gettextize and some rough translations
[super-star-trek.git] / src / battle.c
index 374b3822693972a1ec22291b1ad716a2ca5c599c..834e106df826091db8cc6cb5a6c198680f3b6dac 100644 (file)
@@ -5,7 +5,7 @@ void doshield(int i)
     int key;
     enum {NONE, SHUP, SHDN, NRG} action = NONE;
 
-    ididit = 0;
+    game.ididit = 0;
 
     if (i == 2) action = SHUP;
     else {
@@ -16,7 +16,7 @@ void doshield(int i)
            else {
                chew();
                if (game.damage[DSHIELD]) {
-                   prout("Shields damaged and down.");
+                   prout(_("Shields damaged and down."));
                    return;
                }
                if (isit("up"))
@@ -26,17 +26,17 @@ void doshield(int i)
            }
        }
        if (action==NONE) {
-           proutn("Do you wish to change shield energy? ");
+           proutn(_("Do you wish to change shield energy? "));
            if (ja()) {
-               proutn("Energy to transfer to shields- ");
+               proutn(_("Energy to transfer to shields- "));
                action = NRG;
            }
            else if (game.damage[DSHIELD]) {
-               prout("Shields damaged and down.");
+               prout(_("Shields damaged and down."));
                return;
            }
-           else if (shldup) {
-               proutn("Shields are up. Do you want them down? ");
+           else if (game.shldup) {
+               proutn(_("Shields are up. Do you want them down? "));
                if (ja()) action = SHDN;
                else {
                    chew();
@@ -44,7 +44,7 @@ void doshield(int i)
                }
            }
            else {
-               proutn("Shields are down. Do you want them up? ");
+               proutn(_("Shields are down. Do you want them up? "));
                if (ja()) action = SHUP;
                else {
                    chew();
@@ -55,75 +55,75 @@ void doshield(int i)
     }
     switch (action) {
     case SHUP: /* raise shields */
-       if (shldup) {
-           prout("Shields already up.");
+       if (game.shldup) {
+           prout(_("Shields already up."));
            return;
        }
-       shldup = 1;
-       shldchg = 1;
-       if (condit != IHDOCKED) energy -= 50.0;
-       prout("Shields raised.");
-       if (energy <= 0) {
+       game.shldup = 1;
+       game.shldchg = 1;
+       if (game.condit != IHDOCKED) game.energy -= 50.0;
+       prout(_("Shields raised."));
+       if (game.energy <= 0) {
            skip(1);
-           prout("Shields raising uses up last of energy.");
+           prout(_("Shields raising uses up last of energy."));
            finish(FNRG);
            return;
        }
-       ididit=1;
+       game.ididit=1;
        return;
     case SHDN:
-       if (shldup==0) {
-           prout("Shields already down.");
+       if (game.shldup==0) {
+           prout(_("Shields already down."));
            return;
        }
-       shldup=0;
-       shldchg=1;
-       prout("Shields lowered.");
-       ididit=1;
+       game.shldup=0;
+       game.shldchg=1;
+       prout(_("Shields lowered."));
+       game.ididit=1;
        return;
     case NRG:
        while (scan() != IHREAL) {
            chew();
-           proutn("Energy to transfer to shields- ");
+           proutn(_("Energy to transfer to shields- "));
        }
        chew();
        if (aaitem==0) return;
-       if (aaitem > energy) {
-           prout("Insufficient ship energy.");
+       if (aaitem > game.energy) {
+           prout(_("Insufficient ship energy."));
            return;
        }
-       ididit = 1;
-       if (shield+aaitem >= inshld) {
-           prout("Shield energy maximized.");
-           if (shield+aaitem > inshld) {
-               prout("Excess energy requested returned to ship energy");
+       game.ididit = 1;
+       if (game.shield+aaitem >= game.inshld) {
+           prout(_("Shield energy maximized."));
+           if (game.shield+aaitem > game.inshld) {
+               prout(_("Excess energy requested returned to ship energy"));
            }
-           energy -= inshld-shield;
-           shield = inshld;
+           game.energy -= game.inshld-game.shield;
+           game.shield = game.inshld;
            return;
        }
-       if (aaitem < 0.0 && energy-aaitem > inenrg) {
+       if (aaitem < 0.0 && game.energy-aaitem > game.inenrg) {
            /* Prevent shield drain loophole */
            skip(1);
-           prout("Engineering to bridge--");
-           prout("  Scott here. Power circuit problem, Captain.");
-           prout("  I can't drain the shields.");
-           ididit = 0;
+           prout(_("Engineering to bridge--"));
+           prout(_("  Scott here. Power circuit problem, Captain."));
+           prout(_("  I can't drain the shields."));
+           game.ididit = 0;
            return;
        }
-       if (shield+aaitem < 0) {
-           prout("All shield energy transferred to ship.");
-           energy += shield;
-           shield = 0.0;
+       if (game.shield+aaitem < 0) {
+           prout(_("All shield energy transferred to ship."));
+           game.energy += game.shield;
+           game.shield = 0.0;
            return;
        }
-       proutn("Scotty- \"");
+       proutn(_("Scotty- \""));
        if (aaitem > 0)
-           prout("Transferring energy to shields.\"");
+           prout(_("Transferring energy to shields.\""));
        else
-           prout("Draining energy from shields.\"");
-       shield += aaitem;
-       energy -= aaitem;
+           prout(_("Draining energy from shields.\""));
+       game.shield += aaitem;
+       game.energy -= aaitem;
        return;
     case NONE:;        /* avoid gcc warning */
     }
@@ -134,9 +134,9 @@ void ram(int ibumpd, int ienm, int ix, int iy)
     double type = 1.0, extradm;
     int icas, l;
        
