5 static long filelength(int fd) {
12 /* issue a historically correct banner */
15 prout(_("-SUPER- STAR TREK"));
18 prout(_("Latest update-21 Sept 78"));
20 #endif /* __HISTORICAL__ */
23 void freeze(bool boss)
29 strcpy(citem, "emsave.trk");
32 if ((key = scan()) == IHEOL) {
33 proutn(_("File name: "));
41 if (strchr(citem, '.') == NULL) {
42 strcat(citem, ".trk");
45 if ((fp = fopen(citem, "wb")) == NULL) {
46 proutn(_("Can't freeze game as file "));
51 strcpy(game.magic, SSTMAGIC);
52 fwrite(&game, sizeof(game), 1, fp);
59 /* retrieve saved game */
64 game.passwd[0] = '\0';
65 if ((key = scan()) == IHEOL) {
66 proutn(_("File name: "));
74 if (strchr(citem, '.') == NULL) {
75 strcat(citem, ".trk");
77 if ((fp = fopen(citem, "rb")) == NULL) {
78 proutn(_("Can't find game file "));
83 fread(&game, sizeof(game), 1, fp);
84 if (feof(fp) || ftell(fp) != filelength(fileno(fp)) || strcmp(game.magic, SSTMAGIC)) {
85 proutn(_("Game file format is bad, should begin with "));
97 #define SYSTEM_NAMES \
100 * I used <http://www.memory-alpha.org> to find planets \
101 * with references in ST:TOS. Eath and the Alpha Centauri \
102 * Colony have been omitted. \
104 * Some planets marked Class G and P here will be displayed as class M \
105 * because of the way planets are generated. This is a known bug. \
108 /* Federation Worlds */ \
109 _("Andoria (Fesoan)"), /* several episodes */ \
110 _("Tellar Prime (Miracht)"), /* TOS: "Journey to Babel" */ \
111 _("Vulcan (T'Khasi)"), /* many episodes */ \
112 _("Medusa"), /* TOS: "Is There in Truth No Beauty?" */ \
113 _("Argelius II (Nelphia)"),/* TOS: "Wolf in the Fold" ("IV" in BSD) */ \
114 _("Ardana"), /* TOS: "The Cloud Minders" */ \
115 _("Catulla (Cendo-Prae)"), /* TOS: "The Way to Eden" */ \
116 _("Gideon"), /* TOS: "The Mark of Gideon" */ \
117 _("Aldebaran III"), /* TOS: "The Deadly Years" */ \
118 _("Alpha Majoris I"), /* TOS: "Wolf in the Fold" */ \
119 _("Altair IV"), /* TOS: "Amok Time */ \
120 _("Ariannus"), /* TOS: "Let That Be Your Last Battlefield" */ \
121 _("Benecia"), /* TOS: "The Conscience of the King" */ \
122 _("Beta Niobe I (Sarpeidon)"), /* TOS: "All Our Yesterdays" */ \
123 _("Alpha Carinae II"), /* TOS: "The Ultimate Computer" */ \
124 _("Capella IV (Kohath)"), /* TOS: "Friday's Child" (Class G) */ \
125 _("Daran V"), /* TOS: "For the World is Hollow and I Have Touched the Sky" */ \
126 _("Deneb II"), /* TOS: "Wolf in the Fold" ("IV" in BSD) */ \
127 _("Eminiar VII"), /* TOS: "A Taste of Armageddon" */ \
128 _("Gamma Canaris IV"), /* TOS: "Metamorphosis" */ \
129 _("Gamma Tranguli VI (Vaalel)"), /* TOS: "The Apple" */ \
130 _("Ingraham B"), /* TOS: "Operation: Annihilate" */ \
131 _("Janus IV"), /* TOS: "The Devil in the Dark" */ \
132 _("Makus III"), /* TOS: "The Galileo Seven" */ \
133 _("Marcos XII"), /* TOS: "And the Children Shall Lead", */ \
134 _("Omega IV"), /* TOS: "The Omega Glory" */ \
135 _("Regulus V"), /* TOS: "Amok Time */ \
136 _("Deneva"), /* TOS: "Operation -- Annihilate!" */ \
137 /* Worlds from BSD Trek */ \
