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Add hallucination and UUID array
author
Jason Self
<j@jxself.org>
Wed, 1 Jun 2022 12:36:48 +0000
(
05:36
-0700)
committer
Jason Self
<j@jxself.org>
Wed, 1 Jun 2022 12:36:48 +0000
(
05:36
-0700)
src/snowed-in.inf
patch
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diff --git
a/src/snowed-in.inf
b/src/snowed-in.inf
index 20d62252760a95a4dc95cbb4df854080dfc216fd..322d8808a9b93d9c9f276d6a461f38505d8560ba 100644
(file)
--- a/
src/snowed-in.inf
+++ b/
src/snowed-in.inf
@@
-12,6
+12,11
@@
!
! You should have received a copy of the GNU Affero General Public
! License along with this file. If not, see https://gnu.org/licenses/
!
! You should have received a copy of the GNU Affero General Public
! License along with this file. If not, see https://gnu.org/licenses/
+!
+! SPDX-License-Identifier: AGPL-3.0-or-later
+Array UUID_ARRAY string "UUID://DE9FA2E5-4EC7-4166-9218-E56EFA1DF40F//";
+#Ifdef UUID_ARRAY;
+#Endif;
Global lantern_fuel_left = 20;
Global body_temperature = 20;
Global cabin_has_electricity = 1;
Global lantern_fuel_left = 20;
Global body_temperature = 20;
Global cabin_has_electricity = 1;
@@
-38,7
+43,7
@@
Constant Headline
Include "parser";
Include "verblib";
Release 1;
Include "parser";
Include "verblib";
Release 1;
-Serial "220
53
1";
+Serial "220
60
1";
Object mainroom "Main Room"
with description
Object mainroom "Main Room"
with description
@@
-830,6
+835,12
@@
Object flashlight "flashlight" backpack
keep wandering through endless whiteness. You won't
give up.";
14:
keep wandering through endless whiteness. You won't
give up.";
14:
+ print_ret
+ "You're so cold that you begin to hallucinate, first
+ seeing the words ~Ventilation Control Room~ and then
+ yourself at a console. The hallucination quickly
+ fades.";
+ 15:
deadflag = 2;
print_ret
"You see something in the distance but can't make it
deadflag = 2;
print_ret
"You see something in the distance but can't make it
@@
-1042,7
+1053,7
@@
Object westofcabin "West Of Cabin"
Object snowmobile "snowmobile" thedark
with name 'snowmobile',
daemon [;
Object snowmobile "snowmobile" thedark
with name 'snowmobile',
daemon [;
- snowmobile_location = random(1
3
);
+ snowmobile_location = random(1
4
);
if (location == forest && forest_location == snowmobile_location)
{
deadflag = 2;
if (location == forest && forest_location == snowmobile_location)
{
deadflag = 2;