-    prouts("***RED ALERT!  RED ALERT!");
+    prouts(_("***RED ALERT!  RED ALERT!"));
     skip(1);
-    prout("***COLLISION IMMINENT.");
+    prout(_("***COLLISION IMMINENT."));
     skip(2);
     proutn("***");
     crmshp();
@@ -147,26 +147,26 @@ void ram(int ibumpd, int ienm, int ix, int iy)
     case IHT: type = 0.5; break;
     case IHQUEST: type = 4.0; break;
     }
-    proutn(ibumpd ? " rammed by " : " rams ");
+    proutn(ibumpd ? _(" rammed by ") : _(" rams "));
     crmena(0, ienm, 2, ix, iy);
-    if (ibumpd) proutn(" (original position)");
+    if (ibumpd) proutn(_(" (original position)"));
     skip(1);
-    deadkl(ix, iy, ienm, sectx, secty);
+    deadkl(ix, iy, ienm, game.sectx, game.secty);
     proutn("***");
     crmshp();
-    prout(" heavily damaged.");
+    prout(_(" heavily damaged."));
     icas = 10.0+20.0*Rand();
-    prout("***Sickbay reports %d casualties", icas);
-    casual += icas;
+    prout(_("***Sickbay reports %d casualties"), icas);
+    game.casual += icas;
     for (l=0; l < NDEVICES; l++) {
        if (l == DDRAY) 
            continue; // Don't damage deathray 
        if (game.damage[l] < 0) 
            continue;
-       extradm = (10.0*type*Rand()+1.0)*damfac;
-       game.damage[l] += Time + extradm; /* Damage for at least time of travel! */
+       extradm = (10.0*type*Rand()+1.0)*game.damfac;
+       game.damage[l] += game.optime + extradm; /* Damage for at least time of travel! */
     }
-    shldup = 0;
+    game.shldup = 0;
     if (KLINGREM) {
        pause_game(2);
        dreprt();
@@ -189,7 +189,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int
     if (fabs(deltay) > bigger) bigger = fabs(deltay);
     deltax /= bigger;
     deltay /= bigger;
-    if (game.damage[DSRSENS]==0 || condit==IHDOCKED) 
+    if (game.damage[DSRSENS]==0 || game.condit==IHDOCKED) 
        setwnd(srscan_window);
     else 
        setwnd(message_window);
@@ -210,7 +210,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int
        case IHE: /* Hit our ship */
        case IHF:
            skip(1);
-           proutn("Torpedo hits ");
+           proutn(_("Torpedo hits "));
            crmshp();
            prout(".");
            *hit = 700.0 + 100.0*Rand() -
@@ -219,7 +219,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int
            *hit = fabs(*hit);
            newcnd(); /* we're blown out of dock */
            /* We may be displaced. */
-           if (landed==1 || condit==IHDOCKED) return; /* Cheat if on a planet */
+           if (game.landed==1 || game.condit==IHDOCKED) return; /* Cheat if on a planet */
            ang = angle + 2.5*(Rand()-0.5);
            temp = fabs(sin(ang));
            if (fabs(cos(ang)) > temp) temp = fabs(cos(ang));
@@ -236,8 +236,8 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int
                /* can't move into object */
                return;
            }
-           sectx = jx;
-           secty = jy;
+           game.sectx = jx;
+           game.secty = jy;
            crmshp();
            shoved = 1;
            break;
@@ -246,8 +246,8 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int
        case IHS:
            if (Rand() <= 0.05) {
                crmena(1, iquad, 2, ix, iy);
-               prout(" uses anti-photon device;");
-               prout("   torpedo neutralized.");
+               prout(_(" uses anti-photon device;"));
+               prout(_("   torpedo neutralized."));
                return;
            }
        case IHR: /* Hit a regular enemy */
@@ -276,29 +276,29 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int
            jx=ix+xx+0.5;
            jy=iy+yy+0.5;
            if (!VALID_SECTOR(jx, jy)) {
-               prout(" damaged but not destroyed.");
+               prout(_(" damaged but not destroyed."));
                return;
            }
            if (game.quad[jx][jy]==IHBLANK) {
-               prout(" buffeted into black hole.");
+               prout(_(" buffeted into black hole."));
                deadkl(ix, iy, iquad, jx, jy);
                return;
            }
            if (game.quad[jx][jy]!=IHDOT) {
                /* can't move into object */
-               prout(" damaged but not destroyed.");
+               prout(_(" damaged but not destroyed."));
                return;
            }
-           proutn(" damaged--");
+           proutn(_(" damaged--"));
            game.kx[ll] = jx;
            game.ky[ll] = jy;
            shoved = 1;
            break;
        case IHB: /* Hit a base */
            skip(1);
-           prout("***STARBASE DESTROYED..");
+           prout(_("***STARBASE DESTROYED.."));
            for_starbases(ll) {
-               if (game.state.baseqx[ll]==quadx && game.state.baseqy[ll]==quady) {
+               if (game.state.baseqx[ll]==game.quadx && game.state.baseqy[ll]==game.quady) {
                    game.state.baseqx[ll]=game.state.baseqx[game.state.rembase];
                    game.state.baseqy[ll]=game.state.baseqy[game.state.rembase];
                    break;
@@ -306,22 +306,22 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int
            }
            game.quad[ix][iy]=IHDOT;
            game.state.rembase--;
-           basex=basey=0;
-           game.state.galaxy[quadx][quady].starbase--;
-           game.state.chart[quadx][quady].starbase--;
+           game.basex=game.basey=0;
+           game.state.galaxy[game.quadx][game.quady].starbase--;
+           game.state.chart[game.quadx][game.quady].starbase--;
            game.state.basekl++;
            newcnd();
            return;
        case IHP: /* Hit a planet */
            crmena(1, iquad, 2, ix, iy);
-           prout(" destroyed.");
+           prout(_(" destroyed."));
            game.state.nplankl++;
-           game.state.galaxy[quadx][quady].planets--;
-           DESTROY(&game.state.plnets[iplnet]);
-           iplnet = 0;
-           plnetx = plnety = 0;
+           game.state.galaxy[game.quadx][game.quady].planet = NULL;
+           DESTROY(&game.state.plnets[game.iplnet]);
+           game.iplnet = 0;
+           game.plnetx = game.plnety = 0;
            game.quad[ix][iy] = IHDOT;
-           if (landed==1) {
+           if (game.landed==1) {
                /* captain perishes on planet */
                finish(FDPLANET);
            }
@@ -332,17 +332,17 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int
                return;
            }
            crmena(1, IHSTAR, 2, ix, iy);
-           prout(" unaffected by photon blast.");
+           prout(_(" unaffected by photon blast."));
            return;
        case IHQUEST: /* Hit a thingy */
            if (!(game.options & OPTION_THINGY) || Rand()>0.7) {
                skip(1);
-               prouts("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!");
+               prouts(_("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!"));
                skip(1);
-               prouts("    HACK!     HACK!    HACK!        *CHOKE!*  ");
+               prouts(_("    HACK!     HACK!    HACK!        *CHOKE!*  "));
                skip(1);
-               proutn("Mr. Spock-");
-               prouts("  \"Fascinating!\"");
+               proutn(_("Mr. Spock-"));
+               prouts(_("  \"Fascinating!\""));
                skip(1);
                deadkl(ix, iy, iquad, ix, iy);
            } else {
@@ -358,11 +358,11 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int
        case IHBLANK: /* Black hole */
            skip(1);
            crmena(1, IHBLANK, 2, ix, iy);
-           prout(" swallows torpedo.");
+           prout(_(" swallows torpedo."));
            return;
        case IHWEB: /* hit the web */
            skip(1);
-           prout("***Torpedo absorbed by Tholian web.");
+           prout(_("***Torpedo absorbed by Tholian web."));
            return;
        case IHT:  /* Hit a Tholian */
            h1 = 700.0 + 100.0*Rand() -
@@ -371,21 +371,21 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int
            h1 = fabs(h1);
            if (h1 >= 600) {
                game.quad[ix][iy] = IHDOT;
-               ithere = 0;
-               ithx = ithy = 0;
+               game.ithere = 0;
+               game.ithx = game.ithy = 0;
                deadkl(ix, iy, iquad, ix, iy);
                return;
            }
            skip(1);
            crmena(1, IHT, 2, ix, iy);
            if (Rand() > 0.05) {
-               prout(" survives photon blast.");
+               prout(_(" survives photon blast."));
                return;
            }
-           prout(" disappears.");
+           prout(_(" disappears."));
            game.quad[ix][iy] = IHWEB;
-           ithere = ithx = ithy = 0;
-           nenhere--;
+           game.ithere = game.ithx = game.ithy = 0;
+           game.nenhere--;
            {
                int dum, my;
                dropin(IHBLANK, &dum, &my);
@@ -407,14 +407,14 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int
     if (shoved) {
        game.quad[jx][jy]=iquad;
        game.quad[ix][iy]=IHDOT;
-       prout(" displaced by blast to %s ", cramlc(sector, jx, jy));
+       prout(_(" displaced by blast to %s "), cramlc(sector, jx, jy));
        for_local_enemies(ll)
-           game.kdist[ll] = game.kavgd[ll] = sqrt(square(sectx-game.kx[ll])+square(secty-game.ky[ll]));
+           game.kdist[ll] = game.kavgd[ll] = sqrt(square(game.sectx-game.kx[ll])+square(game.secty-game.ky[ll]));
        sortkl();
        return;
     }
     skip(1);
-    prout("Torpedo missed.");
+    prout(_("Torpedo missed."));
     return;
 }
 
