1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to true.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # conditions: A dictionary of attributes
28 # OILY If FLUID flag is on: true for oil, false for water
30 # NOARRR Pirate doesn't go here unless following player
31 # NOBACK Cannot use "back" to move away
32 # HCAVE Trying to get into cave
33 # HBIRD Trying to catch bird
34 # HSNAKE Trying to deal with snake
36 # HDARK Pondering dark room
38 # HCLIFF Cliff with urn
39 # HWOODS Lost in forest
40 # HOGRE Trying to deal with ogre
41 # HJADE Found all treasures except jade
42 # hints: A list of YAML references to hints that may be available at
43 # this location. (This is why locations has to follow hints.)
44 # sound: Label for a location sound.
45 # loud: If true, object sounds are drowned out at this location.
46 # travel: A list of movement rules. They're applied in the order
47 # they appear. For a rule to fire, (1) the movement command
48 # must be a synonym for one of its verbs, and (2) the
49 # condition, if present, must evaluate to true. In that case
50 # the action fires. The action may be a goto (move to
51 # a named location) a speak (utter a named message), or
52 # a special (branch to special case in movement code).
53 # The conditional may be one of the following:
54 # [pct, N] Roll a die, n% chance of success
55 # [carry, OBJ] Must be carrying named object
56 # [with, OBJ] Must be carrying or in room with
57 # [not, OBJ N] Property of named OBJ must not be N.
58 # N may be numeric or a state label.
59 # [nodwarves] Dwarves must skip this rule.
60 # All attributes are optional except the long description and
61 # travel. Order of locations is not significant.
63 # arbitrary_messages: These are arguments to rspeak(). Some spans of
64 # these messages need to be kept adjacent and ordered (for now),
65 # though there are no dependencies on actual numbers left. To see
66 # which, grep for rspeak() calls containing expressions with
67 # arithmetic. Eventually, these will be pulled out into more
68 # appropriate data structures. Then ordering can be dropped.
70 # classes: Each item contains a point threshold and a message
71 # describing a classification of player. Point thresholds must be
72 # in ascending order. The scoring code selects the appropriate
73 # message, where each message is considered to apply to players
74 # whose scores are higher than the previous N but not higher than
75 # this N. Note that these scores probably change with every
76 # modification (and particularly expansion) of the program.
78 # turn_thresholds: Each item contains a number and a message
79 # berating the player for taking so many turns. When the turn count
80 # matches one of the thresholds, the corresponding message is shown.
81 # Order doesn't matter; the logic simply tests every threshold on
82 # the assumption that turn counts never decrease nor skip values.
84 # objects: Objects have attributes as follows...
85 # inventory: A description for use in the inventory command.
86 # states: A list of state labels for states from 0 up. Each
87 # becomes a #define, and is also a state label that
88 # can be used in travel-rule 'not' clauses.
89 # descriptions: Messages describing the object in different states.
90 # Must correspond 1:1 with state labels if the latter exist.
91 # changes: State-change messages to be emitted whenever the object
92 # *changes* to the (0-origin) state that is the index of the
93 # message in this array. Must correspond 1:1 with state
94 # labels if the latter exist.
95 # words: The vocabulary word(s) referring to this object.
96 # treasure: A boolean "treasure" used for point-scoring and pirate
97 # snatches, defaulting to false.
98 # immovable: An object may also be flagged
99 # immovable, meaning it cannot be carried.
100 # locations: An object may have one or two start locations (the gate
101 # is an example of a two-location object; it can be accessed
102 # from above or below).
104 # obituaries: Death messages and reincarnation queries. Order is
105 # significant, they're used in succession as the player racks up
108 # Message strings may include certain special character sequences to
109 # denote that the program must provide parameters to insert into a
110 # message when the message is printed. These sequences are:
112 # %s = an ASCII string
113 # %S = The letter 's' or nothing (if a previous %d value is exactly 1)
114 # %V = substitute program version string
116 # Copyright (c) 2017 by Eric S. Raymond
117 # SPDX-License-Identifier: BSD-2-clause
125 words: ['road', 'hill']
135 words: ['forwa', 'conti', 'onwar']
137 words: ['back', 'retur', 'retre']
143 words: ['out', 'outsi', 'exit', 'leave']
145 words: ['build', 'house']
159 words: ['inwar', 'insid', 'in']
163 words: ['null', 'nowhe']
167 words: ['passa', 'tunne']
179 words: ['upwar', 'up', 'u', 'above', 'ascen']
181 words: ['d', 'downw', 'down', 'desce']
211 words: ['north', 'n']
213 words: ['south', 's']
235 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
244 words: ['slab', 'slabr']
272 words: ['main', 'offic']
280 question: 'Are you trying to get into the cave?'
282 The grate is very solid and has a hardened steel lock. You cannot
283 enter without a key, and there are no keys nearby. I would recommend
284 looking elsewhere for the keys.
290 question: 'Are you trying to catch the bird?'
292 Something about you seems to be frightening the bird. Perhaps you
293 might figure out what it is.
299 question: 'Are you trying to somehow deal with the snake?'
301 You can't kill the snake, or drive it away, or avoid it, or anything
302 like that. There is a way to get by, but you don't have the necessary
309 question: 'Do you need help getting out of the maze?'
310 hint: 'You can make the passages look less alike by dropping things.'
316 question: 'Are you trying to explore beyond the plover room?'
318 There is a way to explore that region without having to worry about
319 falling into a pit. None of the objects available is immediately
320 useful in discovering the secret.
326 question: 'Do you need help getting out of here?'
327 hint: 'Don''t go west.\n'
333 question: 'Are you wondering what to do here?'
334 hint: 'This section is quite advanced. Find the cave first.\n'
340 question: 'Would you like to be shown out of the forest?'
342 Go east ten times. If that doesn't get you out, then go south, then
343 west twice, then south.
349 question: 'Do you need help dealing with the ogre?'
351 There is nothing the presence of which will prevent you from defeating
352 him; thus it can't hurt to fetch everything you possibly can.
358 question: 'You''re missing only one other treasure. Do you need help finding it?'
360 Once you've found all the other treasures, it is no longer possible to
361 locate the one you're now missing.
374 You are standing at the end of a road before a small brick building.
375 Around you is a forest. A small stream flows out of the building and
377 short: 'You''re in front of building.'
378 conditions: {FLUID: true, ABOVE: true, LIT: true}
379 sound: STREAM_GURGLES
381 {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
382 {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
383 {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]},
384 {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
385 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
390 You have walked up a hill, still in the forest. The road slopes back
391 down the other side of the hill. There is a building in the distance.
392 short: 'You''re at hill in road.'
393 conditions: {ABOVE: true, LIT: true}
395 {verbs: [BUILD, EAST], action: [goto, LOC_START]},
396 {verbs: [WEST], action: [goto, LOC_ROADEND]},
397 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
398 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
399 {verbs: [DOWN], action: [speak, WHICH_WAY]},
403 long: 'You are inside a building, a well house for a large spring.'
404 short: 'You''re inside building.'
405 conditions: {FLUID: true, ABOVE: true, LIT: true}
406 sound: STREAM_GURGLES
408 {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]},
409 {verbs: [XYZZY], action: [goto, LOC_FOOF1]},
410 {verbs: [PLUGH], action: [goto, LOC_FOOF3]},
411 {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]},
416 You are in a valley in the forest beside a stream tumbling along a
418 short: 'You''re in valley.'
419 conditions: {FLUID: true, ABOVE: true, LIT: true}
420 sound: STREAM_GURGLES
422 {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
423 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
424 {verbs: [WEST], action: [goto, LOC_FOREST12]},
425 {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]},
426 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
427 {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
431 long: 'The road, which approaches from the east, ends here amid the trees.'
432 short: 'You''re at end of road.'
433 conditions: {ABOVE: true, LIT: true}
435 {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]},
436 {verbs: [BUILD], action: [goto, LOC_START]},
437 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]},
438 {verbs: [WEST], action: [goto, LOC_FOREST15]},
439 {verbs: [NORTH], action: [goto, LOC_FOREST21]},
444 The forest thins out here to reveal a steep cliff. There is no way
445 down, but a small ledge can be seen to the west across the chasm.
446 short: 'You''re at cliff.'
447 conditions: {ABOVE: true, NOBACK: true, LIT: true}
450 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]},
451 {verbs: [EAST], action: [goto, LOC_FOREST19]},
452 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
457 At your feet all the water of the stream splashes into a 2-inch slit
458 in the rock. Downstream the streambed is bare rock.
459 short: 'You''re at slit in streambed.'
460 conditions: {FLUID: true, ABOVE: true, LIT: true}
461 sound: STREAM_GURGLES
463 {verbs: [BUILD], action: [goto, LOC_START]},
464 {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]},
465 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
466 {verbs: [WEST], action: [goto, LOC_FOREST10]},
467 {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
468 {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]},
473 You are in a 20-foot depression floored with bare dirt. Set into the
474 dirt is a strong steel grate mounted in concrete. A dry streambed
475 leads into the depression.
476 short: 'You''re outside grate.'
477 conditions: {ABOVE: true, LIT: true}
478 hints: [*grate, *jade]
480 {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]},
481 {verbs: [SOUTH], action: [goto, LOC_FOREST10]},
482 {verbs: [WEST], action: [goto, LOC_FOREST9]},
483 {verbs: [BUILD], action: [goto, LOC_START]},
484 {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
485 {verbs: [ENTER, INWAR, DOWN],
486 cond: [not, GRATE, GRATE_CLOSED],
487 action: [goto, LOC_BELOWGRATE]},
488 {verbs: [ENTER], action: [speak, GRATE_NOWAY]},
493 You are in a small chamber beneath a 3x3 steel grate to the surface.
494 A low crawl over cobbles leads inward to the west.
495 short: 'You''re below the grate.'
496 conditions: {LIT: true}
498 {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED],
499 action: [goto, LOC_GRATE]},
500 {verbs: [OUT], action: [speak, GRATE_NOWAY]},
501 {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]},
502 {verbs: [PIT], action: [goto, LOC_PITTOP]},
503 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
508 You are crawling over cobbles in a low passage. There is a dim light
509 at the east end of the passage.
510 short: 'You''re in cobble crawl.'
511 conditions: {LIT: true}
513 {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]},
514 {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]},
515 {verbs: [PIT], action: [goto, LOC_PITTOP]},
520 You are in a debris room filled with stuff washed in from the surface.
521 A low wide passage with cobbles becomes plugged with mud and debris
522 here, but an awkward canyon leads upward and west. In the mud someone
523 has scrawled, "MAGIC WORD XYZZY".
524 short: 'You''re in debris room.'
527 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
528 action: [goto, LOC_GRATE]},
529 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
530 {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]},
531 {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]},
532 {verbs: [XYZZY], action: [goto, LOC_FOOF2]},
533 {verbs: [PIT], action: [goto, LOC_PITTOP]},
537 long: 'You are in an awkward sloping east/west canyon.'
541 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
542 action: [goto, LOC_GRATE]},
543 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
544 {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
545 {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]},
546 {verbs: [PIT], action: [goto, LOC_PITTOP]},
551 You are in a splendid chamber thirty feet high. The walls are frozen
552 rivers of orange stone. An awkward canyon and a good passage exit
553 from east and west sides of the chamber.
554 short: 'You''re in bird chamber.'
558 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
559 action: [goto, LOC_GRATE]},
560 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
561 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
562 {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]},
563 {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]},
568 At your feet is a small pit breathing traces of white mist. An east
569 passage ends here except for a small crack leading on.
570 short: 'You''re at top of small pit.'
573 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
574 action: [goto, LOC_GRATE]},
575 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
576 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
577 {verbs: [PASSA, EAST], action: [goto, LOC_BIRD]},
578 {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
579 action: [goto, LOC_NECKBROKE]},
580 {verbs: [DOWN], action: [goto, LOC_MISTHALL]},
581 {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
586 You are at one end of a vast hall stretching forward out of sight to
587 the west. There are openings to either side. Nearby, a wide stone
588 staircase leads downward. The hall is filled with wisps of white mist
589 swaying to and fro almost as if alive. A cold wind blows up the
590 staircase. There is a passage at the top of a dome behind you.
591 short: 'You''re in Hall of Mists.'
592 conditions: {DEEP: true}
596 {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
597 {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
598 {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]},
599 {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
600 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
601 {verbs: [UPWAR], action: [goto, LOC_PITTOP]},
602 {verbs: [Y2], action: [goto, LOC_JUMBLE]},
607 The crack is far too small for you to follow. At its widest it is
608 barely wide enough to admit your foot.
610 conditions: {DEEP: true}
612 {verbs: [], action: [goto, LOC_PITTOP]},
617 You are on the east bank of a fissure slicing clear across the hall.
618 The mist is quite thick here, and the fissure is too wide to jump.
619 short: 'You''re on east bank of fissure.'
620 conditions: {DEEP: true}
622 {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]},
623 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
624 action: [speak, CROSS_BRIDGE]},
625 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
626 action: [goto, LOC_NOMAKE]},
627 {verbs: [OVER, ACROS, WEST, CROSS],
628 cond: [not, FISSURE, BRIDGED],
629 action: [speak, NO_CROSS]},
630 {verbs: [OVER], action: [goto, LOC_WESTBANK]},
635 This is a low room with a crude note on the wall. The note says,
636 "You won't get it up the steps".
