1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to true.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # conditions: A dictionary of attributes
28 # OILY If FLUID flag is on: true for oil, false for water
30 # NOARRR Pirate doesn't go here unless following player
31 # NOBACK Cannot use "back" to move away
32 # HCAVE Trying to get into cave
33 # HBIRD Trying to catch bird
34 # HSNAKE Trying to deal with snake
36 # HDARK Pondering dark room
38 # HCLIFF Cliff with urn
39 # HWOODS Lost in forest
40 # HOGRE Trying to deal with ogre
41 # HJADE Found all treasures except jade
42 # hints: A list of YAML references to hints that may be available at
43 # this location. (This is why locations has to follow hints.)
44 # sound: Label for a location sound.
45 # loud: If true, object sounds are drowned out at this location.
46 # travel: A list of movement rules. They're applied in the order
47 # they appear. For a rule to fire, (1) the movement command
48 # must be a synonym for one of its verbs, and (2) the
49 # condition, if present, must evaluate to true. In that case
50 # the action fires. The action may be a goto (move to
51 # a named location) a speak (utter a named message), or
52 # a special (branch to special case in movement code).
53 # The conditional may be one of the following:
54 # [pct, N] Roll a die, n% chance of success
55 # [carry, OBJ] Must be carrying named object
56 # [with, OBJ] Must be carrying or in room with
57 # [not, OBJ N] Property of named OBJ must not be N.
58 # N may be numeric or a state label.
59 # [nodwarves] Dwarves must skip this rule.
60 # All attributes are optional except the long description and
61 # travel. Order of locations is not significant.
63 # arbitrary_messages: These are arguments to rspeak(). Some spans of
64 # these messages need to be kept adjacent and ordered (for now),
65 # though there are no depenencies on actual numbers left. To see
66 # which, grep for rspeak() calls containing expressions with
67 # arithmetic. Eventually, these will be pulled out into more
68 # appropriate data structures. Then ordering can be dropped.
70 # classes: Each item contains a point threshold and a message
71 # describing a classification of player. Point thresholds must be
72 # in ascending order. The scoring code selects the appropriate
73 # message, where each message is considered to apply to players
74 # whose scores are higher than the previous N but not higher than
75 # this N. Note that these scores probably change with every
76 # modification (and particularly expansion) of the program.
78 # turn_thresholds: Each item contains a number and a message
79 # berating the player for taking so many turns. When the turn count
80 # matches one of the thresholds, the corresponding message is shown.
81 # Order doesn't matter; the logic simply tests every threshold on
82 # the assumption that turn counts never decrease nor skip values.
84 # objects: Objects have attributes as follows...
85 # inventory: A description for use in the inventory command.
86 # states: A list of state labels for states from 0 up. Each
87 # becomes a #define, and is also a state label that
88 # can be used in travel-rule 'not' clauses.
89 # descriptions: Messages describing the object in different states.
90 # Must correspond 1:1 with state labels if the latter exist.
91 # changes: State-change messages to be emitted whenever the object
92 # *changes* to the (0-origin) state that is the index of the
93 # message in this array. Must correspond 1:1 with state
94 # labels if the latter exist.
95 # words: The vocabulary word(s) referring to this object.
96 # treasure: A boolean "treasure" used for point-scoring and pirate
97 # snatches, defaulting to false.
98 # immovable: An object may also be flagged
99 # immovable, meaning it cannot be carried.
100 # locations: An object may have one or two start locations (the gate
101 # is an example of a two-location object; it can be accessed
102 # from above or below).
104 # obituaries: Death messages and reincarnation queries. Order is
105 # significant, they're used in succession as the player racks up
108 # Message strings may include certain special character sequences to
109 # denote that the program must provide parameters to insert into a
110 # message when the message is printed. These sequences are:
112 # %s = an ASCII string
113 # %S = The letter 's' or nothing (if a previous %d value is exactly 1)
114 # %V = substitute program version string
122 words: ['road', 'hill']
132 words: ['forwa', 'conti', 'onwar']
134 words: ['back', 'retur', 'retre']
140 words: ['out', 'outsi', 'exit', 'leave']
142 words: ['build', 'house']
156 words: ['inwar', 'insid', 'in']
160 words: ['null', 'nowhe']
164 words: ['passa', 'tunne']
176 words: ['upwar', 'up', 'u', 'above', 'ascen']
178 words: ['d', 'downw', 'down', 'desce']
208 words: ['north', 'n']
210 words: ['south', 's']
232 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
241 words: ['slab', 'slabr']
269 words: ['main', 'offic']
277 question: 'Are you trying to get into the cave?'
279 The grate is very solid and has a hardened steel lock. You cannot
280 enter without a key, and there are no keys nearby. I would recommend
281 looking elsewhere for the keys.
287 question: 'Are you trying to catch the bird?'
289 Something about you seems to be frightening the bird. Perhaps you
290 might figure out what it is.
296 question: 'Are you trying to somehow deal with the snake?'
298 You can't kill the snake, or drive it away, or avoid it, or anything
299 like that. There is a way to get by, but you don't have the necessary
306 question: 'Do you need help getting out of the maze?'
307 hint: 'You can make the passages look less alike by dropping things.'
313 question: 'Are you trying to explore beyond the plover room?'
315 There is a way to explore that region without having to worry about
316 falling into a pit. None of the objects available is immediately
317 useful in discovering the secret.
323 question: 'Do you need help getting out of here?'
324 hint: 'Don''t go west.\n'
330 question: 'Are you wondering what to do here?'
331 hint: 'This section is quite advanced. Find the cave first.\n'
337 question: 'Would you like to be shown out of the forest?'
339 Go east ten times. If that doesn't get you out, then go south, then
340 west twice, then south.
346 question: 'Do you need help dealing with the ogre?'
348 There is nothing the presence of which will prevent you from defeating
349 him; thus it can't hurt to fetch everything you possibly can.
355 question: 'You''re missing only one other treasure. Do you need help finding it?'
357 Once you've found all the other treasures, it is no longer possible to
358 locate the one you're now missing.
371 You are standing at the end of a road before a small brick building.
372 Around you is a forest. A small stream flows out of the building and
374 short: 'You''re in front of building.'
375 conditions: {FLUID: true, ABOVE: true, LIT: true}
376 sound: STREAM_GURGLES
378 {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
379 {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
380 {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]},
381 {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
382 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
387 You have walked up a hill, still in the forest. The road slopes back
388 down the other side of the hill. There is a building in the distance.
389 short: 'You''re at hill in road.'
390 conditions: {ABOVE: true, LIT: true}
392 {verbs: [BUILD, EAST], action: [goto, LOC_START]},
393 {verbs: [WEST], action: [goto, LOC_ROADEND]},
394 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
395 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
396 {verbs: [DOWN], action: [speak, WHICH_WAY]},
400 long: 'You are inside a building, a well house for a large spring.'
401 short: 'You''re inside building.'
402 conditions: {FLUID: true, ABOVE: true, LIT: true}
403 sound: STREAM_GURGLES
405 {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]},
406 {verbs: [XYZZY], action: [goto, LOC_FOOF1]},
407 {verbs: [PLUGH], action: [goto, LOC_FOOF3]},
408 {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]},
413 You are in a valley in the forest beside a stream tumbling along a
415 short: 'You''re in valley.'
416 conditions: {FLUID: true, ABOVE: true, LIT: true}
417 sound: STREAM_GURGLES
419 {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
420 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
421 {verbs: [WEST], action: [goto, LOC_FOREST12]},
422 {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]},
423 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
424 {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
428 long: 'The road, which approaches from the east, ends here amid the trees.'
429 short: 'You''re at end of road.'
430 conditions: {ABOVE: true, LIT: true}
432 {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]},
433 {verbs: [BUILD], action: [goto, LOC_START]},
434 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]},
435 {verbs: [WEST], action: [goto, LOC_FOREST15]},
436 {verbs: [NORTH], action: [goto, LOC_FOREST21]},
441 The forest thins out here to reveal a steep cliff. There is no way
442 down, but a small ledge can be seen to the west across the chasm.
443 short: 'You''re at cliff.'
444 conditions: {ABOVE: true, NOBACK: true, LIT: true}
447 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]},
448 {verbs: [EAST], action: [goto, LOC_FOREST19]},
449 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
454 At your feet all the water of the stream splashes into a 2-inch slit
455 in the rock. Downstream the streambed is bare rock.
456 short: 'You''re at slit in streambed.'
457 conditions: {FLUID: true, ABOVE: true, LIT: true}
458 sound: STREAM_GURGLES
460 {verbs: [BUILD], action: [goto, LOC_START]},
461 {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]},
462 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
463 {verbs: [WEST], action: [goto, LOC_FOREST10]},
464 {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
465 {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]},
470 You are in a 20-foot depression floored with bare dirt. Set into the
471 dirt is a strong steel grate mounted in concrete. A dry streambed
472 leads into the depression.
473 short: 'You''re outside grate.'
474 conditions: {ABOVE: true, LIT: true}
475 hints: [*grate, *jade]
477 {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]},
478 {verbs: [SOUTH], action: [goto, LOC_FOREST10]},
479 {verbs: [WEST], action: [goto, LOC_FOREST9]},
480 {verbs: [BUILD], action: [goto, LOC_START]},
481 {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
482 {verbs: [ENTER, INWAR, DOWN],
483 cond: [not, GRATE, GRATE_CLOSED],
484 action: [goto, LOC_BELOWGRATE]},
485 {verbs: [ENTER], action: [speak, GRATE_NOWAY]},
490 You are in a small chamber beneath a 3x3 steel grate to the surface.
491 A low crawl over cobbles leads inward to the west.
492 short: 'You''re below the grate.'
493 conditions: {LIT: true}
495 {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED],
496 action: [goto, LOC_GRATE]},
497 {verbs: [OUT], action: [speak, GRATE_NOWAY]},
498 {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]},
499 {verbs: [PIT], action: [goto, LOC_PITTOP]},
500 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
505 You are crawling over cobbles in a low passage. There is a dim light
506 at the east end of the passage.
507 short: 'You''re in cobble crawl.'
508 conditions: {LIT: true}
510 {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]},
511 {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]},
512 {verbs: [PIT], action: [goto, LOC_PITTOP]},
517 You are in a debris room filled with stuff washed in from the surface.
518 A low wide passage with cobbles becomes plugged with mud and debris
519 here, but an awkward canyon leads upward and west. In the mud someone
520 has scrawled, "MAGIC WORD XYZZY".
521 short: 'You''re in debris room.'
524 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
525 action: [goto, LOC_GRATE]},
526 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
527 {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]},
528 {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]},
529 {verbs: [XYZZY], action: [goto, LOC_FOOF2]},
530 {verbs: [PIT], action: [goto, LOC_PITTOP]},
534 long: 'You are in an awkward sloping east/west canyon.'
538 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
539 action: [goto, LOC_GRATE]},
540 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
541 {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
542 {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]},
543 {verbs: [PIT], action: [goto, LOC_PITTOP]},
548 You are in a splendid chamber thirty feet high. The walls are frozen
549 rivers of orange stone. An awkward canyon and a good passage exit
550 from east and west sides of the chamber.
551 short: 'You''re in bird chamber.'
555 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
556 action: [goto, LOC_GRATE]},
557 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
558 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
559 {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]},
560 {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]},
565 At your feet is a small pit breathing traces of white mist. An east
566 passage ends here except for a small crack leading on.
567 short: 'You''re at top of small pit.'
570 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
571 action: [goto, LOC_GRATE]},
572 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
573 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
574 {verbs: [PASSA, EAST], action: [goto, LOC_BIRD]},
575 {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
576 action: [goto, LOC_NECKBROKE]},
577 {verbs: [DOWN], action: [goto, LOC_MISTHALL]},
578 {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
583 You are at one end of a vast hall stretching forward out of sight to
584 the west. There are openings to either side. Nearby, a wide stone
585 staircase leads downward. The hall is filled with wisps of white mist
586 swaying to and fro almost as if alive. A cold wind blows up the
587 staircase. There is a passage at the top of a dome behind you.
588 short: 'You''re in Hall of Mists.'
589 conditions: {DEEP: true}
593 {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
594 {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
595 {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]},
596 {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
597 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
598 {verbs: [UPWAR], action: [goto, LOC_PITTOP]},
599 {verbs: [Y2], action: [goto, LOC_JUMBLE]},
604 The crack is far too small for you to follow. At its widest it is
605 barely wide enough to admit your foot.'
607 conditions: {DEEP: true}
609 {verbs: [], action: [goto, LOC_PITTOP]},
614 You are on the east bank of a fissure slicing clear across the hall.
615 The mist is quite thick here, and the fissure is too wide to jump.
616 short: 'You''re on east bank of fissure.'
617 conditions: {DEEP: true}
619 {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]},
620 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
621 action: [speak, CROSS_BRIDGE]},
622 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
623 action: [goto, LOC_NOMAKE]},
624 {verbs: [OVER, ACROS, WEST, CROSS],
625 cond: [not, FISSURE, BRIDGED],
626 action: [speak, NO_CROSS]},
627 {verbs: [OVER], action: [goto, LOC_WESTBANK]},
632 This is a low room with a crude note on the wall. The note says,
633 "You won't get it up the steps".