@@ -424,33 +424,33 @@ static void fry(double hit)
     int ktr=1, l, ll, j, cdam[NDEVICES];
 
     /* a critical hit occured */
-    if (hit < (275.0-25.0*skill)*(1.0+0.5*Rand())) return;
+    if (hit < (275.0-25.0*game.skill)*(1.0+0.5*Rand())) return;
 
     ncrit = 1.0 + hit/(500.0+100.0*Rand());
-    proutn("***CRITICAL HIT--");
+    proutn(_("***CRITICAL HIT--"));
     /* Select devices and cause damage */
     for (l = 0; l < ncrit && 0 < NDEVICES; l++) {
        do {
            j = NDEVICES*Rand();
            /* Cheat to prevent shuttle damage unless on ship */
        } while 
-             (game.damage[j]<0.0 || (j==DSHUTTL && iscraft!=1) || j==DDRAY);
+             (game.damage[j]<0.0 || (j==DSHUTTL && game.iscraft!=1) || j==DDRAY);
        cdam[l] = j;
-       extradm = (hit*damfac)/(ncrit*(75.0+25.0*Rand()));
+       extradm = (hit*game.damfac)/(ncrit*(75.0+25.0*Rand()));
        game.damage[j] += extradm;
        if (l > 0) {
            for (ll=2; ll<=l && j != cdam[ll-1]; ll++) ;
            if (ll<=l) continue;
            ktr += 1;
            if (ktr==3) skip(1);
-           proutn(" and ");
+           proutn(_(" and "));
        }
        proutn(device[j]);
     }
-    prout(" damaged.");
-    if (game.damage[DSHIELD] && shldup) {
-       prout("***Shields knocked down.");
-       shldup=0;
+    prout(_(" damaged."));
+    if (game.damage[DSHIELD] && game.shldup) {
+       prout(_("***Shields knocked down."));
+       game.shldup=0;
     }
 }
 
@@ -462,30 +462,30 @@ void attack(int torps_ok)
     double hit;
     double pfac, dustfac, hitmax=0.0, hittot=0.0, chgfac=1.0, r;
 
-    iattak = 1;
-    if (alldone) return;
+    game.iattak = 1;
+    if (game.alldone) return;
 #ifdef DEBUG
-    if (idebug) prout("ATTACK!");
+    if (game.idebug) prout("ATTACK!");
 #endif
 
-    if (ithere) movetho();
+    if (game.ithere) movetho();
 
