X-Git-Url: https://jxself.org/git/?p=super-star-trek.git;a=blobdiff_plain;f=src%2Fbattle.c;h=834e106df826091db8cc6cb5a6c198680f3b6dac;hp=374b3822693972a1ec22291b1ad716a2ca5c599c;hb=8700dc6a521fe201815aad02cf05f7f4c297c305;hpb=e535e2ef833a03ec84d0f002d684c07ddde893f1 diff --git a/src/battle.c b/src/battle.c index 374b382..834e106 100644 --- a/src/battle.c +++ b/src/battle.c @@ -5,7 +5,7 @@ void doshield(int i) int key; enum {NONE, SHUP, SHDN, NRG} action = NONE; - ididit = 0; + game.ididit = 0; if (i == 2) action = SHUP; else { @@ -16,7 +16,7 @@ void doshield(int i) else { chew(); if (game.damage[DSHIELD]) { - prout("Shields damaged and down."); + prout(_("Shields damaged and down.")); return; } if (isit("up")) @@ -26,17 +26,17 @@ void doshield(int i) } } if (action==NONE) { - proutn("Do you wish to change shield energy? "); + proutn(_("Do you wish to change shield energy? ")); if (ja()) { - proutn("Energy to transfer to shields- "); + proutn(_("Energy to transfer to shields- ")); action = NRG; } else if (game.damage[DSHIELD]) { - prout("Shields damaged and down."); + prout(_("Shields damaged and down.")); return; } - else if (shldup) { - proutn("Shields are up. Do you want them down? "); + else if (game.shldup) { + proutn(_("Shields are up. Do you want them down? ")); if (ja()) action = SHDN; else { chew(); @@ -44,7 +44,7 @@ void doshield(int i) } } else { - proutn("Shields are down. Do you want them up? "); + proutn(_("Shields are down. Do you want them up? ")); if (ja()) action = SHUP; else { chew(); @@ -55,75 +55,75 @@ void doshield(int i) } switch (action) { case SHUP: /* raise shields */ - if (shldup) { - prout("Shields already up."); + if (game.shldup) { + prout(_("Shields already up.")); return; } - shldup = 1; - shldchg = 1; - if (condit != IHDOCKED) energy -= 50.0; - prout("Shields raised."); - if (energy <= 0) { + game.shldup = 1; + game.shldchg = 1; + if (game.condit != IHDOCKED) game.energy -= 50.0; + prout(_("Shields raised.")); + if (game.energy <= 0) { skip(1); - prout("Shields raising uses up last of energy."); + prout(_("Shields raising uses up last of energy.")); finish(FNRG); return; } - ididit=1; + game.ididit=1; return; case SHDN: - if (shldup==0) { - prout("Shields already down."); + if (game.shldup==0) { + prout(_("Shields already down.")); return; } - shldup=0; - shldchg=1; - prout("Shields lowered."); - ididit=1; + game.shldup=0; + game.shldchg=1; + prout(_("Shields lowered.")); + game.ididit=1; return; case NRG: while (scan() != IHREAL) { chew(); - proutn("Energy to transfer to shields- "); + proutn(_("Energy to transfer to shields- ")); } chew(); if (aaitem==0) return; - if (aaitem > energy) { - prout("Insufficient ship energy."); + if (aaitem > game.energy) { + prout(_("Insufficient ship energy.")); return; } - ididit = 1; - if (shield+aaitem >= inshld) { - prout("Shield energy maximized."); - if (shield+aaitem > inshld) { - prout("Excess energy requested returned to ship energy"); + game.ididit = 1; + if (game.shield+aaitem >= game.inshld) { + prout(_("Shield energy maximized.")); + if (game.shield+aaitem > game.inshld) { + prout(_("Excess energy requested returned to ship energy")); } - energy -= inshld-shield; - shield = inshld; + game.energy -= game.inshld-game.shield; + game.shield = game.inshld; return; } - if (aaitem < 0.0 && energy-aaitem > inenrg) { + if (aaitem < 0.0 && game.energy-aaitem > game.inenrg) { /* Prevent shield drain loophole */ skip(1); - prout("Engineering to bridge--"); - prout(" Scott here. Power circuit problem, Captain."); - prout(" I can't drain the shields."); - ididit = 0; + prout(_("Engineering to bridge--")); + prout(_(" Scott here. Power circuit problem, Captain.")); + prout(_(" I can't drain the shields.")); + game.ididit = 0; return; } - if (shield+aaitem < 0) { - prout("All shield energy transferred to ship."); - energy += shield; - shield = 0.0; + if (game.shield+aaitem < 0) { + prout(_("All shield energy transferred to ship.")); + game.energy += game.shield; + game.shield = 0.0; return; } - proutn("Scotty- \""); + proutn(_("Scotty- \"")); if (aaitem > 0) - prout("Transferring energy to shields.\""); + prout(_("Transferring energy to shields.\"")); else - prout("Draining energy from shields.\""); - shield += aaitem; - energy -= aaitem; + prout(_("Draining energy from shields.