This completely merges the line-oriented and screen I/O managers,
[super-star-trek.git] / battle.c
index 79043385397cd4cd284e7e6385a44a175f7d389c..df1314839df4fe18ce90622869bbe0974f857c86 100644 (file)
--- a/battle.c
+++ b/battle.c
@@ -1,5 +1,4 @@
 #include <unistd.h>
-#include "conio.h"
 #include "sst.h"
 
 void doshield(int i) {
@@ -187,7 +186,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i
        deltax /= bigger;
        deltay /= bigger;
         if (game.damage[DSRSENS]==0 || condit==IHDOCKED) 
-           setwnd(LEFTUPPER_WINDOW);
+           setwnd(SRSCAN_WINDOW);
        else 
            setwnd(LOWER_WINDOW);
        /* Loop to move a single torpedo */