X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fsetup.c;h=03d9e794f36a50d7f250dd18c0bd244464e01395;hp=77f58bd899cb4d6479d9de30a4b8769bad3809d2;hb=2cae1cd3feb922843b40af851f43f9e08bb18f0d;hpb=b57643c72bc33f1e2b1de642280d3060c5423d10 diff --git a/src/setup.c b/src/setup.c index 77f58bd..03d9e79 100644 --- a/src/setup.c +++ b/src/setup.c @@ -92,9 +92,31 @@ int thaw(void) return 0; } +/* +** Abandon Ship +** +** The ship is abandoned. If your current ship is the Faire +** Queene, or if your shuttlecraft is dead, you're out of +** luck. You need the shuttlecraft in order for the captain +** (that's you!!) to escape. +** +** Your crew can beam to an inhabited starsystem in the +** quadrant, if there is one and if the transporter is working. +** If there is no inhabited starsystem, or if the transporter +** is out, they are left to die in outer space. +** +** If there are no starbases left, you are captured by the +** Klingons, who torture you mercilessly. However, if there +** is at least one starbase, you are returned to the +** Federation in a prisoner of war exchange. Of course, this +** can't happen unless you have taken some prisoners. +** +*/ + void abandn(void) { int nb, l; + struct quadrant *q; chew(); if (game.condit==IHDOCKED) { @@ -132,13 +154,23 @@ void abandn(void) prouts("***ALL HANDS ABANDON SHIP!"); skip(2); prout("Captain and crew escape in shuttle craft."); - prout("Remainder of ship's complement beam down"); - prout("to nearest habitable planet."); if (game.state.rembase==0) { /* Oops! no place to go... */ finish(FABANDN); return; } + q = &game.state.galaxy[game.quadrant.x][game.quadrant.y]; + /* Dispose of crew */ + if (!(game.options & OPTION_WORLDS) && !damaged(DTRANSP)) { + prout("Remainder of ship's complement beam down"); + prout("to nearest habitable planet."); + } else if (q->planet != NOPLANET && !damaged(DTRANSP)) { + prout("Remainder of ship's complement beam down"); + prout("to %s.", systemname(q->planet)); + } else { + prout("Entire crew of %d left to die in outer space."); + } + /* If at least one base left, give 'em the Faerie Queene */ skip(1); game.icrystl = 0; /* crystals are lost */ @@ -175,7 +207,7 @@ void abandn(void) prout("still useable."); if (game.icrystl!=0) prout("The dilithium crystals have been moved."); game.imine=0; - game.iscraft=0; /* Gallileo disappears */ + game.iscraft=0; /* Galileo disappears */ /* Resupply ship */ game.condit=IHDOCKED; for (l = 0; l < NDEVICES; l++) @@ -650,7 +682,7 @@ void newqad(int shutup) // Check for RNZ if (game.irhere > 0 && game.klhere == 0 && (here->planet == NOPLANET || game.state.plnets[here->planet].inhabited == UNINHABITED)) { game.neutz = 1; - if (game.damage[DRADIO] <= 0.0) { + if (!damaged(DRADIO)) { skip(1); prout("LT. Uhura- \"Captain, an urgent message."); prout(" I'll put it on audio.\" CLICK"); @@ -671,7 +703,7 @@ void newqad(int shutup) game.kdist[game.nenhere] = game.kavgd[game.nenhere] = sqrt(square(game.sector.x-w.x) + square(game.sector.y-w.y)); game.kpower[game.nenhere] = Rand()*6000.0 +500.0 +250.0*game.skill; - if (game.damage[DSRSENS] == 0.0) { + if (!damaged(DSRSENS)) { skip(1); prout("MR. SPOCK- \"Captain, this is most unusual."); prout(" Please examine your short-range scan.\"");