-    if (neutz) { /* The one chance not to be attacked */
-       neutz = 0;
+    if (game.neutz) { /* The one chance not to be attacked */
+       game.neutz = 0;
        return;
     }
-    if ((((comhere || ishere) && (justin == 0)) || skill == SKILL_EMERITUS)&&(torps_ok!=0)) movcom();
-    if (nenhere==0 || (nenhere==1 && iqhere && iqengry==0)) return;
-    pfac = 1.0/inshld;
-    if (shldchg == 1) chgfac = 0.25+0.5*Rand();
+    if ((((game.comhere || game.ishere) && (game.justin == 0)) || game.skill == SKILL_EMERITUS)&&(torps_ok!=0)) movcom();
+    if (game.nenhere==0 || (game.nenhere==1 && iqhere && iqengry==0)) return;
+    pfac = 1.0/game.inshld;
+    if (game.shldchg == 1) chgfac = 0.25+0.5*Rand();
     skip(1);
-    if (skill <= SKILL_FAIR) i = 2;
+    if (game.skill <= SKILL_FAIR) i = 2;
     for_local_enemies(l) {
        if (game.kpower[l] < 0) continue;       /* too weak to attack */
        /* compute hit strength and diminsh shield power */
        r = Rand();
        /* Increase chance of photon torpedos if docked or enemy energy low */
-       if (condit == IHDOCKED) r *= 0.25;
+       if (game.condit == IHDOCKED) r *= 0.25;
        if (game.kpower[l] < 500) r *= 0.25; 
        jx = game.kx[l];
        jy = game.ky[l];
@@ -498,18 +498,18 @@ void attack(int torps_ok)
            (iquad==IHQUEST && r > 0.05);
        if (itflag) {
            /* Enemy uses phasers */
-           if (condit == IHDOCKED) continue; /* Don't waste the effort! */
+           if (game.condit == IHDOCKED) continue; /* Don't waste the effort! */
            attempt = 1; /* Attempt to attack */
            dustfac = 0.8+0.05*Rand();
            hit = game.kpower[l]*pow(dustfac,game.kavgd[l]);
            game.kpower[l] *= 0.75;
        }
        else { /* Enemy used photon torpedo */
-           double course = 1.90985*atan2((double)secty-jy, (double)jx-sectx);
+           double course = 1.90985*atan2((double)game.secty-jy, (double)jx-game.sectx);
            hit = 0;
-           proutn("***TORPEDO INCOMING");
+           proutn(_("***TORPEDO INCOMING"));
            if (game.damage[DSRSENS] <= 0.0) {
-               proutn(" From ");
+               proutn(_(" From "));
                crmena(0, iquad, i, jx, jy);
            }
            attempt = 1;
@@ -519,35 +519,35 @@ void attack(int torps_ok)
            torpedo(course, r, jx, jy, &hit, 1, 1);
            if (KLINGREM==0) 
                finish(FWON); /* Klingons did themselves in! */
-           if (game.state.galaxy[quadx][quady].supernova || alldone) 
+           if (game.state.galaxy[game.quadx][game.quady].supernova || game.alldone) 
                return; /* Supernova or finished */
            if (hit == 0) continue;
        }
-       if (shldup != 0 || shldchg != 0 || condit==IHDOCKED) {
+       if (game.shldup != 0 || game.shldchg != 0 || game.condit==IHDOCKED) {
            /* shields will take hits */
-           double absorb, hitsh, propor = pfac*shield*(condit==IHDOCKED ? 2.1 : 1.0);
+           double absorb, hitsh, propor = pfac*game.shield*(game.condit==IHDOCKED ? 2.1 : 1.0);
            if(propor < 0.1) propor = 0.1;
            hitsh = propor*chgfac*hit+1.0;
            atackd=1;
            absorb = 0.8*hitsh;
-           if (absorb > shield) absorb = shield;
-           shield -= absorb;
+           if (absorb > game.shield) absorb = game.shield;
+           game.shield -= absorb;
            hit -= hitsh;
-           if (condit==IHDOCKED) dock(0);
-           if (propor > 0.1 && hit < 0.005*energy) continue;
+           if (game.condit==IHDOCKED) dock(0);
+           if (propor > 0.1 && hit < 0.005*game.energy) continue;
        }
        /* It's a hit -- print out hit size */
        atackd = 1; /* We weren't going to check casualties, etc. if
                       shields were down for some strange reason. This
                       doesn't make any sense, so I've fixed it */
        ihurt = 1;
-       proutn("%d unit hit", (int)hit);
-       if ((game.damage[DSRSENS] > 0 && itflag) || skill<=SKILL_FAIR) {
-           proutn(" on the ");
+       proutn(_("%d unit hit"), (int)hit);
+       if ((game.damage[DSRSENS] > 0 && itflag) || game.skill<=SKILL_FAIR) {
+           proutn(_(" on the "));
            crmshp();
        }
        if (game.damage[DSRSENS] <= 0.0 && itflag) {
-           proutn(" from ");
+           proutn(_(" from "));
            crmena(0, iquad, i, jx, jy);
        }
        skip(1);
@@ -555,41 +555,40 @@ void attack(int torps_ok)
        if (hit > hitmax) hitmax = hit;
        hittot += hit;
        fry(hit);
-       prout("Hit %g energy %g", hit, energy);
-       energy -= hit;
-       if (condit==IHDOCKED) 
+       game.energy -= hit;
+       if (game.condit==IHDOCKED) 
            dock(0);
     }
-    if (energy <= 0) {
+    if (game.energy <= 0) {
        /* Returning home upon your shield, not with it... */
        finish(FBATTLE);
        return;
     }
-    if (attempt == 0 && condit == IHDOCKED)
-       prout("***Enemies decide against attacking your ship.");
+    if (attempt == 0 && game.condit == IHDOCKED)
+       prout(_("***Enemies decide against attacking your ship."));
     if (atackd == 0) return;
-    percent = 100.0*pfac*shield+0.5;
+    percent = 100.0*pfac*game.shield+0.5;
     if (ihurt==0) {
        /* Shields fully protect ship */
-       proutn("Enemy attack reduces shield strength to ");
+       proutn(_("Enemy attack reduces shield strength to "));
     }
     else {
        /* Print message if starship suffered hit(s) */
        skip(1);
-       proutn("Energy left %2d    shields ", (int)energy);
-       if (shldup) proutn("up ");
-       else if (game.damage[DSHIELD] == 0) proutn("down ");
-       else proutn("damaged, ");
+       proutn(_("Energy left %2d    shields "), (int)game.energy);
+       if (game.shldup) proutn(_("up "));
+       else if (game.damage[DSHIELD] == 0) proutn(_("down "));
+       else proutn(_("damaged, "));
     }
-    prout("%d%%,   torpedoes left %d", percent, torps);
+    prout(_("%d%%,   torpedoes left %d"), percent, game.torps);
     /* Check if anyone was hurt */
     if (hitmax >= 200 || hittot >= 500) {
        int icas= hittot*Rand()*0.015;
        if (icas >= 2) {
            skip(1);
-           prout("Mc Coy-  \"Sickbay to bridge.  We suffered %d casualties", icas);
-           prout("   in that last attack.\"");
-           casual += icas;
+           prout(_("Mc Coy-  \"Sickbay to bridge.  We suffered %d casualties"), icas);
+           prout(_("   in that last attack.\""));
+           game.casual += icas;
        }
     }
     /* After attack, reset average distance to enemies */
@@ -610,13 +609,13 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy)
     /* Decide what kind of enemy it is and update approriately */
     if (type == IHR) {
        /* chalk up a Romulan */
-       game.state.galaxy[quadx][quady].romulans--;
-       irhere--;
+       game.state.galaxy[game.quadx][game.quady].romulans--;
+       game.irhere--;
        game.state.nromrem--;
     }
     else if (type == IHT) {
        /* Killed a Tholian */
-       ithere = 0;
+       game.ithere = 0;
     }
     else if (type == IHQUEST) {
        /* Killed a Thingy */
@@ -624,13 +623,13 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy)
     }
     else {
        /* Some type of a Klingon */
-       game.state.galaxy[quadx][quady].klingons--;
-       klhere--;
+       game.state.galaxy[game.quadx][game.quady].klingons--;
+       game.klhere--;
        switch (type) {
        case IHC:
-           comhere = 0;
+           game.comhere = 0;
            for_commanders (i)
-               if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break;
+               if (game.state.cx[i]==game.quadx && game.state.cy[i]==game.quady) break;
            game.state.cx[i] = game.state.cx[game.state.remcom];
            game.state.cy[i] = game.state.cy[game.state.remcom];
            game.state.cx[game.state.remcom] = 0;
@@ -638,45 +637,45 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy)
            game.state.remcom--;
            game.future[FTBEAM] = FOREVER;
            if (game.state.remcom != 0)
-               game.future[FTBEAM] = game.state.date + expran(1.0*incom/game.state.remcom);
+               game.future[FTBEAM] = game.state.date + expran(1.0*game.incom/game.state.remcom);
            break;
        case IHK:
            game.state.remkl--;
            break;
        case IHS:
            game.state.nscrem--;
-           ishere = game.state.isx = game.state.isy = isatb = iscate = 0;
+           game.ishere = game.state.isx = game.state.isy = game.isatb = game.iscate = 0;
            game.future[FSCMOVE] = game.future[FSCDBAS] = FOREVER;
            break;
        }
     }
 