637 short: 'You''re in nugget-of-gold room.'
638 conditions: {DEEP: true}
640 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]},
645 You are in the Hall of the Mountain King, with passages off in all
647 short: 'You''re in Hall of Mt King.'
648 conditions: {DEEP: true}
651 {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]},
652 {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS],
653 action: [goto, LOC_FLOORHOLE]},
654 {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS],
655 action: [goto, LOC_SOUTHSIDE]},
656 {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS],
657 action: [goto, LOC_WESTSIDE]},
658 {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]},
659 {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]},
660 {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
661 {verbs: [SECRE], action: [goto, LOC_SECRET3]},
665 long: 'You are at the bottom of the pit with a broken neck.'
667 conditions: {DEEP: true}
669 {verbs: [], action: [goto, LOC_NOWHERE]},
673 long: 'You didn''t make it.'
675 conditions: {DEEP: true}
677 {verbs: [], action: [goto, LOC_NOWHERE]},
681 long: 'The dome is unclimbable.'
683 conditions: {DEEP: true}
685 {verbs: [], action: [goto, LOC_MISTHALL]},
690 You are at the west end of the Twopit Room. There is a large hole in
691 the wall above the pit at this end of the room.
692 short: 'You''re at west end of Twopit Room.'
693 conditions: {DEEP: true}
695 {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
696 {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
697 {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]},
698 {verbs: [HOLE], action: [speak, TOO_FAR]},
703 You are at the bottom of the eastern pit in the Twopit Room. There is
704 a small pool of oil in one corner of the pit.
705 short: 'You''re in east pit.'
706 conditions: {FLUID: true, DEEP: true, OILY: true}
708 {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]},
713 You are at the bottom of the western pit in the Twopit Room. There is
714 a large hole in the wall about 25 feet above you.
715 short: 'You''re in west pit.'
716 conditions: {DEEP: true}
718 {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]},
719 {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN],
720 action: [goto, LOC_BUILDING1]},
721 {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]},
725 long: 'You clamber up the plant and scurry through the hole at the top.'
727 conditions: {DEEP: true}
729 {verbs: [], action: [goto, LOC_NARROW]},
733 long: 'You are on the west side of the fissure in the Hall of Mists.'
734 short: 'You''re on west bank of fissure.'
735 conditions: {DEEP: true}
737 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
738 action: [speak, CROSS_BRIDGE]},
739 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
740 action: [goto, LOC_NOMAKE]},
741 {verbs: [OVER, ACROS, EAST, CROSS],
742 cond: [not, FISSURE, BRIDGED],
743 action: [speak, NO_CROSS]},
744 {verbs: [OVER], action: [goto, LOC_EASTBANK]},
745 {verbs: [NORTH], action: [goto, LOC_PARALLEL1]},
746 {verbs: [WEST], action: [goto, LOC_MISTWEST]},
751 You are in a low n/s passage at a hole in the floor. The hole goes
752 down to an e/w passage.
753 short: 'You''re in n/s passage above e/w passage.'
754 conditions: {DEEP: true}
756 {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
757 {verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
758 {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]},
762 long: 'You are in the south side chamber.'
764 conditions: {DEEP: true}
766 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]},
771 You are in the west side chamber of the Hall of the Mountain King.
772 A passage continues west and up here.
773 short: 'You''re in the west side chamber.'
774 conditions: {DEEP: true}
776 {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]},
777 {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]},
783 conditions: {DEEP: true}
785 {verbs: [], cond: [not, PLANT, PLANT_BELLOWING],
786 action: [goto, LOC_NOCLIMB]},
787 {verbs: [], action: [goto, LOC_PLANTTOP]},
791 long: 'You can''t get by the snake.'
793 conditions: {DEEP: true}
795 {verbs: [], action: [goto, LOC_KINGHALL]},
800 You are in a large room, with a passage to the south, a passage to the
801 west, and a wall of broken rock to the east. There is a large "Y2" on
802 a rock in the room's center.
803 short: 'You''re at "Y2".'
804 conditions: {DEEP: true}
806 {verbs: [PLUGH], action: [goto, LOC_FOOF4]},
807 {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]},
808 {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]},
809 {verbs: [WEST], action: [goto, LOC_WINDOW1]},
810 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
811 {verbs: [PLOVE], action: [goto, LOC_FOOF5]},
815 long: 'You are in a jumble of rock, with cracks everywhere.'
817 conditions: {DEEP: true}
819 {verbs: [DOWN, Y2], action: [goto, LOC_Y2]},
820 {verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
825 You're at a low window overlooking a huge pit, which extends up out of
826 sight. A floor is indistinctly visible over 50 feet below. Traces of
827 white mist cover the floor of the pit, becoming thicker to the right.
828 Marks in the dust around the window would seem to indicate that
829 someone has been here recently. Directly across the pit from you and
830 25 feet away there is a similar window looking into a lighted room. A
831 shadowy figure can be seen there peering back at you.
832 short: 'You''re at window on pit.'
833 conditions: {DEEP: true}
835 {verbs: [EAST, Y2], action: [goto, LOC_Y2]},
836 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
841 You are in a dirty broken passage. To the east is a crawl. To the
842 west is a large passage. Above you is a hole to another passage.
843 short: 'You''re in dirty passage.'
844 conditions: {DEEP: true}
846 {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]},
847 {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]},
848 {verbs: [WEST], action: [goto, LOC_DUSTY]},
849 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
854 You are on the brink of a small clean climbable pit. A crawl leads
856 short: 'You''re at brink of small pit.'
857 conditions: {DEEP: true}
859 {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
860 {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
865 You are in the bottom of a small pit with a little stream, which
866 enters and exits through tiny slits.
867 short: 'You''re at bottom of pit with stream.'
868 conditions: {FLUID: true, DEEP: true}
869 sound: STREAM_GURGLES
871 {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
872 {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR],
873 action: [speak, DONT_FIT]},
878 You are in a large room full of dusty rocks. There is a big hole in
879 the floor. There are cracks everywhere, and a passage leading east.
880 short: 'You''re in dusty rock room.'
881 conditions: {DEEP: true}
883 {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
884 {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
885 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
890 You have crawled through a very low wide passage parallel to and north
891 of the Hall of Mists.
893 conditions: {DEEP: true}
895 {verbs: [], action: [goto, LOC_MISTWEST]},
900 You are at the west end of the Hall of Mists. A low wide crawl
901 continues west and another goes north. To the south is a little
902 passage 6 feet off the floor.
903 short: 'You''re at west end of Hall of Mists.'
904 conditions: {DEEP: true}
906 {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]},
907 {verbs: [EAST], action: [goto, LOC_WESTBANK]},
908 {verbs: [NORTH], action: [goto, LOC_PARALLEL2]},
909 {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]},
913 long: 'You are in a maze of twisty little passages, all alike.'
915 conditions: {DEEP: true, NOBACK: true}
918 {verbs: [UPWAR], action: [goto, LOC_MISTWEST]},
919 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
920 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
921 {verbs: [SOUTH], action: [goto, LOC_ALIKE4]},
922 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
926 long: 'You are in a maze of twisty little passages, all alike.'
928 conditions: {DEEP: true, NOBACK: true}
931 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
932 {verbs: [SOUTH], action: [goto, LOC_ALIKE3]},
933 {verbs: [EAST], action: [goto, LOC_ALIKE4]},
937 long: 'You are in a maze of twisty little passages, all alike.'
939 conditions: {DEEP: true, NOBACK: true}
942 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
943 {verbs: [DOWN], action: [goto, LOC_DEADEND3]},
944 {verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
945 {verbs: [NORTH], action: [goto, LOC_DEADEND9]},
949 long: 'You are in a maze of twisty little passages, all alike.'
951 conditions: {DEEP: true, NOBACK: true}
954 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
955 {verbs: [NORTH], action: [goto, LOC_ALIKE2]},
956 {verbs: [EAST], action: [goto, LOC_DEADEND1]},
957 {verbs: [SOUTH], action: [goto, LOC_DEADEND2]},
958 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
964 conditions: {DEEP: true, NOARRR: true}
967 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
973 conditions: {DEEP: true, NOARRR: true}
976 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
982 conditions: {DEEP: true, NOARRR: true}
985 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]},
989 long: 'You are in a maze of twisty little passages, all alike.'
991 conditions: {DEEP: true, NOBACK: true}
994 {verbs: [EAST], action: [goto, LOC_ALIKE6]},
995 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
999 long: 'You are in a maze of twisty little passages, all alike.'
1001 conditions: {DEEP: true, NOBACK: true}
1004 {verbs: [EAST], action: [goto, LOC_ALIKE3]},
1005 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1006 {verbs: [DOWN], action: [goto, LOC_ALIKE7]},
1007 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1011 long: 'You are in a maze of twisty little passages, all alike.'
1013 conditions: {DEEP: true, NOBACK: true}
1016 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1017 {verbs: [UPWAR], action: [goto, LOC_ALIKE6]},
1018 {verbs: [EAST], action: [goto, LOC_ALIKE8]},
1019 {verbs: [SOUTH], action: [goto, LOC_ALIKE9]},
1023 long: 'You are in a maze of twisty little passages, all alike.'
1025 conditions: {DEEP: true, NOBACK: true}
1028 {verbs: [WEST], action: [goto, LOC_ALIKE6]},
1029 {verbs: [EAST], action: [goto, LOC_ALIKE7]},
1030 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1031 {verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
1032 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1033 {verbs: [DOWN], action: [goto, LOC_DEADEND11]},
1037 long: 'You are in a maze of twisty little passages, all alike.'
1039 conditions: {DEEP: true, NOBACK: true}
1042 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1043 {verbs: [NORTH], action: [goto, LOC_ALIKE8]},
1044 {verbs: [SOUTH], action: [goto, LOC_DEADEND4]},
1050 conditions: {DEEP: true, NOARRR: true}
1053 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]},
1057 long: 'You are in a maze of twisty little passages, all alike.'
1059 conditions: {DEEP: true, NOBACK: true}
1062 {verbs: [WEST], action: [goto, LOC_ALIKE8]},
1063 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1064 {verbs: [DOWN], action: [goto, LOC_DEADEND5]},
1065 {verbs: [EAST], action: [goto, LOC_PITBRINK]},
1071 conditions: {DEEP: true, NOARRR: true}
1074 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]},
1079 You are on the brink of a thirty foot pit with a massive orange column
1080 down one wall. You could climb down here but you could not get back
1081 up. The maze continues at this level.
1082 short: 'You''re at brink of pit.'
1083 conditions: {DEEP: true, NOBACK: true}
1085 {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]},
1086 {verbs: [WEST], action: [goto, LOC_ALIKE10]},
1087 {verbs: [SOUTH], action: [goto, LOC_DEADEND6]},
1088 {verbs: [NORTH], action: [goto, LOC_ALIKE12]},
1089 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1095 conditions: {NOARRR: true, DEEP: true}
1097 {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]},
1102 You have crawled through a very low wide passage parallel to and north
1103 of the Hall of Mists.
1105 conditions: {DEEP: true}
1107 {verbs: [], action: [goto, LOC_WESTBANK]},
1112 You are at the east end of a very long hall apparently without side
1113 chambers. To the east a low wide crawl slants up. To the north a
1114 round two foot hole slants down.
1115 short: 'You''re at east end of long hall.'
1116 conditions: {DEEP: true}
1118 {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
1119 {verbs: [WEST], action: [goto, LOC_LONGWEST]},
1120 {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]},
1125 You are at the west end of a very long featureless hall. The hall
1126 joins up with a narrow north/south passage.
1127 short: 'You''re at west end of long hall.'
1128 conditions: {DEEP: true}
1130 {verbs: [EAST], action: [goto, LOC_LONGEAST]},
1131 {verbs: [NORTH], action: [goto, LOC_CROSSOVER]},
1132 {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
1136 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1138 conditions: {DEEP: true}
1140 {verbs: [WEST], action: [goto, LOC_LONGEAST]},
1141 {verbs: [NORTH], action: [goto, LOC_DEADEND7]},
1142 {verbs: [EAST], action: [goto, LOC_WESTSIDE]},
1143 {verbs: [SOUTH], action: [goto, LOC_LONGWEST]},
1149 conditions: {DEEP: true}
1151 {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]},
1156 You are at a complex junction. A low hands and knees passage from the
1157 north joins a higher crawl from the east to make a walking passage
1158 going west. There is also a large room above. The air is damp here.
1159 short: 'You''re at complex junction.'
1160 conditions: {DEEP: true}
1162 sound: WIND_WHISTLES
1164 {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]},
1165 {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]},
1166 {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]},
1167 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1172 You are in Bedquilt, a long east/west passage with holes everywhere.
1173 To explore at random select north, south, up, or down.
1174 short: 'You''re in Bedquilt.'
1175 conditions: {DEEP: true}
1177 {verbs: [EAST], action: [goto, LOC_COMPLEX]},
1178 {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]},
1179 {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1180 {verbs: [SLAB], action: [goto, LOC_SLAB]},
1181 {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]},
1182 {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1183 {verbs: [UPWAR], action: [goto, LOC_DUSTY]},
1184 {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1185 {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1186 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1187 {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1188 {verbs: [DOWN], action: [goto, LOC_ANTEROOM]},
1193 You are in a room whose walls resemble swiss cheese. Obvious passages
1194 go west, east, ne, and nw. Part of the room is occupied by a large
1196 short: 'You''re in Swiss Cheese Room.'