\"")); + game.shield += aaitem; + game.energy -= aaitem; return; case NONE:; /* avoid gcc warning */ } @@ -134,9 +134,9 @@ void ram(int ibumpd, int ienm, int ix, int iy) double type = 1.0, extradm; int icas, l; - prouts("***RED ALERT! RED ALERT!"); + prouts(_("***RED ALERT! RED ALERT!")); skip(1); - prout("***COLLISION IMMINENT."); + prout(_("***COLLISION IMMINENT.")); skip(2); proutn("***"); crmshp(); @@ -147,26 +147,26 @@ void ram(int ibumpd, int ienm, int ix, int iy) case IHT: type = 0.5; break; case IHQUEST: type = 4.0; break; } - proutn(ibumpd ? " rammed by " : " rams "); + proutn(ibumpd ? _(" rammed by ") : _(" rams ")); crmena(0, ienm, 2, ix, iy); - if (ibumpd) proutn(" (original position)"); + if (ibumpd) proutn(_(" (original position)")); skip(1); - deadkl(ix, iy, ienm, sectx, secty); + deadkl(ix, iy, ienm, game.sectx, game.secty); proutn("***"); crmshp(); - prout(" heavily damaged."); + prout(_(" heavily damaged.")); icas = 10.0+20.0*Rand(); - prout("***Sickbay reports %d casualties", icas); - casual += icas; + prout(_("***Sickbay reports %d casualties"), icas); + game.casual += icas; for (l=0; l < NDEVICES; l++) { if (l == DDRAY) continue; // Don't damage deathray if (game.damage[l] < 0) continue; - extradm = (10.0*type*Rand()+1.0)*damfac; - game.damage[l] += Time + extradm; /* Damage for at least time of travel! */ + extradm = (10.0*type*Rand()+1.0)*game.damfac; + game.damage[l] += game.optime + extradm; /* Damage for at least time of travel! */ } - shldup = 0; + game.shldup = 0; if (KLINGREM) { pause_game(2); dreprt(); @@ -189,7 +189,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int if (fabs(deltay) > bigger) bigger = fabs(deltay); deltax /= bigger; deltay /= bigger; - if (game.damage[DSRSENS]==0 || condit==IHDOCKED) + if (game.damage[DSRSENS]==0 || game.condit==IHDOCKED) setwnd(srscan_window); else setwnd(message_window); @@ -210,7 +210,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int case IHE: /* Hit our ship */ case IHF: skip(1); - proutn("Torpedo hits "); + proutn(_("Torpedo hits ")); crmshp(); prout("."); *hit = 700.0 + 100.0*Rand() - @@ -219,7 +219,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int *hit = fabs(*hit); newcnd(); /* we're blown out of dock */ /* We may be displaced. */ - if (landed==1 || condit==IHDOCKED) return; /* Cheat if on a planet */ + if (game.landed==1 || game.condit==IHDOCKED) return; /* Cheat if on a planet */ ang = angle + 2.5*(Rand()-0.5); temp = fabs(sin(ang)); if (fabs(cos(ang)) > temp) temp = fabs(cos(ang)); @@ -236,8 +236,8 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int /* can't move into object */ return; } - sectx = jx; - secty = jy; + game.sectx = jx; + game.secty = jy; crmshp(); shoved = 1; break; @@ -246,8 +246,8 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int case IHS: if (Rand() <= 0.05) { crmena(1, iquad, 2, ix, iy); - prout(" uses anti-photon device;"); - prout(" torpedo neutralized."); + prout(_(" uses anti-photon device;")); + prout(_(" torpedo neutralized.")); return; } case IHR: /* Hit a regular enemy */ @@ -276,29 +276,29 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int jx=ix+xx+0.5; jy=iy+yy+0.5; if (!VALID_SECTOR(jx, jy)) { - prout(" damaged but not destroyed."); + prout(_(" damaged but not destroyed.")); return; } if (game.quad[jx][jy]==IHBLANK) { - prout(" buffeted into black hole."); + prout(_(" buffeted into black hole.")); deadkl(ix, iy, iquad, jx, jy); return; } if (game.quad[jx][jy]!=IHDOT) { /* can't move into object */ - prout(" damaged but not destroyed."); + prout(_(" damaged but not destroyed.")); return; } - proutn(" damaged--"); + proutn(_(" damaged--")); game.kx[ll] = jx; game.ky[ll] = jy; shoved = 1; break; case IHB: /* Hit a base */ skip(1); - prout("***STARBASE DESTROYED.."); + prout(_("***STARBASE DESTROYED..")); for_starbases(ll) { - if (game.state.baseqx[ll]==quadx && game.state.baseqy[ll]==quady) { + if (game.state.baseqx[ll]==game.quadx && game.state.baseqy[ll]==game.quady) { game.state.baseqx[ll]=game.state.baseqx[game.state.rembase]; game.state.baseqy[ll]=game.state.baseqy[game.state.rembase]; break; @@ -306,22 +306,22 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int } game.quad[ix][iy]=IHDOT; game.state.rembase--; - basex=basey=0; - game.state.galaxy[quadx][quady].starbase--; - game.state.chart[quadx][quady].starbase--; + game.basex=game.basey=0; + game.state.galaxy[game.quadx][game.quady].starbase--; + game.state.chart[game.quadx][game.quady].starbase--; game.state.basekl++; newcnd(); return; case