138 _("Rigel II"), /* TOS: "Shore Leave" ("III" in BSD) */ \
139 _("Beta III"), /* TOS: "The Return of the Archons" */ \
140 _("Triacus"), /* TOS: "And the Children Shall Lead", */ \
141 _("Exo III"), /* TOS: "What Are Little Girls Made Of?" (Class P) */ \
144 _("Hansen's Planet"), /* TOS: "The Galileo Seven" */
145 _("Taurus IV"), /* TOS: "The Galileo Seven" (class G) */
146 _("Antos IV (Doraphane)"), /* TOS: "Whom Gods Destroy", "Who Mourns for Adonais?" */
147 _("Izar"), /* TOS: "Whom Gods Destroy" */
148 _("Tiburon"), /* TOS: "The Way to Eden" */
149 _("Merak II"), /* TOS: "The Cloud Minders" */
150 _("Coridan (Desotriana)"), /* TOS: "Journey to Babel" */
151 _("Iotia"), /* TOS: "A Piece of the Action" */
154 #define DEVICE_NAMES \
156 _("S. R. Sensors"), \
157 _("L. R. Sensors"), \
162 _("Impulse Engines"), \
164 _("Subspace Radio"), \
165 _("Shuttle Craft"), \
167 _("Navigation System"), \
169 _("Shield Control"), \
174 static void setup_names(void)
175 /* Sets up some arrays with localized names.
176 * Must be done after iostart() for localization to work. */
178 char *tmp1[] = SYSTEM_NAMES;
179 char *tmp2[] = DEVICE_NAMES;
181 memcpy(systnames, tmp1, sizeof(systnames));
182 memcpy(device, tmp2, sizeof(device));
185 void setup(bool needprompt)
186 /* prepare to play, set up cosmos */
188 int i,j, krem, klumper;
191 /* call the setup hooks here */
194 // Decide how many of everything
195 if (choose(needprompt)) return; // frozen game
196 // Prepare the Enterprise
197 game.alldone = game.gamewon = false;
199 game.state.crew = FULLCREW;
200 game.energy = game.inenrg = 5000.0;
201 game.shield = game.inshld = 2500.0;
202 game.shldchg = false;
206 game.quadrant = randplace(GALSIZE);
207 game.sector = randplace(QUADSIZE);
208 game.torps = game.intorps = 10;
209 game.nprobes = (int)(3.0*Rand() + 2.0); /* Give them 2-4 of these wonders */
211 game.wfacsq = game.warpfac * game.warpfac;
212 for (i=0; i < NDEVICES; i++)
213 game.damage[i] = 0.0;
214 // Set up assorted game parameters
215 game.battle.x = game.battle.y = 0;
216 game.state.date = game.indate = 100.0*(int)(31.0*Rand()+20.0);
217 game.nkinks = game.nhelp = game.casual = game.abandoned = 0;
218 game.iscate = game.resting = game.imine = game.icrystl = game.icraft = false;
219 game.isatb = game.state.nplankl = 0;
220 game.state.starkl = game.state.basekl = 0;
221 game.iscraft = onship;
227 struct quadrant *quad = &game.state.galaxy[i][j];
229 quad->planet = NOPLANET;
232 quad->starbase = false;
233 quad->supernova = false;
234 quad->status = secure;
236 // Initialize times for extraneous events
237 schedule(FSNOVA, expran(0.5 * game.intime));
238 schedule(FTBEAM, expran(1.5 * (game.intime / game.state.remcom)));
239 schedule(FSNAP, 1.0 + Rand()); // Force an early snapshot
240 schedule(FBATTAK, expran(0.3*game.intime));
242 if (game.state.nscrem)
243 schedule(FSCMOVE, 0.2777);
248 if ((game.options & OPTION_WORLDS) && game.skill >= SKILL_GOOD)
249 schedule(FDISTR, expran(1.0 + game.intime));
254 // Starchart is functional but we've never seen it
