* are present and your skill is good.
*/
if (game.skill > SKILL_GOOD && game.klhere > 0 && !game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova)
- attack(0);
+ attack(false);
if (game.alldone) return;
}
/* compute final position -- new quadrant and sector */
prout(_("Entering %s."), cramlc(quadrant, game.quadrant));
game.quad[game.sector.x][game.sector.y] = game.ship;
newqad(false);
- if (game.skill>SKILL_NOVICE) attack(0);
+ if (game.skill>SKILL_NOVICE) attack(false);
return;
}
iquad = game.quad[w.x][w.y];
}
sortkl();
if (!game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova && game.iattak == 0)
- attack(0);
+ attack(false);
for_local_enemies(m) game.kavgd[m] = game.kdist[m];
}
newcnd();