RQ(10,
if (game.options & OPTION_WORLDS) {
int plnet = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
- if (plnet != NOPLANET && game.state.plnets[plnet].inhabited != UNINHABITED)
+ if (plnet != NOPLANET && game.state.planets[plnet].inhabited != UNINHABITED)
prstat(_("Major system"), "%s", systnames[plnet]);
else
prout(_("Sector is uninhabited"));