403 locations: LOC_CLIFF
3406 - [URN_EMPTY, 'A small urn is embedded in the rock.']
3407 - [URN_DARK, 'A small urn full of oil is embedded in the rock.']
3408 - [URN_LIT, 'A small oil flame extrudes from an urn embedded in the rock.']
3410 - 'The urn is empty and will not light.'
3411 - 'The urn is now dark.'
3412 - 'The urn is now lit.'
3415 inventory: '*cavity'
3416 locations: LOC_NOWHERE
3419 - [CAVITY_FULL, ''] # something in it
3420 - [CAVITY_EMPTY, 'There is a small urn-shaped cavity in the rock.']
3424 locations: LOC_NOWHERE
3427 - '' # described with dragon
3430 inventory: '*reservoir'
3431 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3435 - [WATERS_PARTED, 'The waters have parted to form a narrow path across the reservoir.']
3436 - 'The waters crash together again.'
3438 words: ['appen', 'lepor']
3439 inventory: 'Leporine appendage'
3440 locations: LOC_FOREST22
3442 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3446 locations: LOC_DEBRIS
3451 - '"MAGIC WORD XYZZY"'
3455 locations: LOC_NUGGET
3460 - '"You won''t get it up the steps"'
3464 locations: LOC_ANTEROOM
3468 - [ENDGAME_SIGN, '']
3470 - 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
3471 - '"Treasure Vault. Keys in main office."'
3473 words: ['gold', 'nugge']
3474 inventory: 'Large gold nugget'
3475 locations: LOC_NUGGET
3478 - 'There is a large sparkling nugget of gold here!'
3481 inventory: 'Several diamonds'
3482 locations: LOC_WESTBANK
3485 - 'There are diamonds here!'
3487 words: ['silve', 'bars']
3488 inventory: 'Bars of silver'
3489 locations: LOC_FLOORHOLE
3492 - 'There are bars of silver here!'
3495 inventory: 'Precious jewelry'
3496 locations: LOC_SOUTHSIDE
3499 - 'There is precious jewelry here!'
3502 inventory: 'Rare coins'
3503 locations: LOC_WESTSIDE
3506 - 'There are many coins here!'
3508 words: ['chest', 'box', 'treas']
3509 inventory: 'Treasure chest'
3510 locations: LOC_NOWHERE
3513 - 'The pirate''s treasure chest is here!'
3515 words: ['eggs', 'egg', 'nest']
3516 inventory: 'Golden eggs'
3517 locations: LOC_GIANTROOM
3520 - [EGGS_HERE, 'There is a large nest here, full of golden eggs!']
3521 - [EGGS_VANISHED, 'The nest of golden eggs has vanished!']
3522 - [EGGS_DONE, 'Done!']
3525 inventory: 'Jeweled trident'
3526 locations: LOC_WATERFALL
3529 - 'There is a jewel-encrusted trident here!'
3531 words: ['vase', 'ming', 'shard', 'potte']
3532 inventory: 'Ming vase'
3533 locations: LOC_ORIENTAL
3536 - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
3537 - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
3538 - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
3539 - [VASE_DROPS, 'The ming vase drops with a delicate crash.']
3543 - 'You have taken the vase and hurled it delicately to the ground.'
3546 inventory: 'Egg-sized emerald'
3547 locations: LOC_PLOVER
3550 - 'There is an emerald here the size of a plover''s egg!'
3551 - 'There is an emerald resting in a small cavity in the rock!'
3553 words: ['plati', 'pyram']
3554 inventory: 'Platinum pyramid'
3555 locations: LOC_DARKROOM
3558 - 'There is a platinum pyramid here, 8 inches on a side!'
3561 inventory: 'Glistening pearl'
3562 locations: LOC_NOWHERE
3565 - 'Off to one side lies a glistening pearl!'
3567 words: ['rug', 'persi']
3568 inventory: 'Persian rug'
3569 locations: [LOC_SECRET4, LOC_SECRET6]
3573 - [RUG_FLOOR, 'There is a persian rug spread out on the floor!']
3574 - [RUG_DRAGON, 'The dragon is sprawled out on a persian rug!!']
3575 - [RUG_HOVER, 'There is a persian rug here, hovering in mid-air!']
3578 inventory: 'Rare spices'
3579 locations: LOC_BOULDERS2
3582 - 'There are rare spices here!'
3585 inventory: 'Golden chain'
3586 locations: LOC_BARRENROOM
3590 - [CHAIN_HEAP, 'There is a golden chain lying in a heap on the floor!']
3591 - [CHAINING_BEAR, 'The bear is locked to the wall with a golden chain!']
3592 - [CHAIN_FIXED, 'There is a golden chain locked to the wall!']
3595 inventory: 'Giant ruby'
3596 locations: LOC_STOREROOM
3599 - 'There is an enormous ruby here!'
3600 - 'There is a ruby resting in a small cavity in the rock!'
3602 words: ['jade', 'neckl']
3603 inventory: 'Jade necklace'
3604 locations: LOC_NOWHERE
3607 - 'A precious jade necklace has been dropped here!'
3609 words: ['amber', 'gemst']
3610 inventory: 'Amber gemstone'
3611 locations: LOC_NOWHERE
3614 - 'There is a rare amber gemstone here!'