1197 conditions: {DEEP: true}
1199 {verbs: [NE], action: [goto, LOC_BEDQUILT]},
1200 {verbs: [WEST], action: [goto, LOC_EASTEND]},
1201 {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]},
1202 {verbs: [CANYO], action: [goto, LOC_TALL]},
1203 {verbs: [EAST], action: [goto, LOC_SOFTROOM]},
1204 {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1205 {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]},
1210 You are at the east end of the Twopit Room. The floor here is
1211 littered with thin rock slabs, which make it easy to descend the pits.
1212 There is a path here bypassing the pits to connect passages from east
1213 and west. There are holes all over, but the only big one is on the
1214 wall directly over the west pit where you can't get to it.
1215 short: 'You''re at east end of Twopit Room.'
1216 conditions: {DEEP: true}
1218 {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
1219 {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
1220 {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]},
1225 You are in a large low circular chamber whose floor is an immense slab
1226 fallen from the ceiling (Slab Room). East and west there once were
1227 large passages, but they are now filled with boulders. Low small
1228 passages go north and south, and the south one quickly bends west
1229 around the boulders.
1230 short: 'You''re in Slab Room.'
1231 conditions: {DEEP: true}
1233 {verbs: [SOUTH], action: [goto, LOC_WESTEND]},
1234 {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]},
1235 {verbs: [NORTH], action: [goto, LOC_BEDQUILT]},
1239 long: 'You are in a secret n/s canyon above a large room.'
1241 conditions: {DEEP: true}
1243 {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]},
1244 {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
1245 action: [goto, LOC_SECRET5]},
1246 {verbs: [SOUTH], action: [goto, LOC_SECRET4]},
1247 {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]},
1248 {verbs: [RESER], action: [goto, LOC_RESERVOIR]},
1252 long: 'You are in a secret n/s canyon above a sizable passage.'
1254 conditions: {DEEP: true}
1256 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1257 {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]},
1258 {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
1260 - LOC_THREEJUNCTION:
1263 You are in a secret canyon at a junction of three canyons, bearing
1264 north, south, and se. The north one is as tall as the other two
1266 short: 'You''re at junction of three secret canyons.'
1267 conditions: {DEEP: true}
1269 {verbs: [SE], action: [goto, LOC_BEDQUILT]},
1270 {verbs: [SOUTH], action: [goto, LOC_SECRET2]},
1271 {verbs: [NORTH], action: [goto, LOC_WINDOW2]},
1275 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1276 short: 'You''re in large low room.'
1277 conditions: {DEEP: true}
1279 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1280 {verbs: [SW], action: [goto, LOC_WINDING]},
1281 {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]},
1282 {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]},
1286 long: 'Dead end crawl.'
1288 conditions: {DEEP: true}
1290 {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]},
1295 You are in a secret canyon which here runs e/w. It crosses over a
1296 very tight canyon 15 feet below. If you go down you may not be able
1298 short: 'You''re in secret e/w canyon above tight canyon.'
1299 conditions: {DEEP: true}
1301 {verbs: [EAST], action: [goto, LOC_KINGHALL]},
1302 {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1303 {verbs: [WEST], action: [goto, LOC_SECRET6]},
1304 {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]},
1308 long: 'You are at a wide place in a very tight n/s canyon.'
1310 conditions: {DEEP: true}
1312 {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]},
1313 {verbs: [NORTH], action: [goto, LOC_TALL]},
1317 long: 'The canyon here becomes too tight to go further south.'
1319 conditions: {DEEP: true}
1321 {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]},
1326 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1329 conditions: {DEEP: true}
1331 {verbs: [EAST], action: [goto, LOC_WIDEPLACE]},
1332 {verbs: [WEST], action: [goto, LOC_BOULDERS1]},
1333 {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]},
1337 long: 'The canyon runs into a mass of boulders -- dead end.'
1339 conditions: {DEEP: true}
1341 {verbs: [SOUTH], action: [goto, LOC_TALL]},
1346 The stream flows out through a pair of 1 foot diameter sewer pipes.
1347 It would be advisable to use the exit.
1349 conditions: {DEEP: true}
1351 {verbs: [], action: [goto, LOC_BUILDING]},
1355 long: 'You are in a maze of twisty little passages, all alike.'
1357 conditions: {DEEP: true, NOBACK: true}
1360 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1361 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1362 {verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
1363 {verbs: [EAST], action: [goto, LOC_DEADEND8]},
1369 conditions: {DEEP: true}
1372 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
1378 conditions: {DEEP: true, NOARRR: true}
1381 {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]},
1385 long: 'You are in a maze of twisty little passages, all alike.'
1387 conditions: {DEEP: true, NOBACK: true}
1389 {verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
1390 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1391 {verbs: [WEST], action: [goto, LOC_DEADEND10]},
1395 long: 'You are in a maze of twisty little passages, all alike.'
1397 conditions: {DEEP: true, NOBACK: true}
1399 {verbs: [NORTH], action: [goto, LOC_PITBRINK]},
1400 {verbs: [WEST], action: [goto, LOC_ALIKE12]},
1401 {verbs: [NW], action: [goto, LOC_DEADEND12]},
1407 conditions: {NOARRR: true, DEEP: true}
1409 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
1415 conditions: {DEEP: true, NOARRR: true}
1418 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]},
1422 long: 'You are in a maze of twisty little passages, all alike.'
1424 conditions: {DEEP: true, NOBACK: true}
1427 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]},
1432 You are in a long, narrow corridor stretching out of sight to the
1433 west. At the eastern end is a hole through which you can see a
1434 profusion of leaves.
1435 short: 'You''re in narrow corridor.'
1436 conditions: {DEEP: true}
1438 {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
1439 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1440 {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
1444 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1446 conditions: {DEEP: true}
1448 {verbs: [], action: [goto, LOC_WESTPIT]},
1452 long: 'You have climbed up the plant and out of the pit.'
1454 conditions: {DEEP: true}
1456 {verbs: [], action: [goto, LOC_WESTEND]},
1461 You are at the top of a steep incline above a large room. You could
1462 climb down here, but you would not be able to climb up. There is a
1463 passage leading back to the north.
1464 short: 'You''re at steep incline above large room.'
1465 conditions: {DEEP: true}
1467 {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
1468 {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]},
1473 You are in the Giant Room. The ceiling here is too high up for your
1474 lamp to show it. Cavernous passages lead east, north, and south. On
1475 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1476 short: 'You''re in Giant Room.'
1477 conditions: {DEEP: true}
1479 {verbs: [SOUTH], action: [goto, LOC_NARROW]},
1480 {verbs: [EAST], action: [goto, LOC_CAVEIN]},
1481 {verbs: [NORTH], action: [goto, LOC_IMMENSE]},
1485 long: 'The passage here is blocked by a recent cave-in.'
1487 conditions: {DEEP: true}
1489 {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]},
1493 long: 'You are at one end of an immense north/south passage.'
1495 conditions: {DEEP: true}
1496 sound: WIND_WHISTLES
1498 {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]},
1499 {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED],
1500 action: [goto, LOC_WATERFALL]},
1501 {verbs: [NORTH], action: [speak, RUSTY_DOOR]},
1506 You are in a magnificent cavern with a rushing stream, which cascades
1507 over a sparkling waterfall into a roaring whirlpool which disappears
1508 through a hole in the floor. Passages exit to the south and west.
1509 short: 'You''re in cavern with waterfall.'
1510 conditions: {FLUID: true, DEEP: true}
1511 sound: STREAM_SPLASHES
1513 {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]},
1514 {verbs: [GIANT], action: [goto, LOC_GIANTROOM]},
1515 {verbs: [WEST], action: [goto, LOC_INCLINE]},
1520 You are in the Soft Room. The walls are covered with heavy curtains,
1521 the floor with a thick pile carpet. Moss covers the ceiling.
1522 short: 'You''re in Soft Room.'
1523 conditions: {DEEP: true}
1525 {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]},
1530 This is the Oriental Room. Ancient oriental cave drawings cover the
1531 walls. A gently sloping passage leads upward to the north, another
1532 passage leads se, and a hands and knees crawl leads west.
1533 short: 'You''re in Oriental Room.'
1534 conditions: {DEEP: true}
1536 {verbs: [SE], action: [goto, LOC_SWISSCHEESE]},
1537 {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]},
1538 {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]},
1543 You are following a wide path around the outer edge of a large cavern.
1544 Far below, through a heavy white mist, strange splashing noises can be
1545 heard. The mist rises up through a fissure in the ceiling. The path
1546 exits to the south and west.
1547 short: 'You''re in misty cavern.'
1548 conditions: {DEEP: true}
1551 {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]},
1552 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1557 You are in an alcove. A small nw path seems to widen after a short
1558 distance. An extremely tight tunnel leads east. It looks like a very
1559 tight squeeze. An eerie light can be seen at the other end.
1560 short: 'You''re in alcove.'
1561 conditions: {DEEP: true}
1564 {verbs: [NW, CAVER], action: [goto, LOC_MISTY]},
1565 {verbs: [EAST, PASSA], action: ["special", 1]},
1566 {verbs: [EAST], action: [goto, LOC_PLOVER]},
1571 You're in a small chamber lit by an eerie green light. An extremely
1572 narrow tunnel exits to the west. A dark corridor leads ne.
1573 short: 'You''re in Plover Room.'
1574 conditions: {DEEP: true, LIT: true}
1577 {verbs: [WEST, PASSA, OUT], action: ["special", 1]},
1578 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1579 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
1580 {verbs: [PLOVE], action: [goto, LOC_FOOF6]},
1581 {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]},
1585 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1586 short: 'You''re in dark-room.'
1587 conditions: {DEEP: true}
1590 {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]},
1595 You are in an arched hall. A coral passage once continued up and east
1596 from here, but is now blocked by debris. The air smells of sea water.
1597 short: 'You''re in arched hall.'
1598 conditions: {DEEP: true}
1600 {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
1605 You're in a large room carved out of sedimentary rock. The floor and
1606 walls are littered with bits of shells imbedded in the stone. A
1607 shallow passage proceeds downward, and a somewhat steeper one leads
1608 up. A low hands and knees passage enters from the south.
1609 short: 'You''re in Shell Room.'
1610 conditions: {DEEP: true}
1612 {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
1613 {verbs: [DOWN], action: [goto, LOC_SLOPING1]},
1614 {verbs: [SOUTH], cond: [carry, CLAM],
1615 action: [speak, CLAM_BLOCKER]},
1616 {verbs: [SOUTH], cond: [carry, OYSTER],
1617 action: [speak, OYSTER_BLOCKER]},
1618 {verbs: [SOUTH], action: [goto, LOC_COMPLEX]},
1622 long: 'You are in a long sloping corridor with ragged sharp walls.'
1624 conditions: {DEEP: true}
1626 {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
1627 {verbs: [DOWN], action: [goto, LOC_CULDESAC]},
1631 long: 'You are in a cul-de-sac about eight feet across.'
1633 conditions: {DEEP: true}
1635 {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]},
1636 {verbs: [SHELL], action: [goto, LOC_SHELLROOM]},
1641 You are in an anteroom leading to a large passage to the east. Small
1642 passages go west and up. The remnants of recent digging are evident.
1643 A sign in midair here says "Cave under construction beyond this point.
1644 Proceed at own risk. [Witt Construction Company]"
1645 short: 'You''re in anteroom.'
1646 conditions: {DEEP: true}
1648 {verbs: [UPWAR], action: [goto, LOC_COMPLEX]},
1649 {verbs: [WEST], action: [goto, LOC_BEDQUILT]},
1650 {verbs: [EAST], action: [goto, LOC_WITTSEND]},
1654 long: 'You are in a maze of twisty little passages, all different.'
1656 conditions: {DEEP: true, NOBACK: true}
1658 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]},
1659 {verbs: [SW], action: [goto, LOC_DIFFERENT4]},
1660 {verbs: [NE], action: [goto, LOC_DIFFERENT5]},
1661 {verbs: [SE], action: [goto, LOC_DIFFERENT6]},
1662 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]},
1663 {verbs: [NW], action: [goto, LOC_DIFFERENT8]},
1664 {verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
1665 {verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
1666 {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
1667 {verbs: [DOWN], action: [goto, LOC_LONGWEST]},
1671 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1672 short: 'You''re at Witt''s End.'
1673 conditions: {DEEP: true, NOBACK: true}
1676 {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN],
1677 cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
1678 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1679 {verbs: [WEST], action: [speak, WAY_BLOCKED]},
1684 You are in a north/south canyon about 25 feet across. The floor is
1685 covered by white mist seeping in from the north. The walls extend
1686 upward for well over 100 feet. Suspended from some unseen point far
1687 above you, an enormous two-sided mirror is hanging parallel to and
1688 midway between the canyon walls. (The mirror is obviously provided
1689 for the use of the dwarves who, as you know, are extremely vain.) A
1690 small window can be seen in either wall, some fifty feet up.
