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This completely merges the line-oriented and screen I/O managers,
[super-star-trek.git]
/
battle.c
diff --git
a/battle.c
b/battle.c
index 79043385397cd4cd284e7e6385a44a175f7d389c..df1314839df4fe18ce90622869bbe0974f857c86 100644
(file)
--- a/
battle.c
+++ b/
battle.c
@@
-1,5
+1,4
@@
#include <unistd.h>
#include <unistd.h>
-#include "conio.h"
#include "sst.h"
void doshield(int i) {
#include "sst.h"
void doshield(int i) {
@@
-187,7
+186,7
@@
void torpedo(double course, double r, int inx, int iny, double *hit, int wait, i
deltax /= bigger;
deltay /= bigger;
if (game.damage[DSRSENS]==0 || condit==IHDOCKED)
deltax /= bigger;
deltay /= bigger;
if (game.damage[DSRSENS]==0 || condit==IHDOCKED)
- setwnd(
LEFTUPPER
_WINDOW);
+ setwnd(
SRSCAN
_WINDOW);
else
setwnd(LOWER_WINDOW);
/* Loop to move a single torpedo */
else
setwnd(LOWER_WINDOW);
/* Loop to move a single torpedo */