3615 - 'There is an amber gemstone resting in a small cavity in the rock!'
3618 inventory: 'Star sapphire'
3619 locations: LOC_LEDGE
3622 - 'A brilliant blue star sapphire is here!'
3623 - 'There is a star sapphire resting in a small cavity in the rock!'
3625 words: ['ebony', 'statu']
3626 inventory: 'Ebony statuette'
3627 locations: LOC_REACHDEAD
3630 - 'There is a richly-carved ebony statuette here!'
3634 Oh dear, you seem to have gotten yourself killed. I might be able to
3635 help you out, but I've never really done this before. Do you want me
3636 to try to reincarnate you?
3638 All right. But don't blame me if something goes wr......
3640 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3641 you emerge from the smoke and find....
3643 You clumsy oaf, you've done it again! I don''t know how long I can
3644 keep this up. Do you want me to try reincarnating you again?
3646 Okay, now where did I put my orange smoke?.... >POOF!<
3647 Everything disappears in a dense cloud of orange smoke.
3649 Now you''ve really done it! I'm out of orange smoke! You don''t expect
3650 me to do a decent reincarnation without any orange smoke, do you?
3651 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3673 message: 'You''re quite welcome.'
3676 message: 'Good try, but that is an old worn-out magic word.'
3677 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
3680 I know of places, actions, and things. Most of my vocabulary
3681 describes places and is used to move you there. To move, try words
3682 like forest, building, downstream, enter, east, west, north, south,
3683 up, or down. I know about a few special objects, like a black rod
3684 hidden in the cave. These objects can be manipulated using some of
3685 the action words that I know. Usually you will need to give both the
3686 object and action words (in either order), but sometimes I can infer
3687 the object from the verb alone. Some objects also imply verbs; in
3688 particular, "inventory" implies "take inventory", which causes me to
3689 give you a list of what you're carrying. Some objects have unexpected
3690 effects; the effects are not always desirable! Usually people having
3691 trouble moving just need to try a few more words. Usually people
3692 trying unsuccessfully to manipulate an object are attempting something
3693 beyond their (or my!) capabilities and should try a completely
3694 different tack. One point often confusing to beginners is that, when
3695 there are several ways to go in a certain direction (e.g., if there
3696 are several holes in a wall), choosing that direction in effect
3697 chooses one of the ways at random; often, though, by specifying the
3698 place you want to reach you can guarantee choosing the right path.
3699 Also, to speed the game you can sometimes move long distances with a
3700 single word. For example, "building" usually gets you to the building
3701 from anywhere above ground except when lost in the forest. Also, note
3702 that cave passages and forest paths turn a lot, so leaving one place
3703 heading north doesn't guarantee entering the next from the south.
3704 However (another important point), except when you've used a "long
3705 distance" word such as "building", there is always a way to go back
3706 where you just came from unless I warn you to the contrary, even
3707 though the direction that takes you back might not be the reverse of
3708 what got you here. Good luck, and have fun!
3709 words: ['help', '?']
3715 The trees of the forest are large hardwood oak and maple, with an
3716 occasional grove of pine or spruce. There is quite a bit of under-
3717 growth, largely birch and ash saplings plus nondescript bushes of
3718 various sorts. This time of year visibility is quite restricted by
3719 all the leaves, but travel is quite easy if you detour around the
3720 spruce and berry bushes.
3721 words: ['tree', 'trees']
3724 Digging without a shovel is quite impractical. Even with a shovel
3725 progress is unlikely.
3726 words: ['dig', 'excav']
3728 message: 'I''m as confused as you are.'
3732 Mist is a white vapor, usually water, seen from time to time in
3733 caverns. It can be found anywhere but is frequently a sign of a deep
3734 pit leading down to water.'
3737 message: 'Watch it!'
3740 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
3744 For a summary of the most recent changes to the game, say "news".
3745 If you want to end your adventure early, say "quit". To suspend your
3746 adventure such that you can continue later, say "suspend" (or "pause"
3747 or "save"). To see how well you're doing, say "score". To get full
3748 credit for a treasure, you must have left it safely in the building,
3749 though you get partial credit just for locating it. You lose points
3750 for getting killed, or for quitting, though the former costs you more.
3751 There are also points based on how much (if any) of the cave you've
3752 managed to explore; in particular, there is a large bonus just for
3753 getting in (to distinguish the beginners from the rest of the pack),
3754 and there are other ways to determine whether you've been through some
3755 of the more harrowing sections. If you think you've found all the
3756 treasures, just keep exploring for a while. If nothing interesting
3757 happens, you haven't found them all yet. If something interesting
3758 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
3759 it means you're getting a bonus and have an opportunity to garner many
3760 more points in the Master's section. I may occasionally offer hints
3761 if you seem to be having trouble. If I do, I'll warn you in advance
3762 how much it will affect your score to accept the hints. Finally, to
3763 save time, you may specify "brief", which tells me never to repeat the
3764 full description of a place unless you explicitly ask me to.
3765 words: ['info', 'infor']
3767 message: *not_knowhow
3770 message: 'Wizards are not to be disturbed by such as you.'
3773 message: 'Guess again.'
3776 message: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.'
3779 message: 'There is a puff of orange smoke; within it, fiery runes spell out:\n\n\tOpen Adventure %V - http://www.catb.org/esr/open-adventure/'