634 short: 'You''re in nugget-of-gold room.'
635 conditions: {DEEP: true}
637 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]},
642 You are in the Hall of the Mountain King, with passages off in all
644 short: 'You''re in Hall of Mt King.'
645 conditions: {DEEP: true}
648 {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]},
649 {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS],
650 action: [goto, LOC_FLOORHOLE]},
651 {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS],
652 action: [goto, LOC_SOUTHSIDE]},
653 {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS],
654 action: [goto, LOC_WESTSIDE]},
655 {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]},
656 {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]},
657 {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
658 {verbs: [SECRE], action: [goto, LOC_SECRET3]},
662 long: 'You are at the bottom of the pit with a broken neck.'
664 conditions: {DEEP: true}
666 {verbs: [], action: [goto, LOC_NOWHERE]},
670 long: 'You didn''t make it.'
672 conditions: {DEEP: true}
674 {verbs: [], action: [goto, LOC_NOWHERE]},
678 long: 'The dome is unclimbable.'
680 conditions: {DEEP: true}
682 {verbs: [], action: [goto, LOC_MISTHALL]},
687 You are at the west end of the Twopit Room. There is a large hole in
688 the wall above the pit at this end of the room.
689 short: 'You''re at west end of Twopit Room.'
690 conditions: {DEEP: true}
692 {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
693 {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
694 {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]},
695 {verbs: [HOLE], action: [speak, TOO_FAR]},
700 You are at the bottom of the eastern pit in the Twopit Room. There is
701 a small pool of oil in one corner of the pit.
702 short: 'You''re in east pit.'
703 conditions: {FLUID: true, DEEP: true, OILY: true}
705 {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]},
710 You are at the bottom of the western pit in the Twopit Room. There is
711 a large hole in the wall about 25 feet above you.
712 short: 'You''re in west pit.'
713 conditions: {DEEP: true}
715 {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]},
716 {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN],
717 action: [goto, LOC_BUILDING1]},
718 {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]},
722 long: 'You clamber up the plant and scurry through the hole at the top.'
724 conditions: {DEEP: true}
726 {verbs: [], action: [goto, LOC_NARROW]},
730 long: 'You are on the west side of the fissure in the Hall of Mists.'
731 short: 'You''re on west bank of fissure.'
732 conditions: {DEEP: true}
734 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
735 action: [speak, CROSS_BRIDGE]},
736 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
737 action: [goto, LOC_NOMAKE]},
738 {verbs: [OVER, ACROS, EAST, CROSS],
739 cond: [not, FISSURE, BRIDGED],
740 action: [speak, NO_CROSS]},
741 {verbs: [OVER], action: [goto, LOC_EASTBANK]},
742 {verbs: [NORTH], action: [goto, LOC_PARALLEL1]},
743 {verbs: [WEST], action: [goto, LOC_MISTWEST]},
748 You are in a low n/s passage at a hole in the floor. The hole goes
749 down to an e/w passage.
750 short: 'You''re in n/s passage above e/w passage.'
751 conditions: {DEEP: true}
753 {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
754 {verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
755 {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]},
759 long: 'You are in the south side chamber.'
761 conditions: {DEEP: true}
763 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]},
768 You are in the west side chamber of the Hall of the Mountain King.
769 A passage continues west and up here.
770 short: 'You''re in the west side chamber.'
771 conditions: {DEEP: true}
773 {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]},
774 {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]},
780 conditions: {DEEP: true}
782 {verbs: [], cond: [not, PLANT, PLANT_BELLOWING],
783 action: [goto, LOC_NOCLIMB]},
784 {verbs: [], action: [goto, LOC_PLANTTOP]},
788 long: 'You can''t get by the snake.'
790 conditions: {DEEP: true}
792 {verbs: [], action: [goto, LOC_KINGHALL]},
797 You are in a large room, with a passage to the south, a passage to the
798 west, and a wall of broken rock to the east. There is a large "Y2" on
799 a rock in the room's center.
800 short: 'You''re at "Y2".'
801 conditions: {DEEP: true}
803 {verbs: [PLUGH], action: [goto, LOC_FOOF4]},
804 {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]},
805 {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]},
806 {verbs: [WEST], action: [goto, LOC_WINDOW1]},
807 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
808 {verbs: [PLOVE], action: [goto, LOC_FOOF5]},
812 long: 'You are in a jumble of rock, with cracks everywhere.'
814 conditions: {DEEP: true}
816 {verbs: [DOWN, Y2], action: [goto, LOC_Y2]},
817 {verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
822 You're at a low window overlooking a huge pit, which extends up out of
823 sight. A floor is indistinctly visible over 50 feet below. Traces of
824 white mist cover the floor of the pit, becoming thicker to the right.
825 Marks in the dust around the window would seem to indicate that
826 someone has been here recently. Directly across the pit from you and
827 25 feet away there is a similar window looking into a lighted room. A
828 shadowy figure can be seen there peering back at you.
829 short: 'You''re at window on pit.'
830 conditions: {DEEP: true}
832 {verbs: [EAST, Y2], action: [goto, LOC_Y2]},
833 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
838 You are in a dirty broken passage. To the east is a crawl. To the
839 west is a large passage. Above you is a hole to another passage.
840 short: 'You''re in dirty passage.'
841 conditions: {DEEP: true}
843 {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]},
844 {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]},
845 {verbs: [WEST], action: [goto, LOC_DUSTY]},
846 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
851 You are on the brink of a small clean climbable pit. A crawl leads
853 short: 'You''re at brink of small pit.'
854 conditions: {DEEP: true}
856 {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
857 {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
862 You are in the bottom of a small pit with a little stream, which
863 enters and exits through tiny slits.
864 short: 'You''re at bottom of pit with stream.'
865 conditions: {FLUID: true, DEEP: true}
866 sound: STREAM_GURGLES
868 {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
869 {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR],
870 action: [speak, DONT_FIT]},
875 You are in a large room full of dusty rocks. There is a big hole in
876 the floor. There are cracks everywhere, and a passage leading east.
877 short: 'You''re in dusty rock room.'
878 conditions: {DEEP: true}
880 {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
881 {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
882 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
887 You have crawled through a very low wide passage parallel to and north
888 of the Hall of Mists.
890 conditions: {DEEP: true}
892 {verbs: [], action: [goto, LOC_MISTWEST]},
897 You are at the west end of the Hall of Mists. A low wide crawl
898 continues west and another goes north. To the south is a little
899 passage 6 feet off the floor.
900 short: 'You''re at west end of Hall of Mists.'
901 conditions: {DEEP: true}
903 {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]},
904 {verbs: [EAST], action: [goto, LOC_WESTBANK]},
905 {verbs: [NORTH], action: [goto, LOC_PARALLEL2]},
906 {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]},
910 long: 'You are in a maze of twisty little passages, all alike.'
912 conditions: {DEEP: true, NOBACK: true}
915 {verbs: [UPWAR], action: [goto, LOC_MISTWEST]},
916 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
917 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
918 {verbs: [SOUTH], action: [goto, LOC_ALIKE4]},
919 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
923 long: 'You are in a maze of twisty little passages, all alike.'
925 conditions: {DEEP: true, NOBACK: true}
928 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
929 {verbs: [SOUTH], action: [goto, LOC_ALIKE3]},
930 {verbs: [EAST], action: [goto, LOC_ALIKE4]},
934 long: 'You are in a maze of twisty little passages, all alike.'
936 conditions: {DEEP: true, NOBACK: true}
939 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
940 {verbs: [DOWN], action: [goto, LOC_DEADEND3]},
941 {verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
942 {verbs: [NORTH], action: [goto, LOC_DEADEND9]},
946 long: 'You are in a maze of twisty little passages, all alike.'
948 conditions: {DEEP: true, NOBACK: true}
951 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
952 {verbs: [NORTH], action: [goto, LOC_ALIKE2]},
953 {verbs: [EAST], action: [goto, LOC_DEADEND1]},
954 {verbs: [SOUTH], action: [goto, LOC_DEADEND2]},
955 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
961 conditions: {DEEP: true, NOARRR: true}
964 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
970 conditions: {DEEP: true, NOARRR: true}
973 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
979 conditions: {DEEP: true, NOARRR: true}
982 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]},
986 long: 'You are in a maze of twisty little passages, all alike.'
988 conditions: {DEEP: true, NOBACK: true}
991 {verbs: [EAST], action: [goto, LOC_ALIKE6]},
992 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
996 long: 'You are in a maze of twisty little passages, all alike.'
998 conditions: {DEEP: true, NOBACK: true}
1001 {verbs: [EAST], action: [goto, LOC_ALIKE3]},
1002 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1003 {verbs: [DOWN], action: [goto, LOC_ALIKE7]},
1004 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1008 long: 'You are in a maze of twisty little passages, all alike.'
1010 conditions: {DEEP: true, NOBACK: true}
1013 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1014 {verbs: [UPWAR], action: [goto, LOC_ALIKE6]},
1015 {verbs: [EAST], action: [goto, LOC_ALIKE8]},
1016 {verbs: [SOUTH], action: [goto, LOC_ALIKE9]},
1020 long: 'You are in a maze of twisty little passages, all alike.'
1022 conditions: {DEEP: true, NOBACK: true}
1025 {verbs: [WEST], action: [goto, LOC_ALIKE6]},
1026 {verbs: [EAST], action: [goto, LOC_ALIKE7]},
1027 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1028 {verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
1029 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1030 {verbs: [DOWN], action: [goto, LOC_DEADEND11]},
1034 long: 'You are in a maze of twisty little passages, all alike.'
1036 conditions: {DEEP: true, NOBACK: true}
1039 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1040 {verbs: [NORTH], action: [goto, LOC_ALIKE8]},
1041 {verbs: [SOUTH], action: [goto, LOC_DEADEND4]},
1047 conditions: {DEEP: true, NOARRR: true}
1050 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]},
1054 long: 'You are in a maze of twisty little passages, all alike.'
1056 conditions: {DEEP: true, NOBACK: true}
1059 {verbs: [WEST], action: [goto, LOC_ALIKE8]},
1060 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1061 {verbs: [DOWN], action: [goto, LOC_DEADEND5]},
1062 {verbs: [EAST], action: [goto, LOC_PITBRINK]},
1068 conditions: {DEEP: true, NOARRR: true}
1071 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]},
1076 You are on the brink of a thirty foot pit with a massive orange column
1077 down one wall. You could climb down here but you could not get back
1078 up. The maze continues at this level.
1079 short: 'You''re at brink of pit.'
1080 conditions: {DEEP: true, NOBACK: true}
1082 {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]},
1083 {verbs: [WEST], action: [goto, LOC_ALIKE10]},
1084 {verbs: [SOUTH], action: [goto, LOC_DEADEND6]},
1085 {verbs: [NORTH], action: [goto, LOC_ALIKE12]},
1086 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1092 conditions: {NOARRR: true, DEEP: true}
1094 {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]},
1099 You have crawled through a very low wide passage parallel to and north
1100 of the Hall of Mists.
1102 conditions: {DEEP: true}
1104 {verbs: [], action: [goto, LOC_WESTBANK]},
1109 You are at the east end of a very long hall apparently without side
1110 chambers. To the east a low wide crawl slants up. To the north a
1111 round two foot hole slants down.
1112 short: 'You''re at east end of long hall.'
1113 conditions: {DEEP: true}
1115 {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
1116 {verbs: [WEST], action: [goto, LOC_LONGWEST]},
1117 {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]},
1122 You are at the west end of a very long featureless hall. The hall
1123 joins up with a narrow north/south passage.
1124 short: 'You''re at west end of long hall.'
1125 conditions: {DEEP: true}
1127 {verbs: [EAST], action: [goto, LOC_LONGEAST]},
1128 {verbs: [NORTH], action: [goto, LOC_CROSSOVER]},
1129 {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
1133 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1135 conditions: {DEEP: true}
1137 {verbs: [WEST], action: [goto, LOC_LONGEAST]},
1138 {verbs: [NORTH], action: [goto, LOC_DEADEND7]},
1139 {verbs: [EAST], action: [goto, LOC_WESTSIDE]},
1140 {verbs: [SOUTH], action: [goto, LOC_LONGWEST]},
1146 conditions: {DEEP: true}
1148 {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]},
1153 You are at a complex junction. A low hands and knees passage from the
1154 north joins a higher crawl from the east to make a walking passage
1155 going west. There is also a large room above. The air is damp here.
1156 short: 'You''re at complex junction.'
1157 conditions: {DEEP: true}
1159 sound: WIND_WHISTLES
1161 {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]},
1162 {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]},
1163 {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]},
1164 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1169 You are in Bedquilt, a long east/west passage with holes everywhere.
1170 To explore at random select north, south, up, or down.
1171 short: 'You''re in Bedquilt.'
1172 conditions: {DEEP: true}
1174 {verbs: [EAST], action: [goto, LOC_COMPLEX]},
1175 {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]},
1176 {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1177 {verbs: [SLAB], action: [goto, LOC_SLAB]},
1178 {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]},
1179 {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1180 {verbs: [UPWAR], action: [goto, LOC_DUSTY]},
1181 {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1182 {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1183 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1184 {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1185 {verbs: [DOWN], action: [goto, LOC_ANTEROOM]},
1190 You are in a room whose walls resemble swiss cheese. Obvious passages
1191 go west, east, ne, and nw. Part of the room is occupied by a large
1193 short: 'You''re in Swiss Cheese Room.'
