2 !=========================================================================
3 ! Copyright (C) 2019 Jason Self <j@jxself.org>
5 ! This program is free software: you can redistribute it and/or modify
6 ! it under the terms of the GNU Affero General Public License as
7 ! published by the Free Software Foundation, either version 3 of the
8 ! License, or (at your option) any later version.
10 ! This program is distributed in the hope that it will be useful,
11 ! but WITHOUT ANY WARRANTY; without even the implied warranty of
12 ! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 ! GNU Affero General Public License for more details.
15 ! You should have received a copy of the GNU Affero General Public
16 ! License along with this program. If not, see
17 ! <https://www.gnu.org/licenses/>.
19 !This file incorporates work covered by the following copyright and
22 ! Copyright (C) 2008 Daniel Bartholomew
24 ! This program is free software: you can redistribute it and/or modify
25 ! it under the terms of the GNU General Public License as published by
26 ! the Free Software Foundation, either version 3 of the License, or
27 ! (at your option) any later version.
29 ! This program is distributed in the hope that it will be useful,
30 ! but WITHOUT ANY WARRANTY; without even the implied warranty of
31 ! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
32 ! GNU General Public License for more details.
34 ! You should have received a copy of the GNU General Public License
35 ! along with this program. If not, see
36 ! <https://www.gnu.org/licenses/>.
37 !=========================================================================
38 Constant Story "The Server Room";
39 Constant Headline "^An Interactive Fiction by Daniel Bartholomew.^";
42 Constant MAX_SCORE = 6;
45 Global openedbackpack = 1;
46 Global openedtray = 1;
49 !=========================================================================
52 Object break_room "Break Room"
54 "This break room is a calm, quiet and peaceful for people
55 to unwind and eat. Well kept and organized, the area is
56 clean and inviting. A large television is mounted to one
57 of the walls, next to a refrigerator. Even though no
58 one's around the smell of a pleasant coffee blend still
59 hangs in the air. A cool-looking counter and white couch
60 take up another wall. The remaining walls have posters of
61 various sports teams of the previous four years. East is
62 the outside world and west is the hallway to the server
66 "You take one look outside and think better of it. The
67 daystar is too bright and terrible to face today. Besides,
68 you have work to do.",
71 Object fridge "refrigerator" break_room
73 "This refrigerator makes a statement with a sleek, modern
74 and minimal stainless steel design. Featuring large doors
75 it seems quite an impressive refrigerator that can hold a
77 name 'fridge' 'refrigerator',
78 has container openable scenery;
80 Object counter "long counter" break_room
82 "It's a beautiful, stylish, and high-quality solid wood
83 counter that runs the length of the wall. You can't quite
84 determine the color of the sleek countertop, it's
85 somewhere between green and brown. The design on the
86 countertop consists of geometric patterns. It seems a
87 sturdy, durable, and solid counter.",
89 has static supporter scenery;
91 Object microwave "microwave" counter
93 "A combination of silver and black, this microwave looks
94 like a real workhorse. It's compact, quiet, and works
96 name 'microwave' 'micro',
97 has container openable;
99 Object table "table" break_room
100 with description "It's a table. Were you expecting something else?",
104 "Let me spell it out for you: it is a T A B L E and you
109 Object backpack "backpack" table
111 "This backpack looks like a modern art piece that was
112 made using brown and light blue-green watercolors. A black
113 line was traced around to make the stitching lines.
114 Well-worn and quite suitable for travel, it looks like it
115 could carry a lot of belongings.",
116 name 'pack' 'back' 'bag' 'backpack',
120 if (openedbackpack == 1) {
125 has clothing container openable;
127 Object disc "Trisquel CD" backpack
129 "An automatic recovery CD, guaranteed to fix almost any
130 server.^^Ok, it's just an install CD that auto-installs
131 Trisquel, but hey, if it works, it works.",
132 name 'disk' 'disc' 'Trisquel' 'cd',
138 print_ret "You pick up the Trisquel CD.^";
143 Object hallway "Hallway"
145 "Bereft of features, adornment or even adequate lighting,
146 this hallway is as plain as they come. Doors lead east
147 back to the break room, north to the server room, or
148 west to the restrooms.",
151 "You use your key card to open the server room door but
152 instead of a beep of approval and an unlocked door you
153 get a buzz of denial and the door remains locked. Plus:
154 Through the window in the door you can see someone moving
155 around inside but there shouldn't be anyone else here
160 Object restroom "Restroom"
162 "This average-sized, square restroom has a sink set into a
163 resin counter. The floor is tiled, the ceiling has
164 removable tiles, and the walls are painted with a
165 wallpapered dado. Light is provided by ceiling lights. The
166 room is done in colors that remind you of the sky and
167 overall looks very eclectic.",
171 Object server_room "Server Room"
173 "The fans, the lights, the chill . . . yep, it's a server
174 room. Full of servers from a dozen different
175 manufacturers, each with their own quirks.^^Your
176 attention is immediately drawn to a server 2/3 of the way
177 up rack 7. The little indicator light is blinking red, and
184 "^The beeping is driving you crazy.";
186 "^It's hard to think, with all of the beeping.";
188 "^The monotony of the beeping is maddening.";
190 "^You can't stand the beeping.";
192 "^The beeping reminds you of your alarm clock.";
194 "^beep . . . beep . . . beep . . . beep . . . beep
197 "^If you don't stop the beeping soon, you'll loose
198 what little hair you have left.";
203 Object server "server" server_room
205 "The indicator light on this ancient server is blinking
206 orange. The rest the front is featureless except for the
207 CD tray. The beeping seems to emanate from somewhere
209 name 'server' 'machine' 'computer' 'ancient' 'old',
212 Object tray "tray" server_room
213 with description "It's a CD tray. Just like every other CD tray.",
218 print_ret (The) noun, " is too big to fit.";
220 if (openedtray == 1) {
227 print_ret "You press the button and the CD tray pops out.";
232 "^With the CD in the tray, you quickly reboot the
233 server.^^After the bios posts, your disc starts
234 doing its thing and before you know it the server
235 is happily running Trisquel, and even more than
236 that, the beeping has stopped. Yay!";
239 has container openable scenery;
241 !=========================================================================
242 ! Entry point routines
245 location = break_room;
246 "^^^^It's Saturday, a nice one at that, and you've been called in
247 to fix a server that's on the blink. Again.^^You've had it. This
248 server is going to run GNU/Linux from this day forward! The
249 process will be easy - just put the disc into the server and away
250 we go. Now where is that Trisquel CD?^";
255 print "You have won";
258 !=========================================================================
259 ! Standard and Extended Grammar
261 !=========================================================================