     /* For each kind of enemy, finish message to player */
-    prout(" destroyed.");
+    prout(_(" destroyed."));
     game.quad[ix][iy] = IHDOT;
     if (KLINGREM==0) return;
 
     game.state.remtime = game.state.remres/(game.state.remkl + 4*game.state.remcom);
 
-    /* Remove enemy ship from arrays describing local conditions */
-    if (game.future[FCDBAS] < FOREVER && batx==quadx && baty==quady && type==IHC)
+    /* Remove enemy ship from arrays describing local game.conditions */
+    if (game.future[FCDBAS] < FOREVER && game.batx==game.quadx && game.baty==game.quady && type==IHC)
        game.future[FCDBAS] = FOREVER;
     for_local_enemies(i)
        if (game.kx[i]==ix && game.ky[i]==iy) break;
-    nenhere--;
-    if (i <= nenhere)  {
-       for (j=i; j<=nenhere; j++) {
+    game.nenhere--;
+    if (i <= game.nenhere)  {
+       for (j=i; j<=game.nenhere; j++) {
            game.kx[j] = game.kx[j+1];
            game.ky[j] = game.ky[j+1];
            game.kpower[j] = game.kpower[j+1];
            game.kavgd[j] = game.kdist[j] = game.kdist[j+1];
        }
     }
-    game.kx[nenhere+1] = 0;
-    game.ky[nenhere+1] = 0;
-    game.kdist[nenhere+1] = 0;
-    game.kavgd[nenhere+1] = 0;
-    game.kpower[nenhere+1] = 0;
+    game.kx[game.nenhere+1] = 0;
+    game.ky[game.nenhere+1] = 0;
+    game.kdist[game.nenhere+1] = 0;
+    game.kavgd[game.nenhere+1] = 0;
+    game.kpower[game.nenhere+1] = 0;
     return;
 }
 
@@ -688,13 +687,13 @@ static int targetcheck(double x, double y, double *course)
        huh();
        return 1;
     }
-    deltx = 0.1*(y - secty);
-    delty = 0.1*(sectx - x);
+    deltx = 0.1*(y - game.secty);
+    delty = 0.1*(game.sectx - x);
     if (deltx==0 && delty== 0) {
        skip(1);
-       prout("Spock-  \"Bridge to sickbay.  Dr. McCoy,");
-       prout("  I recommend an immediate review of");
-       prout("  the Captain's psychological profile.\"");
+       prout(_("Spock-  \"Bridge to sickbay.  Dr. McCoy,"));
+       prout(_("  I recommend an immediate review of"));
+       prout(_("  the Captain's psychological profile.\""));
        chew();
        return 1;
     }
@@ -708,15 +707,15 @@ void photon(void)
     double r, dummy;
     int key, n, i, osuabor;
 
