author Eric S. Raymond Mon, 9 Oct 2006 21:53:56 +0000 (21:53 +0000) committer Eric S. Raymond Mon, 9 Oct 2006 21:53:56 +0000 (21:53 +0000)
...but the use of trig and variables is unbelievably snarled (legacy from
the C and FORTRAN code).

 src/sst.py patch | blob | history

index 56ce6fa09ebbc18b4d79fa9bfdb3133d0e51b925..df17ca7375165187c51d6df557c9e433c80bfef1 100644 (file)
@@ -242,7 +242,7 @@ class coord:
def __eq__(self, other):
return other != None and self.x == other.y and self.x == other.y
-        return coord(self.x+self.x, self.y+self.y)
+        return coord(self.x+other.x, self.y+other.y)
def __sub__(self, other):
return coord(self.x-other.x, self.y-other.y)
def __mul__(self, other):
@@ -615,10 +615,9 @@ def randreal(*args):
def welcoming(iq):
"Would this quadrant welcome another Klingon?"
-       not game.state.galaxy[iq.x][iq.y].supernova or \
+       not game.state.galaxy[iq.x][iq.y].supernova and \

-
def tryexit(enemy, look, irun):
"A bad guy attempts to bug out."
iq = coord()
@@ -3987,12 +3986,12 @@ def getcourse(isprobe, akey):
if key != IHREAL:
huh()
return False
-       delta.x = scanner.real
+       delta.y = scanner.real
key = scanner.next()
if key != IHREAL:
huh()
return False
-       delta.y = scanner.real
+       delta.x = scanner.real
# Check for zero movement
if delta.x == 0 and delta.y == 0:
scanner.chew()