1691 short: 'You''re in Mirror Canyon.'
1692 conditions: {DEEP: true}
1694 sound: WIND_WHISTLES
1696 {verbs: [SOUTH], action: [goto, LOC_SECRET1]},
1697 {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]},
1702 You're at a low window overlooking a huge pit, which extends up out of
1703 sight. A floor is indistinctly visible over 50 feet below. Traces of
1704 white mist cover the floor of the pit, becoming thicker to the left.
1705 Marks in the dust around the window would seem to indicate that
1706 someone has been here recently. Directly across the pit from you and
1707 25 feet away there is a similar window looking into a lighted room. A
1708 shadowy figure can be seen there peering back at you.
1709 short: 'You''re at window on pit.'
1710 conditions: {DEEP: true}
1712 {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]},
1713 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1715 - LOC_TOPSTALACTITE:
1718 A large stalactite extends from the roof and almost reaches the floor
1719 below. You could climb down it, and jump from it to the floor, but
1720 having done so you would be unable to reach it to climb back up.
1721 short: 'You''re at top of stalactite.'
1722 conditions: {DEEP: true}
1724 {verbs: [NORTH], action: [goto, LOC_SECRET2]},
1725 {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40],
1726 action: [goto, LOC_ALIKE6]},
1727 {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1728 {verbs: [DOWN], action: [goto, LOC_ALIKE4]},
1732 long: 'You are in a little maze of twisting passages, all different.'
1734 conditions: {DEEP: true, NOBACK: true}
1736 {verbs: [SW], action: [goto, LOC_DIFFERENT3]},
1737 {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]},
1738 {verbs: [EAST], action: [goto, LOC_DIFFERENT5]},
1739 {verbs: [NW], action: [goto, LOC_DIFFERENT6]},
1740 {verbs: [SE], action: [goto, LOC_DIFFERENT7]},
1741 {verbs: [NE], action: [goto, LOC_DIFFERENT8]},
1742 {verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
1743 {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]},
1744 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
1745 {verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
1750 You are at the edge of a large underground reservoir. An opaque cloud
1751 of white mist fills the room and rises rapidly upward. The lake is
1752 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1753 overhead and splashes noisily into the water somewhere within the
1754 mist. There is a passage going back toward the south.
1755 short: 'You''re at reservoir.'
1756 conditions: {FLUID: true, DEEP: true}
1757 sound: STREAM_SPLASHES
1759 {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]},
1760 {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
1761 {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
1767 conditions: {DEEP: true}
1769 {verbs: [SE], action: [goto, LOC_ALIKE13]},
1774 You are at the northeast end of an immense room, even larger than the
1775 Giant Room. It appears to be a repository for the "Adventure"
1776 program. Massive torches far overhead bathe the room with smoky
1777 yellow light. Scattered about you can be seen a pile of bottles (all
1778 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1779 of oysters, a bundle of black rods with rusty stars on their ends, and
1780 a collection of brass lanterns. Off to one side a great many dwarves
1781 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1782 not disturb the dwarves!" An immense mirror is hanging against one
1783 wall, and stretches to the other end of the room, where various other
1784 sundry objects can be glimpsed dimly in the distance.
1785 short: 'You''re at ne end.'
1786 conditions: {DEEP: true, LIT: true}
1787 sound: MURMURING_SNORING
1789 {verbs: [SW], action: [goto, LOC_SW]},
1794 You are at the southwest end of the repository. To one side is a pit
1795 full of fierce green snakes. On the other side is a row of small
1796 wicker cages, each of which contains a little sulking bird. In one
1797 corner is a bundle of black rods with rusty marks on their ends. A
1798 large number of velvet pillows are scattered about on the floor. A
1799 vast mirror stretches off to the northeast. At your feet is a large
1800 steel grate, next to which is a sign that reads, "Treasure Vault.
1801 Keys in main office."
1802 short: 'You''re at sw end.'
1803 conditions: {DEEP: true, LIT: true}
1804 sound: SNAKES_HISSING
1806 {verbs: [NE], action: [goto, LOC_NE]},
1807 {verbs: [DOWN], action: [speak, GRATE_NOWAY]},
1812 You are on one side of a large, deep chasm. A heavy white mist rising
1813 up from below obscures all view of the far side. A sw path leads away
1814 from the chasm into a winding corridor.
1815 short: 'You''re on sw side of chasm.'
1816 conditions: {DEEP: true}
1818 {verbs: [SW], action: [goto, LOC_WINDING]},
1819 {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL],
1820 action: [speak, TROLL_BLOCKS]},
1821 {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE],
1822 action: [speak, BRIDGE_GONE]},
1823 {verbs: [OVER], action: ["special", 3]},
1824 {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE],
1825 action: [goto, LOC_NOMAKE]},
1826 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1831 You are in a long winding corridor sloping out of sight in both
1833 short: 'You''re in sloping corridor.'
1834 conditions: {DEEP: true}
1836 {verbs: [DOWN], action: [goto, LOC_LOWROOM]},
1837 {verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
1839 # Following three rooms are where the dragon lives. The code has a
1840 # wired-in assumption that the dragon corpse goes to LOC_SECRET5,
1843 long: 'You are in a secret canyon which exits to the north and east.'
1845 conditions: {DEEP: true}
1847 {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]},
1848 {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]},
1852 long: 'You are in a secret canyon which exits to the north and east.'
1854 conditions: {DEEP: true}
1856 {verbs: [NORTH], action: [goto, LOC_SECRET1]},
1857 {verbs: [EAST], action: [goto, LOC_SECRET3]},
1861 long: 'You are in a secret canyon which exits to the north and east.'
1863 conditions: {DEEP: true}
1865 {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]},
1866 {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]},
1871 You are on the far side of the chasm. A ne path leads away from the
1873 short: 'You''re on ne side of chasm.'
1874 conditions: {NOARRR: true, DEEP: true}
1876 {verbs: [NE], action: [goto, LOC_CORRIDOR]},
1877 {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]},
1878 {verbs: [OVER], action: ["special", 3]},
1879 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1880 {verbs: [FORK], action: [goto, LOC_FORK]},
1881 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1882 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
1887 You're in a long east/west corridor. A faint rumbling noise can be
1888 heard in the distance.
1889 short: 'You''re in corridor.'
1890 conditions: {NOARRR: true, DEEP: true}
1891 sound: DULL_RUMBLING
1893 {verbs: [WEST], action: [goto, LOC_NECHASM]},
1894 {verbs: [EAST, FORK], action: [goto, LOC_FORK]},
1895 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1896 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
1901 The path forks here. The left fork leads northeast. A dull rumbling
1902 seems to get louder in that direction. The right fork leads southeast
1903 down a gentle slope. The main corridor enters from the west.
1904 short: 'You''re at fork in path.'
1905 conditions: {NOARRR: true, DEEP: true}
1906 sound: DULL_RUMBLING
1908 {verbs: [WEST], action: [goto, LOC_CORRIDOR]},
1909 {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
1910 {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]},
1911 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1912 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
1917 The walls are quite warm here. From the north can be heard a steady
1918 roar, so loud that the entire cave seems to be trembling. Another
1919 passage leads south, and a low crawl goes east.
1920 short: 'You''re at junction with warm walls.'
1921 conditions: {NOARRR: true, DEEP: true}
1924 {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]},
1925 {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]},
1926 {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]},
1931 You are on the edge of a breath-taking view. Far below you is an
1932 active volcano, from which great gouts of molten lava come surging
1933 out, cascading back down into the depths. The glowing rock fills the
1934 farthest reaches of the cavern with a blood-red glare, giving every-
1935 thing an eerie, macabre appearance. The air is filled with flickering
1936 sparks of ash and a heavy smell of brimstone. The walls are hot to
1937 the touch, and the thundering of the volcano drowns out all other
1938 sounds. Embedded in the jagged roof far overhead are myriad twisted
1939 formations composed of pure white alabaster, which scatter the murky
1940 light into sinister apparitions upon the walls. To one side is a deep
1941 gorge, filled with a bizarre chaos of tortured rock which seems to
1942 have been crafted by the devil himself. An immense river of fire
1943 crashes out from the depths of the volcano, burns its way through the
1944 gorge, and plummets into a bottomless pit far off to your left. To
1945 the right, an immense geyser of blistering steam erupts continuously
1946 from a barren island in the center of a sulfurous lake, which bubbles
1947 ominously. The far right wall is aflame with an incandescence of its
1948 own, which lends an additional infernal splendor to the already
1949 hellish scene. A dark, foreboding passage exits to the south.
1950 short: 'You''re at breath-taking view.'
1951 conditions: {NOARRR: true, LIT: true, DEEP: true}
1956 {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
1957 {verbs: [FORK], action: [goto, LOC_FORK]},
1958 {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]},
1959 {verbs: [JUMP], action: [goto, LOC_GRUESOME]},
1964 You are in a small chamber filled with large boulders. The walls are
1965 very warm, causing the air in the room to be almost stifling from the
1966 heat. The only exit is a crawl heading west, through which is coming
1968 short: 'You''re in Chamber of Boulders.'
1969 conditions: {NOARRR: true, DEEP: true}
1970 sound: DULL_RUMBLING
1972 {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]},
1973 {verbs: [FORK], action: [goto, LOC_FORK]},
1974 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1979 You are walking along a gently sloping north/south passage lined with
1980 oddly shaped limestone formations.
1981 short: 'You''re in limestone passage.'
1982 conditions: {NOARRR: true, DEEP: true}
1984 {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
1985 {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]},
1986 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1991 You are standing at the entrance to a large, barren room. A notice
1992 above the entrance reads: "Caution! Bear in room!"
1993 short: 'You''re in front of Barren Room.'
1994 conditions: {NOARRR: true, DEEP: true}
1996 {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]},
1997 {verbs: [FORK], action: [goto, LOC_FORK]},
1998 {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]},
1999 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2004 You are inside a barren room. The center of the room is completely
2005 empty except for some dust. Marks in the dust lead away toward the
2006 far end of the room. The only exit is the way you came in.
2007 short: 'You''re in Barren Room.'
2008 conditions: {NOARRR: true, DEEP: true}
2010 {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]},
2011 {verbs: [FORK], action: [goto, LOC_FORK]},
2012 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2016 long: 'You are in a maze of twisting little passages, all different.'
2018 conditions: {DEEP: true, NOBACK: true}
2020 {verbs: [WEST], action: [goto, LOC_DIFFERENT1]},
2021 {verbs: [SE], action: [goto, LOC_DIFFERENT4]},
2022 {verbs: [NW], action: [goto, LOC_DIFFERENT5]},
2023 {verbs: [SW], action: [goto, LOC_DIFFERENT6]},
2024 {verbs: [NE], action: [goto, LOC_DIFFERENT7]},
2025 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
2026 {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]},
2027 {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
2028 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
2029 {verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
2033 long: 'You are in a little maze of twisty passages, all different.'
2035 conditions: {DEEP: true, NOBACK: true}
2037 {verbs: [NW], action: [goto, LOC_DIFFERENT1]},
2038 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]},
2039 {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]},
2040 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]},
2041 {verbs: [WEST], action: [goto, LOC_DIFFERENT7]},
2042 {verbs: [SW], action: [goto, LOC_DIFFERENT8]},
2043 {verbs: [NE], action: [goto, LOC_DIFFERENT9]},
2044 {verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
2045 {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]},
2046 {verbs: [SE], action: [goto, LOC_DIFFERENT2]},
2050 long: 'You are in a twisting maze of little passages, all different.'
2052 conditions: {DEEP: true, NOBACK: true}
2054 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
2055 {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]},
2056 {verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
2057 {verbs: [NE], action: [goto, LOC_DIFFERENT6]},
2058 {verbs: [SW], action: [goto, LOC_DIFFERENT7]},
2059 {verbs: [EAST], action: [goto, LOC_DIFFERENT8]},
2060 {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]},
2061 {verbs: [NW], action: [goto, LOC_DIFFERENT10]},
2062 {verbs: [SE], action: [goto, LOC_DIFFERENT11]},
2063 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]},
2067 long: 'You are in a twisting little maze of passages, all different.'
2069 conditions: {DEEP: true, NOBACK: true}
2071 {verbs: [NE], action: [goto, LOC_DIFFERENT1]},
2072 {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]},
2073 {verbs: [NW], action: [goto, LOC_DIFFERENT4]},
2074 {verbs: [SE], action: [goto, LOC_DIFFERENT5]},
2075 {verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
2076 {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]},
2077 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
2078 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
2079 {verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
2080 {verbs: [SW], action: [goto, LOC_DIFFERENT2]},
2084 long: 'You are in a twisty little maze of passages, all different.'
2086 conditions: {DEEP: true, NOBACK: true}
2088 {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
2089 {verbs: [SE], action: [goto, LOC_DIFFERENT3]},
2090 {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]},
2091 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
2092 {verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
2093 {verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
2094 {verbs: [SW], action: [goto, LOC_DIFFERENT9]},
2095 {verbs: [NE], action: [goto, LOC_DIFFERENT10]},
2096 {verbs: [NW], action: [goto, LOC_DIFFERENT11]},
2097 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]},
2101 long: 'You are in a twisty maze of little passages, all different.'
