This version of the Python does both navigation and torps correctly.
[super-star-trek.git] / src / sst.py
index 56ce6fa09ebbc18b4d79fa9bfdb3133d0e51b925..df17ca7375165187c51d6df557c9e433c80bfef1 100644 (file)
@@ -242,7 +242,7 @@ class coord:
     def __eq__(self, other):
         return other != None and self.x == other.y and self.x == other.y
     def __add__(self, other):
-        return coord(self.x+self.x, self.y+self.y)
+        return coord(self.x+other.x, self.y+other.y)
     def __sub__(self, other):
         return coord(self.x-other.x, self.y-other.y)
     def __mul__(self, other):
@@ -615,10 +615,9 @@ def randreal(*args):
 def welcoming(iq):
     "Would this quadrant welcome another Klingon?"
     return VALID_QUADRANT(iq.x,iq.y) and \
-       not game.state.galaxy[iq.x][iq.y].supernova or \
+       not game.state.galaxy[iq.x][iq.y].supernova and \
        game.state.galaxy[iq.x][iq.y].klingons < MAXKLQUAD
 
-
 def tryexit(enemy, look, irun):
     "A bad guy attempts to bug out."
     iq = coord()
@@ -3987,12 +3986,12 @@ def getcourse(isprobe, akey):
        if key != IHREAL:
            huh()
            return False
-       delta.x = scanner.real
+       delta.y = scanner.real
        key = scanner.next()
        if key != IHREAL:
            huh()
            return False
-       delta.y = scanner.real
+       delta.x = scanner.real
     # Check for zero movement 
     if delta.x == 0 and delta.y == 0:
        scanner.chew()