if (attack == 0)
return true;
if (game.dflag == 2)game.dflag = 3;
- SETPRM(1, attack, 0);
- int k = 6;
- if (attack > 1)k = THROWN_KNIVES;
- RSPEAK(k);
- SETPRM(1, stick, 0);
- RSPEAK(k + 1 + 2 / (1 + stick)); /* FIXME: Arithmetic on message number */
+ if (attack > 1){
+ SETPRM(1, attack, 0);
+ RSPEAK(THROWN_KNIVES);
+ SETPRM(1, stick, 0);
+ RSPEAK(stick > 1 ? MULTIPLE_HITS : (stick == 1 ? ONE_HIT : NONE_HIT));
+ } else {
+ RSPEAK(KNIFE_THROWN);
+ RSPEAK(MISSES_YOU);
+ }
if (stick == 0)
return true;
game.oldlc2 = game.loc;
if (V1 == ENTER && WD2 > 0) {
WD1 = WD2;
WD1X = WD2X;
- WD2 = 0;
+ wordclear(&WD2);
} else {
+ /* FIXME: Magic numbers */
if (!((V1 != 1000 + WATER && V1 != 1000 + OIL) ||
(V2 != 1000 + PLANT && V2 != 1000 + DOOR))) {
if (AT(V2 - 1000))
WD1 = MAKEWD(WORD_CATCH);
}
L2620:
- if (WD1 == MAKEWD(WORD_WEST)) {
+ if (wordeq(WD1, MAKEWD(WORD_WEST))) {
++game.iwest;
if (game.iwest == 10)
RSPEAK(W_IS_WEST);
}
- if (WD1 == MAKEWD(WORD_GO) && WD2 != 0) {
+ if (wordeq(WD1, MAKEWD(WORD_GO)) && !wordempty(WD2)) {
if (++igo == 10)
RSPEAK(GO_UNNEEDED);
}
/* Get second word for analysis. */
WD1 = WD2;
WD1X = WD2X;
- WD2 = 0;
+ wordclear(&WD2);
goto L2620;
case GO_UNKNOWN:
/* Random intransitive verbs come here. Clear obj just in case