IHP: /* Hit a planet */ crmena(1, iquad, 2, ix, iy); - prout(" destroyed."); + prout(_(" destroyed.")); game.state.nplankl++; - game.state.galaxy[quadx][quady].planets--; - DESTROY(&game.state.plnets[iplnet]); - iplnet = 0; - plnetx = plnety = 0; + game.state.galaxy[game.quadx][game.quady].planet = NULL; + DESTROY(&game.state.plnets[game.iplnet]); + game.iplnet = 0; + game.plnetx = game.plnety = 0; game.quad[ix][iy] = IHDOT; - if (landed==1) { + if (game.landed==1) { /* captain perishes on planet */ finish(FDPLANET); } @@ -332,17 +332,17 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int return; } crmena(1, IHSTAR, 2, ix, iy); - prout(" unaffected by photon blast."); + prout(_(" unaffected by photon blast.")); return; case IHQUEST: /* Hit a thingy */ if (!(game.options & OPTION_THINGY) || Rand()>0.7) { skip(1); - prouts("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!"); + prouts(_("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!")); skip(1); - prouts(" HACK! HACK! HACK! *CHOKE!* "); + prouts(_(" HACK! HACK! HACK! *CHOKE!* ")); skip(1); - proutn("Mr. Spock-"); - prouts(" \"Fascinating!\""); + proutn(_("Mr. Spock-")); + prouts(_(" \"Fascinating!\"")); skip(1); deadkl(ix, iy, iquad, ix, iy); } else { @@ -358,11 +358,11 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int case IHBLANK: /* Black hole */ skip(1); crmena(1, IHBLANK, 2, ix, iy); - prout(" swallows torpedo."); + prout(_(" swallows torpedo.")); return; case IHWEB: /* hit the web */ skip(1); - prout("***Torpedo absorbed by Tholian web."); + prout(_("***Torpedo absorbed by Tholian web.")); return; case IHT: /* Hit a Tholian */ h1 = 700.0 + 100.0*Rand() - @@ -371,21 +371,21 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int h1 = fabs(h1); if (h1 >= 600) { game.quad[ix][iy] = IHDOT; - ithere = 0; - ithx = ithy = 0; + game.ithere = 0; + game.ithx = game.ithy = 0; deadkl(ix, iy, iquad, ix, iy); return; } skip(1); crmena(1, IHT, 2, ix, iy); if (Rand() > 0.05) { - prout(" survives photon blast."); + prout(_(" survives photon blast.")); return; } - prout(" disappears."); + prout(_(" disappears.")); game.quad[ix][iy] = IHWEB; - ithere = ithx = ithy = 0; - nenhere--; + game.ithere = game.ithx = game.ithy = 0; + game.nenhere--; { int dum, my; dropin(IHBLANK, &dum, &my); @@ -407,14 +407,14 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int if (shoved) { game.quad[jx][jy]=iquad; game.quad[ix][iy]=IHDOT; - prout(" displaced by blast to %s ", cramlc(sector, jx, jy)); + prout(_(" displaced by blast to %s "), cramlc(sector, jx, jy)); for_local_enemies(ll) - game.kdist[ll] = game.kavgd[ll] = sqrt(square(sectx-game.kx[ll])+square(secty-game.ky[ll])); + game.kdist[ll] = game.kavgd[ll] = sqrt(square(game.sectx-game.kx[ll])+square(game.secty-game.ky[ll])); sortkl(); return; } skip(1); - prout("Torpedo missed."); + prout(_("Torpedo missed.")); return; } @@ -424,33 +424,33 @@ static void fry(double hit) int ktr=1, l, ll, j, cdam[NDEVICES]; /* a critical hit occured */ - if (hit < (275.0-25.0*skill)*(1.0+0.5*Rand())) return; + if (hit < (275.0-25.0*game.skill)*(1.0+0.5*Rand())) return; ncrit = 1.0 + hit/(500.0+100.0*Rand()); - proutn("***CRITICAL HIT--"); + proutn(_("***CRITICAL HIT--")); /* Select devices and cause damage */ for (l = 0; l < ncrit && 0 < NDEVICES; l++) { do { j = NDEVICES*Rand(); /* Cheat to prevent shuttle damage unless on ship */ } while - (game.damage[j]<0.0 || (j==DSHUTTL && iscraft!=1) || j==DDRAY); + (game.damage[j]<0.0 || (j==DSHUTTL && game.iscraft!=1) || j==DDRAY); cdam[l] = j; - extradm = (hit*damfac)/(ncrit*(75.0+25.0*Rand())); + extradm = (hit*game.damfac)/(ncrit*(75.0+25.0*Rand())); game.damage[j] += extradm; if (l > 0) { for (ll=2; ll<=l && j != cdam[ll-1]; ll++) ; if (ll<=l) continue; ktr += 1; if (ktr==3) skip(1); - proutn(" and "); + proutn(_(" and ")); } proutn(device[j]); } - prout(" damaged."); - if (game.damage[DSHIELD] && shldup) { - prout("***Shields knocked down."); - shldup=0; + prout(_(" damaged.")); + if (game.damage[DSHIELD] && game.shldup) { + prout(_("***Shields knocked down.")); + game.shldup=0; } } @@ -462,30 +462,30 @@ void attack(int torps_ok) double hit; double pfac, dustfac, hitmax=0.0, hittot=0.0, chgfac=1.0, r; - iattak = 1; - if (alldone) return; + game.iattak = 1; + if (game.alldone) return; #ifdef DEBUG - if (idebug) prout("ATTACK!"); + if (game.idebug) prout("ATTACK!"); #endif - if (ithere) movetho(); + if (game.ithere) movetho(); - if (neutz) { /* The one chance not to be attacked */ - neutz = 0; + if (game.neutz) { /* The one chance not to be attacked */ + game.neutz = 0; return; } - if ((((comhere || ishere) && (justin == 0)) || skill == SKILL_EMERITUS)&&(torps_ok!