projects
/
super-star-trek.git
/ commitdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
|
inline
| side by side (from parent 1:
c5b4cba
)
Yet more documentation.
author
Eric S. Raymond
<esr@thyrsus.com>
Tue, 12 Sep 2006 08:05:09 +0000
(08:05 +0000)
committer
Eric S. Raymond
<esr@thyrsus.com>
Tue, 12 Sep 2006 08:05:09 +0000
(08:05 +0000)
sst-doc.xml
patch
|
blob
|
history
diff --git
a/sst-doc.xml
b/sst-doc.xml
index fe24ebc74c273f2274b050efb9e8e5688d6c256a..62662b75a3c5d4a07cd6c4f796ac5e047b2f5089 100644
(file)
--- a/
sst-doc.xml
+++ b/
sst-doc.xml
@@
-1621,9
+1621,10
@@
intolerable on a TTY at 110 baud. It must, therefore, have been
rather longer than the one we have.) The Austin crew proceeded to
write their own Trek game, loosely based on the Hicks version, in
CDC6600 FORTRAN. At that time, it was just called "Star Trek"; the
rather longer than the one we have.) The Austin crew proceeded to
write their own Trek game, loosely based on the Hicks version, in
CDC6600 FORTRAN. At that time, it was just called "Star Trek"; the
-"Super" was added by later developers.</para>
+"Super" was added by later developers. In the rest of this history
+we'll call it the "UT FORTRAN" version.</para>
-<para>At the time the UT FORTRAN source was translated to C it emitted
+<para>At the time the UT FORTRAN source was
last
translated to C it emitted
the message "Latest update-21 Sept 78". Thus, it actually predated
(and may have influenced) the best-known BASIC version, the "Super
Star Trek" published by David Ahl in his November 1978 sequel
the message "Latest update-21 Sept 78". Thus, it actually predated
(and may have influenced) the best-known BASIC version, the "Super
Star Trek" published by David Ahl in his November 1978 sequel
@@
-1648,7
+1649,7
@@
descendants.</para>
<!-- navigation. -->
<para>Eric Allman's BSD Trek game is one of these, also descended from
<!-- navigation. -->
<para>Eric Allman's BSD Trek game is one of these, also descended from
-
FORTRAN Star Trek
via translation to C. However, the mainline version
+
the UT FORTRAN version
via translation to C. However, the mainline version
(now SST2K) has had a lot more stuff folded into it over the years
— deep space probes, dilithium mining, the Tholian Web, and so
forth.</para>
(now SST2K) has had a lot more stuff folded into it over the years
— deep space probes, dilithium mining, the Tholian Web, and so
forth.</para>
@@
-1656,7
+1657,7
@@
forth.</para>
<sect1><title>Tom Almy's story</title>
<sect1><title>Tom Almy's story</title>
-<para>Back in (about) 1977 I got a copy of th
is
Super Star Trek game for
+<para>Back in (about) 1977 I got a copy of th
e
Super Star Trek game for
the CDC 6600 mainframe computer. Someone had converted it to PDP-11
Fortran but couldn't get it to run because of its size. I modified
the program to use overlays and managed to shoehorn it in on the 56k
the CDC 6600 mainframe computer. Someone had converted it to PDP-11
Fortran but couldn't get it to run because of its size. I modified
the program to use overlays and managed to shoehorn it in on the 56k
@@
-1723,7
+1724,7
@@
so I implemented it based on its description.</para>
<sect1><title>Stas Sergeev's story</title>
<para>I started from an older Tom Almy version and added features I had
<sect1><title>Stas Sergeev's story</title>
<para>I started from an older Tom Almy version and added features I had
-seen in mainframe variants of the game, I wrote a screen-oriented
+seen in
other
mainframe variants of the game, I wrote a screen-oriented
interface for it based on the curses library.</para>
<itemizedlist>
interface for it based on the curses library.</para>
<itemizedlist>