- if (game.condit != IHDOCKED) newcnd();
- switch (game.condit) {
- case IHRED: cp = "RED"; break;
- case IHGREEN: cp = "GREEN"; break;
- case IHYELLOW: cp = "YELLOW"; break;
- case IHDOCKED: cp = "DOCKED"; break;
- case IHDEAD: cp="DEAD"; break;
+ if (game.condition != docked) newcnd();
+ switch (game.condition) {
+ case red: cp = "RED"; break;
+ case green: cp = "GREEN"; break;
+ case yellow: cp = "YELLOW"; break;
+ case docked: cp = "DOCKED"; break;
+ case dead: cp="DEAD"; break;