=0)) movcom(); - if (nenhere==0 || (nenhere==1 && iqhere && iqengry==0)) return; - pfac = 1.0/inshld; - if (shldchg == 1) chgfac = 0.25+0.5*Rand(); + if ((((game.comhere || game.ishere) && (game.justin == 0)) || game.skill == SKILL_EMERITUS)&&(torps_ok!=0)) movcom(); + if (game.nenhere==0 || (game.nenhere==1 && iqhere && iqengry==0)) return; + pfac = 1.0/game.inshld; + if (game.shldchg == 1) chgfac = 0.25+0.5*Rand(); skip(1); - if (skill <= SKILL_FAIR) i = 2; + if (game.skill <= SKILL_FAIR) i = 2; for_local_enemies(l) { if (game.kpower[l] < 0) continue; /* too weak to attack */ /* compute hit strength and diminsh shield power */ r = Rand(); /* Increase chance of photon torpedos if docked or enemy energy low */ - if (condit == IHDOCKED) r *= 0.25; + if (game.condit == IHDOCKED) r *= 0.25; if (game.kpower[l] < 500) r *= 0.25; jx = game.kx[l]; jy = game.ky[l]; @@ -498,18 +498,18 @@ void attack(int torps_ok) (iquad==IHQUEST && r > 0.05); if (itflag) { /* Enemy uses phasers */ - if (condit == IHDOCKED) continue; /* Don't waste the effort! */ + if (game.condit == IHDOCKED) continue; /* Don't waste the effort! */ attempt = 1; /* Attempt to attack */ dustfac = 0.8+0.05*Rand(); hit = game.kpower[l]*pow(dustfac,game.kavgd[l]); game.kpower[l] *= 0.75; } else { /* Enemy used photon torpedo */ - double course = 1.90985*atan2((double)secty-jy, (double)jx-sectx); + double course = 1.90985*atan2((double)game.secty-jy, (double)jx-game.sectx); hit = 0; - proutn("***TORPEDO INCOMING"); + proutn(_("***TORPEDO INCOMING")); if (game.damage[DSRSENS] <= 0.0) { - proutn(" From "); + proutn(_(" From ")); crmena(0, iquad, i, jx, jy); } attempt = 1; @@ -519,35 +519,35 @@ void attack(int torps_ok) torpedo(course, r, jx, jy, &hit, 1, 1); if (KLINGREM==0) finish(FWON); /* Klingons did themselves in! */ - if (game.state.galaxy[quadx][quady].supernova || alldone) + if (game.state.galaxy[game.quadx][game.quady].supernova || game.alldone) return; /* Supernova or finished */ if (hit == 0) continue; } - if (shldup != 0 || shldchg != 0 || condit==IHDOCKED) { + if (game.shldup != 0 || game.shldchg != 0 || game.condit==IHDOCKED) { /* shields will take hits */ - double absorb, hitsh, propor = pfac*shield*(condit==IHDOCKED ? 2.1 : 1.0); + double absorb, hitsh, propor = pfac*game.shield*(game.condit==IHDOCKED ? 2.1 : 1.0); if(propor < 0.1) propor = 0.1; hitsh = propor*chgfac*hit+1.0; atackd=1; absorb = 0.8*hitsh; - if (absorb > shield) absorb = shield; - shield -= absorb; + if (absorb > game.shield) absorb = game.shield; + game.shield -= absorb; hit -= hitsh; - if (condit==IHDOCKED) dock(0); - if (propor > 0.1 && hit < 0.005*energy) continue; + if (game.condit==IHDOCKED) dock(0); + if (propor > 0.1 && hit < 0.005*game.energy) continue; } /* It's a hit -- print out hit size */ atackd = 1; /* We weren't going to check casualties, etc. if shields were down for some strange reason. This doesn't make any sense, so I've fixed it */ ihurt = 1; - proutn("%d unit hit", (int)hit); - if ((game.damage[DSRSENS] > 0 && itflag) || skill<=SKILL_FAIR) { - proutn(" on the "); + proutn(_("%d unit hit"), (int)hit); + if ((game.damage[DSRSENS] > 0 && itflag) || game.skill<=SKILL_FAIR) { + proutn(_(" on the ")); crmshp(); } if (game.damage[DSRSENS] <= 0.0 && itflag) { - proutn(" from "); + proutn(_(" from ")); crmena(0, iquad, i, jx, jy); } skip(1); @@ -555,41 +555,40 @@ void attack(int torps_ok) if (hit > hitmax) hitmax = hit; hittot += hit; fry(hit); - prout("Hit %g energy %g", hit, energy); - energy -= hit; - if (condit==IHDOCKED) + game.energy -= hit; + if (game.condit==IHDOCKED) dock(0); } - if (energy <= 0) { + if (game.energy <= 0) { /* Returning home upon your shield, not with it... */ finish(FBATTLE); return; } - if (attempt == 0 && condit == IHDOCKED) - prout("***Enemies decide against attacking your ship."); + if (attempt == 0 && game.condit == IHDOCKED) + prout(_("***Enemies decide against attacking your ship.")); if (atackd == 