2 !=========================================================================
3 ! Copyright (C) 2019 Jason Self <j@jxself.org>
5 ! This program is free software: you can redistribute it and/or modify
6 ! it under the terms of the GNU Affero General Public License as
7 ! published by the Free Software Foundation, either version 3 of the
8 ! License, or (at your option) any later version.
10 ! This program is distributed in the hope that it will be useful,
11 ! but WITHOUT ANY WARRANTY; without even the implied warranty of
12 ! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 ! GNU Affero General Public License for more details.
15 ! You should have received a copy of the GNU Affero General Public
16 ! License along with this program. If not, see
17 ! <https://www.gnu.org/licenses/>.
19 !This file incorporates work covered by the following copyright and
22 ! Copyright (C) 2008 Daniel Bartholomew
24 ! This program is free software: you can redistribute it and/or modify
25 ! it under the terms of the GNU General Public License as published by
26 ! the Free Software Foundation, either version 3 of the License, or
27 ! (at your option) any later version.
29 ! This program is distributed in the hope that it will be useful,
30 ! but WITHOUT ANY WARRANTY; without even the implied warranty of
31 ! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
32 ! GNU General Public License for more details.
34 ! You should have received a copy of the GNU General Public License
35 ! along with this program. If not, see
36 ! <https://www.gnu.org/licenses/>.
37 !=========================================================================
38 Constant Story "The Server Room";
39 Constant Headline "^An Interactive Fiction by Daniel Bartholomew.^";
42 Constant MAX_SCORE = 6;
46 !=========================================================================
49 Object break_room "Break Room"
51 "This break room is a calm, quiet and peaceful for people
52 to unwind and eat. Well kept and organized, the area is
53 clean and inviting. A large television is mounted to one
54 of the walls, next to a refrigerator. Even though no
55 one's around the smell of a pleasant coffee blend still
56 hangs in the air. A cool-looking counter and white couch
57 take up another wall. The remaining walls have posters of
58 various sports teams of the previous four years. East is
59 the outside world and west is the hallway to the server
63 "You take one look outside and think better of it. The
64 daystar is too bright and terrible to face today. Besides,
65 you have work to do.",
68 Object fridge "refrigerator" break_room
70 "This refrigerator makes a statement with a sleek, modern
71 and minimal stainless steel design. Featuring large doors
72 it seems quite an impressive refrigerator that can hold a
74 name 'fridge' 'refrigerator',
75 has container openable scenery;
77 Object counter "long counter" break_room
79 "It's a beautiful, stylish, and high-quality solid wood
80 counter that runs the length of the wall. You can't quite
81 determine the color of the sleek countertop, it's
82 somewhere between green and brown. The design on the
83 countertop consists of geometric patterns. It seems a
84 sturdy, durable, and solid counter.",
86 has static supporter scenery;
88 Object microwave "microwave" counter
90 "A combination of silver and black, this microwave looks
91 like a real workhorse. It's compact, quiet, and works
93 name 'microwave' 'micro',
94 has container openable;
96 Object table "table" break_room
97 with description "It's a table. Were you expecting something else?",
101 "Let me spell it out for you: it is a T A B L E and you
106 Object backpack "backpack" table
108 "This backpack looks like a modern art piece that was
109 made using brown and light blue-green watercolors. A black
110 line was traced around to make the stitching lines.
111 Well-worn and quite suitable for travel, it looks like it
112 could carry a lot of belongings.",
113 name 'pack' 'back' 'bag' 'backpack',
117 if (backpack hasnt visited) {
119 give backpack visited;
122 has clothing container openable;
124 Object disc "Trisquel CD" backpack
126 "An automatic recovery CD, guaranteed to fix almost any
127 server.^^Ok, it's just an install CD that auto-installs
128 Trisquel, but hey, if it works, it works.",
129 name 'disk' 'disc' 'Trisquel' 'cd',
132 if (disc hasnt visited) {
139 Object hallway "Hallway"
141 "Bereft of features, adornment or even adequate lighting,
142 this hallway is as plain as they come. Doors lead east
143 back to the break room, north to the server room, or
144 west to the restrooms.",
147 "You use your key card to open the server room door but
148 instead of a beep of approval and an unlocked door you
149 get a buzz of denial and the door remains locked. Plus:
150 Through the window in the door you can see someone moving
151 around inside but there shouldn't be anyone else here
156 Object restroom "Restroom"
158 "This average-sized, square restroom has a sink set into a
159 resin counter. The floor is tiled, the ceiling has
160 removable tiles, and the walls are painted with a
161 wallpapered dado. Light is provided by ceiling lights. The
162 room is done in colors that remind you of the sky and
163 overall looks very eclectic.",
167 Object server_room "Server Room"
169 "The fans, the lights, the chill . . . yep, it's a server
170 room. Full of servers from a dozen different
171 manufacturers, each with their own quirks.^^Your
172 attention is immediately drawn to a server 2/3 of the way
173 up rack 7. The little indicator light is blinking red, and
180 "^The beeping is driving you crazy.";
182 "^It's hard to think, with all of the beeping.";
184 "^The monotony of the beeping is maddening.";
186 "^You can't stand the beeping.";
188 "^The beeping reminds you of your alarm clock.";
190 "^beep . . . beep . . . beep . . . beep . . . beep
193 "^If you don't stop the beeping soon, you'll loose
194 what little hair you have left.";
199 Object server "server" server_room
201 "The indicator light on this ancient server is blinking
202 orange. The rest the front is featureless except for the
203 CD tray. The beeping seems to emanate from somewhere
205 name 'server' 'machine' 'computer' 'ancient' 'old',
208 Object tray "tray" server_room
209 with description "It's a CD tray. Just like every other CD tray.",
214 print_ret (The) noun, " is too big to fit.";
216 if (tray hasnt visited) {
223 print_ret "You press the button and the CD tray pops out.";
228 "^With the CD in the tray, you quickly reboot the
229 server.^^After the bios posts, your disc starts
230 doing its thing and before you know it the server
231 is happily running Trisquel, and even more than
232 that, the beeping has stopped. Yay!";
235 has container openable scenery;
237 !=========================================================================
238 ! Entry point routines
241 location = break_room;
242 "^^^^It's Saturday, a nice one at that, and you've been called in
243 to fix a server that's on the blink. Again.^^You've had it. This
244 server is going to run GNU/Linux from this day forward! The
245 process will be easy - just put the disc into the server and away
246 we go. Now where is that Trisquel CD?^";
251 print "You have won";
254 !=========================================================================
255 ! Standard and Extended Grammar
257 !=========================================================================