1194 conditions: {DEEP: true}
1196 {verbs: [NE], action: [goto, LOC_BEDQUILT]},
1197 {verbs: [WEST], action: [goto, LOC_EASTEND]},
1198 {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]},
1199 {verbs: [CANYO], action: [goto, LOC_TALL]},
1200 {verbs: [EAST], action: [goto, LOC_SOFTROOM]},
1201 {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1202 {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]},
1207 You are at the east end of the Twopit Room. The floor here is
1208 littered with thin rock slabs, which make it easy to descend the pits.
1209 There is a path here bypassing the pits to connect passages from east
1210 and west. There are holes all over, but the only big one is on the
1211 wall directly over the west pit where you can't get to it.
1212 short: 'You''re at east end of Twopit Room.'
1213 conditions: {DEEP: true}
1215 {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
1216 {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
1217 {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]},
1222 You are in a large low circular chamber whose floor is an immense slab
1223 fallen from the ceiling (Slab Room). East and west there once were
1224 large passages, but they are now filled with boulders. Low small
1225 passages go north and south, and the south one quickly bends west
1226 around the boulders.
1227 short: 'You''re in Slab Room.'
1228 conditions: {DEEP: true}
1230 {verbs: [SOUTH], action: [goto, LOC_WESTEND]},
1231 {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]},
1232 {verbs: [NORTH], action: [goto, LOC_BEDQUILT]},
1236 long: 'You are in a secret n/s canyon above a large room.'
1238 conditions: {DEEP: true}
1240 {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]},
1241 {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
1242 action: [goto, LOC_SECRET5]},
1243 {verbs: [SOUTH], action: [goto, LOC_SECRET4]},
1244 {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]},
1245 {verbs: [RESER], action: [goto, LOC_RESERVOIR]},
1249 long: 'You are in a secret n/s canyon above a sizable passage.'
1251 conditions: {DEEP: true}
1253 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1254 {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]},
1255 {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
1257 - LOC_THREEJUNCTION:
1260 You are in a secret canyon at a junction of three canyons, bearing
1261 north, south, and se. The north one is as tall as the other two
1263 short: 'You''re at junction of three secret canyons.'
1264 conditions: {DEEP: true}
1266 {verbs: [SE], action: [goto, LOC_BEDQUILT]},
1267 {verbs: [SOUTH], action: [goto, LOC_SECRET2]},
1268 {verbs: [NORTH], action: [goto, LOC_WINDOW2]},
1272 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1273 short: 'You''re in large low room.'
1274 conditions: {DEEP: true}
1276 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1277 {verbs: [SW], action: [goto, LOC_WINDING]},
1278 {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]},
1279 {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]},
1283 long: 'Dead end crawl.'
1285 conditions: {DEEP: true}
1287 {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]},
1292 You are in a secret canyon which here runs e/w. It crosses over a
1293 very tight canyon 15 feet below. If you go down you may not be able
1295 short: 'You''re in secret e/w canyon above tight canyon.'
1296 conditions: {DEEP: true}
1298 {verbs: [EAST], action: [goto, LOC_KINGHALL]},
1299 {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1300 {verbs: [WEST], action: [goto, LOC_SECRET6]},
1301 {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]},
1305 long: 'You are at a wide place in a very tight n/s canyon.'
1307 conditions: {DEEP: true}
1309 {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]},
1310 {verbs: [NORTH], action: [goto, LOC_TALL]},
1314 long: 'The canyon here becomes too tight to go further south.'
1316 conditions: {DEEP: true}
1318 {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]},
1323 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1326 conditions: {DEEP: true}
1328 {verbs: [EAST], action: [goto, LOC_WIDEPLACE]},
1329 {verbs: [WEST], action: [goto, LOC_BOULDERS1]},
1330 {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]},
1334 long: 'The canyon runs into a mass of boulders -- dead end.'
1336 conditions: {DEEP: true}
1338 {verbs: [SOUTH], action: [goto, LOC_TALL]},
1343 The stream flows out through a pair of 1 foot diameter sewer pipes.
1344 It would be advisable to use the exit.
1346 conditions: {DEEP: true}
1348 {verbs: [], action: [goto, LOC_BUILDING]},
1352 long: 'You are in a maze of twisty little passages, all alike.'
1354 conditions: {DEEP: true, NOBACK: true}
1357 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1358 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1359 {verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
1360 {verbs: [EAST], action: [goto, LOC_DEADEND8]},
1366 conditions: {DEEP: true}
1369 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
1375 conditions: {DEEP: true, NOARRR: true}
1378 {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]},
1382 long: 'You are in a maze of twisty little passages, all alike.'
1384 conditions: {DEEP: true, NOBACK: true}
1386 {verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
1387 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1388 {verbs: [WEST], action: [goto, LOC_DEADEND10]},
1392 long: 'You are in a maze of twisty little passages, all alike.'
1394 conditions: {DEEP: true, NOBACK: true}
1396 {verbs: [NORTH], action: [goto, LOC_PITBRINK]},
1397 {verbs: [WEST], action: [goto, LOC_ALIKE12]},
1398 {verbs: [NW], action: [goto, LOC_DEADEND12]},
1404 conditions: {NOARRR: true, DEEP: true}
1406 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
1412 conditions: {DEEP: true, NOARRR: true}
1415 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]},
1419 long: 'You are in a maze of twisty little passages, all alike.'
1421 conditions: {DEEP: true, NOBACK: true}
1424 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]},
1429 You are in a long, narrow corridor stretching out of sight to the
1430 west. At the eastern end is a hole through which you can see a
1431 profusion of leaves.
1432 short: 'You''re in narrow corridor.'
1433 conditions: {DEEP: true}
1435 {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
1436 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1437 {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
1441 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1443 conditions: {DEEP: true}
1445 {verbs: [], action: [goto, LOC_WESTPIT]},
1449 long: 'You have climbed up the plant and out of the pit.'
1451 conditions: {DEEP: true}
1453 {verbs: [], action: [goto, LOC_WESTEND]},
1458 You are at the top of a steep incline above a large room. You could
1459 climb down here, but you would not be able to climb up. There is a
1460 passage leading back to the north.
1461 short: 'You''re at steep incline above large room.'
1462 conditions: {DEEP: true}
1464 {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
1465 {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]},
1470 You are in the Giant Room. The ceiling here is too high up for your
1471 lamp to show it. Cavernous passages lead east, north, and south. On
1472 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1473 short: 'You''re in Giant Room.'
1474 conditions: {DEEP: true}
1476 {verbs: [SOUTH], action: [goto, LOC_NARROW]},
1477 {verbs: [EAST], action: [goto, LOC_CAVEIN]},
1478 {verbs: [NORTH], action: [goto, LOC_IMMENSE]},
1482 long: 'The passage here is blocked by a recent cave-in.'
1484 conditions: {DEEP: true}
1486 {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]},
1490 long: 'You are at one end of an immense north/south passage.'
1492 conditions: {DEEP: true}
1493 sound: WIND_WHISTLES
1495 {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]},
1496 {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED],
1497 action: [goto, LOC_WATERFALL]},
1498 {verbs: [NORTH], action: [speak, RUSTY_DOOR]},
1503 You are in a magnificent cavern with a rushing stream, which cascades
1504 over a sparkling waterfall into a roaring whirlpool which disappears
1505 through a hole in the floor. Passages exit to the south and west.
1506 short: 'You''re in cavern with waterfall.'
1507 conditions: {FLUID: true, DEEP: true}
1508 sound: STREAM_SPLASHES
1510 {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]},
1511 {verbs: [GIANT], action: [goto, LOC_GIANTROOM]},
1512 {verbs: [WEST], action: [goto, LOC_INCLINE]},
1517 You are in the Soft Room. The walls are covered with heavy curtains,
1518 the floor with a thick pile carpet. Moss covers the ceiling.
1519 short: 'You''re in Soft Room.'
1520 conditions: {DEEP: true}
1522 {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]},
1527 This is the Oriental Room. Ancient oriental cave drawings cover the
1528 walls. A gently sloping passage leads upward to the north, another
1529 passage leads se, and a hands and knees crawl leads west.
1530 short: 'You''re in Oriental Room.'
1531 conditions: {DEEP: true}
1533 {verbs: [SE], action: [goto, LOC_SWISSCHEESE]},
1534 {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]},
1535 {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]},
1540 You are following a wide path around the outer edge of a large cavern.
1541 Far below, through a heavy white mist, strange splashing noises can be
1542 heard. The mist rises up through a fissure in the ceiling. The path
1543 exits to the south and west.
1544 short: 'You''re in misty cavern.'
1545 conditions: {DEEP: true}
1548 {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]},
1549 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1554 You are in an alcove. A small nw path seems to widen after a short
1555 distance. An extremely tight tunnel leads east. It looks like a very
1556 tight squeeze. An eerie light can be seen at the other end.
1557 short: 'You''re in alcove.'
1558 conditions: {DEEP: true}
1561 {verbs: [NW, CAVER], action: [goto, LOC_MISTY]},
1562 {verbs: [EAST, PASSA], action: ["special", 1]},
1563 {verbs: [EAST], action: [goto, LOC_PLOVER]},
1568 You're in a small chamber lit by an eerie green light. An extremely
1569 narrow tunnel exits to the west. A dark corridor leads ne.
1570 short: 'You''re in Plover Room.'
1571 conditions: {DEEP: true, LIT: true}
1574 {verbs: [WEST, PASSA, OUT], action: ["special", 1]},
1575 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1576 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
1577 {verbs: [PLOVE], action: [goto, LOC_FOOF6]},
1578 {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]},
1582 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1583 short: 'You''re in dark-room.'
1584 conditions: {DEEP: true}
1587 {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]},
1592 You are in an arched hall. A coral passage once continued up and east
1593 from here, but is now blocked by debris. The air smells of sea water.
1594 short: 'You''re in arched hall.'
1595 conditions: {DEEP: true}
1597 {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
1602 You're in a large room carved out of sedimentary rock. The floor and
1603 walls are littered with bits of shells imbedded in the stone. A
1604 shallow passage proceeds downward, and a somewhat steeper one leads
1605 up. A low hands and knees passage enters from the south.
1606 short: 'You''re in Shell Room.'
1607 conditions: {DEEP: true}
1609 {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
1610 {verbs: [DOWN], action: [goto, LOC_SLOPING1]},
1611 {verbs: [SOUTH], cond: [carry, CLAM],
1612 action: [speak, CLAM_BLOCKER]},
1613 {verbs: [SOUTH], cond: [carry, OYSTER],
1614 action: [speak, OYSTER_BLOCKER]},
1615 {verbs: [SOUTH], action: [goto, LOC_COMPLEX]},
1619 long: 'You are in a long sloping corridor with ragged sharp walls.'
1621 conditions: {DEEP: true}
1623 {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
1624 {verbs: [DOWN], action: [goto, LOC_CULDESAC]},
1628 long: 'You are in a cul-de-sac about eight feet across.'
1630 conditions: {DEEP: true}
1632 {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]},
1633 {verbs: [SHELL], action: [goto, LOC_SHELLROOM]},
1638 You are in an anteroom leading to a large passage to the east. Small
1639 passages go west and up. The remnants of recent digging are evident.
1640 A sign in midair here says "Cave under construction beyond this point.
1641 Proceed at own risk. [Witt Construction Company]"
1642 short: 'You''re in anteroom.'
1643 conditions: {DEEP: true}
1645 {verbs: [UPWAR], action: [goto, LOC_COMPLEX]},
1646 {verbs: [WEST], action: [goto, LOC_BEDQUILT]},
1647 {verbs: [EAST], action: [goto, LOC_WITTSEND]},
1651 long: 'You are in a maze of twisty little passages, all different.'
1653 conditions: {DEEP: true, NOBACK: true}
1655 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]},
1656 {verbs: [SW], action: [goto, LOC_DIFFERENT4]},
1657 {verbs: [NE], action: [goto, LOC_DIFFERENT5]},
1658 {verbs: [SE], action: [goto, LOC_DIFFERENT6]},
1659 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]},
1660 {verbs: [NW], action: [goto, LOC_DIFFERENT8]},
1661 {verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
1662 {verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
1663 {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
1664 {verbs: [DOWN], action: [goto, LOC_LONGWEST]},
1668 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1669 short: 'You''re at Witt''s End.'
1670 conditions: {DEEP: true, NOBACK: true}
1673 {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN],
1674 cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
1675 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1676 {verbs: [WEST], action: [speak, WAY_BLOCKED]},
1681 You are in a north/south canyon about 25 feet across. The floor is
1682 covered by white mist seeping in from the north. The walls extend
1683 upward for well over 100 feet. Suspended from some unseen point far
1684 above you, an enormous two-sided mirror is hanging parallel to and
1685 midway between the canyon walls. (The mirror is obviously provided
1686 for the use of the dwarves who, as you know, are extremely vain.) A
1687 small window can be seen in either wall, some fifty feet up.
1688 short: 'You''re in Mirror Canyon.'