0) return; - percent = 100.0*pfac*shield+0.5; + percent = 100.0*pfac*game.shield+0.5; if (ihurt==0) { /* Shields fully protect ship */ - proutn("Enemy attack reduces shield strength to "); + proutn(_("Enemy attack reduces shield strength to ")); } else { /* Print message if starship suffered hit(s) */ skip(1); - proutn("Energy left %2d shields ", (int)energy); - if (shldup) proutn("up "); - else if (game.damage[DSHIELD] == 0) proutn("down "); - else proutn("damaged, "); + proutn(_("Energy left %2d shields "), (int)game.energy); + if (game.shldup) proutn(_("up ")); + else if (game.damage[DSHIELD] == 0) proutn(_("down ")); + else proutn(_("damaged, ")); } - prout("%d%%, torpedoes left %d", percent, torps); + prout(_("%d%%, torpedoes left %d"), percent, game.torps); /* Check if anyone was hurt */ if (hitmax >= 200 || hittot >= 500) { int icas= hittot*Rand()*0.015; if (icas >= 2) { skip(1); - prout("Mc Coy- \"Sickbay to bridge. We suffered %d casualties", icas); - prout(" in that last attack.\""); - casual += icas; + prout(_("Mc Coy- \"Sickbay to bridge. We suffered %d casualties"), icas); + prout(_(" in that last attack.\"")); + game.casual += icas; } } /* After attack, reset average distance to enemies */ @@ -610,13 +609,13 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) /* Decide what kind of enemy it is and update approriately */ if (type == IHR) { /* chalk up a Romulan */ - game.state.galaxy[quadx][quady].romulans--; - irhere--; + game.state.galaxy[game.quadx][game.quady].romulans--; + game.irhere--; game.state.nromrem--; } else if (type == IHT) { /* Killed a Tholian */ - ithere = 0; + game.ithere = 0; } else if (type == IHQUEST) { /* Killed a Thingy */ @@ -624,13 +623,13 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) } else { /* Some type of a Klingon */ - game.state.galaxy[quadx][quady].klingons--; - klhere--; + game.state.galaxy[game.quadx][game.quady].klingons--; + game.klhere--; switch (type) { case IHC: - comhere = 0; + game.comhere = 0; for_commanders (i) - if (game.state.cx[i]==quadx && game.state.cy[i]==quady) break; + if (game.state.cx[i]==game.quadx && game.state.cy[i]==game.quady) break; game.state.cx[i] = game.state.cx[game.state.remcom]; game.state.cy[i] = game.state.cy[game.state.remcom]; game.state.cx[game.state.remcom] = 0; @@ -638,45 +637,45 @@ void deadkl(int ix, int iy, int type, int ixx, int iyy) game.state.remcom--; game.future[FTBEAM] = FOREVER; if (game.state.remcom != 0) - game.future[FTBEAM] = game.state.date + expran(1.0*incom/game.state.remcom); + game.future[FTBEAM] = game.state.date + expran(1.0*game.incom/game.state.remcom); break; case IHK: game.state.remkl--; break; case IHS: game.state.nscrem--; - ishere = game.state.isx = game.state.isy = isatb = iscate = 0; + game.ishere = game.state.isx = game.state.isy = game.isatb = game.iscate = 0; game.future[FSCMOVE] = game.future[FSCDBAS] = FOREVER; break; } } /* For each kind of enemy, finish message to player */ - prout(" destroyed."); + prout(_(" destroyed.")); game.quad[ix][iy] = IHDOT; if (KLINGREM==0) return; game.state.remtime = game.state.remres/(game.state.remkl + 4*game.state.remcom); - /* Remove enemy ship from arrays describing local conditions */ - if (game.future[FCDBAS] < FOREVER && batx==quadx && baty==quady && type==IHC) + /* Remove enemy ship from arrays describing local game.conditions */ + if (game.future[FCDBAS] < FOREVER && game.batx==game.quadx && game.baty==game.quady && type==IHC) game.future[FCDBAS] = FOREVER; for_local_enemies(i) if (game.kx[i]==ix && game.ky[i]==iy) break; - nenhere--; - if (i <= nenhere) { - for (j=i; j<=nenhere; j++) { + game.nenhere--; + if (i <= game.nenhere) { + for (j=i; j<=game.nenhere; j++) { game.kx[j] = game.kx[j+1]; game.ky[j] = game.ky[j+1]; game.kpower[j] = game.kpower[j+1]; game.kavgd[j] = game.kdist[j] = game.kdist[j+1]; } } - game.kx[nenhere+1] = 0; - game.ky[nenhere+1] = 0; - game.kdist[nenhere+1] = 0; - game.kavgd[nenhere+1] = 0; - game.kpower[nenhere+1] = 0; + game.kx[game.nenhere+1] = 0; + game.ky[game.nenhere+1] = 0; + game.kdist[game.nenhere+1] = 0; + game.kavgd[game.nenhere+1] = 0; + game.kpower[game.nenhere+1] = 0; return; } @@ -688,13 +687,13 @@ static int targetcheck(double x, double y, double *course) huh(); return 1; } - deltx = 0.1*(y - secty); - delty = 0.1*(sectx - x); + deltx = 0.1*(y - game.secty); + delty = 0.1*(game.sectx - x); if (deltx==0 && delty== 0) { skip(1); - prout("Spock- \"Bridge to sickbay. Dr. McCoy,"); - prout(" I recommend an immediate review of"); - prout(" the Captain's psychological profile.