2103 conditions: {DEEP: true, NOBACK: true}
2105 {verbs: [EAST], action: [goto, LOC_DIFFERENT1]},
2106 {verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
2107 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
2108 {verbs: [SW], action: [goto, LOC_DIFFERENT5]},
2109 {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]},
2110 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
2111 {verbs: [NW], action: [goto, LOC_DIFFERENT9]},
2112 {verbs: [SE], action: [goto, LOC_DIFFERENT10]},
2113 {verbs: [NE], action: [goto, LOC_DIFFERENT11]},
2114 {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]},
2118 long: 'You are in a little twisty maze of passages, all different.'
2120 conditions: {DEEP: true, NOBACK: true}
2122 {verbs: [SE], action: [goto, LOC_DIFFERENT1]},
2123 {verbs: [NE], action: [goto, LOC_DIFFERENT3]},
2124 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
2125 {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]},
2126 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
2127 {verbs: [NW], action: [goto, LOC_DIFFERENT7]},
2128 {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
2129 {verbs: [SW], action: [goto, LOC_DIFFERENT10]},
2130 {verbs: [EAST], action: [goto, LOC_DIFFERENT11]},
2131 {verbs: [WEST], action: [goto, LOC_DIFFERENT2]},
2135 long: 'You are in a maze of little twisting passages, all different.'
2137 conditions: {DEEP: true, NOBACK: true}
2139 {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]},
2140 {verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
2141 {verbs: [NE], action: [goto, LOC_DIFFERENT4]},
2142 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
2143 {verbs: [WEST], action: [goto, LOC_DIFFERENT6]},
2144 {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]},
2145 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]},
2146 {verbs: [SE], action: [goto, LOC_DIFFERENT9]},
2147 {verbs: [SW], action: [goto, LOC_DIFFERENT11]},
2148 {verbs: [NW], action: [goto, LOC_DIFFERENT2]},
2152 long: 'You are in a maze of little twisty passages, all different.'
2154 conditions: {DEEP: true, NOBACK: true}
2156 {verbs: [SW], action: [goto, LOC_DIFFERENT1]},
2157 {verbs: [NW], action: [goto, LOC_DIFFERENT3]},
2158 {verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
2159 {verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
2160 {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
2161 {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]},
2162 {verbs: [SE], action: [goto, LOC_DIFFERENT8]},
2163 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
2164 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
2165 {verbs: [NE], action: [goto, LOC_DIFFERENT2]},
2171 conditions: {DEEP: true}
2173 {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]},
2174 {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2175 {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]},
2179 long: 'You are in a long, rough-hewn, north/south corridor.'
2181 conditions: {DEEP: true}
2183 {verbs: [NORTH], action: [goto, LOC_DEADEND13]},
2184 {verbs: [SOUTH], action: [goto, LOC_LARGE]},
2188 long: 'There is no way to go that direction.'
2190 conditions: {DEEP: true}
2192 {verbs: [], action: [goto, LOC_DEADEND13]},
2196 long: 'You are in a large chamber with passages to the west and north.'
2198 conditions: {DEEP: true}
2201 {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]},
2202 {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]},
2203 {verbs: [NORTH], action: [goto, LOC_STOREROOM]},
2207 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2209 conditions: {DEEP: true}
2211 {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
2215 long: 'You are wandering aimlessly through the forest.'
2217 conditions: {FOREST: true, NOBACK: true, LIT: true}
2220 {verbs: [EAST], action: [goto, LOC_START]},
2221 {verbs: [WEST], action: [goto, LOC_FOREST13]},
2222 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2223 {verbs: [SOUTH], action: [goto, LOC_FOREST3]},
2227 long: 'You are wandering aimlessly through the forest.'
2229 conditions: {FOREST: true, NOBACK: true, LIT: true}
2232 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2233 {verbs: [WEST], action: [goto, LOC_FOREST19]},
2234 {verbs: [NORTH], action: [goto, LOC_FOREST3]},
2235 {verbs: [SOUTH], action: [goto, LOC_FOREST18]},
2239 long: 'You are wandering aimlessly through the forest.'
2241 conditions: {FOREST: true, NOBACK: true, LIT: true}
2244 {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]},
2245 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2246 {verbs: [SOUTH], action: [goto, LOC_FOREST1]},
2250 long: 'You are wandering aimlessly through the forest.'
2252 conditions: {FOREST: true, NOBACK: true, LIT: true}
2255 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]},
2256 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]},
2260 long: 'You are wandering aimlessly through the forest.'
2262 conditions: {FOREST: true, NOBACK: true, LIT: true}
2265 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]},
2266 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2267 {verbs: [SOUTH], action: [goto, LOC_FOREST6]},
2271 long: 'You are wandering aimlessly through the forest.'
2273 conditions: {FOREST: true, NOBACK: true, LIT: true}
2276 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2277 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2278 {verbs: [NORTH], action: [goto, LOC_VALLEY]},
2279 {verbs: [SOUTH], action: [goto, LOC_SLIT]},
2283 long: 'You are wandering aimlessly through the forest.'
2285 conditions: {FOREST: true, NOBACK: true, LIT: true}
2288 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2289 {verbs: [WEST], action: [goto, LOC_FOREST6]},
2290 {verbs: [NORTH], action: [goto, LOC_GRATE]},
2291 {verbs: [SOUTH], action: [goto, LOC_FOREST8]},
2295 long: 'You are wandering aimlessly through the forest.'
2297 conditions: {FOREST: true, NOBACK: true, LIT: true}
2300 {verbs: [EAST], action: [goto, LOC_FOREST9]},
2301 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2302 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2303 {verbs: [SOUTH], action: [goto, LOC_FOREST7]},
2307 long: 'You are wandering aimlessly through the forest.'
2309 conditions: {FOREST: true, NOBACK: true, LIT: true}
2312 {verbs: [EAST], action: [goto, LOC_FOREST11]},
2313 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2314 {verbs: [NORTH], action: [goto, LOC_FOREST10]},
2315 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2319 long: 'You are wandering aimlessly through the forest.'
2321 conditions: {FOREST: true, NOBACK: true, LIT: true}
2324 {verbs: [EAST], action: [goto, LOC_SLIT]},
2325 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2326 {verbs: [NORTH], action: [goto, LOC_FOREST9]},
2327 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2331 long: 'You are wandering aimlessly through the forest.'
2333 conditions: {FOREST: true, NOBACK: true, LIT: true}
2336 {verbs: [EAST], action: [goto, LOC_FOREST10]},
2337 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2338 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2339 {verbs: [SOUTH], action: [goto, LOC_FOREST9]},
2343 long: 'You are wandering aimlessly through the forest.'
2345 conditions: {FOREST: true, NOBACK: true, LIT: true}
2348 {verbs: [EAST], action: [goto, LOC_FOREST13]},
2349 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2350 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2351 {verbs: [SOUTH], action: [goto, LOC_VALLEY]},
2355 long: 'You are wandering aimlessly through the forest.'
2357 conditions: {FOREST: true, NOBACK: true, LIT: true}
2360 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2361 {verbs: [WEST], action: [goto, LOC_FOREST12]},
2362 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
2363 {verbs: [SOUTH], action: [goto, LOC_HILL]},
2367 long: 'You are wandering aimlessly through the forest.'
2369 conditions: {FOREST: true, NOBACK: true, LIT: true}
2372 {verbs: [EAST], action: [goto, LOC_ROADEND]},
2373 {verbs: [WEST], action: [goto, LOC_FOREST16]},
2374 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2375 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2379 long: 'You are wandering aimlessly through the forest.'
2381 conditions: {FOREST: true, NOBACK: true, LIT: true}
2384 {verbs: [EAST], action: [goto, LOC_FOREST16]},
2385 {verbs: [WEST], action: [goto, LOC_FOREST22]},
2386 {verbs: [NORTH], action: [goto, LOC_ROADEND]},
2387 {verbs: [SOUTH], action: [goto, LOC_FOREST14]},
2391 long: 'You are wandering aimlessly through the forest.'
2393 conditions: {FOREST: true, NOBACK: true, LIT: true}
2396 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]},
2397 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2398 {verbs: [SOUTH], action: [goto, LOC_FOREST15]},
2402 long: 'You are wandering aimlessly through the forest.'
2404 conditions: {FOREST: true, NOBACK: true, LIT: true}
2407 {verbs: [EAST], action: [goto, LOC_FOREST18]},
2408 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]},
2409 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2413 long: 'You are wandering aimlessly through the forest.'
2415 conditions: {FOREST: true, NOBACK: true, LIT: true}
2418 {verbs: [EAST], action: [goto, LOC_FOREST19]},
2419 {verbs: [WEST], action: [goto, LOC_FOREST17]},
2420 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2421 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2425 long: 'You are wandering aimlessly through the forest.'
2427 conditions: {FOREST: true, NOBACK: true, LIT: true}
2430 {verbs: [EAST], action: [goto, LOC_FOREST2]},
2431 {verbs: [WEST], action: [goto, LOC_FOREST18]},
2432 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2433 {verbs: [SOUTH], action: [goto, LOC_FOREST20]},
2437 long: 'You are wandering aimlessly through the forest.'
2439 conditions: {FOREST: true, NOBACK: true, LIT: true}
2442 {verbs: [EAST], action: [goto, LOC_HILL]},
2443 {verbs: [WEST], action: [goto, LOC_FOREST21]},
2444 {verbs: [NORTH], action: [goto, LOC_FOREST19]},
2445 {verbs: [SOUTH], action: [goto, LOC_FOREST13]},
2449 long: 'You are wandering aimlessly through the forest.'
2451 conditions: {FOREST: true, NOBACK: true, LIT: true}
2454 {verbs: [EAST], action: [goto, LOC_FOREST20]},
2455 {verbs: [WEST], action: [goto, LOC_ROADEND]},
2456 {verbs: [NORTH], action: [goto, LOC_FOREST18]},
2457 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2461 long: 'You are wandering aimlessly through the forest.'
2463 conditions: {FOREST: true, NOBACK: true, LIT: true}
2466 {verbs: [EAST], action: [goto, LOC_FOREST8]},
2467 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2468 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2469 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2474 You are on a small ledge on one face of a sheer cliff. There are no
2475 paths away from the ledge. Across the chasm is a small clearing
2476 surrounded by forest.
2477 short: 'You''re on ledge.'
2478 conditions: {ABOVE: true, LIT: true}
2480 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
2485 You are walking across the bottom of the reservoir. Walls of water
2486 rear up on either side. The roar of the water cascading past is
2487 nearly deafening, and the mist is so thick you can barely see.
2488 short: 'You''re at bottom of reservoir.'
2489 conditions: {FLUID: true, DEEP: true}
2493 {verbs: [NORTH], action: [goto, LOC_RESNORTH]},
2494 {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]},
2499 You are at the northern edge of the reservoir. A northwest passage
2500 leads sharply up from here.
2501 short: 'You''re north of reservoir.'
2502 conditions: {FLUID: true, DEEP: true}
2503 sound: WATERS_CRASHING
2505 {verbs: [SOUTH, ACROS, CROSS],
2506 cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
2507 {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]},
2508 {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]},
2512 long: 'You are scrambling along a treacherously steep, rocky passage.'
2514 conditions: {DEEP: true}
2516 {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
2517 {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]},
2521 long: 'You are on a very steep incline, which widens at it goes upward.'
2523 conditions: {DEEP: true}
2525 {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]},
2526 {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
2531 You are at the base of a nearly vertical cliff. There are some
2532 slim footholds which would enable you to climb up, but it looks
2533 extremely dangerous. Here at the base of the cliff lie the remains
2534 of several earlier adventurers who apparently failed to make it.
2535 short: 'You''re at base of cliff.'
2536 conditions: {DEEP: true}
2538 {verbs: [DOWN, SE], action: [goto, LOC_STEEP]},
2539 {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
2543 long: 'You are climbing along a nearly vertical cliff.'
2545 conditions: {DEEP: true}
2547 {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
2548 {verbs: [UPWAR], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2549 {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
2554 Just as you reach the top, your foot slips on a loose rock and you
2555 tumble several hundred feet to join the other unlucky adventurers.
2557 conditions: {DEEP: true}
2559 {verbs: [], action: [goto, LOC_NOWHERE]},
2564 Just as you reach the top, your foot slips on a loose rock and you
2565 make one last desperate grab. Your luck holds, as does your grip.
2566 With an enormous heave, you lift yourself to the ledge above.
2568 conditions: {DEEP: true}
2570 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2575 You are on a small ledge at the top of a nearly vertical cliff.
2576 There is a low crawl leading off to the northeast.
2577 short: 'You''re at top of cliff.'
2578 conditions: {DEEP: true}
2580 {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
2581 {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
2585 long: 'You have reached a dead end.'
2587 conditions: {DEEP: true}
2589 {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]},
2593 long: 'There is now one more gruesome aspect to the spectacular vista.'
