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Get rid of obnoxious visible "have we paused?" state.
[super-star-trek.git]
/
src
/
reports.c
diff --git
a/src/reports.c
b/src/reports.c
index 93a525d8abc0bbb1d706b6bb7fc051955e2965eb..f273cffcccd7c086656adde556da8bf090cc560e 100644
(file)
--- a/
src/reports.c
+++ b/
src/reports.c
@@
-350,7
+350,7
@@
void status(int req)
RQ(10,
if (game.options & OPTION_WORLDS) {
int plnet = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
RQ(10,
if (game.options & OPTION_WORLDS) {
int plnet = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet;
- if (plnet != NOPLANET && game.state.plnets[plnet].inhabited != UNINHABITED)
+ if (plnet != NOPLANET && game.state.pl
a
nets[plnet].inhabited != UNINHABITED)
prstat(_("Major system"), "%s", systnames[plnet]);
else
prout(_("Sector is uninhabited"));
prstat(_("Major system"), "%s", systnames[plnet]);
else
prout(_("Sector is uninhabited"));