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Implement scoring
author
Jason Self
<j@jxself.org>
Tue, 31 May 2022 00:28:19 +0000
(17:28 -0700)
committer
Jason Self
<j@jxself.org>
Tue, 31 May 2022 00:28:19 +0000
(17:28 -0700)
src/snowed-in.inf
patch
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diff --git
a/src/snowed-in.inf
b/src/snowed-in.inf
index 6c262e23711d6a95b40e8aac984d5425e306ea51..3bdf7102f3e4ca6dccf4ec40769c2f687babec95 100644
(file)
--- a/
src/snowed-in.inf
+++ b/
src/snowed-in.inf
@@
-17,7
+17,7
@@
Global body_temperature = 20;
Global cabin_has_electricity = 1;
Global forest_location = 1;
Global snowmobile_location = 0;
Global cabin_has_electricity = 1;
Global forest_location = 1;
Global snowmobile_location = 0;
-Constant
NO_SCORE
;
+Constant
MAX_SCORE = 7
;
Constant DEATH_MENTION_UNDO;
Constant Story "Snowed In";
Constant Headline
Constant DEATH_MENTION_UNDO;
Constant Story "Snowed In";
Constant Headline
@@
-38,7
+38,7
@@
Constant Headline
Include "parser";
Include "verblib";
Release 1;
Include "parser";
Include "verblib";
Release 1;
-Serial "22053
0
";
+Serial "22053
1
";
Object mainroom "Main Room"
with description
Object mainroom "Main Room"
with description
@@
-169,6
+169,7
@@
Object television "flat-screen TV" mainroom
print_ret (The) self, " is firmly mounted to the wall.";
SwitchOn:
if (television hasnt visited) {
print_ret (The) self, " is firmly mounted to the wall.";
SwitchOn:
if (television hasnt visited) {
+ score = score + 1;
print
"Despite the significant damage, the television
comes to life in one last valiant attempt to be
print
"Despite the significant damage, the television
comes to life in one last valiant attempt to be
@@
-266,6
+267,10
@@
Object office "Office"
"You can't fit through the window while
wearing the snow shoes.";
}
"You can't fit through the window while
wearing the snow shoes.";
}
+ if (eastofcabin hasnt visited) {
+ score = score + 1;
+ give office visited;
+ }
],
w_to mainroom,
e_to window,
],
w_to mainroom,
e_to window,
@@
-312,6
+317,7
@@
Object computer "computer" desk
print_ret (The) self, " is too heavy for that.";
SwitchOn:
if (computer hasnt visited) {
print_ret (The) self, " is too heavy for that.";
SwitchOn:
if (computer hasnt visited) {
+ score = score + 1;
print
"The computer makes some concerning noises while
lights on the front also illuminate. The last
print
"The computer makes some concerning noises while
lights on the front also illuminate. The last
@@
-464,6
+470,11
@@
Object snowsuit "snowsuit" suitcase
"The snowsuit is blue, decorated with white and purple
designs. On the chest are the letters ~CE~ in purple.",
before [;
"The snowsuit is blue, decorated with white and purple
designs. On the chest are the letters ~CE~ in purple.",
before [;
+ Examine:
+ if (snowsuit hasnt visited) {
+ score = score + 1;
+ give snowsuit visited;
+ }
Wear:
if (snowshoes in player && snowshoes has worn) {
print_ret "The snowsuit can't fit over the snowshoes.";
Wear:
if (snowshoes in player && snowshoes has worn) {
print_ret "The snowsuit can't fit over the snowshoes.";
@@
-644,6
+655,13
@@
Object backpack "backpack" backpacklocation
toward the bottom of the backpack. On the side are the
letters ~CE~ in purple. The backpack is covered in blood,
as if the owner met with an untimely demise.",
toward the bottom of the backpack. On the side are the
letters ~CE~ in purple. The backpack is covered in blood,
as if the owner met with an untimely demise.",
+ before [;
+ Examine:
+ if (backpack hasnt visited) {
+ score = score + 1;
+ give backpack visited;
+ }
+ ],
has clothing container openable;
Object flashlight "flashlight" backpack
has clothing container openable;
Object flashlight "flashlight" backpack
@@
-653,6
+671,10
@@
Object flashlight "flashlight" backpack
inches long.",
before [;
SwitchOn:
inches long.",
before [;
SwitchOn:
+ if (flashlight hasnt visited) {
+ score = score + 1;
+ give flashlight visited;
+ }
give flashlight light;
SwitchOff:
give lantern ~light;
give flashlight light;
SwitchOff:
give lantern ~light;
@@
-841,6
+863,7
@@
Object forest "Forest"
give lantern ~light;
lantern_fuel_left = 0;
StopDaemon(lantern);
give lantern ~light;
lantern_fuel_left = 0;
StopDaemon(lantern);
+ score = score - 1;
];
[ check_for_cabin_lighting;
];
[ check_for_cabin_lighting;
@@
-917,7
+940,16
@@
Object northofcabin "North Of Cabin"
n_to westofcabin,
s_to roof,
w_to westofcabin,
n_to westofcabin,
s_to roof,
w_to westofcabin,
- cant_go "It's too steep to go in that direction safely.";
+ cant_go "It's too steep to go in that direction safely.",
+ before [;
+ Go:
+ if (noun == s_obj) {
+ if (roof hasnt visited) {
+ score = score + 1;
+ give roof visited;
+ }
+ }
+ ];
Object westofcabin "West Of Cabin"
with description
Object westofcabin "West Of Cabin"
with description
@@
-990,9
+1022,8
@@
Object snowmobile "snowmobile" thedark
{
deadflag = 2;
print_ret
{
deadflag = 2;
print_ret
- "You hear a snowmobile approaching in the
- distance. The person says they saw your light and
- came to rescue you.";
+ "A snowmobile approaches. The person says they
+ saw your light and came to rescue you.";
}
return true;
],
}
return true;
],
@@
-1070,10
+1101,30
@@
Object grue "grue" thedark
grue!";
];
grue!";
];
+[ PrintRank;
+ print ", earning you the rank of ";
+ if (score == 0)
+ "Novice.";
+ if (score == 1)
+ "Trained.";
+ if (score == 2)
+ "Skilled.";
+ if (score == 3)
+ "Talented.";
+ if (score == 4)
+ "Capable.";
+ if (score == 5)
+ "Adept.";
+ if (score == 6)
+ "Proficient.";
+ if (score >= 7)
+ print "Versed.";
+];
+
[ URL;
print
"^If you need help try some of the commands from:
[ URL;
print
"^If you need help try some of the commands from:
- ^http://pr-if.org/doc/play-if-card/^";
+ ^http
s
://pr-if.org/doc/play-if-card/^";
];
[ XyzzySub;
];
[ XyzzySub;
@@
-1119,4
+1170,4
@@
Extend 'climb'
* 'through' / 'out' / 'via' noun -> Go;
Extend 'go'
* 'through' / 'out' / 'via' noun -> Go;
Extend 'go'
- * 'through' / 'out' / 'via' noun -> Go;
\ No newline at end of file
+ * 'through' / 'out' / 'via' noun -> Go;