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Nova bug fix.
author
Eric S. Raymond
<esr@thyrsus.com>
Tue, 28 Feb 2017 14:51:13 +0000
(09:51 -0500)
committer
Eric S. Raymond
<esr@thyrsus.com>
Tue, 28 Feb 2017 14:51:13 +0000
(09:51 -0500)
sst.py
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diff --git
a/sst.py
b/sst.py
index 599ebc9fae1ef5aa4506004a4520b949fdc7c04b..a9aa1a4b53e005fb82d0c95dd3bd8cd8fd7bd0f8 100755
(executable)
--- a/
sst.py
+++ b/
sst.py
@@
-2747,7
+2747,7
@@
def nova(nov):
deadkl(neighbor, iquad, neighbor)
continue # neighbor loop
# Else enemy gets flung by the blast wave
deadkl(neighbor, iquad, neighbor)
continue # neighbor loop
# Else enemy gets flung by the blast wave
- newc = neighbor + neighbor -
hits[-1]
+ newc = neighbor + neighbor -
start
proutn(crmena(True, iquad, "sector", neighbor) + _(" damaged"))
if not newc.valid_sector():
# can't leave quadrant
proutn(crmena(True, iquad, "sector", neighbor) + _(" damaged"))
if not newc.valid_sector():
# can't leave quadrant
@@
-5953,7
+5953,7
@@
def choose():
game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR)
game.state.remtime = 7.0 * game.length
game.intime = game.state.remtime
game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR)
game.state.remtime = 7.0 * game.length
game.intime = game.state.remtime
- game.state.remkl = game.inkling =
2.0*game.intime*((game.skill+1 - 2*randreal())*game.skill*0.1+.15
)
+ game.state.remkl = game.inkling =
int(2.0*game.intime*((game.skill+1 - 2*randreal())*game.skill*0.1+.15)
)
game.incom = min(MINCMDR, int(game.skill + 0.0625*game.inkling*randreal()))
game.state.remres = (game.inkling+4*game.incom)*game.intime
game.inresor = game.state.remres
game.incom = min(MINCMDR, int(game.skill + 0.0625*game.inkling*randreal()))
game.state.remres = (game.inkling+4*game.incom)*game.intime
game.inresor = game.state.remres