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Get rid of DESTROY macro.
[super-star-trek.git]
/
src
/
planets.c
diff --git
a/src/planets.c
b/src/planets.c
index 5f31e5de8dcb809b865d47bf1d19fa7c8b4d6338..8aba37c3f07288916d68f16720169a55c591169f 100644
(file)
--- a/
src/planets.c
+++ b/
src/planets.c
@@
-22,10
+22,11
@@
void survey(void)
prout(_("Spock- \"Planet report follows, Captain.\""));
skip(1);
for (i = 0; i < game.inplan; i++) {
prout(_("Spock- \"Planet report follows, Captain.\""));
skip(1);
for (i = 0; i < game.inplan; i++) {
+ if (game.state.planets[i].pclass == destroyed)
+ continue;
if ((game.state.planets[i].known != unknown
if ((game.state.planets[i].known != unknown
- && game.state.planets[i].inhabited == UNINHABITED)
- || (idebug && game.state.planets[i].w.x !=0)
- ) {
+ && game.state.planets[i].inhabited == UNINHABITED)
+ || idebug) {
iknow = true;
if (idebug && game.state.planets[i].known==unknown)
proutn("(Unknown) ");
iknow = true;
if (idebug && game.state.planets[i].known==unknown)
proutn("(Unknown) ");