\""); + prout(_("Spock- \"Bridge to sickbay. Dr. McCoy,")); + prout(_(" I recommend an immediate review of")); + prout(_(" the Captain's psychological profile.\"")); chew(); return 1; } @@ -708,15 +707,15 @@ void photon(void) double r, dummy; int key, n, i, osuabor; - ididit = 0; + game.ididit = 0; if (game.damage[DPHOTON]) { - prout("Photon tubes damaged."); + prout(_("Photon tubes damaged.")); chew(); return; } - if (torps == 0) { - prout("No torpedoes left."); + if (game.torps == 0) { + prout(_("No torpedoes left.")); chew(); return; } @@ -727,8 +726,8 @@ void photon(void) return; } else if (key == IHEOL) { - prout("%d torpedoes left.", torps); - proutn("Number of torpedoes to fire- "); + prout(_("%d torpedoes left."), game.torps); + proutn(_("Number of torpedoes to fire- ")); key = scan(); } else /* key == IHREAL */ { @@ -739,11 +738,11 @@ void photon(void) } if (n > 3) { chew(); - prout("Maximum of 3 torpedoes per burst."); + prout(_("Maximum of 3 torpedoes per burst.")); key = IHEOL; return; } - if (n <= torps) break; + if (n <= game.torps) break; chew(); key = IHEOL; } @@ -780,7 +779,7 @@ void photon(void) if (i == 1 && key == IHEOL) { /* prompt for each one */ for (i = 1; i <= n; i++) { - proutn("Target sector for torpedo number %d- ", i); + proutn(_("Target sector for torpedo number %d- "), i); key = scan(); if (key != IHREAL) { huh(); @@ -797,33 +796,33 @@ void photon(void) if (targetcheck(targ[i][1], targ[i][2], &course[i])) return; } } - ididit = 1; + game.ididit = 1; /* Loop for moving torpedoes */ osuabor = 0; for (i = 1; i <= n && !osuabor; i++) { - if (condit != IHDOCKED) torps--; + if (game.condit != IHDOCKED) game.torps--; r = (Rand()+Rand())*0.5 -0.5; if (fabs(r) >= 0.47) { /* misfire! */ r = (Rand()+1.2) * r; if (n>1) { - prouts("***TORPEDO NUMBER %d MISFIRES", i); + prouts(_("***TORPEDO NUMBER %d MISFIRES"), i); } - else prouts("***TORPEDO MISFIRES."); + else prouts(_("***TORPEDO MISFIRES.")); skip(1); if (i < n) - prout(" Remainder of burst aborted."); + prout(_(" Remainder of burst aborted.")); osuabor=1; if (Rand() <= 0.2) { - prout("***Photon tubes damaged by misfire."); - game.damage[DPHOTON] = damfac*(1.0+2.0*Rand()); + prout(_("***Photon tubes damaged by misfire.")); + game.damage[DPHOTON] = game.damfac*(1.0+2.0*Rand()); break; } } - if (shldup || condit == IHDOCKED) - r *= 1.0 + 0.0001*shield; - torpedo(course[i], r, sectx, secty, &dummy, i, n); - if (alldone || game.state.galaxy[quadx][quady].supernova) + if (game.shldup || game.condit == IHDOCKED) + r *= 1.0 + 0.0001*game.shield; + torpedo(course[i], r, game.sectx, game.secty, &dummy, i, n); + if (game.alldone || game.state.galaxy[game.quadx][game.quady].supernova) return; } if (KLINGREM==0) finish(FWON); @@ -836,8 +835,8 @@ static void overheat(double rpow) if (rpow > 1500) { double chekbrn = (rpow-1500.)*0.00038; if (Rand() <= chekbrn) { - prout("Weapons officer Sulu- \"Phasers overheated, sir.\""); - game.damage[DPHASER] = damfac*(1.0 + Rand()) * (1.0+chekbrn); + prout(_("Weapons officer Sulu- \"Phasers overheated, sir.\"")); + game.damage[DPHASER] = game.damfac*(1.0 + Rand()) * (1.0+chekbrn); } } } @@ -849,37 +848,37 @@ static int checkshctrl(double rpow) skip(1); if (Rand() < .998) { - prout("Shields lowered."); + prout(_("Shields lowered.")); return 0; } /* Something bad has happened */ - prouts("***RED ALERT! RED ALERT!"); + prouts(_("***RED ALERT! RED ALERT!")); skip(2); - hit = rpow*shield/inshld; - energy -= rpow+hit*0.8; - shield -= hit*0.2; - if (energy <= 0.0) { - prouts("Sulu- \"Captain! Shield malf***********************\""); + hit = rpow*game.shield/game.inshld; + game.energy -= rpow+hit*0.8; + game.shield -= hit*0.2; + if (game.energy <= 0.0) { + prouts(_("Sulu- \"Captain! Shield malf***********************\"")); skip(1); stars(); finish(FPHASER); return 1; } - prouts("Sulu- \"Captain! Shield malfunction! Phaser fire contained!\""); + prouts(_("Sulu- \"Captain! Shield malfunction! Phaser fire contained!\"")); skip(2); - prout("Lt. Uhura- \"Sir, all decks reporting damage.\""); + prout(_("Lt. Uhura- \"Sir, all decks reporting damage.