-    ididit = 0;
+    game.ididit = 0;
 
     if (game.damage[DPHOTON]) {
-       prout("Photon tubes damaged.");
+       prout(_("Photon tubes damaged."));
        chew();
        return;
     }
-    if (torps == 0) {
-       prout("No torpedoes left.");
+    if (game.torps == 0) {
+       prout(_("No torpedoes left."));
        chew();
        return;
     }
@@ -727,8 +726,8 @@ void photon(void)
            return;
        }
        else if (key == IHEOL) {
-           prout("%d torpedoes left.", torps);
-           proutn("Number of torpedoes to fire- ");
+           prout(_("%d torpedoes left."), game.torps);
+           proutn(_("Number of torpedoes to fire- "));
            key = scan();
        }
        else /* key == IHREAL */ {
@@ -739,11 +738,11 @@ void photon(void)
            }
            if (n > 3) {
                chew();
-               prout("Maximum of 3 torpedoes per burst.");
+               prout(_("Maximum of 3 torpedoes per burst."));
                key = IHEOL;
                return;
            }
-           if (n <= torps) break;
+           if (n <= game.torps) break;
            chew();
            key = IHEOL;
        }
@@ -780,7 +779,7 @@ void photon(void)
     if (i == 1 && key == IHEOL) {
        /* prompt for each one */
        for (i = 1; i <= n; i++) {
-           proutn("Target sector for torpedo number %d- ", i);
+           proutn(_("Target sector for torpedo number %d- "), i);
            key = scan();
            if (key != IHREAL) {
                huh();
@@ -797,33 +796,33 @@ void photon(void)
            if (targetcheck(targ[i][1], targ[i][2], &course[i])) return;
        }
     }
-    ididit = 1;
+    game.ididit = 1;
     /* Loop for moving <n> torpedoes */
     osuabor = 0;
     for (i = 1; i <= n && !osuabor; i++) {
-       if (condit != IHDOCKED) torps--;
+       if (game.condit != IHDOCKED) game.torps--;
        r = (Rand()+Rand())*0.5 -0.5;
        if (fabs(r) >= 0.47) {
            /* misfire! */
            r = (Rand()+1.2) * r;
            if (n>1) {
-               prouts("***TORPEDO NUMBER %d MISFIRES", i);
+               prouts(_("***TORPEDO NUMBER %d MISFIRES"), i);
            }
-           else prouts("***TORPEDO MISFIRES.");
+           else prouts(_("***TORPEDO MISFIRES."));
            skip(1);
            if (i < n)
-               prout("  Remainder of burst aborted.");
+               prout(_("  Remainder of burst aborted."));
            osuabor=1;
            if (Rand() <= 0.2) {
-               prout("***Photon tubes damaged by misfire.");
-               game.damage[DPHOTON] = damfac*(1.0+2.0*Rand());
+               prout(_("***Photon tubes damaged by misfire."));
+               game.damage[DPHOTON] = game.damfac*(1.0+2.0*Rand());
                break;
            }
        }
-       if (shldup || condit == IHDOCKED) 
-           r *= 1.0 + 0.0001*shield;
-       torpedo(course[i], r, sectx, secty, &dummy, i, n);
-       if (alldone || game.state.galaxy[quadx][quady].supernova)
+       if (game.shldup || game.condit == IHDOCKED) 
+           r *= 1.0 + 0.0001*game.shield;
+       torpedo(course[i], r, game.sectx, game.secty, &dummy, i, n);
+       if (game.alldone || game.state.galaxy[game.quadx][game.quady].supernova)
            return;
     }
     if (KLINGREM==0) finish(FWON);
@@ -836,8 +835,8 @@ static void overheat(double rpow)
     if (rpow > 1500) {
        double chekbrn = (rpow-1500.)*0.00038;
        if (Rand() <= chekbrn) {
-           prout("Weapons officer Sulu-  \"Phasers overheated, sir.\"");
-           game.damage[DPHASER] = damfac*(1.0 + Rand()) * (1.0+chekbrn);
+           prout(_("Weapons officer Sulu-  \"Phasers overheated, sir.\""));
+           game.damage[DPHASER] = game.damfac*(1.0 + Rand()) * (1.0+chekbrn);
        }
     }
 }
@@ -849,37 +848,37 @@ static int checkshctrl(double rpow)
        