2595 conditions: {DEEP: true}
2597 {verbs: [], action: [goto, LOC_NOWHERE]},
2605 {verbs: [], action: [goto, LOC_DEBRIS]},
2611 conditions: {ABOVE: true}
2613 {verbs: [], action: [goto, LOC_BUILDING]},
2619 conditions: {DEEP: true}
2621 {verbs: [], action: [goto, LOC_Y2]},
2627 conditions: {ABOVE: true}
2629 {verbs: [], action: [goto, LOC_BUILDING]},
2635 conditions: {DEEP: true}
2637 {verbs: [], action: [goto, LOC_PLOVER]},
2643 conditions: {DEEP: true}
2645 {verbs: [], action: [goto, LOC_Y2]},
2648 arbitrary_messages: !!omap
2649 - NO_MESSAGE: !!null
2651 Somewhere nearby is Colossal Cave, where others have found fortunes in
2652 treasure and gold, though it is rumored that some who enter are never
2653 seen again. Magic is said to work in the cave. I will be your eyes
2654 and hands. Direct me with commands of 1 or 2 words. I should warn
2655 you that I look at only the first five letters of each word, so you'll
2656 have to enter "northeast" as "ne" to distinguish it from "north".
2657 You can type "help" for some general hints. For information on how
2658 to end your adventure, scoring, etc., type "info".
2660 This program was originally developed by Willie Crowther. Most of the
2661 features of the current program were added by Don Woods.
2662 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2664 A little dwarf just walked around a corner, saw you, threw a little
2665 axe at you which missed, cursed, and ran away.
2666 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2667 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2668 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2669 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2670 - GETS_YOU: 'It gets you!'
2671 - MISSES_YOU: 'It misses!'
2672 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2674 I don't know in from out here. Use compass points or name something
2675 in the general direction you want to go.
2676 - CANT_APPLY: 'I don''t know how to apply that word here.'
2677 - AM_GAME: &am_game 'I''m game. Would you care to explain how?'
2678 - NO_MORE_DETAIL: |-
2679 Sorry, but I am not allowed to give more detail. I will repeat the
2680 long description of your location.
2681 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2682 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2683 - REALLY_QUIT: 'Do you really want to quit now?'
2684 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2685 - ALREADY_CARRYING: &already_carrying 'You are already carrying it!'
2686 - YOU_JOKING: 'You can''t be serious!'
2688 The bird seemed unafraid at first, but as you approach it becomes
2689 disturbed and you cannot catch it.
2690 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2691 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2692 - ARENT_CARRYING: &arent_carrying 'You aren''t carrying it!'
2694 The little bird attacks the green snake, and in an astounding flurry
2695 drives the snake away.
2696 - NO_KEYS: 'You have no keys!'
2697 - NO_LOCK: 'It has no lock.'
2698 - NOT_LOCKABLE: ¬_lockable 'I don''t know how to lock or unlock such a thing.'
2699 - ALREADY_LOCKED: 'It was already locked.'
2700 - ALREADY_UNLOCKED: 'It was already unlocked.'
2702 There is no way to get past the bear to unlock the chain, which is
2703 probably just as well.
2704 - NOTHING_HAPPENS: ¬hing_happens 'Nothing happens.'
2705 - WHERE_QUERY: &where_query 'Where?'
2706 - NO_TARGET: 'There is nothing here to attack.'
2707 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2708 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2709 - KILLED_DWARF: 'You killed a little dwarf.'
2710 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2711 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2712 - BAD_DIRECTION: 'There is no way to go that direction.'
2713 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2714 - OK_MAN: &ok_man 'OK'
2715 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2717 You have crawled around in some little holes and wound up back in the
2720 I don't know where the cave is, but hereabouts no stream can run on
2721 the surface for long. I would try the stream.
2722 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2723 - NEARBY: &nearby |-
2724 I can only tell you what you see as you move about and manipulate
2725 things. I cannot tell you where remote things are.
2726 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2727 - HUH_MAN: &huh_man 'Huh?'
2728 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2729 - REQUIRES_DYNAMITE: &requires_dynamite 'Blasting requires dynamite.'
2730 - FEET_WET: 'Your feet are now wet.'
2731 - LOST_APPETITE: 'I think I just lost my appetite.'
2732 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2733 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2734 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2735 - CANT_POUR: 'You can''t pour that.'
2736 - WHICH_WAY: 'Which way?'
2737 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2738 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2739 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2740 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2741 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2742 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2743 - NO_CROSS: 'There is no way across the fissure.'
2744 - NO_CARRY: 'You''re not carrying anything.'
2745 - NOW_HOLDING: 'You are currently holding the following:'
2747 It's not hungry (it's merely pinin' for the fjords). Besides, you
2749 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2750 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2751 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2752 - NO_CONTAINER: 'You have nothing in which to carry it.'
2753 - BOTTLE_FULL: 'Your bottle is already full.'
2754 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2755 - RIDICULOUS_ATTEMPT: &ridiculous_attempt 'Don''t be ridiculous!'
2756 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2757 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2758 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2759 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2761 Something you're carrying won't fit through the tunnel with you.
2762 You'd best take inventory and drop something.
2763 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2764 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2765 #- DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2766 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2767 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2768 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2770 A glistening pearl falls out of the clam and rolls away. Goodness,
2771 this must really be an oyster. (I never was very good at identifying
2772 bivalves.) Whatever it is, it has now snapped shut again.
2774 The oyster creaks open, revealing nothing but oyster inside. It
2775 promptly snaps shut again.
2777 You have crawled around in some little holes and found your way
2778 blocked by a recent cave-in. You are now back in the main passage.
2779 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2780 - PIRATE_POUNCES: |-
2781 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
2782 he chortles, "I'll just take all this booty and hide it away with me
2783 chest deep in the maze!" He snatches your treasure and vanishes into
2786 A sepulchral voice reverberating through the cave, says, "Cave closing
2787 soon. All adventurers exit immediately through main office."
2789 A mysterious recorded voice groans into life and announces:
2790 "This exit is closed. Please leave via main office."
2792 It looks as though you're dead. Well, seeing as how it's so close to
2793 closing time anyway, I think we'll just call it a day.
2795 The sepulchral voice intones, "The cave is now closed." As the echoes
2796 fade, there is a blinding flash of light (and a small puff of orange
2797 smoke). . . . As your eyes refocus, you look around and find...
2798 - VICTORY_MESSAGE: |-
2799 There is a loud explosion, and a twenty-foot hole appears in the far
2800 wall, burying the dwarves in the rubble. You march through the hole
2801 and find yourself in the main office, where a cheering band of
2802 friendly elves carry the conquering adventurer off into the sunset.
2803 - DEFEAT_MESSAGE: |-
2804 There is a loud explosion, and a twenty-foot hole appears in the far
2805 wall, burying the snakes in the rubble. A river of molten lava pours
2806 in through the hole, destroying everything in its path, including you!
2807 - SPLATTER_MESSAGE: |-
2808 There is a loud explosion, and you are suddenly splashed across the
2810 - DWARVES_AWAKEN: |-
2811 The resulting ruckus has awakened the dwarves. There are now several
2812 threatening little dwarves in the room with you! Most of them throw
2813 knives at you! All of them get you!
2814 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2815 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2816 - NOT_CONNECTED: 'You can''t get there from here.'
2817 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2818 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2819 - FILL_INVALID: 'There is nothing here with which to fill it.'
2820 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2821 - BEYOND_POWER: &beyond_power 'It is beyond your power to do that.'
2822 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
2823 - TOO_FAR: 'It is too far up for you to reach.'
2825 You killed a little dwarf. The body vanishes in a cloud of greasy
2827 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2828 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2829 - WELL_POINTLESS: 'Well, that was remarkably pointless.'
2830 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2831 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2833 The little bird attacks the green dragon, and in an astounding flurry
2834 gets burnt to a cinder. The ashes blow away.
2836 Okay, from now on I'll only describe a place in full the first time
2837 you come to it. To get the full description, say "look".
2839 Trolls are close relatives with the rocks and have skin as tough as
2840 that of a rhinoceros. The troll fends off your blows effortlessly.
2842 The troll deftly catches the axe, examines it carefully, and tosses it
2843 back, declaring, "Good workmanship, but it's not valuable enough."
2844 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2845 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2846 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2847 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2848 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2849 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2850 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2851 - STILL_LOCKED: 'The chain is still locked.'
2852 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2853 - CHAIN_LOCKED: 'The chain is now locked.'
2854 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2855 - WANT_HINT: 'Do you want the hint?'
2856 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2858 Your lamp is getting dim. You'd best start wrapping this up, unless
2859 you can find some fresh batteries. I seem to recall there's a vending
2860 machine in the maze. Bring some coins with you.
2861 - LAMP_OUT: 'Your lamp has run out of power.'
2862 - PLEASE_ANSWER: 'Please answer the question.'
2863 - PIRATE_SPOTTED: |-
2864 There are faint rustling noises from the darkness behind you. As you
2865 turn toward them, the beam of your lamp falls across a bearded pirate.
2866 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
2867 been spotted! I'd best hie meself off to the maze to hide me chest!"
2868 With that, he vanishes into the gloom.
2869 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
2870 - REPLACE_BATTERIES: |-
2871 Your lamp is getting dim. I'm taking the liberty of replacing the
2873 - MISSING_BATTERIES: |-
2874 Your lamp is getting dim, and you're out of spare batteries. You'd
2875 best start wrapping this up.
2876 - REMOVE_MESSAGE: |-
2877 You sift your fingers through the dust, but succeed only in
2878 obliterating the cryptic message.
2880 Hmmm, this looks like a clue, which means it'll cost you 10 points to
2881 read it. Should I go ahead and read it anyway?
2883 It says, "There is a way out of this place. Do you need any more
2884 information to escape? Sorry, but this initial hint is all you get."
2885 - DONT_UNDERSTAND: &dont_understand 'I''m afraid I don''t understand.'
2886 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
2888 You prod the nearest dwarf, who wakes up grumpily, takes one look at
2889 you, curses, and grabs for his axe.
2890 - THIS_ACCEPTABLE: 'Is this acceptable?'
2891 # This message is not currently used
2893 # This adventure is already over. To start a new adventure, or to
2894 # resume an earlier adventure, please run a fresh copy of the program.
2895 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
2897 The ogre, who despite his bulk is quite agile, easily dodges your
2898 attack. He seems almost amused by your puny effort.
2900 The ogre, distracted by your rush, is struck by the knife. With a
2901 blood-curdling yell he turns and bounds after the dwarves, who flee
2902 in panic. You are left alone in the room.
2904 The ogre, distracted by your rush, is struck by the knife. With a
2905 blood-curdling yell he turns and bounds after the dwarf, who flees
2906 in panic. You are left alone in the room.
2907 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
2908 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
2910 The bird flies about agitatedly for a moment, then disappears through
2911 the crack. It reappears shortly, carrying in its beak a jade
2912 necklace, which it drops at your feet.
2914 You empty the bottle into the urn, which promptly ejects the water
2915 with uncanny accuracy, squirting you directly between the eyes.
2916 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
2917 - FULL_URN: 'The urn is already full of oil.'
2918 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
2919 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
2921 As you rub the urn, there is a flash of light and a genie appears.
2922 His aspect is stern as he advises: "One who wouldst traffic in
2923 precious stones must first learn to recognize the signals thereof."
2924 He wrests the urn from the stone, leaving a small cavity. Turning to
2925 face you again, he fixes you with a steely eye and intones: "Caution!"
2926 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
2927 to form a rare amber gemstone, resting in the cavity in the rock.
2928 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
2929 - GEM_FITS: 'The gem fits easily into the cavity.'
2930 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
2932 The persian rug draped over your shoulder seems to wriggle for a
2933 moment, but then subsides.
2934 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
2935 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
2936 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
2938 If you mean to use the persian rug, it does not appear inclined to
2940 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
2942 You board the persian rug, which promptly whisks you across the chasm.
2943 You have time for a fleeting glimpse of a two thousand foot drop to a
2944 mighty river; then you find yourself on the other side.
2945 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
2946 - ALL_SILENT: 'All is silent.'
2947 - STREAM_GURGLES: 'The stream is gurgling placidly.'
2948 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
2949 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
2950 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
2951 - MURMURING_SNORING: |-
2952 You can hear the murmuring of the beanstalks and the snoring of the
2954 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
2955 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
2956 - LOUD_ROAR: 'The roar is quite loud here.'
2957 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
2959 The bird eyes you suspiciously and flutters away. A moment later you
2960 feel something wet land on your head, but upon looking up you can see
2961 no sign of the culprit.
2962 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
2963 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
2964 - TOOK_LONG: 'It''s a pity you took so long about it.'
2965 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
2966 - FOREST_QUERY: !!null
2967 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
2968 - THROWN_KNIVES: '%d of them throw knives at you!'
2969 - MULTIPLE_HITS: '%d of them get you!'
2970 - ONE_HIT: 'One of them gets you!'
2971 - NONE_HIT: 'None of them hits you!'
2972 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
2973 - WHAT_DO: 'What do you want to do with the %s?'
2974 - NO_SEE: 'I see no %s here.'
2975 - DO_WHAT: '%s what?'
2976 - OKEY_DOKEY: 'Okay, "%s".'
2977 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
2978 - SUSPEND_WARNING: |-
2979 I can suspend your Adventure for you so that you can resume later, but
2980 it will cost you 5 points.
2981 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
2982 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
2983 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
2985 To achieve the next higher rating would be a neat trick!
2987 - OFF_SCALE: 'You just went off my scale!!'