255 game.lastchart = FOREVER;
256 // Put stars in the galaxy
260 int k = Rand()*9.0 + 1.0;
262 game.state.galaxy[i][j].stars = k;
264 // Locate star bases in galaxy
265 for (i = 1; i <= game.inbase; i++) {
268 do w = randplace(GALSIZE);
269 while (game.state.galaxy[w.x][w.y].starbase);
271 for (j = i-1; j > 0; j--) {
272 /* Improved placement algorithm to spread out bases */
273 double distq = square(w.x-game.state.baseq[j].x) + square(w.y-game.state.baseq[j].y);
274 if (distq < 6.0*(BASEMAX+1-game.inbase) && Rand() < 0.75) {
277 prout("=== Abandoning base #%d at %d-%d", i, w.x, w.y);
280 else if (distq < 6.0 * (BASEMAX+1-game.inbase)) {
282 prout("=== Saving base #%d, close to #%d", i, j);
287 game.state.baseq[i] = w;
288 game.state.galaxy[w.x][w.y].starbase = true;
289 game.state.chart[w.x][w.y].starbase = true;
291 // Position ordinary Klingon Battle Cruisers
293 klumper = 0.25*game.skill*(9.0-game.length)+1.0;
294 if (klumper > MAXKLQUAD)
298 int klump = (1.0 - r*r)*klumper;
299 if (klump > krem) klump = krem;
301 do w = randplace(GALSIZE);
302 while (game.state.galaxy[w.x][w.y].supernova ||
303 game.state.galaxy[w.x][w.y].klingons + klump > 9);
304 game.state.galaxy[w.x][w.y].klingons += klump;
306 // Position Klingon Commander Ships
310 for (i = 1; i <= game.incom; i++) {
312 do { /* IF debugging, put commanders by bases, always! */
314 if (game.idebug && klumper <= game.inbase) {
315 w = game.state.baseq[klumper];
320 w = randplace(GALSIZE);
322 while ((!game.state.galaxy[w.x][w.y].klingons && Rand() < 0.75)||
323 game.state.galaxy[w.x][w.y].supernova||
324 game.state.galaxy[w.x][w.y].klingons > 8);
325 // check for duplicate
326 for (j = 1; j < i; j++)
327 if (game.state.kcmdr[j].x==w.x && game.state.kcmdr[j].y==w.y) break;
329 game.state.galaxy[w.x][w.y].klingons++;
330 game.state.kcmdr[i] = w;
332 // Locate planets in galaxy
333 for (i = 0; i < game.inplan; i++) {
334 do w = randplace(GALSIZE);
335 while (game.state.galaxy[w.x][w.y].planet != NOPLANET);
336 game.state.plnets[i].w = w;
338 game.state.plnets[i].pclass = M; // All inhabited planets are class M
339 game.state.plnets[i].crystals = 0;
340 game.state.plnets[i].known = known;
341 game.state.plnets[i].inhabited = i;
343 game.state.plnets[i].pclass = Rand()*3.0; // Planet class M N or O
344 game.state.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals
345 game.state.plnets[i].known = unknown;
346 game.state.plnets[i].inhabited = UNINHABITED;
348 if ((game.options & OPTION_WORLDS) || i >= NINHAB)
349 game.state.galaxy[w.x][w.y].planet = i;
352 for (i = 1; i <= game.state.nromrem; i++) {
353 w = randplace(GALSIZE);
354 game.state.galaxy[w.x][w.y].romulans = 1;
356 // Locate the Super Commander
357 if (game.state.nscrem > 0) {
358 do w = randplace(GALSIZE);
359 while (game.state.galaxy[w.x][w.y].supernova || game.state.galaxy[w.x][w.y].klingons > 8);
360 game.state.kscmdr = w;
361 game.state.galaxy[w.x][w.y].klingons++;
363 // Place thing (in tournament game, thingx == -1, don't want one!)