1689 conditions: {DEEP: true}
1691 sound: WIND_WHISTLES
1693 {verbs: [SOUTH], action: [goto, LOC_SECRET1]},
1694 {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]},
1699 You're at a low window overlooking a huge pit, which extends up out of
1700 sight. A floor is indistinctly visible over 50 feet below. Traces of
1701 white mist cover the floor of the pit, becoming thicker to the left.
1702 Marks in the dust around the window would seem to indicate that
1703 someone has been here recently. Directly across the pit from you and
1704 25 feet away there is a similar window looking into a lighted room. A
1705 shadowy figure can be seen there peering back at you.
1706 short: 'You''re at window on pit.'
1707 conditions: {DEEP: true}
1709 {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]},
1710 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1712 - LOC_TOPSTALACTITE:
1715 A large stalactite extends from the roof and almost reaches the floor
1716 below. You could climb down it, and jump from it to the floor, but
1717 having done so you would be unable to reach it to climb back up.
1718 short: 'You''re at top of stalactite.'
1719 conditions: {DEEP: true}
1721 {verbs: [NORTH], action: [goto, LOC_SECRET2]},
1722 {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40],
1723 action: [goto, LOC_ALIKE6]},
1724 {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1725 {verbs: [DOWN], action: [goto, LOC_ALIKE4]},
1729 long: 'You are in a little maze of twisting passages, all different.'
1731 conditions: {DEEP: true, NOBACK: true}
1733 {verbs: [SW], action: [goto, LOC_DIFFERENT3]},
1734 {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]},
1735 {verbs: [EAST], action: [goto, LOC_DIFFERENT5]},
1736 {verbs: [NW], action: [goto, LOC_DIFFERENT6]},
1737 {verbs: [SE], action: [goto, LOC_DIFFERENT7]},
1738 {verbs: [NE], action: [goto, LOC_DIFFERENT8]},
1739 {verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
1740 {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]},
1741 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
1742 {verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
1747 You are at the edge of a large underground reservoir. An opaque cloud
1748 of white mist fills the room and rises rapidly upward. The lake is
1749 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1750 overhead and splashes noisily into the water somewhere within the
1751 mist. There is a passage going back toward the south.
1752 short: 'You''re at reservoir.'
1753 conditions: {FLUID: true, DEEP: true}
1754 sound: STREAM_SPLASHES
1756 {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]},
1757 {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
1758 {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
1764 conditions: {DEEP: true}
1766 {verbs: [SE], action: [goto, LOC_ALIKE13]},
1771 You are at the northeast end of an immense room, even larger than the
1772 Giant Room. It appears to be a repository for the "Adventure"
1773 program. Massive torches far overhead bathe the room with smoky
1774 yellow light. Scattered about you can be seen a pile of bottles (all
1775 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1776 of oysters, a bundle of black rods with rusty stars on their ends, and
1777 a collection of brass lanterns. Off to one side a great many dwarves
1778 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1779 not disturb the dwarves!" An immense mirror is hanging against one
1780 wall, and stretches to the other end of the room, where various other
1781 sundry objects can be glimpsed dimly in the distance.
1782 short: 'You''re at ne end.'
1783 conditions: {DEEP: true, LIT: true}
1784 sound: MURMURING_SNORING
1786 {verbs: [SW], action: [goto, LOC_SW]},
1791 You are at the southwest end of the repository. To one side is a pit
1792 full of fierce green snakes. On the other side is a row of small
1793 wicker cages, each of which contains a little sulking bird. In one
1794 corner is a bundle of black rods with rusty marks on their ends. A
1795 large number of velvet pillows are scattered about on the floor. A
1796 vast mirror stretches off to the northeast. At your feet is a large
1797 steel grate, next to which is a sign that reads, "Treasure Vault.
1798 Keys in main office."
1799 short: 'You''re at sw end.'
1800 conditions: {DEEP: true, LIT: true}
1801 sound: SNAKES_HISSING
1803 {verbs: [NE], action: [goto, LOC_NE]},
1804 {verbs: [DOWN], action: [speak, GRATE_NOWAY]},
1809 You are on one side of a large, deep chasm. A heavy white mist rising
1810 up from below obscures all view of the far side. A sw path leads away
1811 from the chasm into a winding corridor.
1812 short: 'You''re on sw side of chasm.'
1813 conditions: {DEEP: true}
1815 {verbs: [SW], action: [goto, LOC_WINDING]},
1816 {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL],
1817 action: [speak, TROLL_BLOCKS]},
1818 {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE],
1819 action: [speak, BRIDGE_GONE]},
1820 {verbs: [OVER], action: ["special", 3]},
1821 {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE],
1822 action: [goto, LOC_NOMAKE]},
1823 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1828 You are in a long winding corridor sloping out of sight in both
1830 short: 'You''re in sloping corridor.'
1831 conditions: {DEEP: true}
1833 {verbs: [DOWN], action: [goto, LOC_LOWROOM]},
1834 {verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
1836 # Following three rooms are where the dragon lives. The code has a
1837 # wired-in assumption that the dragon corpse goes to LOC_SECRET5,
1840 long: 'You are in a secret canyon which exits to the north and east.'
1842 conditions: {DEEP: true}
1844 {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]},
1845 {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]},
1849 long: 'You are in a secret canyon which exits to the north and east.'
1851 conditions: {DEEP: true}
1853 {verbs: [NORTH], action: [goto, LOC_SECRET1]},
1854 {verbs: [EAST], action: [goto, LOC_SECRET3]},
1858 long: 'You are in a secret canyon which exits to the north and east.'
1860 conditions: {DEEP: true}
1862 {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]},
1863 {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]},
1868 You are on the far side of the chasm. A ne path leads away from the
1870 short: 'You''re on ne side of chasm.'
1871 conditions: {NOARRR: true, DEEP: true}
1873 {verbs: [NE], action: [goto, LOC_CORRIDOR]},
1874 {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]},
1875 {verbs: [OVER], action: ["special", 3]},
1876 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1877 {verbs: [FORK], action: [goto, LOC_FORK]},
1878 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1879 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
1884 You're in a long east/west corridor. A faint rumbling noise can be
1885 heard in the distance.
1886 short: 'You''re in corridor.'
1887 conditions: {NOARRR: true, DEEP: true}
1888 sound: DULL_RUMBLING
1890 {verbs: [WEST], action: [goto, LOC_NECHASM]},
1891 {verbs: [EAST, FORK], action: [goto, LOC_FORK]},
1892 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1893 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
1898 The path forks here. The left fork leads northeast. A dull rumbling
1899 seems to get louder in that direction. The right fork leads southeast
1900 down a gentle slope. The main corridor enters from the west.
1901 short: 'You''re at fork in path.'
1902 conditions: {NOARRR: true, DEEP: true}
1903 sound: DULL_RUMBLING
1905 {verbs: [WEST], action: [goto, LOC_CORRIDOR]},
1906 {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
1907 {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]},
1908 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1909 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
1914 The walls are quite warm here. From the north can be heard a steady
1915 roar, so loud that the entire cave seems to be trembling. Another
1916 passage leads south, and a low crawl goes east.
1917 short: 'You''re at junction with warm walls.'
1918 conditions: {NOARRR: true, DEEP: true}
1921 {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]},
1922 {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]},
1923 {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]},
1928 You are on the edge of a breath-taking view. Far below you is an
1929 active volcano, from which great gouts of molten lava come surging
1930 out, cascading back down into the depths. The glowing rock fills the
1931 farthest reaches of the cavern with a blood-red glare, giving every-
1932 thing an eerie, macabre appearance. The air is filled with flickering
1933 sparks of ash and a heavy smell of brimstone. The walls are hot to
1934 the touch, and the thundering of the volcano drowns out all other
1935 sounds. Embedded in the jagged roof far overhead are myriad twisted
1936 formations composed of pure white alabaster, which scatter the murky
1937 light into sinister apparitions upon the walls. To one side is a deep
1938 gorge, filled with a bizarre chaos of tortured rock which seems to
1939 have been crafted by the devil himself. An immense river of fire
1940 crashes out from the depths of the volcano, burns its way through the
1941 gorge, and plummets into a bottomless pit far off to your left. To
1942 the right, an immense geyser of blistering steam erupts continuously
1943 from a barren island in the center of a sulfurous lake, which bubbles
1944 ominously. The far right wall is aflame with an incandescence of its
1945 own, which lends an additional infernal splendor to the already
1946 hellish scene. A dark, foreboding passage exits to the south.
1947 short: 'You''re at breath-taking view.'
1948 conditions: {NOARRR: true, LIT: true, DEEP: true}
1953 {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
1954 {verbs: [FORK], action: [goto, LOC_FORK]},
1955 {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]},
1956 {verbs: [JUMP], action: [goto, LOC_GRUESOME]},
1961 You are in a small chamber filled with large boulders. The walls are
1962 very warm, causing the air in the room to be almost stifling from the
1963 heat. The only exit is a crawl heading west, through which is coming
1965 short: 'You''re in Chamber of Boulders.'
1966 conditions: {NOARRR: true, DEEP: true}
1967 sound: DULL_RUMBLING
1969 {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]},
1970 {verbs: [FORK], action: [goto, LOC_FORK]},
1971 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1976 You are walking along a gently sloping north/south passage lined with
1977 oddly shaped limestone formations.
1978 short: 'You''re in limestone passage.'
1979 conditions: {NOARRR: true, DEEP: true}
1981 {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
1982 {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]},
1983 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
1988 You are standing at the entrance to a large, barren room. A notice
1989 above the entrance reads: "Caution! Bear in room!"
1990 short: 'You''re in front of Barren Room.'
1991 conditions: {NOARRR: true, DEEP: true}
1993 {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]},
1994 {verbs: [FORK], action: [goto, LOC_FORK]},
1995 {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]},
1996 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2001 You are inside a barren room. The center of the room is completely
2002 empty except for some dust. Marks in the dust lead away toward the
2003 far end of the room. The only exit is the way you came in.
2004 short: 'You''re in Barren Room.'
2005 conditions: {NOARRR: true, DEEP: true}
2007 {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]},
2008 {verbs: [FORK], action: [goto, LOC_FORK]},
2009 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2013 long: 'You are in a maze of twisting little passages, all different.'
2015 conditions: {DEEP: true, NOBACK: true}
2017 {verbs: [WEST], action: [goto, LOC_DIFFERENT1]},
2018 {verbs: [SE], action: [goto, LOC_DIFFERENT4]},
2019 {verbs: [NW], action: [goto, LOC_DIFFERENT5]},
2020 {verbs: [SW], action: [goto, LOC_DIFFERENT6]},
2021 {verbs: [NE], action: [goto, LOC_DIFFERENT7]},
2022 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
2023 {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]},
2024 {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
2025 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
2026 {verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
2030 long: 'You are in a little maze of twisty passages, all different.'
2032 conditions: {DEEP: true, NOBACK: true}
2034 {verbs: [NW], action: [goto, LOC_DIFFERENT1]},
2035 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]},
2036 {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]},
2037 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]},
2038 {verbs: [WEST], action: [goto, LOC_DIFFERENT7]},
2039 {verbs: [SW], action: [goto, LOC_DIFFERENT8]},
2040 {verbs: [NE], action: [goto, LOC_DIFFERENT9]},
2041 {verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
2042 {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]},
2043 {verbs: [SE], action: [goto, LOC_DIFFERENT2]},
2047 long: 'You are in a twisting maze of little passages, all different.'
2049 conditions: {DEEP: true, NOBACK: true}
2051 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
2052 {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]},
2053 {verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
2054 {verbs: [NE], action: [goto, LOC_DIFFERENT6]},
2055 {verbs: [SW], action: [goto, LOC_DIFFERENT7]},
2056 {verbs: [EAST], action: [goto, LOC_DIFFERENT8]},
2057 {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]},
2058 {verbs: [NW], action: [goto, LOC_DIFFERENT10]},
2059 {verbs: [SE], action: [goto, LOC_DIFFERENT11]},
2060 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]},
2064 long: 'You are in a twisting little maze of passages, all different.'
2066 conditions: {DEEP: true, NOBACK: true}
2068 {verbs: [NE], action: [goto, LOC_DIFFERENT1]},
2069 {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]},
2070 {verbs: [NW], action: [goto, LOC_DIFFERENT4]},
2071 {verbs: [SE], action: [goto, LOC_DIFFERENT5]},
2072 {verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
2073 {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]},
2074 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
2075 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
2076 {verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
2077 {verbs: [SW], action: [goto, LOC_DIFFERENT2]},
2081 long: 'You are in a twisty little maze of passages, all different.'
2083 conditions: {DEEP: true, NOBACK: true}
2085 {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
2086 {verbs: [SE], action: [goto, LOC_DIFFERENT3]},
2087 {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]},
2088 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
2089 {verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
2090 {verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
2091 {verbs: [SW], action: [goto, LOC_DIFFERENT9]},
2092 {verbs: [NE], action: [goto, LOC_DIFFERENT10]},
2093 {verbs: [NW], action: [goto, LOC_DIFFERENT11]},
2094 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]},
2098 long: 'You are in a twisty maze of little passages, all different.'