\"")); icas = hit*Rand()*0.012; skip(1); fry(0.8*hit); if (icas) { skip(1); - prout("McCoy to bridge- \"Severe radiation burns, Jim."); - prout(" %d casualties so far.\"", icas); - casual -= icas; + prout(_("McCoy to bridge- \"Severe radiation burns, Jim.")); + prout(_(" %d casualties so far.\""), icas); + game.casual -= icas; } skip(1); - prout("Phaser energy dispersed by shields."); - prout("Enemy unaffected."); + prout(_("Phaser energy dispersed by shields.")); + prout(_("Enemy unaffected.")); overheat(rpow); return 1; } @@ -896,28 +895,28 @@ void phasers(void) skip(1); /* SR sensors and Computer */ if (game.damage[DSRSENS]+game.damage[DCOMPTR] > 0) ipoop = 0; - if (condit == IHDOCKED) { - prout("Phasers can't be fired through base shields."); + if (game.condit == IHDOCKED) { + prout(_("Phasers can't be fired through base shields.")); chew(); return; } if (game.damage[DPHASER] != 0) { - prout("Phaser control damaged."); + prout(_("Phaser control damaged.")); chew(); return; } - if (shldup) { + if (game.shldup) { if (game.damage[DSHCTRL]) { - prout("High speed shield control damaged."); + prout(_("High speed shield control damaged.")); chew(); return; } - if (energy <= 200.0) { - prout("Insufficient energy to activate high-speed shield control."); + if (game.energy <= 200.0) { + prout(_("Insufficient energy to activate high-speed shield control.")); chew(); return; } - prout("Weapons Officer Sulu- \"High-speed shield control enabled, sir.\""); + prout(_("Weapons Officer Sulu- \"High-speed shield control enabled, sir.\"")); ifast = 1; } @@ -926,8 +925,8 @@ void phasers(void) key=scan(); if (key == IHALPHA) { if (isit("manual")) { - if (nenhere==0) { - prout("There is no enemy present to select."); + if (game.nenhere==0) { + prout(_("There is no enemy present to select.")); chew(); key = IHEOL; automode=AUTOMATIC; @@ -938,12 +937,12 @@ void phasers(void) } } else if (isit("automatic")) { - if ((!ipoop) && nenhere != 0) { + if ((!ipoop) && game.nenhere != 0) { automode = FORCEMAN; } else { - if (nenhere==0) - prout("Energy will be expended into space."); + if (game.nenhere==0) + prout(_("Energy will be expended into space.")); automode = AUTOMATIC; key = scan(); } @@ -957,8 +956,8 @@ void phasers(void) } } else if (key == IHREAL) { - if (nenhere==0) { - prout("Energy will be expended into space."); + if (game.nenhere==0) { + prout(_("Energy will be expended into space.")); automode = AUTOMATIC; } else if (!ipoop) @@ -968,14 +967,14 @@ void phasers(void) } else { /* IHEOL */ - if (nenhere==0) { - prout("Energy will be expended into space."); + if (game.nenhere==0) { + prout(_("Energy will be expended into space.")); automode = AUTOMATIC; } else if (!ipoop) automode = FORCEMAN; else - proutn("Manual or automatic? "); + proutn(_("Manual or automatic? ")); } } @@ -985,9 +984,9 @@ void phasers(void) no = 1; key = scan(); } - if (key != IHREAL && nenhere != 0) { - prout("Phasers locked on target. Energy available: %.2f", - ifast?energy-200.0:energy,1,2); + if (key != IHREAL && game.nenhere != 0) { + prout(_("Phasers locked on target. Energy available: %.2f"), + ifast?game.energy-200.0:game.energy,1,2); } irec=0; do { @@ -996,19 +995,19 @@ void phasers(void) irec+=fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]))* (1.01+0.05*Rand()) + 1.0; kz=1; - proutn("(%d) units required. ", irec); + proutn(_("(%d) units required. "), irec); chew(); - proutn("Units to fire= "); + proutn(_("Units to fire= ")); key = scan(); if (key!=IHREAL) return; rpow = aaitem; - if (rpow > (ifast?energy-200:energy)) { - proutn("Energy available= %.2f", - ifast?energy-200:energy); + if (rpow > (ifast?game.energy-200:game.energy)) { + proutn(_("Energy available= %.2f"), + ifast?game.energy-200:game.energy); skip(1); key = IHEOL; } - } while (rpow > (ifast?energy-200:energy)); + } while (rpow > (ifast?game.energy-200:game.energy)); if (rpow<=0) { /* chicken out */ chew(); @@ -1018,13 +1017,13 @@ void phasers(void) no = 1; } if (ifast) { - energy -= 200; /* Go and do it! */ + game.energy -= 200; /* Go and do it! */ if (checkshctrl(rpow)) return; } chew(); - energy -= rpow; + game.energy -= rpow; extra = rpow; - if (nenhere) { + if (game.nenhere) { extra = 0.0; powrem = rpow; for_local_enemies(i) { @@ -1040,16 +1039,16 @@ void phasers(void) } if (powrem > 0.0) extra += powrem; hittem(hits); - ididit=1; + game.ididit=1; } - if (extra > 0 && alldone == 0) { - if (ithere) { - proutn("*** Tholian web absorbs "); - if (nenhere>0) proutn("excess "); - prout("phaser energy."); + if (extra > 0 && game.alldone == 0) { + if (game.ithere) { + proutn(_("*** Tholian web absorbs ")); + if (game.nenhere>0) proutn(_("excess ")); + prout(_("phaser energy.")); } else { - prout("%d expended on empty space.", (int)extra); + prout(_("%d expended on empty space."), (int)extra); } } break; @@ -1058,32 +1057,32 @@ void phasers(void) chew(); key = IHEOL; if (game.damage[DCOMPTR]!