- game.prop[BOTTLE] = put(BOTTLE, LOC_NE, EMPTY_BOTTLE);
- game.prop[PLANT] = put(PLANT, LOC_NE, PLANT_THIRSTY);
- game.prop[OYSTER] = put(OYSTER, LOC_NE, STATE_FOUND);
- game.prop[LAMP] = put(LAMP, LOC_NE, LAMP_DARK);
- game.prop[ROD] = put(ROD, LOC_NE, STATE_FOUND);
- game.prop[DWARF] = put(DWARF, LOC_NE, 0);
+ game.objects[BOTTLE].prop = put(BOTTLE, LOC_NE, EMPTY_BOTTLE);
+ game.objects[PLANT].prop = put(PLANT, LOC_NE, PLANT_THIRSTY);
+ game.objects[OYSTER].prop = put(OYSTER, LOC_NE, STATE_FOUND);
+ game.objects[LAMP].prop = put(LAMP, LOC_NE, LAMP_DARK);
+ game.objects[ROD].prop = put(ROD, LOC_NE, STATE_FOUND);
+ game.objects[DWARF].prop = put(DWARF, LOC_NE, 0);