2100 conditions: {DEEP: true, NOBACK: true}
2102 {verbs: [EAST], action: [goto, LOC_DIFFERENT1]},
2103 {verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
2104 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
2105 {verbs: [SW], action: [goto, LOC_DIFFERENT5]},
2106 {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]},
2107 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
2108 {verbs: [NW], action: [goto, LOC_DIFFERENT9]},
2109 {verbs: [SE], action: [goto, LOC_DIFFERENT10]},
2110 {verbs: [NE], action: [goto, LOC_DIFFERENT11]},
2111 {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]},
2115 long: 'You are in a little twisty maze of passages, all different.'
2117 conditions: {DEEP: true, NOBACK: true}
2119 {verbs: [SE], action: [goto, LOC_DIFFERENT1]},
2120 {verbs: [NE], action: [goto, LOC_DIFFERENT3]},
2121 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
2122 {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]},
2123 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
2124 {verbs: [NW], action: [goto, LOC_DIFFERENT7]},
2125 {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
2126 {verbs: [SW], action: [goto, LOC_DIFFERENT10]},
2127 {verbs: [EAST], action: [goto, LOC_DIFFERENT11]},
2128 {verbs: [WEST], action: [goto, LOC_DIFFERENT2]},
2132 long: 'You are in a maze of little twisting passages, all different.'
2134 conditions: {DEEP: true, NOBACK: true}
2136 {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]},
2137 {verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
2138 {verbs: [NE], action: [goto, LOC_DIFFERENT4]},
2139 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
2140 {verbs: [WEST], action: [goto, LOC_DIFFERENT6]},
2141 {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]},
2142 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]},
2143 {verbs: [SE], action: [goto, LOC_DIFFERENT9]},
2144 {verbs: [SW], action: [goto, LOC_DIFFERENT11]},
2145 {verbs: [NW], action: [goto, LOC_DIFFERENT2]},
2149 long: 'You are in a maze of little twisty passages, all different.'
2151 conditions: {DEEP: true, NOBACK: true}
2153 {verbs: [SW], action: [goto, LOC_DIFFERENT1]},
2154 {verbs: [NW], action: [goto, LOC_DIFFERENT3]},
2155 {verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
2156 {verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
2157 {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
2158 {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]},
2159 {verbs: [SE], action: [goto, LOC_DIFFERENT8]},
2160 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
2161 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
2162 {verbs: [NE], action: [goto, LOC_DIFFERENT2]},
2168 conditions: {DEEP: true}
2170 {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]},
2171 {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2172 {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]},
2176 long: 'You are in a long, rough-hewn, north/south corridor.'
2178 conditions: {DEEP: true}
2180 {verbs: [NORTH], action: [goto, LOC_DEADEND13]},
2181 {verbs: [SOUTH], action: [goto, LOC_LARGE]},
2185 long: 'There is no way to go that direction.'
2187 conditions: {DEEP: true}
2189 {verbs: [], action: [goto, LOC_DEADEND13]},
2193 long: 'You are in a large chamber with passages to the west and north.'
2195 conditions: {DEEP: true}
2198 {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]},
2199 {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]},
2200 {verbs: [NORTH], action: [goto, LOC_STOREROOM]},
2204 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2206 conditions: {DEEP: true}
2208 {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
2212 long: 'You are wandering aimlessly through the forest.'
2214 conditions: {FOREST: true, NOBACK: true, LIT: true}
2217 {verbs: [EAST], action: [goto, LOC_START]},
2218 {verbs: [WEST], action: [goto, LOC_FOREST13]},
2219 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2220 {verbs: [SOUTH], action: [goto, LOC_FOREST3]},
2224 long: 'You are wandering aimlessly through the forest.'
2226 conditions: {FOREST: true, NOBACK: true, LIT: true}
2229 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2230 {verbs: [WEST], action: [goto, LOC_FOREST19]},
2231 {verbs: [NORTH], action: [goto, LOC_FOREST3]},
2232 {verbs: [SOUTH], action: [goto, LOC_FOREST18]},
2236 long: 'You are wandering aimlessly through the forest.'
2238 conditions: {FOREST: true, NOBACK: true, LIT: true}
2241 {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]},
2242 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2243 {verbs: [SOUTH], action: [goto, LOC_FOREST1]},
2247 long: 'You are wandering aimlessly through the forest.'
2249 conditions: {FOREST: true, NOBACK: true, LIT: true}
2252 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]},
2253 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]},
2257 long: 'You are wandering aimlessly through the forest.'
2259 conditions: {FOREST: true, NOBACK: true, LIT: true}
2262 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]},
2263 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2264 {verbs: [SOUTH], action: [goto, LOC_FOREST6]},
2268 long: 'You are wandering aimlessly through the forest.'
2270 conditions: {FOREST: true, NOBACK: true, LIT: true}
2273 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2274 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2275 {verbs: [NORTH], action: [goto, LOC_VALLEY]},
2276 {verbs: [SOUTH], action: [goto, LOC_SLIT]},
2280 long: 'You are wandering aimlessly through the forest.'
2282 conditions: {FOREST: true, NOBACK: true, LIT: true}
2285 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2286 {verbs: [WEST], action: [goto, LOC_FOREST6]},
2287 {verbs: [NORTH], action: [goto, LOC_GRATE]},
2288 {verbs: [SOUTH], action: [goto, LOC_FOREST8]},
2292 long: 'You are wandering aimlessly through the forest.'
2294 conditions: {FOREST: true, NOBACK: true, LIT: true}
2297 {verbs: [EAST], action: [goto, LOC_FOREST9]},
2298 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2299 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2300 {verbs: [SOUTH], action: [goto, LOC_FOREST7]},
2304 long: 'You are wandering aimlessly through the forest.'
2306 conditions: {FOREST: true, NOBACK: true, LIT: true}
2309 {verbs: [EAST], action: [goto, LOC_FOREST11]},
2310 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2311 {verbs: [NORTH], action: [goto, LOC_FOREST10]},
2312 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2316 long: 'You are wandering aimlessly through the forest.'
2318 conditions: {FOREST: true, NOBACK: true, LIT: true}
2321 {verbs: [EAST], action: [goto, LOC_SLIT]},
2322 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2323 {verbs: [NORTH], action: [goto, LOC_FOREST9]},
2324 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2328 long: 'You are wandering aimlessly through the forest.'
2330 conditions: {FOREST: true, NOBACK: true, LIT: true}
2333 {verbs: [EAST], action: [goto, LOC_FOREST10]},
2334 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2335 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2336 {verbs: [SOUTH], action: [goto, LOC_FOREST9]},
2340 long: 'You are wandering aimlessly through the forest.'
2342 conditions: {FOREST: true, NOBACK: true, LIT: true}
2345 {verbs: [EAST], action: [goto, LOC_FOREST13]},
2346 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2347 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2348 {verbs: [SOUTH], action: [goto, LOC_VALLEY]},
2352 long: 'You are wandering aimlessly through the forest.'
2354 conditions: {FOREST: true, NOBACK: true, LIT: true}
2357 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2358 {verbs: [WEST], action: [goto, LOC_FOREST12]},
2359 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
2360 {verbs: [SOUTH], action: [goto, LOC_HILL]},
2364 long: 'You are wandering aimlessly through the forest.'
2366 conditions: {FOREST: true, NOBACK: true, LIT: true}
2369 {verbs: [EAST], action: [goto, LOC_ROADEND]},
2370 {verbs: [WEST], action: [goto, LOC_FOREST16]},
2371 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2372 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2376 long: 'You are wandering aimlessly through the forest.'
2378 conditions: {FOREST: true, NOBACK: true, LIT: true}
2381 {verbs: [EAST], action: [goto, LOC_FOREST16]},
2382 {verbs: [WEST], action: [goto, LOC_FOREST22]},
2383 {verbs: [NORTH], action: [goto, LOC_ROADEND]},
2384 {verbs: [SOUTH], action: [goto, LOC_FOREST14]},
2388 long: 'You are wandering aimlessly through the forest.'
2390 conditions: {FOREST: true, NOBACK: true, LIT: true}
2393 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]},
2394 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2395 {verbs: [SOUTH], action: [goto, LOC_FOREST15]},
2399 long: 'You are wandering aimlessly through the forest.'
2401 conditions: {FOREST: true, NOBACK: true, LIT: true}
2404 {verbs: [EAST], action: [goto, LOC_FOREST18]},
2405 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]},
2406 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2410 long: 'You are wandering aimlessly through the forest.'
2412 conditions: {FOREST: true, NOBACK: true, LIT: true}
2415 {verbs: [EAST], action: [goto, LOC_FOREST19]},
2416 {verbs: [WEST], action: [goto, LOC_FOREST17]},
2417 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2418 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2422 long: 'You are wandering aimlessly through the forest.'
2424 conditions: {FOREST: true, NOBACK: true, LIT: true}
2427 {verbs: [EAST], action: [goto, LOC_FOREST2]},
2428 {verbs: [WEST], action: [goto, LOC_FOREST18]},
2429 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2430 {verbs: [SOUTH], action: [goto, LOC_FOREST20]},
2434 long: 'You are wandering aimlessly through the forest.'
2436 conditions: {FOREST: true, NOBACK: true, LIT: true}
2439 {verbs: [EAST], action: [goto, LOC_HILL]},
2440 {verbs: [WEST], action: [goto, LOC_FOREST21]},
2441 {verbs: [NORTH], action: [goto, LOC_FOREST19]},
2442 {verbs: [SOUTH], action: [goto, LOC_FOREST13]},
2446 long: 'You are wandering aimlessly through the forest.'
2448 conditions: {FOREST: true, NOBACK: true, LIT: true}
2451 {verbs: [EAST], action: [goto, LOC_FOREST20]},
2452 {verbs: [WEST], action: [goto, LOC_ROADEND]},
2453 {verbs: [NORTH], action: [goto, LOC_FOREST18]},
2454 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2458 long: 'You are wandering aimlessly through the forest.'
2460 conditions: {FOREST: true, NOBACK: true, LIT: true}
2463 {verbs: [EAST], action: [goto, LOC_FOREST8]},
2464 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2465 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2466 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2471 You are on a small ledge on one face of a sheer cliff. There are no
2472 paths away from the ledge. Across the chasm is a small clearing
2473 surrounded by forest.
2474 short: 'You''re on ledge.'
2475 conditions: {ABOVE: true, LIT: true}
2477 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
2482 You are walking across the bottom of the reservoir. Walls of water
2483 rear up on either side. The roar of the water cascading past is
2484 nearly deafening, and the mist is so thick you can barely see.
2485 short: 'You''re at bottom of reservoir.'
2486 conditions: {FLUID: true, DEEP: true}
2490 {verbs: [NORTH], action: [goto, LOC_RESNORTH]},
2491 {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]},
2496 You are at the northern edge of the reservoir. A northwest passage
2497 leads sharply up from here.
2498 short: 'You''re north of reservoir.'
2499 conditions: {FLUID: true, DEEP: true}
2500 sound: WATERS_CRASHING
2502 {verbs: [SOUTH, ACROS, CROSS],
2503 cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
2504 {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]},
2505 {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]},
2509 long: 'You are scrambling along a treacherously steep, rocky passage.'
2511 conditions: {DEEP: true}
2513 {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
2514 {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]},
2518 long: 'You are on a very steep incline, which widens at it goes upward.'
2520 conditions: {DEEP: true}
2522 {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]},
2523 {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
2528 You are at the base of a nearly vertical cliff. There are some
2529 slim footholds which would enable you to climb up, but it looks
2530 extremely dangerous. Here at the base of the cliff lie the remains
2531 of several earlier adventurers who apparently failed to make it.
2532 short: 'You''re at base of cliff.'
2533 conditions: {DEEP: true}
2535 {verbs: [DOWN, SE], action: [goto, LOC_STEEP]},
2536 {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
2540 long: 'You are climbing along a nearly vertical cliff.'
2542 conditions: {DEEP: true}
2544 {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
2545 {verbs: [UPWAR], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2546 {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
2551 Just as you reach the top, your foot slips on a loose rock and you
2552 tumble several hundred feet to join the other unlucky adventurers.
2554 conditions: {DEEP: true}
2556 {verbs: [], action: [goto, LOC_NOWHERE]},
2561 Just as you reach the top, your foot slips on a loose rock and you
2562 make one last desperate grab. Your luck holds, as does your grip.
2563 With an enormous heave, you lift yourself to the ledge above.
2565 conditions: {DEEP: true}
2567 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2572 You are on a small ledge at the top of a nearly vertical cliff.
2573 There is a low crawl leading off to the northeast.
2574 short: 'You''re at top of cliff.'
2575 conditions: {DEEP: true}
2577 {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
2578 {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
2582 long: 'You have reached a dead end.'
2584 conditions: {DEEP: true}
2586 {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]},
2590 long: 'There is now one more gruesome aspect to the spectacular vista.'
