return 0;
}
+/*
+** Abandon Ship
+**
+** The ship is abandoned. If your current ship is the Faire
+** Queene, or if your shuttlecraft is dead, you're out of
+** luck. You need the shuttlecraft in order for the captain
+** (that's you!!) to escape.
+**
+** Your crew can beam to an inhabited starsystem in the
+** quadrant, if there is one and if the transporter is working.
+** If there is no inhabited starsystem, or if the transporter
+** is out, they are left to die in outer space.
+**
+** If there are no starbases left, you are captured by the
+** Klingons, who torture you mercilessly. However, if there
+** is at least one starbase, you are returned to the
+** Federation in a prisoner of war exchange. Of course, this
+** can't happen unless you have taken some prisoners.
+**
+*/
+
void abandn(void)
{
int nb, l;
+ struct quadrant *q;
chew();
if (game.condit==IHDOCKED) {
prouts("***ALL HANDS ABANDON SHIP!");
skip(2);
prout("Captain and crew escape in shuttle craft.");
- prout("Remainder of ship's complement beam down");
- prout("to nearest habitable planet.");
if (game.state.rembase==0) {
/* Oops! no place to go... */
finish(FABANDN);
return;
}
+ q = &game.state.galaxy[game.quadrant.x][game.quadrant.y];
+ /* Dispose of crew */
+ if (!(game.options & OPTION_WORLDS) && !damaged(DTRANSP)) {
+ prout("Remainder of ship's complement beam down");
+ prout("to nearest habitable planet.");
+ } else if (q->planet != NOPLANET && !damaged(DTRANSP)) {
+ prout("Remainder of ship's complement beam down");
+ prout("to %s.", systemname(q->planet));
+ } else {
+ prout("Entire crew of %d left to die in outer space.");
+ }
+
/* If at least one base left, give 'em the Faerie Queene */
skip(1);
game.icrystl = 0; /* crystals are lost */
prout("still useable.");
if (game.icrystl!=0) prout("The dilithium crystals have been moved.");
game.imine=0;
- game.iscraft=0; /* Gallileo disappears */
+ game.iscraft=0; /* Galileo disappears */
/* Resupply ship */
game.condit=IHDOCKED;
for (l = 0; l < NDEVICES; l++)
// Check for RNZ
if (game.irhere > 0 && game.klhere == 0 && (here->planet == NOPLANET || game.state.plnets[here->planet].inhabited == UNINHABITED)) {
game.neutz = 1;
- if (game.damage[DRADIO] <= 0.0) {
+ if (!damaged(DRADIO)) {
skip(1);
prout("LT. Uhura- \"Captain, an urgent message.");
prout(" I'll put it on audio.\" CLICK");
game.kdist[game.nenhere] = game.kavgd[game.nenhere] =
sqrt(square(game.sector.x-w.x) + square(game.sector.y-w.y));
game.kpower[game.nenhere] = Rand()*6000.0 +500.0 +250.0*game.skill;
- if (game.damage[DSRSENS] == 0.0) {
+ if (!damaged(DSRSENS)) {
skip(1);
prout("MR. SPOCK- \"Captain, this is most unusual.");
prout(" Please examine your short-range scan.\"");