if (l == DDRAY) continue; // Don't damage deathray \r
if (game.damage[l] < 0) continue;\r
extradm = (10.0*type*Rand()+1.0)*damfac;\r
if (l == DDRAY) continue; // Don't damage deathray \r
if (game.damage[l] < 0) continue;\r
extradm = (10.0*type*Rand()+1.0)*damfac;\r