2592 conditions: {DEEP: true}
2594 {verbs: [], action: [goto, LOC_NOWHERE]},
2602 {verbs: [], action: [goto, LOC_DEBRIS]},
2608 conditions: {ABOVE: true}
2610 {verbs: [], action: [goto, LOC_BUILDING]},
2616 conditions: {DEEP: true}
2618 {verbs: [], action: [goto, LOC_Y2]},
2624 conditions: {ABOVE: true}
2626 {verbs: [], action: [goto, LOC_BUILDING]},
2632 conditions: {DEEP: true}
2634 {verbs: [], action: [goto, LOC_PLOVER]},
2640 conditions: {DEEP: true}
2642 {verbs: [], action: [goto, LOC_Y2]},
2645 arbitrary_messages: !!omap
2646 - NO_MESSAGE: !!null
2648 Somewhere nearby is Colossal Cave, where others have found fortunes in
2649 treasure and gold, though it is rumored that some who enter are never
2650 seen again. Magic is said to work in the cave. I will be your eyes
2651 and hands. Direct me with commands of 1 or 2 words. I should warn
2652 you that I look at only the first five letters of each word, so you'll
2653 have to enter "northeast" as "ne" to distinguish it from "north".
2654 You can type "help" for some general hints. For information on how
2655 to end your adventure, scoring, etc., type "info".
2657 This program was originally developed by Willie Crowther. Most of the
2658 features of the current program were added by Don Woods.
2659 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2661 A little dwarf just walked around a corner, saw you, threw a little
2662 axe at you which missed, cursed, and ran away.
2663 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2664 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2665 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2666 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2667 - GETS_YOU: 'It gets you!'
2668 - MISSES_YOU: 'It misses!'
2669 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2671 I don't know in from out here. Use compass points or name something
2672 in the general direction you want to go.
2673 - CANT_APPLY: 'I don''t know how to apply that word here.'
2674 - AM_GAME: &am_game 'I''m game. Would you care to explain how?'
2675 - NO_MORE_DETAIL: |-
2676 Sorry, but I am not allowed to give more detail. I will repeat the
2677 long description of your location.
2678 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2679 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2680 - REALLY_QUIT: 'Do you really want to quit now?'
2681 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2682 - ALREADY_CARRYING: &already_carrying 'You are already carrying it!'
2683 - YOU_JOKING: 'You can''t be serious!'
2685 The bird seemed unafraid at first, but as you approach it becomes
2686 disturbed and you cannot catch it.
2687 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2688 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2689 - ARENT_CARRYING: &arent_carrying 'You aren''t carrying it!'
2691 The little bird attacks the green snake, and in an astounding flurry
2692 drives the snake away.
2693 - NO_KEYS: 'You have no keys!'
2694 - NO_LOCK: 'It has no lock.'
2695 - NOT_LOCKABLE: ¬_lockable 'I don''t know how to lock or unlock such a thing.'
2696 - ALREADY_LOCKED: 'It was already locked.'
2697 - ALREADY_UNLOCKED: 'It was already unlocked.'
2699 There is no way to get past the bear to unlock the chain, which is
2700 probably just as well.
2701 - NOTHING_HAPPENS: ¬hing_happens 'Nothing happens.'
2702 - WHERE_QUERY: &where_query 'Where?'
2703 - NO_TARGET: 'There is nothing here to attack.'
2704 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2705 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2706 - KILLED_DWARF: 'You killed a little dwarf.'
2707 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2708 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2709 - BAD_DIRECTION: 'There is no way to go that direction.'
2710 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2711 - OK_MAN: &ok_man 'OK'
2712 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2714 You have crawled around in some little holes and wound up back in the
2717 I don't know where the cave is, but hereabouts no stream can run on
2718 the surface for long. I would try the stream.
2719 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2720 - NEARBY: &nearby |-
2721 I can only tell you what you see as you move about and manipulate
2722 things. I cannot tell you where remote things are.
2723 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2724 - HUH_MAN: &huh_man 'Huh?'
2725 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2726 - REQUIRES_DYNAMITE: &requires_dynamite 'Blasting requires dynamite.'
2727 - FEET_WET: 'Your feet are now wet.'
2728 - LOST_APPETITE: 'I think I just lost my appetite.'
2729 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2730 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2731 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2732 - CANT_POUR: 'You can''t pour that.'
2733 - WHICH_WAY: 'Which way?'
2734 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2735 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2736 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2737 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2738 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2739 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2740 - NO_CROSS: 'There is no way across the fissure.'
2741 - NO_CARRY: 'You''re not carrying anything.'
2742 - NOW_HOLDING: 'You are currently holding the following:'
2744 It's not hungry (it's merely pinin' for the fjords). Besides, you
2746 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2747 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2748 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2749 - NO_CONTAINER: 'You have nothing in which to carry it.'
2750 - BOTTLE_FULL: 'Your bottle is already full.'
2751 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2752 - RIDICULOUS_ATTEMPT: &ridiculous_attempt 'Don''t be ridiculous!'
2753 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2754 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2755 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2756 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2758 Something you're carrying won't fit through the tunnel with you.
2759 You'd best take inventory and drop something.
2760 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2761 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2762 #- DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2763 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2764 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2765 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2767 A glistening pearl falls out of the clam and rolls away. Goodness,
2768 this must really be an oyster. (I never was very good at identifying
2769 bivalves.) Whatever it is, it has now snapped shut again.
2771 The oyster creaks open, revealing nothing but oyster inside. It
2772 promptly snaps shut again.
2774 You have crawled around in some little holes and found your way
2775 blocked by a recent cave-in. You are now back in the main passage.
2776 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2777 - PIRATE_POUNCES: |-
2778 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
2779 he chortles, "I'll just take all this booty and hide it away with me
2780 chest deep in the maze!" He snatches your treasure and vanishes into
2783 A sepulchral voice reverberating through the cave, says, "Cave closing
2784 soon. All adventurers exit immediately through main office."
2786 A mysterious recorded voice groans into life and announces:
2787 "This exit is closed. Please leave via main office."
2789 It looks as though you're dead. Well, seeing as how it's so close to
2790 closing time anyway, I think we'll just call it a day.
2792 The sepulchral voice intones, "The cave is now closed." As the echoes
2793 fade, there is a blinding flash of light (and a small puff of orange
2794 smoke). . . . As your eyes refocus, you look around and find...
2795 - VICTORY_MESSAGE: |-
2796 There is a loud explosion, and a twenty-foot hole appears in the far
2797 wall, burying the dwarves in the rubble. You march through the hole
2798 and find yourself in the main office, where a cheering band of
2799 friendly elves carry the conquering adventurer off into the sunset.
2800 - DEFEAT_MESSAGE: |-
2801 There is a loud explosion, and a twenty-foot hole appears in the far
2802 wall, burying the snakes in the rubble. A river of molten lava pours
2803 in through the hole, destroying everything in its path, including you!
2804 - SPLATTER_MESSAGE: |-
2805 There is a loud explosion, and you are suddenly splashed across the
2807 - DWARVES_AWAKEN: |-
2808 The resulting ruckus has awakened the dwarves. There are now several
2809 threatening little dwarves in the room with you! Most of them throw
2810 knives at you! All of them get you!
2811 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2812 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2813 - NOT_CONNECTED: 'You can''t get there from here.'
2814 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2815 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2816 - FILL_INVALID: 'There is nothing here with which to fill it.'
2817 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2818 - BEYOND_POWER: &beyond_power 'It is beyond your power to do that.'
2819 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
2820 - TOO_FAR: 'It is too far up for you to reach.'
2822 You killed a little dwarf. The body vanishes in a cloud of greasy
2824 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2825 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2826 - WELL_POINTLESS: 'Well, that was remarkably pointless.'
2827 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2828 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2830 The little bird attacks the green dragon, and in an astounding flurry
2831 gets burnt to a cinder. The ashes blow away.
2833 Okay, from now on I'll only describe a place in full the first time
2834 you come to it. To get the full description, say "look".
2836 Trolls are close relatives with the rocks and have skin as tough as
2837 that of a rhinoceros. The troll fends off your blows effortlessly.
2839 The troll deftly catches the axe, examines it carefully, and tosses it
2840 back, declaring, "Good workmanship, but it's not valuable enough."
2841 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2842 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2843 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2844 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2845 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2846 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2847 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2848 - STILL_LOCKED: 'The chain is still locked.'
2849 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2850 - CHAIN_LOCKED: 'The chain is now locked.'
2851 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2852 - WANT_HINT: 'Do you want the hint?'
2853 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2855 Your lamp is getting dim. You'd best start wrapping this up, unless
2856 you can find some fresh batteries. I seem to recall there's a vending
2857 machine in the maze. Bring some coins with you.
2858 - LAMP_OUT: 'Your lamp has run out of power.'
2859 - PLEASE_ANSWER: 'Please answer the question.'
2860 - PIRATE_SPOTTED: |-
2861 There are faint rustling noises from the darkness behind you. As you
2862 turn toward them, the beam of your lamp falls across a bearded pirate.
2863 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
2864 been spotted! I'd best hie meself off to the maze to hide me chest!"
2865 With that, he vanishes into the gloom.
2866 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
2867 - REPLACE_BATTERIES: |-
2868 Your lamp is getting dim. I'm taking the liberty of replacing the
2870 - MISSING_BATTERIES: |-
2871 Your lamp is getting dim, and you're out of spare batteries. You'd
2872 best start wrapping this up.
2873 - REMOVE_MESSAGE: |-
2874 You sift your fingers through the dust, but succeed only in
2875 obliterating the cryptic message.
2877 Hmmm, this looks like a clue, which means it'll cost you 10 points to
2878 read it. Should I go ahead and read it anyway?
2880 It says, "There is a way out of this place. Do you need any more
2881 information to escape? Sorry, but this initial hint is all you get."
2882 - DONT_UNDERSTAND: &dont_understand 'I''m afraid I don''t understand.'
2883 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
2885 You prod the nearest dwarf, who wakes up grumpily, takes one look at
2886 you, curses, and grabs for his axe.
2887 - THIS_ACCEPTABLE: 'Is this acceptable?'
2888 # This message is not currently used
2890 # This adventure is already over. To start a new adventure, or to
2891 # resume an earlier adventure, please run a fresh copy of the program.
2892 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
2894 The ogre, who despite his bulk is quite agile, easily dodges your
2895 attack. He seems almost amused by your puny effort.
2897 The ogre, distracted by your rush, is struck by the knife. With a
2898 blood-curdling yell he turns and bounds after the dwarves, who flee
2899 in panic. You are left alone in the room.
2901 The ogre, distracted by your rush, is struck by the knife. With a
2902 blood-curdling yell he turns and bounds after the dwarf, who flees
2903 in panic. You are left alone in the room.
2904 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
2905 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
2907 The bird flies about agitatedly for a moment, then disappears through
2908 the crack. It reappears shortly, carrying in its beak a jade
2909 necklace, which it drops at your feet.
2911 You empty the bottle into the urn, which promptly ejects the water
2912 with uncanny accuracy, squirting you directly between the eyes.
2913 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
2914 - FULL_URN: 'The urn is already full of oil.'
2915 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
2916 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
2918 As you rub the urn, there is a flash of light and a genie appears.
2919 His aspect is stern as he advises: "One who wouldst traffic in
2920 precious stones must first learn to recognize the signals thereof."
2921 He wrests the urn from the stone, leaving a small cavity. Turning to
2922 face you again, he fixes you with a steely eye and intones: "Caution!"
2923 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
2924 to form a rare amber gemstone, resting in the cavity in the rock.
2925 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
2926 - GEM_FITS: 'The gem fits easily into the cavity.'
2927 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
2929 The persian rug draped over your shoulder seems to wriggle for a
2930 moment, but then subsides.
2931 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
2932 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
2933 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
2935 If you mean to use the persian rug, it does not appear inclined to
2937 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
2939 You board the persian rug, which promptly whisks you across the chasm.
2940 You have time for a fleeting glimpse of a two thousand foot drop to a
2941 mighty river; then you find yourself on the other side.
2942 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
2943 - ALL_SILENT: 'All is silent.'
2944 - STREAM_GURGLES: 'The stream is gurgling placidly.'
2945 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
2946 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
2947 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
2948 - MURMURING_SNORING: |-
2949 You can hear the murmuring of the beanstalks and the snoring of the
2951 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
2952 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
2953 - LOUD_ROAR: 'The roar is quite loud here.'
2954 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
2956 The bird eyes you suspiciously and flutters away. A moment later you
2957 feel something wet land on your head, but upon looking up you can see
2958 no sign of the culprit.
2959 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
2960 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
2961 - TOOK_LONG: 'It''s a pity you took so long about it.'
2962 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
2963 - FOREST_QUERY: !!null
2964 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
2965 - THROWN_KNIVES: '%d of them throw knives at you!'
2966 - MULTIPLE_HITS: '%d of them get you!'
2967 - ONE_HIT: 'One of them gets you!'
2968 - NONE_HIT: 'None of them hits you!'
2969 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
2970 - WHAT_DO: 'What do you want to do with the %s?'
2971 - NO_SEE: 'I see no %s here.'
2972 - DO_WHAT: '%s what?'
2973 - OKEY_DOKEY: 'Okay, "%s".'
2974 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
2975 - SUSPEND_WARNING: |-
2976 I can suspend your Adventure for you so that you can resume later, but
2977 it will cost you 5 points.
2978 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
2979 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
2980 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
2982 To achieve the next higher rating would be a neat trick!
2984 - OFF_SCALE: 'You just went off my scale!!'