     skip(1);
     if (Rand() < .998) {
-       prout("Shields lowered.");
+       prout(_("Shields lowered."));
        return 0;
     }
     /* Something bad has happened */
-    prouts("***RED ALERT!  RED ALERT!");
+    prouts(_("***RED ALERT!  RED ALERT!"));
     skip(2);
-    hit = rpow*shield/inshld;
-    energy -= rpow+hit*0.8;
-    shield -= hit*0.2;
-    if (energy <= 0.0) {
-       prouts("Sulu-  \"Captain! Shield malf***********************\"");
+    hit = rpow*game.shield/game.inshld;
+    game.energy -= rpow+hit*0.8;
+    game.shield -= hit*0.2;
+    if (game.energy <= 0.0) {
+       prouts(_("Sulu-  \"Captain! Shield malf***********************\""));
        skip(1);
        stars();
        finish(FPHASER);
        return 1;
     }
-    prouts("Sulu-  \"Captain! Shield malfunction! Phaser fire contained!\"");
+    prouts(_("Sulu-  \"Captain! Shield malfunction! Phaser fire contained!\""));
     skip(2);
-    prout("Lt. Uhura-  \"Sir, all decks reporting damage.\"");
+    prout(_("Lt. Uhura-  \"Sir, all decks reporting damage.\""));
     icas = hit*Rand()*0.012;
     skip(1);
     fry(0.8*hit);
     if (icas) {
        skip(1);
-       prout("McCoy to bridge- \"Severe radiation burns, Jim.");
-       prout("  %d casualties so far.\"", icas);
-       casual -= icas;
+       prout(_("McCoy to bridge- \"Severe radiation burns, Jim."));
+       prout(_("  %d casualties so far.\""), icas);
+       game.casual -= icas;
     }
     skip(1);
-    prout("Phaser energy dispersed by shields.");
-    prout("Enemy unaffected.");
+    prout(_("Phaser energy dispersed by shields."));
+    prout(_("Enemy unaffected."));
     overheat(rpow);
     return 1;
 }
@@ -896,28 +895,28 @@ void phasers(void)
     skip(1);
     /* SR sensors and Computer */
     if (game.damage[DSRSENS]+game.damage[DCOMPTR] > 0) ipoop = 0;
-    if (condit == IHDOCKED) {
-       prout("Phasers can't be fired through base shields.");
+    if (game.condit == IHDOCKED) {
+       prout(_("Phasers can't be fired through base shields."));
        chew();
        return;
     }
     if (game.damage[DPHASER] != 0) {
-       prout("Phaser control damaged.");
+       prout(_("Phaser control damaged."));
        chew();
        return;
     }
-    if (shldup) {
+    if (game.shldup) {
        if (game.damage[DSHCTRL]) {
-           prout("High speed shield control damaged.");
+           prout(_("High speed shield control damaged."));
            chew();
            return;
        }
-       if (energy <= 200.0) {
-           prout("Insufficient energy to activate high-speed shield control.");
+       if (game.energy <= 200.0) {
+           prout(_("Insufficient energy to activate high-speed shield control."));
            chew();
            return;
        }
-       prout("Weapons Officer Sulu-  \"High-speed shield control enabled, sir.\"");
+       prout(_("Weapons Officer Sulu-  \"High-speed shield control enabled, sir.\""));
        ifast = 1;
                
     }
@@ -926,8 +925,8 @@ void phasers(void)
        key=scan();
        if (key == IHALPHA) {
            if (isit("manual")) {
-               if (nenhere==0) {
-                   prout("There is no enemy present to select.");
+               if (game.nenhere==0) {
+                   prout(_("There is no enemy present to select."));
                    chew();
                    key = IHEOL;
                    automode=AUTOMATIC;
@@ -938,12 +937,12 @@ void phasers(void)
                }
            }
            else if (isit("automatic")) {
-               if ((!ipoop) && nenhere != 0) {
+               if ((!ipoop) && game.nenhere != 0) {
                    automode = FORCEMAN;
                }
                else {
-                   if (nenhere==0)
-                       prout("Energy will be expended into space.");
+                   if (game.nenhere==0)
+                       prout(_("Energy will be expended into space."));
                    automode = AUTOMATIC;
                    key = scan();
                }
@@ -957,8 +956,8 @@ void phasers(void)
            }
        }
        else if (key == IHREAL) {
-           if (nenhere==0) {
-               prout("Energy will be expended into space.");
+           if (game.nenhere==0) {
+               prout(_("Energy will be expended into space."));
                automode = AUTOMATIC;
            }
            else if (!ipoop)
@@ -968,14 +967,14 @@ void phasers(void)
        }
        else {
            /* IHEOL */
-           if (nenhere==0) {
-               prout("Energy will be expended into space.");
+           if (game.nenhere==0) {
+               prout(_("Energy will be expended into space."));
                automode = AUTOMATIC;
            }
            else if (!ipoop)
                automode = FORCEMAN;
            else 
-               proutn("Manual or automatic? ");
+               proutn(_("Manual or automatic? "));
        }
     }
                                
