-void MOVE(long OBJECT, long WHERE) {
-long FROM;
-
-/* Place any object anywhere by picking it up and dropping it. May already be
- * toting, in which case the carry is a no-op. Mustn't pick up objects which
- * are not at any loc, since carry wants to remove objects from game.atloc chains. */
-
+void MOVE(long object, long where)
+/* Place any object anywhere by picking it up and dropping it. May
+ * already be toting, in which case the carry is a no-op. Mustn't
+ * pick up objects which are not at any loc, since carry wants to
+ * remove objects from game.atloc chains. */
+{
+ long from;