365 thing = randplace(GALSIZE);
368 thing.x = thing.y = 0;
371 game.state.snap = false;
373 if (game.skill == SKILL_NOVICE) {
374 prout(_("It is stardate %d. The Federation is being attacked by"),
375 (int)game.state.date);
376 prout(_("a deadly Klingon invasion force. As captain of the United"));
377 prout(_("Starship U.S.S. Enterprise, it is your mission to seek out"));
378 prout(_("and destroy this invasion force of %d battle cruisers."),
380 prout(_("You have an initial allotment of %d stardates to complete"), (int)game.intime);
381 prout(_("your mission. As you proceed you may be given more time."));
383 prout(_("You will have %d supporting starbases."), game.inbase);
384 proutn(_("Starbase locations- "));
387 prout(_("Stardate %d."), (int)game.state.date);
389 prout(_("%d Klingons."), INKLINGTOT);
390 prout(_("An unknown number of Romulans."));
391 if (game.state.nscrem) prout(_("And one (GULP) Super-Commander."));
392 prout(_("%d stardates."),(int)game.intime);
393 proutn(_("%d starbases in "), game.inbase);
395 for (i = 1; i <= game.inbase; i++) {
396 proutn(cramlc(0, game.state.baseq[i]));
400 proutn(_("The Enterprise is currently in "));
401 proutn(cramlc(quadrant, game.quadrant));
403 proutn(cramlc(sector, game.sector));
405 prout(_("Good Luck!"));
406 if (game.state.nscrem) prout(_(" YOU'LL NEED IT."));
409 if (game.nenhere-iqhere-game.ithere) game.shldup = true;
410 if (game.neutz) attack(0); // bad luck to start in a Romulan Neutral Zone
413 bool choose(bool needprompt)
414 /* choose your game type */
419 game.skill = SKILL_NONE;
421 if (needprompt) /* Can start with command line options */
422 proutn(_("Would you like a regular, tournament, or saved game? "));
424 if (strlen(citem)==0) continue; // Try again
425 if (isit("tournament")) {
426 while (scan() == IHEOL) {
427 proutn(_("Type in tournament number-"));
431 continue; // We don't want a blank entry
433 game.tourn = (int)aaitem;
435 srand((unsigned int)(int)aaitem);
438 if (isit("saved") || isit("frozen")) {
439 if (thaw()) continue;
441 if (*game.passwd==0) continue;
442 if (!game.alldone) game.thawed = 1; // No plaque if not finished
447 if (isit("regular")) break;
448 proutn(_("What is \""));
453 while (game.length==0 || game.skill==SKILL_NONE) {
454 if (scan() == IHALPHA) {
455 if (isit("short")) game.length = 1;
456 else if (isit("medium")) game.length = 2;
457 else if (isit("long")) game.length = 4;
458 else if (isit("novice")) game.skill = SKILL_NOVICE;
459 else if (isit("fair")) game.skill = SKILL_FAIR;
460 else if (isit("good")) game.skill = SKILL_GOOD;
461 else if (isit("expert")) game.skill = SKILL_EXPERT;
462 else if (isit("emeritus")) game.skill = SKILL_EMERITUS;
464 proutn(_("What is \""));
471 if (game.length==0) proutn(_("Would you like a Short, Medium, or Long game? "));
472 else if (game.skill == SKILL_NONE) proutn(_("Are you a Novice, Fair, Good, Expert, or Emeritus player? "));
475 // Choose game options -- added by ESR for SST2K
476 if (scan() != IHALPHA) {
478 proutn(_("Choose your game style (or just press enter): "));
482 // Approximates the UT FORTRAN version.
483 game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_THINGY | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS);
484 game.options |= OPTION_PLAIN;
486 else if (isit("almy")) {
487 // Approximates Tom Almy's version.