@@ -985,9 +984,9 @@ void phasers(void)
            no = 1;
            key = scan();
        }
-       if (key != IHREAL && nenhere != 0) {
-           prout("Phasers locked on target. Energy available: %.2f",
-                 ifast?energy-200.0:energy,1,2);
+       if (key != IHREAL && game.nenhere != 0) {
+           prout(_("Phasers locked on target. Energy available: %.2f"),
+                 ifast?game.energy-200.0:game.energy,1,2);
        }
        irec=0;
        do {
@@ -996,19 +995,19 @@ void phasers(void)
                irec+=fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]))*
                    (1.01+0.05*Rand()) + 1.0;
            kz=1;
-           proutn("(%d) units required. ", irec);
+           proutn(_("(%d) units required. "), irec);
            chew();
-           proutn("Units to fire= ");
+           proutn(_("Units to fire= "));
            key = scan();
            if (key!=IHREAL) return;
            rpow = aaitem;
-           if (rpow > (ifast?energy-200:energy)) {
-               proutn("Energy available= %.2f",
-                      ifast?energy-200:energy);
+           if (rpow > (ifast?game.energy-200:game.energy)) {
+               proutn(_("Energy available= %.2f"),
+                      ifast?game.energy-200:game.energy);
                skip(1);
                key = IHEOL;
            }
-       } while (rpow > (ifast?energy-200:energy));
+       } while (rpow > (ifast?game.energy-200:game.energy));
        if (rpow<=0) {
            /* chicken out */
            chew();
@@ -1018,13 +1017,13 @@ void phasers(void)
            no = 1;
        }
        if (ifast) {
-           energy -= 200; /* Go and do it! */
+           game.energy -= 200; /* Go and do it! */
            if (checkshctrl(rpow)) return;
        }
        chew();
-       energy -= rpow;
+       game.energy -= rpow;
        extra = rpow;
-       if (nenhere) {
+       if (game.nenhere) {
            extra = 0.0;
            powrem = rpow;
            for_local_enemies(i) {
@@ -1040,16 +1039,16 @@ void phasers(void)
            }
            if (powrem > 0.0) extra += powrem;
            hittem(hits);
-           ididit=1;
+           game.ididit=1;
        }
-       if (extra > 0 && alldone == 0) {
-           if (ithere) {
-               proutn("*** Tholian web absorbs ");
-               if (nenhere>0) proutn("excess ");
-               prout("phaser energy.");
+       if (extra > 0 && game.alldone == 0) {
+           if (game.ithere) {
+               proutn(_("*** Tholian web absorbs "));
+               if (game.nenhere>0) proutn(_("excess "));
+               prout(_("phaser energy."));
            }
            else {
-               prout("%d expended on empty space.", (int)extra);
+               prout(_("%d expended on empty space."), (int)extra);
            }
        }
        break;
@@ -1058,32 +1057,32 @@ void phasers(void)
        chew();
        key = IHEOL;
        if (game.damage[DCOMPTR]!=0)
-           prout("Battle comuter damaged, manual file only.");
+           prout(_("Battle comuter damaged, manual file only."));
        else {
            skip(1);
-           prouts("---WORKING---");
+           prouts(_("---WORKING---"));
            skip(1);
-           prout("Short-range-sensors-damaged");
-           prout("Insufficient-data-for-automatic-phaser-fire");
-           prout("Manual-fire-must-be-used");
+           prout(_("Short-range-sensors-damaged"));
+           prout(_("Insufficient-data-for-automatic-phaser-fire"));
+           prout(_("Manual-fire-must-be-used"));
            skip(1);
        }
     case MANUAL:
        rpow = 0.0;
-       for (k = 1; k <= nenhere;) {
+       for (k = 1; k <= game.nenhere;) {
            int ii = game.kx[k], jj = game.ky[k];
            int ienm = game.quad[ii][jj];
            if (msgflag) {
-               proutn("Energy available= %.2f",
-                      energy-.006-(ifast?200:0));
+               proutn(_("Energy available= %.2f"),
+                      game.energy-.006-(ifast?200:0));
                skip(1);
                msgflag = 0;
                rpow = 0.0;
            }
-           if (game.damage[DSRSENS] && !(abs(sectx-ii) < 2 && abs(secty-jj) < 2) &&
+           if (game.damage[DSRSENS] && !(abs(game.sectx-ii) < 2 && abs(game.secty-jj) < 2) &&
                (ienm == IHC || ienm == IHS)) {
                cramen(ienm);
-               prout(" can't be located without short range scan.");
+               prout(_(" can't be located without short range scan."));
                chew();
                key = IHEOL;
                hits[k] = 0; /* prevent overflow -- thanks to Alexei Voitenko */
@@ -1100,7 +1099,7 @@ void phasers(void)
                if (game.damage[DCOMPTR]==0) proutn("%d", irec);
                else proutn("??");
                proutn(")  ");
-               proutn("units to fire at ");
+               proutn(_("units to fire at "));
                crmena(0, ienm, 2, ii, jj);
                proutn("-  ");
                key = scan();
@@ -1129,8 +1128,8 @@ void phasers(void)
            rpow += aaitem;
            /* If total requested is too much, inform and start over */
                                
-           if (rpow > (ifast?energy-200:energy)) {
-               prout("Available energy exceeded -- try again.");
+           if (rpow > (ifast?game.energy-200:game.energy)) {
+               prout(_("Available energy exceeded -- try again."));
                chew();
                return;
            }
@@ -1145,33 +1144,33 @@ void phasers(void)
        if (key == IHALPHA && isit("no")) {
            no = 1;
        }
-       energy -= rpow;
+       game.energy -= rpow;
        chew();
        if (ifast) {
-           energy -= 200.0;
+           game.energy -= 200.0;
            if (checkshctrl(rpow)) return;
        }
        hittem(hits);
-       ididit=1;
+       game.ididit=1;
     case NOTSET:;      /* avoid gcc warning */
     }
     /* Say shield raised or malfunction, if necessary */
-    if (alldone) 
+    if (game.alldone) 
        return;
     if (ifast) {
        skip(1);
        if (no == 0) {
            if (Rand() >= 0.99) {
-               prout("Sulu-  \"Sir, the high-speed shield control has malfunctioned . . .");
-               prouts("         CLICK   CLICK   POP  . . .");
-               prout(" No  response, sir!");
-               shldup = 0;
+               prout(_("Sulu-  \"Sir, the high-speed shield control has malfunctioned . . ."));
+               prouts(_("         CLICK   CLICK   POP  . . ."));
+               prout(_(" No response, sir!"));
+               game.shldup = 0;
            }
            else
-               prout("Shields raised.");
+               prout(_("Shields raised."));
        }
        else
-           shldup = 0;
+           game.shldup = 0;
     }
     overheat(rpow);
 }
@@ -1179,7 +1178,7 @@ void phasers(void)
 void hittem(double *hits) 
 {
     double kp, kpow, wham, hit, dustfac, kpini;
-    int nenhr2=nenhere, k=1, kk=1, ii, jj, ienm;
+    int nenhr2=game.nenhere, k=1, kk=1, ii, jj, ienm;
 
     skip(1);
 
@@ -1197,10 +1196,10 @@ void hittem(double *hits)
        if (hit > 0.005) {
            if (game.damage[DSRSENS]==0)
                boom(ii, jj);
-           proutn("%d unit hit on ", (int)hit);
+           proutn(_("%d unit hit on "), (int)hit);
        }
        else
-           proutn("Very small hit on ");
+           proutn(_("Very small hit on "));
        ienm = game.quad[ii][jj];
        if (ienm==IHQUEST) iqengry=1;
        crmena(0,ienm,2,ii,jj);
@@ -1208,15 +1207,15 @@ void hittem(double *hits)
        if (kpow == 0) {
            deadkl(ii, jj, ienm, ii, jj);
            if (KLINGREM==0) finish(FWON);
-           if (alldone) return;
+           if (game.alldone) return;
            kk--; /* don't do the increment */
        }
        else /* decide whether or not to emasculate klingon */
            if (kpow > 0 && Rand() >= 0.9 &&
                kpow <= ((0.4 + 0.4*Rand())*kpini)) {
-               prout("***Mr. Spock-  \"Captain, the vessel at ",
+               prout(_("***Mr. Spock-  \"Captain, the vessel at "),
                      cramlc(sector,ii,jj));
-               prout("   has just lost its firepower.\"");
+               prout(_("   has just lost its firepower.\""));
                game.kpower[kk] = -kpow;
            }
     }