-#!/usr/bin/env python3
-#
-# Enhance adventure.yaml entries with explicit properties based on Section 9
-# of adventure.text and the kludgy macro definitions in advent.h.
-#
-# The FORCED bit can't be set here. That has to be done fom the travel arrays.
-#
-# This script is meant to be gotten right, used once, and then discarded.
-# We'll leave a copy in the repository history for reference
-#
-# When in doubt, make the code dumber and the data smarter.
-#
-import sys, yaml
-
-# This is the original location-attribute data from section 9 of adventure.text
-# Bit indices are the first element of each tuple; the remaining numbers are
-# indices of locations with that bit set.
-section12 = (
- (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10),
- (0, 100, 115, 116, 126, 145, 146, 147, 148, 149, 150),
- (0, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160),
- (0, 161, 162, 163, 164, 165, 166, 167),
- (1, 24),
- (2, 1, 3, 4, 7, 38, 95, 113, 24, 168, 169),
- (3, 46, 47, 48, 54, 56, 58, 82, 85, 86),
- (3, 122, 123, 124, 125, 126, 127, 128, 129, 130),
- (4, 6, 145, 146, 147, 148, 149, 150, 151, 152),
- (4, 153, 154, 155, 156, 157, 158, 159, 160, 161),
- (4, 162, 163, 164, 165, 166, 42, 43, 44, 45),
- (4, 49, 50, 51, 52, 53, 55, 57, 80, 83),
- (4, 84, 87, 107, 112, 131, 132, 133, 134, 135),
- (4, 136, 137, 138, 139, 108),
- (11, 8),
- (12, 13),
- (13, 19),
- (14, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51),
- (14, 52, 53, 54, 55, 56, 80, 81, 82, 86, 87),
- (15, 99, 100, 101),
- (16, 108),
- (17, 6),
- (18, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154),
- (18, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164),
- (18, 165, 166),
- (19, 143),
- (20, 8, 15, 64, 109, 126),
-)
-
-# Names for attribute bits
-attrnames = (
- "LIT", # 0
- "OILY", # 1
- "FLUID", # 2
- "NOARRR", # 3
- "NOBACK", # 4
- "", # 5
- "FOREST", # 6 # New
- "ABOVE", # 7 # New
- "DEEP", # 8 # New
- "", # 9
- "HBASE", # 10
- "HCAVE", # 11
- "HBIRD", # 12
- "HSNAKE", # 13
- "HMAZE", # 14
- "HDARK", # 15
- "HWITT", # 16
- "HCLIFF", # 17
- "HWOODS", # 18
- "HOGRE", # 19
- "HJADE", # 20
-)
-
-nlocs = 184
-grate = 8
-misthall = 15
-sapphireloc = 167
-
-# For reference from advent.h:
-#
-# define FOREST(LOC) ((LOC) >= LOC_FOREST1 && (LOC) <= LOC_FOREST22)
-#
-#/* The following two functions were added to fix a bug (game.clock1 decremented
-# * while in forest). They should probably be replaced by using another
-# * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if
-# * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall
-# * of mists or deeper). Note special kludges for "Foof!" locs. */
-# define OUTSID(LOC) ((LOC) <= LOC_GRATE || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == LOC_FOOF2 || (LOC) == LOC_FOOF4)
-# define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC) && (LOC) != LOC_FOOF1)
-
-def genline(loc):
- attrs = {}
- name = locnames[loc]
- for props in section12:
- if loc in props[1:]:
- if props[0] not in attrs:
- attrs[attrnames[props[0]]] = True
- # Adod new attributes. These are computed the same way as the
- # INDEEP(), OUTSID(), and FOREST() macros in advent.h.
- if "FOREST" in name:
- attrs["FOREST"] = True
- # 167 is the sapphire's start location
- if loc in range(1, grate+1) or name in ("FOOF2", "FOOF4") or name == sapphireloc:
- attrs["ABOVE"] = True
- if not loc in range(0, misthall+1) and name != "FOOF1" and 6 not in attrs:
- attrs["DEEP"] = True
- naqmes = str(attrs).replace("'", "").replace("True", "true").replace("False", "false")
- return " conditions: %s\n" % (names,)
-
-if __name__ == "__main__":
- with open("adventure.yaml", "r") as fp:
- db = yaml.load(fp)
- fp.seek(0)
- locnames = [el[0] for el in db["locations"]]
- ln = -1
- while True:
- line = fp.readline()
- if not line:
- break
- if line.startswith("- LOC"):
- if ln > -1:
- sys.stdout.write(genline(ln))
- ln += 1
- sys.stdout.write(line)
-
-# end