488 game.options &=~ (OPTION_THINGY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS);
489 game.options |= OPTION_ALMY;
491 else if (isit("fancy"))
493 else if (strlen(citem)) {
494 proutn(_("What is \""));
499 if (strcmp(game.passwd, "debug")==0) {
501 fputs("=== Debug mode enabled\n", stdout);
504 // Use parameters to generate initial values of things
505 game.damfac = 0.5 * game.skill;
506 game.state.rembase = 2.0 + Rand()*(BASEMAX-2.0);
507 game.inbase = game.state.rembase;
508 if (game.options & OPTION_PLANETS)
509 game.inplan = NINHAB + (MAXUNINHAB/2) + (MAXUNINHAB/2+1)*Rand();
510 game.state.nromrem = game.inrom = (2.0+Rand())*game.skill;
511 game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR ? 1 : 0);
512 game.state.remtime = 7.0 * game.length;
513 game.intime = game.state.remtime;
514 game.state.remkl = game.inkling = 2.0*game.intime*((game.skill+1 - 2*Rand())*game.skill*0.1+.15);
515 game.incom = game.skill + 0.0625*game.inkling*Rand();
516 game.state.remcom = min(10, game.incom);
517 game.incom = game.state.remcom;
518 game.state.remres = (game.inkling+4*game.incom)*game.intime;
519 game.inresor = game.state.remres;
520 if (game.inkling > 50) {
521 game.inbase = (game.state.rembase += 1);
526 coord dropin(feature iquad)
527 /* drop a feature on a random dot in the current quadrant */
530 do w = randplace(QUADSIZE);
531 while (game.quad[w.x][w.y] != IHDOT);
532 game.quad[w.x][w.y] = iquad;
537 /* update our alert status */
539 game.condition = green;
540 if (game.energy < 1000.0) game.condition = yellow;
541 if (game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons || game.state.galaxy[game.quadrant.x][game.quadrant.y].romulans)
542 game.condition = red;
543 if (!game.alive) game.condition=dead;
546 coord newkling(int i)
547 /* drop new Klingon into current quadrant */
549 coord pi = dropin(IHK);
551 game.kdist[i] = game.kavgd[i] = distance(game.sector, pi);
552 game.kpower[i] = Rand()*150.0 +300.0 +25.0*game.skill;
556 void newqad(bool shutup)
557 /* set up a new state of quadrant, for when we enter or re-enter it */
565 game.base.x = game.base.y = 0;
567 game.comhere = false;
568 game.plnet.x = game.plnet.y = 0;
574 game.inorbit = false;
576 game.ientesc = false;
580 game.iseenit = false;
582 // Attempt to escape Super-commander, so tbeam back!
589 game.quad[i][j] = IHDOT;
590 q = &game.state.galaxy[game.quadrant.x][game.quadrant.y];
591 // cope with supernova
594 game.klhere = q->klingons;
595 game.irhere = q->romulans;
596 game.nenhere = game.klhere + game.irhere;
599 game.quad[game.sector.x][game.sector.y] = game.ship;
602 w.x = w.y = 0; /* quiet a gcc warning */
603 // Position ordinary Klingons
604 for (i = 1; i <= game.klhere; i++)
606 // If we need a commander, promote a Klingon
608 if (same(game.state.kcmdr[i], game.quadrant))
611 if (i <= game.state.remcom) {
612 game.quad[w.x][w.y] = IHC;
613 game.kpower[game.klhere] = 950.0+400.0*Rand()+50.0*game.skill;
617 // If we need a super-commander, promote a Klingon
618 if (same(game.quadrant, game.state.kscmdr)) {
619 game.quad[game.ks[1].x][game.ks[1].y] = IHS;
620 game.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*game.skill;
621 game.iscate = (game.state.remkl > 1);
625 // Put in Romulans if needed
626 for (i = game.klhere+1; i <= game.nenhere; i++) {
629 game.kdist[i] = game.kavgd[i] = distance(game.sector, w);
630 game.kpower[i] = Rand()*400.0 + 450.0 + 50.0*game.skill;