2988 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
2989 # This message is not currently used
2992 # %d of %d words of messages %d of %d travel options
2993 # %d of %d vocabulary words %d of %d locations
2994 # %d of %d objects %d of %d action verbs
2995 # %d of %d "random" messages %d of %d "class" messages
2996 # %d of %d hints %d of %d turn threshholds'
2997 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
2999 I'm sorry, but that Adventure was begun using Version %d.%d of the
3000 save file format, and this program uses Version %d.%d. You must find an instance
3001 using that other version in order to resume that Adventure.
3002 # This message is not currently used
3003 #- SAVE_TAMPERING: |-
3004 # A dark fog creeps in to surround you. From somewhere in the fog you
3005 # hear a stern voice. "This Adventure has been tampered with! You have
3006 # been dabbling in magic, knowing not the havoc you might cause thereby.
3007 # Leave at once, before you do irrevocable harm!" The fog thickens,
3008 # until at last you can see nothing at all. Your vision then clears,
3009 # and you find yourself back in The Real World.
3011 Sorry, but the path twisted and turned so much that I can't figure
3012 out which way to go to get back.
3014 You don't have to say "go" every time; just specify a direction or, if
3015 it's nearby, name the place to which you wish to move.
3017 This command requires a numeric argument.
3023 message: 'You are obviously a rank amateur. Better luck next time.'
3025 message: 'Your score qualifies you as a novice class adventurer.'
3027 message: 'You have achieved the rating: "Experienced Adventurer".'
3029 message: 'You may now consider yourself a "Seasoned Adventurer".'
3031 message: 'You have reached "Junior Master" status.'
3033 message: 'Your score puts you in Master Adventurer Class C.'
3035 message: 'Your score puts you in Master Adventurer Class B.'
3037 message: 'Your score puts you in Master Adventurer Class A.'
3039 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3042 'Adventuredom stands in awe -- you have now joined the ranks of the
3043 W O R L D C H A M P I O N A D V E N T U R E R S !
3044 It may interest you to know that the Dungeon-Master himself has, to
3045 my knowledge, never achieved this threshhold in fewer than 330 turns.'
3051 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
3052 you a couple of points.
3055 message: '500 turns? That''s another few points you''ve lost.'
3058 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3062 Good grief, don't you *EVER* give up? Do you realize you've spent
3063 over 2500 turns at this? That's another ten points off, a total of
3064 twenty points lost for taking so long.
3069 descriptions: !!null
3071 words: ['keys', 'key']
3072 inventory: 'Set of keys'
3073 locations: LOC_BUILDING
3075 - 'There are some keys on the ground here.'
3077 words: ['lamp', 'lante']
3078 inventory: 'Brass lantern'
3079 locations: LOC_BUILDING
3080 states: [LAMP_DARK, LAMP_BRIGHT]
3082 - 'There is a shiny brass lamp nearby.'
3083 - 'There is a lamp shining nearby.'
3085 - 'Your lamp is now off.'
3086 - 'Your lamp is now on.'
3090 locations: [LOC_GRATE, LOC_BELOWGRATE]
3092 states: [GRATE_CLOSED, GRATE_OPEN]
3094 - 'The grate is locked.'
3095 - 'The grate is open.'
3097 - 'The grate is now locked.'
3098 - 'The grate is now unlocked.'
3101 inventory: 'Wicker cage'
3102 locations: LOC_COBBLE
3104 - 'There is a small wicker cage discarded nearby.'
3107 inventory: 'Black rod'
3108 locations: LOC_DEBRIS
3110 - 'A three foot black rod with a rusty star on an end lies nearby.'
3113 inventory: 'Black rod'
3114 locations: LOC_NOWHERE
3116 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3120 locations: [LOC_PITTOP, LOC_MISTHALL]
3122 states: [STEPS_DOWN, STEPS_UP]
3124 - 'Rough stone steps lead down the pit.'
3125 - 'Rough stone steps lead up the dome.'
3128 inventory: 'Little bird in cage'
3130 states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
3132 - 'A cheerful little bird is sitting here singing.'
3133 - 'There is a little bird in the cage.'
3134 - 'A cheerful little bird is sitting here singing.'
3136 - 'The bird''s singing is quite melodious.'
3137 - 'The bird does not seem inclined to sing while in the cage.'
3138 - 'It almost seems as though the bird is trying to tell you something.'
3140 To your surprise, you can understand the bird''s chirping; it is
3141 singing about the joys of its forest home.
3142 - 'The bird does not seem inclined to sing while in the cage.'
3144 The bird is singing to you in gratitude for your having returned it to
3145 its home. In return, it informs you of a magic word which it thinks
3146 you may find useful somewhere near the Hall of Mists. The magic word
3147 changes frequently, but for now the bird believes it is "%s". You
3148 thank the bird for this information, and it flies off into the forest.
3151 inventory: '*rusty door'
3152 locations: LOC_IMMENSE
3154 states: [DOOR_RUSTED, DOOR_UNRUSTED]
3156 - 'The way north is barred by a massive, rusty, iron door.'
3157 - 'The way north leads through a massive, rusty, iron door.'
3159 - 'The hinges are quite thoroughly rusted now and won''t budge.'
3161 The oil has freed up the hinges so that the door will now move,
3162 although it requires some effort.
3164 words: ['pillo', 'velve']
3165 inventory: 'Velvet pillow'
3166 locations: LOC_SOFTROOM
3168 - 'A small velvet pillow lies on the floor.'
3172 locations: LOC_KINGHALL
3174 states: [SNAKE_BLOCKS, SNAKE_CHASED]
3176 - 'A huge green fierce snake bars the way!'
3179 - 'The snake is hissing venomously.'
3183 inventory: '*fissure'
3184 locations: [LOC_EASTBANK, LOC_WESTBANK]
3186 states: [UNBRIDGED, BRIDGED]
3189 - 'A crystal bridge spans the fissure.'
3191 - 'The crystal bridge has vanished!'
3192 - 'A crystal bridge now spans the fissure.'
3195 inventory: '*stone tablet'
3196 locations: LOC_DARKROOM
3200 A massive stone tablet imbedded in the wall reads:
3201 "Congratulations on bringing light into the dark-room!"
3203 - '"Congratulations on bringing light into the dark-room!"'
3206 inventory: 'Giant clam >GRUNT!<'
3207 locations: LOC_SHELLROOM
3209 - 'There is an enormous clam here with its shell tightly closed.'
3211 - 'The clam is as tight-mouthed as a, er, clam.'
3214 inventory: 'Giant oyster >GROAN!<'
3215 locations: LOC_NOWHERE
3217 - 'There is an enormous oyster here with its shell tightly closed.'
3218 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3220 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3221 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3223 words: ['magaz', 'issue', 'spelu', '"spel']
3224 inventory: '"Spelunker Today"'
3225 locations: LOC_ANTEROOM
3227 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3230 I'm afraid the magazine is written in dwarvish. But pencilled on one
3231 cover you see, "Please leave the magazines at the construction site."
3233 words: ['dwarf', 'dwarv']
3235 locations: LOC_NOWHERE
3237 descriptions: !!null
3239 words: ['knife', 'knive']
3241 locations: LOC_NOWHERE
3242 descriptions: !!null
3244 words: ['food', 'ratio']
3245 inventory: 'Tasty food'
3246 locations: LOC_BUILDING
3248 - 'There is food here.'
3250 words: ['bottl', 'jar']
3251 inventory: 'Small bottle'
3252 locations: LOC_BUILDING
3253 states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE]
3255 - 'There is a bottle of water here.'
3256 - 'There is an empty bottle here.'
3257 - 'There is a bottle of oil here.'
3259 - 'Your bottle is now full of water.'
3260 - 'The bottle of water is now empty.'
3261 - 'Your bottle is now full of oil.'
3263 words: ['water', 'h2o']
3264 inventory: 'Water in the bottle'
3265 locations: LOC_NOWHERE
3266 descriptions: !!null
3269 inventory: 'Oil in the bottle'
3270 locations: LOC_NOWHERE
3271 descriptions: !!null
3274 inventory: '*mirror'
3275 locations: LOC_MIRRORCANYON
3277 states: [MIRROR_UNBROKEN, MIRROR_BROKEN]
3284 You strike the mirror a resounding blow, whereupon it shatters into a
3285 myriad tiny fragments.
3287 words: ['plant', 'beans']
3289 locations: LOC_WESTPIT
3291 states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN]
3293 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3294 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3295 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3297 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3298 - 'The plant spurts into furious growth for a few seconds.'
3299 - 'The plant grows explosively, almost filling the bottom of the pit.'
3301 - 'The plant continues to ask plaintively for water.'
3302 - 'The plant continues to demand water.'
3303 - 'The plant now maintains a contented silence.'
3306 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3307 locations: [LOC_WESTEND, LOC_EASTEND]
3311 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3312 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3315 inventory: '*stalactite'
3316 locations: LOC_TOPSTALACTITE
3321 words: ['shado', 'figur', 'windo']
3322 inventory: '*shadowy figure and/or window'
3323 locations: [LOC_WINDOW1, LOC_WINDOW2]
3326 - 'The shadowy figure seems to be trying to attract your attention.'
3329 inventory: 'Dwarf''s axe'
3330 locations: LOC_NOWHERE
3331 states: [AXE_HERE, AXE_LOST]
3333 - 'There is a little axe here.'
3334 - 'There is a little axe lying beside the bear.'
3337 - 'The axe misses and lands near the bear where you can''t get at it.'
3340 inventory: '*cave drawings'
3341 locations: LOC_ORIENTAL
3343 descriptions: !!null
3345 words: ['pirat', 'genie', 'djinn']
3346 inventory: '*pirate/genie'
3347 locations: LOC_NOWHERE
3349 descriptions: !!null # never present
3352 inventory: '*dragon'
3353 locations: [LOC_SECRET4, LOC_SECRET6]
3355 states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS]
3357 - 'A huge green fierce dragon bars the way!'
3358 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3359 - 'The body of a huge green dead dragon is lying off to one side.'
3363 Congratulations! You have just vanquished a dragon with your bare
3364 hands! (Unbelievable, isn't it?)
3365 - 'Your head buzzes strangely for a moment.'
3367 - 'The dragon''s ominous hissing does not bode well for you.'
3368 - 'The dragon is, not surprisingly, silent.'
3369 - 'The dragon is, not surprisingly, silent.'
3373 locations: [LOC_SWCHASM, LOC_NECHASM]
3375 states: [TROLL_BRIDGE, BRIDGE_WRECKED]
3377 - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
3378 - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
3382 Just as you reach the other side, the bridge buckles beneath the
3383 weight of the bear, which was still following you around. You
3384 scrabble desperately for support, but as the bridge collapses you
3385 stumble back and fall into the chasm.
3389 locations: [LOC_SWCHASM, LOC_NECHASM]
3391 states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE]
3393 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3394 - 'The troll steps out from beneath the bridge and blocks your way.'
3400 The bear lumbers toward the troll, who lets out a startled shriek and
3401 scurries away. The bear soon gives up the pursuit and wanders back.
3403 - 'The troll sounds quite adamant in his demand for a treasure.'
3404 - 'The troll sounds quite adamant in his demand for a treasure.'
3408 inventory: '*phony troll'
3409 locations: [LOC_NOWHERE, LOC_NOWHERE]
3412 - 'The troll is nowhere to be seen.'
3416 locations: LOC_BARRENROOM
3418 states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
3420 - 'There is a ferocious cave bear eying you from the far end of the room!'
3421 - 'There is a gentle cave bear sitting placidly in one corner.'
3422 - 'There is a contented-looking bear wandering about nearby.'
3426 - 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
3431 inventory: '*message in second maze'
3432 locations: LOC_NOWHERE
3436 There is a message scrawled in the dust in a flowery script, reading:
3437 "This is not the maze where the pirate leaves his treasure chest."
3439 - '"This is not the maze where the pirate leaves his treasure chest."'
3441 words: ['volca', 'geyse']
3442 inventory: '*volcano and/or geyser'
3443 locations: LOC_BREATHTAKING
3445 descriptions: !!null
3447 words: ['machi', 'vendi']
3448 inventory: '*vending machine'
3449 locations: LOC_DEADEND13
3451 states: [VEND_BLOCKS, VEND_UNBLOCKS]
3454 There is a massive and somewhat battered vending machine here. The
3455 instructions on it read: "Drop coins here to receive fresh batteries."
3457 There is a massive vending machine here, swung back to reveal a
3460 - 'The vending machine swings back to block the passage.'
3461 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3463 - '"Drop coins here to receive fresh batteries."'
3464 - '"Drop coins here to receive fresh batteries."'
3467 inventory: 'Batteries'
3468 locations: LOC_NOWHERE
3469 states: [FRESH_BATTERIES, DEAD_BATTERIES]
3471 - 'There are fresh batteries here.'
3472 - 'Some worn-out batteries have been discarded nearby.'
3474 words: ['carpe', 'moss']
3475 inventory: '*carpet and/or moss and/or curtains'
3476 locations: LOC_SOFTROOM
3478 descriptions: !!null
3482 locations: LOC_LARGE
3485 - 'A formidable ogre bars the northern exit.'
3487 - 'The ogre is apparently the strong, silent type.'
3491 locations: LOC_CLIFF
3493 states: [URN_EMPTY, URN_DARK, URN_LIT]
3495 - 'A small urn is embedded in the rock.'
