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More carefulness about integer division.
author
Eric S. Raymond
<esr@thyrsus.com>
Tue, 23 Apr 2019 09:05:30 +0000
(
05:05
-0400)
committer
Eric S. Raymond
<esr@thyrsus.com>
Tue, 23 Apr 2019 09:05:30 +0000
(
05:05
-0400)
sst.py
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diff --git
a/sst.py
b/sst.py
index 3eb972a2e70623e80ae265842f8ad3996bbba04c..a598e43f709d5e2d254263ee2821f7357f37b2a3 100755
(executable)
--- a/
sst.py
+++ b/
sst.py
@@
-518,8
+518,8
@@
def welcoming(iq):
def tryexit(enemy, look, irun):
"A bad guy attempts to bug out."
iq = Coord()
def tryexit(enemy, look, irun):
"A bad guy attempts to bug out."
iq = Coord()
- iq.i = game.quadrant.i+(look.i+(QUADSIZE-1))/QUADSIZE - 1
- iq.j = game.quadrant.j+(look.j+(QUADSIZE-1))/QUADSIZE - 1
+ iq.i = game.quadrant.i+(look.i+(QUADSIZE-1))/
/
QUADSIZE - 1
+ iq.j = game.quadrant.j+(look.j+(QUADSIZE-1))/
/
QUADSIZE - 1
if not welcoming(iq):
return False
if enemy.type == 'R':
if not welcoming(iq):
return False
if enemy.type == 'R':
@@
-604,7
+604,7
@@
def movebaddy(enemy):
irun = False
# This should probably be just (game.quadrant in game.state.kcmdr) + (game.state.kscmdr==game.quadrant)
if game.skill >= SKILL_EXPERT:
irun = False
# This should probably be just (game.quadrant in game.state.kcmdr) + (game.state.kscmdr==game.quadrant)
if game.skill >= SKILL_EXPERT:
- nbaddys = (((game.quadrant in game.state.kcmdr)*2 + (game.state.kscmdr==game.quadrant)*2+game.klhere*1.23+game.irhere*1.5)/2.0)
+ nbaddys =
int
(((game.quadrant in game.state.kcmdr)*2 + (game.state.kscmdr==game.quadrant)*2+game.klhere*1.23+game.irhere*1.5)/2.0)
else:
nbaddys = (game.quadrant in game.state.kcmdr) + (game.state.kscmdr==game.quadrant)
old_dist = enemy.kdist
else:
nbaddys = (game.quadrant in game.state.kcmdr) + (game.state.kscmdr==game.quadrant)
old_dist = enemy.kdist
@@
-1211,7
+1211,7
@@
def collision(rammed, enemy):
# In the pre-SST2K version, all devices got equiprobably damaged,
# which was silly. Instead, pick up to half the devices at
# random according to our weighting table,
# In the pre-SST2K version, all devices got equiprobably damaged,
# which was silly. Instead, pick up to half the devices at
# random according to our weighting table,
- ncrits = rnd.randrange(NDEVICES/2)
+ ncrits = rnd.randrange(NDEVICES/
/
2)
while ncrits > 0:
ncrits -= 1
dev = randdevice()
while ncrits > 0:
ncrits -= 1
dev = randdevice()