Get rid of DESTROY macro.
[super-star-trek.git] / src / planets.c
index 5f31e5de8dcb809b865d47bf1d19fa7c8b4d6338..8aba37c3f07288916d68f16720169a55c591169f 100644 (file)
@@ -22,10 +22,11 @@ void survey(void)
     prout(_("Spock-  \"Planet report follows, Captain.\""));
     skip(1);
     for (i = 0; i < game.inplan; i++) {
+       if (game.state.planets[i].pclass == destroyed)
+           continue;
        if ((game.state.planets[i].known != unknown
-           && game.state.planets[i].inhabited == UNINHABITED)
-           || (idebug && game.state.planets[i].w.x !=0)
-           ) {
+            && game.state.planets[i].inhabited == UNINHABITED)
+           || idebug) {
            iknow = true;
            if (idebug && game.state.planets[i].known==unknown)
                proutn("(Unknown) ");