2985 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
2986 # This message is not currently used
2989 # %d of %d words of messages %d of %d travel options
2990 # %d of %d vocabulary words %d of %d locations
2991 # %d of %d objects %d of %d action verbs
2992 # %d of %d "random" messages %d of %d "class" messages
2993 # %d of %d hints %d of %d turn threshholds'
2994 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
2996 I'm sorry, but that Adventure was begun using Version %d.%d of the
2997 save file format, and this program uses Version %d.%d. You must find an instance
2998 using that other version in order to resume that Adventure.
2999 # This message is not currently used
3000 #- SAVE_TAMPERING: |-
3001 # A dark fog creeps in to surround you. From somewhere in the fog you
3002 # hear a stern voice. "This Adventure has been tampered with! You have
3003 # been dabbling in magic, knowing not the havoc you might cause thereby.
3004 # Leave at once, before you do irrevocable harm!" The fog thickens,
3005 # until at last you can see nothing at all. Your vision then clears,
3006 # and you find yourself back in The Real World.
3008 Sorry, but the path twisted and turned so much that I can't figure
3009 out which way to go to get back.
3011 You don't have to say "go" every time; just specify a direction or, if
3012 it's nearby, name the place to which you wish to move.
3014 This command requires a numeric argument.
3020 message: 'You are obviously a rank amateur. Better luck next time.'
3022 message: 'Your score qualifies you as a novice class adventurer.'
3024 message: 'You have achieved the rating: "Experienced Adventurer".'
3026 message: 'You may now consider yourself a "Seasoned Adventurer".'
3028 message: 'You have reached "Junior Master" status.'
3030 message: 'Your score puts you in Master Adventurer Class C.'
3032 message: 'Your score puts you in Master Adventurer Class B.'
3034 message: 'Your score puts you in Master Adventurer Class A.'
3036 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3039 'Adventuredom stands in awe -- you have now joined the ranks of the
3040 W O R L D C H A M P I O N A D V E N T U R E R S !
3041 It may interest you to know that the Dungeon-Master himself has, to
3042 my knowledge, never achieved this threshhold in fewer than 330 turns.'
3048 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
3049 you a couple of points.
3052 message: '500 turns? That''s another few points you''ve lost.'
3055 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3059 Good grief, don't you *EVER* give up? Do you realize you've spent
3060 over 2500 turns at this? That's another ten points off, a total of
3061 twenty points lost for taking so long.
3066 descriptions: !!null
3068 words: ['keys', 'key']
3069 inventory: 'Set of keys'
3070 locations: LOC_BUILDING
3072 - 'There are some keys on the ground here.'
3074 words: ['lamp', 'lante']
3075 inventory: 'Brass lantern'
3076 locations: LOC_BUILDING
3077 states: [LAMP_DARK, LAMP_BRIGHT]
3079 - 'There is a shiny brass lamp nearby.'
3080 - 'There is a lamp shining nearby.'
3082 - 'Your lamp is now off.'
3083 - 'Your lamp is now on.'
3087 locations: [LOC_GRATE, LOC_BELOWGRATE]
3089 states: [GRATE_CLOSED, GRATE_OPEN]
3091 - 'The grate is locked.'
3092 - 'The grate is open.'
3094 - 'The grate is now locked.'
3095 - 'The grate is now unlocked.'
3098 inventory: 'Wicker cage'
3099 locations: LOC_COBBLE
3101 - 'There is a small wicker cage discarded nearby.'
3104 inventory: 'Black rod'
3105 locations: LOC_DEBRIS
3107 - 'A three foot black rod with a rusty star on an end lies nearby.'
3110 inventory: 'Black rod'
3111 locations: LOC_NOWHERE
3113 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3117 locations: [LOC_PITTOP, LOC_MISTHALL]
3119 states: [STEPS_DOWN, STEPS_UP]
3121 - 'Rough stone steps lead down the pit.'
3122 - 'Rough stone steps lead up the dome.'
3125 inventory: 'Little bird in cage'
3127 states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
3129 - 'A cheerful little bird is sitting here singing.'
3130 - 'There is a little bird in the cage.'
3131 - 'A cheerful little bird is sitting here singing.'
3133 - 'The bird''s singing is quite melodious.'
3134 - 'The bird does not seem inclined to sing while in the cage.'
3135 - 'It almost seems as though the bird is trying to tell you something.'
3137 To your surprise, you can understand the bird''s chirping; it is
3138 singing about the joys of its forest home.
3139 - 'The bird does not seem inclined to sing while in the cage.'
3141 The bird is singing to you in gratitude for your having returned it to
3142 its home. In return, it informs you of a magic word which it thinks
3143 you may find useful somewhere near the Hall of Mists. The magic word
3144 changes frequently, but for now the bird believes it is "%s". You
3145 thank the bird for this information, and it flies off into the forest.
3148 inventory: '*rusty door'
3149 locations: LOC_IMMENSE
3151 states: [DOOR_RUSTED, DOOR_UNRUSTED]
3153 - 'The way north is barred by a massive, rusty, iron door.'
3154 - 'The way north leads through a massive, rusty, iron door.'
3156 - 'The hinges are quite thoroughly rusted now and won''t budge.'
3158 The oil has freed up the hinges so that the door will now move,
3159 although it requires some effort.
3161 words: ['pillo', 'velve']
3162 inventory: 'Velvet pillow'
3163 locations: LOC_SOFTROOM
3165 - 'A small velvet pillow lies on the floor.'
3169 locations: LOC_KINGHALL
3171 states: [SNAKE_BLOCKS, SNAKE_CHASED]
3173 - 'A huge green fierce snake bars the way!'
3176 - 'The snake is hissing venomously.'
3180 inventory: '*fissure'
3181 locations: [LOC_EASTBANK, LOC_WESTBANK]
3183 states: [UNBRIDGED, BRIDGED]
3186 - 'A crystal bridge spans the fissure.'
3188 - 'The crystal bridge has vanished!'
3189 - 'A crystal bridge now spans the fissure.'
3192 inventory: '*stone tablet'
3193 locations: LOC_DARKROOM
3197 A massive stone tablet imbedded in the wall reads:
3198 "Congratulations on bringing light into the dark-room!"
3200 - '"Congratulations on bringing light into the dark-room!"'
3203 inventory: 'Giant clam >GRUNT!<'
3204 locations: LOC_SHELLROOM
3206 - 'There is an enormous clam here with its shell tightly closed.'
3208 - 'The clam is as tight-mouthed as a, er, clam.'
3211 inventory: 'Giant oyster >GROAN!<'
3212 locations: LOC_NOWHERE
3214 - 'There is an enormous oyster here with its shell tightly closed.'
3215 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3217 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3218 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3220 words: ['magaz', 'issue', 'spelu', '"spel']
3221 inventory: '"Spelunker Today"'
3222 locations: LOC_ANTEROOM
3224 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3227 I'm afraid the magazine is written in dwarvish. But pencilled on one
3228 cover you see, "Please leave the magazines at the construction site."
3230 words: ['dwarf', 'dwarv']
3232 locations: LOC_NOWHERE
3234 descriptions: !!null
3236 words: ['knife', 'knive']
3238 locations: LOC_NOWHERE
3239 descriptions: !!null
3241 words: ['food', 'ratio']
3242 inventory: 'Tasty food'
3243 locations: LOC_BUILDING
3245 - 'There is food here.'
3247 words: ['bottl', 'jar']
3248 inventory: 'Small bottle'
3249 locations: LOC_BUILDING
3250 states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE]
3252 - 'There is a bottle of water here.'
3253 - 'There is an empty bottle here.'
3254 - 'There is a bottle of oil here.'
3256 - 'Your bottle is now full of water.'
3257 - 'The bottle of water is now empty.'
3258 - 'Your bottle is now full of oil.'
3260 words: ['water', 'h2o']
3261 inventory: 'Water in the bottle'
3262 locations: LOC_NOWHERE
3263 descriptions: !!null
3266 inventory: 'Oil in the bottle'
3267 locations: LOC_NOWHERE
3268 descriptions: !!null
3271 inventory: '*mirror'
3272 locations: LOC_MIRRORCANYON
3274 states: [MIRROR_UNBROKEN, MIRROR_BROKEN]
3281 You strike the mirror a resounding blow, whereupon it shatters into a
3282 myriad tiny fragments.
3284 words: ['plant', 'beans']
3286 locations: LOC_WESTPIT
3288 states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN]
3290 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3291 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3292 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3294 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3295 - 'The plant spurts into furious growth for a few seconds.'
3296 - 'The plant grows explosively, almost filling the bottom of the pit.'
3298 - 'The plant continues to ask plaintively for water.'
3299 - 'The plant continues to demand water.'
3300 - 'The plant now maintains a contented silence.'
3303 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3304 locations: [LOC_WESTEND, LOC_EASTEND]
3308 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3309 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3312 inventory: '*stalactite'
3313 locations: LOC_TOPSTALACTITE
3318 words: ['shado', 'figur', 'windo']
3319 inventory: '*shadowy figure and/or window'
3320 locations: [LOC_WINDOW1, LOC_WINDOW2]
3323 - 'The shadowy figure seems to be trying to attract your attention.'
3326 inventory: 'Dwarf''s axe'
3327 locations: LOC_NOWHERE
3328 states: [AXE_HERE, AXE_LOST]
3330 - 'There is a little axe here.'
3331 - 'There is a little axe lying beside the bear.'
3334 - 'The axe misses and lands near the bear where you can''t get at it.'
3337 inventory: '*cave drawings'
3338 locations: LOC_ORIENTAL
3340 descriptions: !!null
3342 words: ['pirat', 'genie', 'djinn']
3343 inventory: '*pirate/genie'
3344 locations: LOC_NOWHERE
3346 descriptions: !!null # never present
3349 inventory: '*dragon'
3350 locations: [LOC_SECRET4, LOC_SECRET6]
3352 states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS]
3354 - 'A huge green fierce dragon bars the way!'
3355 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3356 - 'The body of a huge green dead dragon is lying off to one side.'
3360 Congratulations! You have just vanquished a dragon with your bare
3361 hands! (Unbelievable, isn't it?)
3362 - 'Your head buzzes strangely for a moment.'
3364 - 'The dragon''s ominous hissing does not bode well for you.'
3365 - 'The dragon is, not surprisingly, silent.'
3366 - 'The dragon is, not surprisingly, silent.'
3370 locations: [LOC_SWCHASM, LOC_NECHASM]
3372 states: [TROLL_BRIDGE, BRIDGE_WRECKED]
3374 - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
3375 - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
3379 Just as you reach the other side, the bridge buckles beneath the
3380 weight of the bear, which was still following you around. You
3381 scrabble desperately for support, but as the bridge collapses you
3382 stumble back and fall into the chasm.
3386 locations: [LOC_SWCHASM, LOC_NECHASM]
3388 states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE]
3390 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3391 - 'The troll steps out from beneath the bridge and blocks your way.'
3397 The bear lumbers toward the troll, who lets out a startled shriek and
3398 scurries away. The bear soon gives up the pursuit and wanders back.
3400 - 'The troll sounds quite adamant in his demand for a treasure.'
3401 - 'The troll sounds quite adamant in his demand for a treasure.'
3405 inventory: '*phony troll'
3406 locations: [LOC_NOWHERE, LOC_NOWHERE]
3409 - 'The troll is nowhere to be seen.'
3413 locations: LOC_BARRENROOM
3415 states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
3417 - 'There is a ferocious cave bear eying you from the far end of the room!'
3418 - 'There is a gentle cave bear sitting placidly in one corner.'
3419 - 'There is a contented-looking bear wandering about nearby.'
3423 - 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
3428 inventory: '*message in second maze'
3429 locations: LOC_NOWHERE
3433 There is a message scrawled in the dust in a flowery script, reading:
3434 "This is not the maze where the pirate leaves his treasure chest."
3436 - '"This is not the maze where the pirate leaves his treasure chest."'
3438 words: ['volca', 'geyse']
3439 inventory: '*volcano and/or geyser'
3440 locations: LOC_BREATHTAKING
3442 descriptions: !!null
3444 words: ['machi', 'vendi']
3445 inventory: '*vending machine'
3446 locations: LOC_DEADEND13
3448 states: [VEND_BLOCKS, VEND_UNBLOCKS]
3451 There is a massive and somewhat battered vending machine here. The
3452 instructions on it read: "Drop coins here to receive fresh batteries."
3454 There is a massive vending machine here, swung back to reveal a
3457 - 'The vending machine swings back to block the passage.'
3458 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3460 - '"Drop coins here to receive fresh batteries."'
3461 - '"Drop coins here to receive fresh batteries."'
3464 inventory: 'Batteries'
3465 locations: LOC_NOWHERE
3466 states: [FRESH_BATTERIES, DEAD_BATTERIES]
3468 - 'There are fresh batteries here.'
3469 - 'Some worn-out batteries have been discarded nearby.'
3471 words: ['carpe', 'moss']
3472 inventory: '*carpet and/or moss and/or curtains'
3473 locations: LOC_SOFTROOM
3475 descriptions: !!null
3479 locations: LOC_LARGE
3482 - 'A formidable ogre bars the northern exit.'
3484 - 'The ogre is apparently the strong, silent type.'
3488 locations: LOC_CLIFF
3490 states: [URN_EMPTY, URN_DARK, URN_LIT]
3492 - 'A small urn is embedded in the rock.'