3496 - 'A small urn full of oil is embedded in the rock.'
3497 - 'A small oil flame extrudes from an urn embedded in the rock.'
3499 - 'The urn is empty and will not light.'
3500 - 'The urn is now dark.'
3501 - 'The urn is now lit.'
3504 inventory: '*cavity'
3505 locations: LOC_NOWHERE
3507 states: [CAVITY_FULL, CAVITY_EMPTY]
3509 - '' # something in it
3510 - 'There is a small urn-shaped cavity in the rock.'
3514 locations: LOC_NOWHERE
3517 - '' # described with dragon
3520 inventory: '*reservoir'
3521 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3523 states: [WATERS_UNPARTED, WATERS_PARTED]
3526 - 'The waters have parted to form a narrow path across the reservoir.'
3528 - 'The waters crash together again.'
3529 - 'The waters have parted to form a narrow path across the reservoir.'
3531 words: ['appen', 'lepor']
3532 inventory: 'Leporine appendage'
3533 locations: LOC_FOREST22
3535 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3539 locations: LOC_DEBRIS
3544 - '"MAGIC WORD XYZZY"'
3548 locations: LOC_NUGGET
3553 - '"You won''t get it up the steps"'
3557 locations: LOC_ANTEROOM
3559 states: [INGAME_SIGN, ENDGAME_SIGN]
3565 Cave under construction beyond this point.
3566 Proceed at own risk.
3567 [Witt Construction Company]
3568 - '"Treasure Vault. Keys in main office."'
3570 words: ['gold', 'nugge']
3571 inventory: 'Large gold nugget'
3572 locations: LOC_NUGGET
3575 - 'There is a large sparkling nugget of gold here!'
3578 inventory: 'Several diamonds'
3579 locations: LOC_WESTBANK
3582 - 'There are diamonds here!'
3584 words: ['silve', 'bars']
3585 inventory: 'Bars of silver'
3586 locations: LOC_FLOORHOLE
3589 - 'There are bars of silver here!'
3592 inventory: 'Precious jewelry'
3593 locations: LOC_SOUTHSIDE
3596 - 'There is precious jewelry here!'
3599 inventory: 'Rare coins'
3600 locations: LOC_WESTSIDE
3603 - 'There are many coins here!'
3605 words: ['chest', 'box', 'treas']
3606 inventory: 'Treasure chest'
3607 locations: LOC_NOWHERE
3610 - 'The pirate''s treasure chest is here!'
3612 words: ['eggs', 'egg', 'nest']
3613 inventory: 'Golden eggs'
3614 locations: LOC_GIANTROOM
3616 states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE]
3618 - 'There is a large nest here, full of golden eggs!'
3619 - 'The nest of golden eggs has vanished!'
3623 inventory: 'Jeweled trident'
3624 locations: LOC_WATERFALL
3627 - 'There is a jewel-encrusted trident here!'
3629 words: ['vase', 'ming', 'shard', 'potte']
3630 inventory: 'Ming vase'
3631 locations: LOC_ORIENTAL
3633 states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN]
3635 - 'There is a delicate, precious, ming vase here!'
3636 - 'The floor is littered with worthless shards of pottery.'
3637 - 'The floor is littered with worthless shards of pottery.'
3639 - 'The vase is now resting, delicately, on a velvet pillow.'
3640 - 'The ming vase drops with a delicate crash.'
3641 - 'You have taken the vase and hurled it delicately to the ground.'
3644 inventory: 'Egg-sized emerald'
3645 locations: LOC_PLOVER
3648 - 'There is an emerald here the size of a plover''s egg!'
3649 - 'There is an emerald resting in a small cavity in the rock!'
3651 words: ['plati', 'pyram']
3652 inventory: 'Platinum pyramid'
3653 locations: LOC_DARKROOM
3656 - 'There is a platinum pyramid here, 8 inches on a side!'
3659 inventory: 'Glistening pearl'
3660 locations: LOC_NOWHERE
3663 - 'Off to one side lies a glistening pearl!'
3665 words: ['rug', 'persi']
3666 inventory: 'Persian rug'
3667 locations: [LOC_SECRET4, LOC_SECRET6]
3670 states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER]
3672 - 'There is a persian rug spread out on the floor!'
3673 - 'The dragon is sprawled out on a persian rug!!'
3674 - 'There is a persian rug here, hovering in mid-air!'
3677 inventory: 'Rare spices'
3678 locations: LOC_BOULDERS2
3681 - 'There are rare spices here!'
3684 inventory: 'Golden chain'
3685 locations: LOC_BARRENROOM
3688 states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED]
3690 - 'There is a golden chain lying in a heap on the floor!'
3691 - 'The bear is locked to the wall with a golden chain!'
3692 - 'There is a golden chain locked to the wall!'
3695 inventory: 'Giant ruby'
3696 locations: LOC_STOREROOM
3699 - 'There is an enormous ruby here!'
3700 - 'There is a ruby resting in a small cavity in the rock!'
3702 words: ['jade', 'neckl']
3703 inventory: 'Jade necklace'
3704 locations: LOC_NOWHERE
3707 - 'A precious jade necklace has been dropped here!'
3709 words: ['amber', 'gemst']
3710 inventory: 'Amber gemstone'
3711 locations: LOC_NOWHERE
3713 states: [AMBER_IN_URN, AMBER_IN_ROCK]
3715 - 'There is a rare amber gemstone here!'
3716 - 'There is an amber gemstone resting in a small cavity in the rock!'
3719 inventory: 'Star sapphire'
3720 locations: LOC_LEDGE
3723 - 'A brilliant blue star sapphire is here!'
3724 - 'There is a star sapphire resting in a small cavity in the rock!'
3726 words: ['ebony', 'statu']
3727 inventory: 'Ebony statuette'
3728 locations: LOC_REACHDEAD
3731 - 'There is a richly-carved ebony statuette here!'
3735 Oh dear, you seem to have gotten yourself killed. I might be able to
3736 help you out, but I've never really done this before. Do you want me
3737 to try to reincarnate you?
3739 All right. But don't blame me if something goes wr......
3741 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3742 you emerge from the smoke and find....
3744 You clumsy oaf, you've done it again! I don't know how long I can
3745 keep this up. Do you want me to try reincarnating you again?
3747 Okay, now where did I put my orange smoke?.... >POOF!<
3748 Everything disappears in a dense cloud of orange smoke.
3750 Now you've really done it! I'm out of orange smoke! You don't expect
3751 me to do a decent reincarnation without any orange smoke, do you?
3752 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3759 message: *already_carrying
3760 words: ['g', 'carry', 'take', 'keep', 'catch',
3761 'steal', 'captu', 'get', 'tote', 'snarf']
3764 message: *arent_carrying
3765 words: ['drop', 'relea', 'free', 'disca', 'dump']
3768 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
3770 message: *not_lockable
3771 words: ['unloc', 'open']
3774 words: ['z', 'nothi']
3777 message: *not_lockable
3778 words: ['lock', 'close']
3780 message: *dont_understand
3781 words: ['light', 'on']
3783 message: *dont_understand
3784 words: ['extin', 'off']
3786 message: *nothing_happens
3787 words: ['wave', 'shake', 'swing']
3790 words: ['calm', 'placa', 'tame']
3792 message: *where_query
3793 words: ['walk', 'run', 'trave', 'go', 'proce',
3794 'conti', 'explo', 'follo', 'turn']
3796 message: *ridiculous_attempt
3797 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
3799 message: *arent_carrying
3802 message: *ridiculous_attempt
3803 words: ['eat', 'devou']
3806 You have taken a drink from the stream. The water tastes strongly of
3807 minerals, but is not unpleasant. It is extremely cold.
3811 Rubbing the electric lamp is not particularly rewarding. Anyway,
3812 nothing exciting happens.
3815 message: *arent_carrying
3816 words: ['throw', 'toss']
3822 words: ['find', 'where']
3825 words: ['i', 'inven']
3828 message: 'There is nothing here to eat.'
3831 message: 'You can''t fill that.'
3834 message: *requires_dynamite
3835 words: ['blast', 'deton', 'ignit', 'blowu']
3840 message: *not_knowhow
3843 message: *not_knowhow
3846 message: *not_knowhow
3849 message: *not_knowhow
3852 message: *not_knowhow
3858 message: *dont_understand
3859 words: ['read', 'perus']
3861 message: *beyond_power
3862 words: ['break', 'shatt', 'smash']
3864 message: *ridiculous_attempt
3865 words: ['wake', 'distu']
3868 words: ['suspe', 'pause', 'save']
3871 words: ['resum', 'resta']
3876 message: *dont_understand
3879 message: *nothing_happens
3882 message: 'Seed set to %d'
3885 message: 'Game limit is now %d'
3891 message: 'You''re quite welcome.'
3895 message: 'Good try, but that is an old worn-out magic word.'
3896 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
3900 I know of places, actions, and things. Most of my vocabulary
3901 describes places and is used to move you there. To move, try words
3902 like forest, building, downstream, enter, east, west, north, south,
3903 up, or down. I know about a few special objects, like a black rod
3904 hidden in the cave. These objects can be manipulated using some of
3905 the action words that I know. Usually you will need to give both the
3906 object and action words (in either order), but sometimes I can infer
3907 the object from the verb alone. Some objects also imply verbs; in
3908 particular, "inventory" implies "take inventory", which causes me to
3909 give you a list of what you're carrying. Some objects have unexpected
3910 effects; the effects are not always desirable! Usually people having
3911 trouble moving just need to try a few more words. Usually people
3912 trying unsuccessfully to manipulate an object are attempting something
3913 beyond their (or my!) capabilities and should try a completely
3914 different tack. One point often confusing to beginners is that, when
3915 there are several ways to go in a certain direction (e.g., if there
3916 are several holes in a wall), choosing that direction in effect
3917 chooses one of the ways at random; often, though, by specifying the
3918 place you want to reach you can guarantee choosing the right path.
3919 Also, to speed the game you can sometimes move long distances with a
3920 single word. For example, "building" usually gets you to the building
3921 from anywhere above ground except when lost in the forest. Also, note
3922 that cave passages and forest paths turn a lot, so leaving one place
3923 heading north doesn't guarantee entering the next from the south.
3924 However (another important point), except when you've used a "long
3925 distance" word such as "building", there is always a way to go back
3926 where you just came from unless I warn you to the contrary, even
3927 though the direction that takes you back might not be the reverse of
3928 what got you here. Good luck, and have fun!
3929 words: ['help', '?']
3937 The trees of the forest are large hardwood oak and maple, with an
3938 occasional grove of pine or spruce. There is quite a bit of under-
3939 growth, largely birch and ash saplings plus nondescript bushes of
3940 various sorts. This time of year visibility is quite restricted by
3941 all the leaves, but travel is quite easy if you detour around the
3942 spruce and berry bushes.
3943 words: ['tree', 'trees']
3947 Digging without a shovel is quite impractical. Even with a shovel
3948 progress is unlikely.
3949 words: ['dig', 'excav']
3952 message: 'I''m as confused as you are.'
3957 Mist is a white vapor, usually water, seen from time to time in
3958 caverns. It can be found anywhere but is frequently a sign of a deep
3959 pit leading down to water.'
3963 message: 'Watch it!'
3967 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
3972 For a summary of the most recent changes to the game, say "news".
3973 If you want to end your adventure early, say "quit". To suspend your
3974 adventure such that you can continue later, say "suspend" (or "pause"
3975 or "save"). To see how well you're doing, say "score". To get full
3976 credit for a treasure, you must have left it safely in the building,
3977 though you get partial credit just for locating it. You lose points
3978 for getting killed, or for quitting, though the former costs you more.
3979 There are also points based on how much (if any) of the cave you've
3980 managed to explore; in particular, there is a large bonus just for
3981 getting in (to distinguish the beginners from the rest of the pack),
3982 and there are other ways to determine whether you've been through some
3983 of the more harrowing sections. If you think you've found all the
3984 treasures, just keep exploring for a while. If nothing interesting
3985 happens, you haven't found them all yet. If something interesting
3986 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
3987 it means you're getting a bonus and have an opportunity to garner many
3988 more points in the Master's section. I may occasionally offer hints
3989 if you seem to be having trouble. If I do, I'll warn you in advance
3990 how much it will affect your score to accept the hints. Finally, to
3991 save time, you may specify "brief", which tells me never to repeat the
3992 full description of a place unless you explicitly ask me to.
3993 words: ['info', 'infor']
3996 message: *not_knowhow
4000 message: 'Wizards are not to be disturbed by such as you.'
4004 message: 'Guess again.'
4009 Open Adventure is an author-approved open-source release of
4010 Version 2.5 with, as yet, no gameplay changes.
4011 Version 2.5 was essentially the same as Version II; the cave and the
4012 hazards therein are unchanged, and top score is still 430 points.
4013 There are a few more hints, especially for some of the more obscure
4014 puzzles. There are a few minor bugfixes and cosmetic changes. You
4015 can now save a game and resume it at once (formerly you had to wait a
4016 while first), but it now costs you a few points each time you save the
4017 game. Saved games are now stored in much smaller files than before.
4022 There is a puff of orange smoke; within it, fiery runes spell out:
4024 \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/