=0) - prout("Battle comuter damaged, manual file only."); + prout(_("Battle comuter damaged, manual file only.")); else { skip(1); - prouts("---WORKING---"); + prouts(_("---WORKING---")); skip(1); - prout("Short-range-sensors-damaged"); - prout("Insufficient-data-for-automatic-phaser-fire"); - prout("Manual-fire-must-be-used"); + prout(_("Short-range-sensors-damaged")); + prout(_("Insufficient-data-for-automatic-phaser-fire")); + prout(_("Manual-fire-must-be-used")); skip(1); } case MANUAL: rpow = 0.0; - for (k = 1; k <= nenhere;) { + for (k = 1; k <= game.nenhere;) { int ii = game.kx[k], jj = game.ky[k]; int ienm = game.quad[ii][jj]; if (msgflag) { - proutn("Energy available= %.2f", - energy-.006-(ifast?200:0)); + proutn(_("Energy available= %.2f"), + game.energy-.006-(ifast?200:0)); skip(1); msgflag = 0; rpow = 0.0; } - if (game.damage[DSRSENS] && !(abs(sectx-ii) < 2 && abs(secty-jj) < 2) && + if (game.damage[DSRSENS] && !(abs(game.sectx-ii) < 2 && abs(game.secty-jj) < 2) && (ienm == IHC || ienm == IHS)) { cramen(ienm); - prout(" can't be located without short range scan."); + prout(_(" can't be located without short range scan.")); chew(); key = IHEOL; hits[k] = 0; /* prevent overflow -- thanks to Alexei Voitenko */ @@ -1100,7 +1099,7 @@ void phasers(void) if (game.damage[DCOMPTR]==0) proutn("%d", irec); else proutn("??"); proutn(") "); - proutn("units to fire at "); + proutn(_("units to fire at ")); crmena(0, ienm, 2, ii, jj); proutn("- "); key = scan(); @@ -1129,8 +1128,8 @@ void phasers(void) rpow += aaitem; /* If total requested is too much, inform and start over */ - if (rpow > (ifast?energy-200:energy)) { - prout("Available energy exceeded -- try again."); + if (rpow > (ifast?game.energy-200:game.energy)) { + prout(_("Available energy exceeded -- try again.")); chew(); return; } @@ -1145,33 +1144,33 @@ void phasers(void) if (key == IHALPHA && isit("no")) { no = 1; } - energy -= rpow; + game.energy -= rpow; chew(); if (ifast) { - energy -= 200.0; + game.energy -= 200.0; if (checkshctrl(rpow)) return; } hittem(hits); - ididit=1; + game.ididit=1; case NOTSET:; /* avoid gcc warning */ } /* Say shield raised or malfunction, if necessary */ - if (alldone) + if (game.alldone) return; if (ifast) { skip(1); if (no == 0) { if (Rand() >= 0.99) { - prout("Sulu- \"Sir, the high-speed shield control has malfunctioned . . ."); - prouts(" CLICK CLICK POP . . ."); - prout(" No response, sir!"); - shldup = 0; + prout(_("Sulu- \"Sir, the high-speed shield control has malfunctioned . . .")); + prouts(_(" CLICK CLICK POP . . .")); + prout(_(" No response, sir!")); + game.shldup = 0; } else - prout("Shields raised."); + prout(_("Shields raised.")); } else - shldup = 0; + game.shldup = 0; } overheat(rpow); } @@ -1179,7 +1178,7 @@ void phasers(void) void hittem(double *hits) { double kp, kpow, wham, hit, dustfac, kpini; - int nenhr2=nenhere, k=1, kk=1, ii, jj, ienm; + int nenhr2=game.nenhere, k=1, kk=1, ii, jj, ienm; skip(1); @@ -1197,10 +1196,10 @@ void hittem(double *hits) if (hit > 0.005) { if (game.damage[DSRSENS]==0) boom(ii, jj); - proutn("%d unit hit on ", (int)hit); + proutn(_("%d unit hit on "), (int)hit); } else - proutn("Very small hit on "); + proutn(_("Very small hit on ")); ienm = game.quad[ii][jj]; if (ienm==IHQUEST) iqengry=1; crmena(0,ienm,2,ii,jj); @@ -1208,15 +1207,15 @@ void hittem(double *hits) if (kpow == 0) { deadkl(ii, jj, ienm, ii, jj); if (KLINGREM==0) finish(FWON); - if (alldone) return; + if (game.alldone) return; kk--; /* don't do the increment */ } else /* decide whether or not to emasculate klingon */ if (kpow > 0 && Rand() >= 0.9 && kpow <= ((0.4 + 0.4*Rand())*kpini)) { - prout("***Mr. Spock- \"Captain, the vessel at ", + prout(_("***Mr. Spock- \"Captain, the vessel at "), cramlc(sector,ii,jj)); - prout(" has just lost its firepower.\""); + prout(_(" has just lost its firepower.\"")); game.kpower[kk] = -kpow; } }