if (game.damage[l] > 0.0 && l != DDRAY)\r
game.damage[l] -= (game.damage[l]-repair > 0.0 ? repair : game.damage[l]);\r
/* If radio repaired, update star chart and attack reports */\r
if (game.damage[l] > 0.0 && l != DDRAY)\r
game.damage[l] -= (game.damage[l]-repair > 0.0 ? repair : game.damage[l]);\r
/* If radio repaired, update star chart and attack reports */\r