Was game.objects[i].prop > STATE_NOTFOUND.
This finishes off all the statec comparisons we want to macroize.
k = 14;
if (i > CHEST)
k = 16;
k = 14;
if (i > CHEST)
k = 16;
- if (game.objects[i].prop > STATE_NOTFOUND)
+ if (!PROP_IS_STASHED(i) && !PROP_IS_NOTFOUND(i))
score += 2;
if (game.objects[i].place == LOC_BUILDING && PROP_IS_FOUND(i))
score += k - 2;
score += 2;
if (game.objects[i].place == LOC_BUILDING && PROP_IS_FOUND(i))
score += k - 2;