3493 - 'A small urn full of oil is embedded in the rock.'
3494 - 'A small oil flame extrudes from an urn embedded in the rock.'
3496 - 'The urn is empty and will not light.'
3497 - 'The urn is now dark.'
3498 - 'The urn is now lit.'
3501 inventory: '*cavity'
3502 locations: LOC_NOWHERE
3504 states: [CAVITY_FULL, CAVITY_EMPTY]
3506 - '' # something in it
3507 - 'There is a small urn-shaped cavity in the rock.'
3511 locations: LOC_NOWHERE
3514 - '' # described with dragon
3517 inventory: '*reservoir'
3518 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3520 states: [WATERS_UNPARTED, WATERS_PARTED]
3523 - 'The waters have parted to form a narrow path across the reservoir.'
3525 - 'The waters crash together again.'
3526 - 'The waters have parted to form a narrow path across the reservoir.'
3528 words: ['appen', 'lepor']
3529 inventory: 'Leporine appendage'
3530 locations: LOC_FOREST22
3532 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3536 locations: LOC_DEBRIS
3541 - '"MAGIC WORD XYZZY"'
3545 locations: LOC_NUGGET
3550 - '"You won''t get it up the steps"'
3554 locations: LOC_ANTEROOM
3556 states: [INGAME_SIGN, ENDGAME_SIGN]
3562 Cave under construction beyond this point.
3563 Proceed at own risk.
3564 [Witt Construction Company]
3565 - '"Treasure Vault. Keys in main office."'
3567 words: ['gold', 'nugge']
3568 inventory: 'Large gold nugget'
3569 locations: LOC_NUGGET
3572 - 'There is a large sparkling nugget of gold here!'
3575 inventory: 'Several diamonds'
3576 locations: LOC_WESTBANK
3579 - 'There are diamonds here!'
3581 words: ['silve', 'bars']
3582 inventory: 'Bars of silver'
3583 locations: LOC_FLOORHOLE
3586 - 'There are bars of silver here!'
3589 inventory: 'Precious jewelry'
3590 locations: LOC_SOUTHSIDE
3593 - 'There is precious jewelry here!'
3596 inventory: 'Rare coins'
3597 locations: LOC_WESTSIDE
3600 - 'There are many coins here!'
3602 words: ['chest', 'box', 'treas']
3603 inventory: 'Treasure chest'
3604 locations: LOC_NOWHERE
3607 - 'The pirate''s treasure chest is here!'
3609 words: ['eggs', 'egg', 'nest']
3610 inventory: 'Golden eggs'
3611 locations: LOC_GIANTROOM
3613 states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE]
3615 - 'There is a large nest here, full of golden eggs!'
3616 - 'The nest of golden eggs has vanished!'
3620 inventory: 'Jeweled trident'
3621 locations: LOC_WATERFALL
3624 - 'There is a jewel-encrusted trident here!'
3626 words: ['vase', 'ming', 'shard', 'potte']
3627 inventory: 'Ming vase'
3628 locations: LOC_ORIENTAL
3630 states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN]
3632 - 'There is a delicate, precious, ming vase here!'
3633 - 'The floor is littered with worthless shards of pottery.'
3634 - 'The floor is littered with worthless shards of pottery.'
3636 - 'The vase is now resting, delicately, on a velvet pillow.'
3637 - 'The ming vase drops with a delicate crash.'
3638 - 'You have taken the vase and hurled it delicately to the ground.'
3641 inventory: 'Egg-sized emerald'
3642 locations: LOC_PLOVER
3645 - 'There is an emerald here the size of a plover''s egg!'
3646 - 'There is an emerald resting in a small cavity in the rock!'
3648 words: ['plati', 'pyram']
3649 inventory: 'Platinum pyramid'
3650 locations: LOC_DARKROOM
3653 - 'There is a platinum pyramid here, 8 inches on a side!'
3656 inventory: 'Glistening pearl'
3657 locations: LOC_NOWHERE
3660 - 'Off to one side lies a glistening pearl!'
3662 words: ['rug', 'persi']
3663 inventory: 'Persian rug'
3664 locations: [LOC_SECRET4, LOC_SECRET6]
3667 states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER]
3669 - 'There is a persian rug spread out on the floor!'
3670 - 'The dragon is sprawled out on a persian rug!!'
3671 - 'There is a persian rug here, hovering in mid-air!'
3674 inventory: 'Rare spices'
3675 locations: LOC_BOULDERS2
3678 - 'There are rare spices here!'
3681 inventory: 'Golden chain'
3682 locations: LOC_BARRENROOM
3685 states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED]
3687 - 'There is a golden chain lying in a heap on the floor!'
3688 - 'The bear is locked to the wall with a golden chain!'
3689 - 'There is a golden chain locked to the wall!'
3692 inventory: 'Giant ruby'
3693 locations: LOC_STOREROOM
3696 - 'There is an enormous ruby here!'
3697 - 'There is a ruby resting in a small cavity in the rock!'
3699 words: ['jade', 'neckl']
3700 inventory: 'Jade necklace'
3701 locations: LOC_NOWHERE
3704 - 'A precious jade necklace has been dropped here!'
3706 words: ['amber', 'gemst']
3707 inventory: 'Amber gemstone'
3708 locations: LOC_NOWHERE
3710 states: [AMBER_IN_URN, AMBER_IN_ROCK]
3712 - 'There is a rare amber gemstone here!'
3713 - 'There is an amber gemstone resting in a small cavity in the rock!'
3716 inventory: 'Star sapphire'
3717 locations: LOC_LEDGE
3720 - 'A brilliant blue star sapphire is here!'
3721 - 'There is a star sapphire resting in a small cavity in the rock!'
3723 words: ['ebony', 'statu']
3724 inventory: 'Ebony statuette'
3725 locations: LOC_REACHDEAD
3728 - 'There is a richly-carved ebony statuette here!'
3732 Oh dear, you seem to have gotten yourself killed. I might be able to
3733 help you out, but I've never really done this before. Do you want me
3734 to try to reincarnate you?
3736 All right. But don't blame me if something goes wr......
3738 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3739 you emerge from the smoke and find....
3741 You clumsy oaf, you've done it again! I don't know how long I can
3742 keep this up. Do you want me to try reincarnating you again?
3744 Okay, now where did I put my orange smoke?.... >POOF!<
3745 Everything disappears in a dense cloud of orange smoke.
3747 Now you've really done it! I'm out of orange smoke! You don't expect
3748 me to do a decent reincarnation without any orange smoke, do you?
3749 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3756 message: *already_carrying
3757 words: ['g', 'carry', 'take', 'keep', 'catch',
3758 'steal', 'captu', 'get', 'tote', 'snarf']
3761 message: *arent_carrying
3762 words: ['drop', 'relea', 'free', 'disca', 'dump']
3765 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
3767 message: *not_lockable
3768 words: ['unloc', 'open']
3771 words: ['z', 'nothi']
3774 message: *not_lockable
3775 words: ['lock', 'close']
3777 message: *dont_understand
3778 words: ['light', 'on']
3780 message: *dont_understand
3781 words: ['extin', 'off']
3783 message: *nothing_happens
3784 words: ['wave', 'shake', 'swing']
3787 words: ['calm', 'placa', 'tame']
3789 message: *where_query
3790 words: ['walk', 'run', 'trave', 'go', 'proce',
3791 'conti', 'explo', 'follo', 'turn']
3793 message: *ridiculous_attempt
3794 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
3796 message: *arent_carrying
3799 message: *ridiculous_attempt
3800 words: ['eat', 'devou']
3803 You have taken a drink from the stream. The water tastes strongly of
3804 minerals, but is not unpleasant. It is extremely cold.
3808 Rubbing the electric lamp is not particularly rewarding. Anyway,
3809 nothing exciting happens.
3812 message: *arent_carrying
3813 words: ['throw', 'toss']
3819 words: ['find', 'where']
3822 words: ['i', 'inven']
3825 message: 'There is nothing here to eat.'
3828 message: 'You can''t fill that.'
3831 message: *requires_dynamite
3832 words: ['blast', 'deton', 'ignit', 'blowu']
3837 message: *not_knowhow
3840 message: *not_knowhow
3843 message: *not_knowhow
3846 message: *not_knowhow
3849 message: *not_knowhow
3855 message: *dont_understand
3856 words: ['read', 'perus']
3858 message: *beyond_power
3859 words: ['break', 'shatt', 'smash']
3861 message: *ridiculous_attempt
3862 words: ['wake', 'distu']
3865 words: ['suspe', 'pause', 'save']
3868 words: ['resum', 'resta']
3873 message: *dont_understand
3876 message: *nothing_happens
3879 message: 'Seed set to %d'
3882 message: 'Game limit is now %d'
3888 message: 'You''re quite welcome.'
3892 message: 'Good try, but that is an old worn-out magic word.'
3893 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
3897 I know of places, actions, and things. Most of my vocabulary
3898 describes places and is used to move you there. To move, try words
3899 like forest, building, downstream, enter, east, west, north, south,
3900 up, or down. I know about a few special objects, like a black rod
3901 hidden in the cave. These objects can be manipulated using some of
3902 the action words that I know. Usually you will need to give both the
3903 object and action words (in either order), but sometimes I can infer
3904 the object from the verb alone. Some objects also imply verbs; in
3905 particular, "inventory" implies "take inventory", which causes me to
3906 give you a list of what you're carrying. Some objects have unexpected
3907 effects; the effects are not always desirable! Usually people having
3908 trouble moving just need to try a few more words. Usually people
3909 trying unsuccessfully to manipulate an object are attempting something
3910 beyond their (or my!) capabilities and should try a completely
3911 different tack. One point often confusing to beginners is that, when
3912 there are several ways to go in a certain direction (e.g., if there
3913 are several holes in a wall), choosing that direction in effect
3914 chooses one of the ways at random; often, though, by specifying the
3915 place you want to reach you can guarantee choosing the right path.
3916 Also, to speed the game you can sometimes move long distances with a
3917 single word. For example, "building" usually gets you to the building
3918 from anywhere above ground except when lost in the forest. Also, note
3919 that cave passages and forest paths turn a lot, so leaving one place
3920 heading north doesn't guarantee entering the next from the south.
3921 However (another important point), except when you've used a "long
3922 distance" word such as "building", there is always a way to go back
3923 where you just came from unless I warn you to the contrary, even
3924 though the direction that takes you back might not be the reverse of
3925 what got you here. Good luck, and have fun!
3926 words: ['help', '?']
3934 The trees of the forest are large hardwood oak and maple, with an
3935 occasional grove of pine or spruce. There is quite a bit of under-
3936 growth, largely birch and ash saplings plus nondescript bushes of
3937 various sorts. This time of year visibility is quite restricted by
3938 all the leaves, but travel is quite easy if you detour around the
3939 spruce and berry bushes.
3940 words: ['tree', 'trees']
3944 Digging without a shovel is quite impractical. Even with a shovel
3945 progress is unlikely.
3946 words: ['dig', 'excav']
3949 message: 'I''m as confused as you are.'
3954 Mist is a white vapor, usually water, seen from time to time in
3955 caverns. It can be found anywhere but is frequently a sign of a deep
3956 pit leading down to water.'
3960 message: 'Watch it!'
3964 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
3969 For a summary of the most recent changes to the game, say "news".
3970 If you want to end your adventure early, say "quit". To suspend your
3971 adventure such that you can continue later, say "suspend" (or "pause"
3972 or "save"). To see how well you're doing, say "score". To get full
3973 credit for a treasure, you must have left it safely in the building,
3974 though you get partial credit just for locating it. You lose points
3975 for getting killed, or for quitting, though the former costs you more.
3976 There are also points based on how much (if any) of the cave you've
3977 managed to explore; in particular, there is a large bonus just for
3978 getting in (to distinguish the beginners from the rest of the pack),
3979 and there are other ways to determine whether you've been through some
3980 of the more harrowing sections. If you think you've found all the
3981 treasures, just keep exploring for a while. If nothing interesting
3982 happens, you haven't found them all yet. If something interesting
3983 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
3984 it means you're getting a bonus and have an opportunity to garner many
3985 more points in the Master's section. I may occasionally offer hints
3986 if you seem to be having trouble. If I do, I'll warn you in advance
3987 how much it will affect your score to accept the hints. Finally, to
3988 save time, you may specify "brief", which tells me never to repeat the
3989 full description of a place unless you explicitly ask me to.
3990 words: ['info', 'infor']
3993 message: *not_knowhow
3997 message: 'Wizards are not to be disturbed by such as you.'
4001 message: 'Guess again.'
4006 Open Adventure is an author-approved open-source release of
4007 Version 2.5 with, as yet, no gameplay changes.
4008 Version 2.5 was essentially the same as Version II; the cave and the
4009 hazards therein are unchanged, and top score is still 430 points.
4010 There are a few more hints, especially for some of the more obscure
4011 puzzles. There are a few minor bugfixes and cosmetic changes. You
4012 can now save a game and resume it at once (formerly you had to wait a
4013 while first), but it now costs you a few points each time you save the
4014 game. Saved games are now stored in much smaller files than before.
4019 There is a puff of orange smoke; within it, fiery runes spell out:
4021 \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/