632 // If quadrant needs a starbase, put it in
634 game.base = dropin(IHB);
636 // If quadrant needs a planet, put it in
637 if (q->planet != NOPLANET) {
638 game.iplnet = q->planet;
639 if (game.state.plnets[q->planet].inhabited == UNINHABITED)
640 game.plnet = dropin(IHP);
642 game.plnet = dropin(IHW);
644 // Check for condition
646 // And finally the stars
647 for (i = 1; i <= q->stars; i++)
651 if (game.irhere > 0 && game.klhere == 0 && (q->planet == NOPLANET || game.state.plnets[q->planet].inhabited == UNINHABITED)) {
653 if (!damaged(DRADIO)) {
655 prout(_("LT. Uhura- \"Captain, an urgent message."));
656 prout(_(" I'll put it on audio.\" CLICK"));
658 prout(_("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE."));
659 prout(_("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!"));
664 // Put in THING if needed
665 if (same(thing, game.quadrant)) {
667 thing = randplace(GALSIZE);
670 game.ks[game.nenhere] = w;
671 game.kdist[game.nenhere] = game.kavgd[game.nenhere] =
672 distance(game.sector, w);
673 game.kpower[game.nenhere] = Rand()*6000.0 +500.0 +250.0*game.skill;
674 if (!damaged(DSRSENS)) {
676 prout(_("Mr. Spock- \"Captain, this is most unusual."));
677 prout(_(" Please examine your short-range scan.\""));
682 // Decide if quadrant needs a Tholian
683 if (game.options & OPTION_THOLIAN) {
684 if ((game.skill < SKILL_GOOD && Rand() <= 0.02) || /* Lighten up if skill is low */
685 (game.skill == SKILL_GOOD && Rand() <= 0.05) ||
686 (game.skill > SKILL_GOOD && Rand() <= 0.08)
689 game.tholian.x = Rand() > 0.5 ? QUADSIZE : 1;
690 game.tholian.y = Rand() > 0.5 ? QUADSIZE : 1;
691 } while (game.quad[game.tholian.x][game.tholian.y] != IHDOT);
692 game.quad[game.tholian.x][game.tholian.y] = IHT;
695 game.ks[game.nenhere] = game.tholian;
696 game.kdist[game.nenhere] = game.kavgd[game.nenhere] =
697 distance(game.sector, game.tholian);
698 game.kpower[game.nenhere] = Rand()*400.0 +100.0 +25.0*game.skill;
699 /* Reserve unocupied corners */
700 if (game.quad[1][1]==IHDOT) game.quad[1][1] = 'X';
701 if (game.quad[1][QUADSIZE]==IHDOT) game.quad[1][QUADSIZE] = 'X';
702 if (game.quad[QUADSIZE][1]==IHDOT) game.quad[QUADSIZE][1] = 'X';
703 if (game.quad[QUADSIZE][QUADSIZE]==IHDOT) game.quad[QUADSIZE][QUADSIZE] = 'X';
709 // Put in a few black holes
710 for (i = 1; i <= 3; i++)
714 // Take out X's in corners if Tholian present
716 if (game.quad[1][1]=='X') game.quad[1][1] = IHDOT;
717 if (game.quad[1][QUADSIZE]=='X') game.quad[1][QUADSIZE] = IHDOT;
718 if (game.quad[QUADSIZE][1]=='X') game.quad[QUADSIZE][1] = IHDOT;
719 if (game.quad[QUADSIZE][QUADSIZE]=='X') game.quad[QUADSIZE][QUADSIZE] = IHDOT;
724 /* sort Klingons by distance from us */
730 // The author liked bubble sort. So we will use it. :-(
732 if (game.nenhere-iqhere-game.ithere < 2) return;
736 for (j = 1; j < game.nenhere; j++)
737 if (game.kdist[j] > game.kdist[j+1]) {
740 game.kdist[j] = game.kdist[j+1];
743 game.kavgd[j] = game.kavgd[j+1];
746 game.ks[j].x = game.ks[j+1].x;
749 game.ks[j].y = game.ks[j+1].y;
752 game.kpower[j] = game.kpower[j+1];
753 game.kpower[j+1] = t;
758 void setpassword(void)
759 /* set the self-destruct password */
761 if (!(game.options & OPTION_CURSES)) {
764 strcpy(game.passwd, citem);
766 if (*game.passwd != 0) break;
767 proutn(_("Please type in a secret password-"));
771 for(i=0;i<3;i++) game.passwd[i]=(char)(97+(int)(Rand()*25));